Libri sul tema "Narration – Dans les jeux vidéo"
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Zeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. CRC Press LLC, 2017.
Cerca il testo completoZeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. CRC Press LLC, 2017.
Cerca il testo completoZeman, Nicholas B. Storytelling for Interactive Digital Media and Video Games. Taylor & Francis Group, 2017.
Cerca il testo completoStorytelling for Interactive Digital Media and Video Games. Taylor & Francis Group, 2017.
Cerca il testo completoPerraton, Charles, Magda Fusaro e Maude Bonenfant, a cura di. Socialisation et communication dans les jeux vidéo. Presses de l’Université de Montréal, 2011. http://dx.doi.org/10.4000/books.pum.8994.
Testo completoBOULANGER, Gaëtan. Dans les coulisses des jeux vidéo Harry Potter. PIX N LOVE, 2019.
Cerca il testo completoMarcus e Philippe Kieffer. Nos jeux vidéo 70-90 : De la raquette de Pong au racket dans GTA, l'irrésistible ascension des jeux vidéo. Hors Collection, 2011.
Cerca il testo completoLacombe, Marc. Nos jeux vidéo 90-2000 : De la raquette de Pong au racket dans GTA, l'irrésistible ascension des jeux vidéo. Hors Collection, 2014.
Cerca il testo completomp, Matt works. Livre de Coloriage des Jeux VidÉo 01: Vos Personnages de Jeux Vidéo Préférés Dans 30 Illustrations de Haute Qualité Pour Enfants et Adultes. Independently Published, 2020.
Cerca il testo completoLes 1 001 jeux vidéo auxquels il faut avoir joué dans sa vie. FLAMMARION, 2014.
Cerca il testo completoHerte, Michelle. Forms and Functions of Endings in Narrative Digital Games. Taylor & Francis Group, 2020.
Cerca il testo completoForms and Functions of Endings in Narrative Digital Games. Taylor & Francis Group, 2020.
Cerca il testo completoGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Cerca il testo completoRace, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Anderson Publishing Company, 2014.
Cerca il testo completoGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2016.
Cerca il testo completoGray, Kishonna L. Race, Gender, and Deviance in Xbox Live: Theoretical Perspectives from the Virtual Margins. Taylor & Francis Group, 2014.
Cerca il testo completoMortensen, Torill Elvira, Jonas Linderoth e Ashley M. L. Brown. Dark Side of Game Play. Taylor & Francis Group, 2018.
Cerca il testo completoMortensen, Torill Elvira, Ashley Ml Brown e Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Cerca il testo completoMortensen, Torill Elvira, Ashley Ml Brown e Jonas Linderoth. Dark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Cerca il testo completoDark Side of Game Play: Controversial Issues in Playful Environments. Taylor & Francis Group, 2015.
Cerca il testo completoDalen, Enitan van. Appliquer Sun Tzu l'art de la Guerre À Fortnite Battle Royale: Comment Mener Votre équipe à la Victoire Dans les Jeux Vidéo Battle-Royale. Independently Published, 2020.
Cerca il testo completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Cerca il testo completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Cerca il testo completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Cerca il testo completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2008.
Cerca il testo completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Cerca il testo completoHoward, Jeff. Quests: Design, Theory, and History in Games and Narratives. CRC Press LLC, 2022.
Cerca il testo completoHoward, Jeff. Quests. Taylor & Francis Group, 2022.
Cerca il testo completoQuests. Taylor & Francis Group, 2022.
Cerca il testo completoQuests: Design, Theory, and History in Games and Narratives. Taylor & Francis Group, 2017.
Cerca il testo completoFeminist War Games. Taylor & Francis Group, 2019.
Cerca il testo completoFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Cerca il testo completoFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Cerca il testo completoFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Cerca il testo completoFinley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Cerca il testo completoNarrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.
Cerca il testo completoMartin, Charles. Le statut du jeu vidéo en droit international. Teseo, 2020. http://dx.doi.org/10.55778/ts981762948.
Testo completoDevlin, Keith J. Mathematics Education for a New Era: Video Games As a Medium for Learning. CRC Press LLC, 2011.
Cerca il testo completoDevlin, Keith J. Mathematics Education for a New Era. Taylor & Francis Group, 2011.
Cerca il testo completoDevlin, Keith J. Mathematics Education for a New Era: Video Games As a Medium for Learning. CRC Press LLC, 2011.
Cerca il testo completoMathematics Education for a New Era: Video games as a medium for learning. Natick, MA: A K Peters, Ltd., 2011.
Cerca il testo completoKnight, Choly. Craft Projects for Minecraft and Pixel Art Fans. Fox Chapel Publishing Company, Incorporated, 2014.
Cerca il testo completoHarper, Todd. Culture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2017.
Cerca il testo completoCulture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2013.
Cerca il testo completoHarper, Todd. Culture of Digital Fighting Games: Performance and Practice. Taylor & Francis Group, 2013.
Cerca il testo completoCulture of Digital Fighting Games: Performance and Practice. Routledge, 2013.
Cerca il testo completoWainwright, Martin. Virtual History. Taylor & Francis Group, 2019.
Cerca il testo completoVirtual History. Taylor & Francis Group, 2019.
Cerca il testo completoZackariasson, Peter, e Stephen J. Webley. Playful Undead and Video Games. Taylor & Francis Group, 2019.
Cerca il testo completoZackariasson, Peter, e Stephen J. Webley. Playful Undead and Video Games. Taylor & Francis Group, 2021.
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