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Seehra, Gurinder. "Communication design management". Thesis, Birmingham City University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.272178.
Pełny tekst źródłaBatalha, Maria José Cadarso. "Sustainable communication design". Doctoral thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2014. http://hdl.handle.net/10400.5/12620.
Pełny tekst źródłaFERREIRA, DANIEL VITOR COSTA. "LEAN COMMUNICATION-CENTERED DESIGN: A LIGHTWEIGHT DESIGN PROCESS". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2015. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=28670@1.
Pełny tekst źródłaLean Communication-Centered Design (LeanCCD) is a Human-Computer Interaction (HCI) design process, which consists of conducting a workshop, detailing user goals, combining interaction models with paper sketches, and testing them with users, supported by guides and templates. This study adapted the Communication-Centered Design (CCD) and the eXtreme Communication-Centered Design (eXCeeD), other communication-centered design processes grounded on Semiotic Engineering (SemEng). SemEng defines the interaction as a computer-mediated communication process between designers and users. Approaches and processes based on SemEng are not used to directly yield the answer to a problem, but to increase the problem-solver s understanding of the problem itself and the implication it brings about. Process evaluation in a case study, in the industry, proved itself difficult, both in carrying out LeanCCD activities and in the correct application of some techniques and concepts. However, unlike eXCeeD, we were able to observe a systematic use of questions that contributed to designers reflection, aided by the proposed templates and guides.
Jimmy, Offesson. "Design i fysisk gestaltning - Design in embodied communication". Thesis, Malmö högskola, Lärarutbildningen (LUT), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-29948.
Pełny tekst źródłaThis is an examination of how embodied communication transforms during a session of drama education set in a school environment. Social semiotics and multimodality are used in order to examine the students as users of embodied communication. Embodied communication is treated as a medium and the context is analyzed through a design theoretic perspective on learning. Two groups of 10 year old students have been video recorded and observed. The results show that the students’ formal process of designing embodied communication is influenced by existing rules in school, the teacher and the instructions. The informal process of designing embodied communication is affected by social interactions among students, student leaders, the students’ bodily values and themes from their everyday life. Embodied communication, and in part the designing of it, is described as an interaction between body expressions and the use of time, space and materials. How the students designs the embodied communication and how it transforms during the examined session is explained in combining the analytical themes ”formal design”, ”informal design” and ”embodied communication”.
Rosen, Michael Alan. "Affective Design in Technical Communication". Master's thesis, University of Central Florida, 2005. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/2469.
Pełny tekst źródłaM.A.
Department of English
Arts and Sciences
English
Ekmekçi, Handan Tirit Ergül Emre. "Strategic Brand Communication Product Design/". [s.l.]: [s.n.], 2007. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000613.pdf.
Pełny tekst źródłaDalla, Pozza Nicola. "Receiver Design for Quantum Communication". Doctoral thesis, Università degli studi di Padova, 2013. http://hdl.handle.net/11577/3423448.
Pełny tekst źródłaFormalizzata più di un secolo fa, la Meccanica Quantistica ha rivoluzionato la descrizione e l'interpretazione della Fisica a livello microscopico. Negli ultimi decenni, grazie all'influenza di studi affini nei campi della matematica e dell'ingegneria, la Meccanica Quantistica ha portato allo sviluppo di aree di ricerca quali la Computazione Quantistica, la teoria dell'Informazione Quantistica e le Comunicazioni Quantistiche. Con l'invenzione del laser, e i successivi sviluppi delle fibre ottiche e delle reti satellitari, la comunicazione quantistica e l'ottica quantistica hanno un naturale campo di applicazione nello studo nei sistemi di comunicazione. Nonostante ciò, l'interesse in questa tecnologia e gli studi quantistici sulle telecomunicazioni sono stati messi in ombra dai risultati nelle reti di comunicazione ottenuti negli ultimi decenni con paradigmi classici. Solo recentemente, a causa dell'aumento della richiesta di rate trasmissivo, i progettisti di sistemi di comunicazione guardano alla meccanica quantistica in cerca di soluzioni nuove e più efficienti. I primi studi teorici nella teoria quantistica della discriminazione e dell'informazione prevedono un notevole vantaggio nelle prestazioni se i sistemi di comunicazione sono progettati secondo le leggi della meccanica quantistica. Inoltre, la meccanica quantistica fornisce la più profonda descrizione dei fenomeni quantistici, e in alcuni scenario tale descrizione è più appropriata, come nel caso di comunicazioni dallo spazio profondo, dove il segnale ricevuto è estremamente debole, o nelle reti satellitari, dove siamo interessati a ridurre la potenza trasmessa con il segnale, senza sacrificare significativamente le prestazioni. Se da un lato le comunicazioni quantistiche promettono grandi guadagni in termini di performance, dall'altro lato non spiegano esplicitamente come costruire dispositivi che raggiungono questi limiti. Finora, solo pochi schemi di comunicazione che raggiungono questo limite sono conosciuti, e solo per formati di modulazione semplici. Lo scenario di nostro interesse è quello delle trasmissioni ottiche, dove un messaggio trasmesso viene codificato in una sequenza di stati coerenti. Dispositivi di trasmissione per la modulazione coerente sono noti (generatori laser), mentre ricevitori che lavorano nel regime quantistico sono ancora da sviluppare. In questo lavoro di Tesi sviluppo diversi temi nello scenario delle comunicazioni quantistiche. Inizialmente, riassumo gli schemi di ricezione classici (subottimi) e quantistici (ottimi e subottimi) per la modulazione binaria coerente. Successivamente presento una riformulazione dello schema ottimo noto come il ricevitore di Dolinar come un problema di copie multiple, focalizzandomi sull'informazione guadagnata durante l'operazione di misura. Successivamente, analizzo la comunicazione binaria in un ambiente rumoroso, studiando la probabilità di errore e la capacità del canale binario che si possono ottenere. Data una descrizione quantistica del canale, ottimizzo rispetto sia gli stati trasmessi che gli operatori di misura impiegati nella comunicazione. In seguito considero una modulazione più complessa, la Pulse Position Modulation, particolarmente adatta per le comunicazioni dallo spazio e satellitari, grazie alla semplicità di implementazione e all'alta capacità. In primo luogo rivedo alcuni ricevitori subottimi, e successivamente propongo uno schema di ricezione che approccia le prestazioni limite predette con la teoria quantistica, superando gli schemi esistenti in letteratura. Riassumendo i risultati della Tesi, per approcciare le prestazioni ottime predette dalla meccanica quantistica un procedimento di ottimizzazione è sempre necessario per superare gli effetti classici e innescare i fenomeni quantistici. In particolare, l'informazione guadagnata durante il procedimento di misura gioca un ruolo fondamentale, ad esempio nella definizione di ricevitori adattativi. In questo lavoro di Tesi entrambi questi aspetti sono stati investigati a fondo.
He, Yin. "Immersive Storytelling for Environmental Communication". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-158200.
Pełny tekst źródłaWang, Shendi. "Efficient transmission design for machine type communications in future wireless communication systems". Thesis, University of Edinburgh, 2017. http://hdl.handle.net/1842/23647.
Pełny tekst źródłaPungthong, Viriya. "Drawing for communication". Columbus, Ohio : Ohio State University, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=osu1079034652.
Pełny tekst źródłaTitle from first page of PDF file. Document formatted into pages; contains xii, 275 p.; also includes graphics. Includes abstract and vita. Co-advisors: Vesta A.H. Daniel and Noel Mayer, Dept. of Art Education. Includes bibliographical references (p. 267-275).
Wang, Miao. "Design as Communication in Collaborative Innovation". University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1326828965.
Pełny tekst źródłaThungren, Edvin. "Monumentalism : A Power Language in Visual Communication". Thesis, Konstfack, Grafisk Design & Illustration, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6116.
Pełny tekst źródłaAwomolo, Olaitan. "Exploring Communication in Multidisciplinary Building Design Teams". Research Showcase @ CMU, 2017. http://repository.cmu.edu/dissertations/1129.
Pełny tekst źródłaBIASETTON, NOEMI. "SUPERSTORM. Political Communication and Communication Design in the Age of Information". Doctoral thesis, Università IUAV di Venezia, 2022. https://hdl.handle.net/11578/320026.
Pełny tekst źródłaRaja, Sharan. "Learning communication policies for decentralized task allocation under communication constraints". Thesis, Massachusetts Institute of Technology, 2020. https://hdl.handle.net/1721.1/128998.
Pełny tekst źródłaCataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 57-60).
Multi-UAS teams often operate in ad-hoc communication networks where blind application of consensus algorithms perform poorly because of message intensive nature of such algorithms. Important messages can get lost due to interference or collisions with other messages, and the broadcasting of less important messages can limit the effective bandwidth available for the team. This thesis presents a novel algorithm - Communication-aware CBBA (CA-CBBA) that learns a cooperative communication policy for agents performing decentralized task allocation using consensus based bundle algorithm (CBBA) by accounting for these communication issues. In our approach, agents learn to use features, such as local communication graph density and value of their own messages, to both censor and schedule themselves amongst the other agents competing for shared communication medium. Experiments show that the learned communication policy enables more efficient utilization of the shared medium by prioritizing agents with important messages and more frequently censoring agents in denser parts of the network to alleviate the "hidden node problem." The approach is shown to lead to better task allocation outcomes with faster convergence time and conflict resolution rates compared to CBBA in communication-constrained environments. Policy learnt by agents trained on a specific team size and task number is shown to generalize to larger team sizes in task allocation problems with varying task numbers. To our knowledge, this is the first task allocation algorithm to co-design planning algorithm and communication protocol by incorporating communication constraints into the design process; resulting in better task allocation outcomes in communication-constrained environments.
by Sharan Raja.
S.M.
S.M. Massachusetts Institute of Technology, Computation for Design and Optimization Program
Kaarela, Kari. "Enhancing communication of plant design knowledge /". Espoo : Technical Research Centre of Finland, 1996. http://www.vtt.fi/inf/pdf/publications/1996/P272.pdf.
Pełny tekst źródłaShulver, Michael John. "Service design : imperatives, processes and communication". Thesis, University of Warwick, 2001. http://wrap.warwick.ac.uk/4180/.
Pełny tekst źródłaVan, de Zande Georgia D. "Online communication among student design teams". Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/115649.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (pages 79-82).
New technological developments are quickly changing the ways the product design community communicates in the workplace and in the classroom. Slack, an online communication software with some project management features, has become a popular communication tool among many workers and students. This thesis examines the Slack conversation conducted by 16 student product development teams in a course at MIT, 2.009: Product Engineering Processes. Following a typical product development process, teams of 17-20 students each used the online communication tool in addition to face-to-face meetings to design new products in one semester. The resulting conversations were analyzed for message count over the course of the semester, message count by day of the week and hour of the day, message count breakdown by user, and communication organization. From these results, it was observed that teams tended to increase their communication right before a deadline and decrease it right after. When viewing teams' communication patterns by day of the week and the hour of the day, it was seen that many teams increased their communication in a short period after team meetings. In both of these graphs, successful teams tended to have more consistent communication. There was a positive correlation (granted, with low a R-squared value) between the amount teams report working on the class and their Slack activity by day. When looking at a team's total amount of communication, it may indicate team members are working well, but it may also indicate they are struggling. Teams with higher levels of success tended to have a more organized communication structure than teams with lower levels of success, as assessed by instructors. In addition to the data collected in this thesis, further research is still needed to understand with more certainty how online communication patterns correlate to teams' levels of success or team behaviors.
by Georgia D. Van de Zande.
S.M.
Mills, Justin W. (Justin Wade) 1974. "Increasing design communication using virtual reality". Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/80152.
Pełny tekst źródłaMourikas, George. "Reconfigurable software communication architecture : design implementation". Thesis, Lancaster University, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.531709.
Pełny tekst źródłaChoy, Wai Hing. "Verification tools for communication protocol design". HKBU Institutional Repository, 2000. http://repository.hkbu.edu.hk/etd_ra/258.
Pełny tekst źródłaLink, Jeffrey P. "Design of a serial communication protocol and bus interface chip for tactile communications". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 1999. http://handle.dtic.mil/100.2/ADA362194.
Pełny tekst źródłaThesis advisor(s): Douglas J. Fouts. "March 1999". Includes bibliographical references (p. 285). Also available online.
Paterson, John. "Authoritative communication behind indirect communication: The design of Kierkegaard's aesthetic works". Thesis, University of Ottawa (Canada), 2002. http://hdl.handle.net/10393/6236.
Pełny tekst źródłaSönmez, Bahar Kipöz Şölen. "Fashion and communication concept in industrial design/". [s.l.]: [s.n.], 2004. http://library.iyte.edu.tr/tezler/master/endustriurunleritasarimi/T000453.pdf.
Pełny tekst źródłaArmstrong, Jeffrey Kent. "The homeowner as designer : a method for improving architect-clinet communication". Thesis, McGill University, 1988. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=61677.
Pełny tekst źródłaYin, Hujun. "Cross layer design and optimization of wireless networks /". Thesis, Connect to this title online; UW restricted, 2001. http://hdl.handle.net/1773/5904.
Pełny tekst źródłaSrikanlayanabuth, Araya. "Marketing and communication programs : (demonstration project) /". Online version of thesis, 1987. http://hdl.handle.net/1850/10306.
Pełny tekst źródłaByrne, Daniel Scott II. "A Technical Communication Internship With An eCRM Software Company: Synchrony Communications, INC". Miami University / OhioLINK, 2001. http://rave.ohiolink.edu/etdc/view?acc_num=miami1007737580.
Pełny tekst źródłaKalantari, Khandani Mehdi. "Design optimization and security for communication networks". College Park, Md. : University of Maryland, 2005. http://hdl.handle.net/1903/2975.
Pełny tekst źródłaThesis research directed by: Electrical Engineering. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Buwert, Peter. "Ethical design : a foundation for visual communication". Thesis, Robert Gordon University, 2016. http://hdl.handle.net/10059/1577.
Pełny tekst źródłaPlant, Richard Robert. "Augmentative communication device design, implementation and evaluation". Thesis, University of Hull, 1996. http://hydra.hull.ac.uk/resources/hull:16061.
Pełny tekst źródłaAndersson, Schaeffer Jennie. "Communication space : Spatial design in manufacturing industry". Licentiate thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-11857.
Pełny tekst źródłaDeViP and Kaikaku
Baudic, Gwilherm. "Complexity Efficient Decoder Design for Vehicular Communication". Thesis, KTH, Kommunikationsteori, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-124014.
Pełny tekst źródłaParker, Ben M. "Design of experiments for packet communication networks". Thesis, Queen Mary, University of London, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.515510.
Pełny tekst źródłaZhang, Cong, i 張聰. "Design of Anonymity scheme for communication systems". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B31228100.
Pełny tekst źródłaWhyte, Andrew. "Building design team communication : practice and education". Thesis, Robert Gordon University, 1996. http://hdl.handle.net/10059/575.
Pełny tekst źródłaShang, Delong. "Asynchronous communication circuits : design, test, and synthesis". Thesis, University of Newcastle Upon Tyne, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.270826.
Pełny tekst źródłaMüffke, Friedger. "A better way to design communication protocols". Thesis, University of Bristol, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.411109.
Pełny tekst źródłaQiu, Song. "Molecular communication systems : design, modelling and experimentation". Thesis, University of Warwick, 2017. http://wrap.warwick.ac.uk/95162/.
Pełny tekst źródłaBabuscia, Alessandra. "Statistical risk estimation for communication system design". Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/76087.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (p. 281-295).
Spacecraft are complex systems that involve many subsystems and multiple relationships among them. The design of a spacecraft is an evolutionary process that starts from requirements and evolves over time. During this process, changes can affect mass and power at component, subsystem, and system level. Each spacecraft has to respect overall constraints in terms of mass and power. The current practice in system design deals with this problem by allocating margins to individual components and to individual subsystems. However, a statistical characterization of the fluctuations in mass and power of the overall system (i.e. the spacecraft) is missing. This lack can result in a risky spacecraft design that might not fit the mission constraints and requirements, or in a conservative design that might not fully utilize the available resources. This problem is especially challenging at the initial stage of the design, when high levels of uncertainty due to lack of knowledge are unavoidable. This research proposes a statistical approach to quantify the likelihood that the design of a spacecraft would meet the mission constraints in mass and power consumption, focusing on the initial stage of the design. Due to the complexity of the problem and the different expertise required to develop a complete risk model for a spacecraft design, the scope of this research is focused on risk estimation for a specific spacecraft subsystem: the communication subsystem. The current research aims to be a "proof of concept" of a risk-based design approach, which can then be further expanded to the design of other subsystems as well as to the whole spacecraft. The approach presented in this thesis includes a baseline communication system design tool, and a statistical characterization of the design risks through a combination of historical mission data and expert opinion. Different statistical techniques are explored to ensure that the amount of information extracted from data and expert opinion is maximized. Specifically, for statistics based on data, Kernel Density Estimator is selected as the preferred technique to extract probability densities from a database of previous space missions' components. Expert elicitation is generated through a four-part model which quantifies experts' sensitivity to biases, and uses this measurement to compose properly the assessments from different experts. Finally, an optimization framework is developed to compare multiple possible design architectures, and to select the one that minimizes design objectives, like mass and power consumption, while minimizing the risk associated with the same metrics. Examples of missions are applied to validate the model. Results show that the statistical approach recognizes whether the initial estimate of the system is an overestimation or an underestimation, providing a valuable tool to measure the risk of a communication system at the initial state of the design. Specifically, statistics based on historical data and on expert elicitation allow the designer to size contingency properly, providing a reliable estimation of mass and power in the initial stage of the design. Thanks to this method, the communication system designers will be able to evaluate and compare different communication architectures in a risk trade-off prospective across the evolution of the design. Extensions to different subsystems and to additional metrics (like cost) make this model applicable to a wider range of problems.
by Alessandra Babuscia.
Ph.D.
Ee, Lee. "Antenna design for future mobile communication terminals". Thesis, University of Birmingham, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.633123.
Pełny tekst źródłaWang, Yan. "Low power design for wireless communication system /". View Abstract or Full-Text, 2003. http://library.ust.hk/cgi/db/thesis.pl?ELEC%202003%20WANG.
Pełny tekst źródłaIncludes bibliographical references (leaves 171-179). Also available in electronic version. Access restricted to campus users.
Souza, Fernanda Sumika Hojo de. "Formulations and algorithms to design communication networks". Universidade Federal de Minas Gerais, 2012. http://hdl.handle.net/1843/ESBF-8UAG9Q.
Pełny tekst źródłaO estudo de redes tem raízes na teoria dos grafos que remota a 1730. Desde então, redes vem tem sido utilizadas para modelar e simular interações entre elementos de sistemas complexos, tais como de transporte, de comunicação e de computadores. Redes de comunicação são amplamente utilizadas para trocar informações entre entidades de um sistema. A importância das redes de comunicação aumentou dramaticamente nos últimos anos, chamando atenção para o estágio de projeto de um sistema real, dando origem a diversos problemas de otimização. Técnicas e soluções de Pesquisa Operacional tem desempenhado papel fundamental sobre uma vasta gama de problemas de projeto de redes. Nesta tese, nós estudamos como aplicar técnicas de otimização no projeto de redes de comunicação. Primeiramente, nós abordamos o problema de projetar redes de telecomunicações hierárquicas assegurando resiliência contra falhas aleatórias e garantias de atraso na comunicação. Posteriormente, nós estudamos como projetar redes de comunicação eficientes com base em características de redes complexas. Um conjunto de métricas é usado como critério de otimização no projeto dessas redes. Finalmente, nós investigamos soluções para o problema de roteamento e alocação de comprimentos de onda com agregação de tráfego, proteção e qualidade de serviço em redes ópticas WDM. Diferentes formulações matemáticas para modelar os três problemas são propostas. Um algoritmo Branch-and-bound baseado nas formulações compactas é avaliado e comparado a uma abordagem Branch-and-price baseada nas formulações estendidas dos problemas. Uma análise comparativa é realizada, demonstrando que a abordagem Branch-and-Price proposta é capaz de resolver problemas cujas dimensões estão fora do alcance de outras ferramentas tradicionais de otimização.
AURELIANO, VIVIANE CRISTINA OLIVEIRA. "EXTREME COMMUNICATION-CENTERED DESIGN: AN AGILE PROCESS FOR HUMANCOMPUTER INTERACTION DESIGN". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2007. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=11081@1.
Pełny tekst źródłaO desenvolvimento de software interativo pode seguir diferentes tipos de processos, que vão desde os voltados a especificação (métodos tradicionais) àqueles voltados a prototipação (métodos ágeis). Em virtude da ênfase em documentação desde suas fases iniciais, os métodos tradicionais permitem uma maior reflexão sobre o software antes de sua implementação e contribuem para uma melhor manutenibilidade. Já os métodos ágeis têm uma quantidade de documentação reduzida, focando principalmente a implementação do sistema, a fim de trazer uma maior produtividade a este processo. À medida que os softwares se tornam mais interativos e acessíveis aos mais diversos usuários, preocupações com a interação humano-computador (IHC) vêm ganhando destaque no processo de desenvolvimento de software. No entanto, restrições de prazo e orçamento acabam por limitar a aplicação de técnicas e teorias de IHC já bem estabelecidas. Em conseqüência, semelhante ao que ocorreu com os processos de desenvolvimento de software, uma tendência tem sido a adoção de práticas de usabilidade mais simplificadas, tais como listas de verificação e diretrizes. No sentido de lidar com tais preocupações ainda em tempo de projeto e de uma maneira não tão simplificada, este trabalho incorpora algumas vantagens dos processos de desenvolvimento de software para definir um processo para o projeto de IHC. Tal processo busca unir o apoio à reflexão oferecido pela teoria da Engenharia Semiótica (EngSem) com a característica de agilidade de técnicas de prototipação de interfaces, incorporando os valores e princípios dos métodos ágeis, mais especificamente do processo de desenvolvimento eXtreme Programming (XP).
Interactive software development can follow different kinds of processes, from specification-driven approaches (traditional methods) to prototype-driven approaches (agile methods). Due to the emphasis in documentation since its initial phases, traditional methods allow for more reflection on the software before its implementation and contribute to better maintainability. On the other hand, agile methods have reduced documentation, concentrating mainly on the implementation of the system, in order to increase the productivity in the software development process. As software becomes more interactive and accessible to a wider range of users, human-computer interaction (HCI) concerns have been gaining emphasis in the software development process. However, schedule and budget restrictions limit the application of known and accepted HCI techniques. As a consequence, and similar to what happened with software development processes, there has been a tendency to adopt simplified usability practices, such as checklists and guidelines. In order to deal with such concerns at design time, and in a way that is not so simplified, this work unites some advantages of different kinds of software development processes to define an HCI design process. This process brings together the support for reflection given by the Semiotic Engineering (SemEng) theory and the agility of interface prototype techniques, incorporating the values and practices from agile methods, more specifically of the eXtreme Programming (XP) development process.
Kirstein, Marno Johan. "Exploring conversance with ‘research for design’ methods in communication design companies". Diss., University of Pretoria, 2014. http://hdl.handle.net/2263/46212.
Pełny tekst źródłaMini-dissertation (MA)--University of Pretoria, 2014.
tm2015
Visual Arts
MA
Unrestricted
Jackson, Lance Douglas Smith Jon M. 1959. "Introduction to the Internet and Web page design". [Cedar City, Utah : Southern Utah University], 2009. http://unicorn.li.suu.edu/ScholarArchive/Communication/JacksonLanceD/IntrototheInternet&WebPageDesign.pdf.
Pełny tekst źródłaA workbook CD accompanies this text. For more information contact the author, Lance Jackson, Southern Utah University, 351 W. University Blvd., Cedar city, UT 84720. E-mail: jackson@suu.edu. Telephone: (435) 586-7867. Title from PDF title page. "April 2009." "In partial fulfillment of the requirements for the degree [of] Master of Arts in Professional Communication." "A project presented to the faculty of the Communication Department at Southern Utah University." Dr. Jon Smith, Project Supervisor. Includes bibliographical references (p. 14, 33, 49, 69, 85, 104, 135, 155, 174).
Bonnard, Emilie. "Design olfactif : essence d'une voie de communication logographique". Thesis, Saint-Etienne, 2014. http://www.theses.fr/2014STET2194.
Pełny tekst źródłaWe are constantly asking how can we communicate with perfume? This sensory language uses the sign perfume in a device and as a language because the perfume is a system of signs that form an olfactory language in Western culture. In the first part, we compare this argument to the Chinese culture, and we observe that the scent seems to be a sign that can belong to a system of signs producing meaning, in this far eastern culture. Design, western production, seems strongly influenced by the culture of the Far East sign. The second part studies the manipulations of the olfactory language to produce meaning: by the material, the images, the structure. The “clichés” that afford us to create projects of smell design allows us to produce the codes of a new language, olfactory, to produce a shareable and common meaning. Forms of communication that emerge from our thesis are written by the scent, not on a backing, but in space, and a pictographic and ideographic form: a pictorial writing to signify an idea. This form of communication typical logographic writing hieroglyphics and Chinese Character, would not be exotic. The West also produces and manipulates such language, such writing, but not only on a flat surface. This applies to perfume, but can also be any other production of design
Axelsson, Karin, i Stefan Ventura. "Reaching Communication Quality in Public E-Forms : A Communicative Perspective on E-Form Design". Linköpings universitet, VITS - Laboratoriet för verksamhetsinriktad systemutveckling, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-40628.
Pełny tekst źródłaRhodes, Peter A. "Computer mediated colour fidelity and communication". Thesis, Loughborough University, 1995. https://dspace.lboro.ac.uk/2134/7010.
Pełny tekst źródłaMeng-Chiou, Chiou, i 邱孟希. "Serial Communication Controller Design". Thesis, 1993. http://ndltd.ncl.edu.tw/handle/49328601330925536209.
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