Articoli di riviste sul tema "Marbles (Game objects) in art"
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Oktarina, Elsi. "Exploration of Traditional Game of Marbles in Maths Learning in Primary School". Pedagogik Journal of Islamic Elementary School 5, n. 1 (30 aprile 2022): 161–70. http://dx.doi.org/10.24256/pijies.v5i1.3757.
Testo completoKUITENBROUWER, FRANK. "The Darker Side of Museum Art: Acquisition and Restitution of Cultural Objects with a Dubious Provenance". European Review 13, n. 4 (ottobre 2005): 597–615. http://dx.doi.org/10.1017/s1062798705000839.
Testo completoSimamora, Lita Martauli, e Mesran Mesran. "Aplikasi Game Flatfrom Art Lewat Construct 2 Dengan Menggunakan Metode Quadtree". JURIKOM (Jurnal Riset Komputer) 7, n. 2 (26 aprile 2020): 269. http://dx.doi.org/10.30865/jurikom.v7i2.2103.
Testo completoO'Connell, Mary Ellen, e Sara DePaul. "Report on the Conference: Imperialism, Art and Restitution". International Journal of Cultural Property 12, n. 4 (novembre 2005): 487–90. http://dx.doi.org/10.1017/s0940739105050253.
Testo completoMacaya, Albert. "Presencias de lo Cotidiano. Objetos y Creatividad en el Arte Moderno y Contemporáneo: Aproximación al Caso de Antoni Tàpies". Barcelona Investigación Arte Creación 4, n. 1 (3 febbraio 2016): 50. http://dx.doi.org/10.17583/brac.2016.1831.
Testo completoKolesnikov, N. "ART DESIGN: THE RULES OF THE GAME". Technical Aesthetics and Design Research 4, n. 2 (3 giugno 2023): 37–44. http://dx.doi.org/10.34031/2687-0878-2022-4-2-37-44.
Testo completoHartono, Meilani, Andri Guna Santoso, Crisantus Lebu Raya, Budi Yulianto e Suwarno Suwarno. "Audio Visual Media Components in Educational Game for Elementary Students". ComTech: Computer, Mathematics and Engineering Applications 7, n. 4 (31 dicembre 2016): 255. http://dx.doi.org/10.21512/comtech.v7i4.2515.
Testo completoCastiñeiras López, Javier. "Game Studies. Methodological Approaches from the History of Medieval Art". Espacio Tiempo y Forma. Serie VII, Historia del Arte, n. 9 (15 ottobre 2021): 419–40. http://dx.doi.org/10.5944/etfvii.9.2021.31815.
Testo completoManovich, Lev. "Friendly Alien: Object and Interface". Artifact 1, n. 1 (1 marzo 2007): 30–32. http://dx.doi.org/10.1386/art.1.1.30_1.
Testo completoGruev, Emil. "Art Methods for Capturing an Environment in Video Games". Visual Studies 6, n. 1 (29 giugno 2022): 80–83. http://dx.doi.org/10.54664/ojvk6124.
Testo completoWhitson, Jennifer R. "Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools". New Media & Society 20, n. 7 (30 giugno 2017): 2315–32. http://dx.doi.org/10.1177/1461444817715020.
Testo completoHodhod, Rania, Marc Huet e Mark Riedl. "Toward Generating 3D Games with the Help of Commonsense Knowledge and the Crowd". Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment 10, n. 3 (29 giugno 2021): 21–27. http://dx.doi.org/10.1609/aiide.v10i3.12741.
Testo completoSzymański, Michał. "Computer Games in Art History. Traditional architecture and painting presented in virtual reality". E-methodology 5, n. 5 (23 aprile 2019): 84–99. http://dx.doi.org/10.15503/emet.v5i5.449.
Testo completoWood, Kelli, e David S. Carter. "Art and technology: archiving video games for humanities research in university libraries". Art Libraries Journal 43, n. 4 (ottobre 2018): 185–95. http://dx.doi.org/10.1017/alj.2018.29.
Testo completoCrespo-Martinez, Esteban, Salvador Bueno e M. Dolores Gallego. "A Video Game for Entrepreneurship Learning in Ecuador: Development Study". JMIR Formative Research 7 (11 ottobre 2023): e49263. http://dx.doi.org/10.2196/49263.
Testo completoVandiver, Pamela, e Jim Druzik. "Art and Technology". MRS Bulletin 17, n. 1 (gennaio 1992): 14–17. http://dx.doi.org/10.1557/s0883769400043189.
Testo completoShih, D. T., C. L. Lin e C. Y. Tseng. "Combining Digital Archives Content with Serious Game Approach to Create a Gamified Learning Experience". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XL-5/W7 (13 agosto 2015): 387–94. http://dx.doi.org/10.5194/isprsarchives-xl-5-w7-387-2015.
Testo completoNina Rahayu, Nina Rahayu. "Meningkatkan Kreativitas Seni Melalui Permainan Kolase Ampas Kelapa Anak Usia Dini Di PAUD AL-FAIZ Kota Langsa". At- Tarbawi 12, n. 1 (9 maggio 2020): 1–13. http://dx.doi.org/10.32505/1319.
Testo completoNina Rahayu, Nina Rahayu. "Meningkatkan Kreativitas Seni Melalui Permainan Kolase Ampas Kelapa Anak Usia Dini Di PAUD AL-FAIZ Kota Langsa". At- Tarbawi 12, n. 1 (9 maggio 2020): 1–13. http://dx.doi.org/10.32505/tarbawi.v12i1.1557.
Testo completoEvallyo, V. D., e V. P. Krutous. "“Humanization” of Art: Museums on the Internet". Art & Culture Studies, n. 1 (2021): 222–43. http://dx.doi.org/10.51678/2226-0072-2021-1-222-243.
Testo completoVilchinskaya-Butenko, Marina E. "Modes of visualization of urban art: street art vs public art". Vestnik Tomskogo gosudarstvennogo universiteta. Kul'turologiya i iskusstvovedenie, n. 47 (2022): 18–34. http://dx.doi.org/10.17223/22220836/47/2.
Testo completoIkonomi, Joan, e Dorina Papa. "Post-Pandemic Heritage. Game Design Tools For An Engaging Experience". Health and Wellbeing in the Post-Pandemic City, n. 24 (gennaio 2022): 82–93. http://dx.doi.org/10.37199/f40002407.
Testo completoNurmalinda, Erna. "The Meaning of Tri Tangtu Principles in Sundanese Traditional Game “Oray-orayan”". Jomantara: Indonesian Journal of Art and Culture 1, Vol. 1 No. 1 (31 gennaio 2021): 14–26. http://dx.doi.org/10.23969/jijac.v1i1.3451.
Testo completoDmitrievna, Evallyo Violetta. "Online Museums as a Complex Work of Art". Perspectiva Filosófica 50, n. 2 (4 ottobre 2023): 150–69. http://dx.doi.org/10.51359/2357-9986.2023.259054.
Testo completoAntipkina, Elena N., e Olga N. Prokaeva. "Features of pre-scenography functioning in the ceremonial, ritual festive events of the Mordovians". Finno-Ugric World 12, n. 1 (18 maggio 2020): 81–89. http://dx.doi.org/10.15507/2076-2577.012.2020.01.081-089.
Testo completoZhilina, Natalia. "Identifying Toys". Stratum plus. Archaeology and Cultural Anthropology, n. 5 (31 ottobre 2023): 15–35. http://dx.doi.org/10.55086/sp2351535.
Testo completoOktyabrskaya, Irina, e Lyudmila Lbova. "Modified Animal Bones in the Sacred, Game and Art Culture of Eurasia. Traditions for Millennia". Stratum plus. Archaeology and Cultural Anthropology, n. 2 (30 aprile 2021): 219–33. http://dx.doi.org/10.55086/sp212219233.
Testo completoGaffar, Borjsaz. "Investigation of the Semantic Field of "Chess" in Masnavi Molavi from the Viewpoint of "Associative Collocation"". International Journal of Multicultural and Multireligious Understanding 10, n. 7 (7 agosto 2023): 727. http://dx.doi.org/10.18415/ijmmu.v10i7.5064.
Testo completoGaffar, Borjsaz. "Investigation of the Semantic Field of "Chess" in Masnavi Molavi from the Viewpoint of "Associative Collocation"". International Journal of Multicultural and Multireligious Understanding 10, n. 8 (10 agosto 2023): 229. http://dx.doi.org/10.18415/ijmmu.v10i8.5077.
Testo completoMünster, Sander, Ferdinand Maiwald, Isabella di Lenardo, Juha Henriksson, Antoine Isaac, Manuela Milica Graf, Clemens Beck e Johan Oomen. "Artificial Intelligence for Digital Heritage Innovation: Setting up a R&D Agenda for Europe". Heritage 7, n. 2 (6 febbraio 2024): 794–816. http://dx.doi.org/10.3390/heritage7020038.
Testo completoUddin, Mohammad Shahab, Chiman Kwan e Jiang Li. "MWIRGAN: Unsupervised Visible-to-MWIR Image Translation with Generative Adversarial Network". Electronics 12, n. 4 (20 febbraio 2023): 1039. http://dx.doi.org/10.3390/electronics12041039.
Testo completoMakai, Péter. "Video Games as Objects and Vehicles of Nostalgia". Humanities 7, n. 4 (25 novembre 2018): 123. http://dx.doi.org/10.3390/h7040123.
Testo completoBailey, Andrew Remington. "The Museum and the Killing Jar". Animal Crossing Special Issue 13, n. 22 (16 febbraio 2021): 7–22. http://dx.doi.org/10.7202/1075260ar.
Testo completoMika, Patrycja. "Handicrafts in developing children's creative attitude. Application in educational practice". Problemy Opiekuńczo-Wychowawcze 625, n. 10 (31 dicembre 2023): 21–30. http://dx.doi.org/10.5604/01.3001.0054.3029.
Testo completoSommer, Carol. "The (serious) game of classification: (I think I’m happy, she thought, but am I real?)". Journal of Writing in Creative Practice 13, n. 1 (1 gennaio 2020): 117–29. http://dx.doi.org/10.1386/jwcp.13.1.117_1.
Testo completoWedani, Putu, e I. Wayan Suyanta. "Comprehending The Concept Of Comparison In Early Childhood Through Block Games". International Journal of Multidisciplinary Sciences 1, n. 4 (11 novembre 2023): 415–24. http://dx.doi.org/10.37329/ijms.v1i4.2275.
Testo completoSchwendimann, Beat A., Bram De Wever, Raija Hämäläinen e Alberto A. P. Cattaneo. "The State-of-the-Art of Collaborative Technologies for Initial Vocational Education: A Systematic Literature Review". International Journal for Research in Vocational Education and Training 5, n. 1 (26 aprile 2018): 19–41. http://dx.doi.org/10.13152/ijrvet.5.1.2.
Testo completoZhang, Qinglong, Lu Rao e Yubin Yang. "A Novel Visual Interpretability for Deep Neural Networks by Optimizing Activation Maps with Perturbation". Proceedings of the AAAI Conference on Artificial Intelligence 35, n. 4 (18 maggio 2021): 3377–84. http://dx.doi.org/10.1609/aaai.v35i4.16450.
Testo completoPoorghorban, Younes. "The Commodified Happiness: The Only Established Source of Meaning in Oscar Wilde’s The Happy Prince and The Nightingale and the Rose". Prague Journal of English Studies 11, n. 1 (1 luglio 2022): 51–65. http://dx.doi.org/10.2478/pjes-2022-0003.
Testo completoGaisina, Fanira Faskhetdinovna. "Methods of fortune telling and predictions in Bashkir folklore". Samara Journal of Science 11, n. 3 (1 settembre 2022): 224–28. http://dx.doi.org/10.55355/snv2022113215.
Testo completoSakse, Līga. "PRINCIPLES AND LOGIC OF THE DEPICTION OF FLOWERS IN VANITAS PHOTOGRAPHY". Culture Crossroads 12 (10 novembre 2022): 72–84. http://dx.doi.org/10.55877/cc.vol12.125.
Testo completoPape, Toni. "Moving in stealth: On the tracking shot as a technique for imperceptibility". Critical Studies in Television: The International Journal of Television Studies 14, n. 1 (marzo 2019): 40–54. http://dx.doi.org/10.1177/1749602018816876.
Testo completoIdziak-Smoczyńska, Urszula. "Wittgenstein and the Theatre of Confession". Wittgenstein-Studien 9, n. 1 (21 febbraio 2018): 31–49. http://dx.doi.org/10.1515/witt-2018-0004.
Testo completoAtamanchuk, Nina, Svetlana Yalanska e Oksana Tur. "PRESCHOOL CHILDREN’S CREATIVE DEVELOPMENT OF PRACTICAL ART METHODS". Psychological journal 6, n. 10 (30 ottobre 2020): 17–28. http://dx.doi.org/10.31108/1.2020.6.10.2.
Testo completoYAVUZ, Ömer Emre. "A STUDY ON THE PROBLEM OF MEANING IN THE ART OF SCULPTURE". ArtGRID - Journal of Architecture Engineering and Fine Arts 5, n. 2 (31 dicembre 2023): 147–58. http://dx.doi.org/10.57165/artgrid.1293752.
Testo completoShevchenko, Liudmyla, e Natalia Novoselchuk. "METHODS OF URBAN ENVIRONMENT DESIGN BY ART AND GRAPHIC MEANS". Urban development and spatial planning, n. 78 (29 ottobre 2021): 558–69. http://dx.doi.org/10.32347/2076-815x.2021.78.558-569.
Testo completoSáez-López, José-Manuel, María Luisa Sevillano-García-García e María de los Ángeles Pascual-Sevillano. "Application of the ubiquitous game with augmented reality in Primary Education". Comunicar 27, n. 61 (1 ottobre 2019): 71–82. http://dx.doi.org/10.3916/c61-2019-06.
Testo completoSakhno, Irina M. "“Ut Pictura Poesis”: the Poetic and Pictorial Emblem of the Baroque". Observatory of Culture, n. 5 (28 ottobre 2015): 94–101. http://dx.doi.org/10.25281/2072-3156-2015-0-5-94-101.
Testo completoLi, Shuai, e Hongjun Li. "Deep Generative Modeling Based on VAE-GAN for 3D Indoor Scene Synthesis". International Journal of Computer Games Technology 2023 (20 settembre 2023): 1–11. http://dx.doi.org/10.1155/2023/3368647.
Testo completoShevtekar, Prof Sumit, e Sushant Langhi. "Automating Helmet Usage Detection: A YOLOv8 Based Framework". International Journal for Research in Applied Science and Engineering Technology 12, n. 5 (31 maggio 2024): 461–71. http://dx.doi.org/10.22214/ijraset.2024.61533.
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