Rozprawy doktorskie na temat „Computer”
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Sprawdź 50 najlepszych rozpraw doktorskich naukowych na temat „Computer”.
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Webster, Linda D. "Measuring change in computer self-efficacy and computer literacy of undergraduates in an introduction to computers course /". free to MU campus, to others for purchase, 2004. http://wwwlib.umi.com/cr/mo/fullcit?p3164548.
Pełny tekst źródłaFrisk, Henrik. "Improvisation, computers and interaction : rethinking human-computer interaction through music /". Malmö : Malmö Academy of Music, Lund University, 2008. http://www.lu.se/o.o.i.s?id=12588&postid=1239899.
Pełny tekst źródłaLindberg, Björn. "Computer availability within a computer cluster". Thesis, University West, Department of Technology, Mathematics and Computer Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-532.
Pełny tekst źródłaGelius, Henrik. "Computer-supported collaboration using Pick-and-Drop interaction on handheld computers". Thesis, Linköping University, Department of Computer and Information Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1737.
Pełny tekst źródłaThis study investigates a new interaction technique for collaboration on handheld computers called Pick-and-Drop. The technique is an extension of the popular Drag-and-Drop method used in many graphical interfaces today, but with Pick-and-Drop on-screen objects can be picked from one screen with a pen and dropped onto another.
The aim of the study is to answer whether Pick-and-Drop promote collaboration among children by letting them focus more on other users and the task at hand than on the computer interaction. The study also investigates in what way collaborative situations can benefit from Pick-and-Drop.
A prototype Pick-and-Drop system was implemented on four customized handheld computers equipped with wireless network communication. The prototype allowed spontaneous collaboration using ad-hoc networks and peer-to-peer communication. Radio Frequency Identification (RFID) tags were used to identify the pens when picking and dropping objects from the screen.
Ten children aged 6-7 years old participated in the study at an after- school recreational centre. They tried Pick-and-Drop by playing a collaborative game of buying and selling apples using golden coins represented as icons on the screen. The test was video filmed for later analysis.
The study showed that Pick-and-Drop offers effective collaborative interaction based on a mix of turn taking and concurrent interaction. Users do not have to switch focus when using an application or sharing data as the interaction style stays the same. There was an interesting difference in control over the interaction when users shared objects by “giving” or by “taking”. Users stayed in better control when they shared objects through giving.
Seendani, Ajmal. "TEACHING COMPUTER SCIENCE WITHOUT COMPUTER : Teaching Computer Science in Afghan Secondary Schools". Thesis, Karlstads universitet, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32350.
Pełny tekst źródłaWatson, Jason. "Monitoring computer-based training over computer networks". Thesis, University of Huddersfield, 1999. http://eprints.hud.ac.uk/id/eprint/6910/.
Pełny tekst źródłaAndrews, Pierre Y. "Persuasive Computer Dialogue Improving Human-Computer Communication". Thesis, University of York, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.503304.
Pełny tekst źródłaRihan, Jonathan. "Computer vision based interfaces for computer games". Thesis, Oxford Brookes University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.579554.
Pełny tekst źródłaSkulkhu, Jaruwan. "Computer Literacy Levels and Attitudes toward Computers of Thai Public University Students". Thesis, University of North Texas, 1989. https://digital.library.unt.edu/ark:/67531/metadc330671/.
Pełny tekst źródłaApplebee, Andrelyn C., i n/a. "Attitudes toward computers in the 1990s: a look at gender, age and previous computer experience on computer anxiety, confidence, liking and indifference". University of Canberra. Education, 1994. http://erl.canberra.edu.au./public/adt-AUC20060206.123119.
Pełny tekst źródłaAbdul, Karim Mohamad Sharis. "Computer-aided aesthetics in evolutionary computer aided design". Thesis, Loughborough University, 2004. https://dspace.lboro.ac.uk/2134/27913.
Pełny tekst źródłaMansourian, Lida. "The Association Between Exposure to Computer Instruction and Changes in Attitudes Toward Computers". Thesis, North Texas State University, 1987. https://digital.library.unt.edu/ark:/67531/metadc331898/.
Pełny tekst źródłaFeblowitz, Joshua. "Computer, MD". Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/60839.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (p. 43-46).
Clinical decision support is an emerging type of healthcare information technology that aims to actively guide doctors' decision-making processes. In its various forms, it can help physicians design treatment regimens, regulate dosage, avoid potentially harmful drug interactions and allergies, order preventative screenings, and even establish a diagnosis. This project is a journalistic investigation of this new technology, its applications, and its effect on the medical profession. It examines two decision support systems, Partners Healthcare's clinical reminder system, and Logical Images' product VisualDx, in order to explore the potential for these technologies and how their use may change the practice of medicine. Through extensive interviews of experts in medicine, healthcare IT, and healthcare policy, it considers the major problems in implementing decision support, with emphasis on how the technology may affect doctors' autonomy, and how physicians' financial and professional incentives may influence how it is used.
by Joshua Feblowitz.
S.M.in Science Writing
Gorbunov, Ivan. "Computer graphics". Thesis, Дніпровський національний університет залізничного транспорту імені академіка В. Лазаряна, 2019. https://er.knutd.edu.ua/handle/123456789/14700.
Pełny tekst źródłaМета дослідження – розповісти про комп'ютерну графіку як про основну технологію цифрової фотографії, кіно, відеоігор, дисплеїв стільникового телефону, комп’ютера та багатьох спеціалізованих прикладних програм.
Цель исследования – рассказать о компьютерной графике как основной технологии цифровой фотографии, кино, видеоигр, дисплеев для мобильных телефонов, компьютеров и многих специализированных приложениях.
Плохута, Тетяна Миколаївна, Татьяна Николаевна Плохута, Tetiana Mykolaivna Plokhuta i O. Panchenko. "Computer worms". Thesis, Вид-во СумДУ, 2009. http://essuir.sumdu.edu.ua/handle/123456789/16966.
Pełny tekst źródłaДядечко, Алла Миколаївна, Алла Николаевна Дядечко, Alla Mykolaivna Diadechko i V. O. Hlushchenko. "Computer modeling". Thesis, Видавництво СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/13473.
Pełny tekst źródłaПочатко, Тетяна Володимирівна, Татьяна Владимировна Початко, Tetiana Volodymyrivna Pochatko, A. Reshetnik i V. Piddubniy. "Computer crimes". Thesis, Вид-во СумДУ, 2009. http://essuir.sumdu.edu.ua/handle/123456789/16765.
Pełny tekst źródłaRudenko, S. "Computer languages". Thesis, Сумський державний університет, 2012. http://essuir.sumdu.edu.ua/handle/123456789/28523.
Pełny tekst źródłaSylenko, E. V. "Brain-computer". Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/45871.
Pełny tekst źródłaPhelps, James D. (James Dee). "Computer Simulacra". Thesis, University of North Texas, 1989. https://digital.library.unt.edu/ark:/67531/metadc331100/.
Pełny tekst źródłaTarnoff, David. "Episode 6.03 – Makin’ Rectangles". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/43.
Pełny tekst źródłaTarnoff, David. "Episode 6.09 – Multiplexers". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/49.
Pełny tekst źródłaTarnoff, David. "Episode 6.10 – Demultiplexers". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/50.
Pełny tekst źródłaTarnoff, David. "Episode 0.0 – Prologue". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/3.
Pełny tekst źródłaWitt, Hendrik. "Human computer interfaces for wearable computers a systematic approach to development and evaluation /". kostenfrei kostenfrei, 2007. http://deposit.d-nb.de/cgi-bin/dokserv?idn=987607065.
Pełny tekst źródłaLuff, Paul. "Computers and interaction : the social organisation of human-computer interaction in the workplace". Thesis, University of Surrey, 1997. http://epubs.surrey.ac.uk/742233/.
Pełny tekst źródłaMori, Kensaku. "Advances in Computer Aided Diagnosis and Computer Assisted Surgery". INTELLIGENT MEDIA INTEGRATION NAGOYA UNIVERSITY / COE, 2004. http://hdl.handle.net/2237/10452.
Pełny tekst źródłaPickrell, Nathan. "Efficiently managing the computer engineering and Computer Science labs". Thesis, California State University, Long Beach, 2013. http://pqdtopen.proquest.com/#viewpdf?dispub=1522647.
Pełny tekst źródłaUniversity lab environments are handled differently than corporate, government, and commercial Information Technology (IT) environments. While all environments have the common issues of scalability and cross-platform interoperability, educational lab environments must additionally handle student permissions, student files, student printing, and special education labs. The emphasis is on uniformity across lab machines for a uniform course curriculum.
This thesis construes how a specific set of Computer Science labs are maintained. It describes how documentation is maintained, how the lab infrastructure is setup, how the technicians managing the lab build master lab images, how all of the workstations in the lab are cloned, and how a portion of the maintenance is handled. Additionally, this paper also describes some of the specialty labs provided for courses with functional topics.
Tibbetts, Tracey D. "Computer generated music : a methodology for computer music composition". Virtual Press, 1999. http://liblink.bsu.edu/uhtbin/catkey/1125059.
Pełny tekst źródłaDepartment of Computer Science
Cooper-Gaiter, Elizabeth Diane. "Computer Anxiety and Computer Self-Efficacy of Older Adults". ScholarWorks, 2015. https://scholarworks.waldenu.edu/dissertations/349.
Pełny tekst źródłaTarnoff, David. "Episode 1.1 – The Importance of Hardware Design". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/1.
Pełny tekst źródłaTarnoff, David. "Episode 4.09 - Simplification of Boolean Expressions". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/2.
Pełny tekst źródłaTarnoff, David. "Episode 1.2 – Analog vs. Digital". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/4.
Pełny tekst źródłaTarnoff, David. "Episode 1.3 – Anatomy of a Binary Signal". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/5.
Pełny tekst źródłaTarnoff, David. "Episode 2.1 – How Computers Count without Fingers". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/7.
Pełny tekst źródłaTarnoff, David. "Episode 2.3 – Hexadecimal or Sixteen ways to nibble at binary". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/9.
Pełny tekst źródłaTarnoff, David. "Episode 2.9 – Introduction to Gray Code". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/15.
Pełny tekst źródłaTarnoff, David. "Episode 3.02 – Tens Complement Arithmetic". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/18.
Pełny tekst źródłaTarnoff, David. "Episode 3.03 – An Introduction to Twos Complement Representation". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/19.
Pełny tekst źródłaTarnoff, David. "Episode 4.01 – Intro to Logic Gates". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/29.
Pełny tekst źródłaTarnoff, David. "Episode 4.02 – Truth Tables". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/30.
Pełny tekst źródłaTarnoff, David. "Episode 4.03 – Combinational Logic". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/31.
Pełny tekst źródłaTarnoff, David. "Episode 4.05 – Introduction to Boolean Algebra". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/33.
Pełny tekst źródłaTarnoff, David. "Episode 4.08 – DeMorgan’s Theorem". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/36.
Pełny tekst źródłaTarnoff, David. "Episode 4.10 – More Boolean Simplifications". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/37.
Pełny tekst źródłaTarnoff, David. "Episode 5.02 – NAND Logic". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/39.
Pełny tekst źródłaTarnoff, David. "Episode 6.01 – Introduction to Karnaugh Maps". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/41.
Pełny tekst źródłaTarnoff, David. "Episode 6.08 – Binary Decoders". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/48.
Pełny tekst źródłaTarnoff, David. "Episode 7.01 – The Need for Bitwise Operations". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/51.
Pełny tekst źródłaTarnoff, David. "Episode 7.03 – Coding Bitwise Operations". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/53.
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