Libri sul tema "Video games – design – drawings"
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Ploor, D. Michael. Video game design foundations. Tinley Park, Ill: Goodheart-Willcox Company, 2011.
Cerca il testo completoPalmquist, Adam, Izabella Jedel e Ole Goethe. Universal Design in Video Games. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-30595-5.
Testo completoTringham, Neal. Science fiction video games. Boca Raton: CRC Press, 2015.
Cerca il testo completoScherberger, Aiken, e Enzo Anile. Video games: Creating virtual fantasy. Princeton, N.J: Films for the Humanities & Sciences, 2005.
Cerca il testo completoSaulter, Joseph. Introduction to video game design and development. Boston: McGraw-Hill, 2007.
Cerca il testo completoAdams, Ernest. Fundamentals of game design. 2a ed. Berkeley, CA: New Riders, 2010.
Cerca il testo completoAdams, Ernest. Fundamentals of game design. 2a ed. Berkeley, CA: New Riders, 2010.
Cerca il testo completoPulsipher, Lewis. Game design: How to create video and tabletop games, start to finish. Jefferson, NC: McFarland & Company, Inc., Publishers, 2012.
Cerca il testo completoCinnamon, Ian. Programming Video Games for the Evil Genius. New York: McGraw-Hill, 2008.
Cerca il testo completoFox, Brent. Game interface design. Boston, MA: Thomson Course Technology, 2005.
Cerca il testo completoCruz-Cunha, Maria Manuela, Vitor Hugo Carvalho e Paula Cristina Almeida Tavares. Business, technological, and social dimensions of computer games: Multidisciplinary developments. Hershey, PA: Information Science Reference, 2011.
Cerca il testo completoHenry, Jenkins, a cura di. Video Game Art. New York: Assouline Publishing, 2005.
Cerca il testo completoJozefowicz, Chris. Video game developer. Pleasantville, NY: Gareth Stevens Pub., 2010.
Cerca il testo completoFunk, Joe. Cool careers in video games. New York, NY: Scholastic, Inc., 2010.
Cerca il testo completoThe Sky: The Art of Final Fantasy Slipcased Edition. Dark Horse Books, 2013.
Cerca il testo completoSky: The Art of Final Fantasy Boxed Set. Dark Horse Comics, 2023.
Cerca il testo completoDrawing Basics and Video Game Art: Classic to Cutting Edge Art Techniques for Winning Game Design. New York: Watson-Guptill, 2012.
Cerca il testo completoBlack Flag. Titan Books Ltd, 2013.
Cerca il testo completoPardew, Les. Basic Drawing for Games. Course Technology PTR, 2005.
Cerca il testo completoTillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.
Cerca il testo completoTillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.
Cerca il testo completoCreative Character Design 2e. CRC Press, 2019.
Cerca il testo completoTillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.
Cerca il testo completoTillman, Bryan. Creative Character Design 2e. Taylor & Francis Group, 2019.
Cerca il testo completoCreative Character Design 2e. Taylor & Francis Group, 2019.
Cerca il testo completoVideo Game Design. Skyhorse Publishing Company, Incorporated, 2007.
Cerca il testo completoPloor, D. Michael. Video Game Design Foundations. Goodheart-Willcox Publisher, 2013.
Cerca il testo completoLyons, Sandy Appleoff, a cura di. Costume Design for Video Games. CRC Press, 2019. http://dx.doi.org/10.1201/b22270.
Testo completoGreen, Garo, e James C. Kaufman. Video Games and Creativity. Elsevier Science & Technology Books, 2015.
Cerca il testo completoVideo Games and Creativity. Elsevier Science & Technology Books, 2015.
Cerca il testo completoPloor, D. Michael. Video Game Design Composition. Goodheart-Willcox Publisher, 2013.
Cerca il testo completoIntroduction to Video Game Design. Tinley Park, IL: Goodheart-Willcox Co., 2012.
Cerca il testo completoPress, Laugh Lines. Retro Games: Cool Video Arcade Games Gift Design for Video Game Fans. Independently Published, 2019.
Cerca il testo completoTringham, Neal Roger. Science Fiction Video Games. CRC Press LLC, 2014.
Cerca il testo completoScience Fiction Video Games. CRC Press LLC, 2014.
Cerca il testo completoPloor, D. Michael. Video Game Design Foundations Instructor's Manual. Goodheart-Willcox Pub, 2011.
Cerca il testo completoPloor, D. Michael. Video Game Design and Programming Concepts. Goodheart-Willcox Publisher, 2019.
Cerca il testo completoHackett, Jennifer. Game Design. Scholastic Library Publishing, 2017.
Cerca il testo completoDragon's Dogma : Official Design Works: Official Design Works. UDON Entertainment Corporation, 2014.
Cerca il testo completoHow to Play Video Games. NYU Press, 2019.
Cerca il testo completoClark, Oscar. Games As a Service: How Free to Play Design Can Make Better Games. CRC Press LLC, 2014.
Cerca il testo completoClark, Oscar. Games As a Service: How Free to Play Design Can Make Better Games. CRC Press LLC, 2014.
Cerca il testo completoHeineman, David S. Thinking about Video Games: Interviews with the Experts. Indiana University Press, 2015.
Cerca il testo completoSenses, perception, and video gaming: Design of a college for video game design and production. Cincinnati, Ohio: University of Cincinnati, 2005.
Cerca il testo completoCordeiro, Jacob. Gamestar Mechanic for Dummies. Wiley & Sons, Incorporated, John, 2014.
Cerca il testo completoCordeiro, Jacob. Gamestar mechanic for dummies. 2014.
Cerca il testo completoCordeiro, Jacob. Gamestar Mechanic for Dummies. Wiley & Sons, Incorporated, John, 2014.
Cerca il testo completoNever Alone: Video Games As Interactive Design. Museum of Modern Art, 2022.
Cerca il testo completoCarmichael, L. E. How Do Video Games Work? Lerner Publishing Group, 2017.
Cerca il testo completoCarmichael, L. E., e Intuitive. How Do Video Games Work? Lerner Publishing Group, 2017.
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