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Artykuły w czasopismach na temat "COMPUTER MEDIATED COLLABORATIVE DESIGN"
Freeman, Guo, Dane Acena, Nathan J. McNeese i Kelsea Schulenberg. "Working Together Apart through Embodiment". Proceedings of the ACM on Human-Computer Interaction 6, GROUP (14.01.2022): 1–25. http://dx.doi.org/10.1145/3492836.
Pełny tekst źródłaKaufman, D. R., V. G. Allen, E. H. Shortliffe, J. J. Cimino, R. A. Greenes i V. L. Patel. "Toward a Framework for Computer-Mediated Collaborative Design in Medical Informatics". Methods of Information in Medicine 38, nr 03 (1999): 158–76. http://dx.doi.org/10.1055/s-0038-1634192.
Pełny tekst źródłaRittgen, Peter. "Collaborative Business and Information Systems Design". International Journal of e-Collaboration 5, nr 4 (październik 2009): 1–15. http://dx.doi.org/10.4018/jec.2009062601.
Pełny tekst źródłaCanché, Maximiliano, i Sergio F. Ochoa. "Modeling Computer-Mediated User Interactions in Ubiquitous Collaborative Systems". Proceedings 2, nr 19 (17.10.2018): 1250. http://dx.doi.org/10.3390/proceedings2191250.
Pełny tekst źródłaSantucci, Michael. "Toward an integrated theory of computer-mediated social interaction". Team Performance Management: An International Journal 27, nr 5/6 (2.08.2021): 353–76. http://dx.doi.org/10.1108/tpm-11-2017-0077.
Pełny tekst źródłaBaykal, Gökçe Elif, Olof Torgersson i Eva Eriksson. "Designing for Children’s Reflections in Collaborative Interaction Mediated by Technology: A Systematic Literature Review". Interaction Design and Architecture(s), nr 49 (10.09.2021): 111–34. http://dx.doi.org/10.55612/s-5002-049-007.
Pełny tekst źródłaGÁNEM GUTIÉRREZ, GABRIELA ADELA. "Beyond interaction: the study of collaborative activity in computer-mediated tasks". ReCALL 15, nr 1 (maj 2003): 94–112. http://dx.doi.org/10.1017/s0958344003000818.
Pełny tekst źródłaCheung, Ronnie, i Doug Vogel. "Designing Web 2.0 Collaboration Tools to Support Project-Based Learning". International Journal of Systems and Service-Oriented Engineering 3, nr 2 (kwiecień 2012): 1–14. http://dx.doi.org/10.4018/jssoe.2012040101.
Pełny tekst źródłaNeale, Dennis C., Daniel R. Dunlap, Philip Isenhour i John M. Carroll. "Collaborative Critical Incident Development". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 44, nr 37 (lipiec 2000): 598–601. http://dx.doi.org/10.1177/154193120004403714.
Pełny tekst źródłaLevine, Adina, Orna Ferenz i Thea Reves. "A computer-mediated curriculum in the EFL academic writing class". ReCALL 11, nr 1 (maj 1999): 72–79. http://dx.doi.org/10.1017/s0958344000002111.
Pełny tekst źródłaRozprawy doktorskie na temat "COMPUTER MEDIATED COLLABORATIVE DESIGN"
Gabriel, Gerard Cesar. "COMPUTER MEDIATED COLLABORATIVE DESIGN IN ARCHITECTURE: THE EFFECTS OF COMMUNICATION CHANNELS ON COLLABORATIVE DESIGN COMMUNIATION". Thesis, The University of Sydney, 2000. http://hdl.handle.net/2123/3961.
Pełny tekst źródłaGabriel, Gerard Cesar. "COMPUTER MEDIATED COLLABORATIVE DESIGN IN ARCHITECTURE: THE EFFECTS OF COMMUNICATION CHANNELS ON COLLABORATIVE DESIGN COMMUNIATION". University of Sydney, 2000. http://hdl.handle.net/2123/3961.
Pełny tekst źródłaUp till now, architects collaborating with other colleagues did so mostly face-to-face (FTF). They had to be in the same space (co-located) at the same time. Communi-cation was ‘spontaneous’ and ideas were represented, whether verbal or non-verbal, by talking and using ‘traditional drawing tools’. If they were geographically displaced, the interaction was then space affected as well as the probability of being time affected. In this case communication was usually mediated through the tele-phone, and graphically represented ideas were sent by Fax or posted documents. Recently, some architectural firms started using modems and Internet connections to exchange information, by transferring CAD drawings as well as design informa-tion, through e-mail and file transfer protocol (FTP). Discussing ideas in architecture, as a more abstract notion, is different from discuss-ing other more concrete arguments using video conferencing. It is more important to ‘see’ what is being discussed at hand than ‘watch’ the other person(s) involved in the discussion. In other words the data being conveyed might be of more impor-tance than the mode of communication. Taking into consideration recent developments in computer and communication technologies this thesis investigates different communication channels utilised in architectural collaboration through Computer Mediated Collaborative Design (CMCD) sessions as opposed to FTF sessions. This thesis investigates the possi-ble effects these different channels have on collaborative design in general and col-laborative design communication in particular. We argue that successful CMCD does not necessarily mean emulating close prox-imity environments. Excluding certain communication channels in a CMCD envi-ronment might affect the flow and quantity of synchronous collaborative communica-tion, but not necessarily the quality and content of mutually communicated and rep-resented design ideas. Therefore different communication channels might affect the type of communication and not necessarily the content of the communication. We propose that audio and video are not essential communication channels in CMCD environments. We posit that architects will collaborate and communicate design representations effectively although with some differences, since those two chan-nels might cause interruptions and successful collaborative sessions can take place without them. For this purpose we conducted twenty-four one-hour experiments involving final year architecture students all working to the same design brief. The experiments were divided into three categories, FTF, full computer mediated collaborative design sessions (CMCD-a; audio-video conferencing plus whiteboard as a shared drawing space) and limited computer mediated collaborative design sessions (CMCD-b; with Lambda MOO used as a chat medium plus whiteboard as a shared drawing space). The experiments were video and audio taped, transcribed and coded into a custom developed coding scheme. The results of the analysed coded data and observations of the videotapes provided evidence that there were noticeable differences between the three categories. There was more design communication and less communication control in the CMCD-b category compared to the FTF and CMCD-a categories. Verbal communi-cation became shorter and straight to the point in CMCD-b as opposed to spontane-ous non-stop chat in the other two categories. Moreover in CMCD-b the subjects were observed to be more reflective as well as choosing and re-examining their words to explain ideas to their partners. At times they were seen scrolling back through the text of the conversation in order to re-analyse or interpret the design ideas at hand. This was impossible in FTF and CMCD-a sessions, since the sub-jects were more spontaneous and audio representations were lost as soon as they were uttered. Also the video channel in the CMCD-a category was ignored and hardly used except for the first few minutes of the experiments, for a brief exchange of light humour on the appearance of each subject. The results obtained from analysing the experiments helped us conclude that differ-ent communication channels produce different collaborative environments. The three categories of communication for architectural collaboration explored in our ex-periments are indicative of the alternatives available to architects now. What is not clear to architects is why they would choose one category over another. We pro-pose that each category has its own strengths and difficulties for architectural col-laboration, and therefore should be selected on the basis of the type of communica-tion considered to be most effective for the stage and tasks of the design project.
Hatem, Wadhah Amer Hatem. "Comparing the effectiveness of face to face and computer mediated collaboration in design". Thesis, Cardiff University, 2012. http://orca.cf.ac.uk/37337/.
Pełny tekst źródłaFraser, John. "Designing within a computer-mediated communication environment : three studies into the potential of online learning environments for collaborative design work in international educational contexts". Thesis, University College London (University of London), 2005. http://discovery.ucl.ac.uk/10020483/.
Pełny tekst źródłaTolman, Jim. "Evaluation of a Multi-User Virtual Reality System for Collaborative Layout Planning Processes". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-238186.
Pełny tekst źródłaDenna studie beskriver tillämpningen och utvärderingen av ett system för användning av Virtual Reality (VR) i samband med layoutplanering av Scania-fabriker. Målet är att utvärdera samarbetet inom systemet samt att bedöma användarvänligheten. Studien använder befintliga metoder på nya sätt. 16 deltagare filmas när de utför en gemensam uppgift och kodas sedan för Collaborative Joint Attention (CJA). Utvärderingen använder sig även av System Usability Scale (SUS) och Nielsens Heuristics. SUS-poängen var över genomsnittet, men deltagare med tidigare erfarenhet av layoutplanering gav systemet ett högre betyg. Det fanns många problem relaterade till att det fysiska rummet var mindre än det virtuella rummet, begränsad användarkontroll och att gestaltningen av brukarens avatar visade sig vara distraherande. Resultaten har konsekvenser för byggare och utvärderare av VR-fleranvändarsystem för samarbete. En rekommendation till utvärderare är att överväga användning av CJA som en beroende variabel.
Foglé, Emma. "Vikten av gemensamt avslut vid datorförmedlad kommunikation i en lärandemiljö : En studie om att reducera det sociotekniska glappet vid flexibel undervisning via videokonferens". Thesis, University of Skövde, School of Humanities and Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4165.
Pełny tekst źródłaI rapporten undersöks problemställningen ”Hur kan teorin om Gemensam grund och specifikt ”gemensamt avslut” bidra till en ökad förståelse för betydelsen av social interaktion i flexibel undervisning via datorförmedlad kommunikation?” i en fallstudie med fokus på videokonferenssystem vilka används i lärandemiljöer. Resultaten som framkom tydliggjorde att då ett sociotekniskt glapp uppstår tvingas studenterna att skapa alternativa strategier för att kunna uppnå just det här gemensamma avslutet. Därmed uppvisar också resultaten att drivkraften att uppnå gemensamt avslut inte endast är stark vid kommunikation som sker ansikte mot ansikte utan även vid datorförmedlad kommunikation. Fallstudiens resultat kan därmed ses som ett bidrag till grundforskningen i det att betydelsen av att uppnå gemensamt avslut vid datorförmedlad kommunikation uppvisas, vilket också förstärker betydelsen av Clarks (1996) teori om gemensam grund. Vidare har resultaten från fallstudien också använts för tillämpad forskning då designkonsekvenser tagits fram vilka beskriver hur videokonferenssystem i lärandemiljöer bör utformas för att studenter lättare ska kunna uppnå gemensamt avslut via systemen. Med hjälp av dessa designkonsekvenser kan det sociotekniska glappet reduceras och därigenom skapa ett framgångsrikt lärande för studenter vilka studerar via flexibelt lärande.
Lee, Yoon Suk. "Examining Shared Understanding in Partially Distributed Conceptual Design Teams". Diss., Virginia Tech, 2013. http://hdl.handle.net/10919/52909.
Pełny tekst źródłaPh. D.
Kimber, Kay D. "Technoliteracy, teacher agency and design: Shaping a digital learning culture". Thesis, Queensland University of Technology, 2002. https://eprints.qut.edu.au/36677/1/36677_Digitised%20Thesis.pdf.
Pełny tekst źródłaHaymaker, John R. (John Riker) 1966. "Filter mediated design : generating coherence in (collaborative) design". Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/66787.
Pełny tekst źródłaIncludes bibliographical references (leaves 67-69).
Architectural design involves the integration of diverse, sometimes conflicting, concepts and requirements into a coherent single composition. This paper proposes a method for negotiating architectural design across domains, by examining issues of ontology, perception, generation and evaluation, and detailing a prototype in which these mechanisms are augmented using computational agents for achieving coherence and innovation in remote collaborative design. The paper proposes a common geometric and topological database, from which multiple semantic models are constructed. Filter Mediated Design is intended to explore the processes and strategies of constructing intelligent designs and design intelligence.
by John R. Haymaker.
S.M.
au, sudweeks@murdoch edu, i Fay Sudweeks. "Development and Leadership in Computer-Mediated Collaborative Groups". Murdoch University, 2004. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20041206.122548.
Pełny tekst źródłaKsiążki na temat "COMPUTER MEDIATED COLLABORATIVE DESIGN"
Koutamanis, Alexander. Computer-mediated briefing for architects. Hershey, PA: Engineering Science Reference, an imprint of IGI Global, 2014.
Znajdź pełny tekst źródłaHewett, Beth L. Virtual collaborative writing in the workplace: Computer-mediated communication technologies and processes. Hershey, PA: Information Science Reference, 2010.
Znajdź pełny tekst źródłaL, Hewett Beth, i Robidoux Charlotte 1965-, red. Virtual collaborative writing in the workplace: Computer-mediated communication technologies and processes. Hershey, PA: Information Science Reference, 2010.
Znajdź pełny tekst źródłaSwamy, Nanu. Collaborative online game creation. Boston, MA: Charles River Media/Course Technology Cengage Learning, 2009.
Znajdź pełny tekst źródłaFedosov, Anton. Supporting the Design of Technology-Mediated Sharing Practices. Berlin: Carl Grossmann Verlag, 2020.
Znajdź pełny tekst źródłaHao, Ming C. Collaborative design using your favorite 3D application. Palo Alto, CA: Hewlett-Packard Laboratories, Technical Publications Department, 1996.
Znajdź pełny tekst źródłaZheng, Lanqin. Data-Driven Design for Computer-Supported Collaborative Learning. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-1718-8.
Pełny tekst źródłaSwamy, Nanu. Collaborative online game creation. Boston, MA: Charles River Media/Course Technology Cengage Learning, 2009.
Znajdź pełny tekst źródłaGottfried, Shikha Ghosh. A conceptual framework for web-based collaborative design. Corvallis, OR: Oregon State University, Dept. of Computer Science, 1997.
Znajdź pełny tekst źródłaGottfried, Shikha Ghosh. A conceptual framework for web-based collaborative design. Corvallis, OR: Oregon State University, Dept. of Computer Science, 1997.
Znajdź pełny tekst źródłaCzęści książek na temat "COMPUTER MEDIATED COLLABORATIVE DESIGN"
Wang, Rui, i Xiangyu Wang. "Experimental Investigation of Co-Presence Factors in a Mixed Reality-Mediated Collaborative Design System". W Lecture Notes in Computer Science, 333–40. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04265-2_51.
Pełny tekst źródłaBurkhardt, Jean-Marie, Françoise Détienne, Anne-Marie Hébert i Laurence Perron. "Assessing the “Quality of Collaboration” in Technology-Mediated Design Situations with Several Dimensions". W Human-Computer Interaction – INTERACT 2009, 157–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03658-3_20.
Pełny tekst źródłaSunnen, Patrick, Béatrice Arend, Svenja Heuser, Hoorieh Afkari i Valérie Maquil. "Developing an Interactive Tabletop Mediated Activity to Induce Collaboration by Implementing Design Considerations Based on Cooperative Learning Principles". W Communications in Computer and Information Science, 316–24. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50729-9_45.
Pełny tekst źródłaMohamed, Bahaaeldin, i Thomas Köhler. "The Fish Model: When Do Researchers Collaborate Online?" W Progress in IS, 29–48. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-66262-2_3.
Pełny tekst źródłaLi, Mimi. "Computer-Mediated Collaborative Writing". W Researching and Teaching Second Language Writing in the Digital Age, 113–49. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-87710-1_6.
Pełny tekst źródłaGabriel, G., i M. L. Maher. "An Analysis of Design Communication with and Without Computer Mediation". W Collaborative Design, 329–37. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0779-8_31.
Pełny tekst źródłaMcConnell, David. "Computer Mediated Communication for Management Learning". W Collaborative Learning Through Computer Conferencing, 51–68. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77684-7_4.
Pełny tekst źródłaWang, Xiangyu, i Rui Wang. "Co-presence in Mixed Reality-Mediated Collaborative Design Space". W Collaborative Design in Virtual Environments, 51–64. Dordrecht: Springer Netherlands, 2011. http://dx.doi.org/10.1007/978-94-007-0605-7_5.
Pełny tekst źródłaConstantino-González, María de los Angeles, i Daniel D. Suthers. "Coaching Collaboration in a Computer-Mediated Learning Environment". W Computer Support for Collaborative Learning, 583–84. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781315045467-119.
Pełny tekst źródłaRummel, Nikol, Hans Spada, Fabian Hermann, Franz Caspar i Katrin Schornstein. "Promoting the Coordination of Computer-mediated Interdisciplinary Collaboration". W Computer Support for Collaborative Learning, 558–59. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781315045467-106.
Pełny tekst źródłaStreszczenia konferencji na temat "COMPUTER MEDIATED COLLABORATIVE DESIGN"
Leon, Marianthi, Daniel C. Doolan, Richard Laing, Julian Malins i Huda Salman. "Application of Interactive Surfaces to Support Computer Mediated Collaborative Design Environment". W 2014 18th International Conference on Information Visualisation (IV). IEEE, 2014. http://dx.doi.org/10.1109/iv.2014.30.
Pełny tekst źródłaAl-Qawasmi, Jamal, i Mark J. Clayton. "Media Usage: Observations from an Experimental Study of Computer-Mediated Collaborative Design". W Eighth International Conference on Computing in Civil and Building Engineering (ICCCBE-VIII). Reston, VA: American Society of Civil Engineers, 2000. http://dx.doi.org/10.1061/40513(279)112.
Pełny tekst źródłaLeon, Marianthi, i Richard Laing. "Towards a computer mediated methodology for collaborative design during the early architectural design stages". W 2013 IEEE 17th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2013. http://dx.doi.org/10.1109/cscwd.2013.6581011.
Pełny tekst źródłaLee, Seunghyun, Neta Ezer, Jon Sanford i Ellen Yi-Luem Do. "Designing together while apart: The role of computer-mediated communication and collaborative virtual environments on design collaboration". W 2009 IEEE International Conference on Systems, Man and Cybernetics - SMC. IEEE, 2009. http://dx.doi.org/10.1109/icsmc.2009.5346849.
Pełny tekst źródłaLee, Lai-chung, i Whei-jane Wei. "A Case Study on Scenario Approach in Taipei-Beijing Collaborative Design through Computer-Mediated Communication". W 2006 10th International Conference on Computer Supported Cooperative Work in Design. IEEE, 2006. http://dx.doi.org/10.1109/cscwd.2006.253240.
Pełny tekst źródłaRui Wang i Xiangyu Wang. "Here and there: Experiencing co-presence through mixed reality-mediated collaborative design system". W 2008 8th IEEE International Conference on Computer and Information Technology (CIT). IEEE, 2008. http://dx.doi.org/10.1109/cit.2008.4594739.
Pełny tekst źródłaNam, Junghyun. "Understanding of the Quality of Computer-Mediated Communication Technology in the Context of Business Planning". W InSITE 2022: Informing Science + IT Education Conferences. Informing Science Institute, 2022. http://dx.doi.org/10.28945/4914.
Pełny tekst źródłaWang, Lu, i Xiangyu Wang. "Effects of information exchange channels in different communication modes on trust building in computer-mediated remote collaborative design". W 2010 14th International Conference on Computer Supported Cooperative Work in Design (CSCWD). IEEE, 2010. http://dx.doi.org/10.1109/cscwd.2010.5471933.
Pełny tekst źródłaLu Wang i Xiangyu Wang. "Studying the effects of information exchange channels in different communication modes on trust building in computer-mediated remote collaborative design". W 2010 IEEE International Conference on Systems, Man and Cybernetics - SMC. IEEE, 2010. http://dx.doi.org/10.1109/icsmc.2010.5642467.
Pełny tekst źródłaLeon, Marianthi, i Richard Laing. "Cloud and Computer Mediated Collaboration in the Early Architectural Design Stages: A Study of Early Design Stage Collaboration Related to BIM and the Cloud". W 2013 IEEE 5th International Conference on Cloud Computing Technology and Science (CloudCom). IEEE, 2013. http://dx.doi.org/10.1109/cloudcom.2013.111.
Pełny tekst źródłaRaporty organizacyjne na temat "COMPUTER MEDIATED COLLABORATIVE DESIGN"
Chang, Michael Alan, Alejandra Magana, Bedrich Benes, Dominic Kao i Judith Fusco. Driving Interdisciplinary Collaboration through Adapted Conjecture Mapping: A Case Study with the PECAS Mediator. Digital Promise, maj 2022. http://dx.doi.org/10.51388/20.500.12265/156.
Pełny tekst źródłaAltstein, Miriam, i Ronald J. Nachman. Rational Design of Insect Control Agent Prototypes Based on Pyrokinin/PBAN Neuropeptide Antagonists. United States Department of Agriculture, sierpień 2013. http://dx.doi.org/10.32747/2013.7593398.bard.
Pełny tekst źródłaHenrick, Erin, Steven McGee, Lucia Dettori, Troy Williams, Andrew Rasmussen, Don Yanek, Ronald Greenberg i Dale Reed. Research-Practice Partnership Strategies to Conduct and Use Research to Inform Practice. The Learning Partnership, kwiecień 2021. http://dx.doi.org/10.51420/conf.2021.3.
Pełny tekst źródłaTarko, Andrew P., Mario A. Romero, Vamsi Krishna Bandaru i Cristhian Lizarazo. TScan–Stationary LiDAR for Traffic and Safety Applications: Vehicle Interpretation and Tracking. Purdue University, 2022. http://dx.doi.org/10.5703/1288284317402.
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