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1

Platt, Kevin Ronald. "Incomplete Objects and Object Sketches". Thesis, The University of Sydney, 2011. http://hdl.handle.net/2123/9496.

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The research and the work that motivates it, herein discussed in this thesis, hinge upon the need to communicate with the viewer, a sense of desire that remains suspended. Throughout both thesis and practice a defining concept is incompleteness. This suggestion is made manifest in the practical element of my work, through the use of the iconography of the frame and construction images, that suggest what could yet be built upon, or added to the work, that is present in the gallery. The implications of this iconography are diverse and accordingly are explored through a series of art-historical discussions. The physical appearance, or the signature aesthetic of my practice, is explored through the pressing immediacy that ruled and defined the sketch aesthetic of Impressionism. The concept of a desire continually entertained is given exemplary treatment in the seminal Large Glass of Marcel Duchamp. As such this is used as a major study with which to compare the motivating factors of my practice. Engaging with the text Kant After Duchamp, by Thierry de Duve facilitates an exploration of two belief systems that arose and defined and impacted art discourse through the middle and latter half of the last century. This study does not seek to align my work either but rather finds the conviction to follow neither and instead identifies my practice with work that does not take a heavy authorial hand looking for a determined outcome. As such, what is made apparent through this investigation is an enduring interest in that which cannot be attained.
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2

Fisher, Robert B. "From surfaces to objects : recognizing objects using surface information and object models". Thesis, University of Edinburgh, 1986. http://hdl.handle.net/1842/4898.

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This thesis describes research on recognizing partially obscured objects using surface information like Marr's 2D sketch ([MAR82]) and surface-based geometrical object models. The goal of the recognition process is to produce a fully instantiated object hypotheses, with either image evidence for each feature or explanations for their absence, in terms of self or external occlusion. The central point of the thesis is that using surface information should be an important part of the image understanding process. This is because surfaces are the features that directly link perception to the objects perceived (for normal "camera-like" sensing) and because surfaces make explicit information needed to understand and cope with some visual problems (e.g. obscured features). Further, because surfaces are both the data and model primitive, detailed recognition can be made both simpler and more complete. Recognition input is a surface image, which represents surface orientation and absolute depth. Segmentation criteria are proposed for forming surface patches with constant curvature character, based on surface shape discontinuities which become labeled segmentation- boundaries. Partially obscured object surfaces are reconstructed using stronger surface based constraints. Surfaces are grouped to form surface clusters, which are 3D identity-independent solids that often correspond to model primitives. These are used here as a context within which to select models and find all object features. True three-dimensional properties of image boundaries, surfaces and surface clusters are directly estimated using the surface data. Models are invoked using a network formulation, where individual nodes represent potential identities for image structures. The links between nodes are defined by generic and structural relationships. They define indirect evidence relationships for an identity. Direct evidence for the identities comes from the data properties. A plausibility computation is defined according to the constraints inherent in the evidence types. When a node acquires sufficient plausibility, the model is invoked for the corresponding image structure.Objects are primarily represented using a surface-based geometrical model. Assemblies are formed from subassemblies and surface primitives, which are defined using surface shape and boundaries. Variable affixments between assemblies allow flexibly connected objects. The initial object reference frame is estimated from model-data surface relationships, using correspondences suggested by invocation. With the reference frame, back-facing, tangential, partially self-obscured, totally self-obscured and fully visible image features are deduced. From these, the oriented model is used for finding evidence for missing visible model features. IT no evidence is found, the program attempts to find evidence to justify the features obscured by an unrelated object. Structured objects are constructed using a hierarchical synthesis process. Fully completed hypotheses are verified using both existence and identity constraints based on surface evidence. Each of these processes is defined by its computational constraints and are demonstrated on two test images. These test scenes are interesting because they contain partially and fully obscured object features, a variety of surface and solid types and flexibly connected objects. All modeled objects were fully identified and analyzed to the level represented in their models and were also acceptably spatially located. Portions of this work have been reported elsewhere ([FIS83], [FIS85a], [FIS85b], [FIS86]) by the author.
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3

Swan, J. Edward. "Object-order rendering of discrete objects /". The Ohio State University, 1997. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487945320760218.

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4

Aboutalib, Sarah. "Multiple-Cue Object Recognition for Interactionable Objects". Research Showcase @ CMU, 2010. http://repository.cmu.edu/dissertations/19.

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Category-level object recognition is a fundamental capability for the potential use of robots in the assistance of humans in useful tasks. There have been numerous vision-based object recognition systems yielding fast and accurate results in constrained environments. However, by depending on visual cues, these techniques are susceptible to object variations in size, lighting, rotation, and pose, all of which cannot be avoided in real video data. Thus, the task of object recognition still remains very challenging. My thesis work builds upon the fact that robots can observe humans interacting with the objects in their environment. We refer to the set of objects, which can be involved in the interaction as `interactionable' objects. The interaction of humans with the `interactionable' objects provides numerous nonvisual cues to the identity of objects. In this thesis, I will introduce a flexible object recognition approach called Multiple-Cue Object Recognition (MCOR) that can use multiple cues of any predefined type, whether they are cues intrinsic to the object or provided by observation of a human. In pursuit of this goal, the thesis will provide several contributions: A representation for the multiple cues including an object definition that allows for the flexible addition of these cues; Weights that reflect the various strength of association between a particular cue and a particular object using a probabilistic relational model, as well as object displacement values for localizing the information in an image; Tools for defining visual features, segmentation, tracking, and the values for the non-visual cues; Lastly, an object recognition algorithm for the incremental discrimination of potential object categories. We evaluate these contributions through a number of methods including simulation to demonstrate the learning of weights and recognition based on an analytical model, an analytical model that demonstrates the robustness of the MCOR framework, and recognition results on real video data using a number of datasets including video taken from a humanoid robot (Sony QRIO), video captured from a meeting setting, scripted scenarios from outside universities, and unscripted TV cooking data. Using the datasets, we demonstrate the basic features of the MCOR algorithm including its ability to use multiple cues of different types. We demonstrate the applicability of MCOR to an outside dataset. We show that MCOR has better recognition results over vision-only recognition systems, and show that performance only improves with the addition of more cue types.
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5

Sa, Ting. "Object Similarity through Correlated Third-Party Objects". Wright State University / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=wright1219284798.

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6

Clark, Donald M. S. "Self-explanatory objects : investigation of object-based help". Thesis, Open University, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.386745.

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7

Mello, Catherine. "The business end of objects monitoring object orientation /". Oxford, Ohio : Miami University, 2009. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1247589191.

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8

Ježa, Pavel. "Návrh databázově neutrální objektově-relační vrstvy". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2007. http://www.nusl.cz/ntk/nusl-412788.

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This diploma work deals with design and implementation of the database neutral object-relational (OR) layer in C++ language over inherited database. The goal is to create the layer to encase the access to database from the application layer. Suggested layer will stem from the object-relation mapping technology, which is currently available for many object-programming language, such as C#, Java or Visual Basic. The work consists of three main parts. The forepart is focused on clearing object-relation mapping technology. It briefly overviews differences in capabilities and levels of implementation of various approaches. The next part describes significant properties of databases considered as back-ends for data storage in the project. The aim of this part is to present enough information to support database neutral design of the OR layer. The rest of the document deals with design and implementation of OR layer for the considered environment followed by the summarization of results and overall evaluational.
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9

Cichocki, Radoslaw. "Classification of objects in images based on various object representations". Thesis, Blekinge Tekniska Högskola, Avdelningen för programvarusystem, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5774.

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Object recognition is a hugely researched domain that employs methods derived from mathematics, physics and biology. This thesis combines the approaches for object classification that base on two features – color and shape. Color is represented by color histograms and shape by skeletal graphs. Four hybrids are proposed which combine those approaches in different manners and the hybrids are then tested to find out which of them gives best results.
Mail the author at radoslaw.cichocki(at)gmail.com
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10

Strukus, Wanda. "Unidentified performing objects : perception, phenomenology, and the object as actor /". Thesis, Connect to Dissertations & Theses @ Tufts University, 2003.

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Abstract (sommario):
Thesis (Ph.D.)--Tufts University, 2003.
Adviser: Laurence Senelick. Submitted to the Dept. of Drama and Dance. Includes bibliographical references (leaves 302-306). Access restricted to members of the Tufts University community. Also available via the World Wide Web;
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11

Grüter, Therese. "Object clitics and null objects in the acquisition of French". Thesis, McGill University, 2006. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=102802.

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This dissertation investigates (direct) object clitics and object omission in the acquisition of French as a first language. It reports on two original empirical studies which were designed to address aspects of object omission in child French that have remained unexplored in previous research. Study 1 investigates the incidence of object omission in the spontaneous speech of French-speaking children aged three and above, an age group for which no analysis, and only little data, have been available so far. Findings show that object omission continues to occur at non-negligible rates in this group. A comparison with age- and language-matched groups of English- and Chinese-speaking children (from Wang, Lillo-Martin; Best & Levitt 1992) suggests that French-speaking children omit objects at higher rates than their English-speaking peers, yet at lower rates than children acquiring a true null object language, such as Chinese. Study 2 was designed to investigate whether French-speaking children would accept null objects on a receptive task, an issue that has not been previously investigated. A series of truth value judgment experiments is developed, adapting an experimental paradigm that has not been used previously in the context of null objects. Results from English- and French-speaking children show that both groups consistently reject null objects on these tasks, a finding that constitutes counterevidence to proposals which attribute object omission in production to a genuine null object representation sanctioned by the child grammar. Overall, the pattern of results turns out not to be consistent with any developmental proposals made in the literature, suggesting that a novel approach is required. Proposing a minimalist adaptation of Sportiche's (1996) analysis of clitic constructions, and taking into consideration the recent emphasis on 'interface' requirements imposed by language-external systems, I put forward a hypothesis for future research, the Decayed Features Hypothesis (DFH), which locates the source of object (clitic) omission in child French in a specific language-external domain, namely the capacity of working memory.
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12

Jaimez, González Carlos Roberto. "Web objects in XML : a framework for distributed object programming". Thesis, University of Essex, 2011. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.537932.

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13

Civello, Francesco R. "Roles for composite objects in object-oriented analysis and design". Thesis, University of Brighton, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.357091.

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14

Holub, Alex David Perona Pietro. "Discriminative vs. generative object recognition : objects, faces, and the web /". Diss., Pasadena, Calif. : California Institute of Technology, 2007. http://resolver.caltech.edu/CaltechETD:etd-05312007-204007.

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15

Shingleton, Duncan James. "Negative space of things : a practice-based research approach to understand the role of objects in the Internet of Things". Thesis, University of Edinburgh, 2018. http://hdl.handle.net/1842/33221.

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This is a practice-based research thesis situated in the research context of the 'Internet of Things', and critiques contemporary theoretical discourse related to the 21st century turn of connecting everyday objects to the World Wide Web. In the last decade we have seen the 'Internet of Things' articulated predominately through three commercial design fictions, each a response to the shift towards pervasive", "ubiquitous" (Weiser 1991), or "context-ware" (Schilit, 1994) computing; where we inhabit spaces with objects capable of sensing, recording and relaying data about themselves and their environments. Through reflecting upon these existing design fictions, through a new combination of theories and practice-based research that embodies them, this thesis proposes a recovery to understanding the role of objects in the 'Internet of Things', which this author believes has been lost since its conception in the mid 2000s. In 2000, HP Labs presented Cooltown, which addressed what HP identified as the 'convergence of Web technology, wireless networks, and portable client devices provides'. Cooltown's primary discourse was to provide 'new design opportunities for computer/communications systems, through an infrastructure to support "web presence" for people, places and things.' (Anders 1998; Barton & Kindberg 2002). IBM's Smarter Planet followed this in 2008 and shifted importance from the act of connecting objects to understanding the value of data as it flows between these objects in a network (Castells 1996; Sterling 2005; Latour 2005). Finally, Cisco presented The Internet of Everything in 2012 and moved the argument on one stage further, identifying that the importance of connected objects lies in the sum of their communication across silos of networks, where data can provide potential insight from which you can improve services (Bleecker 2006). Despite these design and theoretical fictions, the affordances of the Internet of Things first proposed in the mid 2000s has regressed from data to product, driven largely by unchanged discourse argued by those designers at its conception and also the enticement of being the next Google acquisition; instead of pigeons reporting on the environmental conditions of a city (Da Costa 2006), we have thermostats controllable from your smartphone (www.scottishpower.co.uk/connect). Therefore the aim of this thesis is to re-examine the initial potential of the Internet of Things, which is tested through a series of design interventions as research for art and design, (produced as part of my EPSRC funded doctoral studies on the Tales of Things and Electronic Memory research project and also whilst employed as a research assistant on two EPSRC funded research programmes of work Sixth Sense Transport, and The Connected High Street), to understand how we use data to allow an alternative discourse to emerge in order to recover the role of a networked object, rather than producing prototypical systems.
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16

Křístek, Jakub. "Rozpoznávání ručně kreslených objektů". Master's thesis, Vysoké učení technické v Brně. Fakulta elektrotechniky a komunikačních technologií, 2015. http://www.nusl.cz/ntk/nusl-221329.

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This work deals with recognition of hand-drawn objects traced by children with mental disorders. The aim is to classify object’s geometrical primitives into classes so then can be plotted along with the idealized shape of the input object. Level of mental retardation is determined by the variance of the input (drawn) object from idealized shape of the object (artwork).
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17

Leung, Renata Takllan Frauches. "Um estudo sobre os objetos cognatos e os adjetivos adverbiais no português do Brasil". Universidade de São Paulo, 2007. http://www.teses.usp.br/teses/disponiveis/8/8139/tde-31102007-142212/.

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Neste trabalho, analiso o fenômeno conhecido como \"uso adverbial do adjetivo\" (ou \"adjetivos adverbiais\"). Tal fenômeno, comum no Português do Brasil (PB), ocorre em sentenças como A Maria falou claro (cf. A Maria falou claramente) e levanta a questão sobre o estatuto categorial do modificador, na medida em que este apresenta forma de adjetivo, mas comportamento de advérbio. Alguns autores afirmam que se trata, de fato, de advérbios: os adjetivos sofrem um processo morfológico chamado de derivação imprópria ou conversão, que consiste na \"transposição de uma palavra de uma classe gramatical para outra\" (Basílio, 2000: 60). Outros autores, como Carnie (2000) e Negrão, Scher e Viotti (2003), sugerem que adjetivos e advérbios constituem uma única categoria gramatical. Um dos argumentos usados pelos autores é o fato de adjetivos e advérbios desempenharem o mesmo papel na sentença: atribuem propriedades aos itens que eles modificam. Essas e outras propostas existentes na literatura têm bons argumentos a seu favor. Contudo, ao olharmos para os dados, todas essas propostas se tornam insatisfatórias, na medida em que nenhuma delas dá conta de explicar os seguintes fatos da língua: em alguns contextos, as formas adverbial e adjetival são possíveis (A Maria falou claro/claramente); em outros contextos, apenas a forma adjetival é possível (A Maria namora firme/*firmemente), e ainda em outros, apenas a forma adverbial (Os soldados resistiram heroicamente/*heróico). A partir de um modelo gerativista do estudo da linguagem, é pertinente investigar não apenas o estatuto categorial dos itens lexicais em questão, mas também o que há na estrutura subjacente dessas sentenças que determina o contexto em que esses itens podem ou não ser utilizados. Seguindo a proposta de Lobato (2005), proponho que os chamados adjetivos adverbiais são, de fato, adjetivos, na medida em que eles modificam um nome implícito na sentença nomeadamente, o objeto cognato relacionado ao verbo, ou um indivíduo denotado pela raiz do verbo, nos termos de Levinson (2006). De fato, os contextos de produtividade das construções com objetos cognatos eventivos (Leung, 2006) são os mesmos contextos de produtividade dos adjetivos adverbiais. Além disso, apesar das aparências, o comportamento dos itens lexicais em questão não é tão adverbial quanto parece: ao contrário dos advérbios, eles não flutuam na sentença, mas têm que ser, obrigatoriamente, adjacentes ao verbo. Outro fator é que, via de regra, eles não podem co-ocorrer com um objeto temático, o que deveria ser possível se esses itens fossem, de fato, adverbiais.
In this work, I analyze the phenomenon known as \"the adverbial use of adjective\" (or \"adverbial adjectives\"). Such phenomenon, common in Brazilian Portuguese (PB), occurs in sentences such as A Maria falou claro (cf. A Maria falou claramente) and raises a question about the categorial status of the modifier, since it presents adjective form, but behaves like an adverb. Some authors say that, in fact, they are adverbs: the adjectives undergo a morphological process called improper derivation or conversion, which consists of the \"shift of a word from a grammatical class to another\" (Basílio, 2006:60). Some other authors, such as Carnie (2000) and Negrão, Scher e Viotti (2003), suggest that adjectives and adverbs belong to an unique grammar category. One of the arguments used by the authors is the fact that adjectives and adverbs carry out the same role in sentence: they attribute properties to the items modified by them. These and other existing suggestions in literature have good arguments on their side. However, when we look at some language data, all these suggestions become unsatisfactory, since none of them can explain the following facts: in some contexts, both the adverbial and adjectival forms is possible (A Maria falou claro/claramente); in other contexts, only the adjectival form is possible (A Maria namora firme/*firmemente), and still in others contexts, only the adverbial form can appear in the sentence (Os soldados resistiram heroicamente/*heróico). Based on a generative model for grammar studies, it is necessary to investigate not only the categorial status of the lexical items in question, but also what there is in the subjacent structure of these sentences, that determines the context in which they can or cannot be used. In this work, I suggest that the adverbial adjectives are, in fact, adjectives, since they can modify either an implicit noun in the sentence, namely, the cognate object related to the verb, or, in Levinson (2006)\'s terms, an individual denoted by the same root as the verb\'s. In fact, the productivity contexts of these constructions with eventive cognate objects (Leung, 2006) are the same productivity contexts where one can find the adverbial adjectives. Besides, the behavior of the lexical items in question is not so adverbial as it looks: differenty from adverbs, they don\'t float in the sentence, but they are, obligatorily, adjacent to the verb. Another important factor is that, generally, they can\'t occur with a thematic object, what should be possible if these items were, in fact, adverbs.
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18

Heun, Valentin Markus Josef. "Smarter objects : programming physical objects with AR technology". Thesis, Massachusetts Institute of Technology, 2013. http://hdl.handle.net/1721.1/91844.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2013.
115
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 116-122).
This thesis describes a system that associates a virtual object with each physical object. These objects are connected to support a flexible and easy means of modifying the interface and behavior of a physical object. It also supports the creation of simple interactions with other "smarter" objects to create more complex functionality. As a user interacts with a physical object, an augmented reality interface visualizes the virtual object on top of the physical object and gives the user an intuitive graphical interface for modifying the object's interface and behavior or defining how it relates to other objects. As such, the system provides an innovative interface for programming the behavior of physical objects. The contribution of the thesis lies in the meaningful separation of physical and virtual object interactions, a concept of direct mapping and the interprogrammability of Smarter Objects. The thesis presents the employment of Smarter Objects from all aspects and discusses a working implementation as well as several usage scenarios demonstrating potential applications. Finally, the thesis reflects on the implications of this approach for industrial design.
by Valentin Markus Josef Heun.
S.M.
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19

Edwards, JaNae L. "The Objects of Othering, the Othering of Objects". University of Cincinnati / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1617109146760399.

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20

Reid, Sheri Lynn. "Search for hidden objects by pigeons: Place learning vs "object permanence"". Thesis, University of Ottawa (Canada), 1996. http://hdl.handle.net/10393/9707.

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Mental representation of hidden objects by pigeons was tested for. Experiment 1 used a series of Piagetian tests of "object permanence" to measure pigeons' capacity to find a stationary food target behind a screen. Performance on these tests did not differ significantly from chance in spite of manipulations designed to enhance the motivational value of the hidden object. Experiment 2 used operant contingencies to test whether pigeons could mentally represent a moving dot on a computer monitor that temporarily "disappeared" behind a screen. Two target durations were used (12 and 24 seconds) for the dot to move across a computer screen. Pigeons were reinforced if their first keypeck occurred when the dot was hidden but not if it occurred when the dot was visible. Phase 1 consisted of target-12 trials, phase 2 consisted of target-24 trials, and phase 3 consisted of alternating sessions of target-12 and target-24 trials. Results demonstrate that while pigeons were able to use timing strategies to respond correctly with an unconstrained choice method, evidence for the use of mental representations by pigeons was inconclusive. Both experiments are discussed in terms of the mechanisms used by pigeons to find hidden objects.
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21

Tzionas, Dimitrios [Verfasser]. "Capturing Hand-Object Interaction and Reconstruction of Manipulated Objects / Dimitrios Tzionas". Bonn : Universitäts- und Landesbibliothek Bonn, 2017. http://d-nb.info/1132711460/34.

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22

Dresch, Deise. "How labelling objects at different levels of abstraction influence object categorization". [S.l. : s.n.], 2007. http://nbn-resolving.de/urn:nbn:de:bsz:16-opus-84321.

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23

Marander, Sanna. "solid objects". Thesis, Konstfack, Institutionen för Konst (K), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-3615.

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solid objects is a collection of objects and its cultural life, where the roles of the object, artist, collector, museum, writer, publisher and curator are suspended to reemerge in other possible forms. In this work the text becomes an object, the pocket a museum, the collection a persona, the artist its curator, the writer a sign.
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24

Thomas, Ian Charles Herbert. "OCCAM objects". Thesis, University of Southampton, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.303951.

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25

Ting, Evelyn (Evelyn Huei Chung). "Plain objects". Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/97276.

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Thesis: M. Arch., Massachusetts Institute of Technology, Department of Architecture, February 2015.
This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.
Cataloged from student-submitted PDF version of thesis. "February 2015."
Includes bibliographical references (pages 88-89).
Given the renewed status of the object in contemporary architectural discourse, this thesis explores the object's potential to participate in urban-scale field conditions despite its singularity and perceived autonomy from surrounding context. It proposes a strategy of object-making that privileges two faces as a means to highlight the parallel opposition that exists between the perimeter and core of a typical city block, and the binary conditions that occur as a result of this divide. The emphasis on two faces also creates the effect of flatness, challenging the three-dimensional quality of objects by defining them with twodimensional figures. The scenario of an expanding urban university campus, specifically the expansion of New York University in lower Manhattan, is used as the case study. The thesis accepts the theory that the knowledge economy has replaced industry in driving the socioeconomic and urban development of 21st-century cities, and that universities, a key player, must grow to stay competitive. The academic campus often functions like a city in microcosm, requiring its own services and infrastructure, and having to balance individual identity with a collective sense of place. At the same time, its growth inevitably conflicts with the communities that occupy the property in question. The two-faced formal device seeks to call out this simultaneous parallel and opposition, and argues for the object's potential to participate both in semiotics and abstract field conditions.
by Evelyn Ting.
M. Arch.
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26

Jónsson, Ólafur Páll. "Vague objects". Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/17518.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Linguistics and Philosophy, 2001.
Includes bibliographical references (p. 143-145).
Peter Unger's puzzle, the problem of the many, is an argument for the conclusion that we are grossly mistaken about what kinds of objects are in our immediate surroundings. But it is not clear what we should make of Unger's argument. There is an epistemic view which says that the argument shows that we don't know which objects are the referents of singular terms in our language. There is a linguistic view which says that Unger's puzzle shows that ordinary singular terms and count nouns are vague. Finally, there is an ontological view which says that the puzzle shows that there are vague objects. The epistemic view offers the simplest solution to the problem of the many, but runs foul of a different problem, the problem of vague reference. The problem of vague reference is that given the presuppositions of the epistemic view there are too many too similar objects that might be the reference of a name such as 'Kilimanjaro' for it to be plausible that the name has a determinate reference. The linguistic view, spelled out in terms of semantic indecision and supervaluation, offers the same solution to the problem of the many and to the problem of vague reference. But it leaves no room for de re beliefs about ordinary material object. The ontological view offers a solution to the problem of the many that avoids the problem of vague reference and the problem of de re beliefs. For these reasons it is preferable to the other two.
(cont.) However, ontological vagueness has met strong objections. It has been argued that it is a fallacy of verbalism, that it is inconsistent and that once formulated in a consistent way it is not distinguishable from the linguistic view. These objections can be met, but not without cost. To avoid the charge of being inconsistent, friends of the ontological view have to give up the law of excluded middle. A positive account of vague parthood has two parts. First, parthood is not primitive but dependent on other primitive facts. The most important of the primitive facts are facts about to what kinds objects belong and how objects are causally related. Second, sometimes the primitive facts fail do determine of two objects whether one is part of the other. Given a notion of vague parthood, a notion of vague object can be defined roughly in the following way: An object 0 is vague iff there is an object a such that it is indeterminate whether a is part of 0.
by Ólafur Páll Jónsson.
Ph.D.
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27

Ernst, Wendy S. "Displaced objects". The Ohio State University, 1990. http://rave.ohiolink.edu/etdc/view?acc_num=osu1304007054.

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28

To, Angie Yan Yeuk. "Making objects". The Ohio State University, 1997. http://rave.ohiolink.edu/etdc/view?acc_num=osu1328553962.

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29

Freitas, Paulo Sérgio da Silva. "Wow!: objects". Master's thesis, Universidade da Madeira, 2008. http://hdl.handle.net/10400.13/120.

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Abstract (sommario):
Nowadays computers have advanced beyond the desktop into many parts of everyday life and objects. To achieve this we have to make the computer invisible, and making a computer invisible is not a matter of size of the hardware, it’s all about how the human perceives the computer. To make this possible, the interaction with the computer has to be done in an alternative way, such that the user doesn’t notice the usual computer interfaces (mouse and keyboard) when using it. Therefore this thesis focuses on physical objects that are interactive to achieve various purposes like persuasive objects for stress relief, persuasive objects to help the process of teaching, persuasive objects for fun, persuasive objects to display internet information and persuasive objects to make people feel more in community (exchange virtual emotions), persuasive objects are going to be created and evaluated to see if they have the power to simplify and turn our lives better. The persuasive objects developed employ technology like sensors, actuators, microcontrollers, and computer/web services’ communication. This Master thesis starts by presenting a comprehensive introduction of what are persuasive objects and some general information about several areas that are related to our persuasive objects like stress relief, work experience, multimedia education and other major aspects. It continues by describing related work done in this area. Then we have a detailed view of each persuasive object and finally this thesis finishes with a general conclusion and notion of future work.
Supervisor: Pedro Campos
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30

Shaw, Michael. "Specific objects". Thesis, University of Gloucestershire, 2005. http://eprints.glos.ac.uk/3148/.

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Abstract (sommario):
The research explores Donald Judd's concept of Specific Objects, and how the notion of singular qualities, so essential to the concept, can be extended through the practice of sculpture. According to Judd, unity can only be achieved in sculpture when its form is specific and has only one quality. There must therefore be no apparent parts, no hierarchy and, therefore no relationships of parts. In addition, Specific Objects rejects illusion. The sculptor Robert Morris further defined singular qualities as those which predominantly distinguish 'good form', thereby positioning it within the syntax of Gestalt psychology. Significant though Judd's sculptures are, few seem to conform to his definition of Specific Objects because through his use of orthogonal geometry and contrast of materials, many of his sculptures do indeed appear not only to be composed of parts, but actually rely on the relationships between the parts. In addition, the contrast of opaque and transparent surfaces, inevitably leads to illusion. Rather than follow Judd's use of orthogonal geometries from parts of differing materials and colours, this research has investigated the potential of circular geometry to create form of sculptural significance within Judd's strict definition of Specific Objects. Key to this research has been what Rosalind Krauss described as the deflection of geometry, of which there are two types: one is based on actual variations in physical geometry and the second results from the illusory qualities of materials and surface finishes. The studio investigations sought to ascertain to what extent the 'deflection of geometry'can expand, but equally as importantly, maintain the viability of Judd's concept. In other words, the challenge was to extend the possible range of geometries that posses the singular qualities associated with Specific Objects; and in so doing provide an alternative response to the dilemma posed by the concept; how to make unified forms with variation and sculptural significance. The studio investigations were project based. Each project was directed by its aims and the resulting studies evaluated through criteria in which unity and singular qualities were fundamental. A reductive approach to studio investigation led to two forms that conclude the research. The unified geometry of the first is elliptical, although visual tension derives from the rotation of the internal ellipse relative to its external counterpart, whereas the second form contains the implied division of an internal figure of eight derivative within an elliptical exterior. Both forms were cast in translucent resins to combine illusory and physical deflections of their geometry. By so doing, they expand Judd's concept, by demonstrating the potential for implied duality and perceived variance to exist within a singular, unified, and specific form.
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31

Soto, Barra Claudia Naiomi. "Reconocimiento rápido de objetos usando objects proposals y deep learning". Tesis, Universidad de Chile, 2017. http://repositorio.uchile.cl/handle/2250/150337.

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Abstract (sommario):
Ingeniera Civil Eléctrica
El reconocimiento (o detección) de objetos es un área activa y en continua mejora de la visión computacional. Recientemente se han introducido distintas estrategias para mejorar el desempeño y disminuir los costos y el tiempo de detección. Entre estas, se encuentran la generación de Object Proposals (regiones en la imágen donde hay alta probabilidad de encontrar un objeto) para acelerar la etapa de localización, como respuesta al paradigma de ventana deslizante; el cada vez más popular uso de redes Deep Learning y, en particular, para la clasi cación y detección de imágenes, las redes convolucionales (CNN). Si bien existen diversos trabajos que utilizan ambas técnicas, todos ellos se centran en tener una buena performance en conocidas bases de datos y competencias en lugar de estudiar su comportamiento en problemas reales y el efecto que tiene la modi cación de arquitecturas de redes convencionales y la elección adecuada de un sistema de generación de proposals. En este trabajo de título, entonces, se tiene como objetivo principal el caracterizar métodos de generación de proposals para su uso en el reconocimiento de objetos con redes CNN, comparando el desempeño tanto de los proposals generados como del sistema completo en bases de datos fabricadas manualmente. Para estudiar el sistema completo, se comparan dos estructuras conocidas, llamadas R-CNN y Fast R-CNN, que utilizan de distintas formas ambas técnicas (generación de proposals y detección) y donde se considera en el estado del arte mejor Fast R-CNN. Se propone en este trabajo que esta hipótesis no es del todo cierta en el caso de que se trabaje con un número su cientemente bajo de proposals (donde las bases de datos acá construidas se enfocan en precisamente asegurar una cantidad baja de objetos de tamaños similares presentes en cada una: objetos sobre super cies y objetos de una sala de estar) y se acelere el proceso de clasi cación alterando el tamaño de entrada de la red convolucional utilizada. Se eligieron tres métodos de generación de Proposals de la literatura a partir de su desempe ño reportado, y fueron comparados en distintos escenarios sus tiempos de procesamiento, calidad de proposals generados (mediante análisis visual y numérico) en función del número generados de estos. El método llamado BING presenta una ventaja sustancial en términos del tiempo de procesamiento y tiene un desempeño competitivo medido con el recall (fracción de los objetos del ground truth correctamente detectados) para las aplicaciones escogidas. Para implementar R-CNN se entrenan dos redes del tipo SqueezeNet pero con entradas reducidas y seleccionando los 50 mejores proposals generados por BING se encuentra que para una red de entrada 64x64 se alcanza casi el mismo recall (~ 40%) que se obtiene con el Fast R-CNN original y con una mejor precisión, aunque es 5 veces más lento (0.75s versus 0.14s). El sistema R-CNN implementado en este trabajo, entonces, no sólo acelera entre 10 y 20 veces la etapa de generación de proposals en comparación a su implementación original, si no que el efecto de reducir la entrada de la red utilizada logra disminuir el tiempo de detección a uno que es sólo 5 veces más lento que Fast R-CNN cuando antes era hasta 100 veces más lento y con un desempeño equivalente.
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32

Ross, Nicholas. "Objects of Ambiquity : An Introduction into the Role of the Object Mediator". Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-4227.

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Abstract (sommario):
The project Objects Of Ambiquity: an introduction into the role of the object mediator, looks at a possible future situation where the designer as been installed within such a situation; as a creative mediator, working with historical records and artefacts within an institutions collection. The story of Objects of Ambiquity is a vessel used to highlight the role of fiction within historical records. Whilst doing this it simultaneously question’s the designers possible role within this context and how this will alter our understanding of what a museum is in the future. The book is split into two parts, the first a fiction which follows the object mediator during the first months of employment, and the second, a non fiction which explains the choices made by the object mediator and the background of the project.
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33

Aljehane, Salwa. "DOPC++: EXTENDING C++ WITH DISTRIBUTED OBJECTS AND OBJECT MIGRATION FOR PGAS MODEL". Kent State University / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=kent1447977149.

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34

Behzad, Nima. "3D Context of Objects : A prior for Object Detection and Place Classification". Thesis, Örebro universitet, Institutionen för naturvetenskap och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:oru:diva-92522.

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Abstract (sommario):
Contextual information is helpful for object detection and object-based placerepresentation. 3D data significantly helps to capture geometrical informationabout scenes. In this work, a feature descriptor for object context in full 3Dpointclouds of places is introduced together with a method to extract featuresand build the context model.The proposed model is evaluated in experiments on pointclouds from differenttypes of places which include different object categories. Results showthe promising ability of the model to predict the possible context of objects inpointclouds or complete 3D maps of an environment.Among various applications for this, the author suggests object contextmodels to be used in place categorization and semantic mapping and discussesa method for it. To the knowledge of the author, this work is unique regardingits use of full 3D pointcloud of scenes and also introducing this descriptor tobe used to represent places.
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35

Wang, Xu. "Distributed, shared and persistent objects : a model for distributed object-oriented programming". Thesis, Queen Mary, University of London, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.694635.

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36

Brauer, Martha. "Mediating objects : physical objects in therapy sessions together with childern". Thesis, Konstfack, Industridesign, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5755.

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Abstract (sommario):
The purpose of this work has been to explore if objects can strengthen communication between psychologists and children in therapy. Can objects together with tactility as a tool help us to find and put words to feelings and episodes in our lives? I have explored this by interviewing three psychologists on several occasions who work with children. I have planned and implemented a three-day workshop with four children in the age of 7. Working in 3D as a method of sketching and testing has been an important part of the process.The work resulted in a tactile material consisting of 18 objects that have different material qualities. During tests the material has been helpful in order tostart conversation and getting help describing emotions. My hope is that this material will continued to be tested and developed.
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37

Schmedding, Rüdiger [Verfasser], e Matthias [Akademischer Betreuer] Teschner. "Acquisition and simulation of deformable objects = Akquisition und Simulation verformbarer Objekte". Freiburg : Universität, 2012. http://d-nb.info/1123472750/34.

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38

Meek, Trevor. "Central compact objects". Click here to view, 2010. http://digitalcommons.calpoly.edu/physsp/6/.

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Abstract (sommario):
Thesis (B.S.)--California Polytechnic State University, 2010.
Project advisor: Michelle Ouellette. Title from PDF title page; viewed on Apr. 20, 2010. Includes bibliographical references. Also available on microfiche.
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39

Breitenmoser, Andreas. "Titanic smart objects". Zurich : ETH, Swiss Federal Institute of Technology, Department of Information Technology and Electrical Engineering, Electronics Laboratory, 2007. http://e-collection.ethbib.ethz.ch/show?type=dipl&nr=433.

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40

Bergmans, Louis Marie Johannes. "Composing concurrent objects". Enschede : University of Twente [Host], 1994. http://doc.utwente.nl/58048.

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41

Forys, Jessica. "Objects of affection". Diss., Columbia, Mo. : University of Missouri-Columbia, 2008. http://hdl.handle.net/10355/5751.

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Abstract (sommario):
Thesis (M.F.A)--University of Missouri-Columbia, 2008.
The entire dissertation/thesis text is included in the research.pdf file; the official abstract appears in the short.pdf file (which also appears in the research.pdf); a non-technical general description, or public abstract, appears in the public.pdf file. Title from title screen of research.pdf file (viewed on September 2, 2008) Includes bibliographical references.
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42

Meyers, Linda. ""Transfiguration of objects"". The Ohio State University, 1986. http://rave.ohiolink.edu/etdc/view?acc_num=osu1303322495.

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43

Schroeder, Aaron. "Objects as events". The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1303493124.

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44

Markussen, Erika L. "Objects of architecture". Thesis, Virginia Polytechnic Institute and State University, 1993. http://hdl.handle.net/10919/53353.

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Abstract (sommario):
Architecture has meaning and purpose when it is seen not as something that firmly must exist, but as the possibilities that a situation creates. I have not yet found that which is concretely architecture, but I can say that which is concretely architecture, but I can say that which could exist as beauty in this world. The design of everyday objects becomes architecture to me, whether it be of a building, a piece of jewelry, or a piece of pottery. My undergraduate thesis was a study of the interaction of a curved wall and a straight wall, as autonomous elements. I proposed not only the spacial design but also how it is affected and changed by the site; namely the repetition and orientation. In my graduate work, I undertook an investigation of the connection between old and new. My thesis suggests, in the form of three schemes or plans, what that connection could be and how it creates and affects architecture.
Master of Architecture
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45

Magneson, Mary Bergshneider. "Objects and Images". VCU Scholars Compass, 2005. http://scholarscompass.vcu.edu/etd/808.

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Abstract (sommario):
I create to emphasize the aesthetic or beauty of an object. When I begin a work, I feel the influence of the many photos I am constantly looking at and analyzing. I look at how light affects color, how light defines form, and how patterns are created by repeated shapes. I try to reproduce the things I see, but with dramatic impact by enlarging shapes and emphasizing colors. While my paintings are about pure aesthetics, my books are social commentary.
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46

Larsson, David. "DISORIENTATION/OBJECTS/BODIES". Thesis, Kungl. Konsthögskolan, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kkh:diva-206.

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Abstract (sommario):
Uppsatsen utgår ifrån Sara Ahmeds bok “Queer Phenomenology – Orientations, Objects, Others”. I uppsatsen diskuteras  hur vi människor upplever världen genom föremålen som omger oss och hur detta orienterar oss på olika sätt. På samma sätt som vissa förmål orienterar oss och gör att vi följer normativa linjer så kan andra föremål, eller föremål i andra situationer bryta dessa linjer och desorintera oss. Konst skulle kunna ses som sådana desorienteringsföremål som låter oss se världen på nya sätt. Uppsatsen innehåller också en diskusion kring induktiva resonemang i realtion till att förstå och navigera sig i välden och hur dessa år både nödvändiga och otillräckliga.
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47

Berdzenishvili, Revaz. "Space and Objects". Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-5915.

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Abstract (sommario):
This exam can be described as divided into three parts. First one is about the techniques of collages, where I explore and experiment with the possibilities of collages in practice and in philosophical terms. Second is about how words can create a space with meaning and symbolic value. And third is a combination of the two methods of interest into one concrete idea.
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48

John, Anna. "Stages for Objects". Thesis, The University of Sydney, 2015. https://hdl.handle.net/2123/22299.

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Abstract (sommario):
After relational aesthetics, the performative and relational qualities of sculpture are understood as an event or result of a social engagement, rendering the art object as an obstruction to these qualities, rather than a gateway. Stages for Objects examines a select history of the art object as a medium and a site for correspondence, and a lineage of artists who activate and evidence performativity and relational thinking in the privacy of the studio, rather than in the public eye.
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49

Liang, Xufeng. "Smart business objects". Thesis, View thesis, 2009. http://handle.uws.edu.au:8081/1959.7/43761.

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Abstract (sommario):
At present, there is an emerging need to expedite web application development and to accommodate the constant evolution of web applications due to evolving business dynamics. This can be reflected by an increasing number of contemporary Web Application Frameworks with Object Relational Mapping (ORM) support and Model-Driven Development tools with powerful model to- code generation capabilities. While business objects today can be generated from detailed, concrete UML Class diagrams, there is still a mismatch between these current technologies and the essential support for high-level modelling and generation of web-enabled business objects required for extremely rapid web application development. The need for a more abstract level of problem description has been long acknowledged in computer science [1]. The goal of this research is to enable business objects in web applications to be modelled and generated at a higher level of abstraction. There is, however, a greater semantic gap between the implementation and an abstract model than to a concrete model, which leads to the novel concept proposed in this research - Smart Business Object (SBO). In essence, SBO is a syndication of web and business object technologies. It is architected on top of an ORM and geared towards web user interface generation. SBO encapsulates knowledge in the web domain dedicated for rendering rich, non-structured multimedia data, such as documents, images, audio, videos, or geographical maps. For instance, addresses are rendered as Google Maps automatically. By embracing these web-oriented conventions as smart defaults, business objects are empowered with capabilities to render rich web user interfaces, such as forms, tables, menus, and charts, which are crucial in building today’s business web applications. By infusing web conventions and behaviours into the incomplete specification in the abstract business object model, SBO alleviates the need for specifying low-level implementation details during business object modelling, which ultimately leads to a higher-level, textual modelling notation called Smart Business Object Modelling Language (SBOML). SBOML allows us to model business objects using succinct, near-English sentences, representing a high-level, conceptual model of the problem domain. SBOML expressions are the single, abstract representation of business objects in the system, from which all implementation-level representations, including the database schema, the ORM mapping classes, as well as data formatting and conversion logic required for generating rich web user interfaces, can be derived. A web-based, SBO Toolkit has been developed to streamline the creation (modelling and generation) and consumption (run-time execution) of business objects using SBOML. The SBO Toolkit allows functional web applications to be generated without any coding, advocating a hybrid development approach that combines the characteristics of Agile Model Driven Development (AMDD) [2] and End-User Development (EUD) [3]. This hybrid approach enables a parallel mode of development whereby developers can generate and release web applications within an extremely compressed timeframe, while at the same time, business end-users can subsequently manage the business objects in web applications, including the web user interfaces, in a controlled environment. The SBO Toolkit has facilitated the development of an enterprise level application - Online Course Approval System (OCAS), for University of Western Sydney (UWS). SBO allows OCAS to be developed rapidly by eliminating the need for traditional ER data modelling and reducing coding of common web user interfaces. This research also explores the integration of SBO and KCPM (Klagenfurt Predesign Conceptual Model) [4], to further enable web applications to be generated directly from a set of glossaries, which are systematically extracted from the business requirements in natural language format. Several key components underpinning the SBO implementation are released as open source modules available on CPAN (Comprehensive Perl Archive Network) [5].
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50

Liang, Xufeng. "Smart business objects". View thesis, 2009. http://handle.uws.edu.au:8081/1959.7/43761.

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Abstract (sommario):
Thesis (Ph.D.)--University of Western Sydney, 2009.
A thesis presented to the University of Western Sydney, College of Health and Science, School of Computing and Mathematics, in fulfilment of the requirements for the degree of Doctor of Philosophy. Includes bibliographies.
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