Gotowa bibliografia na temat „Augmented environment”
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Artykuły w czasopismach na temat "Augmented environment"
Novak-Marcincin, Jozef. "Development of Molding Tool with Augmented Reality Technology Application". Applied Mechanics and Materials 442 (październik 2013): 203–8. http://dx.doi.org/10.4028/www.scientific.net/amm.442.203.
Pełny tekst źródłaPhan, Viet Toan, i Seung Yeon Choo. "Interior Design in Augmented Reality Environment". International Journal of Computer Applications 5, nr 5 (25.08.2010): 16–21. http://dx.doi.org/10.5120/912-1290.
Pełny tekst źródłaMujumdar, Omkar. "Augmented Reality". International Journal for Research in Applied Science and Engineering Technology 10, nr 12 (31.12.2022): 487–95. http://dx.doi.org/10.22214/ijraset.2022.47902.
Pełny tekst źródłaNishida, Toyoaki. "Augmenting Conversational Environment". International Journal of Cognitive Informatics and Natural Intelligence 6, nr 4 (październik 2012): 103–24. http://dx.doi.org/10.4018/jcini.2012100105.
Pełny tekst źródłaNeumann, Ulrich, Suya You, Jinhui Hu, Bolan Jiang i Ismail Oner Sebe. "Visualizing Reality in an Augmented Virtual Environment". Presence: Teleoperators and Virtual Environments 13, nr 2 (kwiecień 2004): 222–33. http://dx.doi.org/10.1162/1054746041382366.
Pełny tekst źródłaReljić, Vule, Ivana Milenković, Slobodan Dudić, Jovan Šulc i Brajan Bajči. "Augmented Reality Applications in Industry 4.0 Environment". Applied Sciences 11, nr 12 (17.06.2021): 5592. http://dx.doi.org/10.3390/app11125592.
Pełny tekst źródłaKelly, David, Thuong N. Hoang, Martin Reinoso, Zaher Joukhadar, Tamara Clements i Frank Vetere. "Augmented reality learning environment for physiotherapy education". Physical Therapy Reviews 23, nr 1 (2.01.2018): 21–28. http://dx.doi.org/10.1080/10833196.2018.1447256.
Pełny tekst źródłaIvanov, Rosen. "Blind-environment interaction through voice augmented objects". Journal on Multimodal User Interfaces 8, nr 4 (1.07.2014): 345–65. http://dx.doi.org/10.1007/s12193-014-0166-z.
Pełny tekst źródłaAsai, Kikuo, i Norio Takase. "Learning Molecular Structures in a Tangible Augmented Reality Environment". International Journal of Virtual and Personal Learning Environments 2, nr 1 (styczeń 2011): 1–18. http://dx.doi.org/10.4018/jvple.2011010101.
Pełny tekst źródłaSaran, V., J. Lin i A. Zakhor. "AUGMENTED ANNOTATIONS: INDOOR DATASET GENERATION WITH AUGMENTED REALITY". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W13 (5.06.2019): 873–79. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w13-873-2019.
Pełny tekst źródłaRozprawy doktorskie na temat "Augmented environment"
Cicconi, Sergio. "Augmented learning: the development of a learning environment in augmented reality". Doctoral thesis, Università degli studi di Trento, 2020. http://hdl.handle.net/11572/277674.
Pełny tekst źródłaAlmeida, Caio Sacramento de Britto. "A multi-view environment for markerless augmented reality". Instituto de Matemática. Departamento de ciência da Computação, 2014. http://repositorio.ufba.br/ri/handle/ri/19287.
Pełny tekst źródłaMade available in DSpace on 2016-05-25T16:33:11Z (GMT). No. of bitstreams: 1 Caio Sacramento - Versão final.pdf: 44848885 bytes, checksum: 5e9d6d2dbd205475b3fd3d6642804fbc (MD5)
Realidade aumentada e uma tecnologia que permite que gr a cos computacionais 2D e 3D sejam alinhados ou registrados com cenas do mundo real em tempo real. Esta proje ção de imagens virtuais requer uma referência na imagem real capturada, o que geralmente e obtido atrav es da utiliza c~ao de um ou mais marcadores. Mas existem situa c~oes em que a utiliza c~ao de marcadores pode não ser adequada, como por exemplo em aplica cões m edicas. Neste trabalho, e apresentado um ambiente multi-câmera, composto por oculos de realidade aumentada e dois dispositivos Kinect, o qual n~ao utiliza marcadores duciais para executar aplica cões de realidade aumentada. Todos os equipamentos s~ao calibrados de acordo com um sistema de referência comum, e então os modelos virtuais são transformados de acordo, tamb em. Para isso, duas abordagens foram especi cadas e implementadas: a primeira, baseada em um Kinect e dados de uxo otico e acelerômetro dos oculos de realidade aumentada, e outra baseada somente em dois dispositivos Kinect. Os resultados relacionados a qualidade e a performance obtidas por estas duas abordagens s~ao apresentados e discutidos, bem como uma compara c~ao entre eles, al em de todas as questões relacionadas que foram encontradas e tratadas neste trabalho.
Sandström, David. "Dynamic Occlusion of Virtual Objects in an 'Augmented Reality' Environment". Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-71581.
Pełny tekst źródłaLi, Lijiang. "Human-computer collaboration in video-augmented environment for 3D input". Thesis, University of York, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.488737.
Pełny tekst źródłaNelson, Jason A. "Realistic reflections for Marine environment in augmented reality training systems". Thesis, Monterey, California : Naval Postgraduate School, 2009. http://edocs.nps.edu/npspubs/scholarly/theses/2009/Sep/09Sep%5FNelson.pdf.
Pełny tekst źródłaThesis Advisor(s): Kolsch, Mathias. "September 2009." Description based on title screen as viewed on November 5, 2009. Author(s) subject terms: Augmented Reality, Fragment Shader, Water Reflection Includes bibliographical references (p. 61-62). Also available in print.
Holstensson, Erik, Ram Hamid i Sarbast Jundi. "Evaluation of augmented reality in a manufacturing environment : A feasibility study". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15766.
Pełny tekst źródłaMacedo, Marcio Cerqueira de Farias. "A Markerless Augmented Reality Environment for On-Patient Medical Data Visualization". Instituto de Matemática. Departamento de ciência da Computação, 2014. http://repositorio.ufba.br/ri/handle/ri/19283.
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Visualiza c~ao de dados m edicos no paciente e desej avel em muitas situa cões, como planejamento cir urgico e treinamento m edico. Atualmente, esta visualiza c~ao e possí vel com o uso da realidade aumentada, uma tecnologia que habilita a visualiza c~ao da anatomia virtual do paciente na localiza c~ao da anatomia real em um display convencional. Nesta disserta c~ao, e apresentado um ambiente de realidade aumentada sem marcadores para visualiza c~ao de dados m edicos no paciente com suporte ao fotorrealismo, a m etodos so sticados para composi ção de dados reais e virtuais e a caracter ísticas adicionais como oclusão. A partir de uma avalia ção do ambiente proposto, os resultados obtidos mostram que o ambiente executa em tempo real e provê boa qualidade visual da cena aumentada.
Beilstein, Del L. "Visual simulation of night vision goggles in a chromakeyed, augmented, virtual environment". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Jun%5FBeilstein.pdf.
Pełny tekst źródłaThesis advisor(s): Rudolph P. Darken, Joseph A. Sullivan. Includes bibliographical references (p. 77). Also available online.
Kolčárek, Michal. "Augmented Reality in CAVE". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2013. http://www.nusl.cz/ntk/nusl-236405.
Pełny tekst źródłaWheeler, Alison. "Virtual primitives for the representation of features and objects in a remote telepresence environment". Thesis, University of Surrey, 2000. http://epubs.surrey.ac.uk/843738/.
Pełny tekst źródłaKsiążki na temat "Augmented environment"
Naval Air Warfare Center (U.S.). Annual Symposium. Situational awareness in the tactical air environment: Augmented proceedings of the Naval Air Warfare Center's First Annual Symposium. WPAFB, OH: CSERIAC Program Office, 1997.
Znajdź pełny tekst źródłaLinte, Cristian A., Elvis C. S. Chen, Marie-Odile Berger, John T. Moore i David R. Holmes, red. Augmented Environments for Computer-Assisted Interventions. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-38085-3.
Pełny tekst źródłaHuang, Weidong, Leila Alem i Mark A. Livingston, red. Human Factors in Augmented Reality Environments. New York, NY: Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-4205-9.
Pełny tekst źródłaLinte, Cristian A., Ziv Yaniv, Pascal Fallavollita, Purang Abolmaesumi i David R. Holmes, red. Augmented Environments for Computer-Assisted Interventions. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10437-9.
Pełny tekst źródłaLinte, Cristian A., John T. Moore, Elvis C. S. Chen i David R. Holmes, red. Augmented Environments for Computer-Assisted Interventions. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-32630-1.
Pełny tekst źródłaLinte, Cristian A., Ziv Yaniv i Pascal Fallavollita, red. Augmented Environments for Computer-Assisted Interventions. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-24601-7.
Pełny tekst źródłaLahlou, Saadi, red. Designing User Friendly Augmented Work Environments. London: Springer London, 2010. http://dx.doi.org/10.1007/978-1-84800-098-8.
Pełny tekst źródłaHuang, Weidong. Human Factors in Augmented Reality Environments. New York, NY: Springer New York, 2013.
Znajdź pełny tekst źródłaShumaker, Randall, red. Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8.
Pełny tekst źródłaShumaker, Randall, i Stephanie Lackey, red. Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07458-0.
Pełny tekst źródłaCzęści książek na temat "Augmented environment"
Anay, Hakan, Ülkü Özten i Merve Ünal. "A New Environment: Augmented Reality". W Springer Series in Design and Innovation, 241–53. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-65060-5_20.
Pełny tekst źródłaMcClinton, Willie, Sarah Garcia i Marvin Andujar. "An Immersive Brain Painting: The Effects of Brain Painting in a Virtual Reality Environment". W Augmented Cognition, 436–45. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-22419-6_31.
Pełny tekst źródłaShaver, Alexandra A., Neehar Peri, Remy Mezebish, George Matthew, Alyza Berson, Christopher Gaskins, Gregory P. Davis i in. "Assessment of a Novel Virtual Environment for Examining Human Cognitive-Motor Performance During Execution of Action Sequences". W Augmented Cognition, 361–80. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-05457-0_28.
Pełny tekst źródłaHugues, Olivier, Philippe Fuchs i Olivier Nannipieri. "New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment". W Handbook of Augmented Reality, 47–63. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4614-0064-6_2.
Pełny tekst źródłaBreiteneder, Christian J., Simon J. Gibbs i Costas Arapis. "TELEPORT — An Augmented Reality Teleconferencing Environment". W Eurographics, 41–49. Vienna: Springer Vienna, 1996. http://dx.doi.org/10.1007/978-3-7091-7488-3_5.
Pełny tekst źródłaWray, Robert E., Jeremiah T. Folsom-Kovarik i Angela Woods. "Instrumenting a Perceptual Training Environment to Support Dynamic Tailoring". W Foundations of Augmented Cognition, 100–109. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39454-6_11.
Pełny tekst źródłaCoburn, Sarah, Lisa Rebenitsch i Charles Owen. "Passive Viewpoints in a Collaborative Immersive Environment". W Virtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments, 3–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39405-8_1.
Pełny tekst źródłaJulier, Simon, Yohan Baillot, Marco Lanzagorta, Lawrence Rosenblum i Dennis Brown. "Urban Terrain Modeling For Augmented Reality Applications". W 3D Synthetic Environment Reconstruction, 119–36. Boston, MA: Springer US, 2001. http://dx.doi.org/10.1007/978-1-4419-8756-3_6.
Pełny tekst źródłaEckel, Gerhard, i Steffi Beckhaus. "ExViz: A Virtual Exhibition Design Environment". W Virtual and Augmented Architecture (VAA’01), 171–82. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0337-0_19.
Pełny tekst źródłaEnglestone, Lee. "Setting Up Your Environment". W .NET Developer's Guide to Augmented Reality in iOS, 1–18. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-6770-7_1.
Pełny tekst źródłaStreszczenia konferencji na temat "Augmented environment"
Mangina, Eleni, Giuseppe Chiazzese i Tomonori Hasegawa. "AHA: ADHD Augmented (Learning Environment)". W 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE). IEEE, 2018. http://dx.doi.org/10.1109/tale.2018.8615222.
Pełny tekst źródłaMateevitsi, Victor, Brad Haggadone, Jason Leigh, Brian Kunzer i Robert V. Kenyon. "Sensing the environment through SpiderSense". W the 4th Augmented Human International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2459236.2459246.
Pełny tekst źródłaDavcev, D., V. Trajkovic, S. Kalajdziski i S. Celakoski. "Augmented reality environment for dance learning". W International Conference on Information Technology: Research and Education, 2003. Proceedings. ITRE2003. IEEE, 2003. http://dx.doi.org/10.1109/itre.2003.1270600.
Pełny tekst źródłaLange, Bernard, Masha Itkina i Mykel J. Kochenderfer. "Attention Augmented ConvLSTM for Environment Prediction". W 2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 2021. http://dx.doi.org/10.1109/iros51168.2021.9636386.
Pełny tekst źródłaAkiyama, Shotaro, Tsutomu Terada i Masahiko Tsukamoto. "An on-site programming environment for wearable computing". W the 3rd Augmented Human International Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2160125.2160126.
Pełny tekst źródłaCicconi, Sergio, i Maurizio Marchese. "AUGMENTED LEARNING: AN E-LEARNING ENVIRONMENT IN AUGMENTED REALITY FOR OLDER ADULTS". W 13th International Technology, Education and Development Conference. IATED, 2019. http://dx.doi.org/10.21125/inted.2019.0937.
Pełny tekst źródłaXie, Jiaqi, Yi Zhou, Wei Wu i Zhong Zhou. "Automatic Path Planning for Augmented Virtual Environment". W 2016 International Conference on Virtual Reality and Visualization (ICVRV). IEEE, 2016. http://dx.doi.org/10.1109/icvrv.2016.69.
Pełny tekst źródłaHsiao, Kuei-Fang, i Habib F. Rashvand. "Body Language and Augmented Reality Learning Environment". W 2011 IEEE/FTRA International Conference on Multimedia and Ubiquitous Engineering (MUE). IEEE, 2011. http://dx.doi.org/10.1109/mue.2011.51.
Pełny tekst źródłaPretto, Fabrício, Isabel Harb Manssour, Maria H. Itaqui Lopes, Emerson Rodrigues da Silva i Márcio Sarroglia Pinho. "Augmented reality environment for life support training". W the 2009 ACM symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529460.
Pełny tekst źródłaCai, Su, Xu Wang, Mengnan Gao i Shengquan Yu. "Simulation Teaching in 3D Augmented Reality Environment". W 2012 IIAI International Conference on Advanced Applied Informatics (IIAIAAI). IEEE, 2012. http://dx.doi.org/10.1109/iiai-aai.2012.25.
Pełny tekst źródłaRaporty organizacyjne na temat "Augmented environment"
Zelinska, Snizhana O., Albert A. Azaryan i Volodymyr A. Azaryan. Investigation of Opportunities of the Practical Application of the Augmented Reality Technologies in the Information and Educative Environment for Mining Engineers Training in the Higher Education Establishment. [б. в.], listopad 2018. http://dx.doi.org/10.31812/123456789/2672.
Pełny tekst źródłaPopel, Maiia V., i Mariya P. Shyshkina. The Cloud Technologies and Augmented Reality: the Prospects of Use. [б. в.], listopad 2018. http://dx.doi.org/10.31812/123456789/2662.
Pełny tekst źródłaSeidametova, Zarema S., Zinnur S. Abduramanov i Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], lipiec 2021. http://dx.doi.org/10.31812/123456789/4626.
Pełny tekst źródłaCianciolo, Anna T., Noelle LaVoie, Peter Foltz i Linda G. Pierce. Augmented Performance Environment for Enhancing Interagency Coordination in Stability, Security, Transition, and Reconstruction (SSTR) Operations. Fort Belvoir, VA: Defense Technical Information Center, luty 2009. http://dx.doi.org/10.21236/ada499528.
Pełny tekst źródłaShamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko i Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], luty 2020. http://dx.doi.org/10.31812/123456789/3760.
Pełny tekst źródłaMerzlykin, Olexandr V., Iryna Yu Topolova i Vitaliy V. Tron. Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons. [б. в.], listopad 2018. http://dx.doi.org/10.31812/123456789/2661.
Pełny tekst źródłaCianciolo, Anna T., i Arwen H. DeConstanza. Augmented Performance Environment for Enhancing Interagency Coordination in Stability, Security, Transition, and Reconstruction (SSTR) Operations: Phase 2. Fort Belvoir, VA: Defense Technical Information Center, grudzień 2011. http://dx.doi.org/10.21236/ada535463.
Pełny tekst źródłaDyulicheva, Yulia Yu, Yekaterina A. Kosova i Aleksandr D. Uchitel. he augmented reality portal and hints usage for assisting individuals with autism spectrum disorder, anxiety and cognitive disorders. [б. в.], listopad 2020. http://dx.doi.org/10.31812/123456789/4412.
Pełny tekst źródłaRashevska, Natalya V., i Vladimir N. Soloviev. Augmented Reality and the Prospects for Applying Its in the Training of Future Engineers. [б. в.], listopad 2018. http://dx.doi.org/10.31812/123456789/2671.
Pełny tekst źródłaZinonos, Natalya O., Elena V. Vihrova i Andrey V. Pikilnyak. Prospects of Using the Augmented Reality for Training Foreign Students at the Preparatory Departments of Universities in Ukraine. CEUR-WS.org, listopad 2018. http://dx.doi.org/10.31812/123456789/2657.
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