Letteratura scientifica selezionata sul tema "Online experience"

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Articoli di riviste sul tema "Online experience"

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Morgan, Bobbette M. "The Lived Experience: A Study In Teaching Online". Contemporary Issues in Education Research (CIER) 11, n. 2 (27 marzo 2018): 83–88. http://dx.doi.org/10.19030/cier.v11i2.10151.

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A researcher with five years’ experience of teaching online classes shares what she has seen and experienced while working with her students. Through the evolution of working with Tegrity, Collaborate, and ZOOM the author shares the lived experience. The work of Max van Manen, a phenomenological researcher, serves as the framework. Descriptions are included of experiences from actual online classes. Research supports the findings: communication is essential in online classes; establishing a community of learners provides support to all involved; and students need to be accountable to themselves, the class and to the professors.
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Lee, Chi-Hsun, e Jyh Jeng Wu. "Consumer online flow experience". Industrial Management & Data Systems 117, n. 10 (4 dicembre 2017): 2452–67. http://dx.doi.org/10.1108/imds-11-2016-0500.

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Purpose The purpose of this paper is to investigate the consumer experience of flow in an online consumer shopping environment and use online consumer participants to examine how consumer pursuit of shopping value links in turn affects their satisfaction and unplanned purchase behavior. Design/methodology/approach The research model was tested using the data collected from 363 valid questionnaires. Structural equation modeling was employed to verify and validate the research model. Findings The results of this study show that perceived control of flow and concentration will positively affect consumer utilitarian value, while concentration and cognitive enjoyment will positively affect hedonic value. Further, the effect of utilitarian value on satisfaction is greater than that of hedonic value. Finally, hedonic value positively affects unplanned buying behavior. This research results may serve as a reference for online store operators. Research limitations/implications This study used cross-sectional data for its cause and effect analysis. Long-term conclusions based on this study are not possible. Future scholars may consider using a longitudinal approach. Practical implications The results of this study clearly demonstrate that e-commerce operators must construct environments that create flow experiences for shoppers by increasing their perceived control, concentration, and cognitive enjoyment. Doing so will create both utilitarian and hedonic values, making consumers feel satisfied with their shopping experience and leading them to make purchases not originally planned in their shopping list. Originality/value This study’s major contribution is its successful linkage of the dimensions of flow experience to purchase values. Moreover, it confirms that when online shoppers have an unselfconscious flow experience, they will experience both utilitarian and hedonic values, thus increasing their satisfaction.
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Farmer, Lori B. "Experience Hospitalist News Online". Hospitalist News 4, n. 4 (aprile 2011): 2. http://dx.doi.org/10.1016/s1875-9122(11)70074-8.

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Chea, Sophea, e Margaret M. Luo. "Conceptualization of Online Experience". Open Journal of Social Sciences 03, n. 07 (2015): 307–12. http://dx.doi.org/10.4236/jss.2015.37044.

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Freeman, Paul B. "An outstanding online experience". Optometry - Journal of the American Optometric Association 82, n. 11 (novembre 2011): 651. http://dx.doi.org/10.1016/j.optm.2011.09.003.

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Lestari, Ika, Maman Suryaman e Nina Puspitaloka. "STUDENTS’ EXPERIENCES ON ENGLISH LEARNING CLASS DURING ONLINE LEARNING: NARRATIVE INQUIRY". PROJECT (Professional Journal of English Education) 5, n. 2 (7 marzo 2022): 354. http://dx.doi.org/10.22460/project.v5i2.p354-359.

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This narrative study aims to explore the students' motivational experience of two English education students in Indonesia during the COVID-19 pandemic. The research was conducted by using a qualitative approach and narrative inquiry method. The research participants were two students second and fourth semester at the university of Singaperbangsa Karawang. To collect the data, researchers used were interviews. Drawing on semi-structured interview data, we found the prevalence of online courses affected students' emotions and motivation. Both participants experienced emotions and motivation facing the online courses. The study stresses the students’ experience, emotional experiences during online class, and factors that motivated learning. Keywords: Online learning, English Learning, Students’ Experiences
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Lim, Weng Marc. "Understanding the Influence of Online Flow Elements on Hedonic and Utilitarian Online Shopping Experiences: A Case of Online Group Buying". Journal of Information Systems 28, n. 2 (1 aprile 2014): 287–306. http://dx.doi.org/10.2308/isys-50773.

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ABSTRACT This study aims to understand the relationship between online flow elements and hedonic and utilitarian online shopping experiences and the influence of these experiences on consumer behavioral intentions. The study, which uses online group buying as a research context, is premised on the marketing perspective of online consumer behavior and the information systems perspective of human-computer interactions with online interfaces. Data were obtained through a mall-intercept systematic sampling distribution of questionnaires, and analyzed using structural equation modeling. The results indicate that online flow elements (arousal, challenge, time distortion, control, interactivity, and skill) are positively related to online shopping experiences (hedonic and utilitarian), which in turn are positively related to online group buying (or purchase) intention. All relationships were significant except that between telepresence and hedonic online shopping experience and that between importance and utilitarian online shopping experience. The implications of the findings and future research directions are discussed.
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Bleier, Alexander, Colleen M. Harmeling e Robert W. Palmatier. "Creating Effective Online Customer Experiences". Journal of Marketing 83, n. 2 (4 dicembre 2018): 98–119. http://dx.doi.org/10.1177/0022242918809930.

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Creating effective online customer experiences through well-designed product web pages is critical to success in online retailing. How such web pages should look specifically, however, remains unclear. Previous work has only addressed a few online design elements in isolation, without accounting for the potential need to adjust experiences to reflect the characteristics of the products or brands being sold. Across 16 experiments, this research investigates how 13 unique design elements shape four dimensions of the online customer experience (informativeness, entertainment, social presence, and sensory appeal) and thus influence purchase. Product (search vs. experience) and brand (trustworthiness) characteristics exacerbate or mitigate the uncertainty inherent in online shopping, such that they moderate the influence of each experience dimension on purchases. A field experiment that manipulates real product pages on Amazon.com affirms these findings. The results thus provide managers with clear strategic guidance on how to build effective web pages.
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Zhang, Hongmei, Susan Gordon, Dimitrios Buhalis e Xifen Ding. "Experience Value Cocreation on Destination Online Platforms". Journal of Travel Research 57, n. 8 (15 ottobre 2017): 1093–107. http://dx.doi.org/10.1177/0047287517733557.

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Technology is critical for facilitating the experience value cocreation process in tourism. Online platforms in particular enable consumers to develop realistic expectations and to cocreate their experiences. Limited empirical research has been done to investigate the experience value cocreation process, especially in tourism. This study fills this gap by proposing a cognition–emotion–behavior model. A scenario experiment approach is used to investigate the experience value cocreation process on destination online platforms in the pretravel stage. Structural equation modeling analysis shows that online platform experience significantly affects the destination emotional experience. This, in turn, has significant effects on the five dimensions of destination engagement intention. The mediating effect of destination emotional experience on the relationship between online platform experience and destination engagement intention is supported. These findings contribute to a better understanding of the experience value cocreation process and theoretical and managerial implications are proposed.
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Smith-Merry, Jennifer, Gerard Goggin, Andrew Campbell, Kirsty McKenzie, Brad Ridout e Cherry Baylosis. "Social Connection and Online Engagement: Insights From Interviews With Users of a Mental Health Online Forum". JMIR Mental Health 6, n. 3 (26 marzo 2019): e11084. http://dx.doi.org/10.2196/11084.

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Background Over the past 2 decades, online forums for mental health support have emerged as an important tool for improving mental health and well-being. There has been important research that analyzes the content of forum posts, studies on how and why individuals engage with forums, and how extensively forums are used. However, we still lack insights into key questions on how they are experienced from the perspective of their users, especially those in rural and remote settings. Objective The aim of our study was to investigate the dynamics, benefits, and challenges of a generalized peer-to-peer mental health online forum from a user perspective; in particular, to better explore and understand user perspectives on connection, engagement, and support offered in such forums; information and advice they gained; and what issues they encountered. We studied experiences of the forums from the perspective of both people with lived experience of mental illness and people who care for people with mental illness. Methods To understand the experience of forum users, we devised a qualitative study utilizing semistructured interviews with 17 participants (12 women and 5 men). Data were transcribed, and a thematic analysis was undertaken. Results The study identified 3 key themes: participants experienced considerable social and geographical isolation, which the forums helped to address; participants sought out the forums to find a social connection that was lacking in their everyday lives; and participants used the forums to both find and provide information and practical advice. Conclusions The study suggests that online peer support provides a critical, ongoing role in providing social connection for people with a lived experience of mental ill-health and their carers, especially for those living in rural and remote areas. Forums may offer a way for individuals to develop their own understanding of recovery through reflecting on the recovery experiences and peer support shown by others and individuals enacting peer support themselves. Key to the success of this online forum was the availability of appropriate moderation, professional support, and advice.
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Tesi sul tema "Online experience"

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Artino, Kristina A. "Undergraduate Students Perceptions of a Quality Online Course: Online Experience Versus No Online Experience". University of Akron / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=akron1302106185.

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Mäkinen, H. (Heidi). "Customer experience in online environments". Master's thesis, University of Oulu, 2018. http://urn.fi/URN:NBN:fi:oulu-201806062491.

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Thus far the existing literature regarding customer experience has not examined the concept considering the influence of different online environments. However, this research gap has been addressed from all quarters. Given the ongoing shift from online environments enabled by stationary desktop devices to mobile online environments, it is important to gain understanding about the dynamics between the customer experience and these aforementioned online environments, that are selected under examination in this study. The aim of the study is to strengthen understanding of customer experience in the context of online environments. This study enhances extant knowledge from consumers viewpoint in an international setting by concerning the core components of online customer experience based on the conceptualization of Trevinal & Stenger (2014). This Master’s thesis carries out a study particularly focusing on the target group of young women. Following the principles of exploratory qualitative research, the empirical data was collected in semi-structured interviews with seventeen Finnish and Russian citizens, who on a frequent basis utilise the environments under examination. Data analysis was conducted by means of template analysis. This study makes a general remark that consumers continuously strive for optimising their experience online. The findings outline that the most optimal customer experience online develops in a situational manner, where the attributes of online environments and the components that form the experience, in addition to the cultural influences, have a significant effect on the ultimate customer experience online. As for culture influencing the experience, the results outline that values such as trust and privacy have a great impact on the experience when comparing different nationalities. Managers responsible for designing the winning online customer experience should be aware of the influence of different online environments in addition to culture. The results of this study offer useful information about consumer behaviour and explain why consumers choose certain environments to accomplish their tasks online. This study contributes the literature by providing empirical evidence regarding the key components of customer experience online along with outlining the influence of different online environments. For future research, there is a need for continuing the exploration as consumers adopt more and more recent technologies to enhance their experiences online.
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Park, Ji Yong, e n/a. "Interactive user experience design : creating an effective online experience". Swinburne University of Technology, 2007. http://adt.lib.swin.edu.au./public/adt-VSWT20071004.120754.

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Designing for user experience is central to good web design, particularly in e-commerce settings. However, the relevant dimensions and processes of designing for user experience have been variously defined. This project develops an approach to web design that defines the key dimensions of user experience, including interactivity, participation, and flow, and web site design of the user experience. The idea of Interactive User Experience Design is advanced as a model for designing from the perspective of user experience. The project reviews relevant dimensions of user experience, proposes a model integrating key design dimensions of this experience, surveys design literate university students on effective online experiences, and develops a prototype for a hypothetical commercial web site that incorporates elements of co-creation and identity play. This practice-based project contributes a new proposal for web-based design and new knowledge in the form of an approach to user experience design.
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Park, Ji Yong. "Interactive user experience design creating an effective online experience /". Australasian Digital Thesis Program, 2007. http://adt.lib.swin.edu.au/public/adt-VSWT20071004.120754/index.html.

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Thesis (DDes) - Faculty of Design, Swinburne University of Technology, 2007.
[Submitted in total fulfillment of the requirements of the degree] Doctorate in Design, Swinburne University of Technology - 2007. Typescript. Includes bibliographical references (p. 63-74).
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Baeva, Anelina Yasenova. "Online consumer behavior : Web experience elements in online clothing market". Master's thesis, FEUC, 2011. http://hdl.handle.net/10316/17951.

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Dissertação de mestrado em Marketing, apresentada à Faculdade de Economia da Universidade de Coimbra, sob a orientação de Arnaldo Fernandes Matos Coelho.
Online shopping in EU has been shown to be a good potential market. Clothing represents a high percent of the individuals shopping. Buying clothes online gives customers the opportunity to find a great variety of products, customers can review a wide selection of products and find special offers with the best deals online. However, the tangible and intangible problems of clothing online shopping still exist and the online store retailers lack the customer knowledge in some extent. Therefore, the intention of the thesis is to explore customer behavior when purchasing clothing online through investigating the factors that can affect online consumer`s attitudes, intention and actual consumers` behavior. The study investigates the main web - experience factors that customer takes into consideration when purchasing clothes online. Yet, the most important online elements are categorized in two main groups: customer - oriented factors and technology - oriented factors. The autor used quantitave research in term of survey to analyze the consumer`s attitutes towards the web experience elements, moreover the autor figured out the relationship between the web factors and the customer`s attitudes, intentions and actual buying behavior. The results will lead to the understanding of the most important web experience elements that influence the purchase decision of the consumers. The final findings show that web elements web content and trust are considered to be the most influencial for the consumer`s online behavior towards online shopping of clothing. The study would help retailers to understand better the customer attitudes and the web factors that influence the purchase intentions. The study can contribute with valuable information ecommerce, especially focused on the sales of clothing online retail. The research suggests and foresees the need of the realization of new investigatigation in this field.
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Bruzual, Rámon. "Dynamic Online Help for Increased User Experience". Thesis, Uppsala University, Department of Information Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-108034.

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De facto standard of automation equipment today involves that all configuration toolsexist in a Microsoft Windows environment. These tools usually include static helpfiles with text and images, in order to facilitate system configuration. Staticinformation rarely returns an accurate picture of a problem, and may also be kept toogeneral to supply the user with requested information. This calls for improvement ofthe technology by investigating possibilities to present relevant information.

The actual system of help files used in most applications consists of a Static Help FileSystem, where the help file is shown a Standard Viewer. Each help file consists of aunique file, such as a “.chm” file (when using the Windows Help Viewer) that containsthe HTML information (including text and images) that this viewer will display. Thissystem allows the use of conditional tags in the HTML content files (that are thencompiled into one “.chm” file) using parameters that are already predefined byundesirable settings.

A dynamic system where only relevant information is given depending on whichproduct is active removes the need for poor and ambiguous description and thus,gives the correct help instantly. In the context of Help, Dynamic Help Content refersto different Content Objects that contain the relevant information for differentconfigurations or “modes” that suit different users’ request. This information isassembled when requested by the user according to its requirements defined by theUser Profile metadata, which defines the User Profile itself.

Since the systems that are currently available in the market do not allow the Help Filedeveloper to define the Content Metadata (the data that describes which content isrelevant for each user profile), a new Dynamic Help System that presents animprovement over the actual Static Help System and that allows to this character todefine the Content Metadata is implemented in this thesis. A new prototypeapplication has been implemented with the .NET Framework, and it is in charge ofmatching the User Profile metadata with the Content metadata or, in other words, ofexecuting the dynamic rules defined by the Help File developer and of displaying thefinal help file to the user.

The new system was tested with many cases and it proved to allow the help filedeveloper to change contents, keywords and graphical profiles of an entire Set ofHelp Files, which is compressed as a “zip” file to make its distribution easier. Thiscapacity of personalization represents an improvement of the user experience andusability over the actual Static Systems, being more useful by displaying the rightinformation to the user, creating the help file on the fly while matching the UserProfile Metadata with the Content Metadata.

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Palm, Sofia, e Rasmus Lundborg. "The Customer Experience in Online Product Communities". Thesis, Högskolan i Gävle, Avdelningen för ekonomi, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-16064.

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Syfte: Syftet med denna studie är att undersöka hur kundens upplevelse formas i kontexten online product community, utifrån ett multidimensionellt perspektiv på kundupplevelsen.   Metod: Med bakgrund mot studiens syfte var det passande att använda en kvalitativ metod. Detta fenomen studerades genom en flerfallsstudie som den övergripande undersökningsdesignen.  Semi-strukturerade intervjuer har genomförts med respondenter från tre olika online product communities. Materialet har sedan analyserat genom en abduktiv analysmetod som är inspirerad av grounded theory.   Resultat & slutsats: Studien visar att kundupplevelsen för medlemmar i online product communities främst formas av den pragmatiska dimensionen, innehåll och funktionalitet är därmed centralt. Resultatet tyder även på att det finns två grupper av användare i dessa communities. Den ena gruppen är mer passiv och pragmatiskt inriktad medan den andra är mer aktiv och nöjesinriktad.   Förslag till vidare forskning: Då denna studie bygger på intervjuer med medlemmar i online product communities som både kan ses som aktiva och passiva medlemmar kan det vara av intresse att i framtiden studera hur de mest aktiva medlemmar upplever att delta i denna kontext, då det är denna kärna som genererar det största innehållet.   Uppsatsens bidrag: Denna studie sammanför den tidigare forskningen om kundupplevelse och senare forskning om kundupplevelse i online communities för att skapa en förklarande modell. Modellen beskriver vilka dimension som formar kundupplevelsen i denna kontext och testas sedan i tre case. Studien bidrar till en ökad förståelse för skillnaden mellan pragmatiska och mer nöjesinriktade användare.   Nyckelord: Customer experience, experiental marketing, online product communities.
Purpose of Study: The aim of this study is to examine how the customer experience is shaped in the context online product community, based on a multi-dimensional perspective on customer experience.   Method: Due to the purpose of the study qualitative methods were chosen. This phenomenon was studied by a multi-case study as the overall study design. Semi-structured interviews were conducted with respondents from three different online product communities. The material was then analyzed by an abductive method of analysis which is inspired by grounded theory.   Results & conclusion: The study shows that the customer experience for members of online product communities primarily is shaped by the pragmatic dimension, content and functionality is thus essential. The results also suggest that there are two groups of users in these communities. One of the groups is more passive and pragmatic, while the other one is more active and entertainment-oriented.   Suggestions for further research: Since this study is based on interviews with members of online product communities which can be seen as active and passive members it may be of interest in future research to study the most active members experiences in this context, because it is this core group that generates the largest content.   Contribution of the thesis: This study brings together previous research on customer experience and recent research on customer experience in online communities to create an explanatory model. The model describes the dimensions that shape the customer experience in this context and is then tested in three cases. The study contributes to a better understanding of the difference between pragmatic and more entertainment-oriented users.   Key Words: Customer experience, experiental marketing, online product communities.
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Hixon, Emily. "Collaborative online course development the faculty experience /". [Bloomington, Ind.] : Indiana University, 2005. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:3167808.

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Thesis (Ph.D.)--Indiana University, Dept. of Instructional Systems Technology, 2005.
Source: Dissertation Abstracts International, Volume: 66-04, Section: A, page: 1328. Chairperson: Curtis J. Bonk. "Title from dissertation home page (viewed Nov. 2, 2006)."
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Cameron, Nancy G. "User Experience Design in Online Nursing Education". Digital Commons @ East Tennessee State University, 2017. https://dc.etsu.edu/etsu-works/7045.

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Anja, Jablanović, Özden Aylin Çakanlar e Christiane Hohls. "Fast Fashion in the Experience Economy : Comparing online and in-store shopping experiences". Thesis, Linnéuniversitetet, Institutionen för marknadsföring (MF), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-43597.

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Fast fashion retailers have faced a difficulty in translating in-store experiences to online experiences. Although online shopping is increasing, the in-store shopping is still very important for a superior shopping experience. Technology has had a major impact in making multichanneling retail more consistent, although there are gaps that technology can not fill. This study attempted to measure how consistent the customer experiences were online and in-store. Shopping experiences were measured with different concepts such as: flow, usability, interactivity, atmospherics and tactility. These concepts were measured separately in-store and online, in order to be compared. The purpose was to find out which concept is inconsistent so the authors could make recommendations for improvement to fast fashion retailers. The research approach was a mixed method approach and the chosen research design was cross sectional, using quantitative research to corroborate qualitative research findings. The results from a quantitative questionnaire of 263 experienced fast fashion consumers in Sweden show that the consistency varies between the concepts. The qualitative study was done at two occasions on a sample of six interviewees in each focus group, and gave a deeper understanding for why the shopping experience was or wasn't consistent. The qualitative results varied amongst the individuals and show that reasons for being inconsistent are intrusive salesmen, insufficient size measuring tools, long queues, lack of tactility and the most interesting of all: making better return and ordering policies. The future lies in making it easier to order online, in order for the consumer to be able to experience the product in real life, through staff-free fitting rooms and showrooms and such, rather than making the experience better online. The future seems to lie in solving the reverse of the start point of this study, namely translating online to in-store experiences.
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Libri sul tema "Online experience"

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Rahhal, Tamara. Psych 2.0 online experience guide. Boston: McGraw-Hill Higher Education, 2009.

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Frohne, Greta. Erfolgsfaktoren von Online Customer Experience. Wiesbaden: Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-28487-9.

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Grauer, Robert T. Getting started with the online experience. Upper Saddle River, N.J: Pearson Prentice Hall, 2008.

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Grauer, Robert T. Getting started with the online experience. Upper Saddle River, N.J: Pearson Prentice Hall, 2008.

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Grauer, Robert T. Getting started with the online experience. Upper Saddle River, N.J: Pearson Prentice Hall, 2007.

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Waghmare, Charles. Augmenting Customer Experience with SharePoint Online. Berkeley, CA: Apress, 2020. http://dx.doi.org/10.1007/978-1-4842-5534-6.

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Grauer, Robert T. Getting started with the online experience. Upper Saddle River, N.J: Pearson Prentice Hall, 2007.

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Markham, Annette N. Life online: Researching real experience in virtual space. Walnut Creek, CA: Altamira Press, 1998.

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Craig, A. L. QuickBooks online practice set : gain experience with realistic transactions. [S. l: M. Long, 2013.

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Group, Spectrem. The online experience of plan participants and plan sponors. [Chicago, IL]: Spectrem Group, 2006.

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Capitoli di libri sul tema "Online experience"

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Oddi, Susannah. "Researching Within Online Communities". In The Doctoral Experience, 129–41. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-18199-4_12.

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Lull, Dave. "Notes on Online Discussions". In Discussions in User Experience, 89. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3267-5_14.

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McNair, Brian. "Managing the online news revolution: the UK experience". In News Online, 38–52. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-1-137-08100-1_3.

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Leggett, Debra G., Josh H. Strickland e Elizabeth Krzewski. "Field Experience". In Online Counselor Education: A Guide For Students, 243–68. 2455 Teller Road, Thousand Oaks California 91320: SAGE Publications, Inc., 2016. http://dx.doi.org/10.4135/9781071801208.n15.

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Lamy, Marie-Noëlle, e Regine Hampel. "Learner Experience". In Online Communication in Language Learning and Teaching, 76–87. London: Palgrave Macmillan UK, 2007. http://dx.doi.org/10.1057/9780230592681_7.

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Ott, Lea. "Experience Economy und virtuelle Live Communication". In Berührende Online-Veranstaltungen, 331–60. Wiesbaden: Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-33918-0_20.

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Okonkwo, Uché. "The e-experience: creating more than a luxury website". In Luxury Online, 111–81. London: Palgrave Macmillan UK, 2010. http://dx.doi.org/10.1057/9780230248335_5.

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Mink, Moritz, e Dominik Georgi. "Konzeptualisierung und Messung der Online Customer-to-Customer Experience". In Customer Experience, 185–202. Wiesbaden: Gabler Verlag, 2012. http://dx.doi.org/10.1007/978-3-8349-4001-8_8.

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Fadel, Luciane Maria, Viviane H. Kuntz, Vania R. Ulbricht e Claudia R. Batista. "Information and Universal Design in Online Courses". In Design, User Experience, and Usability: Novel User Experiences, 167–77. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40355-7_16.

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Yan, Jack. "Online Branding: An Antipodean Experience". In The Human Society and the Internet Internet-Related Socio-Economic Issues, 185–202. Berlin, Heidelberg: Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-47749-7_15.

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Atti di convegni sul tema "Online experience"

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Adriel Aseniero, Bon, Marios Constantinides, Sagar Joglekar, Ke Zhou e Daniele Quercia. "MeetCues: Supporting Online Meetings Experience". In 2020 IEEE Visualization Conference (VIS). IEEE, 2020. http://dx.doi.org/10.1109/vis47514.2020.00054.

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Boyd, Evelyn, e Kelly Best Lazar. "“LETTING THEM IN ON THE SECRET”: A MIXED METHODS ANALYSIS OF FEMALE STUDENT EXPERIENCES ON AN INTERNATIONAL FIELD EXPERIENCE". In GSA 2020 Connects Online. Geological Society of America, 2020. http://dx.doi.org/10.1130/abs/2020am-359068.

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Riggs, Eric M., Jessica McKay, Ennea Fairchild, Krystal Hinerman, Harmony Newman e Julie M. Sexton. "USING THE CONSTRUCT OF TRANSFORMATIVE EXPERIENCE TO UNDERSTAND STUDENT EXPERIENCE IN GEOLOGIC FIELD CAMPS THROUGH THE LENS OF GENDER AND DIVERSITY". In GSA 2020 Connects Online. Geological Society of America, 2020. http://dx.doi.org/10.1130/abs/2020am-356387.

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Haiping Wang. "Online transaction process: An experience perspective". In 2010 2nd International Conference on Industrial and Information Systems (IIS 2010). IEEE, 2010. http://dx.doi.org/10.1109/indusis.2010.5565878.

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Schwanda-Sosik, Victoria, Elie Bursztein, Sunny Consolvo, David A. Huffaker, Gueorgi Kossinets, Kerwell Liao, Paul McDonald e Aaron Sedley. "Online microsurveys for user experience research". In CHI '14: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2559206.2559975.

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Owens, Karl, Michael Suskin e Chris Wiesemann. "Bringing Campus Experience to Online Classes". In 2019 ACM SIGUCCS Annual Conference. New York, New York, USA: ACM Press, 2019. http://dx.doi.org/10.1145/3347709.3347831.

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Benson, Bridget, e Bryan Mealy. "Experience with teaching digital design online". In 2014 IEEE Frontiers in Education Conference (FIE). IEEE, 2014. http://dx.doi.org/10.1109/fie.2014.7044293.

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Andersen, N. "A social experience for online TV". In IBC 2016 Conference. Institution of Engineering and Technology, 2016. http://dx.doi.org/10.1049/ibc.2016.0010.

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Mustikasari, Dhinda Siti, e Rifelly Dewi Astuti. "Factors Affecting Online Grocery Shopping Experience". In International Conference on Business and Engineering Management (ICONBEM 2021). Paris, France: Atlantis Press, 2021. http://dx.doi.org/10.2991/aebmr.k.210522.004.

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Cook, Meghan, Mel Rodgers e Jeffrey G. Ryan. "A MINERALOGY/PETROLOGY VIRTUAL FIELD EXPERIENCE: IMPACT ON STUDENT AFFECTIVE DOMAIN". In GSA 2020 Connects Online. Geological Society of America, 2020. http://dx.doi.org/10.1130/abs/2020am-352788.

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Rapporti di organizzazioni sul tema "Online experience"

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Lee, Youngji, e Mary Lynn Damhorst. Older Women's Experience with Online Apparel Shopping. Ames: Iowa State University, Digital Repository, novembre 2015. http://dx.doi.org/10.31274/itaa_proceedings-180814-21.

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Boardman, Kate, e Tony Antoniou. Durham University Online: the Economics and Finance experience. Bristol, UK: The Economics Network, ottobre 2001. http://dx.doi.org/10.53593/n156a.

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Shim, Soo In, Wi-Suk Kwon e Sandra Forsythe. Enhancing Brand Loyalty through Brand Experience: Application of Online Flow Theory. Ames: Iowa State University, Digital Repository, 2013. http://dx.doi.org/10.31274/itaa_proceedings-180814-664.

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Jai, Tun-Min (Catherine). Bring the Real-World Digital Marketing Experience to Classroom: Google Online Marketing Challenge. Ames: Iowa State University, Digital Repository, 2017. http://dx.doi.org/10.31274/itaa_proceedings-180814-392.

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OShaughnessy, Eric J., Robert M. Margolis, Benjamin Leibowicz e Kunal Punjabi. Effects of Platform Design on the Customer Experience in an Online Solar PV Marketplace. Office of Scientific and Technical Information (OSTI), maggio 2018. http://dx.doi.org/10.2172/1437223.

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Jai, Tun-Min Catherine. Real Money, Real Clients, Real Experience: Using Google Ad Grants to Teach Online Marketing. Ames (Iowa): Iowa State University. Library, gennaio 2019. http://dx.doi.org/10.31274/itaa.8313.

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Means, Barbara, e Julie Neisler. Unmasking Inequality: STEM Course Experience During the COVID-19 Pandemic. Digital Promise, agosto 2020. http://dx.doi.org/10.51388/20.500.12265/102.

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Abstract (sommario):
This report describes the experiences of over 600 undergraduates who were taking STEM courses with in-person class meetings that had to shift to remote instruction in spring 2020 because of COVID-19. Internet connectivity issues were serious enough to interfere with students’ ability to attend or participate in their STEM course at least occasionally for 46% of students, with 15% of students experiencing such problems often or very often. A large majority of survey respondents reported some difficulty with staying motivated to work on their STEM courses after they moved online, with 45% characterizing motivation as a major problem. A majority of STEM students also reported having problems knowing where to get help with the course content after it went online, finding a quiet place to work on the course, and fitting the course in with other family or home responsibilities. Overall, students who reported experiencing a greater number of major challenges with continuing their course after it went online expressed lower levels of satisfaction with their course after COVID-19. An exception to this general pattern, though, was found for students from minoritized race/ethnicity groups, females, and lower-income students. Despite experiencing more challenges than other students did with respect to continuing their STEM courses remotely, these students were more likely to rate the quality of their experiences when their STEM course was online as just as good as, or even better than, when the course was meeting in person.
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Perez, Marleigh. Sense of Belonging from a Distance: How Online Students Describe, Perceive, and Experience Belonging to the Institution. Portland State University Library, maggio 2020. http://dx.doi.org/10.15760/etd.7335.

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Hicks, Jacqueline. Global Evidence on the Prevalence and Impact of Online Gender-based Violence (OGBV). Institute of Development Studies (IDS), ottobre 2021. http://dx.doi.org/10.19088/k4d.2021.140.

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This rapid review updates a previous report (Fraser and Martineau-Searle, 2018) with evidence from 2018 onwards. It finds an evidence base on online gender-based violence (OGBV) covering a wider range of countries than the previous report. Some key findings on the nature and prevalence of OGBV include: The most recent surveys show a prevalence of OGBV ranging from 16% to 58%; Men and boys also experience online abuse in high numbers, but it is less likely to be gender-based; Several studies from different countries identify Facebook as the top location for incidents of OGBV; Higher levels of online harassment and abuse are faced by people with intersecting inequality factors; According to victim-survivors, perpetrators are more likely to be unknown and acting alone, but large numbers are known to the victims. Perpetrators themselves report divergent, multifaceted and often over-lapping motivations for their actions; Analysis of underlying drivers of OGBV highlights an overarching theme of power and control, and heteronormative expectations around gender roles and sexual practice. Many authors recommend that OGBV be understood as part of a continuum of abuse where normalised behaviours, such as sexual harassment in public spaces, shade into behaviours widely recognized as criminal, such as physical assault. The societal impact of OGBV includes: Media freedom is compromised; Democracy being undermined; Economic losses resulting from lost productivity; A ‘climate of unsafety’ prevails. Evidence base: The number of surveys about self-reported experiences with online harassment has increased rapidly. The majority of the research found during the course of this rapid review came from international and domestic non-governmental organisations and think-tanks. Academic research studies were also found, including several literature reviews.
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Reyes, Angela, Benjamin Roseth e Diego A. Vera-Cossio. Research Insights: How Digital Tools Increase Access to Government Services and Social Programs through On-time Renewals of IDs. Inter-American Development Bank, agosto 2021. http://dx.doi.org/10.18235/0003572.

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Abstract (sommario):
Sending SMS reminders increased the probability of on-time renewals of IDs by 12 percentage points, while also allowing citizens to renew their IDs online only increased renewals by 8 percentage points. Providing an online option (instead of in-person renewals) was less effective due to a poor user experience with the online procedure. The poorest individuals who received reminders were also more likely to receive transfers from an emergency in-kind transfer delivered through digital vouchers.
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