Letteratura scientifica selezionata sul tema "Immersion"
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Articoli di riviste sul tema "Immersion"
Selzer, Matias, e Silvia M. Castro. "A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables". Journal of Computer Science and Technology 23, n. 2 (25 ottobre 2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.
Testo completoNomizu, Katsumi, Ulrich Pinkall e Fabio Podestà. "On the geometry of affine Kähler immersions". Nagoya Mathematical Journal 120 (dicembre 1990): 205–22. http://dx.doi.org/10.1017/s0027763000003342.
Testo completoUmar, Najirah, Yuyun Yuyun e Hamdan Gani. "Generating game immersion features for immersive game selection". ILKOM Jurnal Ilmiah 14, n. 3 (19 dicembre 2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Testo completoSilva Bastos, Arthur, Renata Faria Gomes, Clemilson Costa dos Santos e José Gilvan Rodrigues Maia. "Synesthesia: A Study on Immersive Features of Electronic Games". Journal on Interactive Systems 9, n. 2 (29 agosto 2018): 1. http://dx.doi.org/10.5753/jis.2018.700.
Testo completoBORBÉLY, ALBERT. "ON MINIMAL SURFACES SATISFYING THE OMORI–YAU PRINCIPLE". Bulletin of the Australian Mathematical Society 84, n. 1 (16 giugno 2011): 33–39. http://dx.doi.org/10.1017/s0004972711002346.
Testo completoPapavlasopoulos, Angelos, Agnes Papadopoulou, Andreas Floros e Andreas Giannakoulopoulos. "Entropy as a Transitional In-Game Variable". Technologies 10, n. 4 (20 luglio 2022): 88. http://dx.doi.org/10.3390/technologies10040088.
Testo completoHarrison, M. H., L. C. Keil, C. A. Wade, J. E. Silver, G. Geelen e J. E. Greenleaf. "Effect of hydration on plasma volume and endocrine responses to water immersion". Journal of Applied Physiology 61, n. 4 (1 ottobre 1986): 1410–17. http://dx.doi.org/10.1152/jappl.1986.61.4.1410.
Testo completoCharfi, Ahmed Anis. "Immersion and Perceived Value". International Journal of Online Marketing 4, n. 4 (ottobre 2014): 17–35. http://dx.doi.org/10.4018/ijom.2014100102.
Testo completoBouchard, Stéphane, Julie St-Jacques, Geneviève Robillard e Patrice Renaud. "Anxiety Increases the Feeling of Presence in Virtual Reality". Presence: Teleoperators and Virtual Environments 17, n. 4 (1 agosto 2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.
Testo completoLytvynova, Svitlana. "IMMERSIVE LEARNING ENVIRONMENT: A COMPARATIVE ANALYSIS". Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», n. 2(53) (4 novembre 2023): 76–82. http://dx.doi.org/10.24144/2524-0609.2023.53.76-82.
Testo completoTesi sul tema "Immersion"
Wang, Xiaotian. "Chattahoochee Immersion". Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/art_design_theses/57.
Testo completoFraser, Child Nancy. "Learning immersion, the multiple worlds of french immersion students". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ35819.pdf.
Testo completoDaggett, Kristina Marie. "Immersion through technology". [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476289.
Testo completoBodén, Marcus. "Immersion och lärande". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4409.
Testo completoJia, Hongyi, e Hongyi Jia. "Chinese Immersion Language Education". Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/625885.
Testo completoHolm, Robin. "Spelarkitekturs inverkan på immersion". Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8188.
Testo completoEnström, Hasse. "Nostalgi och ökad immersion". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18978.
Testo completoPerroud, Benoit. "Immersion visuelle réaliste : proposition d'un modèle d'évaluation". Thesis, Paris, ENSAM, 2018. http://www.theses.fr/2018ENAM0060/document.
Testo completoThe thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the framework of a CIFRE contract established between Arts et Métiers on the one hand and Renault SAS on the other. It proposes a score model to objectively evaluate the ability of an immersive display system to reproduce the right level of sensory stimulation for a user, compared to what he would receive in reality and to the modeling of the human visual system.First, we were interested in laying the foundations of the model: it is composed of twelve criteria, equitably divided into a sum of vision indices and immersion indices. Each criterion is given, as far as possible, a score from 0 to 100. A score of 0 represents the visual system’s inability to perceive or use visual information, while a score of 100 represents maximum capacity. A score of 80 is also assigned for standard performance. Each criterion is assigned a weight according to the task performed in the virtual environment.We then carry out a series of experiments to complete the information available in the literature, to establish the criteria. Contrast and latency are of particular interest. The first experiment consists in the transposition and validation of a visual performance model in Virtual Reality. In the second, we compare the effects of latency on a given task, between a CAVE simulator and a HMD.The thesis proposes a number of theoretical, methodological and experimental results. In virtual immersion conditions, contrast and luminance criteria are important for visual perception. Experiments show that a model adapted to virtual immersion conditions is necessary. Furthermore, we show that thresholds of latency influence on performance seem to exist. The relevance of correlations between simulator performance, presence and cyber-sickness is also checked, depending on the latency and the immersive system
Andersson, Tom, e Hampus Strömsholm. "Immersion, Make and Break the Game - a Study on the Impact of Immersion". Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20496.
Testo completoImmersion can be considered as an essential part in digital games and developers are constantly challenged when trying to create immersive game experiences to an ever growing demand. However, as previous work suggests, immersion is not an easy concept to grasp and the area must be divided into smaller sub-areas. The sub-areas can then be investigated both individually and in relation to one another. This thesis breaks out three sub-areas (immersive features), that contribute to the overall feeling of immersion, to explore and test. The immersive features are used to create an artifact in the form of a game where all features can be tested. The data presented in this thesis shows that the three features have different amounts of impact on immersion. Furthermore, this thesis shows how the selected features relate to each other and how they together affect the overall game.
Bernulf, Carl-William, e Valdemar Helander. "Immersiva ljudlösningar : Vilken betydelse har placeringen av lyssnaren i relation till immersion i tredjepersonsspel?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20506.
Testo completoLibri sul tema "Immersion"
Immersion. Québec: Arion, 1995.
Cerca il testo completoTedick, Diane J., Donna Christian e Tara Williams Fortune, a cura di. Immersion Education. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041.
Testo completoWolf, Michele. Immersion: Poems. Washington, D.C: Word Works, 2011.
Cerca il testo completoImmersion, emergence. New Delhi: Ravi Agarwal, 2006.
Cerca il testo completoTotal immersion. New York: Delta Trade Paperbacks, 1998.
Cerca il testo completoCanadian Broadcasting Corporation. French immersion. Montreal: CBC Transcripts, 1987.
Cerca il testo completoImmersion: Poems. Washington, D.C: Word Works, 2011.
Cerca il testo completoImmersion: Roman. [Paris]: Gallimard, 2005.
Cerca il testo completoTotal immersion. Edinburgh: Scottish Cultural Press, 1998.
Cerca il testo completoEntertainment, Topics, e Instant Immersion. Instant Immersion Hawaiian (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.
Cerca il testo completoCapitoli di libri sul tema "Immersion"
Aksamit, Anna, e Monique Jeanblanc. "Immersion". In SpringerBriefs in Quantitative Finance, 53–67. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-41255-9_3.
Testo completoGladston, Paul. "Immersion". In Chinese Contemporary Art Series, 149–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46488-5_19.
Testo completoHoward, Mary, e Elisha Elliott. "Immersion". In Quality Learning, 53–68. Rotterdam: SensePublishers, 2017. http://dx.doi.org/10.1007/978-94-6300-914-0_6.
Testo completoStockwell, Peter. "Immersion". In The Language of Surrealism, 149–66. London: Macmillan Education UK, 2017. http://dx.doi.org/10.1057/978-1-137-39219-0_9.
Testo completoAustin, Tricia. "Immersion". In Narrative Environments and Experience Design, 127–45. New York, NY: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780367138073-7.
Testo completoKlich, Rosemary, e Edward Scheer. "Immersion". In Multimedia Performance, 127–52. London: Macmillan Education UK, 2012. http://dx.doi.org/10.1007/978-0-230-35759-4_8.
Testo completoShelby, Karen. "Immersion". In Belgian Museums of the Great War, 126–57. New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315673899-6.
Testo completoTherrien, Carl. "Immersion". In The Routledge Companion to Video Game Studies, 564–71. 2a ed. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-77.
Testo completoTedick, D. J., D. Christian e T. W. Fortune. "Chapter 1. The Future of Immersion Education: An Invitation to ‘Dwell in Possibility’". In Immersion Education, a cura di Diane J. Tedick, Donna Christian e Tara Williams Fortune, 1–10. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-004.
Testo completoBjörklund, S., e K. Mård-Miettinen. "Chapter 2. Integrating Multiple Languages in Immersion: Swedish Immersion in Finland". In Immersion Education, a cura di Diane J. Tedick, Donna Christian e Tara Williams Fortune, 13–35. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-005.
Testo completoAtti di convegni sul tema "Immersion"
Zhang, Chenyan, Andrew Perkis e Sebastian Arndt. "Spatial immersion versus emotional immersion, which is more immersive?" In 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2017. http://dx.doi.org/10.1109/qomex.2017.7965655.
Testo completoKuchelmeister, Volker. "Virtual Immersion: Simulating Immersive Experiences in VR". In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446124.
Testo completoSawchuk, A. A., E. Chew, R. Zimmermann, C. Papadopoulos e C. Kyriakakis. "From remote media immersion to Distributed Immersive Performance". In the 2003 ACM SIGMM workshop. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/982484.982506.
Testo completoWhitson, Jennifer, Chris Eaket, Brian Greenspan, Minh Quang Tran e Natalie King. "Neo-immersion". In the 2008 Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1496984.1497028.
Testo completoValkov, Dimitar, e Steffen Flagge. "Smooth immersion". In SUI '17: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3131277.3132183.
Testo completoFairclough, Stephen H., e Christopher G. Burns. "Decomposing immersion". In CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2468552.
Testo completoCook, Margaret, Amber Ackley, Karla Chang Gonzalez, Austin Payne, Jinsil Hwaryoung Seo, Caleb Kicklighter, Michelle Pine e Timothy McLaughlin. "InNervate immersion". In SIGGRAPH '19: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3306214.3338580.
Testo completoOgi, Tetsuro, Masahiro Hayashi e Mitsutaka Sakai. "Room-sized Immersive Projection Display for Tele-immersion Environment". In 17th International Conference on Artificial Reality and Telexistence (ICAT 2007). IEEE, 2007. http://dx.doi.org/10.1109/icat.2007.22.
Testo completoHanawa, Tetsuro, Toshifumi Suganaga, Takeo Ishibashi, Shinroku Maejima, Koichiro Narimatsu, Kazuyuki Suko, Mamoru Terai, Teruhiko Kumada e Junichi Kitano. "Studies on immersion defects using mimic immersion experiments". In SPIE 31st International Symposium on Advanced Lithography, a cura di Qinghuang Lin. SPIE, 2006. http://dx.doi.org/10.1117/12.655568.
Testo completoTohmyoh, Hironori, e Masumi Saka. "A High-Resolution Dry-Contact Acoustic Imaging of the Solder Joints for Ball Grid Array Assembly". In ASME 2003 International Electronic Packaging Technical Conference and Exhibition. ASMEDC, 2003. http://dx.doi.org/10.1115/ipack2003-35228.
Testo completoRapporti di organizzazioni sul tema "Immersion"
Romrell, D. M. FFTF reactor immersion heaters. Revision 1. Office of Scientific and Technical Information (OSTI), agosto 1994. http://dx.doi.org/10.2172/10182997.
Testo completoPatching-Bunch, Jessica. Learning Cultural Competency through International Immersion Travel. Portland State University Library, gennaio 2016. http://dx.doi.org/10.15760/honors.274.
Testo completoColes, Henry, e Magnus Herrlin. Immersion Cooling of Electronics in DoD Installations. Office of Scientific and Technical Information (OSTI), agosto 2017. http://dx.doi.org/10.2172/1375005.
Testo completoMerrill, C. I., e J. D. O'Drobinak. Sea Water Immersion of Gem II Propellant. Fort Belvoir, VA: Defense Technical Information Center, marzo 1998. http://dx.doi.org/10.21236/ada404866.
Testo completoMerrill, C. I., e J. D. O'Drobinak. Sea Water Immersion of GEM II Propellant. Fort Belvoir, VA: Defense Technical Information Center, aprile 1998. http://dx.doi.org/10.21236/ada405481.
Testo completoLiu, Q., e E. A. Irene. Si/SiO2 Interfere Studies by Immersion Ellipsometry. Fort Belvoir, VA: Defense Technical Information Center, maggio 1993. http://dx.doi.org/10.21236/ada265151.
Testo completoRoy, Ajit. Galvanic corrosion testing using electrochemical and immersion techniques. Office of Scientific and Technical Information (OSTI), luglio 1996. http://dx.doi.org/10.2172/2647.
Testo completoSnyder, C. T., L. A. Barnes e J. K. Fink. Metal waste form corrosion release data from immersion tests. Office of Scientific and Technical Information (OSTI), febbraio 2005. http://dx.doi.org/10.2172/837433.
Testo completoWiersma, B. COUPON IMMERSION TESTING IN SIMULATED HAZARDOUS LOW LEVEL WASTE. Office of Scientific and Technical Information (OSTI), agosto 1991. http://dx.doi.org/10.2172/967272.
Testo completoBeavers, J. A., e C. L. Durr. Immersion studies on candidate container alloys for the Tuff Repository. Office of Scientific and Technical Information (OSTI), maggio 1991. http://dx.doi.org/10.2172/138113.
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