Tesi sul tema "Sémiotique – Informatique"
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Monnier, Jean-Michel. "Sémio-linguistique informatisée du texte littéraire : l'œuvre poétique de Jules Supervielle". Besançon, 1994. http://www.theses.fr/1994BESA1007.
Testo completoAmar, Assouline Yoann. "Approche sémio-informatique du Développement Logiciel Tridimensionnel : programmation, interthéoricité et interactivité vidéoludique". Electronic Thesis or Diss., Sorbonne université, 2024. http://www.theses.fr/2024SORUL047.
Testo completoThis doctoral research in applied semiotics introduces a pioneering approach, named Three-Dimensional Software Development, that integrates semiotics and computer science in a truly interdisciplinary manner. Its main objective is to analyze the very existence and influence of video game genres in the creation process of interactive mechanisms, namely the gameplay, within contemporary real-time 3D video game development tools. This is done diachronically, through the temporal segmentation of console generations, specifically from the fifth to the eighth generation of consoles
Aimé, Xavier. "Gradients de prototypicalité, mesures de similarité et de proximité sémantique : une contribution à l'Ingénierie des Ontologies". Phd thesis, Université de Nantes, 2011. http://tel.archives-ouvertes.fr/tel-00660916.
Testo completoBellair, Anne-Sophie. "Approche sémiotique des formes de résistances liées aux usages des supports numériques dans l'éducation". Thesis, Limoges, 2016. http://www.theses.fr/2016LIMO0056/document.
Testo completoBased on the observation that scientific discourses are often in favour of digital technologies at school, following the line of official instructions, we wonder why different reports and inquiries show that teachers have limited uses. We analyse this discrepancy from two bodies of discourses. The first one, made of scientific writings, drives us to examine their objectivity and also to identify the theoretical bases and background in human sciences research about digital technologies at school. The second one relies on interviews made with teachers. Far from resisting on purpose to the uses of ICT, they express other ways to understand, perceive and appropriate these technologies. The so-formed dispositif reveals a much more complex situation than a mere opposition in-between a coercive institution and resistant teachers
Keskessa, Bachir. "Contribution à la modélisation didactique d'outils graphiques dans la maîtrise d'un processus en temps réel". Grenoble 2, 1998. http://www.theses.fr/1998GRE29052.
Testo completoWe tackle the problem of functional graphic tools in technology in the transition secondary school/high school. The functional graphic tools appear to be linked to the system of the technical objects within the productive system. The notions of incident, internality and externality introduced, have allowed a fine analysis of semiotic elements in the graphic instrumentation within the production. The experimental study shows different significant graphic skills according to the internal or external modes of the productive system. The comparison of these two modes has enabled a modelization of the graphic tool for the command of a productive system in real time aiming at teaching and training
Sallaberry, Arnaud. "Visualisation d'information : de la théorie sémiotique à des exemples pratiques basés sur la représentation de graphes et d'hypergraphes". Phd thesis, Université Sciences et Technologies - Bordeaux I, 2011. http://tel.archives-ouvertes.fr/tel-00646397.
Testo completoDupuy, Jean-Philippe. "Analyse sémio-linguistique informatisée du texte littéraire : méthodes et application aux "Nouvelles Orientales" de Marguerite Yourcenar". Besançon, 1993. http://www.theses.fr/1993BESA1002.
Testo completoBāo, Chén. "Écrire l'idée [Xie Yi] : entre l'écriture idéographique et l'écriture architecturale". Phd thesis, Université Toulouse le Mirail - Toulouse II, 2012. http://tel.archives-ouvertes.fr/tel-00736206.
Testo completoGoyet, Samuel. "De briques et de blocs. La fonction éditoriale des interfaces de programmation (api) web : entre science combinatoire et industrie du texte". Thesis, Paris 4, 2017. http://www.theses.fr/2017PA040188.
Testo completo« Like » buttons, embedded tweets… All of these visual forms are produced by Application Programming Interfaces (APIs). APIs are digital writing tools which have become part of the publishing process of contemporary web pages. This thesis aims at understanding the « publishing function » of APIs : their role in the production, standardization and circulation of the « little forms » of online texts. Focused on Facebook’s and Twitter’s APIs, our work is divided into five chapters. The first one is a genealogy of the APIs, starting from their combinatorial aspect, a conception of writing which trace back to early programming and the invention of computer science. The second chapter is an inquiry about the imaginaries of calculus as a kind of writing, torn between the imaginary of numbers, of combinatorics and the search for a universal scientific method. The third chapter is a study of the semiotic consequences of this combinatorial universalism. We show how APIs are based on an idea of text as an abstract, modular object. This abstraction of the text is beneficial to an « economy of passages ». In this economy where circulation produce value, APIs are a place of « literate practices » (chapter four). They establish visual standards for the readability, production and circulation of online texts. Among these standards, there’s a systematic invizibilisation of the action of machines, although calculus is a necessary part of the production of digital texts. Therefore, in the fifth chapter, we give some epistemological elements towards non-anthropocentric semiotics, meaning : semiotics which would take into account computational machines as a part of the utterance of digital texts
Brouat, Thérèse. "Le dire et l'induireContribution à la didactique de l'anglais des spécialités scientifiques et techniques". Chambéry, 1997. http://www.theses.fr/1997CHAML004.
Testo completoThis research aims at studying advertisements for computer products published in british and american computer magazines in order to identify their potential with a view to teaching English to computing students. The analysis deals with the way argumentation is built on the close association of pictures and discourse. It emphasizes the effects of their dynamic interaction on the receiver and the role of the latter in construing meaning. Ranging from a descriptive pole where referential function prevails and a poetic pole open to connotations, advertisements for computer products are hybrid and multidimensional messages. Our approach consists in showing how scientific reference is embedded in other discourse types such as description, explanation, dialogue, story-telling, illustration, poetry, etc. , to appeal to the reader's emotional and rational sides. When the reader is an ESP student, these multidimensional messages can be adapted into teaching material in order to meet specific language needs that include, but are not limited to, technical terminology. For ESP teachers, advertisements provide a mine of easily updatable information in an ever-evolving domain. The last part of this research gives suggestions and guidelines on how to integrate advertisements for computer products in a course for ESP students. It focuses on activities that build on the cognitive, cultural and affective energy of learners and involve them in the process of mastering comprehension and production skills
Viau, Laetitia. "Visualisation de données quantitatives géolocalisées". Electronic Thesis or Diss., Université de Montpellier (2022-....), 2023. http://www.theses.fr/2023UMONS034.
Testo completoGeographically referenced quantitative data, i.e., quantitative data associated with geographical entities, are commonly analyzed to understand, explain, and predict various phenomena. Information visualization, on the other hand, is a highly effective tool for data analysis. It not only helps in summarizing data but also facilitates exploration with the aim of generating new hypotheses.In this thesis, we focus on the visualization of quantitative data associated with geographical entities, such as countries, regions, .... We distinguish between two scenarios. In the first scenario, data is linked to independent geographical entities, meaning that each data value pertains to a single entity. For example, GDP or population data falls into this category. In the second scenario, data is associated with relationships between geographical entities. In this case, a value pertains to a pair of geographical entities. For instance, quantities of traded goods between countries fit into this category.These two scenarios have allowed us to make three contributions. The first one concerns the design of a dedicated data exploration visual interface for the comparison, by juxtaposition, of geolocated variables. Its implementation in the context of an epidemiology project led to the deployment of a platform called Epid Data Explorer. The second contribution is a user study established to compare various bivariate mapping techniques, i.e., those displaying two quantitative variables. These first two contributions pertain to the visualization of data associated with independent geographical entities. The third contribution is the development and implementation of a map background distortion algorithm for a flow map to facilitate its readability. Thus, it focuses on the visualization of data associated with relationships between geographical entities
Dargnat, Mathilde. "L'oral comme fiction". Phd thesis, Université de Provence - Aix-Marseille I, 2006. http://tel.archives-ouvertes.fr/tel-00136043.
Testo completoDu point de vue méthodologique, l'étude repose sur l'utilisation du logiciel Weblex (http://weblex.ens-lsh.fr/wlx/), qui permet de comparer les différentes transcriptions de mots et de locutions caractéristiques de l'oral, et de mettre en évidence les choix techniques ou esthétiques des transcripteurs et de l'écrivain. Par ailleurs, à l'intérieur du corpus littéraire, on peut faire apparaître des profils linguistiques pour les différents personnages, ou encore dessiner une évolution stylistique du traitement de la fiction langagière sur trente ans (1968-1998).
Du point de vue théorique, la question centrale est celle de la nature des « filtres » de l'oral. Ce travail montre une double nécessité : a. la nécessité d'une définition précise des catégories linguistiques pour constituer (annoter) et exploiter des corpus de langue non standard, qu'il s'agisse de transcriptions d'entretiens ou de littérature ; b. la nécessité d'articuler la description de la langue avec les aspects culturels et affectifs, pour mieux comprendre les trois dimensions (linguistique, symbolique et esthétique) du phénomène de l'oralité.
Foscarin, Francesco. "The musical score : a challenging goal for automatic music transcription". Electronic Thesis or Diss., Paris, CNAM, 2020. http://www.theses.fr/2020CNAM1285.
Testo completoA musical score is a complex semiotic object that excels at conveying musical information in a human readable format. Nowadays, a lot of music is available exclusively as recorded performances, so systems which can automatically transform those performances into musical scores would be extremely beneficial for performers and musicologists. This task, called automatic music transcription (AMT), comprises a large number of subtasks which generically transform the performance input into higher level representations, such as unquantized and quantized MIDI files. We believe that a clear model of the information contained in a musical score would help the development and the evaluation of AMT systems. In particular we advocate for a clear separation between the music which the score encodes and the set of notation symbols which is employed to represent it
Tréhondart, Nolwenn. "Le livre numérique enrichi : conception, modélisations de pratiques, réception". Electronic Thesis or Diss., Paris 8, 2016. http://www.theses.fr/2016PA080059.
Testo completoHow will an exhibition catalog or a fictional story, enhanced for digital tablets, translate the visitor’s reading habits and expectations into pages-screens? How do the e-books’ designers understand and conceive these reading practices? How will concrete readers’ expectations meet the implicit reader of the text? This thesis is based on a social semiotic methodology, deeply intertwining the empirical study of the current e-books creative and consumption practices with a methodical analysis of the semiotic and rhetorical strategies of their editorial interfaces. Empirically merging semiotic, sociological and economical research, we bring to light a new original vocabulary of “reading features” of enhanced e-books. Combining it with the designers’ practices, this vocabulary exhibits the role played by usages and social standards in semiosis. It is also enriched with a reception study on a specific artifact
Tréhondart, Nolwenn. "Le livre numérique enrichi : conception, modélisations de pratiques, réception". Thesis, Paris 8, 2016. http://www.theses.fr/2016PA080059.
Testo completoHow will an exhibition catalog or a fictional story, enhanced for digital tablets, translate the visitor’s reading habits and expectations into pages-screens? How do the e-books’ designers understand and conceive these reading practices? How will concrete readers’ expectations meet the implicit reader of the text? This thesis is based on a social semiotic methodology, deeply intertwining the empirical study of the current e-books creative and consumption practices with a methodical analysis of the semiotic and rhetorical strategies of their editorial interfaces. Empirically merging semiotic, sociological and economical research, we bring to light a new original vocabulary of “reading features” of enhanced e-books. Combining it with the designers’ practices, this vocabulary exhibits the role played by usages and social standards in semiosis. It is also enriched with a reception study on a specific artifact
Bigot, Jean-Édouard. "Instruments, pratiques et enjeux d’une recherche numériquement équipée en sciences humaines et sociales". Thesis, Compiègne, 2018. http://www.theses.fr/2018COMP2426/document.
Testo completoGradually, digital technologies are becoming more important in research on sociocultural phenomena. Equipment projects are developing in all the social sciences and the humanities (SSH) and movements advocating an instrumental revolution are multiplying. This thesis proposes to question the advent of a digitally equipped research in the SSH on the basis of a general reflection on the links between science, technology and writing. What are the epistemological and political issues that underlie these digital instrumentation logics as they institute new writing techniques at the heart of research practices? The thesis is composed of three main parts. The first part questions the fundamental relationships between technical instruments and scientific knowledge. It is also about estimating the specificities of a communication approach to scientific instrumentation. The second part proposes a critical exploration of the discourses that accompany these transformations by focusing on projects from two major currents in the field of digitally equipped research in the SSH: the "digital humanities" and the "digital methods". What promises, what "imaginaires", what representations of science do these research practices renewal projects by digital technology contain? But also what "epistemological obstacles" do they encounter? Based on a theory of digital writing, and on a techno-semiotic analysis approach, the thir part questions the forms and powers of the digital instrumentation. On a morphological level, what do the design and implementation of such instruments consist of? On a political level, what are the normative effects of these "dispositifs" on the epistemology of the disciplines that seize them?
Carpentier, Kévin. "Scénarisation personnalisée dynamique dans les environnements virtuels pour la formation". Thesis, Compiègne, 2015. http://www.theses.fr/2015COMP2169/document.
Testo completoThis work addresses the issues of the specification of the scenario in virtual environment for training. We especially address adult lifelong training in complex domains where technical systems are difficult to apprehend and human factors are critical. Workers have to be trained to react to a wide range of situations. Virtual environment can provide this kind of training by offering them the possibility to experiment different behavior in a situation. Yet to foster learning, such environment should provide a wide range of appealing scenarios adapted to learners’ need. The design and the production of all possible scenarios and of all their adaptations is a tedious task. It requires designers to imagine and describe every possible sequence of events which leads to interesting learning situation. Such a descriptive approach conflicts with the need for a smoother production process.To tackle the authoring bottleneck, we propose the TAILOR architecture to dynamically generate sequences of learning situations in a simulation. It takes into account a learner profile and expert knowledge informed in semantic models. We used a space of classes of situations coupled with a belief model to represent the Zone of Proximal Development of a learner. Each point of the space images the ability of the learner to handle a kind of situation. As we are essentially dealing with intra-diegetic orchestration, i.e. what is happening in the world depicted by the simulation, we propose to use expert model of the domain. We distinguished three kind of knowledge: world knowledge, activity knowledge and causality knowledge. They are used at runtime to procedurally generate a learning situation which will enlarge the Zone of Proximal Development of the learner.To this end, we design the WORLD-DL language to author scenario content for virtual environment for training in a reconfigurable, adaptable and generic way through an ontological representation. This language is used both to describe scenario objectives and to maintain a knowledge-based world state. Moreover, we operationalize structuralist view of narrative to build a story upon generated learning situation through an automated diegetization process. This process relies on abstract story model describe in the ontological metamodel DIEGETIC.This work have been implemented in the TAILOR engine used in the HUMANS platform. It was used both for aeronautic assembly virtual training and for baby sitter virtual training
Saint-Denis, Patrick. "De la musique au-delà des frontières du son". Thèse, 2013. http://hdl.handle.net/1866/12317.
Testo completoVisual environments nowadays regularly accompany music. From the video clip to installations, web-art and cinema, audiovisual occupies a great part of our world and constitutes an important development pole of musical practices. The mixing of sound and image is often attached to the history of cinema but the premises of audio-vision date back to Antiquity. The connections between sound and colors were first encountered with the Pythagoricians and the research surrounding these relationships is still pursued nowadays. Different technologies have paved the way to new formulations of this artistic decompartmentalization. In XIXth century, electricity enables the development of an experimental musical instrument fabrication research with Alexander Rimington’s color organ amongst others. These audiovisual instruments give birth later to Lumia, an art form willingly close to music and that renders nothing to hear. In parallel to these new artistic propositions, a body of work later called Visual Music is emerging from early cinematographic avant-gardes. The possibilities offered by the filmic support opens to new ways of organizing color and movement. This hybrid art is then reformulated by video art practitioners before going through a vast phase of democratization with the advent of domestic computers in the early 1990. I cover the different historic parts of these resolutely musical audiovisual practices. This summary is mainly made of art and theoretical works dotted with personal reflections. I comment the theoretical aspects attached to these artistic propositions by opposing another major audiovisual format: cinema. All this in order to pave the way for a presentation and contextualization of my creative output. I propose Trombe (2011) and Lungta (2012), two propositions that inherit from visual music, interactive art and kinetic art.