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Artykuły w czasopismach na temat "Creative process and product"
Yang, Monica, i Cong Cheng. "Creative process engagement and new product performance". Academy of Management Proceedings 2018, nr 1 (sierpień 2018): 10854. http://dx.doi.org/10.5465/ambpp.2018.10854abstract.
Pełny tekst źródłaGarcês, Soraia, Margarida Pocinho, Saul Neves Jesus i João Viseu. "The impact of the creative environment on the creative person, process, and product". Revista Avaliação Psicológica 15, nr 2 (10.07.2016): 169–76. http://dx.doi.org/10.15689/ap.2016.1502.05.
Pełny tekst źródłaBurch, Gerald F., Jana J. Burch i John H. Batchelor. "Group Creative Problem Solving: The Role of Creative Personality, Process and Creative Ability". Quality Innovation Prosperity 23, nr 3 (30.11.2019): 38. http://dx.doi.org/10.12776/qip.v23i3.1286.
Pełny tekst źródłaValgeirsdottir, Dagny, Balder Onarheim i Gorm Gabrielsen. "Product creativity assessment of innovations: considering the creative process". International Journal of Design Creativity and Innovation 3, nr 2 (8.09.2014): 95–106. http://dx.doi.org/10.1080/21650349.2014.954626.
Pełny tekst źródłaKRISTENSSON, PER, i TORSTEN NORLANDER. "The Creative Product and Process in Computer-Mediated Groups". Journal of Creative Behavior 37, nr 4 (grudzień 2003): 223–43. http://dx.doi.org/10.1002/j.2162-6057.2003.tb00992.x.
Pełny tekst źródłaKatmo, Els Tieneke Rieke, Agus Sumule, Ardha Puspitasari, Diana Irbayanti, Indra Irianti i Maria I. Arim. "Situasi, Kendala Dan Strategi Pengembangan Ekonomi Kreatif Kuliner Di Kabupaten Fakfak Provinsi Papua Barat". JFRES: Journal of Fiscal and Regional Economy Studies 3, nr 1 (30.03.2020): 34–49. http://dx.doi.org/10.36883/jfres.v3i1.36.
Pełny tekst źródłaZhang, Xizhi, i Kuo-Hsun Wen. "A Model Process of Integrating Context of Local Culture for Pre-Development Stage in the Design of Cultural and Creative Products—Using Macao’s Historical Buildings as an Example". Sustainability 12, nr 15 (4.08.2020): 6263. http://dx.doi.org/10.3390/su12156263.
Pełny tekst źródłaItani, Alice, i Fernando Rei. "Workers, producers and the creative experience". Brazilian Journal of Operations & Production Management 15, nr 3 (3.09.2018): 386–95. http://dx.doi.org/10.14488/bjopm.2018.v15.n1.a5.
Pełny tekst źródłaMeng, Xianzhe. "Optimization of Cultural and Creative Product Design Based on Simulated Annealing Algorithm". Complexity 2021 (5.04.2021): 1–10. http://dx.doi.org/10.1155/2021/5538251.
Pełny tekst źródłaHanip, Sepma Pulthinka Nur. "Implementasi Pendekatan 4P Dalam Pembelajaran Pendidikan Islam Kreatif". eL-HIKMAH: Jurnal Kajian dan Penelitian Pendidikan Islam 14, nr 2 (29.12.2020): 123–40. http://dx.doi.org/10.20414/elhikmah.v14i2.2328.
Pełny tekst źródłaRozprawy doktorskie na temat "Creative process and product"
MARJOT, Cédric, i JOU-YEN (VERNA) LU. "Creative Process and Product Life Cycle of High-Tech Firms". Thesis, University of Kalmar, Baltic Business School, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-351.
Pełny tekst źródłaGiven the context of globalization and growing competition, we assist at a reduction of the product life cycle and at a rapid diffusion of creations and innovations. To respond to the fast changing customers’ demand and to reinforce their market position, firms shall design an effective creative process offering superior customer value and insuring their future in the long term.
First of all, after an explanation of the differences between creativity and innovation, the creative process of high-tech firms in terms of actors involved, resources allocation, leadership and management of creative people will be depicted. Secondly, the creative destruction process and some of the inherent obstacles and risks of the creative process will be addressed. Thirdly, the concepts of Technology Life Cycle (TLC) and Product Life Cycle (PLC) will be developed.
Within this thesis, our ideas are presented and justified through three methodologies: Literature Review, case study and interview. We mainly used the cases of Hewlett-Packard (HP) and France Telecom Orange (FTO) to backup our argumentation.
We conceptualized the creative process and we highlighted the connections between the creative process and the Product Life Cycle. With the help of two other small cases study (Nintendo and Apple), we emphasized the downward trend of high-tech products’ lifecycle in the long run. Ultimately, four practical recommendations are given to leaders from high-tech industries and directions to deeper research this topic are advised.
Johnson, K. "A creative process for material selection and technology coupling in product design". Thesis, University of Cambridge, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.605628.
Pełny tekst źródłaBroch, José Carlos. "O conceito de affordance como estratégia generativa no design de produtos orientado para a versatilidade". reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2010. http://hdl.handle.net/10183/25510.
Pełny tekst źródłaTo qualify creative thinking, some educators suggest the use of learning models based on expansion of associative capacities of the students. In this scenario, the Theory of Affordances emerges as a tool to understand how the individual interacts with objects and to increase this interactivity. Focusing utility-oriented design, this study explores the application of the Theory of Affordances as a strategy to identify new possibilities for use of objects and analyzes how this application interferes within the creative process of Design students. The experiment was based on Solomon’s Four-Group Design and the participants of the exploratory study were students of undergraduate courses in Design of four Brazilian private colleges. The qualitative and quantitative data analysis suggests that the exploitation of affordances in the classroom, to induce abstraction, enhances the emergence of use alternatives, and incorporated into the design process may provide versatility and increase opportunities for innovation in product design. The research results must still be faced with further results of new experiments to confirm the hypothesis about the importance of structured associations use (affordances) in education and product design process.
SABRÁ, FLÁVIO GLÓRIA CAMINADA. "THE SOCIAL AGENTS INVOLVED IN THE CREATIVE PROCESS IN PRODUCT DEVELOPMENT OF TEXTILE CHAIN". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=25433@1.
Pełny tekst źródłaCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
PROGRAMA DE SUPORTE À PÓS-GRADUAÇÃO DE INSTS. DE ENSINO
As reflexões desenvolvidas neste trabalho têm por finalidade discutir o papel dos agentes que atuam na cadeia têxtil e, consequentemente, o papel do designer como um dos que proporcionam os meios para o entendimento da dialética entre o que chamamos de processo criativo e as demandas do mercado. Um artefato produzido pela cadeia têxtil está diretamente ligado a todos nós no dia a dia, seja como usuários diretos, seja como indiretos. Ocorre que seu processo de desenvolvimento é complexo, e muitas vezes desconhecido por aqueles que nele estão envolvidos − tanto os que atuam como legitimadores quanto os seus usuários. A atuação do designer normalmente é vinculada apenas ao processo criativo, mesmo quando levado em consideração o fato de que seu trabalho depende de informações provenientes de uma estrutura mais ampla e complexa, que envolve a necessidade de conhecimento sobre materiais, processos de fabricação e distribuição, e processos de uso e de consumo. Entretanto, o entendimento de que a estrutura dessa cadeia produtiva é mais complexa, composta por diferentes agentes sociais, leva a pensar que o designer é somente mais um profissional, cuja prática influencia, mas também é influenciada por tantos outros agentes sociais pertencentes ao campo; desta forma, o processo criativo se revela uma atividade coletiva que envolve vários agentes. Criar um produto de moda, aqui descrito como um objeto inserido na cadeia têxtil é muito mais complexo do que o simples desenvolvimento daquele artefato que nos é apresentado como temporal no desfile de uma específica coleção de moda. Propõe-se, então, aqui apresentar o modo pelo qual se estabelece a relação, direta ou indireta, com todos aqueles envolvidos na cadeia têxtil, para identificar como essas relações interferem no processo criativo, tradicionalmente associado apenas à intencionalidade e aos méritos do designer.
Reflections developed in this work are intended to discuss the necessity of the role of agents working in the textile chain and hence the designer as one of providing ways for understanding that what we call creative process, as well as market demands and its dialectic with the whole process. An artifact produced by the textile chain is directly linked to all of us in everyday life, either as direct or indirect users. It turns out that its development process is complex and, often, unknown by those involved as well as those who act as legitimators, plus those who are its members. The acting of the designer is usually linked only to the creative process, even when we take into consideration that your job depends on information from a broader and more complex structure that involves the need for knowledge of materials, manufacturing processes and distribution and use processes and consumption. However understand that the structure of this supply chain is more complex and consists of different actors, makes us think that he is just another professional whose practice influences, but is also influenced by many other social agents belonging to the field, and with it often we do not realize that the creative process is a collective activity involving these various agents. Create a fashion product, described here as an object that is inserted in the textile chain is much more complex than the simple development of that artifact that is presented to us as temporal at a fashion show in a specific fashion collection. We propose as assessed within the relationship, direct or indirect, with all those involved in the textile chain to identify how these relationships interfere with the creative process, traditionally associated only intentionality and merits of the designer.
Silveira, Reis Rosana <1961>. "Creative process in globally distributed teams: a study of new product development in Volvo". Doctoral thesis, Alma Mater Studiorum - Università di Bologna, 2010. http://amsdottorato.unibo.it/2967/.
Pełny tekst źródłaFriggieri, Albert. "Creative process, unfinished product : Friedrich Schiller's dramatic fragment 'Die Maltheser' : history, sources, reception and themes". Thesis, University of Exeter, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.535887.
Pełny tekst źródłaChase, James P. (James Patrick) 1975. "Value creation in the product development process". Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/82217.
Pełny tekst źródłaDong, Xiaoqin 1971. "Improving efficiency in product and process development : a case study on a consumer products creation process". Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28502.
Pełny tekst źródłaIncludes bibliographical references (leaves 59-60).
This research examines how an athletic footwear company should establish its new product development and launch process to eliminate wastes in the processes and improve the time to market. Currently, it typically takes an athletic footwear company twelve months to introduce new product samples. Retailers place orders after they see samples, however they will not receive and sell the shoes in their retail stores until six months later. The total process from an idea generated to the time when the final products launch takes eighteen months. While this system is set up due to historical reasons, forward looking management teams in the industry see a lot of inefficiencies in it, especially when athletic footwear becomes more and more fashion driven. Why should retailers stick to this advance buying pattern where they take big risks predicting the market six months ahead of time? What if this advance buying pattern is eliminated for whatever reasons? How companies can improve their new products launch process to make them prepared for the possible new challenges in the future? This research studies the new product development process in a large athletic footwear company (Hereinafter US-Footwear). Recommendations include adopting a systematic new products development framework to shorten the time to market. Specifically, this systematic roadmap will force companies to redefine milestones and key activities; this approach will also form a "funnel" screening and informed decision making mechanism. Consequently, companies would be able to eliminate non-value added activities and focus their valuable resources only on the most winning products. It will thus provide companies huge potential to shorten the time to market by doing fewer activities, fewer products and by greatly
(cont.) reducing iterative design changes. Lastly, the author believes that fashion business in general could benefit by adopting the similar approach.
by Xiaoqin Dong.
M.Eng.in Logistics
Chen, Chi Wai, i cwchen@ied edu hk. "The creative process of computer-assisted composition and multimedia composition - visual images and music". RMIT University. Education, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080107.115525.
Pełny tekst źródłaTschida, Jan. "Development of a tailored product creation process for Railway Industry". Thesis, KTH, Skolan för industriell teknik och management (ITM), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-217345.
Pełny tekst źródłaKsiążki na temat "Creative process and product"
Teaching writing: Balancing process and product. Columbus: Merrill Pub. Co., 1990.
Znajdź pełny tekst źródłaTeaching writing: Balancing process and product. Wyd. 3. Upper Saddle River, N.J: Merrill, 2000.
Znajdź pełny tekst źródłaTeaching writing: Balancing process and product. Wyd. 5. Upper Saddle River, N.J: Pearson/Merrill Prentice Hall, 2008.
Znajdź pełny tekst źródłaTeaching writing: Balancing process and product. Wyd. 4. Upper Saddle River, N.J: Pearson/Merrill/Prentice Hall, 2004.
Znajdź pełny tekst źródłaTeaching writing: Balancing process and product. Wyd. 2. New York: Merrill, 1994.
Znajdź pełny tekst źródłaInnovation generation: Creating an innovation process and an innovative culture. Milwaukee, Wis: ASQ Quality Press, 2008.
Znajdź pełny tekst źródłaMerrill, Peter. Innovation never stops: Innovation generation : the culture, process, and strategy. Milwaukee, Wisconsin: ASQ Quality Press, 2015.
Znajdź pełny tekst źródłaWinning at new products: Accelerating the process from idea to launch. Wyd. 2. Reading, Mass: Addison-Wesley, 1993.
Znajdź pełny tekst źródłaWinning at new products: Accelerating the process from idea to launch. Wyd. 3. Cambridge, Mass: Perseus Pub., 2001.
Znajdź pełny tekst źródłaAghion, Philippe. A model of growth through creative destruction. Cambridge, MA: National Bureau of Economic Research, 1990.
Znajdź pełny tekst źródłaCzęści książek na temat "Creative process and product"
Bajaria, H. J. "Creating robust product and process design". W Total Quality Management in Action, 9–17. Dordrecht: Springer Netherlands, 1996. http://dx.doi.org/10.1007/978-94-009-1543-5_2.
Pełny tekst źródłaJaccheri, M. Letizia, i Tor Stålhane. "Evaluation of the E3 Process Modelling Language and Tool for the Purpose of Model Creation". W Product Focused Software Process Improvement, 271–81. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-44813-6_24.
Pełny tekst źródłaPourkomeylian, Pouya. "Knowledge Creation in Improving a Software Organisation". W Diffusing Software Product and Process Innovations, 205–23. Boston, MA: Springer US, 2001. http://dx.doi.org/10.1007/978-0-387-35404-0_13.
Pełny tekst źródłaBrad, Stelian. "Domain Analysis with TRIZ to Define an Effective “Design for Excellence” Framework". W Creative Solutions for a Sustainable Development, 426–44. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-86614-3_34.
Pełny tekst źródłaPérez, Jennifer, Luigi Buglione i Maya Daneva. "VALOIR 2012 2nd Workshop on Managing the Client Value Creation Process in Agile Projects: Message from the Chairs". W Product-Focused Software Process Improvement, 368–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-31063-8_31.
Pełny tekst źródłaKelen, Christopher. "Chapter 5. Process and product, means and ends: Creative Writing in Macao". W Linguistic Approaches to Literature, 75–102. Amsterdam: John Benjamins Publishing Company, 2014. http://dx.doi.org/10.1075/lal.19.05kel.
Pełny tekst źródłaJohansen, Trond. "Using Evolutionary Project Management (Evo) to Create Faster, More Userfriendly and More Productive Software. Experience Report from FIRM AS, a Norwegian Software Company". W Product Focused Software Process Improvement, 216–23. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11497455_18.
Pełny tekst źródłaMöhring, Michael, Rainer Schmidt, Barbara Keller, Jennifer Hamm, Sophie Scherzinger i Ann-Kristin Vorndran. "Enabling Co-creation in Product Design Processes Using 3D-Printing Processes". W Business Process Management Workshops, 96–106. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-11641-5_8.
Pełny tekst źródłaSuomala, Jyrki. "Benefits of Neuromarketing in the Product/Service Innovation Process and Creative Marketing Campaign". W Innovative Research Methodologies in Management, 159–77. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64400-4_7.
Pełny tekst źródłaRueckel, Veit, Alexander Koch, Klaus Feldmann i Harald Meerkamm. "Process Data Management for the Shortening of the Whole Product Creation Process". W Lecture Notes in Computer Science, 616–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/11686699_62.
Pełny tekst źródłaStreszczenia konferencji na temat "Creative process and product"
Wu, Zhi-jun, Liang-zhi Li, Chen Yu i Cai Yan. "User's behavior -based creative product design process". W 2010 IEEE 11th International Conference on Computer-Aided Industrial Design & Conceptual Design 1. IEEE, 2010. http://dx.doi.org/10.1109/caidcd.2010.5681306.
Pełny tekst źródłaSuyidno, Mr, Dewi Dewantara, Mohamad Nur i Leny Yuanita. "Maximizing Students' Scientific Process Skill within Creative Product Design: Creative Responsibility Based Learning". W 5th SEA-DR (South East Asia Development Research) International Conference 2017 (SEADRIC 2017). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/seadric-17.2017.21.
Pełny tekst źródłaJoao, Isabel M., i Joao M. Silva. "Creative thinking in chemical product and process design education". W 2013 1st International Conference of the Portuguese Society for Engineering Education (CISPEE). IEEE, 2013. http://dx.doi.org/10.1109/cispee.2013.6701961.
Pełny tekst źródłaEllmers, Grant, i Chris Moore. "Process not product: negotiating innovative interdisciplinary honours outcomes". W ASCILITE 2020: ASCILITE’s First Virtual Conference. University of New England, Armidale, 2020. http://dx.doi.org/10.14742/ascilite2020.0111.
Pełny tekst źródłaFukuda, Shuichi. "Best for Whom? Changing Design for Creative Customers". W ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28330.
Pełny tekst źródłaWu, Zhi-jun, Liang-zhi Li, Chen Yu i Cai Yan. "Notice of Retraction: Consumer's cognitive response-based creative product design process". W 2010 Sixth International Conference on Natural Computation (ICNC). IEEE, 2010. http://dx.doi.org/10.1109/icnc.2010.5582426.
Pełny tekst źródłaKurniawan, Ryan, Andhi Sukma i Evo Sampetua Hariandja. "Strategy of Product Development and Process of Creative Industries in Indonesia". W 2016 Global Conference on Business, Management and Entrepreneurship. Paris, France: Atlantis Press, 2016. http://dx.doi.org/10.2991/gcbme-16.2016.36.
Pełny tekst źródłaMachado Filho, Alexandrino T., John Scholtes, Marcio R. Alfonso i Nat Jambulingam. "Ford Product Creation Process". W SAE Brasil 2002 Congress and Exhibit. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 2002. http://dx.doi.org/10.4271/2002-01-3515.
Pełny tekst źródłaRueckel, V., A. Koch, K. Feldmann i H. Meerkamm. "Process data management in the whole product creation process". W Proceedings of the Ninth International Conference on Computer Supported Cooperative Work in Design. IEEE, 2005. http://dx.doi.org/10.1109/cscwd.2005.194329.
Pełny tekst źródłaPurwaningsih, Ratna, Purnawan Adi Wicaksono i Singgih Saptadi. "The bio-mimicry method in creative process of new product design inspired by nature solution". W THE 5TH INTERNATIONAL CONFERENCE ON INDUSTRIAL, MECHANICAL, ELECTRICAL, AND CHEMICAL ENGINEERING 2019 (ICIMECE 2019). AIP Publishing, 2020. http://dx.doi.org/10.1063/5.0000926.
Pełny tekst źródłaRaporty organizacyjne na temat "Creative process and product"
Merkulova, Yuliya. Роль системы показателей в технологии оптимизации и баланса множества данных спроса и предложения. Yuliya Merkulova, kwiecień 2021. http://dx.doi.org/10.12731/er0431.26042021.
Pełny tekst źródłaBogdan, Tricia. Interpreting Bartok: A Creative Process. Portland State University Library, styczeń 2016. http://dx.doi.org/10.15760/honors.231.
Pełny tekst źródłaFühr, Martin, Julian Schenten i Silke Kleihauer. Integrating "Green Chemistry" into the Regulatory Framework of European Chemicals Policy. Sonderforschungsgruppe Institutionenanalyse, lipiec 2019. http://dx.doi.org/10.46850/sofia.9783941627727.
Pełny tekst źródłaLyons, Kevin W., Michael R. Duffey i Richard C. Anderson. Product realization process modeling:. Gaithersburg, MD: National Institute of Standards and Technology, 1995. http://dx.doi.org/10.6028/nist.ir.5745.
Pełny tekst źródłaFreeman, Charles, i Lisa McRoberts. What drives design? Examining the influence of motivational factors on creative product output. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-455.
Pełny tekst źródłaCho, Seunghye. Creative Design Thinking Process: Fashion Is Cyclical Then, Now, and Future. Ames (Iowa): Iowa State University. Library, styczeń 2019. http://dx.doi.org/10.31274/itaa.8310.
Pełny tekst źródłaMamp, Michael, i Eulanda A. Sanders. Teaching Creative Design Process: Grey Gardens Documentary as a Source of Inspiration. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-767.
Pełny tekst źródłaHillaire, R., i C. Loucks. Self-tuning process monitoring system for process-based product. Office of Scientific and Technical Information (OSTI), luty 1998. http://dx.doi.org/10.2172/658293.
Pełny tekst źródłaComella-Dorda, Santiago, John Dean, Grace Lewis, Edwin Morris, Patricia Oberndorf i Erin Harper. A Process for COTS Software Product Evaluation. Fort Belvoir, VA: Defense Technical Information Center, lipiec 2004. http://dx.doi.org/10.21236/ada443491.
Pełny tekst źródłaBaker, Stuart W. SIDR Relative Weighted Product (RWP) Assignment Process. Fort Belvoir, VA: Defense Technical Information Center, lipiec 1992. http://dx.doi.org/10.21236/ada255801.
Pełny tekst źródła