Letteratura scientifica selezionata sul tema "Technologies XR"
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Articoli di riviste sul tema "Technologies XR":
B. Vivekanandam. "Recent development in Extended Reality technologies". Recent Research Reviews Journal 2, n. 1 (giugno 2023): 135–44. http://dx.doi.org/10.36548/rrrj.2023.1.11.
Doolani, Sanika, Callen Wessels, Varun Kanal, Christos Sevastopoulos, Ashish Jaiswal, Harish Nambiappan e Fillia Makedon. "A Review of Extended Reality (XR) Technologies for Manufacturing Training". Technologies 8, n. 4 (10 dicembre 2020): 77. http://dx.doi.org/10.3390/technologies8040077.
Krodel, Tim, Vera Schott e Jivka Ovtcharova. "XR Technology Deployment in Value Creation". Applied Sciences 13, n. 8 (18 aprile 2023): 5048. http://dx.doi.org/10.3390/app13085048.
Gupta, Nithin, Nikki M. Barrington, Nicholas Panico, Nolan J. Brown, Rohin Singh, Redi Rahmani e Randy S. D’Amico. "Assessing views and attitudes toward the use of extended reality and its implications in neurosurgical education: a survey of neurosurgical trainees". Neurosurgical Focus 56, n. 1 (gennaio 2024): E18. http://dx.doi.org/10.3171/2023.10.focus23647.
Rakkolainen, Ismo, Ahmed Farooq, Jari Kangas, Jaakko Hakulinen, Jussi Rantala, Markku Turunen e Roope Raisamo. "Technologies for Multimodal Interaction in Extended Reality—A Scoping Review". Multimodal Technologies and Interaction 5, n. 12 (10 dicembre 2021): 81. http://dx.doi.org/10.3390/mti5120081.
Novakova, Hana, e Peter ŠTarchoň. "Creative Industries: Challenges and Opportunities in XR Technologies". SHS Web of Conferences 115 (2021): 03011. http://dx.doi.org/10.1051/shsconf/202111503011.
Taheri, Ali, e Claudio Aguayo. "XR technologies and experience-based learning". Pacific Journal of Technology Enhanced Learning 4, n. 1 (11 febbraio 2022): 44–45. http://dx.doi.org/10.24135/pjtel.v4i1.146.
Bibri, Simon Elias, e Senthil Kumar Jagatheesaperumal. "Harnessing the Potential of the Metaverse and Artificial Intelligence for the Internet of City Things: Cost-Effective XReality and Synergistic AIoT Technologies". Smart Cities 6, n. 5 (13 settembre 2023): 2397–429. http://dx.doi.org/10.3390/smartcities6050109.
Catbas, Fikret Necati, Furkan Luleci, Mahta Zakaria, Ulas Bagci, Joseph J. LaViola, Carolina Cruz-Neira e Dirk Reiners. "Extended Reality (XR) for Condition Assessment of Civil Engineering Structures: A Literature Review". Sensors 22, n. 23 (6 dicembre 2022): 9560. http://dx.doi.org/10.3390/s22239560.
Rivera-Carlisle, Joanna. "CONTEXTUALISING THE CONTESTED: XR AS EXPERIMENTAL MUSEOLOGY". Herança 6, n. 1 (8 marzo 2023): 15–31. http://dx.doi.org/10.52152/heranca.v6i1.676.
Tesi sul tema "Technologies XR":
Qassim, Niazy. "L'utilisation du big data, de l'intelligence artificielle et des technologies XR dans les campagnes politiques : Une étude comparative Franco-Allemande". Electronic Thesis or Diss., Université Côte d'Azur, 2022. http://www.theses.fr/2022COAZ2033.
In the last few years, new information and communication technology has made information easily accessible. At the same time, information has become a strategic raw material that political actors seek to master in order to gain competitive advantages. In parallel, artificial intelligence and virtual reality have started to revolutionize the forms and the modes of political communication. Therefore, in this thesis, we studied how French and German political candidates and parties use big data, artificial intelligence, and virtual reality during political campaigns. Based on mixed research during the 2021 German federal election and 2022 French presidential elections. We found that political campaigns in France are more dynamic, aggressive and diverse than German political campaigns. We also found that French political candidates and parties are more creative and innovative in terms of using big data, artificial intelligence and virtual reality in political campaigns than German political candidates and parties. Despite the progress of professionalized campaigning in both countries, the use of big data, artificial intelligence and virtual reality in political campaigns until now weak and not perfect
Lundmark, Martin. "The dice are still rolling : A study that shows how AR technology can create new gameplay specific qualities". Thesis, Högskolan Kristianstad, Fakulteten för ekonomi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-22065.
Spelindustrin förändras och nya former av spel och upplevelser utvecklas. Från brädspel till datorspel till de nyaste AR och VR spelen. Just nu arbetar utvecklare med att skapa nya upplevelser där det virtuella kombineras med verkligheten till en fulländad och trovärdig mix. Detta skapar utrymme för nya möjligheter at implementera teknologi i klassiska artefakter. Inom kontexten av brädspel finner vi många fysiska spelobjekt och tärningen är vald som huvud-karaktären för den här studien. Placerad mellan brädspel och digitala spel kommer nu AR spel. Tidigare forskning inom brädspel och teknologi gav intressant information inom kontexten och agerar som riktlinjer och som grund för ny design. Tärningen är världskänd så siktar den härstudien mot att ta reda på hur det här objektet kan utvecklas med hjälp av teknologi. Genom att arbeta med konceptdriven design och i nära relation med en AR spelstudio, designades den nya AR tärningen och det nya AR spelet DiceFold. En kvalitativ metod användes där experter inom industrin diskuterade de nya möjliga upplevelser inom AR spel och funktionaliteten hos AR tärningen, som kanske kan bli en ny del inom spelvärlden i en snar framtid. Denna studie resulterar i tre olika saker, den nya spel komponenten AR tärningen, det nya AR spelet DiceFold och mer information inom forskning av AR spel.
Ferreira, Pedro Dias Fernandes Gomes. "XR Technologies, the company Xperiencia Virtual and the Revolution of Organizations: Proposal of a functional model for a company in Portugal in the context of cultural and creative industries". Master's thesis, 2020. http://hdl.handle.net/10400.26/34982.
Libri sul tema "Technologies XR":
Chung, Jong-Moon. Emerging Metaverse XR and Video Multimedia Technologies. Berkeley, CA: Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-8928-0.
Patil, Bhushan, e Manisha Vohra. Introduction to Extended Reality (XR) Technologies. Wiley & Sons, Limited, John, 2023.
Patil, Bhushan, e Manisha Vohra. Introduction to Extended Reality (XR) Technologies. Wiley & Sons, Limited, John, 2022.
Hillmann, Cornel. UX for XR: User Experience Design and Strategies for Immersive Technologies. Apress L. P., 2021.
Chung, Jong-Moon. Emerging Metaverse XR and Video Multimedia Technologies: Modern Streaming and Multimedia Systems and Applications. Apress L. P., 2022.
Capitoli di libri sul tema "Technologies XR":
Chung, Jong-Moon. "Metaverse XR Components". In Emerging Metaverse XR and Video Multimedia Technologies, 61–98. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8928-0_2.
Halik, Łukasz, e Alexander J. Kent. "Extended REALITY (XR)". In The Routledge Handbook of Geospatial Technologies and Society, 236–45. London: Routledge, 2023. http://dx.doi.org/10.4324/9780367855765-20.
Chung, Jong-Moon. "XR and Multimedia Video Technologies". In Emerging Metaverse XR and Video Multimedia Technologies, 183–228. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8928-0_5.
Chung, Jong-Moon. "Emerging Technologies". In Emerging Metaverse XR and Video Multimedia Technologies, 305–17. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8928-0_9.
Oppermann, Leif, Yücel Uzun, Florian Buchholz, Urs Riedlinger, Simon Fuchs, Holger Stenzel, Lukas Odenthal, Andrea Altepost e Michael Bau. "Industrial Metaverse? Human-Centred Design for Collaborative Remote Maintenance and Training Using XR-Technologies". In XR and Metaverse, 195–209. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-50559-1_15.
Bochicchio, Mario Alessandro, e Eleonora Miccoli. "XR Theater: An Experience". In Advances in Internet, Data & Web Technologies, 639–48. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-53555-0_61.
Kaylee Graves, Emma. "Evaluative Framing of XR". In Covering Extended Reality Technologies in the Media, 114–45. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003375814-7.
Chung, Jong-Moon. "XR HMDs and Detection Technology". In Emerging Metaverse XR and Video Multimedia Technologies, 99–139. Berkeley, CA: Apress, 2022. http://dx.doi.org/10.1007/978-1-4842-8928-0_3.
Kaylee Graves, Emma. "Framing XR as an Innovation". In Covering Extended Reality Technologies in the Media, 67–92. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003375814-5.
Kaylee Graves, Emma. "Framing the Characteristics of XR". In Covering Extended Reality Technologies in the Media, 46–66. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003375814-4.
Atti di convegni sul tema "Technologies XR":
Mukawa, Hiroshi. "SONY: Immersive XR workflow and technologies". In SPIE AR, VR, MR Industry Talks II, a cura di Conference Chair. SPIE, 2021. http://dx.doi.org/10.1117/12.2597471.
Bagassi, S. "Maturity-based taxonomy of extended reality technologies in aircraft lifecycle". In Aeronautics and Astronautics. Materials Research Forum LLC, 2023. http://dx.doi.org/10.21741/9781644902813-165.
Moralioglu, Begum, e Leman Figen Gül. "[des-Fi]XR: Envisioning future spaces with XR technologies by using design fiction". In eCAADe 2023: Digital Design Reconsidered. eCAADe, 2023. http://dx.doi.org/10.52842/conf.ecaade.2023.2.873.
Zorec, Matevž Borjan, Farnaz Baksh e Ulrich Norbisrath. "XR Teleoperation Demo Development". In 2023 International Conference on Intelligent Metaverse Technologies & Applications (iMETA). IEEE, 2023. http://dx.doi.org/10.1109/imeta59369.2023.10294585.
Santhosh, S. "Developing a methodology for Co-creation in aviation industry using extended reality technologies". In Aerospace Science and Engineering. Materials Research Forum LLC, 2023. http://dx.doi.org/10.21741/9781644902677-15.
Symeonidis, Spyridon, Sotiris Diplaris, Nicolaus Heise, Theodora Pistola, Athina Tsanousa, Georgios Tzanetis, Elissavet Batziou et al. "xR4DRAMA: Enhancing situation awareness using immersive (XR) technologies". In 2021 IEEE International Conference on Intelligent Reality (ICIR). IEEE, 2021. http://dx.doi.org/10.1109/icir51845.2021.00010.
Del Cid Flores, Abner, Dimitrios Ziakkas e Brian G Dillman. "Artificial Cognitive Systems and Aviation training". In Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1002838.
Maniatis, Apostolos, Stavroula Bourou, Zacharias Anastasakis e Kostantinos Psychogios. "VOXReality: Immersive XR experiences combining language and vision AI models". In 9th International Conference on Human Interaction and Emerging Technologies - Artificial Intelligence and Future Applications. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1002938.
Thanyadit, Santawat, Matthias Heintz, Effie L Law e Eleni Mangina. "How easy is it to eXtend Reality? A Usability Study of Authoring Toolkits". In 8th International Conference on Human Interaction and Emerging Technologies. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1002707.
Ziegfeld, Liv, Maarten Michel e Ivo Stuldreher. "A framework for assessing and enhancing social and spatial presence in mediated communication to support remote collaboration". In Human Interaction and Emerging Technologies (IHIET-AI 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004576.