Letteratura scientifica selezionata sul tema "Windowing environment"

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Articoli di riviste sul tema "Windowing environment"

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Montaniz, Frank, e Robert Mack. "A Comparison of Touch Interface Techniques for a Graphical Windowing Software Environment". Proceedings of the Human Factors Society Annual Meeting 35, n. 5 (settembre 1991): 290–94. http://dx.doi.org/10.1177/154193129103500511.

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Park, Seongho, e JaeWon Kang. "An Investigative Study on the Paradigm Shift of Windowing of Korean Broadcasting Programs: Segmented Window Types and Windowing Features in a Convergence Environment". Journal of Cybercommunication Academic Society 38, n. 1 (31 marzo 2021): 5–57. http://dx.doi.org/10.36494/jcas.2021.03.38.1.5.

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Kataoka, Yutaka, Masato Morisaki, Hiroshi Kuribayashi e Hiroyoshi Ohara. "A model for input and output of multilingual text in a windowing environment". ACM Transactions on Information Systems 10, n. 4 (ottobre 1992): 438–51. http://dx.doi.org/10.1145/146486.146558.

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Mack, Robert, e Frank Montaniz. "A Comparison of Touch and Mouse Interaction Techniques for a Graphical Windowing Software Environment". Proceedings of the Human Factors Society Annual Meeting 35, n. 5 (settembre 1991): 286–89. http://dx.doi.org/10.1177/154193129103500510.

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Popieul, Jean-Christophe, Pierre Loslever, Alexis Todoskoff, Philippe Simon e Matthias Rötting. "Multivariate analysis of human behavior data using fuzzy windowing: Example with driver–car–environment system". Engineering Applications of Artificial Intelligence 25, n. 5 (agosto 2012): 989–96. http://dx.doi.org/10.1016/j.engappai.2011.11.011.

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Mack, Robert, e Kathy Lang. "A Benchmark Comparison of Mouse and Touch Interface Techniques for an Intelligent Workstation Windowing Environment". Proceedings of the Human Factors Society Annual Meeting 33, n. 5 (ottobre 1989): 325–29. http://dx.doi.org/10.1177/154193128903300520.

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This study presents evidence that a prototype touch interface technology emulating basic interaction techniques of a mouse pointing device is comparable in overall usability to a conventional mouse for a direct manipulation, graphical windowing software environment. The touch technology prototype involves using either a stylus or finger, with an overlay sensitive to changes in capacitance. Users practiced each technique (mouse, stylus, finger, keyboard with no mouse), in the context of carrying out office-related tasks on the first of a two day study, and then eight similar test tasks on the second day, in a completely within-subject design. Significant effects for time on task were found for Techniques and Tasks for five practice tasks on the second day of the study. The clearest significant effect was that the stylus technique was faster than the keyboard. A qualitative analysis of errors indicates that there were problems with the precision of pointing using the finger, and to a lesser extent the stylus and mouse. User comments and ratings indicate that the stylus and mouse were preferred comparably, and were preferred to the finger and keyboard techniques.
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Bahoura, Mohammed. "Efficient FPGA-Based Architecture of the Overlap-Add Method for Short-Time Fourier Analysis/Synthesis". Electronics 8, n. 12 (12 dicembre 2019): 1533. http://dx.doi.org/10.3390/electronics8121533.

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This paper proposes a simple and efficient FPGA-based architecture of the overlapping/windowing and overlap-add methods for real-time FFT/IFFT-based signal processing algorithms. The analyzed signal is divided into short-time overlapping frames that are windowed before applying Fourier analysis/synthesis. Then, the original signal is reconstructed from the windowed (modified) frames using the overlap-add (OLA) technique. The proposed architecture was implemented on Field Programmable Gate Array (FPGA) using a high-level programming tool in MATLAB/SIMULINK environment. Its performance was evaluated on artificial and actual signals using objective metrics.
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King, Franklin, Jagadeesan Jayender, Sharath K. Bhagavatula, Paul B. Shyn, Steve Pieper, Tina Kapur, Andras Lasso e Gabor Fichtinger. "An Immersive Virtual Reality Environment for Diagnostic Imaging". Journal of Medical Robotics Research 01, n. 01 (marzo 2016): 1640003. http://dx.doi.org/10.1142/s2424905x16400031.

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Purpose: Advancements in and adoption of consumer virtual reality (VR) are currently being propelled by numerous upcoming devices such as the Oculus Rift. Although applications are currently growing around the entertainment field, wide-spread adoption of VR devices opens up the potential for other applications that may have been unfeasible with past implementations of VR. A VR environment may provide an equal or larger screen area than what is provided with the use of multiple conventional displays while remaining comparatively cheaper and more portable making it an attractive option for diagnostic radiology applications. Methods A VR application for the viewing of multiple image slices was designed using: the Oculus Rift head-mounted display (HMD), Unity, and 3D Slicer. Volumes loaded within 3D Slicer are sent to a Unity application that proceeds to render a scene for the Oculus Rift HMD. Users may interact with the images adjusting windowing and leveling using a handheld gamepad controller. Multiple images may be brought closer to the user for detailed inspection. Results Application usage was demonstrated with the simultaneous visualization of longitudinal slices of a serial CT scan of a patient with a lung nodule. Pilot studies for validating usage of the VR system for differential diagnosis and remote collaboration were performed. Initial results suggest that using the VR system increased both task load and time taken to complete tasks, however, the resulting accuracy in assessing nodule growth of nodules was not significantly different than that achieved using a DICOM viewer application on a traditional display.
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Remy, Philippe, Bernard Devloo e JoséSergio Rodrigues Alves Filho. "An object oriented approach to finite element programming (Phase I): a system independent windowing environment for developing interactive scientific programs". Advances in Engineering Software 14, n. 1 (gennaio 1992): 41–46. http://dx.doi.org/10.1016/0965-9978(92)90082-q.

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Shih, Timothy K., Yule-Chyun Lin, Wen C. Pai e Chun-Chia Wang. "An Object-Oriented Design Complexity Metric Based on Inheritance Relationships". International Journal of Software Engineering and Knowledge Engineering 08, n. 04 (dicembre 1998): 541–66. http://dx.doi.org/10.1142/s0218194098000297.

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Software metrics serve as a significant issue to improve software quality. It is an important research of software engineering. In line with the methodologies of object-oriented analysis and design widely developed, many software metrics techniques have been proposed. However, not many focus on the metrics evaluation of an inheritance hierarchy. In this paper, we propose a novel concept named unit repeated inheritance (URI) in Z notation to realize object-oriented software metrics. The approach describes an inheritance level technique (ILT) method as a guide to measure the software complexity of an inheritance hierarchy. The measures of inheritance metrics are formed based on the proposed mechanism. Also, we use Lex and Yacc to construct a windowing tool which is used in conjunction with a conventional C++ programming environment to assist a programmer to analyze and measure his/her C++ programs.
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Tesi sul tema "Windowing environment"

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Otte, Edward A. (Edward Alan) 1975. "A compact windowing system for the Curl environment". Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/47720.

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Thesis (S.B. and M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1998.
Includes bibliographical references (leaf 35).
Curl is a programming language for creating web content. It is capable of running under a Linux operating system using X windows for a graphics interface. There are applications of Curl which do not need such a large and complex graphics system as Xwindows. The compact windowing system eliminates much of the unnecessary functionality of X windows while implementing the necessary components. The system makes use of the video hardware using svgalib for Linux. The system also make use of the Freetype TrueType font library to use TrueType fonts for text rendering. This eliminates one incompatibility between the Linux and MS Windows versions of Curl.
by Edward A. Otte.
S.B.and M.Eng.
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Silparcha, Udom. "Implementation of certain graph algorithms under a windowing environment". Virtual Press, 1991. http://liblink.bsu.edu/uhtbin/catkey/834633.

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Graph theory is a relatively new way of thinking in mathematics. Graphs can model a number of different problems. Graph theory introduces solutions to many problems which human beings have faced since ancient times.A study of graphs will not be complete without an introduction to both theory and algorithms. Invention of the tools for studying graphs is necessary in order to help people learn the theory and execute the algorithms. The study of graphs itself, by nature, needs graphical representation which can give clearer images for a better understanding. A windowing environment is selected as an instrument for developing a device to study graphs because of its friendly Graphical User Interface.
Department of Computer Science
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Demirbilek, Muhammet. "Effects of interface windowing modes and individual differences on disorientation and cognitive load in a hypermedia learning environment". [Gainesville, Fla.] : University of Florida, 2004. http://purl.fcla.edu/fcla/etd/UFE0003620.

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Floyd, Sean Louis Alan. "Semi-Supervised Hybrid Windowing Ensembles for Learning from Evolving Streams". Thesis, Université d'Ottawa / University of Ottawa, 2019. http://hdl.handle.net/10393/39273.

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In this thesis, learning refers to the intelligent computational extraction of knowledge from data. Supervised learning tasks require data to be annotated with labels, whereas for unsupervised learning, data is not labelled. Semi-supervised learning deals with data sets that are partially labelled. A major issue with supervised and semi-supervised learning of data streams is late-arriving or missing class labels. Assuming that correctly labelled data will always be available and timely is often unfeasible, and, as such, supervised methods are not directly applicable in the real world. Therefore, real-world problems usually require the use of semi-supervised or unsupervised learning techniques. For instance, when considering a spam detection task, it is not reasonable to assume that all spam will be identified (correctly labelled) prior to learning. Additionally, in semi-supervised learning, "the instances having the highest [predictive] confidence are not necessarily the most useful ones" [41]. We investigate how self-training performs without its selective heuristic in a streaming setting. This leads us to our contributions. We extend an existing concept drift detector to operate without any labelled data, by using a sliding window of our ensemble's prediction confidence, instead of a boolean indicating whether the ensemble's predictions are correct. We also extend selective self-training, a semi-supervised learning method, by using all predictions, and not only those with high predictive confidence. Finally, we introduce a novel windowing type for ensembles, as sliding windows are very time consuming and regular tumbling windows are not a suitable replacement. Our windowing technique can be considered a hybrid of the two: we train each sub-classifier in the ensemble with tumbling windows, but delay training in such a way that only one sub-classifier can update its model per iteration. We found, through statistical significance tests, that our framework is (roughly 160 times) faster than current state of the art techniques, and achieves comparable predictive accuracy. That being said, more research is needed to further reduce the quantity of labelled data used for training, while also increasing its predictive accuracy.
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Libri sul tema "Windowing environment"

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Hatcher, Larry. Using the SAS windowing environment: A quick tutorial. Cary, N.C: SAS Pub., 2001.

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Petzold, Charles. Programming the OS/2 Presentation manager: The Microsoft guide to writing applications for OS/2 graphical windowing environment. Redmond, Wash: Microsoft Press, 1989.

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Petzold, Charles. Programming the OS/2 presentation manager: The Microsoft guide to writing applications for the OS/2 graphical windowing environment. Redmond, Wash: Microsoft, 1989.

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Capitoli di libri sul tema "Windowing environment"

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Owen, Daniel, e Alasdair Rawsthorne. "Consistent Windowing Interfaces in Distributed Heterogeneous Environments". In Distributed Applications and Interoperable Systems II, 301–14. Boston, MA: Springer US, 1999. http://dx.doi.org/10.1007/978-0-387-35565-8_25.

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Atti di convegni sul tema "Windowing environment"

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Kataoka, Yutaka, Masato Morisaki, Hiroshi Kuribayashi e Hiroyoshi Ohara. "A model for input and output of multilingual text in a windowing environment". In the 4th annual ACM symposium. New York, New York, USA: ACM Press, 1991. http://dx.doi.org/10.1145/120782.120801.

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Mills, Peter H., Henry Fuchs, Stephen M. Pizer e Julian G. Rosenman. "IMEX: A Tool For Image Display And Contour Management In A Windowing Environment". In 1989 Medical Imaging, a cura di Samuel J. Dwyer III, R. Gilbert Jost e Roger H. Schneider. SPIE, 1989. http://dx.doi.org/10.1117/12.976447.

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Foo, Jung Leng, Thom Lobe e Eliot Winer. "Isis: Patient Data Visualization and Surgical Planning in an Interactive Virtual Environment". In ASME-AFM 2009 World Conference on Innovative Virtual Reality. ASMEDC, 2009. http://dx.doi.org/10.1115/winvr2009-730.

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As medical scanning technology continues to accommodate the need for higher quality medical imaging, there is a continuing need for additional research in efficient ways of extracting crucial information from these vast amounts of data. The visualization software, Isis, has been developed to view and manipulate digital medical images in an immersive environment for surgical planning. Isis is designed to display any DICOM/PACS compatible three-dimensional image data for visualization and interaction in an immersive environment. Pseudo-coloring can be applied in real time, with multiple interactive clipping planes to slice into the volume for an interior view, and the windowing feature controls the tissue density ranges to display. Features such as virtual trocars placement, tumor inspection, and an endoscopic view provides surgeons with essential tools for surgical planning. A wireless gamepad controller and an intuitive menu interface allow the user to interact with the software. By wearing a pair of stereo glasses, the surgeon is immersed within the model, providing a sense of realism as if the surgeon is “inside” the patient.
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Chang, Natasha A., e David R. Dowling. "Ray-Based Acoustic Localization of Discreet Sound Sources in a Highly Reverberant Environment". In ASME 2008 Noise Control and Acoustics Division Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/ncad2008-73021.

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An acoustic localization method is applied in a reverberant environment to locate the sources of discrete sounds having unknown timing and waveform. In particular, the localization method is applied to study low event rate cavitation in a vortical flow in a water-tunnel test-section with characteristic cross section dimension of 0.3 m. The primary frequency and bandwidth of the acoustic pulses from the small isolated cavitation bubbles are 10 kHz and 200 kHz respectively, and the measured pulse duration is ∼15–20 micro-seconds. The localization method involves using an array of receiving hydrophones to record the cavitation sound pulses. These hydrophone recordings, which include direct-path signal, reflected path signal, and noise, are time windowed and cross-correlated to obtain direct-path arrival-time differences. These arrival time differences are used in conjunction with a simple ray-based acoustic model to estimate the source location in three dimensions via a robust Monte-Carlo routine. The ratio of the primary-frequency wavelength to the water-tunnel cross-section dimension is ∼1/2. Consequently the time-windowing is tight; only 1 to 1.5 center-frequency cycles at the beginning of a signal pulse are readily useful for localization purposes. The remainder of the signal is contaminated by reflections and is not used in the present effort. To check and validate the results of the acoustic method, two-camera high-speed video data was taken synchronously with the acoustic data for 53 cavitation events. The acoustic localization scheme provided an unambiguous location estimate for all 53 cavitation bubbles. The average distance between the optical and acoustic measurement of the bubble location was 18.4 mm, or ∼1/8 of the wavelength of the primary signal frequency.
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Dubetz, M. W., J. G. Kuhl e E. J. Haug. "A Network Implementation of Real-Time Dynamic Simulation With Interactive Animated Graphics". In ASME 1988 Design Technology Conferences. American Society of Mechanical Engineers, 1988. http://dx.doi.org/10.1115/detc1988-0066.

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Abstract This paper presents a network based implementation of real-time dynamic simulation methods. An interactive animated graphics environment is presented that permits the engineer to view high quality animated graphics rendering of dynamic performance, to interact with the simulation, and to study the effects of design variations, while the simulation is being carried out. An industry standard network computing system is employed to interface the parallel processor that carries out the dynamic simulation and a high speed graphics processor that creates and displays animated graphics. Multi-windowing and graphics processing methods that are employed to provide visualization and operator control of the simulation are presented. A vehicle dynamics application is used to illustrate the methods developed and to analyze communication bandwidth requirements for implementation with a compute server that is remote from the graphics workstation. It is shown that, while massive data sets are generated on the parallel processor during realtime dynamic simulation and extensive graphics data are generated on the workstation during rendering and display, data communication requirements between the compute server and the workstation are well within the capability of existing networks.
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Wagner, Neal, e Zbigniew Michalewicz. "An analysis of adaptive windowing for time series forecasting in dynamic environments". In the 10th annual conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1389095.1389406.

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Al Machot, Fadi, e Heinrich C. Mayr. "Improving Human Activity Recognition by Smart Windowing and Spatio-Temporal Feature Analysis". In PETRA '16: 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2910674.2910697.

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Holden, Kritina L., e Michael R. O'Neal. "The utility of various windowing capabilities for single-task and multi-task environments". In Posters and short talks of the 1992 SIGCHI conference. New York, New York, USA: ACM Press, 1992. http://dx.doi.org/10.1145/1125021.1125070.

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Rodrigues, Marcos Wander, e Luis Enrique Zárate. "Extreme Events Characterization on Time Series". In Symposium on Knowledge Discovery, Mining and Learning. Sociedade Brasileira de Computação, 2020. http://dx.doi.org/10.5753/kdmile.2020.11959.

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The use of sensors in environments where they require constant monitoring has been increasing in recent years. The main goal is to guarantee the effectiveness, safety, and smooth functioning of the system. To identify the occurrence of abnormal events, we propose a methodology that aims to detect patterns that can lead to abrupt changes in the behavior of the sensor signals. To achieve this objective, we provide a strategy to characterize the time series, and we use a clustering technique to analyze the temporal evolution of the sensor system. To validate our methodology, we propose the clusters’ stability index by windowing. Also, we have developed a parameterizable time series generator, which allows us to represent different operational scenarios for a sensor system where extreme anomalies may arise.
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Bergamo, P., D. Boiero e L. V. Socco. "Retrieving 2D Structures from Surface Wave Data by Means of a Space-varying Spatial Windowing". In Near Surface 2010 - 16th EAGE European Meeting of Environmental and Engineering Geophysics. European Association of Geoscientists & Engineers, 2010. http://dx.doi.org/10.3997/2214-4609.20144798.

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