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Artykuły w czasopismach na temat "AI"

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albarracíín, pilar. "Ai, Ai, Ai". Gastronomica 8, nr 4 (2008): 122. http://dx.doi.org/10.1525/gfc.2008.8.4.122.

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Euchner, Jim. "Little ai, Big AI—Good AI, Bad AI". Research-Technology Management 62, nr 3 (4.05.2019): 10–12. http://dx.doi.org/10.1080/08956308.2019.1587280.

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Baraheem, Samah S., i Tam V. Nguyen. "AI vs. AI: Can AI Detect AI-Generated Images?" Journal of Imaging 9, nr 10 (28.09.2023): 199. http://dx.doi.org/10.3390/jimaging9100199.

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The proliferation of Artificial Intelligence (AI) models such as Generative Adversarial Networks (GANs) has shown impressive success in image synthesis. Artificial GAN-based synthesized images have been widely spread over the Internet with the advancement in generating naturalistic and photo-realistic images. This might have the ability to improve content and media; however, it also constitutes a threat with regard to legitimacy, authenticity, and security. Moreover, implementing an automated system that is able to detect and recognize GAN-generated images is significant for image synthesis models as an evaluation tool, regardless of the input modality. To this end, we propose a framework for reliably detecting AI-generated images from real ones through Convolutional Neural Networks (CNNs). First, GAN-generated images were collected based on different tasks and different architectures to help with the generalization. Then, transfer learning was applied. Finally, several Class Activation Maps (CAM) were integrated to determine the discriminative regions that guided the classification model in its decision. Our approach achieved 100% on our dataset, i.e., Real or Synthetic Images (RSI), and a superior performance on other datasets and configurations in terms of its accuracy. Hence, it can be used as an evaluation tool in image generation. Our best detector was a pre-trained EfficientNetB4 fine-tuned on our dataset with a batch size of 64 and an initial learning rate of 0.001 for 20 epochs. Adam was used as an optimizer, and learning rate reduction along with data augmentation were incorporated.
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Holzinger, Andreas. "Explainable AI (ex-AI)". Informatik-Spektrum 41, nr 2 (kwiecień 2018): 138–43. http://dx.doi.org/10.1007/s00287-018-1102-5.

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Keller, Jim. "AI-eXplained (AI-X)". IEEE Computational Intelligence Magazine 17, nr 4 (1.11.2022): 3–4. http://dx.doi.org/10.1109/mci.2022.3201735.

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Baungarten-Leon, Emilio Isaac, Susana Ortega-Cisneros, Mohamed Abdelmoneum, Ruth Yadira Vidana Morales i German Pinedo-Diaz. "The Genesis of AI by AI Integrated Circuit: Where AI Creates AI". Electronics 13, nr 9 (28.04.2024): 1704. http://dx.doi.org/10.3390/electronics13091704.

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The typical Integrated Circuit (IC) development process commences with formulating specifications in natural language and subsequently proceeds to Register Transfer Level (RTL) implementation. RTL code is traditionally generated through manual efforts, using Hardware Description Languages (HDL) such as VHDL or Verilog. High-Level Synthesis (HLS), on the other hand, converts programming languages to HDL; these methods aim to streamline the engineering process, minimizing human effort and errors. Currently, Electronic Design Automation (EDA) algorithms have been improved with the use of AI, with new advancements in commercial (such as ChatGPT, Bard, among others) Large Language Models (LLM) and open-source tools presenting an opportunity to automate the chip design process. This paper centers on the creation of AI by AI, a Convolutional Neural Network (CNN) IC entirely developed by an LLM (ChatGPT-4), and its manufacturing with the first fabricable open-source Process Design Kit (PDK), SKY130A. The challenges, opportunities, advantages, disadvantages, conversation flow, and workflow involved in CNN IC development are presented in this work, culminating in the manufacturing process of AI by AI using a 130 nm technology, marking a groundbreaking achievement as possibly the world’s first CNN entirely written by AI for its IC manufacturing with a free PDK, being a benchmark for systems that can be generated today with LLMs.
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Kortz, Mason, Jessica Fjeld, Hannah Hilligoss i Adam Nagy. "Is Lawful AI Ethical AI?" Morals & Machines 2, nr 1 (2022): 60–65. http://dx.doi.org/10.5771/2747-5174-2022-1-60.

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Attempts to impose moral constraints on autonomous, artificial decision-making systems range from “human in the loop” requirements to specialized languages for machine-readable moral rules. Regardless of the approach, though, such proposals all face the challenge that moral standards are not universal. It is tempting to use lawfulness as a proxy for morality; unlike moral rules, laws are usually explicitly defined and recorded – and they are usually at least roughly compatible with local moral norms. However, lawfulness is a highly abstracted and, thus, imperfect substitute for morality, and it should be relied on only with appropriate caution. In this paper, we argue that law-abiding AI systems are a more achievable goal than moral ones. At the same time, we argue that it’s important to understand the multiple layers of abstraction, legal and algorithmic, that underlie even the simplest AI-enabled decisions. The ultimate output of such a system may be far removed from the original intention and may not comport with the moral principles to which it was meant to adhere. Therefore, caution is required lest we develop AI systems that are technically law-abiding but still enable amoral or immoral conduct.
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La Rosa, Michele, i Enrica Morlicchio. "Ai collaboratori e ai lettori". SOCIOLOGIA DEL LAVORO, nr 153 (marzec 2019): 7. http://dx.doi.org/10.3280/sl2019-153001.

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BIRMINGHAM, WILLIAM P. "The AI in AI EDAM". Artificial Intelligence for Engineering Design, Analysis and Manufacturing 21, nr 1 (styczeń 2007): 5–6. http://dx.doi.org/10.1017/s0890060407070035.

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A natural question is why AI in design? Although the design applications written about in the journal vary widely, the common thread is that researchers use AI techniques to implement their ideas. The use of AI techniques for design applications, at least when AI EDAM was started, was partially a reaction against the predominant design methods based on some form of optimization. Knowledge-based techniques, particularly rule-based systems of various sorts, were very popular. One of the draws of these methods, I believe, was their ability to represent knowledge that is hard or awkward to represent in traditional optimization frameworks. This mirrors my experience: at the time, I was working in configuration with components that had a large number compatibility and resource constraints. Although many constraints could be represented in mixed integer linear programming systems, it was not easy to conceptualize, write, and most importantly, maintain the constraints in those systems.
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笹嶋, 宗彦. "AI戦略(AI Strategy)". Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 35, nr 2 (15.05.2023): 25. http://dx.doi.org/10.3156/jsoft.35.2_25_1.

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Rozprawy doktorskie na temat "AI"

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Bellinder, Tobias. "Scrabble-AI : En Scrabble-AI med inriktning på ”Fun-AI”". Thesis, University of Skövde, School of Humanities and Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4055.

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Scrabble är ett populärt korsordsliknande brädspel som funnits på svenska sedan 1950-talet. Datorprogram som spelar Scrabble har funnits sedan och 1980-talet. De flesta har haft som fokus att spela så optimalt som möjligt och utmana de bästa mänskliga spelarna. Det här arbetet undersöker hur man kan skapa en ”Fun-AI” för Scrabble som fokuserar på spelarens upplevelse och som lämpar sig för alla spelare oavsett nivå. Tre enkla AI-spelare skapas genom att använda grundläggande egenskaper som karakteriserar mänskligt spel. Utvärderingen visar att en relativt outvecklad AI tas för en människa av försökspersoner som spelat matcher mot AI-spelaren. Arbetet kan användas som grund för att gå vidare och utveckla AI:n genom att modellera fler och mer avancerade beteenden hos mänskliga spelare.

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Silva, Maria Adrina Paixão de Souza da. "Solidificação transitória de ligas dos sistemas monotéticos AI-Bi, AI-Pb e AI-In". [s.n.], 2011. http://repositorio.unicamp.br/jspui/handle/REPOSIP/265079.

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Orientador: Amauri Garcia
Tese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Mecânica
Made available in DSpace on 2018-08-18T19:08:04Z (GMT). No. of bitstreams: 1 Silva_MariaAdrinaPaixaodeSouzada_D.pdf: 5780858 bytes, checksum: b602bf47a710b2fb6f161a596020054f (MD5) Previous issue date: 2011
Resumo: Ligas de alumínio dispersas com bismuto, chumbo e índio apresentam aplicações promissoras em componentes automotivos resistentes ao desgaste. Essas dispersões de elementos de baixa temperatura de fusão diminuem a dureza e escoam facilmente em condições de deslizamento, resultando em um comportamento tribológico favorável. Muitos estudos têm sido realizados a fim de melhor compreender as distintas morfologias obtidas pela reação monotética Algumas pesquisas assumem que a evolução do espaçamento interfásico (?) nas Iigas monotéticas ou obedece à clássica relação utilizada para eutéticos: ?2v = C, ou ainda a relação de crescimento dentrítico ?.va.Gb = C, onde v é a velocidade de solidificação e C uma constante para ambos os casos, G é o gradiente de temperatura e a e b são constantes. Tais estudos utilizaram fornos de aquecimento à resistência do tipo Bridgman para produzir a solidificação direcional de ligas monotéticas. Existe uma falta de estudos consistentes no desenvolvimento microestrutural de ligas monotéticas durante condições de fluxo de calor transitório, que são de importância primordial, uma vez que esse tipo de fluxo de calor engloba a maioria dos processes industriais e de solidificação. No presente estudo, foram realizados experimentos de solidificação unidirecional em regime não-estacionário com as Iigas hipomonotéticas Al-0,9%Pb e Al-5,5%In, com a liga monotética Al-1,2% Pb e com as Iigas hipermonotéticas Al-5,0%Bi, Al-7,0%Bi e Al- 2,1%Pb, além da análise da rnacrossegregação da liga monotética Al-3,2%Bi. Os parâmetros térmicos como velocidades de crescimento, taxas de resfriamento e gradientes térmicos foram determinados experimentalmente por curvas de resfriamento adquiridas ao longo do comprimento do lingote. A evolução microestrutural foi caracterizada por técnicas metalográficas e os espaçamentos foram correlacionados com os parâmetros térmicos de solidificação. Verificou-se que a lei de crescimento ?2v= C é válida apenas para os casos onde há ocorrência de partículas de soluto dispersas irregularmente na matriz e que esta lei não se aplicou nos casos onde foi observado uma frente monotética celular e morfologia de fibras e cordões de pérolas. Já a lei ?.va.Gb = C se mostrou aplicável em todos os casos ascendentes. O aumento do teor de soluto das ligas e o fluxo convectivo induzido provocaram mudanças nas morfologias das fases, na magnitude dos espaçamentos interfásicos e nos diâmetros das partículas
Abstract: Aluminum alloys dispersed with bismuth, lead and indium show promising applications in wear­resistant automotive components. Such dispersions of low melting temperature elements decrease hardness and flow easily under sliding conditions, resulting in favorable tribological behavior. Much research has been devoted in order to better comprehend the distinct morphologies obtained by monotectic reactions. Some researches assume that the interphase spacing evolution in monotectic alloys follows the classical relationship used for eutectics: ?2v = C, or the dendritic growth relationship ?.va.Gb = C, where v is the solidification velocity and C a constant value for both cases, G is the thermal gradient and a and b are constants. Such studies have used Bridgman type het resistance furnaces to produce the directionally solidified monotectic samples. There is a lack of consistent studies on the microstructural development of monotectic alloys during transient heat flowconditions, which are of prime importance since this class of heat flow encompasses the majority of solidification industrial processes. In the present study, directional unsteady-state solidification experiments were carried out with hypomonotectic Al-0.9wt%Pb and Al-5.5wt%In, monotectic Al-1.2wt%Pb and hypermonotectic Al-5.0wt%Bi, Al-7.0wt%Bi and Al-2.1wt%Pb alloys, besides the macrosegregation analysis of the monotectic Al-3.2wt%Bi alloy. Thermal parameters such as the growth rate, cooling rate and thermal gradient were experimentally determined by cooling curves recorded along the casting length. The microstructural evolution was characterized by metallography and the spacings were correlated with the thermal parameters. It is show that the ?2v = C growth law is valid only for the cases where there is a morphology of solute particles irregularly arranged in the matrix and it is not applied on the cases where a cellular monotectic front or fibers and strings of pearls morphologies were observed. On the other hand, ?.va.Gb = C law seems to be able to characterize all the upward cases. The increase in the alloy solute content and induced convective flow affected the morphologies of the resulting phases, the magnitude of the interphase spacing and the diameters of the solute-rich particles
Doutorado
Materiais e Processos de Fabricação
Doutor em Engenharia Mecânica
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Bars, Nicola <1990&gt. "Le polizze abbinate ai mutui e ai finanziamenti: profili giuridici". Master's Degree Thesis, Università Ca' Foscari Venezia, 2016. http://hdl.handle.net/10579/7987.

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Pettersson, Urban. "AI för Hive". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-157411.

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Strategies for the board game Hive was implemented and evaluated in this project. The report covers the rules as well as the system that was implemented in order to build strategies. The strategies are evaluated based on how they perform against each other. Two search algorithms were implemented: Minmax and Alpha-Beta Pruning. Alpha-Beta with depth 4 had the best performance against other strategies as well as in individual tests.
I projektet implementerades och utvärderades strategier för brädspelet Hive.Rapporten går igenom regler samt systemet som implementerades för att kunna skapa strategier. Strategierna utvärderas baserat på hur de presterar mot varandra. Två sökalgoritmer implementerades: Minmax och Alpha-Beta Pruning. Alpha-Beta med djup 4 presterade bäst mot andra strategier samti individuella tester.
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L, I. N. D. B. L. O. M. M. A. T. H. I. A. S., i I. E. N. E. R. L. U. C. A. S. W. "Achtung Online AI". Thesis, KTH, Skolan för datavetenskap och kommunikation (CSC), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-134914.

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The report can be devided into two main parts; the theoretical construction of AI to be used in the game “Achtung Online”, and the implementation of a demo version of the described theoretical AI. The main goal is to create an AI that is entertaining and challenging for a human player. This have led to a concretized list of quality goals for the two main report parts. The report background presents the history of the game concept “Achtung die kurve” and also the evolution of game AI theory. The main study consists of a litterature study and a comprehensive determination of concrete goals of the game bots behavior. Some interesting AI techniques to the game will also be discussed in detail. Building upon the study, a specification of the final game AI is constructed. The demo version of the AI will implement some of the concepts of the theoretical AI specification. The report will then discuss about the implementation and then finally present the results followed by a discussion.
Rapporten är egentligen tvådelad men har skrivits som en helhet då delarna högst beror av varandra. Ena delen handlar om en teoretisk AI till spelet “Achtung Online”. Andra delen handlar om att implementera en demoversion, som är en enklare version av denna teoretiska AI. Huvudmålet är att skapa en underhållande AI som kan utmana mänskliga spelare. Detta har i sin tur delats upp i kvalitetskrav som ställts på bägge delarna. Bakgrunden beskriver spelet i detalj och det mer kända orginalet “Achtung die kurve”. Sedan beskrivs den historiska utvecklingen av AI inom spelutveckling. Studien som följer är omfattande och består dels av en litteraturstudie, dels av en framtagning av tydliga krav på de datorstyrda spelarna. De intressanta och mest passande koncepten inom AI lyfts även fram. Med bas i studien utformas en komplett teoretisk AI samt vilka delar som ingår i demoversionen. Utifrån detta har demoversionen sedan skapats och rapporten går sedan igenom de intressanta delarna av implementationen. Resultatet visar att demoversionen uppnått de krav som ställts och till sist diskuteras hur framtiden ser ut för spelet “Achtung Online”.
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Spronck, Pieter Hubert Marie. "Adaptive game AI". [Maastricht] : Maastricht : UPM, Universitaire Pers Maastricht ; University Library, Maastricht University [Host], 2005. http://arno.unimaas.nl/show.cgi?fid=5330.

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Hansson, Andreas. "AI Meeting Monitoring". Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-81105.

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During the COVID-19 pandemic the questions of the efficiency around meetings has been in the forefront of some discussion inside companies. One way to measure efficiency is to measure the interactivity between different participants. In order to measure this the participants need to be identified. With the recent spike of Machine learning advancements, is this something that can be done using facial and voice recognition? Another field that has risen to the top is cloud computing. Can machine learning and cloud computing be used to evaluate and monitor a meeting, thus handling both audio and video streams in a real time environment? The conclusion of this thesis is that Artificial Intelligence(AI) can be used to monitor a meeting. To be able to do so Amazon Web Service (AWS) can be utilized. The choice of using a DeepLens was however not best choice. A hardware like DeepLens is required, but with better integration with cloud computing, as well with more freedom regarding the usage of several models for handling both feeds. With the usage of other models to automatic annotate data the time needed for training a new model can be reduced. The data generated during a single meeting is enough with the help of transfer learning from Amazon web service to build a model for facial identification and detection.
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Tang, Robert, Kettunen Elias i Anton Boberg. "Medicinedoseage with AI". Thesis, Uppsala universitet, Institutionen för elektroteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-448073.

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Parkinson’s disease(PD) is a neurodegenerative disease that mainly affects the motor system. These symptoms can be treated temporarily with medicine,but it’s difficult to determine the right dosage. The goal was to use sensorsthat could measure the symptoms of PD and thus be able to give an objec-tive rating of the disease as a basis to determine the correct medicine dosage.Coincidentally with A.I and modern devices we can make it more exciting byusing mobile device games to generate the bulk of the information for whatdoctors need to give out correct medication guidelines without guidance fromthe engineers. Processing past research papers and data sets of use is im-portant to use adequate methodology and A.I tools to generate the expectedresult. Innately using a system that could measure Accelerometer-data andeasily log this data into MatLab to be processed. The system would also needto be used in similar ways by multiple patients so that the results could becompared to each other. The patients that would use this system would alsoneed to willingly use this multiple times a day, so it could not be tiresome touse it at a daily basis. Main programming language used was MATLAB and with its’ internal intelligent system tools namely ML toolbox, you can gen-erate machine learning system. The smartphone solution satisfied all of theprerequisites and would prove to be a viable choice with its strength in its ac-cessibility and ease of use. The group with imitated symptoms while playingthe game gave similar results as preceding research papers that was measuredon real PD patients, so from the results this solution has the possibility tobe used by patients and neurologists to asses the correct PD treatment withmedicine. Despite sudden impedance from the hospital and current Covid-19situation this is a field that can be further studied in the future.
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Nieto, Antonio. "Mindset digital AI". Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656719.

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IA Hackathon Latam. Buscamos que los equipos presenten prototipos de desarrollo funcionales basados en los servicios de la tecnología de inteligencia artificial como chatbots, machine learning, visión computacional, deep learning, entre otros, con la finalidad de mejorar los servicios High Education.
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Poser, Andrea <1981&gt. "AI – Intelligenza Artificiale". Master's Degree Thesis, Università Ca' Foscari Venezia, 2020. http://hdl.handle.net/10579/17364.

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“Can machines think?” È questa la semplice domanda di Turing nel suo saggio Mind del 1950. L’interrogarsi sulla possibilità dell’intelligenza artificiale equivale, cambiando il punta di vista, a chiedersi se le capacità della mente umana siano “replicabili” ovvero se il cervello è una macchina, per quanto complessa.
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Książki na temat "AI"

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Yan, Hua. Ai ai ai. Taiwan: He Ma, 2002.

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Xiao, Fuxing. Ai: Ai. [Tientsin]: Xin lei chu ban she, 1986.

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Nguyẽ̂n, Huệ Nhật. Ai ché̂t cho ai? Ai só̂ng cho ai? Calif: Mucsu.net Publishers, 2001.

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ranta, Marjaliisa Pitka. Ai ai veitikkaa. [Ha meenlinna]: Karisto, 1998.

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Xiancheng. Ai là ai của ai?: Tiểu thuyết. Hà Nội: Nhà xuất bản Lao Động, 2011.

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Bai, Mu Lin. Ai ai wo nu. Hong Kong: Wen Lin, 1999.

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Yiftah-Walbe, Ayala. Ai-maḳom, ai-paʻam. [Israel]: Sifre ʻiton 77, 2009.

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xi, Yue xing. Ai ya ai ya. Bei jing: Xin shi jie chu ban she, 2008.

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Tang, Shiyun. Bai xue ai ai. Beijing: Zuo jia chu ban she, 2020.

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Xiuzhen, Zhang, red. Ai le zai ai. Taibei Shi: Mo yen wen hua, 1995.

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Części książek na temat "AI"

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Gooch, Jan W. "AI". W Encyclopedic Dictionary of Polymers, 23. New York, NY: Springer New York, 2011. http://dx.doi.org/10.1007/978-1-4419-6247-8_332.

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Gass, Saul I., i Carl M. Harris. "AI". W Encyclopedia of Operations Research and Management Science, 1. New York, NY: Springer US, 2001. http://dx.doi.org/10.1007/1-4020-0611-x_3.

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Tyers, Ben. "AI". W GameMaker Fundamentals, 119–25. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8713-2_17.

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Askin, Ridvan. "Ai". W Kindlers Literatur Lexikon (KLL), 1. Stuttgart: J.B. Metzler, 2020. http://dx.doi.org/10.1007/978-3-476-05728-0_4788-1.

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Harper, Richard H. R. "AI". W Routledge Handbook of Social Futures, 52–58. London: Routledge, 2021. http://dx.doi.org/10.4324/9780429440717-4.

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Yampolskiy, Roman V. "Personhood*". W AI, 158–69. Boca Raton: Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781003440260-9.

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Yampolskiy, Roman V. "Introduction*". W AI, 1–10. Boca Raton: Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781003440260-1.

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Yampolskiy, Roman V. "Pathways to Danger*". W AI, 128–38. Boca Raton: Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781003440260-7.

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Yampolskiy, Roman V. "Human ≠ AGI*". W AI, 206–16. Boca Raton: Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781003440260-12.

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Yampolskiy, Roman V. "Consciousness*". W AI, 170–94. Boca Raton: Chapman and Hall/CRC, 2024. http://dx.doi.org/10.1201/9781003440260-10.

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Streszczenia konferencji na temat "AI"

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Ding, Bailu, Sudipto Das, Ryan Marcus, Wentao Wu, Surajit Chaudhuri i Vivek R. Narasayya. "AI Meets AI". W SIGMOD/PODS '19: International Conference on Management of Data. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3299869.3324957.

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Abduljawad, Mohamed, Abdullah Alsalmani i Ashwaq Alkaabi. "AI on AI: Training AI classifier on AI-generated remote sensing images". W Seventh International Conference on Engineering Geophysics, Al Ain, UAE, 16–19 October 2023. Society of Exploration Geophysicists, 2024. http://dx.doi.org/10.1190/iceg2023-010.1.

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Molloy, Ian, Josyula R. Rao i Marc Ph Stoecklin. "AI vs. AI: Exploring the Intersections of AI and Cybersecurity". W CODASPY '21: Eleventh ACM Conference on Data and Application Security and Privacy. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3445970.3456286.

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Kum-Biocca, Hyejin Hannah, i Jinhong Kwon. "AI". W SA '20: SIGGRAPH Asia 2020. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3414686.3427110.

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Ghajargar, Maliheh, Jeffrey Bardzell, Alison Smith Renner, Peter Gall Krogh, Kristina Höök, David Cuartielles, Laurens Boer i Mikael Wiberg. "From ”Explainable AI” to ”Graspable AI”". W TEI '21: Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3430524.3442704.

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Rao, Nikitha, Jason Tsay, Kiran Kate, Vincent Hellendoorn i Martin Hirzel. "AI for Low-Code for AI". W IUI '24: 29th International Conference on Intelligent User Interfaces. New York, NY, USA: ACM, 2024. http://dx.doi.org/10.1145/3640543.3645203.

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Wang, XiaoFeng. "Security Of AI, By AI and For AI: Charting New Territories in AI-Centered Cybersecurity Research". W ASIA CCS '24: 19th ACM Asia Conference on Computer and Communications Security. New York, NY, USA: ACM, 2024. http://dx.doi.org/10.1145/3634737.3665024.

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Hemment, Drew, Morgan Currie, SJ Bennett, Jake Elwes, Anna Ridler, Caroline Sinders, Matjaz Vidmar, Robin Hill i Holly Warner. "AI in the Public Eye: Investigating Public AI Literacy Through AI Art". W FAccT '23: the 2023 ACM Conference on Fairness, Accountability, and Transparency. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3593013.3594052.

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Bertino, Elisa, Murat Kantarcioglu, Cuneyt Gurcan Akcora, Sagar Samtani, Sudip Mittal i Maanak Gupta. "AI for Security and Security for AI". W CODASPY '21: Eleventh ACM Conference on Data and Application Security and Privacy. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3422337.3450357.

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Liang, A. H. "Biological Optical AI and Bionic Optical AI". W 2020 5th International Conference on Robotics and Automation Engineering (ICRAE). IEEE, 2020. http://dx.doi.org/10.1109/icrae50850.2020.9310880.

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Raporty organizacyjne na temat "AI"

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Sharkov, George, i Christina Todorova. AI against COVID-19, AI and Cybersecurity, and Misusing AI. Procon, 2021. http://dx.doi.org/10.11610/cybsec05.

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Bingamon, Brian Michael. AI Loop. Office of Scientific and Technical Information (OSTI), wrzesień 2019. http://dx.doi.org/10.2172/1566097.

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Beraja, Martin, Andrew Kao, David Yang i Noam Yuchtman. AI-tocracy. Cambridge, MA: National Bureau of Economic Research, listopad 2021. http://dx.doi.org/10.3386/w29466.

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Mittelsteadt, Matthew. AI Verification: Mechanisms to Ensure AI Arms Control Compliance. Center for Security and Emerging Technology, luty 2021. http://dx.doi.org/10.51593/20190020.

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The rapid integration of artificial intelligence into military systems raises critical questions of ethics, design and safety. While many states and organizations have called for some form of “AI arms control,” few have discussed the technical details of verifying countries’ compliance with these regulations. This brief offers a starting point, defining the goals of “AI verification” and proposing several mechanisms to support arms inspections and continuous verification.
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GPT, C. AI Sarcasm Detection: Insult Your AI without Offending It. Redaktor R. L. Barnes. RFC Editor, kwiecień 2023. http://dx.doi.org/10.17487/rfc9405.

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Beck, Sedefka, i Donka Brodersen. Generative AI in Economics: Teaching Economics and AI Literacy. The Economics Network, lipiec 2024. http://dx.doi.org/10.53593/n4121a.

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Stevens, Rick, Valerie Taylor, Jeff Nichols, Arthur Barney Maccabe, Katherine Yelick i David Brown. AI for Science. Office of Scientific and Technical Information (OSTI), luty 2020. http://dx.doi.org/10.2172/1604756.

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Acemoglu, Daron. Harms of AI. Cambridge, MA: National Bureau of Economic Research, wrzesień 2021. http://dx.doi.org/10.3386/w29247.

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Aiken, Catherine. Classifying AI Systems. Center for Security and Emerging Technology, listopad 2021. http://dx.doi.org/10.51593/20200025.

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This brief explores the development and testing of artificial intelligence system classification frameworks intended to distill AI systems into concise, comparable and policy-relevant dimensions. Comparing more than 1,800 system classifications, it points to several factors that increase the utility of a framework for human classification of AI systems and enable AI system management, risk assessment and governance.
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Baker, James E., Laurie Hobart i Matthew Mitterlsteadt. AI for Judges. Center for Security and Emerging Technology, grudzień 2021. http://dx.doi.org/10.51593/20190019.

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As artificial intelligence transforms the economy and American society, it will also transform the practice of law and the role of courts in regulating its use. What role should, will, or might judges play in addressing the use of AI? And relatedly, how will AI and machine learning impact judicial practice in federal and state courts? This report is intended to provide a framework for judges to address AI.
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