Gotowa bibliografia na temat „3D Virtual Environment (3D VE)”
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Artykuły w czasopismach na temat "3D Virtual Environment (3D VE)"
Eggleston, Robert G., i William P. Janson. "Performance Errors in Virtual Work: Separating Display and Input Device Effects of a Virtual Environment Interface System". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 42, nr 21 (październik 1998): 1521–25. http://dx.doi.org/10.1177/154193129804202112.
Pełny tekst źródłaCeylan Dadakoğlu, Sevda, i Şeniz Aksoy. "Features of Second Life virtual environment and evaluation within the scope of art education". Journal of Human Sciences 17, nr 2 (2.05.2020): 485–512. http://dx.doi.org/10.14687/jhs.v17i2.5769.
Pełny tekst źródłaMavridou, Ifigeneia, Emili Balaguer-Ballester, Charles Nduka i Ellen Seiss. "A reliable and robust online validation method for creating a novel 3D Affective Virtual Environment and Event Library (AVEL)". PLOS ONE 18, nr 4 (13.04.2023): e0278065. http://dx.doi.org/10.1371/journal.pone.0278065.
Pełny tekst źródłaTsao, Jeffrey, i Charles J. Lumsden. "CRYSTAL: Building Multicontext Virtual Environments". Presence: Teleoperators and Virtual Environments 6, nr 1 (luty 1997): 57–72. http://dx.doi.org/10.1162/pres.1997.6.1.57.
Pełny tekst źródłaCaesaron, Dino, Chiuhsiang Joe Lin, Ilma Mufidah i Anastasia Febiyani. "Evaluating Direct Pointing and Indirect Cursor Interactions with Fitts' Law in Stereoscopic Environments". Journal of Engineering and Technological Sciences 54, nr 1 (28.01.2022): 220106. http://dx.doi.org/10.5614/j.eng.technol.sci.2022.54.1.6.
Pełny tekst źródłaChen, Jian, i Doug A. Bowman. "Domain-Specific Design of 3D Interaction Techniques: An Approach for Designing Useful Virtual Environment Applications". Presence: Teleoperators and Virtual Environments 18, nr 5 (1.10.2009): 370–86. http://dx.doi.org/10.1162/pres.18.5.370.
Pełny tekst źródłaLi, Gang, Yan Cao, Yu Yao i Wan Shan Wang. "A Desktop Virtual Reality-Based Interactive Tunnel Boring Machine Simulation System". Advanced Materials Research 139-141 (październik 2010): 957–60. http://dx.doi.org/10.4028/www.scientific.net/amr.139-141.957.
Pełny tekst źródłaTaylor, Russell M., Jason Jerald, Chris VanderKnyff, Jeremy Wendt, David Borland, David Marshburn, William R. Sherman i Mary C. Whitton. "Lessons about Virtual Environment Software Systems from 20 Years of VE Building". Presence: Teleoperators and Virtual Environments 19, nr 2 (1.04.2010): 162–78. http://dx.doi.org/10.1162/pres.19.2.162.
Pełny tekst źródłaJin, Seung-A. Annie. "Parasocial Interaction with an Avatar in Second Life: A Typology of the Self and an Empirical Test of the Mediating Role of Social Presence". Presence: Teleoperators and Virtual Environments 19, nr 4 (1.08.2010): 331–40. http://dx.doi.org/10.1162/pres_a_00001.
Pełny tekst źródłaTAN, JIACHENG, GORDON J. CLAPWORTHY i IGOR R. BELOUSOV. "THE INTEGRATION OF A VIRTUAL ENVIRONMENT AND 3D MODELING TOOLS IN A NETWORKED ROBOT SYSTEM". International Journal of Image and Graphics 06, nr 01 (styczeń 2006): 65–85. http://dx.doi.org/10.1142/s0219467806002136.
Pełny tekst źródłaRozprawy doktorskie na temat "3D Virtual Environment (3D VE)"
Gledhill, Duke. "3D panoramic imaging for virtual environment construction". Thesis, University of Huddersfield, 2009. http://eprints.hud.ac.uk/id/eprint/6981/.
Pełny tekst źródłaSjöö, Patrick. "Mobile Virtual Reality Environment in Unity 3D". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-26496.
Pełny tekst źródłaJoliat, Nicholas D. (Nicholas David). "DoppelLab : spatialized data sonification in a 3D virtual environment". Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/85427.
Pełny tekst źródłaCataloged from PDF version of thesis.
Includes bibliographical references (pages 67-69).
This thesis explores new ways to communicate sensor data by combining spatialized sonification with data visualiation in a 3D virtual environment. A system for sonifying a space using spatialized recorded audio streams is designed, implemented, and integrated into an existing 3D graphical interface. Exploration of both real-time and archived data is enabled. In particular, algorithms for obfuscating audio to protect privacy, and for time-compressing audio to allow for exploration on diverse time scales are implemented. Synthesized data sonification in this context is also explored.
by Nicholas D. Joliat.
M. Eng.
Studeník, Pavel. "Interakce s objekty ve 3D prostoru". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2014. http://www.nusl.cz/ntk/nusl-235408.
Pełny tekst źródłaMilvich, Michael Lazar. "JavaCAVE : A 3D immersive environment in Java". Thesis, Montana State University, 2004. http://etd.lib.montana.edu/etd/2004/milvich/MilvichM0805.pdf.
Pełny tekst źródłaKuželová, Ludmila. "Zobrazení 3D scény ve webovém prohlížeči". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236552.
Pełny tekst źródłaZeng, Xin. "Generation of a 3D virtual environment based on story descriptions". Thesis, University of Wolverhampton, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.435666.
Pełny tekst źródłaChamberlain, Morne Edward. "A 3D Virtual Environment Development Platform for ASD Therapy Tools". Thesis, Stellenbosch : University of Stellenbosch, 2009. http://hdl.handle.net/10019.1/2634.
Pełny tekst źródłaENGLISH ABSTRACT: The aim of this thesis is to develop a generic 3D virtual environment development platform for autism spectrum disorder (ASD) therapy tools. The potential of using computerised therapy tools for ASD therapy is well known. However, the development of such tools is expensive and time-consuming, and is language and culture speci c. This work intends to alleviate these problems. The design of the platform is based on known game engine designs, but adapted for the requirements of ASD therapy tools. It supports standard features such as 3D rendering, animation and audio output. Speci c features, aimed at ASD therapy tools and educational games, included in our engine are: replays, data capturing, remote monitoring over a network and language localisation. We also implemented an input hardware abstraction layer to allow support for non-standard input peripherals in the future, without modifying existing game implementations. Furthermore, to separate the development of games and tools from the engine, we include wrapper libraries in our engine for Lua and Java. We successfully developed our engine and implemented a number of prototype therapy tools and educational games. These implementations confirmed that the engine works as expected. Some of these programs are currently in use at a local primary school.
AFRIKAANSE OPSOMMING: Die doel van hierdie tesis is om 'n 3D virtuele omgewing en ontwikkelingsplatform vir outistiese spektrum versteuring (OSV) terapiemiddels te ontwikkel. Die gebruik van rekenaargebaseerde terapiemiddels vir OSV terapie is bekend. Om sulke terapiemiddels te ontwikkel is egter duur, tydrowend en is dikwels gerig op spesi eke taal- en kultuurgroepe. Hierdie werk het dit ten doel om hierdie probleme te bowe te kom. Die ontwerp van die platform is gebaseer op die ontwerp van bekende videospeletjie-enjins, maar is aangepas vir die benodigdhede van OSV terapiemiddels. Dit ondersteun standaard funksionaliteit soos 3D uitbeelding, animasie en klank. Ons platform sluit in spesi eke funksionaliteit, wat gerig is op OSV terapiemiddels en opvoedkundige speletjies, naamlik: kykweer, datavaslegging, afstandswaarneming oor 'n netwerk en taal-lokalisering. Verder is 'n abstrakte koppelvlak vir toevoerapparatuur ontwikkel, wat dit moontlik maak om in die toekoms nie-standaard toevoerapparatuur te ondersteun, sonder om bestaande speletjies se implementasies aan te pas. Verder, om die ontwikkeling van speletjies en terapiemiddels te skei van die enjin, is koppelvlakke ontwikkel wat dit moontlik maak om die enjin in Lua en Java te gebruik.
Steed, Robin. "Cultural Competency Instruction in a 3D Virtual World". NSUWorks, 2009. http://nsuworks.nova.edu/gscis_etd/315.
Pełny tekst źródłaNantes, Alfredo. "Computational approaches to the visual validation of 3D virtual environments". Thesis, Queensland University of Technology, 2011. https://eprints.qut.edu.au/48341/1/Alfredo_Nantes_Thesis.pdf.
Pełny tekst źródłaCzęści książek na temat "3D Virtual Environment (3D VE)"
Riddershom Bargum, Anders, Oddur Ingi Kristjánsson, Péter Babó, Rasmus Eske Waage Nielsen, Simon Rostami Mosen i Stefania Serafin. "Spatial Audio Mixing in Virtual Reality". W Sonic Interactions in Virtual Environments, 269–302. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-04021-4_9.
Pełny tekst źródłaKim, Jeong-Sik, i Soo-Mi Choi. "A Virtual Environment for 3D Facial Makeup". W Virtual Reality, 488–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_53.
Pełny tekst źródłaChen, Jiashu. "3D Audio and Virtual Acoustical Environment Synthesis". W Acoustic Signal Processing for Telecommunication, 283–301. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/978-1-4419-8644-3_13.
Pełny tekst źródłaYou, Suya, i Ulrich Neumann. "Automatic Object Modeling for 3D Virtual Environment". W Noblesse Workshop on Non-Linear Model Based Image Analysis, 21–26. London: Springer London, 1998. http://dx.doi.org/10.1007/978-1-4471-1597-7_4.
Pełny tekst źródłaOblaender, Vera, i Maximilian Eibl. "Study of Interaction Concepts in 3D Virtual Environment". W Human-Computer Interaction. Interaction Modalities and Techniques, 706–11. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39330-3_76.
Pełny tekst źródłaHe, Guizhen, i Xiaojun Cheng. "A Virtual Restoration Strategy of 3D Scanned Objects". W Advances in Computer Science, Intelligent System and Environment, 621–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23777-5_100.
Pełny tekst źródłaKim, In-Cheol. "KGBot: A BDI Agent Deploying within a Complex 3D Virtual Environment". W Intelligent Virtual Agents, 192–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39396-2_31.
Pełny tekst źródłaHu, Weihua, Jiejie Zhu i Zhi Geng Pan. "Exploring an Agent-Driven 3D Learning Environment for Computer Graphics Education". W Intelligent Virtual Agents, 355. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-540-39396-2_59.
Pełny tekst źródłaLiu, Zhen, i Zhi Geng Pan. "An Emotion Model of 3D Virtual Characters in Intelligent Virtual Environment". W Affective Computing and Intelligent Interaction, 629–36. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11573548_81.
Pełny tekst źródłaKaye, Jonathan, Dimitris N. Metaxas i Frank P. Primiano. "A 3D virtual environment for modeling mechanical cardiopulmonary interactions". W Lecture Notes in Computer Science, 389–98. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/bfb0029260.
Pełny tekst źródłaStreszczenia konferencji na temat "3D Virtual Environment (3D VE)"
Klar, Thomas, Miranda Baladi, George Fadel i Mathias Almer. "An Interactive Virtual Environment for 3D Model Assembly With Video Immersion". W ASME 2002 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2002. http://dx.doi.org/10.1115/detc2002/dac-34151.
Pełny tekst źródłaNarikawa, N., T. Kuroiwa, T. Fujinuma i S. Sekimoto. "A Virtual Engineering System for Electromechanical Products". W ASME 1995 Design Engineering Technical Conferences collocated with the ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/detc1995-0205.
Pełny tekst źródłaPeng, Xiaobo, i Blesson Isaac. "Development of Virtual Sculpting System With Haptics in PowerWall 3-D Virtual Environment". W ASME 2012 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2012. http://dx.doi.org/10.1115/imece2012-89452.
Pełny tekst źródłaZheng, J. M., K. W. Chan i I. Gibson. "A VR Based 3D Graphics User Interface for CAD Modeling System". W ASME 1999 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/detc99/dac-8627.
Pełny tekst źródłaLiu, Cheng-Li, i Shiaw-Tsyr Uang. "Effects of Depth Perception Cues and Display Types on Presence in the Elderly within a 3D Virtual Store". W Applied Human Factors and Ergonomics Conference. AHFE International, 2019. http://dx.doi.org/10.54941/ahfe100221.
Pełny tekst źródłaDani, Tushar H., i Rajit Gadh. "A Framework for Designing Component Shapes in a Virtual Reality Environment". W ASME 1997 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1997. http://dx.doi.org/10.1115/detc97/dfm-4372.
Pełny tekst źródłaZhang, Zhou, Mingshao Zhang, Yizhe Chang, Sven K. Esche i Constantin Chassapis. "An Efficient Method for Creating Virtual Spaces for Virtual Reality". W ASME 2014 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 2014. http://dx.doi.org/10.1115/imece2014-37149.
Pełny tekst źródłaGupta, Rakesh, i David Zeltzer. "Prototyping and Design for Assembly Analysis Using Multimodal Virtual Environments". W ASME 1995 15th International Computers in Engineering Conference and the ASME 1995 9th Annual Engineering Database Symposium collocated with the ASME 1995 Design Engineering Technical Conferences. American Society of Mechanical Engineers, 1995. http://dx.doi.org/10.1115/cie1995-0817.
Pełny tekst źródłaEllman, A., J. Laitinen i T. Tiainen. "Combination of Virtual and Physical Objects in User-Centered Design of a Mobile Work Machine Cabin". W ASME 2007 International Mechanical Engineering Congress and Exposition. ASMEDC, 2007. http://dx.doi.org/10.1115/imece2007-41778.
Pełny tekst źródłaJian, Christopher Q., Michael A. Lorra, Douglas McCorkle i K. Mark Bryden. "Applications of Virtual Engineering in Combustion Equipment Development and Engineering". W ASME 2006 International Mechanical Engineering Congress and Exposition. ASMEDC, 2006. http://dx.doi.org/10.1115/imece2006-14362.
Pełny tekst źródłaRaporty organizacyjne na temat "3D Virtual Environment (3D VE)"
McCoy, Annette L., i Susan K. Schnipke. Development Manual for 3D World Virtual Environment Software. Fort Belvoir, VA: Defense Technical Information Center, grudzień 1999. http://dx.doi.org/10.21236/ada378892.
Pełny tekst źródłaDutra, Lauren M., James Nonnemaker, Nathaniel Taylor, Ashley Feld, Brian Bradfield, John Holloway, Edward (Chip) Hill i Annice Kim. Visual Attention to Tobacco-Related Stimuli in a 3D Virtual Store. RTI Press, maj 2020. http://dx.doi.org/10.3768/rtipress.2020.rr.0036.2005.
Pełny tekst źródłaShamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko i Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], luty 2020. http://dx.doi.org/10.31812/123456789/3760.
Pełny tekst źródłaSemerikov, Serhiy O., Mykhailo M. Mintii i Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers: implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.
Pełny tekst źródłaStrutynska, Oksana V., Grygoriy M. Torbin, Mariia A. Umryk i Roman M. Vernydub. Digitalization of the educational process for the training of the pre-service teachers. [б. в.], czerwiec 2021. http://dx.doi.org/10.31812/123456789/4437.
Pełny tekst źródłaExploring the Prospects of Using 3D Printing Technology in the South African Human Settlements. Academy of Science of South Africa (ASSAf), 2021. http://dx.doi.org/10.17159/assaf.2021/0074.
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