Artykuły w czasopismach na temat „3D Virtual Environment (3D VE)”
Utwórz poprawne odniesienie w stylach APA, MLA, Chicago, Harvard i wielu innych
Sprawdź 50 najlepszych artykułów w czasopismach naukowych na temat „3D Virtual Environment (3D VE)”.
Przycisk „Dodaj do bibliografii” jest dostępny obok każdej pracy w bibliografii. Użyj go – a my automatycznie utworzymy odniesienie bibliograficzne do wybranej pracy w stylu cytowania, którego potrzebujesz: APA, MLA, Harvard, Chicago, Vancouver itp.
Możesz również pobrać pełny tekst publikacji naukowej w formacie „.pdf” i przeczytać adnotację do pracy online, jeśli odpowiednie parametry są dostępne w metadanych.
Przeglądaj artykuły w czasopismach z różnych dziedzin i twórz odpowiednie bibliografie.
Eggleston, Robert G., i William P. Janson. "Performance Errors in Virtual Work: Separating Display and Input Device Effects of a Virtual Environment Interface System". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, nr 21 (październik 1998): 1521–25. http://dx.doi.org/10.1177/154193129804202112.
Pełny tekst źródłaCeylan Dadakoğlu, Sevda, i Şeniz Aksoy. "Features of Second Life virtual environment and evaluation within the scope of art education". Journal of Human Sciences 17, nr 2 (2.05.2020): 485–512. http://dx.doi.org/10.14687/jhs.v17i2.5769.
Pełny tekst źródłaMavridou, Ifigeneia, Emili Balaguer-Ballester, Charles Nduka i Ellen Seiss. "A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)". PLOS ONE 18, nr 4 (13.04.2023): e0278065. http://dx.doi.org/10.1371/journal.pone.0278065.
Pełny tekst źródłaTsao, Jeffrey, i Charles J. Lumsden. "CRYSTAL: Building Multicontext Virtual Environments". Presence: Teleoperators and Virtual Environments 6, nr 1 (luty 1997): 57–72. http://dx.doi.org/10.1162/pres.1997.6.1.57.
Pełny tekst źródłaCaesaron, Dino, Chiuhsiang Joe Lin, Ilma Mufidah i Anastasia Febiyani. "Evaluating Direct Pointing and Indirect Cursor Interactions with Fitts' Law in Stereoscopic Environments". Journal of Engineering and Technological Sciences 54, nr 1 (28.01.2022): 220106. http://dx.doi.org/10.5614/j.eng.technol.sci.2022.54.1.6.
Pełny tekst źródłaChen, Jian, i Doug A. Bowman. "Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications". Presence: Teleoperators and Virtual Environments 18, nr 5 (1.10.2009): 370–86. http://dx.doi.org/10.1162/pres.18.5.370.
Pełny tekst źródłaLi, Gang, Yan Cao, Yu Yao i Wan Shan Wang. "A Desktop Virtual Reality-Based Interactive Tunnel Boring Machine Simulation System". Advanced Materials Research 139-141 (październik 2010): 957–60. http://dx.doi.org/10.4028/www.scientific.net/amr.139-141.957.
Pełny tekst źródłaTaylor, Russell M., Jason Jerald, Chris VanderKnyff, Jeremy Wendt, David Borland, David Marshburn, William R. Sherman i Mary C. Whitton. "Lessons about Virtual Environment Software Systems from 20 Years of VE Building". Presence: Teleoperators and Virtual Environments 19, nr 2 (1.04.2010): 162–78. http://dx.doi.org/10.1162/pres.19.2.162.
Pełny tekst źródłaJin, Seung-A. Annie. "Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence". Presence: Teleoperators and Virtual Environments 19, nr 4 (1.08.2010): 331–40. http://dx.doi.org/10.1162/pres_a_00001.
Pełny tekst źródłaTAN, JIACHENG, GORDON J. CLAPWORTHY i IGOR R. BELOUSOV. "THE INTEGRATION OF A VIRTUAL ENVIRONMENT AND 3D MODELING TOOLS IN A NETWORKED ROBOT SYSTEM". International Journal of Image and Graphics 06, nr 01 (styczeń 2006): 65–85. http://dx.doi.org/10.1142/s0219467806002136.
Pełny tekst źródłaDomínguez, Ignacio, i David Roberts. "Asymmetric Virtual Environments: Exploring the Effects of Avatar Colors on Performance". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, nr 3 (29.06.2021): 8–14. http://dx.doi.org/10.1609/aiide.v10i3.12746.
Pełny tekst źródłaKennedy, Robert S., D. Susan Lanham, Julie M. Drexler, Catherine J. Massey i Michael G. Lilienthal. "A Comparison of Cybersickness Incidences, Symptom Profiles, Measurement Techniques, and Suggestions for Further Research". Presence: Teleoperators and Virtual Environments 6, nr 6 (grudzień 1997): 638–44. http://dx.doi.org/10.1162/pres.1997.6.6.638.
Pełny tekst źródłaKronqvist, Aila, Jussi Jokinen i Rebekah Rousi. "Evaluating the Authenticity of Virtual Environments: Comparison of Three Devices". Advances in Human-Computer Interaction 2016 (2016): 1–14. http://dx.doi.org/10.1155/2016/2937632.
Pełny tekst źródłaLi, Dongjie, Weibin Rong, Lining Sun, Bo You, Yu Zou i Wanzhe Xiao. "Fuzzy Control and Connected Region Marking Algorithm-Based SEM Nanomanipulation". Mathematical Problems in Engineering 2012 (2012): 1–16. http://dx.doi.org/10.1155/2012/803912.
Pełny tekst źródłaFu, Michael J., Andrew D. Hershberger, Kumiko Sano i M. Cenk Çavuşoğlu. "Effect of Visuomotor Colocation on 3D Fitts' Task Performance in Physical and Virtual Environments". Presence: Teleoperators and Virtual Environments 21, nr 3 (sierpień 2012): 305–20. http://dx.doi.org/10.1162/pres_a_00115.
Pełny tekst źródłaGaspar, Filipe, Rafael Bastos i Miguel Sales. "Accurate Infrared Tracking System for Immersive Virtual Environments". International Journal of Creative Interfaces and Computer Graphics 2, nr 2 (lipiec 2011): 49–73. http://dx.doi.org/10.4018/jcicg.2011070104.
Pełny tekst źródłaLiu, Cheng Li, i Shiaw Tsyr Uang. "An Efficient Control System for Combating Cybersickness in the Elderly within a Virtual Store". Applied Mechanics and Materials 284-287 (styczeń 2013): 3221–25. http://dx.doi.org/10.4028/www.scientific.net/amm.284-287.3221.
Pełny tekst źródłaO'Keeffe, Shawn E. "OpenBIM Framework for a Collaborative Historic Preservation System". International Journal of 3-D Information Modeling 5, nr 4 (październik 2016): 1–11. http://dx.doi.org/10.4018/ij3dim.2016100101.
Pełny tekst źródłaAnnaz, Fawaz. "UAV Testbed Training Platform development using Panda3d". Industrial Robot: An International Journal 42, nr 5 (17.08.2015): 450–56. http://dx.doi.org/10.1108/ir-01-2015-0017.
Pełny tekst źródłaLokka, I., i A. Çöltekin. "SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (8.06.2016): 671–73. http://dx.doi.org/10.5194/isprs-archives-xli-b2-671-2016.
Pełny tekst źródłaLokka, I., i A. Çöltekin. "SIMULATING NAVIGATION WITH VIRTUAL 3D GEOVISUALIZATIONS – A FOCUS ON MEMORY RELATED FACTORS". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLI-B2 (8.06.2016): 671–73. http://dx.doi.org/10.5194/isprsarchives-xli-b2-671-2016.
Pełny tekst źródłaDURUKAL, Esma, i Ece ARMAĞAN. "Metaverse and Effect of Marketing". İnsan ve Toplum Bilimleri Araştırmaları Dergisi 11, nr 3 (30.09.2022): 1890–909. http://dx.doi.org/10.15869/itobiad.1103557.
Pełny tekst źródłaChen, Wen Jiang, Jiao Yang Liu, Da You i Zhao Ji Hu. "Study on Web3D Technology in Safety Management of Petrochemical Enterprise". Applied Mechanics and Materials 608-609 (październik 2014): 646–50. http://dx.doi.org/10.4028/www.scientific.net/amm.608-609.646.
Pełny tekst źródłaDrettakis, George, Maria Roussou, Alex Reche i Nicolas Tsingos. "Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning". Presence: Teleoperators and Virtual Environments 16, nr 3 (1.06.2007): 318–32. http://dx.doi.org/10.1162/pres.16.3.318.
Pełny tekst źródłaRuddle, Roy A., Justin C. D. Savage i Dylan M. Jones. "Evaluating Rules of Interaction for Object Manipulation in Cluttered Virtual Environments". Presence: Teleoperators and Virtual Environments 11, nr 6 (grudzień 2002): 591–609. http://dx.doi.org/10.1162/105474602321050721.
Pełny tekst źródłaKamkuimo, Sorelle Audrey, Benoît Girard i Bob-Antoine J. Menelas. "A Narrative Review of Virtual Reality Applications for the Treatment of Post-Traumatic Stress Disorder". Applied Sciences 11, nr 15 (21.07.2021): 6683. http://dx.doi.org/10.3390/app11156683.
Pełny tekst źródłaZhang, Ying, Terrence Fernando, Hannan Xiao i Adrian R. L. Travis. "Evaluation of Auditory and Visual Feedback on Task Performance in a Virtual Assembly Environment". Presence: Teleoperators and Virtual Environments 15, nr 6 (1.12.2006): 613–26. http://dx.doi.org/10.1162/pres.15.6.613.
Pełny tekst źródłaTemporin, V., J. Volpato, P. L. Cocco, A. D’Angelo i M. Tieghi. "Time Enhanced Architectural Modelling (T.E.A.M.): Virtual reality project for the planning and visualization of kinetic architecture and dynamic design". Journal of Physics: Conference Series 2042, nr 1 (1.11.2021): 012072. http://dx.doi.org/10.1088/1742-6596/2042/1/012072.
Pełny tekst źródłaCaesaron, Dino, Rio Prasetyo Lukodono i Yunita Nugrahaini Safrudin. "Evaluation on User Perception Effect based on Interaction Techniques in the Stereoscopic Environment". CommIT (Communication and Information Technology) Journal 15, nr 2 (18.08.2021): 49–55. http://dx.doi.org/10.21512/commit.v15i2.7021.
Pełny tekst źródłaZhou, Xiaozhou, Yu Jin, Lesong Jia i Chengqi Xue. "Study on Hand–Eye Cordination Area with Bare-Hand Click Interaction in Virtual Reality". Applied Sciences 11, nr 13 (1.07.2021): 6146. http://dx.doi.org/10.3390/app11136146.
Pełny tekst źródłaBanerjee, Pat, Grace M. Bochenek i James M. Ragusa. "Analyzing the Relationship of Presence and Immersive Tendencies on the Conceptual Design Review Process". Journal of Computing and Information Science in Engineering 2, nr 1 (1.03.2002): 59–64. http://dx.doi.org/10.1115/1.1486218.
Pełny tekst źródłaWallergård, Mattias, Anita Lindén, Roy Davies, Kerstin Boschian, Bengt Sonesson, Ulf Minör i Gerd Johansson. "Initial Usability Testing of Navigation and Interaction Methods in Virtual Environments: Developing Usable Interfaces for Brain Injury Rehabilitation". Presence: Teleoperators and Virtual Environments 16, nr 1 (1.02.2007): 16–44. http://dx.doi.org/10.1162/pres.16.1.16.
Pełny tekst źródłaKhan, Noman, Khan Muhammad, Tanveer Hussain, Mansoor Nasir, Muhammad Munsif, Ali Shariq Imran i Muhammad Sajjad. "An Adaptive Game-Based Learning Strategy for Children Road Safety Education and Practice in Virtual Space". Sensors 21, nr 11 (25.05.2021): 3661. http://dx.doi.org/10.3390/s21113661.
Pełny tekst źródłaVan Hong, Cam, An Khuc Thi, Phat Nguyen Tan i Thinh Doan Vu. "Development and implementing assessments of virtual experiment of “Quantitative determination of chlorophyll using spectrophotometry” at Nha Trang University". Journal of Science Educational Science 68, nr 1 (styczeń 2023): 186–99. http://dx.doi.org/10.18173/2354-1075.2023-0015.
Pełny tekst źródłaBurdea, Grigore C. "Teaching Virtual Reality: Why and How?" Presence: Teleoperators and Virtual Environments 13, nr 4 (sierpień 2004): 463–83. http://dx.doi.org/10.1162/1054746041944812.
Pełny tekst źródłaAhmed Alnagrat, Ahmed Jamah, Rizalafande Che Ismail i Syed Zulkarnain Syed Idrus. "THE EFFECTIVENESS OF VIRTUAL REALITY TECHNOLOGIES TO ENHANCE LEARNING AND TRAINING EXPERIENCE: DURING THE COVID-19 PANDEMIC AND BEYOND". Journal of Creative Industry and Sustainable Culture 1 (31.10.2022): 18–34. http://dx.doi.org/10.32890/jcisc2022.1.2.
Pełny tekst źródłaSomrak, Andrej, Matevž Pogačnik i Jože Guna. "Impact of Different Types of Head-Centric Rest-Frames on VRISE and User Experience in Virtual Environments". Applied Sciences 11, nr 4 (10.02.2021): 1593. http://dx.doi.org/10.3390/app11041593.
Pełny tekst źródłaGeorgiev, Vladimir, i Emanuela Mitreva. "3D Environment for Virtual Collections". Digital Presentation and Preservation of Cultural and Scientific Heritage 3 (30.09.2013): 126–32. http://dx.doi.org/10.55630/dipp.2013.3.13.
Pełny tekst źródłaKusuma, Rahma Djati, i Egi Adithia Adithia Pradana. "Pengembangan 3D Virtual Learning Environment". Jurnal Ilmiah Manajemen Kesatuan 7, nr 3 (29.12.2019): 331–38. http://dx.doi.org/10.37641/jimkes.v7i3.773.
Pełny tekst źródłaGoggins, Sean, Matthew Schmidt, Jesus Guajardo i Joi L. Moore. "3D Virtual Worlds". International Journal of Social and Organizational Dynamics in IT 1, nr 1 (styczeń 2011): 30–48. http://dx.doi.org/10.4018/ijsodit.2011010103.
Pełny tekst źródłaSalles Dias, J. M., R. Galli, A. C. Almeida, C. A. C. Belo i J. M. Rebordao. "mWorld: A multiuser 3D virtual environment". IEEE Computer Graphics and Applications 17, nr 2 (1997): 55–65. http://dx.doi.org/10.1109/38.574682.
Pełny tekst źródłaErdős, Ferenc, Richárd Németh i Bayboboeva Firuza. "Virtual Teamwork in Gamified 3D Environment". Infocommunications journal 15, Special Issue (2023): 15–20. http://dx.doi.org/10.36244/icj.2023.si-iodcr.3.
Pełny tekst źródłaKontos, D., i A. Georgopoulos. "PERFORMING 3D MEASUREMENTS IN A VR ENVIRONMENT". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2020 (12.08.2020): 863–70. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2020-863-2020.
Pełny tekst źródłaZhang, Zhenting, Jiangqin Wu i Kai Yu. "Chinese Calligraphy Creation in 3D Virtual Environment". Journal of Computer-Aided Design & Computer Graphics 22, nr 6 (1.07.2010): 1010–15. http://dx.doi.org/10.3724/sp.j.1089.2010.10859.
Pełny tekst źródłaElchishcheva, T. F. "Architect’s Training in 3D-Modeling Virtual Environment". Voprosy sovremennoj nauki i praktiki. Universitet imeni V.I. Vernadskogo, nr 4(58) (2015): 146–54. http://dx.doi.org/10.17277/voprosy.2015.04.pp.146-154.
Pełny tekst źródłaEwais, Ahmed, i Olga De Troyer. "Authoring Adaptive 3D Virtual Learning Environments". International Journal of Virtual and Personal Learning Environments 5, nr 1 (styczeń 2014): 1–19. http://dx.doi.org/10.4018/ijvple.2014010101.
Pełny tekst źródłaYue, Xue Jun, Tian Sheng Hong, Xing Xu i Wei Bin Wu. "Study on 3D Virtual Reality Modeling". Advanced Materials Research 129-131 (sierpień 2010): 1296–300. http://dx.doi.org/10.4028/www.scientific.net/amr.129-131.1296.
Pełny tekst źródłaTjandra, Agatha Maisie. "3D Virtual Environment Pada Stage Outdoor Evakuasi Simigapi". ULTIMART Jurnal Komunikasi Visual 8, nr 1 (12.11.2016): 44–49. http://dx.doi.org/10.31937/ultimart.v8i1.458.
Pełny tekst źródłaRizal, Adhi, i Dadang Yusup. "Integrasi Microlecture pada Kelas Virtual Berbasis 3D Virtual Learning Environment". Jurnal Edukasi dan Penelitian Informatika (JEPIN) 6, nr 1 (27.04.2020): 39. http://dx.doi.org/10.26418/jp.v6i1.37588.
Pełny tekst źródłaBandrova, Temenoujka. "Real Environment 3D Model – a Base for 3D Map Making". Kartografija i geoinformacije 21 (3.01.2023): 12–24. http://dx.doi.org/10.32909/kg.21.si.2.
Pełny tekst źródła