Artykuły w czasopismach na temat „Collaborative Immersive Analytics”
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Chhikara, Vanshika. "IMMERSIVE ANALYTICS". INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 08, nr 05 (10.05.2024): 1–5. http://dx.doi.org/10.55041/ijsrem33585.
Pełny tekst źródłaBenk, Michaela, Raphael P. Weibel, Stefan Feuerriegel i Andrea Ferrario. ""Is It My Turn?"". Proceedings of the ACM on Human-Computer Interaction 6, CSCW2 (7.11.2022): 1–23. http://dx.doi.org/10.1145/3555580.
Pełny tekst źródłaChen, Lei, Hai-Ning Liang, Feiyu Lu, Jialin Wang, Wenjun Chen i Yong Yue. "Effect of Collaboration Mode and Position Arrangement on Immersive Analytics Tasks in Virtual Reality: A Pilot Study". Applied Sciences 11, nr 21 (8.11.2021): 10473. http://dx.doi.org/10.3390/app112110473.
Pełny tekst źródłaFanini, Bruno, i Giorgio Gosti. "A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users’ Sessions in 3D Environments". Future Internet 16, nr 5 (25.04.2024): 147. http://dx.doi.org/10.3390/fi16050147.
Pełny tekst źródłaWong, Jing-Ying, Chun-Chieh Yip, Su-Ting Yong, Andy Chan, Sien-Ti Kok, Teck-Leong Lau, Mohammed T. Ali i Essameldin Gouda. "BIM-VR Framework for Building Information Modelling in Engineering Education". International Journal of Interactive Mobile Technologies (iJIM) 14, nr 06 (17.04.2020): 15. http://dx.doi.org/10.3991/ijim.v14i06.13397.
Pełny tekst źródłaRubart, Jessica, Valentin Grimm i Jonas Potthast. "Augmenting Industrial Control Rooms with Multimodal Collaborative Interaction Techniques". Future Internet 14, nr 8 (26.07.2022): 224. http://dx.doi.org/10.3390/fi14080224.
Pełny tekst źródłaVatanen, Anna, Heidi Spets, Maarit Siromaa, Mirka Rauniomaa i Tiina Keisanen. "Experiences in Collecting 360° Video Data and Collaborating Remotely in Virtual Reality". QuiViRR: Qualitative Video Research Reports 3 (1.09.2022): a0005. http://dx.doi.org/10.54337/ojs.quivirr.v3.2022.a0005.
Pełny tekst źródłaAparicio-Gómez, Oscar-Yecid, Olga-Lucia Ostos-Ortiz i Constanza Abadía-García. "Convergence between emerging technologies and active methodologies in the university". Journal of Technology and Science Education 14, nr 1 (30.01.2024): 31. http://dx.doi.org/10.3926/jotse.2508.
Pełny tekst źródłaGowher Hassan. "TECHNOLOGY AND THE TRANSFORMATION OF EDUCATIONAL PRACTICES: A FUTURE PERSPECTIVE". International Journal of Economic, Business, Accounting, Agriculture Management and Sharia Administration (IJEBAS) 3, nr 1 (27.02.2023): 1596–603. http://dx.doi.org/10.54443/ijebas.v3i1.1136.
Pełny tekst źródłaPatricia, Kulemeka, i Chatola Fanny. "Climate change visualization awareness system". i-manager's Journal on Computer Science 11, nr 4 (2024): 21. http://dx.doi.org/10.26634/jcom.11.4.20653.
Pełny tekst źródłaThadepalli, Srivani, i Mr Uday Choudhary. "Synergy of Real and Digital Worlds - Promising Insights for the Future Generations of Fashion". International Journal of Recent Technology and Engineering (IJRTE) 13, nr 1 (30.05.2024): 22–26. http://dx.doi.org/10.35940/ijrte.a8054.13010524.
Pełny tekst źródłaCybulski, Jacob L., Susan Keller i Dilal Saundage. "Interactive Exploration of Data with Visual Metaphors". International Journal of Software Engineering and Knowledge Engineering 25, nr 02 (marzec 2015): 231–52. http://dx.doi.org/10.1142/s0218194015400082.
Pełny tekst źródłaWannapiroon, N., S. Shawarangkoon, C. Chawarangkoon, A. Kucharoenthavorn i P. Wannapiroon. "Metaverse Learning Experience Platform (MLXP) for Immersive Design Thinking to Enhance Digital Intelligence Quotient and Virtual Game Developer Skills". International Journal of Information and Education Technology 13, nr 12 (2023): 1879–89. http://dx.doi.org/10.18178/ijiet.2023.13.12.2001.
Pełny tekst źródłaMeher, Venkateswar, i Ms Sasmita Meher. "Immersive Learning Environments in Education: Application, Effect and Challenges". Asian Journal of Education and Social Studies 50, nr 4 (5.03.2024): 150–61. http://dx.doi.org/10.9734/ajess/2024/v50i41314.
Pełny tekst źródłaSyed, Toqeer Ali, Muhammad Shoaib Siddiqui, Hurria Binte Abdullah, Salman Jan, Abdallah Namoun, Ali Alzahrani, Adnan Nadeem i Ahmad B. Alkhodre. "In-Depth Review of Augmented Reality: Tracking Technologies, Development Tools, AR Displays, Collaborative AR, and Security Concerns". Sensors 23, nr 1 (23.12.2022): 146. http://dx.doi.org/10.3390/s23010146.
Pełny tekst źródłaMayana, Ranti Fauza, i Tisni Santika. "VAN GOGH IMMERSIVE EXHIBITION: LESSONS & OPPORTUNITIES FOR TRADITIONAL CULTURAL EXPRESSIONS DEVELOPMENT IN INDONESIA". Transnational Business Law Journal 4, nr 2 (19.08.2023): 86–102. http://dx.doi.org/10.23920/transbuslj.v4i2.1447.
Pełny tekst źródłaSurya, R., K. Akila i K. M. Senthilkumar. "Virtual Laboratory in Mixed Reality with 3D Modelling for Sustainable Design". Applied Mechanics and Materials 920 (5.03.2024): 149–54. http://dx.doi.org/10.4028/p-cuybj4.
Pełny tekst źródłaBødker, Henrik. "Vice Media Inc.: Youth, lifestyle – and news". Journalism 18, nr 1 (9.07.2016): 27–43. http://dx.doi.org/10.1177/1464884916657522.
Pełny tekst źródłaFromm, Jennifer, Stefan Stieglitz i Milad Mirbabaie. "Virtual Reality in Digital Education: An Affordance Network Perspective on Effective Use Behavior". ACM SIGMIS Database: the DATABASE for Advances in Information Systems 55, nr 2 (29.04.2024): 14–41. http://dx.doi.org/10.1145/3663682.3663685.
Pełny tekst źródłaNeri, Iacopo, Darío Negueruela del Castillo, Pepe Ballesteros Zapata, Valentine Bernasconi i Ludovica Schaerf. "Cityscapes Transformed: Immersive Exploration at the Intersection of Culture, Computation, and Curatorial Practices". Disegno 7, nr 1 (2023): 82–92. http://dx.doi.org/10.21096/disegno_2023_1inetal.
Pełny tekst źródłaAdel, Amr. "The Convergence of Intelligent Tutoring, Robotics, and IoT in Smart Education for the Transition from Industry 4.0 to 5.0". Smart Cities 7, nr 1 (30.01.2024): 325–69. http://dx.doi.org/10.3390/smartcities7010014.
Pełny tekst źródłaZhai, Xuesong, Xiaoyan Chu, Ching Sing Chai, Morris Siu Yung Jong, Andreja Istenic, Michael Spector, Jia-Bao Liu, Jing Yuan i Yan Li. "A Review of Artificial Intelligence (AI) in Education from 2010 to 2020". Complexity 2021 (20.04.2021): 1–18. http://dx.doi.org/10.1155/2021/8812542.
Pełny tekst źródłaSong, Yu, Liutao Li, Yu Tian, Zhiwei Li i Xuanchun Yin. "A Novel Master–Slave Interventional Surgery Robot with Force Feedback and Collaborative Operation". Sensors 23, nr 7 (29.03.2023): 3584. http://dx.doi.org/10.3390/s23073584.
Pełny tekst źródłaXiao, Mengyun, Fadzilah Amzah i Weihan Rong. "Experience of Beauty: Valuing Emotional Engagement and Collaboration in Teacher-Child Storytelling Activities". International Journal of Learning, Teaching and Educational Research 22, nr 2 (28.02.2023): 165–87. http://dx.doi.org/10.26803/ijlter.22.2.10.
Pełny tekst źródłaŠarić, Matko, Mladen Russo, Luka Kraljević i Davor Meter. "Extended Reality Telemedicine Collaboration System Using Patient Avatar Based on 3D Body Pose Estimation". Sensors 24, nr 1 (20.12.2023): 27. http://dx.doi.org/10.3390/s24010027.
Pełny tekst źródłaHope, Denise L., Gary D. Grant, Gary D. Rogers i Michelle A. King. "Virtualized Gamified Pharmacy Simulation during COVID-19". Pharmacy 10, nr 2 (26.03.2022): 41. http://dx.doi.org/10.3390/pharmacy10020041.
Pełny tekst źródłaLydia, E. Grace, P. Vidhyavathi i P. Malathi. "A STUDY ON "AI IN EDUCATION: OPPORTUNITIES AND CHALLENGES FOR PERSONALIZED LEARNING". Industrial Engineering Journal 52, nr 05 (2023): 750–59. http://dx.doi.org/10.36893/iej.2023.v52i05.750-759.
Pełny tekst źródłaSim, Jing Kai, Kaichao William Xu, Yuyang Jin, Zhi Yu Lee, Yi Jie Teo, Pallavi Mohan, Lihui Huang i in. "Designing an Educational Metaverse: A Case Study of NTUniverse". Applied Sciences 14, nr 6 (19.03.2024): 2559. http://dx.doi.org/10.3390/app14062559.
Pełny tekst źródłaVeena Tewari, Mujibur Rahman, Amitabh Mishra, K. K. Bajaj, A. Udaya Shankar,. "Impact of Virtual Reality (Vr) and Augmented Reality (Ar) in Education". Tuijin Jishu/Journal of Propulsion Technology 44, nr 4 (16.10.2023): 1310–18. http://dx.doi.org/10.52783/tjjpt.v44.i4.1014.
Pełny tekst źródłaTEPLIUK, MARIIA. "INNOVATIVE DEVELOPMENT TRENDS OF SMALL BUSINESS ENTREPRENEURSHIP IN THE DIGITAL ECONOMY CONDITION". Herald of Khmelnytskyi National University 294, nr 3 (marzec 2021): 35–39. http://dx.doi.org/10.31891/2307-5740-2021-294-3-5.
Pełny tekst źródłaMorar, Anca, Maria-Anca Băluțoiu, Alin Moldoveanu, Florica Moldoveanu i Alex Butean. "CultReal—A Rapid Development Platform for AR Cultural Spaces, with Fused Localization". Sensors 21, nr 19 (5.10.2021): 6618. http://dx.doi.org/10.3390/s21196618.
Pełny tekst źródłaTsakiridis, Nikolaos L., Nikiforos Samarinas, Eleni Kalopesa i George C. Zalidis. "Cognitive Soil Digital Twin for Monitoring the Soil Ecosystem: A Conceptual Framework". Soil Systems 7, nr 4 (17.10.2023): 88. http://dx.doi.org/10.3390/soilsystems7040088.
Pełny tekst źródłaGrech, Amy, Jörn Mehnen i Andrew Wodehouse. "An Extended AI-Experience: Industry 5.0 in Creative Product Innovation". Sensors 23, nr 6 (10.03.2023): 3009. http://dx.doi.org/10.3390/s23063009.
Pełny tekst źródłaBlanco-Novoa, Óscar, Paula Fraga-Lamas, Miguel A. Vilar-Montesinos i Tiago M. Fernández-Caramés. "Creating the Internet of Augmented Things: An Open-Source Framework to Make IoT Devices and Augmented and Mixed Reality Systems Talk to Each Other". Sensors 20, nr 11 (11.06.2020): 3328. http://dx.doi.org/10.3390/s20113328.
Pełny tekst źródłaBurnham, Richard, i Louise Wallis. "Learning by Making. Long-term collaborations and socially productive outcomes". Journal of Public Space 2, nr 3 (9.12.2017): 73. http://dx.doi.org/10.5204/jps.v2i3.116.
Pełny tekst źródłaГорелова, Л. И. "The role of digital communities in the development of teachers' professional competence". Review of pedagogical research 6, nr 2 (27.03.2024): 269–76. http://dx.doi.org/10.58224/2687-0428-2024-6-2-269-276.
Pełny tekst źródłaEnoch Oluwademilade Sodiya, Uchenna Joseph Umoga, Alexander Obaigbena, Boma Sonimitiem Jacks, Ejike David Ugwuanyi, Andrew Ifesinachi Daraojimba i Oluwaseun Augustine Lottu. "Current state and prospects of edge computing within the Internet of Things (IoT) ecosystem". International Journal of Science and Research Archive 11, nr 1 (28.02.2024): 1863–73. http://dx.doi.org/10.30574/ijsra.2024.11.1.0287.
Pełny tekst źródłaIslam, Zubair Ul. "The Role of Social Media in Enhancing English Language Proficiency". Journal of Language and Linguistics in Society, nr 24 (29.07.2022): 54–64. http://dx.doi.org/10.55529/jlls.24.54.64.
Pełny tekst źródłaYoshida, Shogo, Haoran Xie i Kazunori Miyata. "Omnidirectional Haptic Stimulation System via Pneumatic Actuators for Presence Presentation". Sensors 23, nr 2 (4.01.2023): 584. http://dx.doi.org/10.3390/s23020584.
Pełny tekst źródłaWhalen, Brian. "Introduction". Frontiers: The Interdisciplinary Journal of Study Abroad 9, nr 1 (15.08.2003): vii—x. http://dx.doi.org/10.36366/frontiers.v9i1.112.
Pełny tekst źródłaReski, Nico, Aris Alissandrakis i Andreas Kerren. "An Empirical Evaluation of Asymmetric Synchronous Collaboration Combining Immersive and Non-Immersive Interfaces Within the Context of Immersive Analytics". Frontiers in Virtual Reality 2 (17.01.2022). http://dx.doi.org/10.3389/frvir.2021.743445.
Pełny tekst źródłaPorwol, Lukasz, Agustin Garcia Pereira i Catherine Dumas. "Transforming e-participation: VR-dialogue – building and evaluating an AI-supported framework for next-gen VR-enabled e-participation research". Transforming Government: People, Process and Policy, 13.10.2022. http://dx.doi.org/10.1108/tg-12-2021-0205.
Pełny tekst źródłaEns, Barrett, Sarah Goodwin, Arnaud Prouzeau, Fraser Anderson, Florence Y. Wang, Samuel Gratzl, Zac Lucarelli, Brendan Moyle, Jim Smiley i Tim Dwyer. "Uplift: A Tangible and Immersive Tabletop System for Casual Collaborative Visual Analytics". IEEE Transactions on Visualization and Computer Graphics, 2020, 1. http://dx.doi.org/10.1109/tvcg.2020.3030334.
Pełny tekst źródłaKickmeier-Rust, Michael D., Susan Bull i Gerhilde Meissl-Egghart. "Collaborative Language Learning in Immersive Virtual Worlds: Competence-based Formative Feedback and Open Learner Modeling". International Journal of Serious Games 1, nr 2 (19.06.2014). http://dx.doi.org/10.17083/ijsg.v1i2.5.
Pełny tekst źródłaMüller, Christoph, Michael Krone, Markus Huber, Verena Biener, Dominik Herr, Steffen Koch, Guido Reina, Daniel Weiskopf i Thomas Ertl. "Interactive Molecular Graphics for Augmented Reality Using HoloLens". Journal of Integrative Bioinformatics 15, nr 2 (13.06.2018). http://dx.doi.org/10.1515/jib-2018-0005.
Pełny tekst źródłaJohnson, Andrew E., Luc Renambot, G. Elisabeta Marai, Daria Tsoupikova, Michael E. Papka, Lance Long, Dana Plepys i in. "Electronic Visualization Laboratory's 50th Anniversary Retrospective: Look to the Future, Build on the Past". PRESENCE: Virtual and Augmented Reality, 5.04.2024, 1–127. http://dx.doi.org/10.1162/pres_a_00421.
Pełny tekst źródłaKim, Haedong, Tyler Hartleb, Khalid Bello, Faisal Aqlan, Richard Zhao i Hui Yang. "Behavioral Modeling of Collaborative Problem Solving in Multiplayer Virtual Reality Manufacturing Simulation Games". Journal of Computing and Information Science in Engineering, 2.08.2023, 1–11. http://dx.doi.org/10.1115/1.4063089.
Pełny tekst źródłaNoor, Ahmed. "Envisioning engineering education and practice in the coming intelligence convergence era — a complex adaptive systems approach". Open Engineering 3, nr 4 (1.01.2013). http://dx.doi.org/10.2478/s13531-013-0122-9.
Pełny tekst źródłaZimmerman, Heather Toomey, Susan M. Land, Lillyanna Faimon i Yu-Chen Chiu. "Mobile augmented reality supporting families’ immersive collaborative learning: Learning-on-the-move for place-based geoscience sense-making". International Journal of Computer-Supported Collaborative Learning, 26.07.2023. http://dx.doi.org/10.1007/s11412-023-09399-9.
Pełny tekst źródłaKeener, Eliza. "Benefits of First2 Network immersive bridge programs at Fairmont State University". Proceedings of the West Virginia Academy of Science 95, nr 2 (18.04.2023). http://dx.doi.org/10.55632/pwvas.v95i2.1001.
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