Letteratura scientifica selezionata sul tema "Multimedia"

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Articoli di riviste sul tema "Multimedia"

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Weda, Komang Surya, Ketut Agustini e Nyoman Sugihartini. "PENGARUH E-MODUL BERBASIS DISCOVERY LEARNING PADA MATA PELAJARAN SISTEM KOMPUTER TERHADAP HASIL BELAJAR SISWA KELAS X SMK NEGERI 3 SINGARAJA". Jurnal Nasional Pendidikan Teknik Informatika (JANAPATI) 7, n. 2 (13 gennaio 2019): 141. http://dx.doi.org/10.23887/janapati.v7i2.13349.

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Penelitian ini bertujuan untuk mengetahui (1) perbedaan hasil belajar antara siswa yang belajar menggunakan e-modul berbasis discovery learning dan siswa yang belajar menggunakan buku sekolah elektronik pada mata pelajaran Sistem Komputer siswa kelas X Multimedia SMK Negeri 3 Singaraja (2) respon siswa kelas X Multimedia SMK Negeri 3 Singaraja setelah menggunakan e-modul berbasis discovery learning mata pelajaran Sistem Komputer. Jenis penelitian ini adalah eksperimen semu (quasi eksperimen) dengan desain Post Test Only Control Group Design. Populasi penelitian mencakup seluruh siswa kelas X Multimedia SMK Negeri 3 Singaraja Tahun Pelajaran 2017/2018. Sampel yang digunakan yaitu kelas X Multimedia2 yang digunakan sebagai kelas eksperimen dan X Multimedia1 yang digunakan sebagai kelas kontrol, dengan jumlah 73 orang. Metode pengumpulan data yang digunakan yaitu metode tes uraian untuk mengukur hasil belajar, dan metode angket untuk menganalisis respon siswa. Data hasil belajar kemudian dianalisis dengan melakukan uji prasyarat yang meliputi uji normalitas, uji homogenitas dan uji-t. Hasil penelitian menunjukkan bahwa (1) terdapat hasil belajar yang lebih tinggi antara siswa yang belajar menggunakan e-modul berbasis discovery learning dan siswa yang belajar menggunakan media konvensional pada mata pelajaran Sistem Komputer siswa kelas X Multimedia SMK Negeri 3 Singaraja. Hasil analisis uji-t memperoleh thitung sebesar 6,5289 dan ttabel sebesar 1,664 untuk dk sebesar 72 dengan taraf signifikan 5%. Berdasarkan kriteria pengujian diperoleh thitung > ttabel, ini berarti H0 ditolak. (2) respon siswa dari penerapan E-Modul berbasis discovery learning pada mata pelajaran Sistem Komputer adalah positif dilihat dari rata – rata skor hasil angket respon siswa yaitu 93,13.
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Plagemann, Thomas. "Middleware + multimedia = multimedia middleware?" Multimedia Systems 8, n. 5 (1 dicembre 2002): 395–96. http://dx.doi.org/10.1007/s005300200060.

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Wissick, Cheryl A., e J. Emmett Gardner. "Multimedia or not to Multimedia". TEACHING Exceptional Children 32, n. 4 (marzo 2000): 34–43. http://dx.doi.org/10.1177/004005990003200406.

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Syafruddin, Muhammad Akbar, e Nur Indah Atifah Anwar. "SINERGI PENDIDIKAN JASMANI DAN TEKNOLOGI MULTIMEDIA DI ERA DIGITAL". JUDIKA (JURNAL PENDIDIKAN UNSIKA) 12, n. 1 (28 marzo 2024): 123–36. http://dx.doi.org/10.35706/judika.v12i1.9238.

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Pemanfaatan teknologi informasi dan komunikasi membuat peran teknologi dalam pendidikan menjadi sangat penting. Dengan bantuan berbagai aplikasi untuk pendidikan, sangat membantu bagi guru maupun siswa. Mereka dapat melihat manfaat teknologi pendidikan tanpa pernah bertemu langsung. Multimedia adalah bagian yang sangat penting dari topik ini. Kajian ini mencoba memberikan garis besar bagaimana dan mengapa teknologi multimedia penting dalam pendidikan jasmani. Data dari arteknologi multimediael ini dikumpulkan melalui google scholar dengan kata kunci teknologi dalam pendidikan. Kesimpulannya Teknologi multimedia mendorong siswa untuk bekerja secara mandiri, dan ketersediaan teknologi modern yang luas membuat siswa lebih mungkin untuk belajar dengan kondisi jarak jauh.
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Beraza Garmendia, Ana, Maite Ruiz Roqueñi e Sara Urionabarrenetxea Zabalandikoetxea. "Danka Multimedia: A cooperative expanding in the new digital economy". Cuadernos de Gestión 2, n. 1 (2002): 115–27. http://dx.doi.org/10.5295/cdg.19222ab.

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Danka Multimedia is a cooperative society, which offers integral communication services due to the areas of Marketing and Formation by means of new technologies. Because of the sector in which its activity takes place, as well as its own business vocation, Danka Multimedia has shown from its beginnings a gradual growth. This growing is increasingly making progress, and, as a consequence of this feature, the firm has to clash with some problems. These conflicts caused by the growth, which affect to every form of business organization, are more important in the case of Danka Multimedia because of its corporate personality, its culture and values, and the sector in which Danka Multimedia develops its activity. The Danka Multimedia's growing management is the central issue with what this case deals.
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Pornpanomchai, Chomtip, Hathaipath Lekpoolkerd, Anupap Piyaapinant e Pornpen Panitpachdeekun. "Intelligence Multimedia Map". International Journal of Engineering and Technology 3, n. 6 (2011): 595–99. http://dx.doi.org/10.7763/ijet.2011.v3.291.

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Poma-Lojano, Santiago, e Guillermo Terán-Acosta. "Impacto de los recursos multimedios como estrategia de enseñanza y aprendizaje de la física experimental. Caso de estudio “Ley de Ohm”". Polo del Conocimiento 2, n. 8 (29 settembre 2017): 224. http://dx.doi.org/10.23857/pc.v2i8.311.

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<p style="text-align: justify;">¿Cuál es el Impacto de los recursos multimedios como estrategia de enseñanza y aprendizaje de la física experimental? A principios de este milenio se dinamizó la forma de exponer contenido multimedia como estrategia de enseñanza. La experiencia obtenida en el campo educativo ha conseguido mejorar los recursos, estrategias didácticas y materiales de apoyo que aporten significativamente al aprendizaje de los estudiantes. El presente estudio se propone medir el impacto de los recursos multimedios como estrategia de enseñanza y aprendizaje de la física experimental. Caso de estudio Ley de Ohm. Este trabajo tiene un enfoque cuali-cuantitativo que propone un trabajo experimental a través del estudio de caso: en contacto con el contenido multimedio y sin el uso de esta estrategia; se emplea como instrumento la escala de Likert. La eficiencia del aprendizaje del grupo en contacto con recursos multimedios es superior en un 18 %. Estos resultados permiten corroborar la línea positiva de impacto de los recursos multimedios en la construcción de aprendizajes.</p>
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Pugh, Emily. "Multimedia". Journal of the Society of Architectural Historians 80, n. 4 (1 dicembre 2021): 499–501. http://dx.doi.org/10.1525/jsah.2021.80.4.499.

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Mcmorrough, John. "Multimedia". Journal of the Society of Architectural Historians 80, n. 4 (1 dicembre 2021): 498–99. http://dx.doi.org/10.1525/jsah.2021.80.4.498.

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Ricketts, Jennifer, Frederick H. Wolfe, Eric Norvelle e Edwin H. Carpenter. "Multimedia". Social Science Computer Review 18, n. 2 (maggio 2000): 132–46. http://dx.doi.org/10.1177/089443930001800203.

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Tesi sul tema "Multimedia"

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Romin, Peter, e David Lundén. "Multimedial instruktionsmetodik : en fallstudie kring multimedia i undervisningen". Thesis, Högskolan Dalarna, Pedagogiskt arbete, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:du-2176.

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Multimedia är ett hett omdebatterat ämne både i och utanför skolan. Vad är det bra för och hur kan man använda det i undervisningen? Den frågan kan man finna svaret på i detta arbete genom att läsa detta arbete.Vi ger bakgrundsmaterial i form av en kvantitativ attitydundersökning kring lärare och IT.Syftet med detta arbete är att bidra till skolutveckling genom att lyfta fram didaktiska metoder inom multimedial instruktionsmetodik. Vidare kommer vi att försöka få ett svar på hur de förhåller sig till att använda sig av multimediala hjälpmedel i sin undervisning.Undersökningens metod har varit kvalitativa intervjuer med 11 informanter. Dessa kommer både från högskola och gymnasieskola. Informanterna kommer från olika pedagogiska yrken så som högskoleadjunkt, yrkeslärare, lektor och kärnämneslärare.I våra teoretiska utgångspunkter klargörs diskursen för detta examensarbete. Under inlärning beskrivs olika utvecklingspsykologiska teorier. Där beskrivs bland annat multimedia principen och lärstilar .Ur resultatet framkommer att användning av multimedia ser olika ut och att instruktionsanvändandet stämmer överens med våra teoretiska utgångspunkter.Vidare diskuteras mer generella aspekter av multimedial inlärning samt hur undervisning kan organiseras och genomföras med olika presentationshjälpmedel. Genom att använda multimedia i undervisningen får man variation, som gynnar helhetsbilden kring olika lärstilar.Multimedial instruktionsmetodik handlar om hur och varför man kan och bör använda multimediala hjälpmedel för att förbättra undervisningen. Vi belyser teorier som understödjer ett multimedialt användande inom undervisning. Vår fallstudie undersöker lärares användning och ger lärande exempel på multimedial instruktionsmetodik. Under diskussionen framkommer fler intressanta lärande exempel. Här finns också hänvisningar till tänkbara multimediala inspirationskällor. En sammanställning för fortsatt forskning inom området finns att tillgå i form av en bilaga.Slutligen ges förslag till framtida forskning inom området för detta examensarbete.
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Račkus, Raimondas. "Savarankiško mokymosi programinio produkto kūrimas". Master's thesis, Lithuanian Academic Libraries Network (LABT), 2007. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2007~D_20070105_093411-75732.

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Self-independent learning is activity helping for learners to develop their responsibility, independence and ability to orient and understand the essence of activity. These are the main criteria for planning career and perceive long life learning concept and need. Project goal – to create programming product for self-independent learning, which could use video and audio material for learning purposes and give possibility to learn for those who hasn‘t approach to internet. The programming product first of all is very actual for learners who live far-off regions and for disable people. The programm allows to change learning schedule at home, learning material given through lectures is easy to remember. Programm is actual for learning institutions – it reduces teacher‘s contact and consulting hours, and teachers could spend more time on research work. The project itself could serve as a motivation to use audio and video material in various teaching profile institutions. Programm was developed in Borland Delphi 7 programming language by requirements of customer.
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Blomquist, Ann-Charlotte, e Helena Aggerstam. "Multimedia eller inte multimedia, det är frågan". Thesis, Jönköping University, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-7828.

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Is it possible, and suitable, to use multimedia in classic literature studies at Swedish upper secondary school? What alternatives are there?  Is there any foundation in the curriculum for an expanded conception of text as in multimedia?  Will the conception literacy support use of multimedia in classic literature studies, and in what ways? How do we generally look upon the definition text, is it only printed letters, or something more? To get an answer to the questions we decided to examine a number of theories, Gardner’s theory about the different intelligences, the conception literacy and the expanded text concept. In these three theories we took our starting-point for the following work. The main subjects became two interactive sights on Internet and one CD-ROM, all containing classic literature. Our previous knowledge in this subject field was very meager.  This work has given us an opportunity to discover some of the multimedia that is available, and the result we have come to is that multimedia absolutely belongs in studies of classic literature as well as in other subjects. We think it is necessary to pay attention to multimedia in the future education, because of the text flow in the society. Text flow is much more than just printed letters, for example web sites with further more experiences such as pictures/paintings and music, which makes a comprehensive picture. As we see it, this conclusion has support in the theories.

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Berndt, Klaus-Peter. "Arbeitsgruppe Multimedia". Universität Potsdam, 1999. http://opus.kobv.de/ubp/volltexte/2005/303/.

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Chen, Xiaoming. "Multimedia presentation authoring and browsing in multimedia database systems". FIU Digital Commons, 2002. http://digitalcommons.fiu.edu/etd/2146.

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The purpose of this study was to design and implement multimedia presentation authoring and browsing in multimedia database systems, based on a two-tier client/server architecture. The major approaches included: (i) Build a client/server multimedia presentation authoring and browsing environment; (ii) Allow query-by-image image retrieval and domain-based browsing through the User Datagram Protocol (UDP) between the Java socket at the client and the Unix socket at the server; (iii) Allow the multimedia presentation authoring by unifying the temporal, spatial and spatio-temporal relations among various media items into Multimedia Augmented Transition Network (MATN) model; (iv) Support the user interaction during the authoring process; (v) Visualize the presentation based on the created MATN models. As a result, this methodology provided users a flexible environment for heterogeneous media data retrieval and multimedia presentation authoring in multimedia database systems.
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Osuagwu, Ikenna. "Improving multimedia transmission through enhanced multimedia devices / Ikenna Osuagwu". Thesis, North-West University, 2008. http://hdl.handle.net/10394/4101.

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Multimedia transmission is the effective way of transmitting multimedia elements (comprising voice, audio, video, data etc) from one place to the other via internet enabled protocols and other means. The term 'effective' is used because multimedia transmission is a nightmare if the conveyance is not smooth, seamless and efficient. Over time, the world has seen tremendous improvement that started from the era of the first generation of multimedia generation to the point of multimedia transmission. Much has been said and done in this area and the world has become a connected enterprise because of the transmission of multimedia. In spite of these successes that have been recorded in these areas, there are still many challenges facing multimedia transmission. What determines the progress of technology globally is the trends of evolution that multimedia transmission has gone through. An important challenge facing multimedia transmission is one that has been neglected for a long time. There has been deep neglect of the devices that are used in transmission while much emphasis has been on the protocols and the software that are being developed for multimedia transmission. Devices play a very important role in the realization of seamless transmission of media. Lately, the world seems to have realized the fact that devices that do the actual transmission needs more attention. These devices are the ones that do the distribution and the transmission of the multimedia streams or signals. This has been highlighted in a recent research study that was referenced in the Cambridge Handbook of Multimedia Learning that showed that the expectations of meeting the world's target on multimedia has been reduced by half because of problems arising from the inefficiency of multimedia devices and not really from the protocol perspective as earlier perceived. It is inline with the above that this research was titled "improving multimedia transmission through enhanced multimedia devices". Multimedia devices are the end to end units that are used in multimedia transmission. This research investigated the current devices that are being used, their deficiencies and the reasons that make them unstable for multimedia transmission. It focused on the real time multimedia transmission over the internet protocol (IP) through enhancing limited capabilities of the current multimedia devices. This will make way for new studies into newer devices that are better designed for the efficient multimedia flow. It will assure better quality end-to-end solutions in the area of multimedia distribution and transmission. This research is broad enough to cover most of the major areas of multimedia transmission and cut across several industries and technologies. These might include industries that specialize in internet telephony; design and manufacture multimedia devices and multimedia technologies. Despite the huge number of fields that this research cut across, the focus remained unchanged in highlighting this challenge and proffering a solution through enhanced end to end multimedia elements. It is hoped that this research work will contribute to the solution of this area of challenge and bring to fore the work that should be done in this regard. The advantages of improved multimedia transmission cannot be over emphasized as there will be a tremendous reduction in the cost of long distance communication globally and smoother media transmission which makes use of the readily available internet protocols. In spite of these successes that have been recorded in these areas, there are still many challenges facing multimedia transmission. What determines the progress of technology globally is the trends of evolution that multimedia transmission has gone through. An important challenge facing multimedia transmission is one that has been neglected for a long time. There has been deep neglect of the devices that are used in transmission while much emphasis has been on the protocols and the software that are being developed for multimedia transmission. Devices play a very important role in the realization of seamless transmission of media. Lately, the world seems to have realized the fact that devices that do the actual transmission needs more attention. These devices are the ones that do the distribution and the transmission of the multimedia streams or signals. This has been highlighted in a recent research study that was referenced in the Cambridge Handbook of Multimedia Learning that showed that the expectations of meeting the world's target on multimedia has been reduced by half because of problems arising from the inefficiency of multimedia devices and not really from the protocol perspective as earlier perceived. It is inline with the above that this research was titled "improving multimedia transmission through enhanced multimedia devices". Multimedia devices are the end to end units that are used in multimedia transmission. This research investigated the current devices that are being used, their deficiencies and the reasons that make them unstable for multimedia transmission. It focused on the real time multimedia transmission over the internet protocol (IP) through enhancing limited capabilities of the current multimedia devices. This will make way for new studies into newer devices that are better designed for the efficient multimedia flow. It will assure better quality end-to-end solutions in the area of multimedia distribution and transmission. This research is broad enough to cover most of the major areas of multimedia transmission and cut across several industries and technologies. These might include industries that specialize in internet telephony; design and manufacture multimedia devices and multimedia technologies. Despite the huge number of fields that this research cut across, the focus remained unchanged in highlighting this challenge and proffering a solution through enhanced end to end multimedia elements. It is hoped that this research work will contribute to the solution of this area of challenge and bring to fore the work that should be done in this regard. The advantages of improved multimedia transmission cannot be over emphasized as there will be a tremendous reduction in the cost of long distance communication globally and smoother media transmission which makes use of the readily available internet protocols.
Thesis (M.Ing. (Development and Management Engineering))--North-West University, Potchefstroom Campus, 2009.
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Tansley, Robert Hugh. "The multimedia thesaurus : adding a semantic layer to multimedia information". Thesis, University of Southampton, 2000. https://eprints.soton.ac.uk/253833/.

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The digital computer has greatly increased our capacity for storing and accessing information. The internet, and particularly the World Wide Web, have vastly increased the amount of information available to us. Information retrieval and hypermedia research has greatly reduced the time and effort required to fulfill a searcher's information need; however, problems still remain. To access multimedia information, text metadata must usually be assigned to the multimedia objects, requiring an (often prohibitively) large amount of time and effort. Alternatively, some systems use low-level features of the media to allow a searcher to find objects similar to a query object. Such features cannot always identify two media objects depicting or representing the same real-world concept; in the case of images, different camera angles and lighting conditions mean that semantically similar images are visually very different. Additionally, semantic relationships between objects may not be expressed. This thesis presents a way of addressing these problems by drawing on the field of semiology, in which a symbolic object has two parts: That which is being represented (in the plane of content), and the symbolic object doing the representing (in the plane of expression). A semantic layer is introduced holding real-world concepts, and connections to the multimedia objects that represent them. Knowledge about these concepts can be introduced by connecting them with semantic relationships. A prototype multimedia information system incorporating a semantic layer feature, the multimedia thesaurus, is introduced. The construction and use of a museum application is described, and used to evaluate the semantic layer technique. Finally, some reflections on these findings and some suggested future directions for the work are presented.
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Heik, Andreas. "Linux und Multimedia?" Universitätsbibliothek Chemnitz, 1999. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-199900092.

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Heik, Andreas. "Multimedia unter Linux". Universitätsbibliothek Chemnitz, 2000. http://nbn-resolving.de/urn:nbn:de:bsz:ch1-200000205.

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Mit der Verbreitung von Linux als Desktopsystem steigen auch die Anforderungen des Nutzers an multimediale Fähigkeiten wie z.B. das Anhören eines digitalisierten Musikstückes, die Einbindung einer Digitalkamera in die Bildverarbeitung, die Nutzung einer Radio/TV-Karte oder gar das Bearbeiten eines kleinen Videofilms.
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Caspari, Rene. "Multimedia im Wohnzimmer". Universitätsbibliothek Chemnitz, 2003. http://nbn-resolving.de/urn:nbn:de:swb:ch1-200300711.

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Multimedia im Wohnzimmer - Dank Linux kann man sich zurücklehnen! Welche Funktionen können Wohnzimmerrechner übernehmen? Welche Anforderungen stellen sie an die Umgebung? Und welche Rolle spielt Linux dabei?
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Libri sul tema "Multimedia"

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Encarnação, José L., e James D. Foley, a cura di. Multimedia. Berlin, Heidelberg: Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-85046-2.

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Kjelldahl, Lars, a cura di. Multimedia. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-77331-0.

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Grauer, Manfred, e Udo Merten. Multimedia. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/978-3-642-60595-6.

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Fawcett, Neil. Multimedia. Lincolnwood, IL: NTC Publishing Group, 1994.

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Jonathan, Darby, a cura di. Multimedia. Oxford: CTISS Publications, 1992.

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Symposium Multimedia for Architecture and Urban Design (1st 1994? São Paulo, Brazil?). Multimedia. [Sao Paulo, Brazil]: Universidade de São Paulo, Faculdade de Arquitetura e Urbanismo, 1994.

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Stubley, Peter. Multimedia. London: Library Information Technology Centre, 1992.

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Borivoje, Furht, a cura di. Handbook of multimedia computing. Boca Raton: CRC Press, 1999.

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K, Gupta Satish, a cura di. Mainstream multimedia: Applying multimedia in business. New York, N.Y: Van Nostrand Reinhold, 1993.

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Henning, Peter A. Taschenbuch Multimedia. München: Carl Hanser Verlag GmbH & Co. KG, 2007. http://dx.doi.org/10.3139/9783446411562.

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Capitoli di libri sul tema "Multimedia"

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Buchanan, W. J. "Multimedia". In The Complete Handbook of the Internet, 1317–31. Boston, MA: Springer US, 2002. http://dx.doi.org/10.1007/978-0-306-48331-8_59.

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Sherry, Phil. "Multimedia". In Foundation Mac OS X Web Development, 253–98. Berkeley, CA: Apress, 2004. http://dx.doi.org/10.1007/978-1-4302-5133-0_10.

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Rada, Roy. "Multimedia". In Interactive Media, 48–70. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_4.

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Potton, Alois. "Multimedia". In Abgründe der Informatik, 72–74. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-22975-6_22.

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Garten, Matthias. "Multimedia". In Best Business Presentations, 151–69. Wiesbaden: Gabler Verlag, 2004. http://dx.doi.org/10.1007/978-3-322-90255-9_7.

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Eckgold, Frank. "Multimedia". In Windows 95 Anwendungs- und Systemprogrammierung, 475–532. Wiesbaden: Vieweg+Teubner Verlag, 1996. http://dx.doi.org/10.1007/978-3-322-88950-8_13.

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Weik, Martin H. "multimedia". In Computer Science and Communications Dictionary, 1055. Boston, MA: Springer US, 2000. http://dx.doi.org/10.1007/1-4020-0613-6_11907.

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Klimsa, Paul, e Kai Bruns. "Multimedia". In Informatik für Ingenieure kompakt, 417–47. Wiesbaden: Vieweg+Teubner Verlag, 2001. http://dx.doi.org/10.1007/978-3-322-86798-8_12.

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Louis, Dirk, e Peter Müller. "Multimedia". In Android, 265–84. München: Carl Hanser Verlag GmbH & Co. KG, 2014. http://dx.doi.org/10.3139/9783446438316.014.

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Reilley, Mike. "Multimedia". In The Journalist’s Toolbox, 169–86. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003431787-8.

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Atti di convegni sul tema "Multimedia"

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Krumm-Heller, Alex, Anja Wessels e Franco Di Dio. "Teaching multimedia by using multimedia". In the 20th Australasian Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1517744.1517809.

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Christel, Michael G. "Multimedia". In the 19th Brazilian symposium. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2526188.2528279.

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Faraday, Pete, e Alistair Sutcliffe. "Multimedia". In the fifth ACM international conference. New York, New York, USA: ACM Press, 1997. http://dx.doi.org/10.1145/266180.266363.

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Gershon, Nahum. "Multimedia". In the 1st ACM international workshop. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1178745.1178749.

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Ross, John Minor. "Multimedia". In the thirty-first SIGCSE technical symposium. New York, New York, USA: ACM Press, 2000. http://dx.doi.org/10.1145/330908.331882.

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"Multimedia". In 2022 29th International Conference on Systems, Signals and Image Processing (IWSSIP). IEEE, 2022. http://dx.doi.org/10.1109/iwssip55020.2022.9854495.

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Wattamwar, Sujal S., Surjeet Mishra e Hiranmay Ghosh. "Multimedia explorer: Content based multimedia exploration". In TENCON 2008 - 2008 IEEE Region 10 Conference (TENCON). IEEE, 2008. http://dx.doi.org/10.1109/tencon.2008.4766639.

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Sang, Jitao. "Session details: Multimedia -3 (Multimedia Search)". In MM '18: ACM Multimedia Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3286940.

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"Session details: Multimedia -3 (Multimedia Search)". In 2018 ACM Multimedia Conference, chair Jitao Sang. New York, New York, USA: ACM Press, 2018. http://dx.doi.org/10.1145/3240508.3286940.

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Fang, Miaozhi, e Xun Lu. "On Multimedia Teaching and Multimedia Software". In International Conference on Education, Management, Commerce and Society. Paris, France: Atlantis Press, 2015. http://dx.doi.org/10.2991/emcs-15.2015.60.

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Rapporti di organizzazioni sul tema "Multimedia"

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Perschau, Stephen. Mobile Multimedia Communications. Fort Belvoir, VA: Defense Technical Information Center, giugno 1996. http://dx.doi.org/10.21236/ada324843.

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Iskac, Abe. Multimedia Workstation Research. Fort Belvoir, VA: Defense Technical Information Center, ottobre 1990. http://dx.doi.org/10.21236/ada268431.

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Schwartz, Mischa, Dimitris Anastassiou e Alexandros Eleftheriadis. Multimedia, Multipoint Communications. Fort Belvoir, VA: Defense Technical Information Center, luglio 1998. http://dx.doi.org/10.21236/ada358678.

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Arkko, J., E. Carrara, F. Lindholm, M. Naslund e K. Norrman. MIKEY: Multimedia Internet KEYing. RFC Editor, agosto 2004. http://dx.doi.org/10.17487/rfc3830.

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Harmon, Joshua. Multimedia Solar Knowledge Library. Office of Scientific and Technical Information (OSTI), marzo 2018. http://dx.doi.org/10.2172/1460763.

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Perez, Lance C., Michael W. Hoffman e Khalid Sayood. Robust Mobile Multimedia Communications. Fort Belvoir, VA: Defense Technical Information Center, luglio 2003. http://dx.doi.org/10.21236/ada416838.

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Doner, John R. Multimedia Network Design Study. Fort Belvoir, VA: Defense Technical Information Center, settembre 1989. http://dx.doi.org/10.21236/ada249033.

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McCullouch, Bob. Multimedia Application Synthesis Study. West Lafayette, IN: Purdue University, 1994. http://dx.doi.org/10.5703/1288284313275.

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Geerling, Wayne. Teaching Economics through Multimedia. Bristol, UK: The Economics Network, giugno 2011. http://dx.doi.org/10.53593/n1298a.

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Cohen, Eric, e Evelyne Tzoukermann. Phrase-based Multimedia Information Extraction. Fort Belvoir, VA: Defense Technical Information Center, luglio 2006. http://dx.doi.org/10.21236/ada456800.

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