Articoli di riviste sul tema "Teenagers' digital culture"
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Stockman, Caroline. "The Changing Meaning of Teenagers in Today’s Digital Education and Economy". Journal of Education and Culture Studies 6, n. 3 (1 settembre 2022): p60. http://dx.doi.org/10.22158/jecs.v6n3p60.
Testo completoLarsen, Malene Charlotte. "Sociale netværkssider og digital ungdomskultur: Når unge praktiserer venskab på nettet [Social Network Sites and Digital Youth Culture: When young people practice friendship online]". MedieKultur: Journal of media and communication research 25, n. 47 (10 dicembre 2009): 20. http://dx.doi.org/10.7146/mediekultur.v25i47.1474.
Testo completoMutiah Dina Maya, Agnes Veronika, Riani Tazkia Hadi, Reginata Thesalonika, Shaqilla Rizky D.A, Adela Siregar, Siti Aulia Daulay e Muhammad Rif’an. "Analisis Dampak Media Digital terhadap Persepsi Identitas Nasional di Kalangan Remaja". Jurnal Motivasi Pendidikan dan Bahasa 2, n. 4 (3 dicembre 2024): 200–209. https://doi.org/10.59581/jmpb-widyakarya.v2i4.4328.
Testo completoSembiring, Tamaulina Br, e Sabil Mokodenseho. "The Impact of Online Interactions on Mental Health among Adolescents in West Java". Eastasouth Journal of Social Science and Humanities 1, n. 01 (31 ottobre 2023): 1–9. http://dx.doi.org/10.58812/esssh.v1i01.142.
Testo completoOlson. "Tensions in the Third Space: Examining the Digital Visual Culture of Teenagers". Visual Arts Research 42, n. 1 (2016): 8. http://dx.doi.org/10.5406/visuartsrese.42.1.0008.
Testo completoZhang, Mengru. "Research on the Ways the Big Data Affecting Youth and Its Impact on Society". Lecture Notes in Education Psychology and Public Media 3, n. 1 (1 marzo 2023): 1076–80. http://dx.doi.org/10.54254/2753-7048/3/2022609.
Testo completoMaeni, Purmaningrum. "Social Campaign Design about the Story of Sundanese Pantun Ciung Wanara for Teenagers in Bandung". Jomantara: Indonesian Journal of Art and Culture, Vol. 3 No. 1 January 2023 (31 gennaio 2023): 14–46. http://dx.doi.org/10.23969/jijac.v3i1.7066.
Testo completoBerdi, Dinara, Gulzhan Niyazova, Nurbanu Bayterekova, Gulnazira Koshanova e Indira Usembayeva. "Digital hygiene skills and cyberbullying reduction: a study among teenagers in Kazakhstan". International Journal of Evaluation and Research in Education (IJERE) 13, n. 6 (1 dicembre 2024): 4170. http://dx.doi.org/10.11591/ijere.v13i6.28418.
Testo completoWang, Xiaoyi, Ziwei Xie e Yuan Zhu. "Research on the Influence of International Communication of Chinese Literature on Teenagers’ Physical and Mental Health in the Digital Humanistic Environment". Journal of Environmental and Public Health 2022 (28 settembre 2022): 1–6. http://dx.doi.org/10.1155/2022/2464083.
Testo completoMishra, Anubhav, Satish S. Maheswarappa e Charles L. Colby. "Technology readiness of teenagers: a consumer socialization perspective". Journal of Services Marketing 32, n. 5 (13 agosto 2018): 592–604. http://dx.doi.org/10.1108/jsm-07-2017-0262.
Testo completoBoffone, Trevor. "Marketing a (high school) musical on TikTok". Studies in Musical Theatre 18, n. 2 (1 ottobre 2024): 127–37. http://dx.doi.org/10.1386/smt_00157_1.
Testo completoMiljković, Ljubomir, e Dragana Trnavac. "Development of competences for a democratic society in the digital age". Bastina, n. 51 (2020): 299–313. http://dx.doi.org/10.5937/bastina30-27135.
Testo completoMunangintyas, Karin, Joko Samodra e Arif Sutrisno. "Perancangan Komik Digital sebagai Media Edukasi Slow Fashion untuk Remaja". JoLLA: Journal of Language, Literature, and Arts 2, n. 7 (28 luglio 2022): 925–43. http://dx.doi.org/10.17977/um064v2i72022p925-943.
Testo completoJazilah, Jazilah, e Ririh Megah Ririh Megah Safitri. "From Togetherness to Individualism: The Evolving Meaning of Ngabuburit Among Teenagers". JISPO Jurnal Ilmu Sosial dan Ilmu Politik 14, n. 1 (28 dicembre 2024): 77–98. https://doi.org/10.15575/jispo.v14i1.39495.
Testo completoMasol, V. V., N. V. Kharchenko e T. S. Skirda. "Formation of digital competences of older teenagers in the process of sports and recreational activities". Scientific Journal of National Pedagogical Dragomanov University. Series 15. Scientific and pedagogical problems of physical culture (physical culture and sports), n. 1(173) (15 gennaio 2024): 89–93. http://dx.doi.org/10.31392/udu-nc.series15.2024.1(173).20.
Testo completoYılmaz, B. "Reading Culture in the Digital World". Book. Reading. Media 2, n. 1 (15 luglio 2024): 17–26. http://dx.doi.org/10.20913/brm-2-1-2.
Testo completoBoldizsár, Boglárka. "Teenagers and New Media: Impact on Foreign Language Proficiency and Cultural Sustainability". European Journal of Sustainable Development 10, n. 2 (1 giugno 2021): 301. http://dx.doi.org/10.14207/ejsd.2021.v10n2p301.
Testo completoRahmawati, Titik, Eka Yulia Sari, Agung Priyanto, Anjasmara Tanjung Sakti e Fredimus Kasang. "Sosialisasi Cyber Ethics Dalam Membangun Budaya Literasi Digital di SMK Bina Harapan". Journal of Community Development 5, n. 2 (3 agosto 2024): 289–95. http://dx.doi.org/10.47134/comdev.v5i2.255.
Testo completoI Komang Sudirga, I Gede Yudarta, Ni Made Ruastiti,. "“THE APPRECIATION OF THE INNOVATIVE WAYANG WONG PERFORMING ARTS THROUGH DIGITAL MEDIA". Psychology and Education Journal 58, n. 1 (15 gennaio 2021): 5241–52. http://dx.doi.org/10.17762/pae.v58i1.2080.
Testo completoDomazet, Sanja. "How digital age shapes the mind of modern youth". Kultura, n. 176 (2022): 77–87. http://dx.doi.org/10.5937/kultura2276077d.
Testo completoRizka Rachma Wahdani, Firda, e Ari Abi Aufa. "CONCERNING K-POP: PENGENALAN SINGKAT TENTANG KOREAN WAVE (HALLYU STAR)". An-Nas 5, n. 2 (7 dicembre 2021): 51–63. http://dx.doi.org/10.36840/annas.v5i2.497.
Testo completoRianto, Puji, Nanum Sofia e Banatul Murtafi’ah. "Peningkatan Literasi Digital untuk Budaya Partisipasi di Media Sosial untuk siswa SMA". PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat 9, n. 4 (30 aprile 2024): 688–95. http://dx.doi.org/10.33084/pengabdianmu.v9i4.7057.
Testo completoHenderson, Lyn, Yoram Eshet-Alkalai e Joel Klemes. "Digital Gaming: A Comparative International Study of Youth Culture in a Peaceful and War Zone Country". Eludamos: Journal for Computer Game Culture 2, n. 1 (29 febbraio 2008): 73–103. http://dx.doi.org/10.7557/23.5973.
Testo completoSusanti, Hevi, Ali Salman e Asrinda Amalia. "NAVIGATION OF SOCIAL COMMUNICATION TRANSFORMATION OF MALAY TEENAGERS PETALANGAN RIAU IN THE DIGITAL ERA". International Journal of Law, Government and Communication 9, n. 35 (21 marzo 2024): 109–22. http://dx.doi.org/10.35631//ijlgc.935010.
Testo completoFirmansyah, Lutfi, e Taufan Hidayatullah. "Design of Wayang Show With 360° Video (Virtual Reality) as a Media to Intoduce Teenage About Wayang Cepak Tegal". Proceeding of International Conference on Business, Economics, Social Sciences, and Humanities 3 (1 dicembre 2022): 518–23. http://dx.doi.org/10.34010/icobest.v3i.181.
Testo completoWantini Widaningsih, Erni, e Khaerul Syobar. "DIGITAL MARKETING TO BUILD THE ENTEPRENEURIAL SPIRIT OF TRADITIONAL CULINARY". International Conference on Aplied Social Sciences in Education 1, n. 1 (30 agosto 2024): 188–97. https://doi.org/10.31316/icasse.v1i1.6837.
Testo completoWangsa, Edelin Sari. "Spoof Trailer Sebagai Representasi Remaja Tahun 2019: Studi Kasus Spoof Trailer Dilan 1991 dengan Konten Mobile Game Di Youtube". Urban: Jurnal Seni Urban 3, n. 1 (7 aprile 2019): 73–83. http://dx.doi.org/10.52969/jsu.v3i1.32.
Testo completoFirdaus, Dwi Rini Sovia, Djuara Lubis, Endriatmo Soetarto e Djoko Susanto. "POTRET BUDAYA LOKAL MASYARAKAT TANJUNG RAYA, KABUPATEN AGAM - SUMATERA BARAT DI ERA DIGITAL". Jurnal Komunikasi Pembangunan 16, n. 2 (25 giugno 2018): 248–65. http://dx.doi.org/10.29244/jurnalkmp.16.2.248-265.
Testo completoFirdaus, Dwi Rini Sovia, Djuara Lubis, Endriatmo Soetarto e Djoko Susanto. "Potret Budaya Lokal Masyarakat Tanjung Raya, Kabupaten Agam - Sumatera Barat di Era Digital". Jurnal Komunikasi Pembangunan 16, n. 2 (25 giugno 2018): 248–65. http://dx.doi.org/10.46937/16201826339.
Testo completoMussin, A. "MOTIVATIONAL FACTOR OF ANIME AND MANGA IN THE CONTEXT OF INDIVIDUAL IDENTIFICATION". Al-Farabi 78, n. 2 (15 giugno 2022): 134–48. http://dx.doi.org/10.48010/2022.2/1999-5911.10.
Testo completoMARTYNOVA, M. D., e I. A. BACHKOVA. "TRANSFORMATION OF YOUTH MORAL VALUES IN THE FIELD OF DIGITAL COMMUNICATION". Primo aspectu, n. 3(55) (settembre 2023): 55–64. http://dx.doi.org/10.35211/2500-2635-2023-3-55-55-64.
Testo completoSyahda, Alda Widya, e Angayar Kanni Ramaiah. "Sexual Violence in Virtual World: The Unaddressed Legal Protection Issue for Victims". Neoclassical Legal Review: Journal of Law and Contemporary Issues 2, n. 2 (18 gennaio 2024): 47–56. http://dx.doi.org/10.32734/nlr.v2i2.14057.
Testo completoD'Andrea, Alessia, e Arianna D'Ulizia. "A participatory approach for sustainable local food development: Evidence and digital perspectives from a rural area in Italy". Journal of Infrastructure, Policy and Development 8, n. 8 (5 agosto 2024): 4599. http://dx.doi.org/10.24294/jipd.v8i8.4599.
Testo completoMataram, S., e R. Margaretha. "Disaster mitigation comics as a communication medium for youth regarding the impact of water pollution". IOP Conference Series: Earth and Environmental Science 1314, n. 1 (1 marzo 2024): 012119. http://dx.doi.org/10.1088/1755-1315/1314/1/012119.
Testo completoNasar, Ismail, Fitri Nurdianingsih, Elvi Rahmi e Muhammad Bambang Purwanto. "Values Of Character Education: Study of Strengthening the Culture of Digital Literacy for Youth in Disruptive 5.0 Era". Gema Wiralodra 15, n. 1 (30 aprile 2024): 596–604. http://dx.doi.org/10.31943/gw.v15i1.688.
Testo completoRiyanti, Menul, e Dodi Setianto. "THE DIGITAL COMIC DEVELOPMENT IN INDONESIA (A CASE STUDY ABOUT THE STORY OF “SI PITUNG”)". International Journal of Research -GRANTHAALAYAH 6, n. 1 (31 gennaio 2018): 107–17. http://dx.doi.org/10.29121/granthaalayah.v6.i1.2018.1599.
Testo completoHamdiah, Magfirotul, e Fatih Holis Ahnaf. "THE ROLE OF DIGITAL MEDIA IN MAINTAINING LOCAL CULTURE INDONESIA IN THE ERA OF GLOBALIZATION". ASMARALOKA : Jurnal Pendidikan, Linguistik dan Sastra Indonesia 2, n. 1 (24 giugno 2024): 62–74. http://dx.doi.org/10.55210/asmaraloka.v2i1.418.
Testo completoBischoff, Anca Violeta, e Adina Palea. ""A COMMUNICATIONAL ANALYSIS OF THE EVOLUTION OF SYMBOLIC LANGUAGE. CASE STUDY: EMOJIS "". Professional Communication and Translation Studies 12 (2019): 59–71. http://dx.doi.org/10.59168/wcxc3837.
Testo completoBalya, Tonna, Sri Pratiwi e Reza Prabudi. "LITERASI MEDIA DIGITAL PADA PENGGUNAAN GADGET (Studi Deskriptif Penggunaan Gadget Pada Siswa SMK Broadcasting Bina Creative Medan Yang Berdampak Pada Pergeseran Nilai Kearifan Lokal)". JURNAL SIMBOLIKA: Research and Learning in Communication Study 4, n. 2 (22 ottobre 2018): 173. http://dx.doi.org/10.31289/simbollika.v4i2.1898.
Testo completoTorres, José Airton Albuquerque, e Walter Matias Lima. "Virtual games and social networks, barriers for autonomy education and enlightenment". CONTRIBUCIONES A LAS CIENCIAS SOCIALES 17, n. 2 (19 febbraio 2024): e5252. http://dx.doi.org/10.55905/revconv.17n.2-177.
Testo completoUlfah, Ulfah, e Surawan Surawan. "Literature Study: Building Adolescent Mental Health by Tackling Toxic Culture Among Teens on Social Media". Journal of Islamic Education and Ethics 2, n. 2 (8 agosto 2024): 163–76. http://dx.doi.org/10.18196/jiee.v2i2.60.
Testo completoRejter, Dorota, Hanna Paulouskaya e Angelina Gerus. "“It Never Hurts to Keep Looking for Sunshine”". Clotho 2, n. 2 (18 dicembre 2020): 127–54. http://dx.doi.org/10.4312/clotho.2.2.127-154.
Testo completoShukur, Harith Yaseen, Naaman Th Mohamad Ameen e Hadyatallah Medhat Mohammed Awad. "Literature Challenges in Digital Platforms, the Wattpad Platform as a Model". Dirasat: Human and Social Sciences 51 (20 novembre 2024): 130–42. https://doi.org/10.35516/hum.v51i1.10042.
Testo completoMayolaika, Shelma, Valerie Victoria Effendy, Christian Delvin e Mohammad Aqila Hanif. "PENGARUH KEBEBASAN BERPENDAPAT DI SOSIAL MEDIA TERHADAP PERUBAHAN ETIKA DAN NORMA REMAJA INDONESIA". Jurnal Kewarganegaraan 5, n. 2 (24 dicembre 2021): 826–36. http://dx.doi.org/10.31316/jk.v5i2.2083.
Testo completoSusi Ratnawati. "Pendampingan Masyarakat Dusun Lidah Wetan dalam Pelestarian Budaya Literasi dengan Pembuatan Perpustakaan Mini dan Taman Baca di Surabaya". SOEROPATI 2, n. 2 (31 maggio 2020): 119–26. http://dx.doi.org/10.35891/js.v2i2.2062.
Testo completoSaputra, Kuriawan Ganda, e Asmoro Nurhadi Panindias. "PERANCANGAN GAME DESAIN "RETURN OF THE AJI SAKA" SEBAGAI UPAYA PELESTARIAN AKSARA JAWA". TEXTURE : Art and Culture Journal 4, n. 2 (2 dicembre 2021): 73–78. http://dx.doi.org/10.33153/texture.v4i2.4193.
Testo completoKharlanova, E. M., N. V. Sivrikova, S. V. Roslyakova e E. G. Chernikova. "Educating the digital generation: the role of virtual communities". Education and science journal 26, n. 1 (14 gennaio 2024): 103–32. http://dx.doi.org/10.17853/1994-5639-2024-1-103-132.
Testo completoSwarsa, I. Putu Yayan Praditya, Ida Bagus Ketut Trinawindu e Cokorda Alit Artawan. "PERANCANGAN BUKU ILUSTRASI DIGITAL TARI BARIS CINA SEBAGAI MEDIA EDUKASI UNTUK REMAJA DI KOTA DENPASAR". AMARASI: JURNAL DESAIN KOMUNIKASI VISUAL 2, n. 02 (30 luglio 2021): 177–82. http://dx.doi.org/10.59997/amarasi.v2i02.248.
Testo completoZhu, Xuyi. "Exploration of Liangzhu Intangible Cultural Heritage Protection and Inheritance Path Based on Semiotics Theory". Journal of Education, Humanities and Social Sciences 41 (30 ottobre 2024): 233–42. http://dx.doi.org/10.54097/q240mx58.
Testo completoPevtsova, Elena A., e Vladimir M. Sapogov. "Formation of the Legal Culture of Minors in the Digitalization of Society's Legal Life". Vestnik Tomskogo gosudarstvennogo universiteta, n. 470 (2021): 242–52. http://dx.doi.org/10.17223/15617793/470/30.
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