Gotowa bibliografia na temat „Anaglyph”
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Artykuły w czasopismach na temat "Anaglyph"
Qi, Min, Shanshan Cui, Qianmin Du, Yuelei Xu i David F. McAllister. "Visual Fatigue Alleviating in Stereo Imaging of Anaglyphs by Reducing Retinal Rivalry and Color Distortion Based on Mobile Virtual Reality Technology". Wireless Communications and Mobile Computing 2021 (15.09.2021): 1–10. http://dx.doi.org/10.1155/2021/1285712.
Pełny tekst źródłaKumar, Deva Phanindra, i Sourabh Bajaj. "Real Time 3D Anaglyph Image Control Using MEMS Sensors". Advanced Materials Research 403-408 (listopad 2011): 4157–61. http://dx.doi.org/10.4028/www.scientific.net/amr.403-408.4157.
Pełny tekst źródłaSanftmann, H., i D. Weiskopf. "Anaglyph Stereo Without Ghosting". Computer Graphics Forum 30, nr 4 (czerwiec 2011): 1251–59. http://dx.doi.org/10.1111/j.1467-8659.2011.01984.x.
Pełny tekst źródłaSantos, Daniel Souza dos, i Fábio Ferreira Dias. "Uso de Anaglifos como Alternativa para Práticas de Estereoscopia em Sensoriamento Remoto". Anuário do Instituto de Geociências 34, nr 2 (1.01.2011): 105–11. http://dx.doi.org/10.11137/2011_2_105-111.
Pełny tekst źródłaSetyanto, Daniar Wikan, Puri Sulistiyawati i Erisa Adyati Rahmasari. "Implementasi Nirmana pada Fotografi Portraiture 3D Anaglyph". ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 4, nr 02 (28.08.2018): 143–56. http://dx.doi.org/10.33633/andharupa.v4i02.1790.
Pełny tekst źródłaWang, Meng, Jian Sheng Chen, Chang Yang, Ke Ming Cao i Guang Da Su. "Anaglyph 3D Display Based on a Computational Stereo System". Applied Mechanics and Materials 462-463 (listopad 2013): 993–96. http://dx.doi.org/10.4028/www.scientific.net/amm.462-463.993.
Pełny tekst źródłaKim Chang Hwan. "Geographical Instruction used the Anaglyph". Journal of the Association of Korean Photo-Geographers 20, nr 1 (marzec 2010): 79–87. http://dx.doi.org/10.35149/jakpg.2010.20.1.008.
Pełny tekst źródłaKmeťová, Mária. "Rediscovered Anaglyph in Program GeoGebra". Acta Mathematica Nitriensia 1, nr 1 (2015): 86–91. http://dx.doi.org/10.17846/amn.2015.1.1.86-91.
Pełny tekst źródłaLancelle, M., T. Martin, B. Solenthaler i M. Gross. "Anaglyph Caustics with Motion Parallax". Computer Graphics Forum 35, nr 7 (październik 2016): 343–52. http://dx.doi.org/10.1111/cgf.13031.
Pełny tekst źródłaHeuser, John E. "Membrane Traffic in Anaglyph Stereo". Traffic 1, nr 1 (styczeń 2000): 35–37. http://dx.doi.org/10.1034/j.1600-0854.2000.010106.x.
Pełny tekst źródłaRozprawy doktorskie na temat "Anaglyph"
Švec, Martin. "Binokulární vidění a výroba anaglyfů". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2009. http://www.nusl.cz/ntk/nusl-218148.
Pełny tekst źródłaJemelka, Ondřej. "Binokulární vidění". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2011. http://www.nusl.cz/ntk/nusl-219225.
Pełny tekst źródłaPospíšil, Pavel. "Binokulární vidění a výroba anaglyfů". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218810.
Pełny tekst źródłaTran, Vu M. "New methods for rendering of anaglyph stereoscopic images on CRT displays and photo-quality ink-jet printers". Thesis, University of Ottawa (Canada), 2006. http://hdl.handle.net/10393/27189.
Pełny tekst źródłaBaletka, Tomáš. "Pokročilá segmentace obrazu pro 3D zobrazení". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2012. http://www.nusl.cz/ntk/nusl-219877.
Pełny tekst źródłaDistasi, Matthew R. "The 3D characterization of the annulate lamellae : the development of a new methodology incorporating 3D-anaglyph techniques and serial transmission electron microscopy". Virtual Press, 2003. http://liblink.bsu.edu/uhtbin/catkey/1266020.
Pełny tekst źródłaRodrigues, Felipe Maciel. "Reversão anaglífica em vídeos estereoscópicos". Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-12122016-110437/.
Pełny tekst źródłaAttention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. An approach to tackle this problem is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The method proposed in this work, named HaaRGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence. Moreover, HaarGlyph achieves higher compression rates than related work.
Johansson, Anders. "Stereoscopy : Fooling the Brain into Believing There is Depth in a Flat Image". Thesis, University of Gävle, Ämnesavdelningen för datavetenskap, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-5082.
Pełny tekst źródłaStereoscopy is a technique that can create an illusion of depth in a flat image. There are many different methods to do this, and here is explained some of the most common and popular ways, with a bigger focus on the anaglyphic method. Since stereoscopy is an old technique, the discovery of it by Charles Wheatstone is explained briefly. In Autodesk Maya 2009, a new stereoscopic plug-in was included which makes the creation of stereoscopic imagery easier. An animated project is made during the course of this research which takes advantage of and tests the functions of the new plug-in. The main purpose of the project is to create a stereoscopic movie which utilized the anaglyph stereoscopic technique. The result is rendered stereoscopic material that is edited with Adobe Premiere Pro to create anaglyphic imagery and a full color alternative using the Infitec technique.
Zingarelli, Matheus Ricardo Uihara. "RevGlyph - codificação e reversão esteroscópica anaglífica". Universidade de São Paulo, 2013. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-14012014-144506/.
Pełny tekst źródłaAttention towards 3D content production has been currently high, mostly because of public acceptance and interest in this kind of technology. That reflects in more investment from film, television and gaming industries, aiming at bringing 3D to their content and devices, as well as offering different ways of user interaction. Therefore, new capturing techniques, coding and playback modes for 3D video, particularly stereoscopic video, have been emerging or being enhanced, focusing on improving and integrating this new kind of technology with the available infrastructure. However, regarding advances in the coding area, there are conflicts because each stereoscopic visualization method uses a different coding technique. That leads to incompatibility between those methods. One proposal is to develop a generic technique, that is, a technique that is appropriate regardless the visualization method. Such technique, with suitable parameters, outputs a stereoscopic video with no significant loss of quality or depth perception, which is the remarkable feature of this kind of content. The proposed technique, named RevGlyph, transforms a stereo pair of videos into a single anaglyph stream, coded in a special manner. Such stream is not only compliant with the anaglyph visualization method but also reversible to something close to the original stereo pair, allowing visualization independence
Hasmanda, Martin. "Zpracování stereoskopické videosekvence". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2010. http://www.nusl.cz/ntk/nusl-218288.
Pełny tekst źródłaKsiążki na temat "Anaglyph"
Hanson, Dian. The Big Butt Book 3D: The anaglyph age of bumptious bottoms. Köln: TASCHEN, 2014.
Znajdź pełny tekst źródłaAnaglypta. London: Many Press, 1985.
Znajdź pełny tekst źródłaSēmantōnē-Bournia, Eua. Anaskaphes Naxou: Hoi anaglyphoi pithoi. Athēnai: Hē en Athēnais Archaiologikē Hetaireia, 1990.
Znajdź pełny tekst źródłaApostolopoulos, D. G. Anaglypha mias technēs nomikēs: Vyzantino dikaio kai metavyzantinē "nomothesia". Athēna: Ethniko Idryma Ereunōn, 1999.
Znajdź pełny tekst źródłaNikolopoulos, Alexandros V. Anaglyphē ethnographia: Henas aiōnas Hellēnikou nomismatos, 1880-1980. Athēna: T. Pitsilos, 1991.
Znajdź pełny tekst źródłaGreece. Ypourgeion Politismou kai Epistemōn., red. Anaglyphes sarkophagoi kai epitaphies plakes tēs mesēs kai ysterēs vyzantinēs periodou stēn Ellada. Athēna: Tameio Archaiologikōn Porōn kai Apallotriōseōn, 1988.
Znajdź pełny tekst źródłaStevens, Geoff. The Phrenology Of Anaglypta. Bluechrome Publishing, 2003.
Znajdź pełny tekst źródłaCzęści książek na temat "Anaglyph"
Safonov, Ilia V., Ilya V. Kurilin, Michael N. Rychagov i Ekaterina V. Tolstaya. "Anaglyph Printing". W Adaptive Image Processing Algorithms for Printing, 279–93. Singapore: Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-6931-4_13.
Pełny tekst źródłaTemplin, Krzysztof. "Stereo and Anaglyph Images". W Encyclopedia of Color Science and Technology, 1176–78. New York, NY: Springer New York, 2016. http://dx.doi.org/10.1007/978-1-4419-8071-7_172.
Pełny tekst źródłaTemplin, Krzysztof. "Stereo and Anaglyph Images". W Encyclopedia of Color Science and Technology, 1–4. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-27851-8_172-1.
Pełny tekst źródłaPatana, Elena, Ilia Safonov i Michael Rychagov. "Adaptive Generation of Color Anaglyph". W Transactions on Computational Science XIX, 33–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39759-2_3.
Pełny tekst źródłaBhasin, Rajesh, i Abhishek Kumar. "ProVis: An Anaglyph based Visualization Tool for Protein Molecules". W Proceedings of the First International Conference on Intelligent Human Computer Interaction, 147–55. New Delhi: Springer India, 2009. http://dx.doi.org/10.1007/978-81-8489-203-1_13.
Pełny tekst źródłaDhaou, Dorra, Saoussen Ben Jabra i Ezzeddine Zagrouba. "An Efficient Anaglyph 3D Video Watermarking Approach Based on Hybrid Insertion". W Computer Analysis of Images and Patterns, 96–107. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-29891-3_9.
Pełny tekst źródłaDeakyne, Alex J., Thomas Valenzuela i Paul A. Iaizzo. "Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education". W Lecture Notes in Networks and Systems, 390–98. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80129-8_28.
Pełny tekst źródłaDeakyne, Alex J., Thomas Valenzuela i Paul A. Iaizzo. "Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education". W Lecture Notes in Networks and Systems, 390–98. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-80129-8_28.
Pełny tekst źródłaLuther, Wolfram, i Martin Ohsmann. "Anaglyphen". W Mathematische Grundlagen der Computergraphik, 187–96. Wiesbaden: Vieweg+Teubner Verlag, 1989. http://dx.doi.org/10.1007/978-3-322-83856-8_12.
Pełny tekst źródłaLuther, Wolfram, i Martion Ohsmann. "Anaglyphen". W Mathematische Grundlagen der Computergraphik, 187–95. Wiesbaden: Vieweg+Teubner Verlag, 1988. http://dx.doi.org/10.1007/978-3-663-00134-8_12.
Pełny tekst źródłaStreszczenia konferencji na temat "Anaglyph"
Lin, Hong-Shiang, Chih-Lin Zheng, Yu-Hsun Lin i Ming Ouhyoung. "Optimized anaglyph colorization". W SIGGRAPH Asia 2012 Technical Briefs. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2407746.2407755.
Pełny tekst źródłaDietz, Henry G. "Reprocessing anaglyph images". W IS&T/SPIE Electronic Imaging, redaktorzy Atilla M. Baskurt i Robert Sitnik. SPIE, 2012. http://dx.doi.org/10.1117/12.912212.
Pełny tekst źródłaHattori, Tomohiko, Eiji Arita, Toshihisa Nakamura, Masaru Kurio i Sadayuki Sakuma. "New color anaglyph method". W Electronic Imaging '97, redaktorzy Scott S. Fisher, John O. Merritt i Mark T. Bolas. SPIE, 1997. http://dx.doi.org/10.1117/12.274465.
Pełny tekst źródłaVozenilek, Vit, i Tomas Kralik. "Anaglyph videoanimations from oblique stereoimages". W Sixth International Conference on Graphic and Image Processing (ICGIP 2014), redaktorzy Yulin Wang, Xudong Jiang i David Zhang. SPIE, 2015. http://dx.doi.org/10.1117/12.2178918.
Pełny tekst źródłaRoo, Joan Sol, i Christian Richardt. "Temporally coherent video de-anaglyph". W ACM SIGGRAPH 2014 Talks. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2614106.2614125.
Pełny tekst źródłaRoo, Joan Sol, i Christian Richardt. "Temporally coherent video de-anaglyph". W ACM SIGGRAPH 2014 Posters. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2614217.2614232.
Pełny tekst źródłaCho, Yong-Hun, In-Kwon Lee i Young-Bae Joo. "Anaglyph decomposition using disparity map". W ACM SIGGRAPH 2013 Posters. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2503385.2503452.
Pełny tekst źródłaGeng, Yujie, Xueqing Li, WeiChen Guo i Liqin Wei. "High visual quality anaglyph production". W Fifth International Conference on Digital Image Processing, redaktorzy Yulin Wang i Xie Yi. SPIE, 2013. http://dx.doi.org/10.1117/12.2030619.
Pełny tekst źródłaColtekin, Arzu. "Stereo-foveation for anaglyph imaging". W Electronic Imaging 2005, redaktorzy Andrew J. Woods, Mark T. Bolas, John O. Merritt i Ian E. McDowall. SPIE, 2005. http://dx.doi.org/10.1117/12.587982.
Pełny tekst źródłaDeakyne, Alex J., Erik Gaasedelen, Tinen Iles i Paul A. Iaizzo. "Development of Anaglyph 3D Functionality for Cost-Effective Virtual Reality Anatomical Education Tool". W 2020 Design of Medical Devices Conference. American Society of Mechanical Engineers, 2020. http://dx.doi.org/10.1115/dmd2020-9014.
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