Gotowa bibliografia na temat „Animation”
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Artykuły w czasopismach na temat "Animation"
Azad oğlu Aslanov, Rəşid. "Management of animation in tourism". SCIENTIFIC WORK 65, nr 04 (21.04.2021): 151–53. http://dx.doi.org/10.36719/2663-4619/65/151-153.
Pełny tekst źródłaPutri, Annisa Rizkiana, Seta Murdha Pamungkas, Ikhwata Andy Pratama, Naila Nahdiyah, Cahya Wulandari, Juniardi Nur Fadilah i Fresy Nugroho. "Pembuatan Simulasi Perang Zaman Pertengahan dengan Metode Pose to Pose Menggunakan Software Blender". JISKA (Jurnal Informatika Sunan Kalijaga) 6, nr 1 (20.01.2021): 1–8. http://dx.doi.org/10.14421/jiska.2021.61-01.
Pełny tekst źródłaHuang, Zhihong. "Overview of the application of artificial intelligence in computer animation". Applied and Computational Engineering 40, nr 1 (21.02.2024): 1–6. http://dx.doi.org/10.54254/2755-2721/40/20230620.
Pełny tekst źródłaShakir, Samia, i Ali Al-Azza. "Facial Modelling and Animation: An Overview of The State-of-The Art". Iraqi Journal for Electrical and Electronic Engineering 18, nr 1 (24.11.2021): 28–37. http://dx.doi.org/10.37917/ijeee.18.1.4.
Pełny tekst źródłaMateja, Deborah, Rebecca Armbruster, Jonathan Baumert, Tim Bleil, Jakob Langenbahn, Jan Christian Schwedhelm, Sarah Sester i Armin Heinzl. "AnimateSVG: Autonomous Creation and Aesthetics Evaluation of Scalable Vector Graphics Animations for the Case of Brand Logos". Proceedings of the AAAI Conference on Artificial Intelligence 37, nr 13 (26.06.2023): 15710–16. http://dx.doi.org/10.1609/aaai.v37i13.26864.
Pełny tekst źródłaTabiszewski, Marek. "comparative analysis of transitions generated using the Unity game development platform". Journal of Computer Sciences Institute 30 (20.03.2024): 47–52. http://dx.doi.org/10.35784/jcsi.5442.
Pełny tekst źródłaWijanarko, Andang. "Implementasi Prinsip Animasi Straight Ahead Action pada Karakter Hewan Berbasis Animasi 2D". JAMI: Jurnal Ahli Muda Indonesia 1, nr 1 (9.06.2020): 73–84. http://dx.doi.org/10.46510/jami.v1i1.20.
Pełny tekst źródłaTao, Yijun, i Weilin He. "Application of Fragmented Narrative in MG Music Animation—Taking Incognito as An Example". Tobacco Regulatory Science 7, nr 5 (30.09.2021): 3612–20. http://dx.doi.org/10.18001/trs.7.5.1.137.
Pełny tekst źródłaQiu, Shanhui. "Generative AI Processes for 2D Platformer Game Character Design and Animation". Lecture Notes in Education Psychology and Public Media 29, nr 1 (7.12.2023): 146–60. http://dx.doi.org/10.54254/2753-7048/29/20231440.
Pełny tekst źródłaStith, Bradley J. "Use of Animation in Teaching Cell Biology". Cell Biology Education 3, nr 3 (wrzesień 2004): 181–88. http://dx.doi.org/10.1187/cbe.03-10-0018.
Pełny tekst źródłaRozprawy doktorskie na temat "Animation"
Knoell, Tiffany L. "Animating America: Warner Bros. Animation During the Depression". Bowling Green State University / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1331398666.
Pełny tekst źródłaMarcusson, Oscar. "Algoritmiska Animationer : En studie av automatisering av animation". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-16560.
Pełny tekst źródłaJones, Timothy. "Animating community : reflexivity and identity in Indian animation production culture". Thesis, University of East Anglia, 2014. https://ueaeprints.uea.ac.uk/53461/.
Pełny tekst źródłaPappas, Michael A. "Experimental animation". Virtual Press, 1994. http://liblink.bsu.edu/uhtbin/catkey/917014.
Pełny tekst źródłaDepartment of Art
MAGALHAES, MARCOS AMARANTE DE ALMEIDA. "SPONTANEOUS ANIMATION". PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2004. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=5561@1.
Pełny tekst źródłaThis work seeks to define the creative process in the cinematographic animation, inside its spontaneous and intuitive nature, not always deriving from rational deductions. Animation and Design are compared in its holistic and multidisciplinary characteristics, which favor the use and acknowledgement of intuition in their processes. Animation is characterized as the human faculty of analysis and synthesis of movements, which has been demonstrated far before the invention of cinema. The techniques and processes presently used in animation are then described and classified according to bibliographic sources. From these fundamentals, a definition for Spontaneous Animation is searched, with the help of the biographical reports on three great masters of animation: Norman McLaren (1914-1987), Fernando Diniz(1918-1999) and Len Lye (1901-1980). Four well succeeded didactic initiatives in animation are described: the Animathon (animation marathon), the Open Studio of the Anima Mundi Festival, the Anima School project and the Life Drawing and Animation Workshop. In the final considerations, conclusion is that the approach of animation through intuitive and spontaneous methods is shown to facilitate and motivate the awakening of a yet little know faculty of the human being: that of being able to reproduce and control time through virtual movements.
Fraidoon, Noora. "ANIMAtion Studio". Thesis, Virginia Tech, 2014. http://hdl.handle.net/10919/25223.
Pełny tekst źródłaMaster of Architecture
Rossouw, Wilan Burger. "Interchanging animation". Diss., University of Pretoria, 2015. http://hdl.handle.net/2263/53341.
Pełny tekst źródłaMini Dissertation (MArch(Prof))--University of Pretoria, 2015.
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Architecture
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Jerlardtz, Emilia. "Anatomy and Animation: Anatomically Based Animation Skeletons for Quadrupeds". Thesis, Högskolan i Gävle, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-13442.
Pełny tekst źródłaStainback, Pamela Barth. "Computer animation : the animation capabilities of the Genigraphics 100C /". Online version of thesis, 1990. http://hdl.handle.net/1850/11460.
Pełny tekst źródłade, Almeida Johansson Cezar. "Animation och gestalter : En studie om hur förenklade animationer påverkar gestaltbildning". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-5294.
Pełny tekst źródłaKsiążki na temat "Animation"
Bühler, Peter, Patrick Schlaich i Dominik Sinner. Animation. Berlin, Heidelberg: Springer Berlin Heidelberg, 2017. http://dx.doi.org/10.1007/978-3-662-53922-4.
Pełny tekst źródłaTrueit, Trudi Strain. Animation. Ann Arbor: Cherry Lake Pub., 2009.
Znajdź pełny tekst źródłaGipstein, M. Ted. Forensic animation [i.e. animation] evidence. [St. Paul, MN]: West Group, 1999.
Znajdź pełny tekst źródłaJoanna, Quinn, i Mills Les, red. Basics animation: Drawing for animation. Lausanne: AVA Academia, 2009.
Znajdź pełny tekst źródłaMichael, Alex. Animating with Flash 8: Creative animation techniques. Amsterdam: Elsevier, 2006.
Znajdź pełny tekst źródłaMichael, Alex. Animating with Flash 8: Creative animation techniques. Amsterdam: Focal Press, 2006.
Znajdź pełny tekst źródłaKoman, Richard. GIF animation studio: Animating your web site. Sebastopol,CA: Songline studios, 1996.
Znajdź pełny tekst źródłaBrian, Sibley, i Aardman Animations (Firm), red. Cracking animation. London: Thames and Hudson, 1998.
Znajdź pełny tekst źródłaPeter, Lord. Cracking animation. Wyd. 3. New York: Thames & Hudson, 2010.
Znajdź pełny tekst źródłaPeter, Lord. Cracking animation. London: Thames and Hudson, 1998.
Znajdź pełny tekst źródłaCzęści książek na temat "Animation"
Gowanlock, Jordan. "Simulation and R&D: Knowing and Making". W Palgrave Animation, 17–49. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_2.
Pełny tekst źródłaGowanlock, Jordan. "Animating Management". W Palgrave Animation, 119–43. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_5.
Pełny tekst źródłaGowanlock, Jordan. "Introduction: “Fully Nonlinear”". W Palgrave Animation, 1–15. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-74227-0_1.
Pełny tekst źródłaPalmer, Ian. "Animation". W Essential Series, 73–91. London: Springer London, 2001. http://dx.doi.org/10.1007/978-1-4471-0271-7_6.
Pełny tekst źródłaMüller, Heinrich, Wolfgang Leister i Achim Stößer. "Animation". W Fotorealistische Computeranimation, 1–53. Berlin, Heidelberg: Springer Berlin Heidelberg, 1991. http://dx.doi.org/10.1007/978-3-642-76135-5_1.
Pełny tekst źródłaRedfern, Darren, i Colin Campbell. "Animation". W The Matlab® 5 Handbook, 233–45. New York, NY: Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4612-2170-8_13.
Pełny tekst źródłaFranklin, Jack. "Animation". W Beginning jQuery, 83–102. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4933-7_7.
Pełny tekst źródłaEvans, Joyce J., i Charles E. Brown. "Animation". W Fireworks MX: Zero to Hero, 146–61. Berkeley, CA: Apress, 2002. http://dx.doi.org/10.1007/978-1-4302-5209-2_7.
Pełny tekst źródłaGass, Saul I., i Carl M. Harris. "Animation". W Encyclopedia of Operations Research and Management Science, 35. New York, NY: Springer US, 2001. http://dx.doi.org/10.1007/1-4020-0611-x_33.
Pełny tekst źródłaGovil-Pai, Shalini, i Rajesh Pai. "Animation". W Learning Computer Graphics, 51–79. New York, NY: Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4613-8503-5_3.
Pełny tekst źródłaStreszczenia konferencji na temat "Animation"
Tsukiyama, Takuto, Sho Ooi i Mutsuo Sano. "SAMURAI:A Transformation System for Animation Characters based on GLCIC to Alleviate the Workload of Animation Directors". W 5th International Conference on Artificial Intelligence and Big Data. Academy & Industry Research Collaboration Center, 2024. http://dx.doi.org/10.5121/csit.2024.140417.
Pełny tekst źródłaTsukiyama, Takuto, Sho Ooi i Mutsuo Sano. "A Perceptive Mobile Program to Analyze Finger Posture on the Piano using Machine Learning and Object Detection". W 5th International Conference on Artificial Intelligence and Big Data. Academy & Industry Research Collaboration Center, 2024. http://dx.doi.org/10.5121/csit.2024.140413.
Pełny tekst źródłaZhuang, Wenlin, Jinwei Qi, Peng Zhang, Bang Zhang i Ping Tan. "Text/Speech-Driven Full-Body Animation". W Thirty-First International Joint Conference on Artificial Intelligence {IJCAI-22}. California: International Joint Conferences on Artificial Intelligence Organization, 2022. http://dx.doi.org/10.24963/ijcai.2022/863.
Pełny tekst źródłaXian, Daniel Haocheng, i Jonathan Sahagun. "An Automated Generation from Video to 3D Character Animation using Artificial Intelligence and Pose Estimate". W 9th International Conference on Artificial Intelligence. Academy and Industry Research Collaboration Center (AIRCC), 2023. http://dx.doi.org/10.5121/csit.2023.130703.
Pełny tekst źródłaYüksel, Sedat, i Mestan Boyaci. "EXAMINING EFFECT OF ANIMATION APPLICATIONS ON STUDENT ACHIEVEMENT IN SCIENCE AND TECHNOLOGY COURSE". W 1st International Baltic Symposium on Science and Technology Education. Scientia Socialis Ltd., 2015. http://dx.doi.org/10.33225/balticste/2015.51.
Pełny tekst źródłaVladić, Gojko, Selena Mijatović, Gordana Bošnjaković, Ivana Jurič i Vladimir Dimovski. "Analysis of the loading animation performance and viewer perception". W 10th International Symposium on Graphic Engineering and Design. University of Novi Sad, Faculty of technical sciences, Department of graphic engineering and design,, 2020. http://dx.doi.org/10.24867/grid-2020-p76.
Pełny tekst źródłaBertea, Armand. "USE OF NEW FEATURES AND ADD-ONS IN POWERPOINT TO CREATE ANIMATIONS THAT STIMULATE LEARNING". W eLSE 2012. Editura Universitara, 2012. http://dx.doi.org/10.12753/2066-026x-12-068.
Pełny tekst źródłaLi, Ming, Chi Wai Lai i Wai Man Szeto. "Whiteboard Animations for Flipped Classrooms in a Common Core Science General Education Course". W Fifth International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2019. http://dx.doi.org/10.4995/head19.2019.9250.
Pełny tekst źródłaBharat, Krishna, i Piyawadee Noi Sukaviriya. "Animating user interfaces using animation servers". W the 6th annual ACM symposium. New York, New York, USA: ACM Press, 1993. http://dx.doi.org/10.1145/168642.168649.
Pełny tekst źródłaVegh, Ladislav, i Jozsef Udvaros. "POSSIBILITIES OF CREATING INTERACTIVE 2D ANIMATIONS FOR EDUCATION USING HTML5 CANVAS JAVASCRIPT LIBRARIES". W eLSE 2020. University Publishing House, 2020. http://dx.doi.org/10.12753/2066-026x-20-119.
Pełny tekst źródłaRaporty organizacyjne na temat "Animation"
Sunkara, Chaitanya. Animation Generation Language. Ames (Iowa): Iowa State University, maj 2023. http://dx.doi.org/10.31274/cc-20240624-221.
Pełny tekst źródłaKearney, J. K., i S. Hansen. Stream Editing for Animation. Fort Belvoir, VA: Defense Technical Information Center, sierpień 1990. http://dx.doi.org/10.21236/ada231316.
Pełny tekst źródłaFoster, Nick, i Ronald Fedkiw. Practical Animation of Liquids. Fort Belvoir, VA: Defense Technical Information Center, sierpień 2001. http://dx.doi.org/10.21236/ada479067.
Pełny tekst źródłacalpakkam, vamsi krishna. General Purpose Animation Language. Ames (Iowa): Iowa State University, styczeń 2019. http://dx.doi.org/10.31274/cc-20240624-781.
Pełny tekst źródłaButler, Lee A., i Christine Murdza. Animation Techniques in BRL-CAD. Fort Belvoir, VA: Defense Technical Information Center, grudzień 1993. http://dx.doi.org/10.21236/ada275232.
Pełny tekst źródłaTurner, Howard, Francelina A. Neto i Edward Hohmann. Visualization and Animation in Civil Engineering. Fort Belvoir, VA: Defense Technical Information Center, grudzień 2002. http://dx.doi.org/10.21236/ada409376.
Pełny tekst źródłaTurner, Howard, Francelina A. Neto i Edward C. Hohmann. Visualization and Animation in Civil Engineering. Fort Belvoir, VA: Defense Technical Information Center, wrzesień 2002. http://dx.doi.org/10.21236/ada410160.
Pełny tekst źródłaSteedman, Mark, Norman Badler i Bonnie L. Webber. Narrated Animation: A Case for Generation. Fort Belvoir, VA: Defense Technical Information Center, styczeń 1990. http://dx.doi.org/10.21236/ada458624.
Pełny tekst źródłaAndryushina, T. V., i O. B. Bolbat. Standard schemes of animation in the presentation. OFERNIO, listopad 2017. http://dx.doi.org/10.12731/ofernio.2017.23299.
Pełny tekst źródłaApgar, Scott W. Interactive Animation of Fault Tolerant Parallel Algorithms. Fort Belvoir, VA: Defense Technical Information Center, luty 1992. http://dx.doi.org/10.21236/ada253349.
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