Artykuły w czasopismach na temat „Applications collaboratives mobiles”

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1

Guetmi, Nadir, i Abdessamad Imine. "Cloud patterns for mobile collaborative applications". International Journal of Intelligent Information and Database Systems 10, nr 3/4 (2017): 191. http://dx.doi.org/10.1504/ijiids.2017.087245.

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Guetmi, Nadir, i Abdessamad Imine. "Cloud patterns for mobile collaborative applications". International Journal of Intelligent Information and Database Systems 10, nr 3/4 (2017): 191. http://dx.doi.org/10.1504/ijiids.2017.10007786.

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MESSEGUER, ROC, ESUNLY MEDINA, SERGIO F. OCHOA, JOSÉ A. PINO, ANDRES NEYEM, LEANDRO NAVARRO i DOLORS ROYO. "COMMUNICATION SUPPORT FOR MOBILE COLLABORATIVE WORK: AN EXPERIMENTAL STUDY". International Journal of Information Technology & Decision Making 11, nr 06 (listopad 2012): 1035–63. http://dx.doi.org/10.1142/s0219622012400147.

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Advances in mobile computing and wireless communication are easing the evolution from traditional nomadic work to computer-mediated mobile collaborative work. Technology allows efficient and effective interaction among mobile users and also provides access to shared resources available to them. However, the features and capabilities of the communication infrastructure supporting these activities influence the type of coordination and collaboration employed by mobile collaborative applications in real work scenarios. Developers of these applications are typically unaware of the constraints the communication infrastructure imposes on mobile collaborative systems, because they are not easy to foresee. That leads to a high probability of communication problems in otherwise fully functional mobile collaborative support applications. This paper presents an experimental study with real devices and networks on a realistic physical environment that shows how ad hoc networks can effectively support mobile collaborative work and the practical limitations. The paper analyzes several networking issues and determines how they influence mobile collaborative work in various interaction scenarios. The paper also presents the lessons learned in the study and provides recommendations to deal with some networking issues related to real-world ad hoc networks.
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Lee, Hochul, Jaehun Lee, Young Choon Lee i Sooyong Kang. "CollaboRoid: Mobile platform support for collaborative applications". Pervasive and Mobile Computing 55 (kwiecień 2019): 13–31. http://dx.doi.org/10.1016/j.pmcj.2019.02.006.

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Hagiwara, Takuma, Kazuki Takashima, Morten Fjeld i Yoshifumi Kitamura. "CamCutter: Impromptu Vision-Based Cross-Device Application Sharing". Interacting with Computers 31, nr 6 (1.11.2019): 539–54. http://dx.doi.org/10.1093/iwcomp/iwz035.

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Abstract As the range of handheld, mobile and desktop devices expands and worldwide demand for collaborative application tools increases, there is a growing need for higher speed impromptu cross-device application sharing to keep up with workplace requirements for on-site or remote collaborations. To address this, we have developed CamCutter, a cross-device interaction technique enabling a user to quickly select and share an application running on another screen using the camera of a handheld device. This technique can accurately identify the targeted application on a display using our adapted computer vision algorithm, system architecture and software implementation, allowing impromptu real-time and synchronized application sharing between devices. For desktop and meeting room set-ups, we performed a technical evaluation, measuring accuracy and speed of migration. For a single-user reading task and a collaborative composition task, we carried out a user study comparing our technique with commercial screen sharing applications. The results of this study showed both higher performance and preference for our system. Finally, we discuss CamCutter’s limitations and present insights for future vision-based cross-device application sharing.
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Aurand, Martin. "Making a Collaborative Mobile Architectural Guidebook Application". Art Documentation: Journal of the Art Libraries Society of North America 36, nr 2 (wrzesień 2017): 322–31. http://dx.doi.org/10.1086/694247.

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Lundin, J., i M. Magnusson. "Collaborative learning in mobile work". Journal of Computer Assisted Learning 19, nr 3 (wrzesień 2003): 273–83. http://dx.doi.org/10.1046/j.0266-4909.2003.00029.x.

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Mallampalli, Sasi Sekhar, i Shriya Goyal. "Mobile Applications for Developing Second Language Collaborative Writing". International Journal of Interactive Mobile Technologies (iJIM) 15, nr 07 (9.04.2021): 185. http://dx.doi.org/10.3991/ijim.v15i07.19885.

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<p>Developing writing skills in a foreign language is one of the demanding tasks for both teachers and students. It not only demands extensive reading and intensive practice in writing both inside and outside the classroom but also timely feedback and error-correction. The experimental study aimed at studying the impact of collaborative writing tasks using mobile applications like <em>WhatsApp</em>, <em>Google Docs</em>, and <em>Google Slides</em> on enhancing the writing ability at the pre-intermediate level of Common European Frame of Reference (CEFR). The participants were tertiary level students of Cihan University who were randomly divided into two equal groups (n=28). One group used <em>WhatsApp</em> and the other group used the <em>Google Docs</em> and <em>Google Slides</em> apps on their mobile devices. The comparative study analyzed the impact of each application on improving the writing skills of the students with pretest and posttest results and semi-structured interviews. The results indicated that the participants who used <em>Google Docs</em> and <em>Google Slides</em> apps have performed better than the participants in the <em>WhatsApp</em> group. The results have implications for teachers teaching writing skills and students who write using mobile applications.</p>
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Jiang, Pingyu, Leijie Fu i Bo Yu. "Developing a mobile collaborative toolkit for industrial applications". International Journal of Internet Manufacturing and Services 2, nr 3/4 (2010): 365. http://dx.doi.org/10.1504/ijims.2010.033944.

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Mantyjarvi, J., P. Huuskonen i J. Himberg. "Collaborative context determination to support mobile terminal applications". IEEE Wireless Communications 9, nr 5 (październik 2002): 39–45. http://dx.doi.org/10.1109/mwc.2002.1043852.

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Neyem, Andrés, Sergio F. Ochoa, José A. Pino i Rubén Darío Franco. "A reusable structural design for mobile collaborative applications". Journal of Systems and Software 85, nr 3 (marzec 2012): 511–24. http://dx.doi.org/10.1016/j.jss.2011.05.046.

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Davies, Nigel, Gordon S. Blair, Keith Cheverst i Adrian Friday. "Supporting collaborative applications in a heterogeneous mobile environment". Computer Communications 19, nr 4 (kwiecień 1996): 346–58. http://dx.doi.org/10.1016/0140-3664(96)01069-9.

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Neyem, Andrés, Sergio F. Ochoa i José A. Pino. "A Patterns System to Coordinate Mobile Collaborative Applications". Group Decision and Negotiation 20, nr 5 (29.05.2011): 563–92. http://dx.doi.org/10.1007/s10726-011-9258-2.

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Munson, J. P., i P. Dewan. "Sync: a Java framework for mobile collaborative applications". Computer 30, nr 6 (czerwiec 1997): 59–66. http://dx.doi.org/10.1109/2.587549.

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Kiani, Saad Liaquat, Ashiq Anjum, Nik Bessis, Richard Hill i Michael Knappmeyer. "Energy Conservation in Mobile Devices and Applications: A Case for Context Parsing, Processing and Distribution in Clouds". Mobile Information Systems 9, nr 1 (2013): 1–17. http://dx.doi.org/10.1155/2013/782729.

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Context information consumed and produced by the applications on mobile devices needs to be represented, disseminated, processed and consumed by numerous components in a context-aware system. Significant amounts of context consumption, production and processing takes place on mobile devices and there is limited or no support for collaborative modelling, persistence and processing between device-Cloud ecosystems. In this paper we propose an environment for context processing in a Cloud-based distributed infrastructure that offloads complex context processing from the applications on mobile devices. An experimental analysis of complexity based context-processing categories has been carried out to establish the processing-load boundary. The results demonstrate that the proposed collaborative infrastructure provides significant performance and energy conservation benefits for mobile devices and applications.
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Park, Sanghun, Wontae Kim i Insung Ihm. "Mobile collaborative medical display system". Computer Methods and Programs in Biomedicine 89, nr 3 (marzec 2008): 248–60. http://dx.doi.org/10.1016/j.cmpb.2007.11.012.

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S, Arun Kumar. "MedConnect PLUS: Health Management System". International Journal for Research in Applied Science and Engineering Technology 12, nr 1 (31.01.2024): 529–33. http://dx.doi.org/10.22214/ijraset.2024.58000.

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Abstract: The utilization of mobile applications in healthcare represents a frontier of innovation with the potential, to significantly enhance patients' daily healthcare management. These applications have the capacity to improve the efficiency of healthcare delivery, ultimately leading to cost reduction, and play a pivotal role in disease prevention by influencing behavior change. The paper introduces a model for an interactive healthcare application designed to meet the collaborative needs of both doctors and patients. The envisioned mobile application seeks to optimize communication among various stakeholders in the healthcare sector, including doctors, pharmacists and patients, thereby enhancing overall healthcare service and delivery. Object Oriented Analysis is employed in the software development process. This proposed mobile application is geared towards facilitating effective communication by incorporating advanced technologies to streamline processes such as appointment scheduling, health record management, and patient-doctor interactions. Emphasis is placed on the application's commitment to data security and compliance with healthcare regulations, ensuring the protection of sensitive patient information within a secure environment. The user-friendly interfaces tailored for both patients and doctors highlight the application's intention to cultivate a more interconnected and accessible healthcare ecosystem.
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Collins, Lauren, Shoshana Sicks i Ashley Asensio. "An innovative mobile application to assess collaborative practice". Medical Education 51, nr 5 (10.04.2017): 555–56. http://dx.doi.org/10.1111/medu.13323.

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Alamri, Bayan Hashr, Muhammad Mostafa Monowar i Suhair Alshehri. "A privacy-preserving collaborative reputation system for mobile crowdsensing". International Journal of Distributed Sensor Networks 14, nr 9 (wrzesień 2018): 155014771880218. http://dx.doi.org/10.1177/1550147718802189.

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Mobile crowdsensing is an emerging technology in which participants contribute sensor readings for different sensing applications. This technology enables a broad range of sensing applications by utilizing smartphones and tablets worldwide to improve people’s quality of life. Protecting participants’ privacy and ensuring the trustworthiness of the sensor readings are conflicting objectives and key challenges in this field. Privacy issues arise from the disclosure of the participant-related context information, such as participants’ location. Trustworthiness issues arise from the open nature of sensing system because anyone can contribute data. This article proposes a privacy-preserving collaborative reputation system that preserves privacy and ensures data trustworthiness of the sensor readings for mobile crowdsensing applications. The proposed work also counters a number of possible attacks that might occur in mobile crowdsensing applications. We provide a detailed security analysis to prove the effectiveness of privacy-preserving collaborative reputation system against a number of attacks. We conduct an extensive simulation to investigate the performance of our schema. The obtained results show that the proposed schema is practical; it succeeds in identifying malicious users in most scenarios. In addition, it tolerates a large number of colluding adversaries even if their number surpass 65%. Moreover, it detects on-off attackers even if they report trusted data with high probability (0.8).
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Chintanapunt, Thanika, i Rath Pichyangkura. "Collaborative Cassava-Chip Supply Chain Mobile Application in Thailand". International Journal of Interactive Mobile Technologies (iJIM) 14, nr 01 (20.01.2020): 48. http://dx.doi.org/10.3991/ijim.v14i01.11180.

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Cassava-chip is considered one of Thailand’s most important economic crops and Thailand is the world’s largest cassava products exporter. Thai government is prioritizing the cassava production in their “Mega farm” strategy in support of agricultural economic and collaboration between farmer, public and private sectors. The collaborative model is an integrated supply chain that manages the multiple stakeholders. Moreover, implementing the collaborative supply chain (CSC) has improve overall performance of the entire supply chain. The study aims to review existing literature on collaborative model and critical success factors in the agriculture supply chain context during 2008-2018 and the 20-year agriculture and cooperatives strategy (2017-2036). The six key collaborative success factors are identified: Business Management, Information Technology, Value Added Process, SC Relationship, Top Management Commitment, Partnership, Service Quality, Process, Resource Capability, Environment Uncertainties, Customer Satisfaction. The hypothesis will be tested by the linear regression analysis and develop the prototype of CSC mobile application to create the collaboration in cassava chip industry. Then, the result will be embedded into mobile application. The application will later be used to provide more appropriate third-party system to enhance the collaborative cassava chip supply chain in Thailand. The result shows that all components are supported by the hypothesis and user acceptance test.
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Mumba, Phillimon, i Maybin Lengwe. "Examining Factors Influencing the Adoption mobile application in collaborative learning". Zambia ICT Journal 3, nr 1 (7.03.2019): 5–13. http://dx.doi.org/10.33260/zictjournal.v3i1.70.

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Nations are making huge investments to ensure that their citizens receive the education so that they can contribute to different aspects of development of a country. Despite the investments in education in many countries, researches show that there is need to improve the quality of education offered in tertiary institutions. To improve the quality of education offered institution of higher learning need to consider approaches that place students at the center of the learning process. One such approach is to use mobile application-aided collaborative learning. Mobile application-aided Collaborative learning promises great benefits to students and institutions. However, to successfully implement mobile application aided collaborative learning, it is important to determine if students are ready to use it. In this paper, we use the Unified Theory of Acceptance and Use of Technology (UTAUT) to determine the key factors that should be put in place for collaborative learning to be used successfully. The main contribution that this paper makes is that, it identifies the factors that Copperbelt University needs to work on so that collaborative learning can be used more effectively.
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Hadiyanto, Marvin Yonathan, Budi Harsono i Indra Karnadi. "Zonation Method for Efficient Training of Collaborative Multi-Agent Reinforcement Learning in Double Snake Game". Advance Sustainable Science, Engineering and Technology 6, nr 1 (21.12.2023): 02401011. http://dx.doi.org/10.26877/asset.v6i1.17562.

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This paper proposes a zonation method for training the two reinforcement learning agents. We demonstrate the method's effectiveness in the double snake game. The game consists of two snakes operating in a fully cooperative setting to maximize the score. The problem in this game can be related to real-world problems, namely, coordination in autonomous driving cars and the operation of collaborative mobile robots in warehouse applications. Here, we use a deep Q-network algorithm to train the two agents to play the double snake game collaboratively through a decentralized approach, where distinct state and reward functions are assigned to each agent. To improve training efficiency, we utilize the snake sensory data of the surrounding objects as the input state to reduce the neural network complexity. The obtained result show that the proposed approaches can be used to train collaborative multi-agent efficiently, especially in the limited computing resources and training time environment
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Aldini, Alessandro, Fabio Martinelli, Andrea Saracino i Daniele Sgandurra. "Detection of repackaged mobile applications through a collaborative approach". Concurrency and Computation: Practice and Experience 27, nr 11 (28.11.2014): 2818–38. http://dx.doi.org/10.1002/cpe.3447.

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Pawara, Pornntiwa, Manasawee Kaenampornpan i Khanabhorn Kawattikul. "Valuable Tourism Information via Mobile Application". Advanced Materials Research 1044-1045 (październik 2014): 1428–32. http://dx.doi.org/10.4028/www.scientific.net/amr.1044-1045.1428.

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The travel and tourism industry is one of the main sources of income in Thailand. People choose to travel around the world, as a way to relax and enjoy their time. Users search information from many resources before and during their travel. We grouped the mobile tourism applications into two main groups in order to analyse the nature of information in the tourism applications. Social network provides rich collaborative user-generated information. We found that most tourism applications require personal information and pre-existing association in order to get information. We argue that, in tourism, a user requires instant and easy access to information. So the social network might not be an appropriate option. Therefore we propose a simple collaborative user-generated content application, which has a location awareness chat system. We aim to provide an application with self-sufficient information that allows the user to instantly share, search, and comment on information at anytime and anywhere. Moreover, the location awareness chat system is introduced to provide instant firsthand information to the users as well.
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El Massah, Suzanna Sobhy. "Addressing free riders in collaborative group work". International Journal of Educational Management 32, nr 7 (10.09.2018): 1223–44. http://dx.doi.org/10.1108/ijem-01-2017-0012.

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Purpose Free-riding behaviour may threaten the success of teamwork, when one or more group members receive the benefits of other members’ achievements with little effort or cost of their own. The purpose of this paper is to investigate students’ collaborative behaviour to address the problem of free riders (FRs) in university settings. Design/methodology/approach The research is an 11-week field study of three senior finance classes and incorporates mobile learning employing Quip and Google Docs applications to facilitate group work. A comprehensive set of quantitative and qualitative methods analysing students’ perceptions, instructors’ reflections, peer reflections and mobile learning methods are used to answer questions pertaining to group work, the work experience, FRs and ways to minimise the last. Findings In this paper, the author shows that students at the university level have positive views of group work despite the presence of FRs. Students like to form their own groups; consequently, peer evaluation appears to be unreliable. The study points to free riding as a serious threat to academic productivity and calls for actions and strategies from institutions and instructors to eradicate this behaviour. Mobile applications enable instructors to track FRs and to some extent discourage their behaviour. Originality/value There are limited studies that focus on FRs in higher education and, to the researcher’s knowledge, no such investigation has been applied in the Middle East and North Africa. Likewise, there is little research available on incorporating mobile learning to assess group work in higher education. This study aims at exploring the existence and associated experiences of free riding, along with methods to curtail the problem. The findings of this study provide a good platform for inquiry into the FR phenomenon in higher education and its impact on student learning, as well as the possible roles of instructors and mobile applications. The findings of this study could be developed further through more research with a view to providing a broader perspective of the situation in Middle Eastern and North African cultures.
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Shalini Lakshmi, A. J., i M. Vijayalakshmi. "A predictive context aware collaborative offloading framework for compute-intensive applications". Journal of Intelligent & Fuzzy Systems 40, nr 1 (4.01.2021): 77–88. http://dx.doi.org/10.3233/jifs-182906.

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The resourceful mobile devices with augmented capabilities around human pave the way for utilizing it as delegators for resource-constrained devices to run compute-intensive applications. Such collaborative resource sharing policy among mobile devices throws challenges like identifying competent alternatives for offloading and diminishing time consumption of pre-offload process to accomplish remarkable offloading. This paper presents a Mobile Cloud Computing framework with Predictive Context-Aware Collaborative Offloading Process (PCA-COP) that fixes these challenges through conductive alternative discovery. This context-aware discovery adapts a multi-criteria decision making model of Analytic Hierarchy Process (AHP) accompanied with Fuzzy categorization to rank the alternatives and classify them into Highly, Fairly, Less offload-suitable devices. Moreover, to make alternative selection optimal, a Dataset Curtailment enabled Artificial Neural Network (DCANN) prediction is incorporated on AHP-Fuzzy model, which truncates training dataset using Conditioned Stratified Sampling (CSS). The prototype framework is evaluated with mobile applications in the classroom under dynamic context environments.
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Journal, IJSREM. "Real-time Database Synchronization Techniques in Firebase for Mobile App Development". INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 07, nr 12 (1.12.2023): 1–10. http://dx.doi.org/10.55041/ijsrem22021.

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Abstract—Real-time database synchronization is a vital component of mobile app development, allowing users to have responsive and collaborative experiences. Firebase, a popular Backend-as-a-Service platform, provides a powerful real-time database solution that enables developers to perform efficient synchronization in their mobile applications. This research study investigates Firebase's real-time database synchronization algorithms and their consequences for mobile app development. It looks into the synchronization architecture of Firebase, data modelling considerations, conflict resolution techniques, and performance optimizations. The paper demonstrates the usefulness of Firebase's synchronization mechanisms through experiments and performance evaluations, providing significant insights and advice for developers looking to use Firebase for real-time database synchronization in their mobile apps. The outcomes of this study contribute to the advancement of understanding and practical implementation of real-time synchronization techniques in Firebase for mobile app development, allowing developers to create extremely responsive and collaborative applications.
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Mehta, Mr Hardik S. "Framework for Collaborative Application in Mobile Ad-hoc Network". IOSR Journal of Engineering 3, nr 12 (grudzień 2013): 11–13. http://dx.doi.org/10.9790/3021-031231113.

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Rankin, Jeff H., i Irina Kondratova. "Mobile multimodal extensions to collaborative Web-based systems". Canadian Journal of Civil Engineering 33, nr 12 (1.12.2006): 1470–79. http://dx.doi.org/10.1139/l06-096.

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The development of leading-edge multimodal (e.g., concurrent text, voice, and video capabilities) mobile applications as a technology that holds promise for the construction industry is described. Because of the complexity of the products, the relatively short execution time frame, and the number of parties involved, the information exchanged throughout an architectural, engineering, and construction (AEC) project is extensive. Efficiently managing this information exchange is a significant impediment to increasing the overall productivity of the industry. The technology focus of this paper extends today's tools by addressing one of the unique characteristics of the industry: the need for mobility of real-time information in an integrated and collaborative environment. Mobile computing devices have the capabilities and characteristics for wide use in real-time communication of project information to project repositories or between project participants. As the industry moves away from the desktop and laptop Web paradigms toward the mobile Web paradigm, the availability of real-time complete information exchange with the project information repository presents new opportunities for decision-making in the AEC industry. To facilitate more widespread use of the solution applications described, extensive usability research in light of the various processes in the AEC industry is needed; a preliminary framework for this purpose is presented.Key words: project information management, collaborative information systems, mobile computing, multimodal functionality.
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Zheng, Yi-fan, Ning Wei i Yi Liu. "Collaborative Computation for Offloading and Caching Strategy Using Intelligent Edge Computing". Mobile Information Systems 2022 (30.07.2022): 1–12. http://dx.doi.org/10.1155/2022/4840801.

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Computation offloading and caching strategy is a well-established concept for allowing mobile applications that are high in resources. Furthermore, the unloaded duties can be replicated when several customers are within easy access because of the rising mobile cooperation applications. However, the problematic characteristics of offloading and caching strategy delay bandwidth transfer from mobile computing devices to cloud computing. A new technical approach to restrict the issues and unwanted functions in offloading and caching is called the intellectual power computing framework (IPCF). IPCF depends on two conventional offloading and caching strategies called systematic offloading technique and managerial migrant caching. The migration of data transfer from the destination to location basis lies in the systematic offloading technique to restrict network delays. Managerial migrant caching duplicates the data required by the mobile terminals (MTs) from the remote cloud storage to the mobile application to reduce the access time. The forbidden actions in current techniques are refused, and solutions are enhanced for better communication strategy. Thus, the simulation analysis performs better in IPCF to reach efficient outcomes for offloading and caching processes.
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Jayaraman, Prem Prakash, Charith Perera, Dimitrios Georgakopoulos i Arkady Zaslavsky. "MOSDEN: A Scalable Mobile Collaborative Platform for Opportunistic Sensing Applications". EAI Endorsed Transactions on Collaborative Computing 1, nr 1 (27.05.2014): e6. http://dx.doi.org/10.4108/cc.1.1.e6.

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Sacramento, V., M. Endler, H. K. Rubinsztejn, L. S. Lima, K. Goncalves, F. N. Nascimento i G. A. Bueno. "MoCA: A Middleware for Developing Collaborative Applications for Mobile Users". IEEE Distributed Systems Online 5, nr 10 (październik 2004): 2. http://dx.doi.org/10.1109/mdso.2004.26.

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Fernández, Víctor, Juan M. Orduña i Pedro Morillo. "How mobile phones perform in collaborative augmented reality (CAR) applications". Journal of Supercomputing 65, nr 3 (6.04.2013): 1179–91. http://dx.doi.org/10.1007/s11227-013-0925-8.

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Herskovic, Valeria, Pedro O. Rossel i Liliana Gonzalez. "Understanding Requirements for Mobile Collaborative Applications in Domains of Use". IEEE Latin America Transactions 14, nr 2 (luty 2016): 1037–43. http://dx.doi.org/10.1109/tla.2016.7437255.

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Al-Jarf, Reima. "Online Vocabulary Tasks for Engaging and Motivating EFL College Students in Distance Learning During the Pandemic and Post-pandemic". International Journal of English Language Studies 4, nr 1 (18.01.2022): 14–24. http://dx.doi.org/10.32996/ijels.2022.4.1.2.

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Vocabulary teaching and learning constitute a major problem for EFL instructors and students. EFL freshman students have difficulty in pronouncing, recognizing the meaning of, using and spelling new English words. Due to the Covid-19 Pandemic, all college courses have shifted to online distance learning since March 2020. Surveys with samples of college students and instructors in Saudi Arabia showed lack of interest among the students in online instruction, participation, giving oral presentations, doing homework-assignments, attending online classes, low engagement, interaction, communication and self-efficacy. No adaptations have been made in the college curricula. Since the new distance learning environment requires new modes of teaching and learning, the present study proposes a variety of online vocabulary tasks and technologies that vocabulary instructors can choose from, such as mobile-based applications viz Vocup, Quizlet, Quizizz, game-based mobile apps, Saving Alice, Duolingo, Kahoot, vocabulary flashcards, mobile audiobooks, collaborative mobile ebook reading; podcasts; online dictionaries; concordance-based glosses; picture viewing and picture drawing on tablets; videos; e-portfolios; teaching idioms via graphic novels; multimedia annotations; social networks; project-based learning and mind-maps. To engage, motivate and encourage student-student and student-instructor interaction in the distance learning environment, the study proposes the following: using WhatsApp, ConnectYard, creating a community of inquiry, creating learning partnership, collaborative writing exchange projects, student collaboration, social interaction, integrating text-chat and webcam, and utilizing technology-mediated task-based language teaching. Online vocabulary tasks can be performed individually, in pairs or in small groups; interactively or collaboratively; synchronously or asynchronously. Instructional phases and teacher and students’ roles are also described.
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Rashidan, M. H., I. A. Musliman i A. A. Rahman. "GEOPACKAGE DATA FORMAT FOR COLLABORATIVEMAPPING OF GEOSPATIAL DATAIN LIMITED NETWORKENVIRONMENTS". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-4/W1 (29.09.2016): 15–21. http://dx.doi.org/10.5194/isprs-archives-xlii-4-w1-15-2016.

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With the growth of technology in earth and space science informatics has led to the revolution in a wide range of geospatial practice. Nowadays collaborative mapping has become a new hot spot, following mobile and web GIS. This paper explores the potential use of GeoPackage for collaborative mapping of geospatial data in limited network environments. GeoPackage is a data format that open-standard, platform-independent, portable, and self-describing. This paper focus on the implementation of GeoPackage in mobile application for field data collection. A mobile application was developed that implements the GeoPackage data format as an internal database to provide support for offline mapping. The developed mobile application demonstrates that vector and raster data can be stored in a single data format, which reduces the device storage consumption. The details of how GeoPackage data contribute to mobile GIS to achieve collaborative mapping in limited network environments are discussed. The findings show that the GeoPackage data format has great potential to improve existing mobile GIS applications.
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37

Bonci, Andrea, Pangcheng David Cen Cheng, Marina Indri, Giacomo Nabissi i Fiorella Sibona. "Human-Robot Perception in Industrial Environments: A Survey". Sensors 21, nr 5 (24.02.2021): 1571. http://dx.doi.org/10.3390/s21051571.

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Perception capability assumes significant importance for human–robot interaction. The forthcoming industrial environments will require a high level of automation to be flexible and adaptive enough to comply with the increasingly faster and low-cost market demands. Autonomous and collaborative robots able to adapt to varying and dynamic conditions of the environment, including the presence of human beings, will have an ever-greater role in this context. However, if the robot is not aware of the human position and intention, a shared workspace between robots and humans may decrease productivity and lead to human safety issues. This paper presents a survey on sensory equipment useful for human detection and action recognition in industrial environments. An overview of different sensors and perception techniques is presented. Various types of robotic systems commonly used in industry, such as fixed-base manipulators, collaborative robots, mobile robots and mobile manipulators, are considered, analyzing the most useful sensors and methods to perceive and react to the presence of human operators in industrial cooperative and collaborative applications. The paper also introduces two proofs of concept, developed by the authors for future collaborative robotic applications that benefit from enhanced capabilities of human perception and interaction. The first one concerns fixed-base collaborative robots, and proposes a solution for human safety in tasks requiring human collision avoidance or moving obstacles detection. The second one proposes a collaborative behavior implementable upon autonomous mobile robots, pursuing assigned tasks within an industrial space shared with human operators.
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38

Mulliah, Atmaram, i Eleni Stroulia. "Mobile devices for collaborative learning in practicum courses". International Journal of Mobile Learning and Organisation 3, nr 1 (2009): 44. http://dx.doi.org/10.1504/ijmlo.2009.023052.

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39

Hendarwati, Endah, Luthfiyah Nurlaela i Bachtiar Syaiful Bachri. "Collaborative Problem-Solving Based on Mobile Multimedia". International Journal of Interactive Mobile Technologies (iJIM) 15, nr 13 (13.07.2021): 16. http://dx.doi.org/10.3991/ijim.v15i13.23765.

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The development of mobile technology has an important role to play in achieving 21st-century skills. Collaborative skills and problem-solving are seen as fundamental skills for achieving 21st-century skills as a whole. This study aims to develop collaborative problem-solving based on mobile multimedia (CPMM) to achieve student collaborative and problem-solving skills. Multimedia development life cycle (MDLC) is used as a research method to develop CPMM. The CPMM was developed by involving 100 students at the Universitas Muhammadiyah Surabaya, Indonesia. The CPMM development result consisted of three main features. The first feature was the homepage which was used to show student profiles and progress in the course. The second feature was collaborative to become a forum for students to discuss and interact in multi-way mobile ways to solve problems. The third feature was evaluation as tasks from a lecturer to individual students to solve problems. In addition, the study results showed that CPMM was valid and effective for improving students' collaborative and problem-solving skills. This study recommends that CPMM can be used as an essential study and the basis for lecturers and practitioners to develop 21st-century student skills as a whole (not only collaborative and problem-solving skills) to produce graduates who are ready to face the revolutionary era 4.0.
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40

Dhondge, Kaustubh, Hyungbae Park, Baek-Young Choi i Sejun Song. "ECOPS: Energy-Efficient Collaborative Opportunistic Positioning for Heterogeneous Mobile Devices". Journal of Computer Networks and Communications 2013 (2013): 1–13. http://dx.doi.org/10.1155/2013/136213.

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The fast growing popularity of smartphones and tablets enables us to use various intelligent mobile applications. As many of those applications require position information, smart mobile devices provide positioning methods such as Global Positioning System (GPS), WiFi-based positioning system (WPS), or Cell-ID-based positioning service. However, those positioning methods have different characteristics of energy-efficiency, accuracy, and service availability. In this paper, we present an Energy-Efficient Collaborative and Opportunistic Positioning System (ECOPS) for heterogeneous mobile devices. ECOPS facilitates a collaborative environment where many mobile devices can opportunistically receive position information over energy-efficient and prevalent WiFi, broadcasted from a few other devices in the communication range. The position-broadcasting devices in ECOPS have sufficient battery power and up-to-date location information obtained from accurate but energy-inefficient GPS. A position receiver in ECOPS estimates its location using a combination of methods including received signal strength indicators and 2D trilateration. Our field experiments show that ECOPS significantly reduces the total energy consumption of devices while achieving an acceptable level of location accuracy. ECOPS can be especially useful for unique resource scarce, infrastructureless, and mission critical scenarios such as battlefields, border patrol, mountaineering expeditions, and disaster area assistance.
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41

Schmalstieg, Dieter, Gerhard Reitmayr i Gerd Hesina. "Distributed Applications for Collaborative Three-Dimensional Workspaces". Presence: Teleoperators and Virtual Environments 12, nr 1 (luty 2003): 52–67. http://dx.doi.org/10.1162/105474603763835332.

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This paper focuses on the distributed architecture of the collaborative threedimensional user interface management system, Studierstube. The system allows multiple users to experience a shared 3D workspace populated by multiple applications using see-through head-mounted displays or other presentation media such as projection systems. Building large, ubiquitous, or mobile workspaces requires distribution of applications over several hosts in varying and dynamic configurations. The system design is based on a distributed shared scene graph that alleviates the application programmer from explicitly considering distribution and that avoids a separation of graphical and application data. The idea of unifying all system data in the scene graph is taken to its logical consequence by implementing application instances as nodes in the scene graph. Through the distributed shared scene graph mechanism, consistency of scene graph replicas and the contained application nodes is assured. Dynamic configuration management is based on application migration between participating hosts and a spatial model of locales allowing dynamic workgroup management. We describe a number of experimental workspaces that demonstrate the use of these configuration management techniques.
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42

Vasiliou, Alexandros, i Anastasios A. Economides. "Mobile collaborative learning using multicast MANETs". International Journal of Mobile Communications 5, nr 4 (2007): 423. http://dx.doi.org/10.1504/ijmc.2007.012789.

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43

Correia, Nuno, i Miguel Proença. "Application scenarios and system support for collaborative personalized mobile storytelling". ACM SIGGROUP Bulletin 23, nr 2 (sierpień 2002): 8–9. http://dx.doi.org/10.1145/962185.962188.

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Banerjee, Ananya, Jayanta Basak, Siuli Roy i Somprakash Bandyopadhyay. "Towards a Collaborative Disaster Management Service Framework using Mobile and Web Applications". International Journal of Information Systems for Crisis Response and Management 8, nr 1 (styczeń 2016): 65–84. http://dx.doi.org/10.4018/ijiscram.2016010104.

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Getting the right information at the right time and place is the key for efficient disaster management. Various mobile and web applications are now being used for collecting situational information in digital form, assessing damage, coordinating relief operations and offering different location based services to the affected communities during disaster management. This article provides a thorough investigation on popular web-based and mobile applications currently being used in different countries. Subsequently, the taxonomy of essential services needed for systematic and coordinated disaster management is formulated based on literature review and the authors' interaction with different stakeholders. An outline of a collaborative disaster management service framework is then proposed with the facility of interaction for the stakeholders through their mobile phones to avail the services in different phases of a disaster. A basic version of this framework is implemented to evaluate its effectiveness as a provider of significant actionable information to offer responsive services
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45

I Made Sukarsa, I Kadek Teo Prayoga Kartika i I Putu Arya Dharmadi. "Nebengin: Android-based Collaborative Transportation Application". Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 4, nr 2 (20.04.2020): 352–61. http://dx.doi.org/10.29207/resti.v4i2.1823.

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Online transportation services are transportation services that take advantage of advances in information technology. In Indonesia, several online transportation service providers have grown, such as Gojek, Grab and several other startup startups. In addition to the many benefits and conveniences that have been provided, the service price factor is still felt expensive for the community, especially the lower classes. One solution is to build a Collaborative Transportation Application that utilizes the Collaborative Transportation Management (CTM) interaction method. The main features contained in the application, namely the feature of finding driver routes in the direction of the consumer route, online chat, and route management by utilizing the Android mobile application based on Google Map API and Firebase Cloud Messaging. Performance testing using JMeter from a total of 300 virtual users performs 6 HTTP requests resulting in an average response time of 0.852 alias tolerated according to Apdex standards. Based on the results of testing of 15 respondents obtained the results that this application is easy to use, supports traveling activities, fast response time when used, features provided are quite complete, an accurate position tracking system, unidirectional route search is very compatible with consumer routes, and the process of coordination and driver collaboration is very good so that the travel costs borne by consumers become more economical..
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46

Wang, Haipeng, Simei Zhang, Wenqiang Zhou, Yan Gong i Ze Li. "Research on Collaborative Physiological Health Monitoring and Sharing Technology in Mobile Application". Xibei Gongye Daxue Xuebao/Journal of Northwestern Polytechnical University 36, nr 3 (czerwiec 2018): 571–76. http://dx.doi.org/10.1051/jnwpu/20183630571.

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Natural and convenient physiological health monitoring and the technology of health information sharing has important practical value in preventing the occurrence of disease and enhancing people’s health level, this paper combines physiological health monitoring technology and mobile application technology, studying the mobile application of collaborative physiological health monitoring and sharing technology. Heart rate monitoring as a breakthrough point of health monitoring, this paper studies non-contact heart rate monitoring technology based on visible light and constructs the physiological signs network for group users. Finally, combined with mobile terminals and social networking platforms, the paper achieves natural and convenient physiological health monitoring and community health information sharing for network relationship support.
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47

Paradiž, Martina. "CoLecTer KIN: Mobile Application for Collaborative Bilingual Glossary Compilation in the ESP Classroom". ELOPE: English Language Overseas Perspectives and Enquiries 18, nr 1 (21.06.2021): 91–106. http://dx.doi.org/10.4312/elope.18.1.91-106.

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The ubiquitous use of smartphones has shown to offer great advantages in language learning, which still remain to be harnessed in the field of mobile-assisted language learning (MALL), ESP teaching and translator training in higher education. Language teachers are predominantly the users of existing mobile applications and not their producers, which may narrow their range of choices and options in using mobile technology in teaching. This paper presents the results of a student survey on the usability, perceived benefits, and feedback on the features of an Android mobile application built by the author. The CoLecTer KIN application was used by first-year undergraduate students of Applied Kinesiology in a collaborative project of compiling a Slovene-English bilingual glossary of topic-specific terminology. The design of the application makes it suitable for use in the ESP and translation classroom and in collaborative translation projects.
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48

Antonczak, Laurent, i Thierry Burger-Helmchen. "Being mobile: a call for collaborative innovation practices?" Information and Learning Sciences 12, nr 5/6 (2.04.2021): 360–82. http://dx.doi.org/10.1108/ils-02-2020-0035.

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Purpose The purpose of this study is to examine mobile technology as being a key apparatus and interface for collaborative innovation, which allows organisations to develop their information ecology. Design/methodology/approach The qualitative research was performed by in-depth interviews, observations and field notes. The eight main interviews are supported by an interdisciplinary narrative literature review of knowledge management and associated fields. Findings This study validates the following propositions: mobile technology can offer users timely information, mobile technology can foster collaboration beyond physical and organisational boundaries, in general, mobile technology enables a wider amount of interactions between people. Thereby, this paper draws some implications about the knowledge management of creative (and non-creative) workers. Research limitations/implications The collected data sheds light on how organisations and individuals positioned themselves about mobile technology co-creative practices before the COVID era. Therefore, it shall be pertinent to further investigate these findings through a quantitative approach to better ascertain path models and to strengthen the new results with another qualitative perspective, in the post-COVID era. Practical implications The study highlights how mobile devices are facilitating collaborative innovation practices by improving management decisions, enabling new business and/or operating models, developing a flow of ideas inner/outer an organisation and fostering the ability to make innovation. Social implications Mobile technology transforms the way to work (knowledge creation and/or conversion) and it changes the relations between collaborators in a working environment (beyond physical boundaries). This study deciphers how a creative and/or decision-making person can change their work schedule and/or routines based on the use of mobile devices. Originality/value The added value of this transdisciplinary study is that it improves research on collaborative innovation and collective knowledge by revealing three pertinent characteristics of mobile technology: enabling quick decision; connecting with a glocal network and fostering collective creativity. It also creates a bridge between the fields of education and business.
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Loomba, Radhika, Lei Shi, Brendan Jennings, Roy Friedman, John Kennedy i Joe Butler. "Energy-aware collaborative sensing for multiple applications in mobile cloud computing". Sustainable Computing: Informatics and Systems 8 (grudzień 2015): 47–59. http://dx.doi.org/10.1016/j.suscom.2015.09.001.

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Rodríguez-Covili, Juan, Sergio F. Ochoa, José A. Pino, Roc Messeguer, Esunly Medina i Dolors Royo. "A communication infrastructure to ease the development of mobile collaborative applications". Journal of Network and Computer Applications 34, nr 6 (listopad 2011): 1883–93. http://dx.doi.org/10.1016/j.jnca.2010.12.014.

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