Letteratura scientifica selezionata sul tema "Internet game"
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Articoli di riviste sul tema "Internet game"
Md Shahidullah. "Internet Game Addiction". Community Based Medical Journal 6, n. 1 (14 marzo 2017): 1–2. http://dx.doi.org/10.3329/cbmj.v6i1.54659.
Testo completoPinem, Belli Susandro, Bahagia Loebis e Vita Camellia. "Factors Associated with Games Addiction among Internet Game Players Visiting Internet Gaming Cafes in Northern Sumatera". Open Access Macedonian Journal of Medical Sciences 10, T7 (25 marzo 2022): 155–58. http://dx.doi.org/10.3889/oamjms.2022.9256.
Testo completoGorry, G. Anthony, e Robert A. Westbrook. "Winning the Internet Confidence Game". Corporate Reputation Review 12, n. 3 (settembre 2009): 195–203. http://dx.doi.org/10.1057/crr.2009.16.
Testo completoSussman, Clifford J., James M. Harper, Jessica L. Stahl e Paul Weigle. "Internet and Video Game Addictions". Child and Adolescent Psychiatric Clinics of North America 27, n. 2 (aprile 2018): 307–26. http://dx.doi.org/10.1016/j.chc.2017.11.015.
Testo completoHan, Doug Hyun, e Young Sik Lee. "The Effect Internet Video Game on the Aggression in Individuals with Internet Game Play". Journal of Korean Neuropsychiatric Association 52, n. 2 (2013): 57. http://dx.doi.org/10.4306/jknpa.2013.52.2.57.
Testo completoChung, Sulki, e Jaekyoung Lee. "Exposure to internet game advertisements and the risk of internet game addiction among youths". Korean Journal of Health Education and Promotion 34, n. 3 (30 settembre 2017): 47–57. http://dx.doi.org/10.14367/kjhep.2017.34.3.47.
Testo completoLaksono, Devina Ngeksi Hari, Heru Subekti e Ema Madyaningrum. "Hubungan antara Kecanduan Game Internet dengan Keterampilan Sosial pada Remaja di Kota Yogyakarta". Jurnal Keperawatan Klinis dan Komunitas (Clinical and Community Nursing Journal) 6, n. 3 (30 novembre 2022): 138. http://dx.doi.org/10.22146/jkkk.68450.
Testo completoChung, Sungah, Sol I. Kim, Hyunchan Hwang e Doug Hyun Han. "The Effectiveness of Game Coding Education on Problematic Internet Gaming". Psychiatry Investigation 20, n. 6 (25 giugno 2023): 531–40. http://dx.doi.org/10.30773/pi.2022.0218.
Testo completo黄, 鑫. "Cue Reactivity in Internet Game Addicts". Advances in Psychology 14, n. 07 (2024): 514–20. http://dx.doi.org/10.12677/ap.2024.147508.
Testo completoCho, Eun-Joung, e Ji-Hyun Kim. "Preschoolers' Usage of Internet-game in a Family Context and Their Level of Internet-game Addiction". Korean Journal of Human Ecology 19, n. 6 (31 dicembre 2010): 967–80. http://dx.doi.org/10.5934/kjhe.2010.19.6.967.
Testo completoTesi sul tema "Internet game"
Nypadymka, Anna. "Language game application in psychological Internet-discourse". Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18285.
Testo completoSaberi, Amin. "Algorithmic Aspects of the Internet". Diss., Georgia Institute of Technology, 2004. http://hdl.handle.net/1853/6427.
Testo completoBadasyan, Narine. "Game Theoretic Models of Connectivity Among Internet Access Providers". Diss., Virginia Tech, 2004. http://hdl.handle.net/10919/11193.
Testo completoPh. D.
McBroom, Evan S. "An Examination of Correlates of Video Game and Internet Addiction". University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1365086721.
Testo completoBolzan, Regina de Fátima Fructuoso de Andrade. "O aprendizado na internet utilizando estratégias de Roleplaying Game (RPG)". Florianópolis, SC, 2003. http://repositorio.ufsc.br/xmlui/handle/123456789/84979.
Testo completoMade available in DSpace on 2012-10-20T14:15:07Z (GMT). No. of bitstreams: 1 193599.pdf: 2382220 bytes, checksum: ac27400fcfc35d971706aab3d6b4bc08 (MD5)
Este trabalho estuda uma proposta de melhoria do processo de ensino-aprendizagem utilizando estratégias de Roleplaying Game (RPG). Para isso relata o desenvolvimento da disciplina "Teorias Contemporâneas de Aprendizagem Aplicadas a Tecnologia" no ano de 1999 a 2001 e a análise de resultados da pesquisa realizada com os alunos do Programa de Pós-Graduação em Engenharia de Produção da área de Mídia e Conhecimento da Universidade Federal de Santa Catarina que utilizaram RPG. A disciplina foi ministrada na modalidade de videoconferência e no ensino presencial e a aula convencional de repassar conteúdos foi substituída pela metodologia de Roleplaying Game. O estudo pretende também apresentar o design instrucional para cursos e-Learning, fundamentado nas teorias de aprendizagem e em RPG.
Yu, Shu. "Internet gaming disorder :its assessment and interplay with need satisfaction, maladaptive cognitions, and cognitive-behavioral skills". Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953562.
Testo completoJohansson, Emil, e Johan Kindmark. "Att spela ett yrke : En kvantitativ studie om svenska speljournalister och deras professionalisering". Thesis, Linnéuniversitetet, Institutionen för samhällsvetenskaper, SV, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-10584.
Testo completoRiahi, Sfar Arbia. "Privacy preservation in internet of things : a game theory based approach". Thesis, Compiègne, 2017. http://www.theses.fr/2017COMP2384.
Testo completoSecurity questions have always constituted a research challenge in the field of communication networks. The appearance of new paradigms, concepts, applications and technologies from one hand, and the ubiquity and the heterogeneity of the communicating entities from another hand, led to new complex problems of security. In some cases, the damages caused to the private life of every user can be irreparable. First, we propose a systemic and cognitive approach to include all Internet of Things (henceforth IoT) security aspects in a coherent framework. Compared to the analytic approach, our vision may lack theoretical rigor, but remains a flexible approach that may be required during decision making in ubiquitous environment. Next, we identify precise questions related to accidental or intentional threats, which may lead to private data breach during their exchange over networks. Then, we characterize the privacy problem by studying the fundamental concepts of IoT and the research activities related to security. By examining the related research work, it has been noticed that several classical solutions remain applicable but are limited by energy constraints, memory space, and calculation capacities. To overcome this problem, we propose a logical and controllable solution based on game theory approach. The advantage of this choice resides in its solid mathematical and formal basis. Then, we analytically explain the choice of the main system components, their interactions and their objectives. We used a probabilistic approach using a Markovian process, where we define three different application scenarios (e-health, trade and intelligent transport), two main actors (private data owner and requester) with different player’s types (trusted-regular, trusted-curious, untrusted-curious and untrusted-malicious), and a set of strategies depending on communication facilities, attack detection, incentive motivation and privacy concession. Finally, we evaluate the model by demonstrating the existence of an equilibrium solution with a satisfactory value of incentive motivation and data privacy concession, and by calculating the final state probabilities. We validate the proposed model through numerical results obtained from the theoretical model
Calka, Michelle. "Beyond newbie : immersion in virtual game worlds". Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1337190.
Testo completoDepartment of Telecommunications
Oliveira, Atol Fortin de. "Leilões para publicidade na Internet". Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/45/45134/tde-23012013-011946/.
Testo completoIn this project we present three Internet sponsored search advertising models, and mechanisms related to each model, analyzing properties such as stability, optimality, strategy-proof, and time consumption. We start presenting one of the first articles on the problem of sponsored search advertising. Next, we present other two models. The first one allows exclusivity advertising. The second model allows a wider variety of options for both the auctioneer and the bidders, including minimum selling prices and maximum buying prices.
Libri sul tema "Internet game"
Bell, Joseph Grant. Games and game resources on the Internet. Indianapolis, Ind: BradyGAMES, 1995.
Cerca il testo completoOrland, Kyle. CityVille for dummies. Hoboken, NJ: Wiley Pub., 2011.
Cerca il testo completoHall, Rick. Game Development Essentials: Online Game Development. Clifton Park, NY: Delmar/Cengage Learning, 2008.
Cerca il testo completoLang, Christoph. Panda3D 1. 7 Game Developer's Cookbook. Birmingham: Packt Publishing, Limited, 2011.
Cerca il testo completoMcQuade, Samuel C. Internet addiction and online gaming. A cura di Gentry Sarah, Colt James P e Rogers Marcus K. New York: Chelsea House, 2011.
Cerca il testo completoAntoniou, Josephina. Game Theory, the Internet of Things and 5G Networks. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-16844-5.
Testo completoKen, Leebow, a cura di. 300 incredible things for game players on the Internet. Marietta, Ga: 300Incredible.Com, LLC, 2001.
Cerca il testo completoRomo, Lucia. La dépendance aux jeux vidéo et à Internet. Paris: Dunod, 2012.
Cerca il testo completoInc, ebrary, a cura di. Flash 10 multiplayer game essentials: Create exciting real-time multiplayer games using Flash. Birmingham [England]: Packt Pub., 2010.
Cerca il testo completoGradecki, Joe. The game developer's guide to online resources. New York: Wiley Computer Pub., 1996.
Cerca il testo completoCapitoli di libri sul tema "Internet game"
Kuboň, David, Eleni Metheniti e Barbora Hladká. "Politician – An Imitation Game". In Internet Science, 201–12. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77547-0_15.
Testo completoKuleshov, Volodymyr, e Okke Schrijvers. "Inverse Game Theory: Learning Utilities in Succinct Games". In Web and Internet Economics, 413–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-48995-6_30.
Testo completoEngelberg, Roee, e Michael Schapira. "Weakly-Acyclic (Internet) Routing Games". In Algorithmic Game Theory, 290–301. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24829-0_26.
Testo completoChung, Christine, e Evangelia Pyrga. "Stochastic Stability in Internet Router Congestion Games". In Algorithmic Game Theory, 183–95. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04645-2_17.
Testo completoKlastrup, Lisbeth. "Understanding Online (Game)worlds". In International Handbook of Internet Research, 309–23. Dordrecht: Springer Netherlands, 2009. http://dx.doi.org/10.1007/978-1-4020-9789-8_19.
Testo completoWirtz, Bernd W. "Video and computer game management". In Media and Internet Management, 383–426. Wiesbaden: Gabler, 2011. http://dx.doi.org/10.1007/978-3-8349-6843-2_8.
Testo completoWu, Bin. "The Computational Intelligence of the Game Pac-Man". In Internet of Things, 646–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-32427-7_92.
Testo completoAngenendt, Moritz. "Virtual Rollercoaster – In-Game-Konzerte und medienkulturelle Metaprozesse". In Musik und Internet, 153–72. Wiesbaden: Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-39145-4_9.
Testo completoBujari, Armir, Matteo Ciman, Ombretta Gaggi e Claudio E. Palazzi. "Can a Game Improve People’s Lives? The Case of Serious Games". In Internet of Things. IoT Infrastructures, 270–75. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47063-4_27.
Testo completoIoannidis, Stratis, e Patrick Loiseau. "Linear Regression as a Non-cooperative Game". In Web and Internet Economics, 277–90. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-45046-4_23.
Testo completoAtti di convegni sul tema "Internet game"
Sahibgareeva, Gulnara Faritovna, e Vlada Vladimirovna Kugurakova. "Branched Structure Component for a Video Game Scenario Prototype Generator". In 23rd Scientific Conference “Scientific Services & Internet – 2021”. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/abrau-2021-10-ceur.
Testo completoSahibgareeva, Gulnara Faritovna, Vlada Vladimirovna Kugurakova e Edward Sergeevich Bolshakov. "Video Game's Mechanics Generation and Balancing". In 24th Scientific Conference “Scientific Services & Internet – 2022”. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/abrau-2022-6.
Testo completoGama, Kiev, Rafael Wanderley, Daniel Maranhão e Vinicius Garcia. "TagHunt: Uma plataforma Combinando a Internet das Coisas com Scavenger Hunt Games". In VII Simpósio Brasileiro de Computação Ubíqua e Pervasiva. Sociedade Brasileira de Computação - SBC, 2015. http://dx.doi.org/10.5753/sbcup.2015.10177.
Testo completo"TOWARDS A CONCEPT FOR STREAMLINING GAME DESIGN OF AN EXISTING SERIOUS GAME AND PRELIMINARY EVALUATION". In 19th International Conference on WWW/Internet. IADIS Press, 2020. http://dx.doi.org/10.33965/icwi2020_202012c021.
Testo completoQiang Song e Gang Li. "Game Analysis on China's Internet Content Regulation". In 2008 International Seminar on Business and Information Management (ISBIM 2008). IEEE, 2008. http://dx.doi.org/10.1109/isbim.2008.45.
Testo completoHe, Yerong, Huizong Li e Xiangqian Wang. "An Internet transaction integrity risk game model". In 2013 International Conference on Services Science and Services Information Technology. Southampton, UK: WIT Press, 2014. http://dx.doi.org/10.2495/sssit130361.
Testo completoCotton, Tia, e Lynsay Shepherd. "Practising Safe Sex(t): Developing a Serious Game to Tackle Technology-Facilitated Sexual Violence". In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004777.
Testo completoRullo, Antonino, Daniele Midi, Edoardo Serra e Elisa Bertino. "A Game of Things". In IoTDI '17: International Conference on Internet-of-Things Design and Implementation. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3054977.3055001.
Testo completoQian, Wang. "Game Research on Internet Finance Innovation and Supervision". In Proceedings of the 4th International Conference on Economics, Management, Law and Education (EMLE 2018). Paris, France: Atlantis Press, 2018. http://dx.doi.org/10.2991/emle-18.2018.21.
Testo completoChen, Lijun, Tao Cui, Steven H. Low e John C. Doyle. "A Game-Theoretic Model for Medium Access Control". In 3rd International ICSTConference on Wireless Internet. ICST, 2007. http://dx.doi.org/10.4108/wicon.2007.2281.
Testo completoRapporti di organizzazioni sul tema "Internet game"
VEDESHKINA, NATALIA A., e VALENTINA A. MAXIMENKO. COMPUTER GAME "THE WAY TO A SECURE INTERNET". SIB-Expertise, novembre 2023. http://dx.doi.org/10.12731/er0743.18112023.
Testo completoStyugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, dicembre 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Testo completoWilliams, Thomas. Cell Biology Board Game: Cell Survival Drive. University of Dundee, 2023. http://dx.doi.org/10.20933/100001276.
Testo completoGalland, Martin. COMTOG Report on ‘Bury Me My Love’. European Center for Populism Studies (ECPS), aprile 2023. http://dx.doi.org/10.55271/rp0036.
Testo completoTETINA, S. V., Yu V. GUTROVA, I. E. ZHIDKOVA, Yu G. MAKOVETSKAYA, E. S. KRASNITSKAYA, E. G. KOLIKOVA e N. O. NIKOLOV. BUSINESS DIDACTIC GAME "INDIVIDUAL METHODOLOGICAL STYLE OF TEACHER'S ACTIVITY". SIB-Expertise, marzo 2022. http://dx.doi.org/10.12731/er0543.17032022.
Testo completoYatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, febbraio 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Testo completoMuñoz González, JM, e B. Segovia Aguilar. How do teenagers interact with video games? Preferences and performative skills. Revista Latina de Comunicación Social, gennaio 2019. http://dx.doi.org/10.4185/rlcs-2019-1335en.
Testo completoWolff, Laurence, e Claudio de Moura Castro. Public or Private Education for Latin America?: That is the (False) Question. Inter-American Development Bank, agosto 2001. http://dx.doi.org/10.18235/0008794.
Testo completoSmerecka, Honorata. ANALYSIS OF PRESS HEADLINES FROM KROSNOCITY.PL AND KROSNO24.PL WEB PORTALS IN KROSNO. Ivan Franko National University of Lviv, marzo 2021. http://dx.doi.org/10.30970/vjo.2021.50.11108.
Testo completoMueller, Bernardo, Carlos Pereira, Lee J. Alston e Marcus André Melo. Who Decides on Public Expenditures?: A Political Economy Analysis of the Budget Process: The Case of Brazil. Inter-American Development Bank, settembre 2005. http://dx.doi.org/10.18235/0009170.
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