Letteratura scientifica selezionata sul tema "Minecraft (Game) – Juvenile literature"
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Articoli di riviste sul tema "Minecraft (Game) – Juvenile literature"
Cipollone, Maria, Catherine C. Schifter e Rick A. Moffat. "Minecraft as a Creative Tool". International Journal of Game-Based Learning 4, n. 2 (aprile 2014): 1–14. http://dx.doi.org/10.4018/ijgbl.2014040101.
Testo completoNaruszewicz, Adam. "Zmiany w kulturze edukacji w środowisku cyfrowym w perspektywie kompetencji cyfrowych dzieci – ujęcie teoretyczne". Parezja. Czasopismo Forum Młodych Pedagogów przy Komitecie Nauk Pedagogicznych PAN, n. 1(19) (2023): 31–43. http://dx.doi.org/10.15290/parezja.2023.19.03.
Testo completoCoutinho, Luciano R., Victor M. Galvão, Antônio de Abreu Batista, Bruno Roberto S. Moraes e Márcio Regis M. Fraga. "Organizational Gameplay: The Player as Designer of Character Organizations". International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/731031.
Testo completoGao, Zitong. "The Analysis of Juvenile Game Addiction and Its Influence". Communications in Humanities Research 5, n. 1 (14 settembre 2023): 73–76. http://dx.doi.org/10.54254/2753-7064/5/20230072.
Testo completoHidaya, Nurman, e Yasipin Aisna. "Pendidikan Karakter Anak Usia Dini sebagai Upaya Peningkatan Karakter Bangsa : Literature Review". Jurnal Hawa : Studi Pengarus Utamaan Gender dan Anak 2, n. 1 (28 giugno 2020): 11. http://dx.doi.org/10.29300/hawapsga.v2i1.2793.
Testo completoKeser, Tetiana Rybchenko. "The Training of the Fufure Teachers of Ukrainian Language and Literature by Means of Interactive Studying Techniques". Professional Education: Methodology, Theory and Technologies, n. 11 (25 giugno 2020): 248–69. http://dx.doi.org/10.31470/2415-3729-2020-11-248-269.
Testo completoPurwaningsih, Eni, Ira Nurmala e Mohammad Zainal Fatah. "Systematic review of health promotion policies or regulations with CCAT theory". Journal of Public Health Research 12, n. 1 (gennaio 2023): 227990362311534. http://dx.doi.org/10.1177/22799036231153479.
Testo completoQuiring, Tyler. "From Voxel Vistas: Place-Making in Minecraft". Journal For Virtual Worlds Research 8, n. 1 (4 febbraio 2015). http://dx.doi.org/10.4101/jvwr.v8i1.7122.
Testo completoHanghøj, Thorkild. "Teachers’ framing and dialogic facilitation of Minecraft in the L1 classroom". L1-Educational Studies in Language and Literature, 13 luglio 2022, 1–31. http://dx.doi.org/10.21248/l1esll.2022.22.2.364.
Testo completoNardi, Andrea, Andrea Benassi e Elisabetta Cigognini. "Minecraft: A Remote Laboratory for Game-Based Distance Learning". Ubiquity Proceedings, 27 ottobre 2023. http://dx.doi.org/10.5334/uproc.77.
Testo completoTesi sul tema "Minecraft (Game) – Juvenile literature"
Cupertino, Edson Ribeiro. "Vamos jogar RPG?: diálogos com a literatura, o leitor e a autoria". Universidade de São Paulo, 2008. http://www.teses.usp.br/teses/disponiveis/8/8156/tde-13022009-122722/.
Testo completoThe present search is resulted of the investigation involving Roleplaying loves, literature and society. The structures fictionists and the forms of the wonderful story, presents in the interactive narratives, propitiate a rescue and actualization of the contemporary production in the perspective of the collective creation of the plot and in the characters\' elaboration in the flow of fictions. It was used as a corpus of discussions in the forums of the gender, players\' registrations on happy cases and unhappy results in the use of the rules of the grammar of the fiction. The practice that turns the reader a careful manipulator of the fiction, subject and creator of narratives, it can be observed in the experience with authorship and education, accomplished at a public school. Finally, the interactive narratives are an indicative of the creation need that the human being possesses where, when telling their stories, they not just denounce the literary structures and fictionists in game, but a skilled reader\'s presence in the manipulation of the cultural universe that surrounds it, whose elementary rules are the one of the authorship.
Libri sul tema "Minecraft (Game) – Juvenile literature"
Zeiger, James. Minecraft beginner's guide. Ann Arbor, Michigan: Cherry Lake Publishing, 2016.
Cerca il testo completoMilton, Stephanie. Minecraft: Essential handbook. New York: Scholastic, Incorporated, 2015.
Cerca il testo completoWiltshire, Alex. Minecraft: Mobestiary. New York: Del Rey, 2017.
Cerca il testo completoO'Hanlon, Martin. Adventures in minecraft. 2a ed. Indianapolis, IN: John Wiley & Sons, Incorporated, 2018.
Cerca il testo completoDavey, Joey. Forest fun with Minecraft. New York: Gareth Stevens, 2018.
Cerca il testo completoill, Ross Sam, e Mojang AB (Firm), a cura di. Minecraft: Guide to : farming. New York: Del Rey, 2018.
Cerca il testo completoZeiger, James. Minecraft: Mining and farming. Ann Arbor, Michigan: Cherry Lake Publishing, 2016.
Cerca il testo completoDavey, Joey. Ride the waves with Minecraft. New York: Gareth Stevens, 2018.
Cerca il testo completoDavey, Joey. Sky's the limit with Minecraft. New York: Gareth Stevens, 2018.
Cerca il testo completoJelley, Craig. Minecraft: Guide to : redstone. New York: Del Rey, 2017.
Cerca il testo completoCapitoli di libri sul tema "Minecraft (Game) – Juvenile literature"
Busuttil, Leonard, Christina Gruppetta e Vanessa Camilleri. "Minecraft Schooling". In Advances in Game-Based Learning, 481–501. IGI Global, 2016. http://dx.doi.org/10.4018/978-1-4666-9629-7.ch023.
Testo completoCipollone, Maria, Catherine C. Schifter e Rick A. Moffat. "Minecraft as a Creative Tool". In Gamification, 956–69. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-8200-9.ch047.
Testo completoPereira da Rosa, Lucas, e Luis Teixeira. "Minecraft for Remote Learning of Computational Thinking in Pandemic Times". In Handbook of Research on Adapting Remote Learning Practices for Early Childhood and Elementary School Classrooms, 316–36. IGI Global, 2022. http://dx.doi.org/10.4018/978-1-7998-8405-7.ch018.
Testo completoYi, Sherry. "Beyond Button Smashing". In Educational Technology and Resources for Synchronous Learning in Higher Education, 188–210. IGI Global, 2019. http://dx.doi.org/10.4018/978-1-5225-7567-2.ch010.
Testo completo