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Artykuły w czasopismach na temat "Computer interface"
Vadza, Kejal Chintan. "Brain Gate & Brain Computer Interface". International Journal of Scientific Research 2, nr 5 (1.06.2012): 45–49. http://dx.doi.org/10.15373/22778179/may2013/19.
Pełny tekst źródłaBABUŠIAK, Branko, i Martin KNOCIK. "BIO-AMPLIFIER FOR BRAIN COMPUTER INTERFACE". Acta Electrotechnica et Informatica 14, nr 3 (1.09.2014): 11–15. http://dx.doi.org/10.15546/aeei-2014-0022.
Pełny tekst źródłaBartz, Christina. "Der Computer in der Küche". Zeitschrift für Medien- und Kulturforschung 9, nr 2 (2018): 13–26. http://dx.doi.org/10.28937/1000108172.
Pełny tekst źródłaWilliams, Evelyn, i Evelyn Hewlett-Packard. "Panel on Visual Interface Design". Proceedings of the Human Factors Society Annual Meeting 33, nr 5 (październik 1989): 323–24. http://dx.doi.org/10.1177/154193128903300519.
Pełny tekst źródłaELLENBOGEN, RICHARD G., i TIMOTHY H. LUCAS. "Brain Computer Interface". Neurosurgery 58, nr 6 (czerwiec 2006): N6. http://dx.doi.org/10.1227/01.neu.0000310229.79613.24.
Pełny tekst źródłaDingra Ruchika Khaitan, Spardha Taneja Jyotika. "Brain Computer Interface". IOSR Journal of Computer Engineering 16, nr 2 (2014): 41–47. http://dx.doi.org/10.9790/0661-162124147.
Pełny tekst źródłaArbel, Yael. "Brain-Computer Interface". ASHA Leader 12, nr 12 (wrzesień 2007): 14–15. http://dx.doi.org/10.1044/leader.ftr5.12122007.14.
Pełny tekst źródłaBerger, Nevin. "Computer humor interface". Interactions 12, nr 5 (wrzesień 2005): 72. http://dx.doi.org/10.1145/1082369.1082423.
Pełny tekst źródłaELLENBOGEN, RICHARD G., i TIMOTHY H. LUCAS. "Brain Computer Interface". Neurosurgery 58, nr 6 (1.06.2006): N6. http://dx.doi.org/10.1227/00006123-200606000-00031.
Pełny tekst źródłaYoon, Joongsun. "A Brain-Computer Interface Based Human-Robot Interaction Platform". Journal of the Korea Academia-Industrial cooperation Society 16, nr 11 (30.11.2015): 7508–12. http://dx.doi.org/10.5762/kais.2015.16.11.7508.
Pełny tekst źródłaRozprawy doktorskie na temat "Computer interface"
Sirobaba, N. S., i D. O. Marchenko. "Brain-computer interface". Thesis, Вид-во СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/22533.
Pełny tekst źródłaShliahetskiy, A. A. "Brain - computer interface". Thesis, Sumy State University, 2016. http://essuir.sumdu.edu.ua/handle/123456789/46934.
Pełny tekst źródłaAlmeida, Luís Filipe Martinho de. "Brain computer interface". Master's thesis, Universidade de Aveiro, 2016. http://hdl.handle.net/10773/21618.
Pełny tekst źródłaA investigação e desenvolvimento de sistemas BCI, Brain Computer Interface tem crescido de ano para ano, com resultados cada vez melhores. Uma das principais vertentes para a qual estes sistemas têm sido usados é na área da neuroprostética. Desta forma tem-se demonstrado em vários estudos e investiga ções a possibilidade de controlar membros completos ou parciais robóticos por nós seres humanos, dando assim uma liberdade e conquista de movimentos perdidos a pessoas incapacitadas. No entanto uma grande parte dos melhores resultados obtidos envolve a utilização de BCI invasivos, o que necessita de ser implantado diretamente no cérebro humano, através de uma operação cirúrgica. Isto é ainda um dos grandes inconvenientes que esta abordagem implica e também o facto de uma grande parte destes estudos ainda estarem na fase de testes. Este trabalho teve como objetivo tentar comprovar que os BCI não invasivos também conseguem obter bons resultados apesar das suas limitações e pior aquisição de resultados devido à inclusão de ruído por parte do nosso crânio e cabelo, assim como a inclusão dos Parâmetros Hjorth proporciona melhores resultados na identificação das classes desejadas. Dividiu-se o trabalho em duas partes, uma para a identificação das classes de “Piscar de Olho” e outra para identificação das classes de “Ações Pensadas” . Os resultados foram todos obtidos tendo em conta apenas um utilizador. Relativamente à deteção do “Piscar de Olho” comprovou-se que ́e facilmente conseguido com resultados quase perfeitos, com uma precisção de 99 . 98%. Relativamente à deteção de “Ações Pensadas” não foi possível comprovar a sua deteçãao usando sessções de gravação diferentes, no entanto verificou-se que a classificação das classes tendo em conta a mesma sessão de gravação, obtém resultados muito bons com valores acima dos 99% para o melhor m ́etodo preditivo. A inclusão dos Parâmetros Hjorth foi em todos os casos de estudo, a opção em que os resultados foram sempre melhores, demonstrando assim que a inclusão dos mesmos é uma opção aconselhável, pois em alguns casos, a precisão na deteção das classes aumento para duas ou mais vezes. Os resultados são promissores e apesar de não ter conseguido obter os melhores resultados para sessões de gravação independentes na classificação de “Ações Pensadas” , indico nas análises os passos necessáios para a obtenção de melhores resultados e a possibilidade de generalização do processo para diversos utilizadores.
The research and development of BCI systems, Brain Computer Interface has grown from year to year, with better and better results. One of the main areas for which these systems have been used is the neuroprosthetic. Several studies and investigations have shown the possibility of controlling complete or partial robotic members by people, thus giving a freedom and conquest of lost movements to incapacitated persons. However, a great part of the best results obtained involves the use of invasive BCI, which needs to be implanted directly into the human brain through a sirurgical operation. This is still one of the great drawbacks that this approach entails and also the fact that a large part of these studies are still in the testing phase. The aim of this study was to try and prove that non-invasive BCI can also achieve good results despite their limitations and inferior quality on the acquisition of data due to the inclusion of noise from our skull and hair, and also that the inclusion of the Hjorth Parameters on the analysis provides better results in identifying the desired classes. The work was split into two parts, one for the identification of “Eye Blinking” classes and the other for “Thought Actions” classes. The results were all obtained with only one user in mind. Regarding the detection of “Eye Blinking” it has been found that it is easily achieved with near-perfect results, with an accuracy of 99 . 98%. Regarding the detection of “Thought Actions” it was not possible to verify its detection using different recording sessions, however it was verified that the classification of classes taking into account the same recording session, obtains very good results with values above 99% for the best predictive method. The inclusion of Hjorth Parameters was in all study cases, the option in which the results were always better, thus demonstrating that their inclusion is an advisable option, since in some cases, the accuracy in detecting classes doubled or more. The results are promising and although I haven’t been able to obtain the best results for independent recording sessions in the classification of “Thought actions” , I indicate in the analysis some steps necessary to obtain better results and the possibility of generalizing the process for several users.
Skidmore, Trent A. "The electroencephalographic human-computer interface". Ohio : Ohio University, 1991. http://www.ohiolink.edu/etd/view.cgi?ohiou1173327705.
Pełny tekst źródłaHalder, Sebastian [Verfasser]. "Prediction of Brain-Computer Interface Performance: For P300 and Motor Imagery Brain-Computer Interfaces / Sebastian Halder". München : Verlag Dr. Hut, 2011. http://d-nb.info/1015607330/34.
Pełny tekst źródłaLachman, Richard W. 1972. "Animist interface : experiments in mapping character animation to computer interface". Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/61831.
Pełny tekst źródłaSoukup, Michael. "Brain-Computer Interface In Control Systems". Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for teknisk kybernetikk, 2014. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-25749.
Pełny tekst źródłaKaanta, Bradley C. (Bradley Carter) 1980. "PINS : a haptic computer interface system". Thesis, Massachusetts Institute of Technology, 2004. http://hdl.handle.net/1721.1/28419.
Pełny tekst źródłaIncludes bibliographical references (p. 73-74).
The research goal was to develop a dense array of discreet vertical actuators as an input and output device with haptic feedback for Human Computer Interaction (HCI). This expands upon the current research of table surfaces as medium for HCI by adding a third dimension that both a user and a computer can control. The use of vertical actuation makes possible new kinds of physical interactions with virtual objects and allows a computer to maintain constancy with the physical representation and the digital information. This requires the design and constructions of an elegant, reliable, and economically reasonable actuator array. Each array element requires autonomy to quickly and accurately move to a precise height. As an array, combined elements must provide enough resolution so that the user perceives the array as a continuously morphing, three-dimensional surface. Shape transformations are accomplished either indirectly by digital means or directly by user touch. The proposed research will focus on development of a real-time haptic actuation arrays supporting technology. The process includes working on the design, function, appearance, response, and implementation.
by Bradley C. Kaanta.
M.Eng.and S.B.
Wiklund, Victor, i Axel Karlsson. "Generalisation in brain computer interface classification". Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 1992. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-229999.
Pełny tekst źródłaBrain computer interfaces (BCIs) är system som gör det möjligt för användare att interagera med apparater utan behov av de neuromuskulära banorna. Den här interaktionen möjliggörs genom att systemet läser den elektriska aktiviteten i hjärnan och lär sig associera vissa mönster av aktivitet till vissa kommandon. Det finns många användningsområden för BCIs, från att kontrollera proteser till spel, men att anpassa både användaren och systemet till varandra är en process som kräver både tid och resurser. Än värre, BCIs tenderar att bara funka bra för en enskild användare och bara under en begränsad tid. Den här rapporten avser undersöka hur bra ett BCI system tränat på data för ett subjekt och en session är på klassificering av data för andra subjekt och andra sessioner. Tre typer av klassificerare, en Support Vector Machine (SVM), Convolutional Neural Network (CNN) och Long Short-Term Memory network (LSTM) byggs och utvärderas på data från fem subjekt över två sessioner på en binär klassificeringuppgift. Våra resultat indikerar att träning på data för ett subjekt, en session leder till en genomsnittlig pricksäkerhet på 45-50% på andra subjekt, 50-55% på andra sessioner. Vi finner även att det inte finns någon statistiskt signifikant skillnad i pricksäkerhet beroende på vilken typ av klassificerare som används och diskuterar faktorer som påverkar generalisering såsom modellkomplexitet och bra subjekt.
Oates, Shawn P. "CHILD-COMPUTER INTERACTION: EXPLORING INTERFACE DESIGN". Miami University / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=miami1133800774.
Pełny tekst źródłaKsiążki na temat "Computer interface"
Sutcliffe, Alistair. Human-computer interface design. New York, NY, USA: Springer-Verlag New York Inc., 1989.
Znajdź pełny tekst źródłaSau-Ying, Chin Janet, i Reed Theodore Niles, red. The computer graphics interface. Oxford [England]: Butterworth-Heinemann, 1991.
Znajdź pełny tekst źródłaSutcliffe, Alistair. Human-computer interface design. Basingstoke: Macmillan Education, 1988.
Znajdź pełny tekst źródłaGuger, Christoph, Brendan Z. Allison i Michael Tangermann, red. Brain-Computer Interface Research. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-60460-8.
Pełny tekst źródłaGuger, Christoph, Brendan Z. Allison i Aysegul Gunduz, red. Brain-Computer Interface Research. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79287-9.
Pełny tekst źródłaGuger, Christoph, Brendan Allison i Mikhail Lebedev, red. Brain-Computer Interface Research. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-64373-1.
Pełny tekst źródłaGuger, Christoph, Natalie Mrachacz-Kersting i Brendan Z. Allison, red. Brain-Computer Interface Research. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-05668-1.
Pełny tekst źródłaGuger, Christoph, Theresa Vaughan i Brendan Allison, red. Brain-Computer Interface Research. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09979-8.
Pełny tekst źródłaGuger, Christoph, Brendan Z. Allison i Günter Edlinger, red. Brain-Computer Interface Research. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-36083-1.
Pełny tekst źródłaSutcliffe, Alistair. Human-Computer Interface Design. New York, NY: Springer New York, 1989. http://dx.doi.org/10.1007/978-1-4899-6749-7.
Pełny tekst źródłaCzęści książek na temat "Computer interface"
Weik, Martin H. "host computer interface". W Computer Science and Communications Dictionary, 735. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_8477.
Pełny tekst źródłaWeik, Martin H. "user-computer interface". W Computer Science and Communications Dictionary, 1871. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_20570.
Pełny tekst źródłaNam, Chang S., Inchul Choi, Amy Wadeson i Mincheol Whang. "Brain–Computer Interface". W Brain–Computer Interfaces Handbook, 11–52. Boca Raton : Taylor & Francis, CRC Press, 2018.: CRC Press, 2018. http://dx.doi.org/10.1201/9781351231954-1.
Pełny tekst źródłaMajumdar, Kaushik. "Brain–Computer Interface". W A Brief Survey of Quantitative EEG, 153–96. Boca Raton : Taylor & Francis, 2018.: CRC Press, 2017. http://dx.doi.org/10.1201/9781315117256-7.
Pełny tekst źródłaMukherjee, Abhishek, Madhurima Gupta i Shampa Sen. "Brain–Computer Interface". W Machine Learning and IoT, 265–86. Boca Raton : Taylor & Francis, 2019.: CRC Press, 2018. http://dx.doi.org/10.1201/9781351029940-16.
Pełny tekst źródłaSengar, Prashant, i Shawli Bardhan. "Brain–Computer Interface". W Machine Learning and Deep Learning in Medical Data Analytics and Healthcare Applications, 23–38. Boca Raton: CRC Press, 2022. http://dx.doi.org/10.1201/9781003226147-2.
Pełny tekst źródłaHubbold, Roger. "Human-Computer Interface". W Scientific Visualization, 113–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-76942-9_5.
Pełny tekst źródłaEdlinger, Günter, Cristiano Rizzo i Christoph Guger. "Brain Computer Interface". W Springer Handbook of Medical Technology, 1003–17. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-540-74658-4_52.
Pełny tekst źródłaGunkel, David J. "Brain–Computer Interface". W Reimagining Communication: Mediation, 303–20. Abingdon, Oxon ; New York, NY : Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9781351015431-19.
Pełny tekst źródłaWeik, Martin H. "interface". W Computer Science and Communications Dictionary, 812. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_9326.
Pełny tekst źródłaStreszczenia konferencji na temat "Computer interface"
Nawrocka, Agata, i Andrzej Kot. "Brain - computer interface". W 2012 13th International Carpathian Control Conference (ICCC). IEEE, 2012. http://dx.doi.org/10.1109/carpathiancc.2012.6228699.
Pełny tekst źródła"Brain computer interface". W 2016 9th International Conference on Human System Interactions (HSI). IEEE, 2016. http://dx.doi.org/10.1109/hsi.2016.7529655.
Pełny tekst źródłaJantz, Jay, Adam Molnar i Ramses Alcaide. "A brain-computer interface for extended reality interfaces". W SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3089269.3089290.
Pełny tekst źródłaFong, Manson Cheuk-Man, James William Minett, Thierry Blu i William Shi-Yuan Wang. "Brain--computer interface (BCI)". W the 10th asia pacific conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2350046.2350071.
Pełny tekst źródłaGirouard, Audrey. "Adaptive brain-computer interface". W the 27th international conference extended abstracts. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1520340.1520436.
Pełny tekst źródłaDollman, Gavin J., Lizette De Wet i Tanya R. Beelders. "Commercial Brain Computer Interface". W the 2015 Annual Research Conference. New York, New York, USA: ACM Press, 2015. http://dx.doi.org/10.1145/2815782.2815797.
Pełny tekst źródłaBularka, Szilard, i Aurel Gontean. "Brain-Computer Interface review". W 2016 12th IEEE International Symposium on Electronics and Telecommunications (ISETC). IEEE, 2016. http://dx.doi.org/10.1109/isetc.2016.7781096.
Pełny tekst źródłaLarrue, Florian, Hélène Sauzéon, Lioubov Aguilova, Fabien Lotte, Martin Hachet i Bernard NKaoua. "Brain computer interface vs walking interface in VR". W the 18th ACM symposium. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2407336.2407359.
Pełny tekst źródłaGong, Xiaodong. "Webpage Human Computer Interface Design". W 2010 International Conference on Multimedia Technology (ICMT). IEEE, 2010. http://dx.doi.org/10.1109/icmult.2010.5631233.
Pełny tekst źródła"HICOPS: Human Interface Computer Program". W 55th International Astronautical Congress of the International Astronautical Federation, the International Academy of Astronautics, and the International Institute of Space Law. Reston, Virigina: American Institute of Aeronautics and Astronautics, 2004. http://dx.doi.org/10.2514/6.iac-04-g.2.04.
Pełny tekst źródłaRaporty organizacyjne na temat "Computer interface"
Shea, Thomas B. Optimization of Neuronal-Computer Interface. Fort Belvoir, VA: Defense Technical Information Center, czerwiec 2009. http://dx.doi.org/10.21236/ada515409.
Pełny tekst źródłaSatran, J., K. Meth, C. Sapuntzakis, M. Chadalapaka i E. Zeidner. Internet Small Computer Systems Interface (iSCSI). RFC Editor, kwiecień 2004. http://dx.doi.org/10.17487/rfc3720.
Pełny tekst źródłaGorczyca, John, i Eduardo Sanchez Villagran. Small computer system interface (SCSI) command system:. Gaithersburg, MD: National Institute of Standards and Technology, 1989. http://dx.doi.org/10.6028/nist.ir.89-4023.
Pełny tekst źródłaKnee, H. (Man-machine interface of computer controlled reactors). Office of Scientific and Technical Information (OSTI), listopad 1989. http://dx.doi.org/10.2172/5387979.
Pełny tekst źródłaElliston, B. Encapsulating IP with the Small Computer System Interface. RFC Editor, maj 1997. http://dx.doi.org/10.17487/rfc2143.
Pełny tekst źródłaCampbell, Nancy, Glenn Osga, David Kellmeyer, Daniel Lulue i Earl Williams. A Human-Computer Interface Vision for Naval Transformation. Fort Belvoir, VA: Defense Technical Information Center, czerwiec 2003. http://dx.doi.org/10.21236/ada427415.
Pełny tekst źródłaChadalapaka, M., J. Satran, K. Meth i D. Black. Internet Small Computer System Interface (iSCSI) Protocol (Consolidated). RFC Editor, kwiecień 2014. http://dx.doi.org/10.17487/rfc7143.
Pełny tekst źródłaResnick, David Richard, i Mike Ignatowski. Proposing an Abstracted Interface and Protocol for Computer Systems. Office of Scientific and Technical Information (OSTI), lipiec 2014. http://dx.doi.org/10.2172/1171427.
Pełny tekst źródłaResnick, David Richard, i Mike Ignatowski. Proposing an Abstracted Interface and Protocol for Computer Systems. Office of Scientific and Technical Information (OSTI), lipiec 2014. http://dx.doi.org/10.2172/1171432.
Pełny tekst źródłaBakke, M., J. Hafner, J. Hufferd, K. Voruganti i M. Krueger. Internet Small Computer Systems Interface (iSCSI) Naming and Discovery. RFC Editor, kwiecień 2004. http://dx.doi.org/10.17487/rfc3721.
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