Letteratura scientifica selezionata sul tema "Marbles (Game objects) in art"
Cita una fonte nei formati APA, MLA, Chicago, Harvard e in molti altri stili
Consulta la lista di attuali articoli, libri, tesi, atti di convegni e altre fonti scientifiche attinenti al tema "Marbles (Game objects) in art".
Accanto a ogni fonte nell'elenco di riferimenti c'è un pulsante "Aggiungi alla bibliografia". Premilo e genereremo automaticamente la citazione bibliografica dell'opera scelta nello stile citazionale di cui hai bisogno: APA, MLA, Harvard, Chicago, Vancouver ecc.
Puoi anche scaricare il testo completo della pubblicazione scientifica nel formato .pdf e leggere online l'abstract (il sommario) dell'opera se è presente nei metadati.
Articoli di riviste sul tema "Marbles (Game objects) in art"
Oktarina, Elsi. "Exploration of Traditional Game of Marbles in Maths Learning in Primary School". Pedagogik Journal of Islamic Elementary School 5, n. 1 (30 aprile 2022): 161–70. http://dx.doi.org/10.24256/pijies.v5i1.3757.
Testo completoKUITENBROUWER, FRANK. "The Darker Side of Museum Art: Acquisition and Restitution of Cultural Objects with a Dubious Provenance". European Review 13, n. 4 (ottobre 2005): 597–615. http://dx.doi.org/10.1017/s1062798705000839.
Testo completoSimamora, Lita Martauli, e Mesran Mesran. "Aplikasi Game Flatfrom Art Lewat Construct 2 Dengan Menggunakan Metode Quadtree". JURIKOM (Jurnal Riset Komputer) 7, n. 2 (26 aprile 2020): 269. http://dx.doi.org/10.30865/jurikom.v7i2.2103.
Testo completoO'Connell, Mary Ellen, e Sara DePaul. "Report on the Conference: Imperialism, Art and Restitution". International Journal of Cultural Property 12, n. 4 (novembre 2005): 487–90. http://dx.doi.org/10.1017/s0940739105050253.
Testo completoMacaya, Albert. "Presencias de lo Cotidiano. Objetos y Creatividad en el Arte Moderno y Contemporáneo: Aproximación al Caso de Antoni Tàpies". Barcelona Investigación Arte Creación 4, n. 1 (3 febbraio 2016): 50. http://dx.doi.org/10.17583/brac.2016.1831.
Testo completoKolesnikov, N. "ART DESIGN: THE RULES OF THE GAME". Technical Aesthetics and Design Research 4, n. 2 (3 giugno 2023): 37–44. http://dx.doi.org/10.34031/2687-0878-2022-4-2-37-44.
Testo completoHartono, Meilani, Andri Guna Santoso, Crisantus Lebu Raya, Budi Yulianto e Suwarno Suwarno. "Audio Visual Media Components in Educational Game for Elementary Students". ComTech: Computer, Mathematics and Engineering Applications 7, n. 4 (31 dicembre 2016): 255. http://dx.doi.org/10.21512/comtech.v7i4.2515.
Testo completoCastiñeiras López, Javier. "Game Studies. Methodological Approaches from the History of Medieval Art". Espacio Tiempo y Forma. Serie VII, Historia del Arte, n. 9 (15 ottobre 2021): 419–40. http://dx.doi.org/10.5944/etfvii.9.2021.31815.
Testo completoManovich, Lev. "Friendly Alien: Object and Interface". Artifact 1, n. 1 (1 marzo 2007): 30–32. http://dx.doi.org/10.1386/art.1.1.30_1.
Testo completoGruev, Emil. "Art Methods for Capturing an Environment in Video Games". Visual Studies 6, n. 1 (29 giugno 2022): 80–83. http://dx.doi.org/10.54664/ojvk6124.
Testo completoTesi sul tema "Marbles (Game objects) in art"
Jahrmann, Margarete. "Ludics for a Ludic society : the art and politics of play". Thesis, University of Plymouth, 2011. http://hdl.handle.net/10026.1/453.
Testo completoDavies, Huw. "Towards a more versatile dynamic-music for video games : approaches to compositional considerations and techniques for continuous music". Thesis, University of Oxford, 2015. http://ora.ox.ac.uk/objects/uuid:3f1e4cfa-4a36-44d8-9f4b-4c623ce6b045.
Testo completoMullins, Daniel Austin. "The evolution of literacy : a cross-cultural account of literacy's emergence, spread, and relationship with human cooperation". Thesis, University of Oxford, 2014. http://ora.ox.ac.uk/objects/uuid:98d1f155-c96d-4ba0-ac36-c610d3d7454c.
Testo completoLibri sul tema "Marbles (Game objects) in art"
Centro Atlántico de Arte Moderno, a cura di. Boliches: Marbles. Las Palmas de Gran Canaria: Centro Atlántico de Arte Moderno, 2018.
Cerca il testo completoHawkins, Matthew. Marbles!: History, secrets and the worlds best marble games! New York: Mud Puddle Books, 2006.
Cerca il testo completoBlock, Robert. Marbles: Identification and price guide. 2a ed. Atglen, PA: Schiffer Pub., 1998.
Cerca il testo completoPaul, Baumann. Collecting antique marbles: Identification & price guide. 3a ed. Iola, WI: Krause Publications, 1999.
Cerca il testo completoFritts, Drew. Torchworked marbles. Springfield, MO: Dichro-Moon Publishing, 2004.
Cerca il testo completoRandall, Mark E. Greenberg's guide to marbles. Sykesville, MD: Greenberg Pub., 1988.
Cerca il testo completoBlock, Stanley A. Marble mania. 2a ed. Atglen, PA: Schiffer Pub., 2010.
Cerca il testo completoA, Block Stanley, e Marble Collectors Society of America., a cura di. Marble mania. Atglen, PA: Schiffer Pub., 1998.
Cerca il testo completoCastle, Larry. Marbles: The guide to machine-made marbles. Ogden, Utah: Utah Marble Connection, 1992.
Cerca il testo completoCastle, Larry. Collectable machine-made marbles: Identification & price guide. Ogden, Utah (P.O. Box 1857, Ogden 84402): Utah Marble Connection, 1989.
Cerca il testo completoCapitoli di libri sul tema "Marbles (Game objects) in art"
Cecotti, Hubert. "A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality". In Communications in Computer and Information Science, 223–38. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-47328-9_17.
Testo completoHazlitt, William. "On the Elgin Marbles". In The Spirit of Controversy, a cura di Jon Mee e James Grande. Oxford University Press, 2021. http://dx.doi.org/10.1093/owc/9780199591954.003.0006.
Testo completoMcDermott, Wes. "Creating Game Objects Using modo". In Creating 3D Game Art for the iPhone with Unity, 19–40. Elsevier, 2011. http://dx.doi.org/10.1016/b978-0-240-81563-3.00002-4.
Testo completoMcDermott, Wes. "Creating Game Objects Using modo". In Creating 3D Game Art for the iPhone with Unity, 65–89. Elsevier, 2011. http://dx.doi.org/10.1016/b978-0-240-81563-3.00004-8.
Testo completo"Creating Game Objects Using modo: Tater and Thumper". In Creating 3D Game Art for the iPhone with Unity, 37–58. Routledge, 2012. http://dx.doi.org/10.4324/9780240815640-7.
Testo completo"Creating Game Objects Using modo: Training Trash Yard". In Creating 3D Game Art for the iPhone with Unity, 83–108. Routledge, 2012. http://dx.doi.org/10.4324/9780240815640-9.
Testo completoIrvin, Sherri. "Rules in Art?" In Immaterial, 10–37. Oxford University Press, 2022. http://dx.doi.org/10.1093/oso/9780199688210.003.0002.
Testo completoDarr, Andrew. "Finding Ludonarrative Harmony in the Limited Agency of Ophelia in Elsinore". In Variable Objects, 108–26. Edinburgh University Press, 2021. http://dx.doi.org/10.3366/edinburgh/9781474481397.003.0006.
Testo completoS. S., Sivaraju, Kandasamy V., Viswanathan T. e Senthilkumar T. "Cyber-Physical Systems Based on Marble Marcher Using Artificial Intelligence With IoT". In Advances in Healthcare Information Systems and Administration, 104–19. IGI Global, 2023. http://dx.doi.org/10.4018/978-1-6684-5422-0.ch007.
Testo completoSimões, Alberto. "Using Game Frameworks to Teach Computer Programming". In Advances in Game-Based Learning, 221–36. IGI Global, 2017. http://dx.doi.org/10.4018/978-1-5225-1034-5.ch010.
Testo completoAtti di convegni sul tema "Marbles (Game objects) in art"
Du, Jinchun, Bojie Shen, Shizhe Zhao, Muhammad Aamir Cheema e Adel Nadjaran Toosi. "Efficient Object Search in Game Maps". In Thirty-Second International Joint Conference on Artificial Intelligence {IJCAI-23}. California: International Joint Conferences on Artificial Intelligence Organization, 2023. http://dx.doi.org/10.24963/ijcai.2023/618.
Testo completoYiannoutsou, Nikoleta, Stela Anastasaki, Christina Mavini, Vasiliki Manoli, Evangelia Dimaraki, Nikolaos Avouris e Christos Sintoris. "On establishing contact with cultural objects: The role of a location based game in supporting visitors to engage with contemporary art". In 2014 International Conference on Interactive Mobile Communication Technologies and Learning (IMCL). IEEE, 2014. http://dx.doi.org/10.1109/imctl.2014.7011150.
Testo completoLong, Yixin, e Ren-Ke He. "Game or Performance: The Future of Dance Under the Intervention of Digital Interactive Technology". In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001990.
Testo completoMarinescu, Alina petra, e Cosima Rughinis. "EVERY DAY THE SAME DREAM? SOCIAL CRITIQUE THROUGH SERIOUS GAMEPLAY". In eLSE 2015. Carol I National Defence University Publishing House, 2015. http://dx.doi.org/10.12753/2066-026x-15-100.
Testo completoMartins, João. "Design of products to honor people post mortem". In Systems & Design: Beyond Processes and Thinking. Valencia: Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.3323.
Testo completoSalehi, Faezeh, Moein Razavi, Mason Smith e Manish Dixit. "Integrated Eye-Tracking and EEG Data Collection and Synchronization for Virtual Reality-Based Spatial Ability Assessments". In Intelligent Human Systems Integration (IHSI 2024) Integrating People and Intelligent Systems. AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004499.
Testo completo