Letteratura scientifica selezionata sul tema "Virtual reality"
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Articoli di riviste sul tema "Virtual reality"
Wennberg, Teresa. "Virtual Reality—Virtual Brain: Questioning Reality". Leonardo 51, n. 5 (ottobre 2018): 453–59. http://dx.doi.org/10.1162/leon_a_01554.
Testo completoMoroseev, D. A. "ВИРТУАЛЬНАЯ РЕАЛЬНОСТЬ (VIRTUAL REALITY)". Международный школьный научный вестник (International School Scientific Herald), n. 3 2021 (2021): 9. http://dx.doi.org/10.17513/issh.1442.
Testo completoBamodu, Oluleke, e Xu Ming Ye. "Virtual Reality and Virtual Reality System Components". Advanced Materials Research 765-767 (settembre 2013): 1169–72. http://dx.doi.org/10.4028/www.scientific.net/amr.765-767.1169.
Testo completoStone, B. "Whatever happened to virtual reality? [virtual reality]". Information Professional 1, n. 4 (1 ottobre 2004): 12–15. http://dx.doi.org/10.1049/inp:20040402.
Testo completoKleeman, Walter B. "Virtual Reality and Reality". Facilities 11, n. 7 (luglio 1993): 7–10. http://dx.doi.org/10.1108/eum0000000002247.
Testo completoMosher, Mike. "Virtual Reality". Leonardo 54, n. 2 (2021): 259–60. http://dx.doi.org/10.1162/leon_r_02026.
Testo completoBurchiel, Kim. "Virtual reality". Journal of Neurosurgery 100, n. 4 (aprile 2004): 583–84. http://dx.doi.org/10.3171/jns.2004.100.4.0583.
Testo completoKirsch, Breanne. "Virtual Reality". Information Technology and Libraries 38, n. 4 (16 dicembre 2019): 4–5. http://dx.doi.org/10.6017/ital.v38i4.11847.
Testo completoSadler, Catharine. "Virtual reality". Nursing Standard 22, n. 19 (16 gennaio 2008): 18–20. http://dx.doi.org/10.7748/ns.22.19.18.s22.
Testo completoRogozovs, Niks, e Ivars Meirāns. "VIRTUAL REALITY". HUMAN. ENVIRONMENT. TECHNOLOGIES. Proceedings of the Students International Scientific and Practical Conference, n. 24 (22 aprile 2020): 95–98. http://dx.doi.org/10.17770/het2020.24.6757.
Testo completoTesi sul tema "Virtual reality"
Hullfish, Keith C. "Virtual reality monitoring : how real is virtual reality? /". Connect to this title online (HTML format) Connect to this title online (RTF format), 1996. http://www.hitl.washington.edu/publications/hullfish/.
Testo completoVlasenko, О. І., e L. V. Simonchuk. "Virtual reality". Thesis, КНУТД, 2016. https://er.knutd.edu.ua/handle/123456789/5016.
Testo completoЗолотова, Світлана Григорівна, Светлана Григорьевна Золотова, Svitlana Hryhorivna Zolotova e A. V. Kolesova. "Virtual reality". Thesis, Вид-во СумДУ, 2011. http://essuir.sumdu.edu.ua/handle/123456789/22221.
Testo completoMykhailov. "VIRTUAL REALITY". Thesis, Київ 2018, 2018. http://er.nau.edu.ua/handle/NAU/33819.
Testo completoAlmansa, Fernández Jesús Tomás, e Maqueda Juan Pablo Vargas. "Virtual commissioning with virtual reality". Thesis, Högskolan i Skövde, Institutionen för ingenjörsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18574.
Testo completoPremadasa, V. N. "Reality and realism in virtual architectural reconstruction". Thesis, University of Strathclyde, 2005. http://oleg.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=21605.
Testo completoVoronenko, A. S. "Virtual reality technology". Thesis, Sumy State University, 2015. http://essuir.sumdu.edu.ua/handle/123456789/40508.
Testo completoChan, Melanie A. "Reality kicks back : Representions of virtual reality". Thesis, Leeds Beckett University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.517111.
Testo completoBergvik, David. "Designing experiences for virtual reality, in virtual reality : A design process evaluation". Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-138062.
Testo completoJohansson, Niklas, e Tony Lin. "Växande kunskaper i virtual reality : Virtual reality som ett verktyg för lärande". Thesis, Blekinge Tekniska Högskola, Institutionen för teknik och estetik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18309.
Testo completoThis study discusses virtual reality (VR) games in relation to learning and entertainment. The digital portrayal will take place through the existing game GROW’em from the company Okay Games, where we examined how the effect on learning in a virtual reality game. The goal is to provide the player with engaging tasks in order to manage their greenhouse together with playful VR-interactions and the ability to influence their own environment. The purpose is for the player to learn about genuine flora and maybe one day replace their virtual plant with an actual plant. With this study we want to highlight games and virtual reality as a tool for learning, where the body's part in learning refers to how learning takes place through one's actions.
Libri sul tema "Virtual reality"
Perelman, Bob. Virtual reality. New York: Roof Books, 1993.
Cerca il testo completoBozgeyikli, Ren, e Lila Bozgeyikli. Virtual Reality. New York: River Publishers, 2022. http://dx.doi.org/10.1201/9781003340003.
Testo completoShumaker, Randall, a cura di. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5.
Testo completoWarnecke, H. J., e H. J. Bullinger, a cura di. Virtual Reality. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8.
Testo completoRheingold, Howard. Virtual reality. [London]: Mandarin, 1992.
Cerca il testo completoRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Cerca il testo completoRheingold, Howard. Virtual reality. London: Secker & Warburg, 1991.
Cerca il testo completoSpear, Brian J. Virtual reality. London: Patent Office, 1993.
Cerca il testo completoRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Cerca il testo completoRheingold, Howard. Virtual reality. New York: Simon & Schuster, 1992.
Cerca il testo completoCapitoli di libri sul tema "Virtual reality"
Calcutt, Andrew. "Virtual reality/‘virtual reality’". In White Noise, 131–41. London: Palgrave Macmillan UK, 1999. http://dx.doi.org/10.1057/9780230373686_22.
Testo completoSala, Luc. "Virtual Reality". In Virtual Reality, 223–25. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/978-3-642-88650-8_16.
Testo completoChen, Hung-Kuang, Chin-Shyurng Fahn e Ming-Bo Lin. "The Storage Independent Polygonal Mesh Simplification System". In Virtual Reality, 3–12. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_1.
Testo completoLee, Chulhan, Junho Cho e Kyoungsu Oh. "Visual Hull with Silhouette Maps". In Virtual Reality, 88–96. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_10.
Testo completoLi, Qicheng, Chen Zhao, Qiang Zhang, Weining Yue e Guoping Wang. "Region-Based Artificial Terrain Texture Generation". In Virtual Reality, 97–103. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_11.
Testo completoLim, Hun-gyu, e Doowon Paik. "A Real-Time Color Quantization Scheme for Virtual Environments Navigation System". In Virtual Reality, 104–10. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_12.
Testo completoLozano, Miguel, Pedro Morillo, Daniel Lewis, Dirk Reiners e Carolina Cruz-Neira. "A Distributed Framework for Scalable Large-Scale Crowd Simulation". In Virtual Reality, 111–21. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_13.
Testo completoLu, Wei, Dinghao Zeng e Jingui Pan. "QEM-Based Mesh Simplification with Effective Feature-Preserving". In Virtual Reality, 122–31. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_14.
Testo completoPark, Hanhoon, Moon-Hyun Lee, Byung-Kuk Seo, Yoonjong Jin e Jong-Il Park. "Content Adaptive Embedding of Complementary Patterns for Nonintrusive Direct-Projected Augmented Reality". In Virtual Reality, 132–41. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_15.
Testo completoParke, Frederic I. "Lower Cost Modular Spatially Immersive Visualization". In Virtual Reality, 142–46. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_16.
Testo completoAtti di convegni sul tema "Virtual reality"
Canniff, Keely, e Daniel C. Cliburn. "Teaching Virtual Reality in Virtual Reality". In 2022 8th International Conference of the Immersive Learning Research Network (iLRN). IEEE, 2022. http://dx.doi.org/10.23919/ilrn55037.2022.9815930.
Testo completoBamodu, Oluleke, e Xuming Ye. "Virtual Reality and Virtual Reality System Components". In 2nd International Conference On Systems Engineering and Modeling. Paris, France: Atlantis Press, 2013. http://dx.doi.org/10.2991/icsem.2013.192.
Testo completoKim, Bk, e Kyujung Kim. "Virtual reality". In ACM SIGGRAPH ASIA 2010 Computer Animation Festival. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1900264.1900343.
Testo completoGennaro, Silvano de. "VIRTUAL REALITY". In Proceedings of the International Conference. WORLD SCIENTIFIC, 1996. http://dx.doi.org/10.1142/9789814447188_0163.
Testo completo"VIRTUAL REALITY". In Russian science: actual researches and developments. Samara State University of Economics, 2019. http://dx.doi.org/10.46554/russian.science-2019.10-1-72/75.
Testo completoGäckle, Kristian, Tim Reichert e Nicola Marsden. "Virtual reality or virtuous reality?" In the 4th Conference. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3196839.3196861.
Testo completoShim, Hyunjung, e Seungkyu Lee. "Automatic color realism enhancement for virtual reality". In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180881.
Testo completoBlascovich, James J. "Capstone presentation: Isn't all reality really virtual?" In 2012 IEEE Virtual Reality (VR). IEEE, 2012. http://dx.doi.org/10.1109/vr.2012.6180865.
Testo completoRichards, Catherine, Larry W. Korba, Christopher D. Shaw e Mark Green. "Virtual reality and virtual bodies". In IS&T/SPIE 1994 International Symposium on Electronic Imaging: Science and Technology, a cura di Scott S. Fisher, John O. Merritt e Mark T. Bolas. SPIE, 1994. http://dx.doi.org/10.1117/12.173894.
Testo completoMudhol, Mahesh V., e Vasanth N. "The Virtual Library: Virtually a Reality?" In 2009 Second International Conference on Computer and Electrical Engineering. IEEE, 2009. http://dx.doi.org/10.1109/iccee.2009.267.
Testo completoRapporti di organizzazioni sul tema "Virtual reality"
Dailey, James F. Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, aprile 1993. http://dx.doi.org/10.21236/ada278294.
Testo completoGembicki, M., e D. Rousseau. Naval Applications of Virtual Reality,. Fort Belvoir, VA: Defense Technical Information Center, gennaio 1993. http://dx.doi.org/10.21236/ada265100.
Testo completoNajjariasl, Parisa, Kamran Dalvandi, Parinaz Onikzeh, Aida Kazemi, Afshin Heidari, Hamidreza Sadeghsalehi e Hadi Zamanian. Virtual reality and labor pain. INPLASY - International Platform of Registered Systematic Review and Meta-analysis Protocols, ottobre 2021. http://dx.doi.org/10.37766/inplasy2021.10.0035.
Testo completoWitt, Theresia. Virtual Reality in kirchenpädagogischen Bildungsprozessen. Otto-Friedrich-Universität, 2023. http://dx.doi.org/10.20378/irb-89777.
Testo completoCosta, E., S. Manfio e S. Tusa. Virtual Reality and Virtual Dives among Sicilian Marble Cargos. Honor Frost Foundation, 2020. http://dx.doi.org/10.33583/utm2020.03.
Testo completoDow, Thomas A. Virtual Reality in Precision Engineering Research. Fort Belvoir, VA: Defense Technical Information Center, ottobre 1994. http://dx.doi.org/10.21236/ada286528.
Testo completoSRI INTERNATIONAL MENLO PARK CA. Audition and Vision in Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, settembre 1994. http://dx.doi.org/10.21236/ada298906.
Testo completoHezel, Paul J., e Harry Veron. Head Mounted Displays for Virtual Reality. Fort Belvoir, VA: Defense Technical Information Center, febbraio 1993. http://dx.doi.org/10.21236/ada263498.
Testo completoWilson, Nicholas. Augmented and Virtual Reality Telecommunication Tool. Ames (Iowa): Iowa State University, gennaio 2020. http://dx.doi.org/10.31274/cc-20240624-264.
Testo completoErvin, Kelly, Karl Smink, Bryan Vu e Jonathan Boone. Ship Simulator of the Future in virtual reality. Engineer Research and Development Center (U.S.), settembre 2022. http://dx.doi.org/10.21079/11681/45502.
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