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Letteratura scientifica selezionata sul tema "Pratiques numériques juvénile"
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Articoli di riviste sul tema "Pratiques numériques juvénile"
Dauphin, Florian. "Culture et pratiques numériques juvéniles : Quels usages pour quelles compétences ?" Questions vives recherches en éducation, Vol.7 n°17 (15 ottobre 2012): 37–52. http://dx.doi.org/10.4000/questionsvives.988.
Testo completoVincent, Romain. "Faire entrer le jeu vidéo en classe : les cultures ludiques juvéniles au prisme des pratiques enseignantes". Éducation et sociétés 50, n. 2 (7 settembre 2023): 69–85. http://dx.doi.org/10.3917/es.050.0069.
Testo completoCordier, Anne. "PRATIQUES TRANSLITTÉRACIQUES JUVÉNILES ET IMAGINAIRES CROISÉS D’ACTEURS : UNE QUESTION DE GENRE ?" Les pratiques et compétences (trans-) littéraciques 4 (4 giugno 2018). http://dx.doi.org/10.7202/1046993ar.
Testo completoCarlone, Emanuela. "La lecture augmentée et collaborative à travers des outils numériques : enjeux et pratiques". Didactique du FLES, n. 3:1 (10 luglio 2024). http://dx.doi.org/10.57086/dfles.1024.
Testo completoMaïdakouale, Ibrahim, e Carole Fagadé. "Culture locale et pratiques numériques juvéniles : les adolescents africains face aux écrans". Revue française des sciences de l’information et de la communication, n. 27 (1 dicembre 2023). http://dx.doi.org/10.4000/rfsic.15201.
Testo completoKredens, Elodie. "La part de soi et la part de l’autre dans les usages juvéniles d’Internet. Pour une conciliation des dimensions personnelle et collective au sein de l’espace numérique". Recherches en Communication 36 (5 giugno 2012). http://dx.doi.org/10.14428/rec.v36i36.51033.
Testo completoTesi sul tema "Pratiques numériques juvénile"
Rsaissi, Youness. "La mise en scène de soi des adolescent.es « en ligne » et « hors ligne » sous le prisme du genreEnjeux, contradictions et continuités entre le collège et TikTok". Electronic Thesis or Diss., CY Cergy Paris Université, 2024. http://www.theses.fr/2024CYUN1321.
Testo completoIn this thesis, I focus on the dynamics of cybersexism and the digital practices of adolescents, with a particular emphasis on the social network TikTok. My goal is to provide a detailed analysis of the issues, contradictions, and continuities that exist between real spaces, such as the school environment, and virtual spaces. I aim to understand how young people present themselves, express themselves, and perform online, through the lens of gender. This research seeks to show how, within these environments, adolescents navigate between adhering to and transgressing gender norms while striving to maintain or negotiate their social status. To capture this complexity, I adopted a mixed methodology: an ethnographic study within a middle school classified as REP+ and a netnography on TikTok. This dual approach allows me to capture the richness of social interactions and digital practices influenced by gender dynamics. I also conducted interviews with professionals in the National Education system to understand how they perceive the digital relationship between themselves and their students. This provides valuable insights for understanding and supporting young people in their digital practices, while also considering the reservations of these professionals. The results show how cybersexism contributes to the maintenance of a gendered order online, an order that is often co-constructed by the young people themselves. On TikTok, adolescents follow gendered social norms to be accepted, while simultaneously developing complex strategies to maintain their social standing. These strategies represent both forms of resistance and submission to social expectations. The social network thus becomes a space where norms are both reproduced and challenged. In discussions with National Education professionals, I observed a marked reluctance to engage with social networks. These spaces are often seen as dangerous or disruptive to learning. However, the COVID-19 pandemic has altered these perceptions: some teachers began using these tools to maintain an online pedagogical relationship with their students. This shift raises an important question: how can professionals better understand and support "digital natives" in their online identity construction while overcoming their often-negative perceptions of these spaces?
Delsol, Vanessa. "Jouer et s'informer, deux pratiques juvéniles en miroir". Electronic Thesis or Diss., Toulouse 2, 2019. http://www.theses.fr/2019TOU20109.
Testo completoAt a time when we are getting informed through daily sociability via social networks and when we are playing while using info-communication tools, our study aims to bring a change of perspective by crossing supposedly antagonistic practices: information seeking and playing videogames. To our knowledge, capturing informational practices in a context of videogame practices is a new approach. A review of the literature highlights the pervasiveness of videogame practices and the loss of visibility of informational practices in a digital context. These observations highlight points of convergence between initially antagonistic practices. It is therefore relevant to ask to what extent such practices feed into each other.Twenty-two individual or group interviews were conducted with twenty-eight young people aged 11 to 19. The interviews were conducted either at the personal home or in the permanent contract of the college or high school. The data collected in this way were then subjected to cross-sectional and longitudinal analysis.Three main results emerged. First, video games have proven to be a shared element of youth culture. Second, the study highlighted a paradox: the pleasure of being informed and the constraint of gambling. Finally, the writing of four portraits highlighted the role of the social context (family, friends, school, IT) in videogame and information practices.Finally, our field study allows us to understand the intricate nature of these two practices and shows how much seeking informations is a playful experience and playing videogames an informational experience. This research work thus proposes a new analytical framework for the study of young people's information seeking. It also opens up new perspectives for research based in particular on the notions of curiosity and attention