Articoli di riviste sul tema "Internet game"
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Md Shahidullah. "Internet Game Addiction". Community Based Medical Journal 6, n. 1 (14 marzo 2017): 1–2. http://dx.doi.org/10.3329/cbmj.v6i1.54659.
Testo completoPinem, Belli Susandro, Bahagia Loebis e Vita Camellia. "Factors Associated with Games Addiction among Internet Game Players Visiting Internet Gaming Cafes in Northern Sumatera". Open Access Macedonian Journal of Medical Sciences 10, T7 (25 marzo 2022): 155–58. http://dx.doi.org/10.3889/oamjms.2022.9256.
Testo completoGorry, G. Anthony, e Robert A. Westbrook. "Winning the Internet Confidence Game". Corporate Reputation Review 12, n. 3 (settembre 2009): 195–203. http://dx.doi.org/10.1057/crr.2009.16.
Testo completoSussman, Clifford J., James M. Harper, Jessica L. Stahl e Paul Weigle. "Internet and Video Game Addictions". Child and Adolescent Psychiatric Clinics of North America 27, n. 2 (aprile 2018): 307–26. http://dx.doi.org/10.1016/j.chc.2017.11.015.
Testo completoHan, Doug Hyun, e Young Sik Lee. "The Effect Internet Video Game on the Aggression in Individuals with Internet Game Play". Journal of Korean Neuropsychiatric Association 52, n. 2 (2013): 57. http://dx.doi.org/10.4306/jknpa.2013.52.2.57.
Testo completoChung, Sulki, e Jaekyoung Lee. "Exposure to internet game advertisements and the risk of internet game addiction among youths". Korean Journal of Health Education and Promotion 34, n. 3 (30 settembre 2017): 47–57. http://dx.doi.org/10.14367/kjhep.2017.34.3.47.
Testo completoLaksono, Devina Ngeksi Hari, Heru Subekti e Ema Madyaningrum. "Hubungan antara Kecanduan Game Internet dengan Keterampilan Sosial pada Remaja di Kota Yogyakarta". Jurnal Keperawatan Klinis dan Komunitas (Clinical and Community Nursing Journal) 6, n. 3 (30 novembre 2022): 138. http://dx.doi.org/10.22146/jkkk.68450.
Testo completoChung, Sungah, Sol I. Kim, Hyunchan Hwang e Doug Hyun Han. "The Effectiveness of Game Coding Education on Problematic Internet Gaming". Psychiatry Investigation 20, n. 6 (25 giugno 2023): 531–40. http://dx.doi.org/10.30773/pi.2022.0218.
Testo completo黄, 鑫. "Cue Reactivity in Internet Game Addicts". Advances in Psychology 14, n. 07 (2024): 514–20. http://dx.doi.org/10.12677/ap.2024.147508.
Testo completoCho, Eun-Joung, e Ji-Hyun Kim. "Preschoolers' Usage of Internet-game in a Family Context and Their Level of Internet-game Addiction". Korean Journal of Human Ecology 19, n. 6 (31 dicembre 2010): 967–80. http://dx.doi.org/10.5934/kjhe.2010.19.6.967.
Testo completoIkhwani, Yusri, HM Muflih, Ihda Innar Ridho e Fathur Rahman. "PELATIHAN PEMBUATAN KUIS DAN GAME EDUKATIF BERBASIS TEKNOLOGI INFORMASI DI SDIT ANAK SHOLEH MANDIRI BANJARMASIN". Community Development Journal : Jurnal Pengabdian Masyarakat 3, n. 3 (3 novembre 2022): 1588–91. http://dx.doi.org/10.31004/cdj.v3i3.6974.
Testo completoPark, Hyeon-Gyu, e Jang-Han Lee. "The Effect of Ambivalent emotion toward Games on Game Cravings in Internet Game Addiction Tendency Group". Korean Data Analysis Society 24, n. 6 (30 dicembre 2022): 2397–414. http://dx.doi.org/10.37727/jkdas.2022.24.6.2397.
Testo completoSon, Sungmin, Byoungjin Jeon e Hyeongmin Kim. "Effect of the Online Friendship Network on Internet Game Frequency and Time Among University Students in the Republic of Korea". American Journal of Health Behavior 47, n. 2 (30 aprile 2023): 290–96. http://dx.doi.org/10.5993/ajhb.47.2.9.
Testo completoSubramaniam, Mythily, Boon Yiang Chua, Edimansyah Abdin, Shirlene Pang, Pratika Satghare, Janhavi A. Vaingankar, Swapna Verma, Say How Ong, Louisa Picco e Siow Ann Chong. "Prevalence and Correlates of Internet Gaming Problem among Internet Users: Results from an Internet Survey". Annals of the Academy of Medicine, Singapore 45, n. 5 (15 maggio 2016): 174–83. http://dx.doi.org/10.47102/annals-acadmedsg.v45n5p174.
Testo completoKim, Dongil, JeeEun Karin Nam e Changmin Keum. "Adolescent Internet gaming addiction and personality characteristics by game genre". PLOS ONE 17, n. 2 (10 febbraio 2022): e0263645. http://dx.doi.org/10.1371/journal.pone.0263645.
Testo completoChoi, Taeyeong, Jae Woo Park e Dai-jin Kim. "The Effect of Stress on Internet Game Addiction Trends in Adults: Mindfulness and Conscientiousness as Mediators". Psychiatry Investigation 18, n. 8 (25 agosto 2021): 779–88. http://dx.doi.org/10.30773/pi.2020.0034.
Testo completoTantoni, Ahmad, Mohammad Taufan Asri Zaen e Khairul Imtihan. "ANALISIS KEBUTUHAN KECEPATAN BANDWIDTH GAME ONLINE (Free fire, Mobile Legends, Pubg mobile)". Jurnal Informatika dan Rekayasa Elektronik 2, n. 2 (10 dicembre 2019): 81. http://dx.doi.org/10.36595/jire.v2i2.122.
Testo completoRatnaningsih, Arum, Astuti Pramudian Ramadhani, Luki Afanti, Adi Wibowo Nugroho e Tegar Yoga Pamungkas. "Sosialisasi Bahaya Game Online terhadap Anak di Kelurahan Lugosobo Kecamatan Gebang Kabupaten Purworejo". BERNAS: Jurnal Pengabdian Kepada Masyarakat 5, n. 2 (7 aprile 2024): 1456–65. http://dx.doi.org/10.31949/jb.v5i2.8806.
Testo completoZhou, Zhenhe, Guozhen Yuan e Jianjun Yao. "Cognitive Biases toward Internet Game-Related Pictures and Executive Deficits in Individuals with an Internet Game Addiction". PLoS ONE 7, n. 11 (14 novembre 2012): e48961. http://dx.doi.org/10.1371/journal.pone.0048961.
Testo completoDuven, E., K. W. Müller e K. Wölfling. "Internet and computer game addiction - a review of current neuroscientific research". European Psychiatry 26, S2 (marzo 2011): 416. http://dx.doi.org/10.1016/s0924-9338(11)72124-1.
Testo completoPark, Hyun Soo, Sang Hee Kim, Seong Ae Bang, Eun Jin Yoon, Sang Soo Cho e Sang Eun Kim. "Altered Regional Cerebral Glucose Metabolism in Internet Game Overusers: A 18F-fluorodeoxyglucose Positron Emission Tomography Study". CNS Spectrums 15, n. 3 (marzo 2010): 159–66. http://dx.doi.org/10.1017/s1092852900027437.
Testo completoKhosiin, Khamam. "Game Online: Ancaman ‘Candu Digital’". Syntax Idea 4, n. 12 (20 dicembre 2022): 1786. http://dx.doi.org/10.36418/syntax-idea.v4i12.2100.
Testo completoKhosiin, Khamam. "Game Online: Ancaman ‘Candu Digital’". Syntax Idea 4, n. 12 (20 dicembre 2022): 1786–95. http://dx.doi.org/10.46799/syntax-idea.v4i12.2100.
Testo completoMarlina, Siti, Maria Hermita Manik e Alfi Syahri. "HUBUNGAN KECANDUAN BERMAIN GAME ONLINE DENGAN KEJADIAN ASTENOPIA PADA REMAJA DI SMP NEGERI 1 NAMORAMBE". Jurnal Penelitian Keperawatan Medik 6, n. 1 (23 novembre 2023): 55–61. http://dx.doi.org/10.36656/jpkm.v6i1.1598.
Testo completoAgustiningsih, Nia, Frastiqa Fahrany e Qori Fanani. "Fenomena Bermain Game dan Kejadian Internet Gaming Disorder (IGD) pada Remaja". Jurnal Keperawatan Jiwa 10, n. 2 (28 maggio 2022): 257. http://dx.doi.org/10.26714/jkj.10.2.2022.257-262.
Testo completoKusumastiwi, Tesaviani. "The Role of Peer-group Influence and Neurobiological Factors in Internet Gaming Disorder". Bioscientia Medicina : Journal of Biomedicine and Translational Research 4, n. 4 (3 ottobre 2020): 15–19. http://dx.doi.org/10.32539/bsm.v4i4.159.
Testo completoFitra Fitriani, Erina Dwi Saputri, Mayang Permata Sari, Rio Anugrah e Apriyadi. "PERBEDAAN GENDER TERHADAP KECANDUAN INTERNET DAN GAME ONLINE PADA REMAJA". Journal of Communication and Social Sciences 1, n. 2 (31 dicembre 2023): 72–78. http://dx.doi.org/10.61994/jcss.v1i2.330.
Testo completoLiu, Hua, e Sheng Ge. "Research on Audit Supervision of Internet Finance". International Journal of Financial Studies 8, n. 1 (15 gennaio 2020): 2. http://dx.doi.org/10.3390/ijfs8010002.
Testo completoErickson, Joan J. "To Play or to Learn?" International Journal of Cyber Behavior, Psychology and Learning 5, n. 1 (gennaio 2015): 56–74. http://dx.doi.org/10.4018/ijcbpl.2015010105.
Testo completoSyukur, Abdul, e Dian Suprayogi. "Game Tradisional Tarik Tambang Berbasis Web". IT JOURNAL RESEARCH AND DEVELOPMENT 1, n. 1 (30 agosto 2017): 38–49. http://dx.doi.org/10.25299/itjrd.2016.vol1(1).673.
Testo completoSudirman, Dodick Zulaimi. "Cloud Gaming Masa Depan Industri Game". Jurnal ULTIMATICS 5, n. 2 (1 dicembre 2013): 67–70. http://dx.doi.org/10.31937/ti.v5i2.324.
Testo completoWang, Yiqing. "The Research on the Marketing Strategies and Influence of the WeChat Mini Program Game Taking the Game Sheep a Sheep for Example". Lecture Notes in Education Psychology and Public Media 6, n. 1 (17 maggio 2023): 889–96. http://dx.doi.org/10.54254/2753-7048/6/20220870.
Testo completoZhang, Chaohui, Yijing Li e Yishan Zhang. "Competition and Game of the Pre-Installed Market and Post-Installed Market of the Internet of Vehicles from the Perspective of Cooperation". Sustainability 12, n. 3 (30 gennaio 2020): 996. http://dx.doi.org/10.3390/su12030996.
Testo completoYang, Wei, e Joonki Paik. "Fitness Game Based on Internet of Things". TECHART: Journal of Arts and Imaging Science 7, n. 1 (29 febbraio 2020): 1–5. http://dx.doi.org/10.15323/techart.2020.2.7.1.1.
Testo completoJae, Hee Jeon. "The Internet Game Addiction of University Student". World Journal of Game Science and Engineering 2, n. 1 (31 maggio 2018): 1–6. http://dx.doi.org/10.21742/wjgse.2018.2.1.01.
Testo completoLee, Eun Jin. "A case study of Internet Game Addiction". Journal of Addictions Nursing 22, n. 4 (dicembre 2011): 208–13. http://dx.doi.org/10.3109/10884602.2011.616609.
Testo completoLefebvre, Olivier. "The governance of Internet and game theory". International Journal of Engineering & Technology 7, n. 2.28 (16 maggio 2018): 176. http://dx.doi.org/10.14419/ijet.v7i2.28.12906.
Testo completoWood, Jennifer Jenkins. "Misterio en Toluca: An Internet Mystery Game". Hispania 82, n. 2 (maggio 1999): 284. http://dx.doi.org/10.2307/346426.
Testo completoKim Kyo Heon e Hoon-Seok Choi. "Internet Game Addiction: A Self-Regulation Model". Korean Journal of Health Psychology 13, n. 3 (settembre 2008): 551–69. http://dx.doi.org/10.17315/kjhp.2008.13.3.001.
Testo completoPark, Hyun Sook, Yun Hee Kwon e Kyung Min Park. "Factors on Internet Game Addiction among Adolescents". Journal of Korean Academy of Nursing 37, n. 5 (2007): 754. http://dx.doi.org/10.4040/jkan.2007.37.5.754.
Testo completoSusanto, Fredy, M. Iqbal Dzulhaq e Abdul Muis. "Pemisahan Trafik Data Network Menggunakan Mikrotik pada SkyBlue". Academic Journal of Computer Science Research 6, n. 1 (31 gennaio 2024): 69. http://dx.doi.org/10.38101/ajcsr.v6i1.10838.
Testo completoChoi, Youngkeun. "Corporate Psychopathy and Internet Video Game Addiction in the Workplace". International Journal of Gaming and Computer-Mediated Simulations 12, n. 3 (luglio 2020): 18–36. http://dx.doi.org/10.4018/ijgcms.2020070102.
Testo completoSory, Subhan, Novita Br. Ginting e Fitria Rachmawati. "Sistem Pendukung Keputusan Rekomendasi Game Menggunakan Metode Analitycal Hierarchy Process (AHP) (Studi Kasus di Warung Internet Edelweiss)". ETNIK: Jurnal Ekonomi dan Teknik 2, n. 3 (20 marzo 2023): 218–36. http://dx.doi.org/10.54543/etnik.v2i3.169.
Testo completoRizkiyani, Anita, e Prof. Dr. Ir. Dadang Gunawan, M.Eng. "Analisis Faktor Pendorong Loyalitas Pemain Game (Consumer Loyalty) Terhadap Mobile Games dengan Fokus Studi Mobile Legend". Jurnal Bisnis dan Manajemen West Science 2, n. 1 (31 gennaio 2023): 01–17. http://dx.doi.org/10.58812/jbmws.v2i1.122.
Testo completoKiniret, Rinta Intan Ayu, e Tri Susilowati. "Gambaran Karakteristik Anak yang Mengalami Kecanduan Bermain Game Online". ASJN (Aisyiyah Surakarta Journal of Nursing) 2, n. 2 (31 dicembre 2021): 42–46. http://dx.doi.org/10.30787/asjn.v2i2.833.
Testo completoRehbein, Florian, e Thomas Mößle. "Video Game and Internet Addiction: Is there a Need for Differentiation?" SUCHT 59, n. 3 (gennaio 2013): 129–42. http://dx.doi.org/10.1024/0939-5911.a000245.
Testo completoKurniawan, Fahmi, Happri Novriza Setya Dhewantoro e Imam Malik. "PENGARUH KEMAJUAN TEKNOLOGI TERHADAP PERILAKU PSIKOPATOLOGIS INTERNET GAMING DISORDER PADA REMAJA". MAHARSI 5, n. 2 (11 agosto 2023): 29–39. http://dx.doi.org/10.33503/maharsi.v5i2.3356.
Testo completoHasibuan, Shinta Yuliana, e Novy Helena Catharina Daulima. "Penerapan Behavior Therapy (Token Ekonomi) terhadap Risiko Kecanduan Game Online: Case Study". MAHESA : Malahayati Health Student Journal 3, n. 8 (16 luglio 2023): 2320–29. http://dx.doi.org/10.33024/mahesa.v3i8.10792.
Testo completoWardhani, Yuniar Dwi Kusuma, e Salma Salma. "PERSEPSI TERHADAP KETERLIBATAN AYAH DALAM PENGASUHAN DAN KECENDERUNGAN KECANDUAN GAME ONLINE PADA REMAJA LAKI-LAKI PEMAIN GAME ONLINE DI GAME CENTER X DAN Y KABUPATEN SEMARANG". Jurnal EMPATI 11, n. 3 (20 giugno 2022): 172–76. http://dx.doi.org/10.14710/empati.2022.34467.
Testo completoWardhani, Yuniar Dwi Kusuma, e Salma Salma. "PERSEPSI TERHADAP KETERLIBATAN AYAH DALAMPENGASUHAN DAN KECENDERUNGAN KECANDUAN GAME ONLINE PADA REMAJA LAKI-LAKI PEMAIN GAME ONLINE DI GAME CENTER X DAN Y KABUPATEN SEMARANG". Jurnal EMPATI 11, n. 4 (7 novembre 2022): 217–22. http://dx.doi.org/10.14710/empati.0.36461.
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