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1

Blazenovic, Monika. "Architecture as canvas". [Tampa, Fla.] : University of South Florida, 2010. http://digital.lib.usf.edu/?e14.3400.

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Thesis (M.Arch.)--University of South Florida, 2010.
Title from PDF of title page. Document formatted into pages; contains 133 pages. The content of this file may cause problems when attempting to access it through some versions of the Internet Explorer or Firefox browser. Recommended browsers for accessing this file are Internet Explorer 8, Opera, Safari, or Chrome on Windows; Firefox, Opera, or Safari on Macs. Includes bibliographical references.
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2

Mendoza, Nicolas. "Open Digital Canvas". Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-9606.

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Basson, Rozanne. "Canvas : colour production hub". Diss., Pretoria :[s.n.], 2007. http://upetd.up.ac.za/thesis/available/etd-11212007-205438.

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Thokala, Kalyan Chakravarthy. "Haptic Enabled Multidimensional Canvas". University of Akron / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=akron1312424725.

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Carter, Michelle L. "The Creative Business Model Canvas: The Business Model Canvas reimagined for visual artists". Thesis, Queensland University of Technology, 2018. https://eprints.qut.edu.au/116550/1/Michelle_Carter_Thesis.pdf.

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Recent disruption to the art market has dismantled traditional barriers to entry for new artists and created opportunities for them to reach audiences and develop micro businesses from their practice. However, the majority of Australian artists are untrained in creating profitable business models from their art practice. In order for artists to identify potential opportunities they must rethink their current business strategies and resultant business model. This research project provides a practical tool for use in the business model innovation process by refining Osterwalder and Pigneur’s Business Model Canvas specifically for visual arts practitioners.
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Strupplová, Lucie. "Business plan (model lean canvas)". Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-261832.

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The well arranged and instructivee business plan is the basic part of every business project.. Currently is very often used the lean canvas model of the business plan. This model shows us very istructively all the factors influencing the project realisation. The dissertation is divided into the two basic parts. In the thoretical were compared the essential forms of the business plan with their differences. The practical part consists of creating the lean canvas model for the progressive company using the UAV and the MAIA application, monitoring the flight of the UAV. The economic data were analyzed and the structured scheme of the project, with the prediction was realized. The lean canvas model was very useful and optimal for this company and it´s project.
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Perrine, Aaron Aldon. "Beneath a Canvas of Green". Diss., University of Iowa, 2014. https://ir.uiowa.edu/etd/4717.

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The title of the work, Beneath a Canvas of Green, is in reference to the many walks I used to take during the summers while growing up in northern Minnesota. I love the way the sunlight shines through the leaves--especially when there is a bit of wind to make the light dance and flicker. I am also fascinated by the way in which the many things I pass by in life on a regular basis can appear so differently, depending on the time of day, season of the year, or mood I am in at the time. These thoughts were at the forefront as I composed Beneath a Canvas of Green. From the rush of sounds that open and close the piece, to its calm and delicate interior, the work utilizes a singular melodic idea viewed through a variety of different lenses.
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Silva, Patrícia de Jesus. "Modelos de negócio para startups : o complemento value proposition canvas na metodologia business model canvas". Master's thesis, Instituto Superior de Economia e Gestão, 2012. http://hdl.handle.net/10400.5/10406.

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Mestrado em Gestão e Estratégia Industrial
O crescente aparecimento de metodologias para auxílio à conceção de novos empreendimentos, incluindo startups, obriga à necessidade de avaliar a relevância e contexto das mesmas, face à abrangente temática dos modelos de negócio, suas formas de design e avaliação, e ao contexto económico atual que influencia o circundante ecossistema empresarial. Este trabalho visa a comparação de algumas metodologias e a influência que as mesmas têm na conceção da proposta de valor para um modelo de negócio, sublinhando alguma flexibilidade comparativamente aos planos de negócio utilizados até então. Para realização de um estudo exploratório e aplicação de conceitos, foi concebida uma proposta de valor e o correspondente modelo de negócio para a Startup "Y".
The increasing emergence of methodologies to aid conception of new projects, including startups, requires the need to assess the relevance and context of the same, given the comprehensive business models body of knowledge, which comprehends their design and evaluation, and the current economic context that influences companies ecosystems. This study aims to compare the influence of some methodologies on the design of the value proposition of a business model, emphasizing some flexibility compared to business plans used hitherto. To conduct an exploratory study, a value proposition and corresponding business model was designed for Startup Y.
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Ashlock, Clint Rudy Paul. "Amber canvas a composition for jazz orchestra /". Diss., UMK access, 2006.

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Thesis (M.M.)--Conservatory of Music. University of Missouri--Kansas City, 2006.
"A thesis in music composition." Advisor: Paul Rudy. Typescript. Vita. Title from "catalog record" of the print edition Description based on contents viewed Nov. 12, 2007. Online version of the print edition.
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10

Desai, Urvashi. "Student Interaction Network Analysis on Canvas LMS". Miami University / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=miami1588339724934746.

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11

Edvardsson, Albin. "Fjärrendering av canvas grafik för interaktiva diagram". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11083.

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Webbapplikationer blir mer och mer avancerade och ställer mer krav på dagens enheter. Rendering av grafik i HTML5 canvas är något som kan ställa stort krav på enheter och en påföljd av detta är att svarstiden blir lång. En eventuell lösning på problemet med bristande prestanda hos enheter är att förflytta renderingen från klientsidan till serversidan. Två versioner av samma webbapplikation skapades där renderingen sker på klientsidan i en version och på serversidan i annan version med hjälp av Node.js. Webbapplikationen renderar diagram som baseras på olika variabler. Tester genomfördes för att jämföra versionerna, där det visade sig att klientversionen var den version som resulterade i lägst svarstid och minst överförd datamängd. Ytterligare tester med större skillnad gällande prestanda och typ för enheter är av intresse för framtida arbete.
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12

Manfredini, Matteo <1990&gt. "Analisi ed Evoluzione del Business Model Canvas". Master's Degree Thesis, Università Ca' Foscari Venezia, 2015. http://hdl.handle.net/10579/7175.

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Considerando come il contesto competitivo attuale sia caratterizzato da una crescente complessità, velocità di cambiamento ed incertezza verso il futuro, si avverte sempre più la necessità da parte delle aziende di contare su strumenti manageriali di effettivo supporto. Tra questi il Business Model Canvas si caratterizza per essere al centro dell’attenzione per le sue molteplici applicazioni. Affrontando in primis il contesto da cui si è sviluppato e i principali contributi teorici che hanno sostenuto la sua evoluzione, l’elaborato procede all’ approfondimento di tre principali framework grafici di Business Model. Si prosegue con l’analisi per singoli building block. Beneficiando delle contaminazioni di ognuno dei tre modelli considerati e supportato in fase di ricerca da un campione di cento casi aziendali, il risultato consiste in un unico Business Model Canvas completo, aggiornato e in grado di assolvere alle nuove esigenze di rappresentazione che emergono dal mercato.
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13

Karlsson, Andreas. "Rendering av 2d scen i canvas med hybridramverk". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-12421.

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Med användning av ramverk kan förenkling av utritningen med pixel- och vektorgrafik i webbläsaren ske vid användning av WebGL API:t och Canvas 2D API:t. Men problemet är, att en dålig utritningshastighet är inget som vill upplevas när en 2D scen ritas ut i en webbapplikation. Genom att jämföra olika ramverk mot varandra, som använder sig av WebGL API:t eller Canvas 2D API:t, togs det reda på vilket av dessa ramverk som var snabbare i utritning. Tre ramverk valdes ut till studien för att göra mätningar på. Det implementerades en webbapplikation för att jämföra hur lång tid en utritning tar i de valda ramverken vid olika scenarier. Resultatet visade att ett hybridramverk som använde sig av förstnämnda API:t och föll tillbaka på andranämnda API:t var snabbare i 9 av 10 scenarier. I en fortsatt studie skulle flera ramverk kunna jämföras och även jämföras i olika användningsfall för att se hur ramverken presterar i dessa.
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14

Dolinsky, Margaret. "Facing experience : a painter's canvas in virtual reality". Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3204.

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This research investigates how shifts in perception might be brought about through the development of visual imagery created by the use of virtual environment technology. Through a discussion of historical uses of immersion in art, this thesis will explore how immersion functions and why immersion has been a goal for artists throughout history. It begins with a discussion of ancient cave drawings and the relevance of Plato’s Allegory of the Cave. Next it examines the biological origins of “making special.” The research will discuss how this concept, combined with the ideas of “action” and “reaction,” has reinforced the view that art is fundamentally experiential rather than static. The research emphasizes how present-day virtual environment art, in providing a space that engages visitors in computer graphics, expands on previous immersive artistic practices. The thesis examines the technical context in which the research occurs by briefly describing the use of computer science technologies, the fundamentals of visual arts practices, and the importance of aesthetics in new media and provides a description of my artistic practice. The aim is to investigate how combining these approaches can enhance virtual environments as artworks. The computer science of virtual environments includes both hardware and software programming. The resultant virtual environment experiences are technologically dependent on the types of visual displays being used, including screens and monitors, and their subsequent viewing affordances. Virtual environments fill the field of view and can be experienced with a head mounted display (HMD) or a large screen display. The sense of immersion gained through the experience depends on how tracking devices and related peripheral devices are used to facilitate interaction. The thesis discusses visual arts practices with a focus on how illusions shift our cognition and perception in the visual modalities. This discussion includes how perceptual thinking is the foundation of art experiences, how analogies are the foundation of cognitive experiences and how the two intertwine in art experiences for virtual environments. An examination of the aesthetic strategies used by artists and new media critics are presented to discuss new media art. This thesis investigates the visual elements used in virtual environments and prescribes strategies for creating art for virtual environments. Methods constituting a unique virtual environment practice that focuses on visual analogies are discussed. The artistic practice that is discussed as the basis for this research also concentrates on experiential moments and shifts in perception and cognition and references Douglas Hofstadter, Rudolf Arnheim and John Dewey. iv Virtual environments provide for experiences in which the imagery generated updates in real time. Following an analysis of existing artwork and critical writing relative to the field, the process of inquiry has required the creation of artworks that involve tracking systems, projection displays, sound work, and an understanding of the importance of the visitor. In practice, the research has shown that the visitor should be seen as an interlocutor, interacting from a first-person perspective with virtual environment events, where avatars or other instrumental intermediaries, such as guns, vehicles, or menu systems, do not to occlude the view. The aesthetic outcomes of this research are the result of combining visual analogies, real time interactive animation, and operatic performance in immersive space. The environments designed in this research were informed initially by paintings created with imagery generated in a hypnopompic state or during the moments of transitioning from sleeping to waking. The drawings often emphasize emotional moments as caricatures and/or elements of the face as seen from a number of perspectives simultaneously, in the way of some cartoons, primitive artwork or Cubist imagery. In the imagery, the faces indicate situations, emotions and confrontations which can offer moments of humour and reflective exploration. At times, the faces usurp the space and stand in representation as both face and figure. The power of the placement of the caricatures in the paintings become apparent as the imagery stages the expressive moment. The placement of faces sets the scene, establishes relationships and promotes the honesty and emotions that develop over time as the paintings are scrutinized. The development process of creating virtual environment imagery starts with hand drawn sketches of characters, develops further as paintings on “digital canvas”, are built as animated, three-dimensional models and finally incorporated into a virtual environment. The imagery is generated while drawing, typically with paper and pencil, in a stream of consciousness during the hypnopompic state. This method became an aesthetic strategy for producing a snappy straightforward sketch. The sketches are explored further as they are worked up as paintings. During the painting process, the figures become fleshed out and their placement on the page, in essence brings them to life. These characters inhabit a world that I explore even further by building them into three dimensional models and placing them in computer generated virtual environments. The methodology of developing and placing the faces/figures became an operational strategy for building virtual environments. In order to open up the range of art virtual environments, and develop operational strategies for visitors’ experience, the characters and their facial features are used as navigational strategies, signposts and methods of wayfinding in order to sustain a stream of consciousness type of navigation. Faces and characters were designed to represent those intimate moments of self-reflection and confrontation that occur daily within ourselves and with others. They sought to reflect moments of wonderment, hurt, curiosity and humour that could subsequently be relinquished for more practical or purposeful endeavours. They were intended to create conditions in which visitors might reflect upon their emotional state, v enabling their understanding and trust of their personal space, in which decisions are made and the nature of world is determined. In order to extend the split-second, frozen moment of recognition that a painting affords, the caricatures and their scenes are given new dimensions as they become characters in a performative virtual reality. Emotables, distinct from avatars, are characters confronting visitors in the virtual environment to engage them in an interactive, stream of consciousness, non-linear dialogue. Visitors are also situated with a role in a virtual world, where they were required to adapt to the language of the environment in order to progress through the dynamics of a drama. The research showed that imagery created in a context of whimsy and fantasy could bring ontological meaning and aesthetic experience into the interactive environment, such that emotables or facially expressive computer graphic characters could be seen as another brushstroke in painting a world of virtual reality.
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STELLO, JUNIOR Edgar José. "Detecção da utilização do mecanismo de Canvas Fingerprinting". Universidade Federal de Pernambuco, 2017. https://repositorio.ufpe.br/handle/123456789/26720.

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Submitted by Pedro Barros (pedro.silvabarros@ufpe.br) on 2018-09-14T21:47:07Z No. of bitstreams: 2 license_rdf: 811 bytes, checksum: e39d27027a6cc9cb039ad269a5db8e34 (MD5) DISSERTAÇÃO Edgar José Stello Junior.pdf: 5209414 bytes, checksum: 90e4ceb8fa4aeaac570f9af91addab87 (MD5)
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Vários sites coletam informações sobre os usuários/dispositivos, quando são acessados ou mesmo durante a navegação, muitas vezes sem o seu consentimento. Dentre as várias técnicas existentes, a que está em foco no trabalho utiliza o método de Canvas Fingerprinting para gerar uma identificação única do usuário/dispositivo, através da coleta de algumas informações e fazendo alguns processamentos disponibilizados através da linguagem HTML5. Desta forma, o usuário/dispositivo pode ser identificado nos próximos acessos e até mesmo informações sobre ele podem ser recuperadas se já foram coletadas anteriormente. Com isso, a pesquisa foi desenvolvida com o intuito de abordar uma forma de identificar e avisar ao usuário, que acessa um determinado site, se o mesmo está fazendo sua identificação utilizando o método de Canvas Fingerprinting. Nesta busca, o estudo identificou a existência da extensão para Firefox denominada Canvas Blocker que identifica e bloqueia a utilização do mecanismo de Canvas do HTML5. Devido à existência desta extensão, o trabalho a modificou para detectar a utilização específica do mecanismo de Canvas Fingerprinting e alertar o usuário sobre essa utilização. Para isso, foi utilizada uma metodologia de detectar Canvas Fingerprinting já presente na literatura e agregado a isso algumas sugestões para reduzir os falsos negativos e os falsos positivos encontrados durante os experimentos. Então, o algoritmo proposto foi aplicado em um conjunto de sites determinado, alguns dados foram coletados dessas visitas, posteriormente estes dados foram analisados e, por fim, apresentadas medições que comprovaram a eficiência da solução apresentada.
Several sites collect information about users/devices, when they are accessed or even while browsing, often without consent. Among the several techniques, one that is in focus in this work uses the Canvas Fingerprinting method to generate a unique identification of the user/device, through the collection of some information and making some processing available through the HTML5 language. In this way, the user/device can be identified in the next accesses and even information about him/it can be recovered if previously collected. Thereby, the research was developed with the intention of approaching a way to identify and warn the user, who accesses a certain site, if the site is making his identification using the method of Canvas Fingerprinting. In this search, the study identified the existence of a Firefox extension called Canvas Blocker that identifies and blocks the use of the HTML5 Canvas mechanism. Because of the existence of this extension, the work modified it to detect the specific use of Canvas Fingerprinting mechanism and to alert the user about this use. For this, a methodology already present in the literature was used to detect Canvas Fingerprinting and added some suggestions to reduce the false negatives and the false positives found during the experiments. Then, the proposed algorithm was applied in a given set of sites, some data were collected from these visits, later these data were analyzed and, finally, measurements were presented that proved the efficiency of the presented solution.
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16

Alba, Paola. "Remoistenable temporary supports for facing of canvas paintings". Doctoral thesis, Universitat Politècnica de València, 2021. http://hdl.handle.net/10251/164901.

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[ES] Aunque el empapelado es una técnica ampliamente utilizada en restauración con diversos propósitos, todavía no se dispone de mucha información técnica sobre la misma. A primera vista, acarrea consecuencias complejas, incluyendo cambios en lascapas pictoricas, pudiendo tener también potenciales repercusiones en la propia conservación de la obra. En la mayoría de casos, sería más adecuado recurrir a otras técnicas alternativas y menos intrusivas. Por este motivo, a lo largo de esta tesis doctoral se ha desarrollado un protocolo de investigación orientado al diseño de soportes temporales rehumectables (remoistenable temporary supports: RTS) para la protección de pinturas sobre lienzos, un método alternativo que permite un mayor control de la penetración de adhesivo en el sustrato, y por tanto una remoción de residuos más sencilla y eficaz. Durante este estudio se prestó especial atención a las necesidades de los restauradores, no solo en términos de disponibilidad y eficiencia económica, sino también en lo concerniente a la salud de los operadores y el cuidado del medio ambiente. En la primera sección de esta tesis se ha realizado una revisión histórica, comenzando por las primeras fuentes indirectas del Siglo XVIII hasta la actualidad. A continuación, se analizan los mecanismos adhesivos y de penetración del empapelado, focalizándose en aspectos relacionados con la conservación, relacionados con los materiales empleados y metodologías de aplicación. En la segunda sección se describe el estudio de la metodología innovadora de los RTS, ensayada de acuerdo a un meticuloso proyecto de investigación adaptando tecnologías analíticas avanzadas a las necesidades específicas del estudio realizado. Durante la primera etapa experimental, se realizaron análisis químicos, físicos y mecánicos de las diferentes clases de materiales (adhesivos y soportes temporales) y su compatibilidad para la preparación de tejidos rehumectables. La segunda etapa de la investigación se centró en la evaluación de la aplicación de soportes temporales rehumectables en maquetas simuladoras de pinturas en lienzo, con el fin de ensayar aquellos factores considerados más relevantes. Se realizaron observaciones con Microscopía Óptica empleando luz visible y UV, Microscopía electrónica de barrido de emisión de campo (FESEM) para evaluar la permanencia de residuos y el estudio de posibles modificaciones que podrían darse en la superficie de la pintura. Se empleó micro-espectroscopía Raman asociada a un microscopio de alta resolución para determinar la penetración del adhesivo en las grietas de las maquetas. Finalmente, se realizaron pruebas de desprendimiento (peeling test) en diferentes condiciones ambientales para estudiar la fuerza adhesiva de los RTS seleccionados.
[CA] Tot i que la protecció del color és una tècnica àmpliament utilitzada en restauració amb diversos propòsits, encara no s'hi disposa de molta informació tècnica. A primera vista, implica conseqüències complexes, incloent-hi canvis en les capes pictòriques, que poden tenir també potencials repercussions en la mateixa conservació de l'obra. En la majoria de casos, seria més adequat recórrer a altres tècniques alternatives i menys intrusives. Per aquest motiu, al llarg d'aquesta tesi doctoral s'ha desenvolupat un protocol d'investigació orientat al disseny de suports temporals rehumectables (Remoistenable Temporary Supports: RTS) per a la protecció de pintures sobre llenç, un mètode alternatiu que permet un major control de la penetració d'adhesiu en el substrat i, per tant, una eliminació de residus més senzilla i eficaç. Durant aquest estudi es va prestar especial atenció a les necessitats dels restauradors, no solament en termes de disponibilitat i eficiència econòmica, sinó també pel que fa a la salut dels operadors i la cura del medi ambient. En la primera secció d'aquesta tesi s'ha realitzat una revisió històrica, començant per les primeres fonts indirectes del segle XVIII fins a l'actualitat. A continuació, s'analitzen els mecanismes adhesius i de penetració de l'empaperat, i es focalitza en aspectes relacionats amb la conservació futura dels materials emprats i metodologies d'aplicació. En la segona secció es descriu l'estudi de la metodologia innovadora dels RTS, assajada d'acord amb un meticulós projecte d'investigació que adapta tecnologies analítiques avançades a les necessitats específiques de l'estudi realitzat. Durant la primera etapa experimental, es realitzaren anàlisis químiques, físiques i mecàniques de les diferents classes de materials (adhesius i suports temporals) i la seua compatibilitat per a la preparació de teixits rehumectables. La segona etapa de la investigació es va centrar en l'avaluació de l'aplicació de suports temporals rehumectables en maquetes simuladores de pintures en llenç, amb la finalitat d'assajar aquells factors considerats més rellevants. Es realitzaren observacions amb microscòpia òptica emprant llum visible i UV, Microscòpia electrònica d'escaneig d'emissió de camp (FESEM) per a avaluar la permanència de residus i l'estudi de possibles modificacions que podrien donarse en la superfície de la pintura. S'empraren microespectroscòpia Raman associada a un microscopi d'alta resolució per a determinar la penetració de l'adhesiu en les clivelles de les provetes. Finalment, es realitzaren proves de despreniment (peeling test) en diferents condicions ambientals per a estudiar la força adhesiva dels RTS seleccionats.
[EN] Although facing is widely used for multiple purposes, there is still little information about it. At first glance, facing seems to be an almost neutral and simple intervention. Its application, however, entails complex consequences including changes to a painting's strata, and it can have potential repercussions on the conservation of the paint itself. In most cases, it would be better to recur to alternative and less intrusive methods, but sometimes the use of facing is strictly necessary. For this reason, during this PhD a research protocol addressed the design of remoistenable temporary supports (RTS) for the facing of canvas paintings, an alternative method that enables a higher control of the adhesive penetration into the substrate, and thus the easier removal of residues. Great attention was given in this assessment to the needs of restorers, in terms of not only availability and the cost-effectiveness of materials, but also for the concerns of the safety of the operator as well as the environment. In the first section of this dissertation, a historical review is made starting from the first indirect sources of the 18th century up to the present day. Then facing's adhesive and penetrative mechanisms are analysed, focusing on conservative issues related to the used materials and application methodologies. The second section describes the assessment of the innovative RTS methodology, tested according to a meticulous research project adapting advanced analytical technologies to the specific needs. During the first experimental stage, chemical, physical and mechanical analyses of the different classes of materials (adhesives and temporary supports) and their compatibility for the preparation of remoistenable tissues were carried out. The second step of the investigation focused on the evaluation of the application of remoistenable temporary supports on mock-ups reproducing a canvas painting, in order to test those considered the most relevant factors. Observations with optical microscope in visible and ultraviolet (UV) light and analyses with fieldemission scanning electron microscopy (FESEM) were carried out to evaluate the permanence of residues and the assessment of the possible modifications that may have occurred on the painted surface. Micro-Raman spectroscopy associated with a high-resolution microscope was used to determine the penetration of the adhesive into the cracks of the mock-ups. Finally, peeling tests at different environmental conditions were carried out to assess the adhesion strength of the selected RTS.
An acknowledgment to the financial support from the Spanish “I+D+I” project CTQ2017-85317-C2-1-P, which is supported by the Ministerio de Ciencia, Innovación y Universidades, Fondo Europeo de Desarrollo Regional (ERDF) funds and Agencia Estatal de Investigación(AEI).
Alba, P. (2021). Remoistenable temporary supports for facing of canvas paintings [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/164901
TESIS
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von, Held Kristina. "A Whole Canvas Glowing: Poems of Alma Mahler". University of Akron / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=akron1279556333.

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Cope, Rachel. "John B. Fairbanks : the man behind the canvas /". Diss., CLICK HERE for online access CLICK HERE for online access, 2003. http://contentdm.lib.byu.edu/u?/MormonThesesC,7523.

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Achrenius, William, i Törnkvist Martin Bergman. "GRAPH GENERATION ALGORITHMS FOR THE GRADE DECISION CANVAS". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-41200.

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Development in the field of software architecture, from the early days in the mid-80’s, has been significant. From purely technical descriptions to decision based architectural knowledge, software architecture has seen fundamental changes to its methodologies and techniques. Architectural knowledge is a resource that is managed and stored by companies, this resource is valuable because it can be reused and analysed to improve future development. Companies today are interested in the reasoning behind the software architecture. This reasoning is mainly formulated through the architectural decisions made during development. For architectural decisions to be easier to analyse they need to be stored in a way that enables use of common analytical tools so that comparisons between decisions are consistent and relevant. Additionally, it is also important to have enough data, which leads us to the problem that, preferably, all the individual architectural knowledge cases must be structured and stored. To do this we present a tool that uses graph generation algorithms to generate architectural knowledge as graphs based on an architectural decision canvas called GRADE. This enables multiple decision cases to be encoded through graphs that can be used to analyse relationships and balances between different architectural knowledge elements represented through nodes and edges within a graph.
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Seia, Ana Leonor Gama de Aragão. "Estudo de viabilidade de um projecto móvel através de metodologias Lean". Master's thesis, Instituto Superior de Economia e Gestão, 2016. http://hdl.handle.net/10400.5/13519.

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Mestrado em Ciências Empresariais
O fenómeno empreendedorismo tornou-se um dos conceitos mais propagados no século XXI. É conhecido o uso cada vez mais frequente deste termo e o aumento do número de pessoas que escolhem ser empreendedoras como ocupação profissional. As metodologias Lean, mais concretamente a Lean Startup, têm-se tornado numa abordagem popular para muitas startups e até empresas estáveis, contrariando algumas teorias tradicionais. A metodologia Lean Startup foca-se num desenvolvimento eficiente de forma a chegar ao seu público-alvo e ao mercado o mais cedo possível, através de processos de experimentação ao invés de um planeamento minucioso. Este TFM apresenta a criação de um projecto utilizando as ferramentas Lean, de forma a analisar a viabilidade do projecto ser lançado no mercado. Diferenciando-se de um plano de negócio, este TFM utilizou ferramentas como o Lean Canvas e análises de mercado, sectoriais e financeiras.
The entrepreneurship phenomenon has become one of the most widespread concepts in the XXI century. It is known the increasing use of this term and the number of people who choose to be entrepreneurs for their future. Lean methodologies, more specifically the Lean Startup, have become popular approaches for many startups and even stable companies, in opposition to some traditional theories. The Lean Startup methodology focuses on an efficient development in order to reach the target and the market as soon as possible, through processes of experimentation rather than a meticulous planning. This MFT presents a project's creation using the Lean tools in order to analyse the sustainability in launching the project in the market. Distinguished from a business plan, this TFM uses tools like Lean Canvas, market, industry and financial analysis.
info:eu-repo/semantics/publishedVersion
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Tipton, Lee James. "Scribing place : textured transformation across the prison(er) canvas". Thesis, Lancaster University, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.618808.

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'Scribing place' Is a qualitative study set In one prison for eighteen months, and one probation hostel for one month that responds to three core questions about how and where. why and with what effect male prisoners write, mark, scratch and texture carceral and semi-carceral space. This research was born from an Interest in prisoners' writings as activities that mediate the soda-cultural interrelationships and spaces of a prison community commonly considered illiterate. However. this Is not the kind of writing that passes exams or gets published as novels or short stories, but the tags, messages, notes, letters and body marks that characterise and mediate the 'of course' aspect of our social landscapes. These are the writings that are often ignored, or at least dismissed as sociocultural footnotes, rather than material for 'main text' interpretation. This work draws from ethnographic methodologies such as participant observation and conversations, while developing a more novel form of focussed workshop, in order to engage in an Intersubjectlve dialogue with prisoners. Having developed a geo-sociolinguistic framework this research explores prisoners' writings through posing and responding to questions about the relationship between writing/texts, people and space. The findings were that the prison Is subject to a series of textured transformations that create two forms of change• firstly, the transformation of unsafe carceral space Into various pockets of safe place, and secondly, numerous changes . some successful, other not - to a prisoner's sense of self. The hostel was found to be a deeply liminal, anti-place where. In order to secure release, prisoners struggled to comply with the demands of 'residency', in particular constant threshold crossing between the seml-carceral (hostel) and the freedom of the outside world.
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Lara, Martínez Juan Sebastián. "El modelo Canvas como herramienta para optimizar una microempresa". Tesis de Licenciatura, Universidad Autónoma del Estado de México, 2019. http://hdl.handle.net/20.500.11799/105277.

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En este trabajo de investigación se abordaron diferentes tipos de conceptos, metodologías y herramientas de apoyo en la obtención de información que sirvió para cumplir con la implementación del Modelo de Negocios CANVAS, siguiendo en base y referencia las características de sus nueve bloques incluidos, dicha implementación es realizada con el objetivo general de ayudar a una microempresa de servicio legal, ubicada en el municipio de Valle de Chalco Solidaridad, a logar una optimización en su proceso y desarrollo empresarial, posteriormente solución a diferentes tipos de problemáticas que se presentaban dentro de la organización las cuales afectaban su crecimiento como empresa dentro del mercado laboral. La gestión y análisis realizado de las diferentes problemáticas y eventos de la microempresa están desde un punto de vista empresarial siguiendo como base el proceso que conlleva el modelo de negocios como una herramienta de optimización transversal. Por otra parte, un punto esencial del modelo CANVAS es buscar y analizar los procesos que se necesitan para la creación de una empresa o en este caso mejorarla si ya está creada. Funcionó efectivamente como herramienta de innovación estratégica práctica y aplicable en el desarrollo, de mejora empresarial. Con el modelo se pudieron obtener aportaciones importantes en materia de micronegocios. Con esta herramienta se describe de manera lógica la forma en que las organizaciones generan algún tipo de valor en diferentes aspectos para el éxito de un trabajo. Por lo que es necesario y perfectamente justificable que para que el modelo de negocios se llevara a cabo con éxito este sea desarrollado e implementado de una manera profesional, enfocado en la práctica con el compromiso ético y de calidad. Un factor esencial en lograr la implementación del modelo CANVAS en la microempresa, es que esta sirva como referencia y apoyo en la definición de estrategias para diferentes micronegocios que busquen obtener una mejora empresarial en el mercado actual. Considerándose la herramienta, como positiva, debido a que se ha comprobado, que puede ser aplicada en diferentes ámbitos empresariales tanto de sector público como privado, sin “importar” el tipo de giro al que la organización se dedique, este podrá ser aplicado. Así pues, la aplicación de este modelo permite ser capaz de conocer la empresa en diferentes campos internos y externos, por lo que, aplicando las técnicas correspondientes, se obtienen innovaciones precisas favoreciendo las actividades que se desarrollan en la organización.
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Kumlin, Fredrik. "Renderingstider av interaktiva linjediagram med HTML5 Canvas och SVG". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15405.

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På senare tid har det blivit allt mer populärt med interaktiva webbapplikationer. Ett sådant exempel är interaktiva linjediagram där användaren kan manipulera den information som visas i ett diagram. Information som visas i ett sådant diagram kan till exempel vara aktiekursdata. För att rita ut diagrammen i webbläsaren kan till exempel HTML5 Canvas eller SVG användas. Eftersom renderingstider är viktigt för att få en tillfredställande produkt är det intressant att ta reda på vilken av dessa tekniker som är snabbast och därför har ett experiment med flera testfall skapats där det interaktiva momentet undersökts. Resultatet av mätningar från dessa testfall visade på att SVG är snabbare än HTML5 Canvas. Mätningar utfördes dock endast i Google Chrome och därför skulle det vara intressant att i framtida arbeten även se mätningar i andra webbläsare och med annan hårdvara samt fler optimeringar av koden eller ytterligare parametrar.
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Akey, Lisa J. "Community canvas the murals of Pilsen, a Chicago neighborhood /". [Bloomington, Ind.] : Indiana University, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3332471.

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Thesis (Ph.D.)--Indiana University, Dept. of Folklore and Ethnomusicology, 2008.
Title from PDF t.p. (viewed on May 14, 2009). Source: Dissertation Abstracts International, Volume: 69-09, Section: A, page: 3690. Adviser: Henry Glassie.
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25

Swartz, Daniel L. "Man and machine an exploration in oils on canvas /". Muncie, Ind. : Ball State University, 2008. http://cardinalscholar.bsu.edu/387.

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Borovičková, Nina. "Business model canvas a jeho aplikace v dřevozpracujícím průmyslu". Master's thesis, Česká zemědělská univerzita v Praze, 2016. http://www.nusl.cz/ntk/nusl-257914.

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This thesis deals with the creation of a canvas business model which is understood as a company strategy plan. Its structure consists of nine basic elements (customer segments, value preposition, chanels, customer relationship, revenue streams, key resources, key activities, key partners and cost structure), which must be interconnected in the way that they could bring significant values to the company and its strategy. The aim of this thesis is to apply this method canvas business model to a business subject operating in the wood processing industry and to suggest possibilities of innovation in the same company using the canvas model. The innovation should have the significant positive influence on the future development of the explored subject.
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Toms, Petr. "Komunikační strategie dřevařské firmy s využitím business modelu canvas". Master's thesis, Česká zemědělská univerzita v Praze, 2016. http://www.nusl.cz/ntk/nusl-260506.

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The aim of my thesis is to define an issue of the business model Canvas now together with its implementation at the certain timber company tools with the help of tools like public relations, analyses of communication mix. In the theoretical part is described business model Canvas in detail and also defined the importance of communication in the market background including the marketing communication tools. In the practical part is with the help of business model analyzed and evaluated the current condition of communication mix at the certain timber company. Finally there are recommended the ways of improvement of the current marketing and communication system.
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Young, Christina R. T. "Measurement of the biaxial tensile properties of paintings on canvas". Thesis, Imperial College London, 1996. http://hdl.handle.net/10044/1/7965.

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Lens, Andres Jacinto Lopez. "Business model canvas como suporte ao diagnóstico de capital intelectual". Instituto Tecnológico de Aeronáutica, 2015. http://www.bd.bibl.ita.br/tde_busca/arquivo.php?codArquivo=3354.

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O ambiente cada vez mais competitivo exige contínua inovação nos modelos de negócios das organizações, para que possam assegurar a sua sustentabilidade. Esta inovação, combinada com capital intelectual e estratégia competitiva tem crescido nos últimos anos. Além de identificar oportunidades e ameaças observadas no ambiente externo, deve-se também identificar sua base interna de competências corporativas e de recursos para avaliar as oportunidades e ganhar vantagem competitiva. Rubricas que incluem ativos, habilidades, processos organizacionais, informação e conhecimentos, muitos dos quais, de ordem imaterial são mais relevantes no mundo moderno, uma vez que, a maior parte dos investimentos das organizações visam melhorar o desenvolvimento de conhecimentos e habilidades. Assim, surge a necessidade de diagnosticar o conjunto de conhecimentos e informações encontrados na organizações que, por meio da aplicação da inteligência e não do capital financeiro, agregam valor aos seus produtos e serviços, que constituem seu capital intelectual. Uma ferramenta para avaliação do capital intelectual é a metodologia InCaS. Em relação à inovação de modelo de negócios uma ferramenta amplamente usada é o Business Model Canvas (BMC) que permite a qualquer pessoa interessada criar ou modificar seu negócio pela linguagem visual e mais amigável. O objetivo deste trabalho é propor uma metodologia que permita modelar o negócio com foco na proposta de valor, processos de negócio e diagnosticar o status quo do capital intelectual que contribui para viabilização do modelo de negócios. Para alcançar este objetivo foram utilizados métodos de pesquisa exploratória e bibliográficas, a fim de identificar os métodos e instrumentos apropriados. Foi selecionada a metodologia InCaS, que permite modelar o negócio, e oferece uma avaliação dos recursos intelectuais de capital que suportam a proposição de valor do negócio. Pelo estudo do InCaS identificou-se que seria interessante combiná-lo com uma ferramenta para modelagem de negócios. Deste modo, foi escolhido o BMC, como uma ferramenta específica para tal, que foi integrado ao InCaS com sucesso, utilizando o BMC de modo que ele gere resultados que são compatíveis com as necessidades de dados do InCaS para seu diagnóstico de capital intelectual. A metodologia foi aplicada na unidade operacional do SENAI Rondonópolis, confirmando que é possível fazer sua integração.
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Старкіна, О. Д. "Ігровий 2D фреймворк для Android: Canvas та Open GL ES". Thesis, ЦНТУ, 2017. http://dspace.kntu.kr.ua/jspui/handle/123456789/7370.

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Frick, Erik. "Dynamisk grafik med WebGL och Canvas : Atlas och context-switch". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-11082.

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Att ha grafiska applikationer i webben har blivit allt mer vanligt sedan World Wide Web kom till i slutet på 80-talet. Till en början handlade det om effektfulla interaktiva element så som reklamskyltar, logotyper och menyknappar. Idag år 2015 har webbläsarna utvecklats så pass långt att inga tredjepartsprogram krävs för att interaktiv grafik ska fungera, vilket tidigare var fallet. Grafiska funktioner och bibliotek finns nu istället inbyggda i webbläsaren. De tekniker som denna rapport/arbete ska behandla är Canvas och WebGL. Dessa är tekniker som används för att presentera interaktiv grafik på webben. WebGL är ett grafiskt bibliotek som bygger på ett känt grafiskt bibliotek vid namnet OpenGL, men konstruerat för webben. Grafiken är hårdvaruaccelererad precis som OpenGL, vilket innebär att tekniken kan åstadkomma relativt kraftfull grafik för att vara en webbapplikation. För en utbildad webbutvecklare kan WebGL upplevas som en svårare värld jämfört med Canvas som ligger närmare en webbutvecklares kunskapsområde. Canvas har även en större tillgänglighet bland webbläsare än WebGL. Detta arbete ska redovisa hur dessa två tekniker förhåller sig till varandra i utritningshastighet tillsammans med en bildteknik kallad Atlas. Atlas teknik är enkelt förklarat när ett bildobjekt är som en atlas med flertal bildobjekt där i som hade kunnat motsvara separata bildobjekt. Detta examensarbete kommer jämföra alla fallen i ett experiment för att kunna ge svar på hur prestanda i utritningshastighet står sig mellan teknikerna Canvas och WebGL med eller utan Atlas teknik.
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32

Zhou, Lily M. Eng Massachusetts Institute of Technology. "Paper Dreams : an adaptive drawing canvas supported by machine learning". Thesis, Massachusetts Institute of Technology, 2019. https://hdl.handle.net/1721.1/122990.

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This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Thesis: M. Eng., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2019
Cataloged from student-submitted PDF version of thesis.
Includes bibliographical references (pages 55-58).
Despite numerous recent advances in the field of deep learning for artistic purposes, the integration of these state-of-the-art machine learning tools into applications for drawing and visual expression has been an underexplored field. Bridging this gap has the potential to empower a large subset of the population, from children to the elderly, with a new medium to represent and visualize their ideas. Paper Dreams is a web-based canvas for sketching and storyboarding, with a multimodal user interface integrated with a variety of machine learning models. By using sketch recognition, style transfer, and natural language processing, the system can contextualize what the user is drawing; it then can color the sketch appropriately, suggest related objects for the user to draw, and allow the user to pull from a database of related images to add onto the canvas. Furthermore, the user can influence the output of the models via a serendipity dial that affects how "wacky" the system's outputs are. By processing a variety of multimodal inputs and automating artistic processes, Paper Dreams becomes an efficient tool for quickly generating vibrant and complex artistic scenes.
by Lily Zhou.
M. Eng.
M.Eng. Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science
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33

Prchal, Štěpán. "Strategické řízení výkonnosti obchodního podniku". Master's thesis, Vysoká škola ekonomická v Praze, 2017. http://www.nusl.cz/ntk/nusl-359191.

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This Master´s thesis deals with performance analysis and creation of strategy for Eurostep s.r.o. The aim is to evaluate the current business model and to formulate the future strategy with its subsequent conversion into an implementable measurable form. This thesis is divided into theoretical and practical part. The theoretical part describes strategic analysis and the Balanced Scorecard. In the practical part, the analyzed company is introduced and a strategic analysis, consisting of value chain analysis, PEST analysis, Porter's five forces, Canvas business model, product analysis and financial performance analysis using INFA Benchmarking Diagnostic System, is presented. Based on the SWOT analysis, company´s mission, values and vision is defined and formulated strategy and strategic goals. Consequently, using the Balanced Scorecard system, a strategic map is developed and strategic goals analyzed within four perspectives. This determines the benchmarks, indicators and strategic actions of each strategic goal. At the end, probable scenarios of future business development are created.
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34

Henry, Sabina I. "Light of Life". VCU Scholars Compass, 2006. http://hdl.handle.net/10156/1644.

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Nelson, Ryan. "Octatonic Pitch Structure and Motivic Organization in George Walker's Canvas for Wind Ensemble, Voices, and Chorus". Thesis, connect to online resource, 2003. http://www.library.unt.edu/theses/open/20031/nelson%5Fryan/index.htm.

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36

Veiga, Filipe da Cruz Esteves Casal da. "Aplicação das metodologias Lean Startup a um negócio de inovação mobile". Master's thesis, Instituto Superior de Economia e Gestão, 2015. http://hdl.handle.net/10400.5/8001.

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Mestrado em Ciências Empresariais
Com o irromper e com a disseminação de cada vez mais projetos empreendedores um pouco por todo o mundo, surge também a necessidade de repensar as metodologias associadas ao desenvolvimento de projetos, especialmente dedicadas a este tipo de negócios. A corrente Lean Startup surge como um movimento dedicado à compreensão e ao apoio de negócios inovadores que operam em ambientes de alto risco, com o propósito de o mitigar e de responder às limitações que as organizações que os desenvolvem normalmente enfrentam. Este TFM acompanha a vida de um projeto e de uma equipa desde a concepção da ideia até ao lançamento do produto, retratando passo a passo cada etapa do mesmo, explorando as ferramentas Lean que permitiram uma rápida análise das necessidades do cliente, uma avaliação precisa da qualidade da solução apresentada, um estudo da envolvente externa e um desenho de uma estratégia financeira viável. Este TFM explora ferramentas essenciais ao desenvolvimento de qualquer projeto Lean, tais como o Business Model Canvas, o Validation Board, o Value Proposition Canvas e o Blue Ocean Canvas, apresentando assim um modelo diferente do tradicional plano de negócios exaustivo, defendendo uma rápida mas não perfeita entrada no Mercado sob o mote Falhar depressa, ser bem sucedido ainda mais depressa (Lean Startup Machine, 2012).
With the burst and spread of new entrepreneurial projects all over the world comes the need to rethink the methodologies responsible for the development of this kind of business. The Lean Startup philosophy appears as a movement dedicated to the understanding and support of innovative projects that work under a high influence of risk with the purpose of limiting it as well as answering to the limitations that these kind of organizations usually face. This thesis studies the life of a project and team since the stage of the idea conception until the product launching moment, describing each step of the process and exploring the Lean Startup tools that allowed a fast analysis of the clients' needs, a precise evaluation on the quality of the solution, an external environment analysis and the conception of a viable financial strategy. This thesis is focused on the main tools, essential for any Lean project such as: The Business Model Canvas, the Validation Board, the Value Proposition Canvas and the Blue Ocean Canvas, showcasing this model a a viable alternative for the traditional and exhaustive business plan, defending a fast but not perfect marker entry, under the vision of the statement: Fail fast, succeed faster. (Lean Startup Machine, 2012).
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Lopes, Tobias da Silveira. "Uso da metodologia Canvas para o planejamento e desenvolvimento de novos negócios". Universidade Federal da Paraíba, 2015. http://tede.biblioteca.ufpb.br:8080/handle/tede/7675.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
The need for constant renewal organizations undertake to remain at the forefront of the dynamic demands of the market and society as well as the indispensable quest for expansion and business development have required practical approaches to foster creativity and to enable change, given that established processes to manage such objectives are not easily identified. By doing so, this organizational model facilitates the re-assessment the scope and proposal of each organization as a pathway to reinvention. Among numerous approaches, the Canvas method has been utilized by organizations with different sizes and backgrounds. It is presented as a model of renowned efficiency as it proposes not only structure but also a means to foment creative thinking, collaborative work, and the organization and its relationships as a whole. This study is aimed at the examination of the use of the Canvas methodology in promoting organizational planning and development within a managerial group focused on the service industry, food and trade. It takes into consideration concepts drawn from the literature regarding the perception of business professionals about the Canvas method and its application in aforementioned organizational context. This qualitative research study relied on observation and descriptive narrative and data derived from the review of documents and from interviews of managers and the consultant involved in the implementation of the methodology. The conclusion reveals that the implementation of the Canvas was successful as it made use of the original proposal developed by Professor Alexander Osterwalder. It also reveals that the successful implementation is the result of the strong entrepreneurship culture of the managers, of the advanced level of organizational maturity, of the favorable conjuncture, and of the approach with which the managers absorbed the methodology as a mental model.
A necessidade de constante renovação das organizações para fazer frente às demandas dinâmicas do mercado e da sociedade, juntamente com a imprescindível busca pela expansão e desenvolvimento de novos negócios tem requerido formas mais práticas de fomentar a criatividade e viabilizar a mudança, uma vez que não se verificam processos estabelecidos para gerenciar tais objetivos. É nesse sentido que a modelagem organizacional tem permitido reavaliar o perfil e a proposta de atuação de cada empresa como uma forma de se posicionar e se reinventar. Dentre as diversas abordagens, a metodologia Canvas vem sendo utilizada em organizações dos mais diversos tipos e setores e se apresenta como um modelo de reconhecida eficiência ao propor não apenas uma estrutura, mas um modo de fomentar o pensamento criativo, uma forma de trabalho colaborativa, e que considera a organização e suas relações como um todo. Esse estudo pretende verificar como o uso da metodologia Canvas proporciona o planejamento e desenvolvimento organizacional num grupo empresarial que atua nos setores de serviço, alimentação e comércio, considerando para isso, os conceitos da literatura e a percepção de valor por parte dos gestores ao descrever como o Canvas tem sido aplicado nesse contexto organizacional. Para tanto, a pesquisa se deu de forma qualitativa, através de um estudo de caso, com observação participativa, se utilizando de dados provenientes de documentos e entrevista com os gestores e o consultor envolvido na implantação. A investigação concluiu que o estabelecimento do Canvas se deu de forma bem sucedida ao utilizar a proposta original do professor Alexander Osterwalder e que, além disso, o resultado positivo também ocorreu devido à forte cultura empreendedora dos gestores, ao estado de maturidade organizacional, à conjuntura favorável e em decorrência da forma como os gestores absorveram a metodologia enquanto esquema mental.
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Aragona, Jared Lane. "Utopian Canvas: Visionary Aspects of Early English-American Literature, 1497-1705". Diss., Tucson, Arizona : University of Arizona, 2005. http://etd.library.arizona.edu/etd/GetFileServlet?file=file:///data1/pdf/etd/azu%5Fetd%5F1049%5F1%5Fm.pdf&type=application/pdf.

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Welsman-Dinelle, Michael. "The animation canvas : a sketch-based visual language for motion editing". Thesis, University of British Columbia, 2011. http://hdl.handle.net/2429/39815.

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We propose the Animation Canvas, a system for working with character animation. The canvas is an interactive two-dimensional environment similar to a sketch editor. Abstract interaction modes and controls are provided to support editing tasks. Consistent motion-as-curve and pose-as-point metaphors unify different features of the system. The metaphors and interactive elements of the system define a visual language allowing users to explore, manipulate, and create motions. The canvas also serves as a framework for presenting interactive motion editing techniques. We have developed two techniques in order to explore possibilities for motion editing while demonstrating the flexibility of the system. The first technique is a method for interacting with motion graphs in order to explore motion connectivity and construct new blended motions from shorter clips. The second is a real-time spatial interpolation system that enables users to construct new motions or control an animated character.
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Hans, Ella. "DEFYING THE MODERNIST CANON: MIKHAIL LARIONOV’S ARTISTIC EXPERIENCE BEYOND THE CANVAS". UKnowledge, 2011. http://uknowledge.uky.edu/gradschool_theses/648.

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In the contemporary art-historical vision, Mikhail Larionov is renowned as the author and the main figure in the polemical discourse of Neoprimitivism and the inventor of the Rayonism style. These aspects, although crucial to his career, are far from exhausting the artist’s legacy. During his most industrious period, from 1910 to 1915, he was equally, if not more, engaged in the development of new forms of art than in the practice of painting; in fact, the conventional cornerstone of the high art in the era of Modernism – a painting – lost its central position and receded to the status of the peripheral phenomenon in his artistic practice. When considering his position as a central figure in the events of the 1910-1915 in Russia, Larionov’s ambivalence as an artist implies hesitation about the picture of gestalt homogeneity of Modernist discourse (with a painting as the hierarchical apex of high art in the Modernist era) in Russia of the early decades of the twentieth century. While historical evaluation privileges the painting over the non-painting practice of the artist, there is sufficient evidence testifying to the need to consider them as equal and synergetic.
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Trittel, Rebecca Blass. "Genius on canvas : the portraiture of Thomas Phillips, R.A. (1770-1845)". Thesis, University of Essex, 2006. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.435252.

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Elleres, Pablo Augusto da Paz, i 92-99351-3031. "Detecção de Canvas Fingerprinting em páginas Web baseada em Modelo Vetorial". Universidade Federal do Amazonas, 2017. http://tede.ufam.edu.br/handle/tede/5859.

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CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
Fingerprinting is a technique applied in order to identify or re-identify a User/ device via a set of attributes such as the size of the device’s screen, IP address identification, the versions of the software installed as well as through other existing features in the process Web communication. The technique is known in Nomenclature website fingerprinting and it has been used as a mechanism for marketing/product sales, however, its development aims to serve as a measure security of user authentication. The question is As it is considered a potencial threat to Web privacy, since personal and sensitive data can be captured and used for malicious purposes in various types of attacks and fraud. The point is that it may and should be considered a potential threat to the privacy of users on the Web, since personal and sensitive data can be captured and used for malicious purposes. Currently a technique that uses image rendering, called Canvas fingerprinting, has also been used for the same purposes as the previous one. This work presents a method that uses information retrieval techniques (via vectorial method) to perform the detection of Canvas Fingerprinting scripts in Web pages. The method consists in calculating the similarity between a base with 100 queries from a Canvas Fingerprinting database and a set of web pages labeled as benign and malignant. The result found showed high levels of similarities with a canvas base (97 %), a base of phishing pages (87 %) and a base with DMOZ directory pages (87 %).
Fingerprinting é a técnica aplicada com vistas a identificar ou reidentificar um usuário/dispositivo por intermédio de um conjunto de atributos como: o tamanho da tela do dispositivo, a identificação do endereço IP, as versões dos softwares instalados, assim como por meio de outras características existentes no processo de comunicação daWeb. A técnica é conhecida pela nomenclatura deWebsite fingerprinting e tem sido utilizada como mecanismo de marketing/vendas de produtos, mas pode muito bem ser empregada como medida de segurança na autenticação de usuários. A questão é que ela pode e deve ser considerada uma ameaça potencial a privacidade dos usuários na Web, já que dados pessoais e sigilosos podem ser capturados e empregados para fins maliciosos. Atualmente uma técnica que utiliza renderização de imagens, denominada Canvas fingerprinting, também tem sido utilizada para burlar a privacidade dos usuários de websites. Este trabalho apresenta um método que emprega técnicas de recuperação da informação (via método vetorial), para realizar a detecção de scripts Canvas Fingerpriting em páginas Web. O método consiste em realizar o cálculo da similaridade entre uma base com 100 consultas reconhecidamente ligadas à Canvas Fingerpriting e bases de dados com páginas tidas como benignas e malignas. O resultado encontrado mostrou que níveis altos de similaridades com uma base de Canvas (97%), uma base de páginas phishing (87%) e uma base com páginas do diretório DMOZ (87%).
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GARDUÑO, ARGUELLES KARLA. "MODELO DE NEGOCIOS CANVAS DE LA PASTELERÍA FONDATTI EN METEPEC, 2017". Tesis de Licenciatura, Universidad Autónoma del Estado de México, 2017. http://hdl.handle.net/20.500.11799/68070.

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En la presente tesina se desarrolla el modelo de negocio CANVAS para la pastelería “Fondatti” en Metepec; este modelo de negocio consta de nueve módulos que ayudan a conocer dónde se encuentra la empresa, y a partir de ahí encaminarla a un objetivo tomando en cuenta las cuatro áreas de un negocio: clientes, oferta, infraestructura y viabilidad económica. La importancia de desarrollar este modelo de negocios es la creación de autoempleo y empleo de terceros, porque los Licenciados en Gastronomía son profesionales aptos para ocupar puestos gerenciales de su ramo y cuentan con las herramientas necesarias para emprender y operar un negocio relacionado con alimentos y bebidas con la finalidad de contribuir al desarrollo socioeconómico de la población en la que se encuentran inmersos, a través de las micro, pequeñas y medianas empresas. El campo laboral actual no es tan amigable para los recién egresados de la Licenciatura en Gastronomía, debido a la poca confianza, por la falta de experiencia y el desconocimiento para buscar ofertas de trabajo favorables, lo que se ve reflejado en un nivel de ingresos poco satisfactorio, es por ello que ser emprendedor es de suma importancia para tener otras fuentes de ingresos. Se opta por desarrollar un modelo de negocios CANVAS porque es flexible y cuenta con una ventaja muy importante llamada feedback (retroalimentación), que nos permite saber si el rumbo de la empresa es el adecuado o no y con base a ello tomar decisiones.
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Besharat, Pour Shiva, i Qi Li. "Connecting Silos : Automation system for thesis processing in Canvas and DiVA". Thesis, KTH, Radio Systems Laboratory (RS Lab), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230996.

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As the era of digitalization dawns, the need to integrate separate silos into a synchronized connected system is becoming of ever greater significance. This thesis focuses on the Canvas Learning Management System (LMS) and the Digitala vetenskapliga arkive (DiVA) as examples of separate silos. The thesis presents several methods of automating document handling associated with a degree project. It exploits the fact that students will submit their thesis to their examiner via Canvas. Canvas is the LMS platform used by students to submit all their coursework. When the examiner approves the thesis, it will be archived in DiVA and optionally published on DiVA. DiVA is an institutional repository used for research publications and student theses. When manually archiving and publishing student theses on DiVA several fields need to be filled in. These fields provide meta data for the thesis itself. The content of these fields (author, title, keywords, abstract, …) can be used when searching via the DiVA portal. It might not seem like a massive task to enter this meta data for an individual thesis; however, given the number of theses that are submitted every year, this process takes a large amount of time and effort. Moreover, it is important to enter this data correctly, which is difficult when manually doing this task. Therefore, this thesis project seeks to automate this process for future theses. The proposed solution parses PDF documents and uses information from the LMS in order to automatically generate a cover for the thesis and fill in the required DiVA meta data. Additionally, information for inserting an announcement of the student's oral thesis presentation into a calendar system will be provided. Moreover, the data in each case will be checked for correctness and consistency. Manually filling in DiVA fields in order to publish theses has been a quite demanding and time-consuming process. Thus, there is often a delay before a thesis is published on DiVA. Therefore, this thesis project’s goal is to provide KTH with an automated means to handle thesis archiving and publication on DiVA, while doing so more efficiently, and with fewer errors. The correctness of the extracted meta data will be evaluated by comparing the results to the previously entered meta data for theses that have previously been achieved in DiVA. The automated process has been calculated to take roughly 50 seconds to prepare the information needed to publish a thesis to DiVA with ~71% accuracy, compared with 1 hour and 34% accuracy in the previous manual method.
När digitaliseringens tid uppstår, så blir behovet av att integrera separata silor i ett synkroniserat anslutet system större. Denna avhandling fokuserar på Canvas Learning Management System (LMS) och Digitala vetenskapliga arkivet (DiVA) som är exempel på separata silor. Avhandlingen presenterar flera metoder för automatisering av dokumenthantering för examensarbeten. Projektet utnyttjar det faktum att eleverna kommer att skicka sin avhandling till sin examinator via Canvas. Canvas är den LMS-plattform som används av eleverna för att lämna in sitt kursarbete. När examinatorn godkänner avhandlingen kommer den att arkiveras i DiVA och eventuellt publiceras på DiVA. DiVA är ett institutionellt arkiv som används för forskningspublikationer och studentavhandlingar. När man manuellt arkiverar och publicerar studentuppsatser på DiVA måste flera fält fyllas i. Dessa fält ger metadata för själva avhandlingen. Innehållet i dessa fält (författare, titel, nyckelord, abstrakt, ...) kan användas vid sökning via DiVA-portalen. Även om det inte är en stor uppgift att skriva in denna metadata för en individuell uppsats så blir det en mycket tidskrävande process för många examensarbeten. Dessutom är det viktigt att ange dessa uppgifter korrekt, vilket är svårt när man manuellt utför den här uppgiften. Därför syftar detta avhandlingsprojekt till att automatisera denna process för framtida avhandlingar. Lösningen som presenteras i denna avhandling kommer att analysera PDF-dokument och använda annan information från LMS för att automatiskt skapa en fram- och baksida för avhandlingen och fylla i de nödvändiga DiVA-metadata. Grunden för införandet av denna data i ett kalendersystem för att ge ett meddelande om studentens presentation kommer också att ges. Dessutom kontrolleras uppgifterna för korrekthet. Manuell fyllning av DiVA-fält för att publicera avhandlingar har varit en ganska arbetsam och tidskrävande process. Således är det ofta en fördröjning innan en avhandling publiceras på DiVA. Därför ska detta projektet ge KTH ett automatiserat system att hantera avhandlingar och publicering på DiVA, samtidigt som det gör det mer effektivt och med färre fel. Korrektheten hos de extraherade metadatan kommer att utvärderas genom att jämföra resultaten med de tidigare inmatade metadatan för examensarbeten som redan ligger uppe på DiVA.  Den automatiska processen tar ungefär 50 sekunder att förbereda information för att publicera en avhandling till DiVA med ~ 71% noggrannhet jämfört med 1 timme och 34% noggrannhet i tidigare manuell metod.
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Arvidsson, Cecilia, Izabella Henningsson i Linnea Nilsson. "Levande ytor - Världen är vår canvas : Rumslig upplevelse med Spatial AR". Thesis, Blekinge Tekniska Högskola, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20807.

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I detta kandidatarbete undersöker vi hur projection mapping (projicering på en yta) kan användas för att skapa en rumslig berättelse eller upplevelse. Utifrån vår egna tolkning av calm technologys (lugn teknologi) principer har vi skapat ett designperspektiv som syftar till att göra designen lugn, genom att teknologin inte ska bli störande för åskådaren. Till vår hjälp har vi använt oss utav Keri Smiths metoder till att utforska och experimentera med omgivningen och material. För att sedan kunna utöka kreativiteten och hitta nya idéer inom projection mapping har vi använt oss av metoder såsom brainstorming, moodboards och skisser. Vi har även utgått från Stolterman och Löwgrens syn på en designprocess. Detta resulterade till tre gestaltningar där alla utgår från naturens lugna atmosfär. Under detta arbete har vi kommit fram till att det finns många olika sätt att berätta med ytor, det behöver inte bara vara ett fysiskt rum med väggar och tak. Ytor kan bli rum genom att manipulera fysiska föremål med projektorer. Genom att lägga på ett extra lager på objekten som till exempel en animation så kan det förstärka objektet i sig eller få en helt ny karaktär. Med enkla medel som olika mönster, färger och ljus.
In this bachelor thesis we will examine how projection mapping (projection on a surface) can be used as a spatial experience. From our own interpretation of calm technology’s principles, will we create a design perspective that could keep the design calm with respect to the technology, and not be a disturbing moment for the viewer. To guide us through this we have taken Keri Smith’s methods to explore and experiment the environment and different materials. To expand the creativity to find new possibilities in projection mapping, we have used methods like brainstorming, moodboards and sketches. To help our process we based our project on Stolterman and Löwgren’s view of the design process. This led to a result of three figurations where all of them are inspired by the atmosphere of our nature. Through this project we have reached that there’s a lot of ways you can narrate with spaces, it doesn't need to be a physical room where you can stand in. Spaces can transform by manipulating physical artifacts. By adding an extra layer onto these artifacts like an animation it can amplify it’s meaning or give it a new character. Only with simple means like different patterns, colors and light.
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Nascimento, Servio Ricardo da Silva. "Relatório final do projeto Mr. Jarbas". reponame:Repositório Institucional do BNDES, 2014. https://web.bndes.gov.br/bib/jspui/handle/1408/10694.

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Este trabalho propõe a implantação de um novo negócio e sua origem remonta os estudos desenvolvidos na disciplina de Empreendedorismo, do MBA e Gestão de Negócios, do IBMEC, entre setembro e outubro de 2013. Naquela ocasião, foi solicitado ao grupo formado citar um problema percebido em seu cotidiano, que pudesse apresentar uma solução, inicialmente, capaz de se tornar um novo negócio ou uma melhoria de processo. A partir daí, uma série de estudos foram realizados de forma a subsidiar a construção deste novo negócio, aplicando ferramentas obtidas durante o MBA, sobretudo o BMG Canvas. O resultado foi o primeiro passo para um Plano de Negócios que deve aprofundar-se em aspectos estratégicos e financeiros para ratificar a viabilidade do negócio.
TCC (MBA em Gestão de Negócios) - Ibmec Business School, Rio de Janeiro, 2014
Bibliografia: p. 23
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Belolan, Nicole. ""The blood of murdered time" Berlin wool work in America, 1840-1865 /". Access to citation, abstract and download form provided by ProQuest Information and Learning Company; downloadable PDF file, 218 p, 2009. http://proquest.umi.com/pqdweb?did=1885462171&sid=9&Fmt=2&clientId=8331&RQT=309&VName=PQD.

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Vatland, Janice A. (Janice Audrey). "A study of sea surface temperatures measured with leather and canvas buckets". Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11061.

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Meier, Lori T. "Visual Concept Mapping in Curriculum Studies: A Pedagogical Canvas for Emerging Knowledge". Digital Commons @ East Tennessee State University, 2018. https://dc.etsu.edu/etsu-works/5894.

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Morbey, Mary Leigh. "From canvas to computer : Harold Cohen's artificial intelligence paradigm for art making /". The Ohio State University, 1992. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487776801320075.

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