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1

Svitlana Botvinovska, Tatyana Nikolayenko, Alexandra Kunovskaya e Victoria Bolbotenko. "USE OF MODERN PEDAGOGICAL TECHNOLOGIES IN THE COURSE OF DESIGN GRAPHICS FOR STUDENTS OF THE SPECIALTY "FINE ARTS"". APPLIED GEOMETRY AND ENGINEERING GRAPHICS, n. 99 (17 dicembre 2020): 28–42. http://dx.doi.org/10.32347/0131-579x.2020.99.28-42.

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Abstract (sommario):
The paper presents the main advantages of using the project method during distance work of students when they execute a graphic project in the discipline "Engineering Design Graphics". Students study in the specialty "Fine Arts." It is known that high-quality education can be only when theoretical knowledge can be applied in practice. Therefore, it is the use of the project method in the study of graphic disciplines that can become the basis for the training of design specialists. The use of the project method in the study of graphic disciplines leads to an increase in student activity, the acquisition of teamwork skills, the expansion of students' worldview and the acquisition of professional competencies.The capacity of the project method is confirmed by high-quality student works that were submitted to the competition. In the process of creating the group logo, project participants gained research skills, consolidated their knowledge and skills in graphic description of existing images. The information received in the course "Engineering Design Graphics" allowed the contest participants to qualitatively express their thoughts, demonstrate their creative ideas, and provide the project with high-quality graphic images. The use of the project method allowed teachers to identify the research skills of first-year students, recognize among them those who are able to think independently make non-standard decisions and critically evaluate their work.During the project, students, working in groups, learned to combine the knowledge gained during training, became interested in information about graphic images and methods of their execution, learned to correlate the obtained theoretical material with the solution of the problem of geometric modeling of the emblem of the group. According to the results of the competition, it is possible to draw conclusions that students of the Project Graphics course demonstrated the ability to think independently, make interesting decisions, demonstrated the ability to qualitatively perform two-dimensional graphic images of various complexity when solving various engineering tasks and during design projects.
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Kim, Mi-Kyoung, e Kyoo-Lak Cho. "Effect of emoticon type on the problem solving process and discussion messaging according to problem type in online discussion". Korean Journal of Teacher Education 39, n. 1 (31 gennaio 2023): 203–24. http://dx.doi.org/10.14333/kjte.2023.39.1.09.

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Abstract (sommario):
Purpose: This study aimed to ascertain implications for class design by comprehensively analyzingthe effects of emoticon types used as non-verbal communication in online discussions on theproblem-solving process and discussion messaging depending on the type of problem. Methods: In this study, a group of emoticon types (text type, graphic type, and flash type) wasformed, the online discussions were examined according to the problem (creativity problem, cognitiveconflict problem), and the content of the discussion messaging was classified. A two-way analysisof variance (ANOVA) was conducted with the type of emoticon and the type of problem as theindependent variable and the number of messages appearing by function of the problem-solving processas the dependent variable, and an interaction effect was confirmed. Contents of the following discussionmessaging contents were classified into semantic units according to a message type analysis tool (Henri,1992). A two-way analysis of variance (ANOVA) was then conducted with the emoticon and problemtype as the independent variable and the discussion messaging type as the dependent variable, andan interaction effect was confirmed. Results: It was found that emoticon types had different reactions depending on the emoticon typein the online discussion problem-solving process. The emoticon type influenced the discussionmessaging according to the problem type. Conclusion: This study suggests that an approach should be developed from the perspective ofinstructional design considering the types of problems and emoticons presented as learning tasks inonline discussions. The fact that the group by emoticon type showed differences in discussion messagingaccording to the problem type means that the emoticon type and problem type are the main factorsinfluencing the problem-solving process. The results indicate that if the problem is solved by consideringthe problem type and emoticon type suitable for online discussion, it can contribute to effective learningby facilitating the interaction of members and increasing their participation in learning.
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Kuchuk, Nina, Andrii Shyshatskyi, Yurii Zhuravskyi, Tetiana Stasiuk, Oleksii Nalapko, Peter Sliusar, Nadiia Protas, Olena Shaposhnikova, Sergii Pronin e Oksana Havryliuk. "The development of a method for visualizing the states of the national security system". Technology audit and production reserves 5, n. 2(73) (22 agosto 2023): 18–21. http://dx.doi.org/10.15587/2706-5448.2023.285986.

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Abstract (sommario):
The scientific task, which is solved in the research, is the cognitive display of the state of the national security system with a complex hierarchical structure. As a rule, images are created individually taking into account a specific application field and interpreted by an expert (a group of experts) based on accumulated knowledge. Cognitive mapping is designed to support decision making by an expert (group of experts), monitoring and managing in real time. The object of research is the system of ensuring national security. The subject of the research is the functioning of the national security system. The research developed a method of visualization of the states of the national security system. An overview of the methods of visual graphic presentation of information about the state of multidimensional objects and systems was carried out. The novelties of the proposed method are: ‒ creation of a visual, multi-level and interconnected description of the national security system; ‒ increasing the efficiency of decision making while assessing the state of the national security system; ‒ solving the problem of falling into global and local extremes while assessing the state of the national security system; ‒ combination of graphic and numerical display of controlled state parameters of the national security system; ‒ avoiding the problem of loops while visualizing the state of the national security system in real time. The specified method should be implemented in specialized software, which is used to analyze the state of the national security system and make management decisions.
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Pott, Robert W. M., e Karin Wolff. "Using Legitimation Code Theory to Conceptualize Learning Opportunities in Fluid Mechanics". Fluids 4, n. 4 (6 dicembre 2019): 203. http://dx.doi.org/10.3390/fluids4040203.

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Abstract (sommario):
With widespread industry feedback on engineering graduates’ lack of technical skills and research demonstrating that higher education does not effectively facilitate the development of open-ended problem-solving competencies, many educators are attempting to implement measures that address these concerns. In order to properly formulate sensible interventions that result in meaningful improvements in student outcomes, useful educational measurement and analysis approaches are needed. Legitimation Code Theory (LCT) has rapidly emerged as an effective, theoretically informed ‘toolkit’ offering a suite of dimensions through which to observe, analyze, interpret, and design teaching and learning practices. LCT Semantics has been used to help engineering educators unpack both levels of engineering knowledge abstraction and the complexity of engineering terms, while LCT Specialization focuses on knowledge practices (using the epistemic plane) and enables a visualization and differentiation between kinds of phenomena and the fixed versus open-ended methods with which to approach a particular phenomenon. Drawing on a range of initiatives to enable an improved practical grasp of fluid mechanics concepts, this paper presents a description and graphic LCT analysis of student learning that has been designed to anchor the ‘purist’ principles underpinning applied fluid mechanics concepts (such as in piping and pump network design) by way of concerted ‘doctrinal’ practices, and the exposure to more open-ended practical situations involving peer learning/group work, allowing educators to visualize the code clash between the curriculum and the world of work.
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Kim, G. I., I. S. Blekanov, F. V. Ezhov, L. A. Kovalenko, E. S. Larin, E. S. Razumilov, K. V. Pugin, M. S. Dadashov, V. A. Pyagay e D. V. Shmatov. "Artificial intelligence methods in cardiovascular surgery and diagnosis of pathology of the aorta and aortic valve (literature review)". Siberian Journal of Clinical and Experimental Medicine 39, n. 2 (11 luglio 2024): 36–45. http://dx.doi.org/10.29001/2073-8552-2024-39-2-36-45.

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The management of patients with aortic and aortic valve pathology is an extremely relevant task. The main problem of this pathology is the absence of obvious symptoms before the onset of a life–threatening condition, dissection or rupture of the aorta. Early timely diagnosis becomes the most relevant in this situation, and imaging research methods play a leading role in this regard. However, the main limiting factor is the speed and quality of image evaluation. Therefore, an actual task is to develop an AI-based physician assistant for image mining (Computer vision, CV). This article provides an overview of modern neural network methods for effective analysis of diagnostic images (MSCT and MRI) relevant for the study of diseases of the cardiovascular system in general and the aorta in particular. One of the main focuses of this analysis is the study of the applicability of modern neural network methods based on the Transformer architecture or the Attention Mechanism, which show high accuracy rates in solving a wide range of tasks in other subject areas, and have a high potential of applicability for qualitative analysis of diagnostic images. An overview of two fundamental problems of image mining is given: classification (ResNet architecture, ViT architect, Swin Transformer architect) and semantic segmentation (2D approaches – U-Net, TransUNet, Swin-Unet, Segmenter and 3D approaches – 3D-Unet, Swin UNETR, VT-UNET). The described methods, with proper fine tuning and the right approach to their training, will effectively automate the process of diagnosing aortic and aortic valve pathology. For the successful implementation of AI development projects, a number of limitations should be taken into account: a high-quality data set, server graphics stations with powerful graphics cards, an interdisciplinary expert group, prepared scenarios for testing in conditions close to real ones.
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Jesus, Angelo, e Ismar Frango Silveira. "UMA ESTRATÉGIA DE APRENDIZAGEM COOPERATIVA PARA DESENVOLVIMENTO DO PENSAMENTO COMPUTACIONAL POR MEIO DE ATIVIDADES DE PRODUÇÃO DE JOGOS DIGITAIS". Revista de Ensino de Ciências e Matemática 10, n. 4 (18 luglio 2019): 192–211. http://dx.doi.org/10.26843/rencima.v10i4.2387.

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Abstract (sommario):
Including Computational Thinking (CT) in the classroom can bring great advances to education. Through Computational Thinking, students can exercise logical reasoning, solve complex problems, deal with abstraction and other skills. Collaboration is also a key aspect of learning. Social interactions between students wreaked from cooperative learning methods could contribute to build knowledge in different ways. This article describes the development of a Cooperative Learning strategy to support and mobilize CT skills in students. Fundamental features of cooperative learning concepts from the literature have been studied and designed to fit the proposed learning strategy. Also, the proposed method uses Game Development approaches in order to engage learners. In addition to being present in students' daily lives, digital games enable direct interaction by giving feedbacks to student commands via animated graphics. A strategy analysis was performed through activities carried out with groups of students from the elementary schools' final series. We investigated the created artifacts and the interactions between students. The results showed that the approach was capable to mobilize CT problem-solving strategies and reflections about social interactions in the group.
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Uglev, Viktor, e Oleg Sychev. "Evaluation, Comparison and Monitoring of Multiparameter Systems by Unified Graphic Visualization of Activity Method on the Example of Learning Process". Algorithms 15, n. 12 (9 dicembre 2022): 468. http://dx.doi.org/10.3390/a15120468.

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Abstract (sommario):
The article discusses the problem of visualization of complex multiparameter systems, defined by datasets on their structure, functional structure, and activity in the form of complex graphs and transition of traditional representation of the data acquired by graph mining to a compact image built by pictographic methods. In these situations, we propose using the Unified Graphic Visualization of Activity (UGVA) method for data concentration and structuring. The UGVA method allows coding in an anthropomorphic image of elements of graphs with data on structural and functional features of systems and overlaying these images with the data on the system’s activity using coloring and artifacts. The image can be composed in different ways: it can include the zone of integral evaluation parameters, segmented data axes of five types, and four types of symmetry. We describe the method of creating UGVA images, which consists of 13 stages: the parametric model is represented as a structural image that is converted to a basic image that is then detailed into the particular image by defining geometric parameters of the primitives and to the individualized image with the data about a particular object. We show how the individualized image can be overlaid with the operative data as color coding and artifacts and describe the principles of interpreting UGVA images. This allows solving tasks of evaluation, comparison, and monitoring of complex multiparameter systems by showing the decision-maker an anthropomorphic image instead of the graph. We describe a case study of using the UGVA method for visualization of data about an educational process: curricula and graduate students, including the data mined from the university’s learning management system at the Siberian Federal University for students majoring in “informatics and computing”. The case study demonstrates all stages of image synthesis and examples of their interpretation for situation assessment, monitoring, and comparison of students and curricula. It allowed for finding problematic moments in learning for individual students and their entire group by analyzing the development of their competence profiles and formulating recommendations for further learning. The effectiveness of the resulting images is compared to the other approaches: elastic maps and Chernoff faces. We discuss using graph mining to generate learning problems in order to lessen the workload of gathering raw data for the UGVA method and provide general recommendations for using the UGVA method based on our experience of supporting decision making.
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Winda Kurnia Sari, Dian Palupi Rini, Reza Firsandaya Malik e Iman Saladin B. Azhar. "Multilabel Text Classification in News Articles Using Long-Term Memory with Word2Vec". Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 4, n. 2 (19 aprile 2020): 276–85. http://dx.doi.org/10.29207/resti.v4i2.1655.

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Abstract (sommario):
Multilabel text classification is a task of categorizing text into one or more categories. Like other machine learning, multilabel classification performance is limited to the small labeled data and leads to the difficulty of capturing semantic relationships. It requires a multilabel text classification technique that can group four labels from news articles. Deep Learning is a proposed method for solving problems in multilabel text classification techniques. Some of the deep learning methods used for text classification include Convolutional Neural Networks, Autoencoders, Deep Belief Networks, and Recurrent Neural Networks (RNN). RNN is one of the most popular architectures used in natural language processing (NLP) because the recurrent structure is appropriate for processing variable-length text. One of the deep learning methods proposed in this study is RNN with the application of the Long Short-Term Memory (LSTM) architecture. The models are trained based on trial and error experiments using LSTM and 300-dimensional words embedding features with Word2Vec. By tuning the parameters and comparing the eight proposed Long Short-Term Memory (LSTM) models with a large-scale dataset, to show that LSTM with features Word2Vec can achieve good performance in text classification. The results show that text classification using LSTM with Word2Vec obtain the highest accuracy is in the fifth model with 95.38, the average of precision, recall, and F1-score is 95. Also, LSTM with the Word2Vec feature gets graphic results that are close to good-fit on seventh and eighth models.
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Hajizadeh, Nahid, Peyman Jahanbazi e Reza Akbari. "A Method for Feature Subset Selection in Software Product Lines". International Journal of Software Innovation 11, n. 1 (1 gennaio 2023): 1–22. http://dx.doi.org/10.4018/ijsi.315654.

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Abstract (sommario):
Software product line (SPL) represents methods, tools, and techniques for creating a group of related software systems. Each product is a combination of multiple features. So, the task of production can be mapped to a feature subset selection problem, which is an NP-hard problem. This issue is very significant when the number of features in a software product line is huge. This chapter is aimed to address the feature subset selection in software product lines. Furthermore, the authors aim at studying the performance of a proposed multi-objective method in solving this NP-hard problem. Here, a multi-objective method (MOBAFS) is presented for feature selection in SPLs. The MOBAFS is a an optimization algorithm, which is inspired by the foraging behavior of honeybees. This technique is evaluated on five large-scale real-world software product lines in the range of 1,244 to 6,888 features. The proposed method is compared with the SATIBEA. According to the results of three solution quality indicators and two diversity metrics, the proposed method, in most cases, surpasses the other algorithm.
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Kvan, Thomas, Robert West e Alonso H. Vera. "Tools and Channels of Communication: Dealing with the Effects of Computer Mediation on Design Communication". International Journal of Virtual Reality 3, n. 3 (1 gennaio 1998): 21–33. http://dx.doi.org/10.20870/ijvr.1998.3.3.2628.

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This paper proposes a methodology to evaluate the effects of computer-mediated communication on collaboratively solving design problems. When setting up a virtual design community, choices must be made between a variety of tools, choices dictated by budget, bandwidth, ability and availability. How do you choose between the tools, which is useful and how will each affect the outcome of the design exchanges you plan? A commonly used method is to analyze the work done and to identify tools which support this type of work. In general, research on the effects of computer-mediation on collaborative work has concentrated mainly on social-psychological factors such as deindividuation and attitude polarization, and used qualitative methods. In contrast, we propose to examine the process of collaboration itself, focusing on separating those component processes which primarily involve individual work from those that involve genuine interaction. Extending the cognitive metaphor of the brain as a computer, we view collaboration in terms of a network process, and examine issues of control, coordination, and delegation to separate sub-processors. Through this methodology we attempt to separate the individual problem-solving component from the larger process of collaboration. There is a long history of research into the role and application of computers to communication and collaboration from which has arisen a variety of tools to facilitate work done in groups. Holtham (1994) traces this history from the 1960s through to the 1990s, from addressing basic issues of computer communication through commercial implementation and diversified applications of the tools. Little of this research has focused on the work of designers, with no commercial systems available specifically for the design professions. Research has tended instead to look at typical office work, with particular attention to group work in formal and informal but coherent groups. This research provides a rich and useful heritage for investigations of design collaboration, but the findings have to be interpreted with the recognition that design work differs from typical office work in one substantial aspect � the use of graphics is central to design communication and this places a significant and different burden on the computer-supported communication when compared to textual interactions.
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SHKOLA, O., e S. KAMULYA. "METHODS OF SOLVING OF GAS LAWS GRAPHIC PROBLEMS IN THE SCHOOL PHYSICS COURSE". Scientific papers of Berdiansk State Pedagogical University Series Pedagogical sciences 1, n. 1 (1 giugno 2023): 181–88. http://dx.doi.org/10.31494/2412-9208-2023-1-1-181-188.

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The article deals with the theoretical and methodological aspects of the implementation of the author's methodical approach of solving graphic problems on gas laws as one of the key issues of the school physics course and an integral component of the students' subject competence. It is noted that despite the availability of various literary sources related to physics teaching methods, an important issue of the modern educational process in physics in general and problem solving in particular is the implementation of active methods, techniques and forms of learning to in school practice. They encourage students to active thinking, develop their cognitive interest, and form a culture of intellectual work and independent practical actions. It is noted that the effective assimilation of the main questions of the corresponding topic of the school course in physics, taking into account the principles of scientificity, clarity and generalization, will be facilitated by meaningful compactness, unity and a clear sequence of educational and cognitive actions of students during the solving of graphic problems at the first lessons. The author proposes the algorithm of problem solving that includes the following stages: 1) systematization of information about the main gas laws and their graphic representation; 2) students find out the nature of the change in one of the three parameters of the gas state; 3) construction of a closed process with an ideal gas on the other two diagrams for cases when individual sections of graphic represents loop process (that is, assume a change in all three gas parameters); 4) solving graphic problems for gas laws which are not loop processes; 5) solving graphical problems for loop processes in the form of circles on the initial diagrams. The authors' own pedagogical experience shows that the organization of the educational process based on the proposed methodical approach is effective and efficient, which is confirmed by the level of cognitive activity and educational success of both school students and students of higher education in recent years. Key words: graphic problems, gas laws, loop process, methods of solving physical problems, subject competence of students in physics, school physics course.
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Guntermann, Edgar, e Mariela Tovar. "Collaborative Problem-Solving with Logo: Effects of Group Size and Group Composition". Journal of Educational Computing Research 3, n. 3 (agosto 1987): 313–34. http://dx.doi.org/10.2190/g21q-t0db-dddq-11ur.

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Abstract (sommario):
This study investigated productivity in individuals versus groups of two or three as well as the interaction processes underlying differences between dyads and triads and differences between male, female or mixed groups learning LOGO on microcomputers. Thirty-six students aged ten learned LOGO individually or in groups of two or three for one session, had a practice session, then were required to produce a graphic in LOGO for the experimental session. No differences were found between individuals and groups, in terms of productivity. Group interaction (as measured by the Bales Interaction Process Analysis [1], was found to be similar in two and three person groups. However, significant ( p < .05) differences were observed among male, female, and mixed groups. The direction of these differences were as follows: males displayed more solidarity than females or mixed groups, the female group members were much more likely to express agreement with their peers than were members of the males group. There was also more asking of information in the male groups than the female groups. Finally, males expressed much more antagonism than females or mixed groups. These results are discussed in light of previous studies in this area.
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Verkhoturova, E. "THE APPLICATION OF COMPUTER GEOMETRIC MODELING FOR TRAINING AND APPLIED ENGINEERING AND CONSTRUCTION". Bulletin of South Ural State University series "Construction Engineering and Architecture" 23, n. 1 (2023): 65–74. http://dx.doi.org/10.14529/build230108.

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This work develops an algorithm for solving computational and graphical work from a cycle of constructive problems of engineering and construction design (construction graphics) using CAD, based on the transition from the traditional method of solving this problem (building a 2D drawing manually) to the method of computer geometric modeling. The application of geometric 3D modeling as a useful CAD tool for solving educational and applied problems is considered. The algorithmization of the solution from the cycle of graphic works on the training course “engineering and computer graphics”, which is the basis for solving problems of engineering and construction design, is shown. A comparison is made between the classical method of solving an engineering problem and using CAD. The use of computer graphic modeling methods using CAD systems facilitates solving the problem, calculating the necessary data, visualizing the results, and contributing to the mastery of universal and professional competencies for students. Their use is expedient in solving applied problems on the training course “engineering and computer graphics” for students of engineering and construction.
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Pullum, Lindsey. "GROUNDED DESIGN: CASE STUDIES OF APPLIED ETHNOGRAPHY AND PROBLEM SOLVING THROUGH DESIGN THINKING". Practicing Anthropology 44, n. 2 (1 marzo 2022): 27–32. http://dx.doi.org/10.17730/0888-4552.44.2.27.

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Abstract Ethnography valuably informs design when applied in a variety of contexts, from medical and government to community, non-profit organizations. Ethno-graphic methods in conjunction with anthropologically contextualized analyses are the ultimate grounding elements for innovative design solutions. In this paper, I conceptualize design anthropology/ethnography within the process of design thinking. I present three distinct case studies of design ethnography conducted by undergraduates studying graphic design to highlight how designers incorporate ethnographic research and anthropological analysis in solving real-life problems. I showcase anthropology’s strength at synthesizing multiple data points to find patterns and draw conclusions about human behavior. Lastly, I reflect on the insights that ethnography and the empathy of anthropology bring to contemporary design and problem solving in general.
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Firmansyah, Moh Yusril, Syaad Patmanthara e Yohanes Gatot Sutapa. "Improving Student Learning Outcomes through Utilization of Interactive Learning Media with Creative Problem Solving". Letters in Information Technology Education (LITE) 5, n. 1 (27 giugno 2022): 12. http://dx.doi.org/10.17977/um010v5i12022p12-17.

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Acceptance of information technology changes the paradigm through the internet network used on smartphones. The results of observations at SMKN 7 Malang with teachers of basic graphic design subject in class during the COVID-19 pandemic which were held remotely through their respective homes, that the use of conventional models and PowerPoint media used by teachers is less easy to explain basic lessons graphic design, the PowerPoint produced through the material presented are difficult to accept, and the use of media in learning activities that is not maximized to be able to motivate students to improve learning outcomes. This study aims to design interactive learning media based on graphic design with creative problem-solving content in improving student learning outcomes in class X TKJ. This study uses the ADDIE development research model and Waterfall. The test subjects of this study included material experts, media experts, and X TKJ students in SMKN 7 Malang. From the results of development research, this interactive learning media obtained an average score of media experts with a value of 92.78 percent and material experts with a value of 82.97 percent. Then from the small group trial with a value of 91.20 percent, and from the large group trial with a value of 80.37 percent. The effectiveness of the product is evidenced by the student’s final post-test scores. In conclusion, creative problem-solving learning media content that was developed is very appropriate and effective for use in student learning activities at SMKN 7 Malang.
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Ott, Barbara. "Learner-generated graphic representations for word problems: an intervention and evaluation study in grade 3". Educational Studies in Mathematics 105, n. 1 (settembre 2020): 91–113. http://dx.doi.org/10.1007/s10649-020-09978-9.

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Abstract The use of written or graphic representations is essential in mathematics. Graphic representations are mainly used and researched as instruments for problem solving. There is a gap in research for interventions that use learner-generated graphic representations as documents for reflection processes for promoting the development of children’s graphic representation competences. This is the focus of the study presented here. The study examines to what extent such an intervention has an effect on how the children take into account a mathematical structure in their self-generated graphic representations, how they ensure a mathematical matching with the word problem, and what degree of abstraction they choose. Additionally, the effect on the solution rates is investigated. The results show that children in the intervention group more frequently pay attention to a mathematically appropriate structure, compared with children in the control groups. This result is statistically significant. At the same time, children keep the degree of abstraction relatively constant. Solution rates improve continuously, but the difference is not significant.
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Alhajri, Salman Amur. "Investigating Creativity in Graphic Design Education from Psychological Perspectives". Journal of Arts and Humanities 6, n. 01 (29 gennaio 2017): 69. http://dx.doi.org/10.18533/journal.v6i01.1079.

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<p class="Abstract">The role of creativity in graphic design education has been a central aspect of graphic design education. The psychological component of creativity and its role in graphic design education has not been given much importance. The present research would attempt to study ‘creativity in graphic design education from psychological perspectives’. A thorough review of literature would be conducted on graphic design education, creativity and its psychological aspects. Creativity is commonly defined as a ‘problem solving’ feature in design education. Students of graphic design have to involve themselves in the identification of cultural and social elements. Instruction in the field of graphic design must be aimed at enhancing the creative abilities of the student. The notion that creativity is a cultural production is strengthened by the problem solving methods employed in all cultures. Most cultures regard creativity as a process which leads to the creation of something new. Based on this idea, a cross-cultural research was conducted to explore the concept of creativity from Arabic and Western perspective. From a psychological viewpoint, the student’s cognition, thinking patterns and habits also have a role in knowledge acquisition. The field of graphic design is not equipped with a decent framework which necessitates certain modes of instruction; appropriate to the discipline. The results of the study revealed that the psychological aspect of creativity needs to be adequately understood in order to enhance creativity in graphic design education.</p>
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Verhoturova, E. "Solving Educational and Applied Engineering and Construction Problems by Computer Graphics Methods". Geometry & Graphics 10, n. 4 (13 marzo 2023): 46–58. http://dx.doi.org/10.12737/2308-4898-2022-10-4-46-58.

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Abstract (sommario):
The purpose of this study is to develop an algorithm for solving educational computational and graphic work from a cycle of constructive tasks of engineering and construction design (construction graphics) by computer geometric modeling in the environment of the domestic nanoCAD program. Algorithmization of the solution of the problem was carried out on the example of a training task from the cycle of graphic works in the course "Engineering and computer graphics", which is performed by students in the first semester and is the basis for solving problems of engineering and construction design. It is shown that the use of computer geometric modeling methods by means of modern software products makes it possible to speed up the process of solving a problem, simplify the calculation of the necessary data and visualize the results, which together contribute to an increase in the didactic effect and mastering the learning competencies necessary in future professional activities. Computer geometric modeling contributes to the understanding of the principles of modern information technologies, and also instills the skills to use them to solve more complex educational problems and tasks of future professional activity. Thus, the application of the proposed algorithm of computer geometric modeling in solving educational and applied problems within the framework of the training course "Engineering and Computer Graphics" in the preparation of students of engineering and construction profile, as well as in the performance of research and design activities is appropriate.
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Jitendra, Asha, Caroline M. DiPipi e Ed Grasso. "The Role of a Graphic Representational Technique on the Mathematical Problem Solving Performance of Fourth Graders: An Exploratory Study". Australasian Journal of Special Education 25, n. 1-2 (2001): 17–33. http://dx.doi.org/10.1017/s1030011200024830.

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Abstract (sommario):
The purpose of this within‐subject comparisons exploratory study was to examine the influence of a graphic representational strategy on the problem solving performance of fourth graders, including special education students with learning problems. We employed a preliminary design experiment, prior to conducting a formal experimental or quasi‐experimental study, to gain insights into factors that may inhibit or enhance implementation of the intervention, especially in the context of real world of classroom (Gersten, Baker, & Lloyd, 2000). Students received teacher‐led strategy instruction in problem solving using a whole group (8 to 9 students) format followed by guided practice in applying the strategy during cooperative groups. Results indicate that students’ word problem solving performance increased from the pretest to posttest on multiplication and division problems. In addition, some students were able to generalise the skill to untaught problems. Implications of the representational strategy for solving word problems by elementary students and special education students with learning problems are discussed.
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Mcguire, James, e Ruth Hatcher. "Offense-Focused Problem Solving". Criminal Justice and Behavior 28, n. 5 (ottobre 2001): 564–87. http://dx.doi.org/10.1177/009385480102800502.

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Large-scale reviews of research on offender treatment have given clear indications that it is possible to reduce offender recidivism. Recently, a consensus has emerged concerning some of the features more likely to contribute to positive effects in this regard. One important consideration is that of focusing on criminogenic needs and employing methods designed to help offenders acquire cognitive problem-solving skills. In this article, a specially prepared group program is described, drawing on this research. The program has been run in probation service settings in the United Kingdom. In this preliminary report, short-term outcomes on intermediate treatment targets are presented for a sample of offenders ( n = 220) who completed the program. Significant pretest to posttest changes were found on variables associated with criminogenic attitudes. The results demonstrate the viability of providing a structured group program for delivery on a significant scale within community-based correctional services.
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21

Schaub, Diane, e James Terrell. "Statistical methods as a problem-solving strategy in health care." Journal of Clinical Oncology 30, n. 34_suppl (1 dicembre 2012): 279. http://dx.doi.org/10.1200/jco.2012.30.34_suppl.279.

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279 Background: Clinical personnel in healthcare are being challenged to improve quality and increase productivity in order to lower healthcare costs in the United States. With the effort to become more cost conscious, there is an ever increasing need to analyze processes and make them more efficient. The complexity of these processes and the data associated with them require more complex analysis and more sophisticated statistical tools. Unfortunately the statistical training of many health care employees is not adequate for the more complex tools and processes. Methods: At the University of Texas MD Anderson Cancer Center, we use Minitab software, widely used in the manufacturing sector, as our primary statistical analysis software. It is on this platform that the Office of Performance Improvement is creating training courses to assist in raising the statistical literacy level of clinical employees. This software is fairly easy to use, and contains tools for visualizing data such as control charts and box plots, as well as performing multivariable analysis such as regression or ANOVA (Analysis of Variance). Results: Early adopters of the methodology to utilize statistical tools in process improvement studies has been extremely positive. They enjoy being able to quantify their improvement results, document them, and share them with others. Conclusions: Process Improvement leaders need to improve their skills in several areas of statistical methodology. Specifically, they should be able to select the correct graphic to show the critical information in their data, they should be able to select the proper tools and perform analysis to interpret the data, and they should have a technical vocabulary to share and communicate their key learning with others. Minitab is a widely accepted software package for process improvement here at MD Anderson Cancer Center. There are many other very good software packages on the market but it is helpful for support, teaching, and consistency if an institution settles on a package as a basic standard.
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22

Zebehazy, Kim T., e Adam P. Wilton. "Graphic Reading Performance of Students with Visual Impairments and Its Implication for Instruction and Assessment". Journal of Visual Impairment & Blindness 115, n. 3 (maggio 2021): 215–27. http://dx.doi.org/10.1177/0145482x211016918.

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Abstract (sommario):
Introduction: The ability of students to engage with graphical materials supports learning in science, technology, engineering, arts, and mathematics areas. For students with visual impairments, understanding the factors that contribute to the effective interpretation of graphics can promote meaningful access to the curricula. Methods: Forty students with visual impairments completed multiple-choice question tasks for five types of graphics presented in their medium of choice and provided difficulty ratings. The teachers of students with visual impairments rated the students on several factors. Statistical analyses investigated the relationship between performance differences and teacher-rated factors. Results: Significant differences in performance between print and tactile graphics users were found for bar graph, map, and total correct responses on all tasks. For some tasks, perceived difficulty by tactile graphic users did not align with actual performance. Teachers’ ratings of students who had Individualized Education Program goals for graphics, independence in using graphics, problem-solving ability, mathematics ability, and frequency of engaging with graphics contributed to significant differences in performance across total correct and most individual graphic results. Discussion: Although medium type was a significant contributor across graphic types, some teacher-rated variables appeared to mitigate the importance of medium on student performance. Depending on the graphic type, experience, content knowledge, skills with graphics, and confidence and motivation can all affect student performance when interpreting graphics. Implications for practitioners: Teachers should provide students with early and frequent opportunities to engage with graphics and support their problem-solving abilities regarding how to engage with different graphic types to enhance their independent use of graphics.
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Gertsiy, O. "COMPARATIVE ANALYSIS OF COMPACT METHODS REPRESENTATIONS OF GRAPHIC INFORMATION". Collection of scientific works of the State University of Infrastructure and Technologies series "Transport Systems and Technologies" 1, n. 37 (29 giugno 2021): 130–43. http://dx.doi.org/10.32703/2617-9040-2021-37-13.

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The main characteristics of graphic information compression methods with losses and without losses (RLE, LZW, Huffman's method, DEFLATE, JBIG, JPEG, JPEG 2000, Lossless JPEG, fractal and Wawelet) are analyzed in the article. Effective transmission and storage of images in railway communication systems is an important task now. Because large images require large storage resources. This task has become very important in recent years, as the problems of information transmission by telecommunication channels of the transport infrastructure have become urgent. There is also a great need for video conferencing, where the task is to effectively compress video data - because the greater the amount of data, the greater the cost of transmitting information, respectively. Therefore, the use of image compression methods that reduce the file size is the solution to this task. The study highlights the advantages and disadvantages of compression methods. The comparative analysis the basic possibilities of compression methods of graphic information is carried out. The relevance lies in the efficient transfer and storage of graphical information, as big data requires large resources for storage. The practical significance lies in solving the problem of effectively reducing the data size by applying known compression methods.
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Yücel, Merve, O. Sh Mukhtarov e Kadriye Aydemir. "Computation of eigenfunctions of nonlinear boundary-value -transmission problems by developing some approximate techniques". Boletim da Sociedade Paranaense de Matemática 41 (23 dicembre 2022): 1–12. http://dx.doi.org/10.5269/bspm.52863.

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In this study, we investigate a boundary value problem for nonlinear Sturm-Liouville equations with additional transmission conditions at one interior singular point. Known numerical methods are intended for solving initial and boundary value problems without transmission conditions. By modifying the Adomian decomposition method and the differential transform method, we present a new numerical algorithm to compute the eigenvalues and eigenfunctions of the considered boundary-value-transmission problem. Some graphic illustrations of the approximate eigenfunctions are also presented.
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Волошинов, Д., e Denis Voloshinov. "Visual-Graphic Design of a Unitary Constructive Model to Solve Analogues For Apollonius Problem Taking into Account Imaginary Geometric Images". Geometry & Graphics 6, n. 2 (21 agosto 2018): 23–46. http://dx.doi.org/10.12737/article_5b559c70becf44.21848537.

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The Apollonius problem on construction of circles, tangent to three arbitrary given circles of a plane, is one of classical geometry’s well-studied problems. The presented paper’s materials are directed at development a unified theory for Apollonius problem solving, taking into account it’s not only real, but also invisible complex-valued images. In the paper it has been demonstrated, that fundamental geometric structures, on which Apollonius problem is based on, are applicable not only to real, but also to complex-valued data, that makes possible to eliminate many exceptions, currently existing in it. In this paper Apollonius problem’s fundamental nature and its strong correlation with projective and quadratic geometric transformations has been disclosed. It has been proved that Apollonius problem and its analogues have a single solution method, in contrast to the prevailing idea that these problems can be solved only by separate particular methods. A concept of geometric experiment proposed by the author has allowed find out many previously unknown and discussed in this paper common factors, due to the set of many computational tests in the system Simplex for visual design of geometric models. In this paper is considered an example for solving an analogue of Apollonian problem for three-dimensional space, but proposed algorithm’s operation is universal, and it can be equally applied to solving similar problems in spaces of arbitrary dimensions. Obtained results demonstrate capabilities of methods for constructive modeling and multidimensional descriptive geometry in application to solving of complex mathematical problems, and determine the trends in development for automation systems of constructive geometric modeling.
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Shin, MyeongHee. "The Impact of Problem-Based Learning on Collaborative Problem-Solving and Communication Skill Development". Korean Society of Culture and Convergence 45, n. 8 (31 agosto 2023): 133–40. http://dx.doi.org/10.33645/cnc.2023.08.45.08.133.

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Abstract (sommario):
This study aimed to investigate the impact of problem-based learning on students' collaborative problem-solving and communication skills. Conducted from September 2022 to December 2022, the research involved university-level students enrolled in a general English course. Participants were divided into an experimental group, receiving problem-based learning instruction, and a control group, receiving traditional instructional methods. The study measured collaborative problem-solving and communication skills and compared the differences between the two groups. Results indicated significant differences in collaborative problem-solving ability (M = 19.67) and communication skills (M = 86.88) for the experimental group. These findings emphasize the value of implementing problem-based learning in educational settings to enhance students' collaborative problem-solving and communication skills, potentially leading to improved academic achievement and social competence.
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Sarkingobir, Yusuf, e Abdulaziz Bello. "Helping Students Become Proficient Physics Problem Solvers Through Problem-Based Learning". International Journal of Essential Competencies in Education 3, n. 1 (3 maggio 2024): 13–27. http://dx.doi.org/10.36312/ijece.v3i1.1813.

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This study investigated the efficacy of Problem-Based Learning (PBL) in enhancing students' problem-solving abilities in physics education, addressing the lack of effective methodologies in nurturing this crucial skill. Utilizing a quasi-experimental design, 58 secondary school students from Nigeria were divided into an experimental group, which received PBL instruction, and a control group, which received traditional teaching methods. Over three months, both groups were assessed using an essay test format before and after the intervention, focusing on problem-solving abilities related to force and motion concepts. Descriptive and inferential statistical analyses were employed to evaluate the pretest, posttest, and n-gain scores, revealing significant improvements in problem-solving abilities within the experimental group compared to the control group. Specifically, students exposed to the PBL model exhibited higher average scores and greater improvement in problem-solving skills across various indicators, including understanding the problem, developing a plan, implementing the plan, and reflecting on solutions. The findings underscored the effectiveness of the PBL model in fostering active engagement, collaborative learning, and structured problem-solving processes, aligning with contemporary educational approaches that prioritize practical skill development and critical thinking. This study contributed to the growing body of literature supporting the efficacy of PBL in enhancing problem-solving abilities, highlighting its potential to cultivate a dynamic learning environment conducive to the development of essential skills in physics education.
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Kelly, Peter. "Solving the Vocabulary Retention Problem". ITL - International Journal of Applied Linguistics 74 (1 gennaio 1986): 1–16. http://dx.doi.org/10.1075/itl.74.01kel.

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Abstract (sommario):
The main problem in learning foreign language vocabulary is retention. There exists a considerable amount of evidence pointing to the superiority of mnemonic techniques over rote repetition in the learning of verbal material. An investigation was carried out comparing the learning of FL vocabulary in three different conditions : (1) making formal and semantic links with known words (2) making verbal links of a solemy semantic nature (3) using habitual methods. The first experimental group demonstrated superiority, although scores were not significant on an anamysis of variance. Indications were given by the data that training and encouragement in the use of formal and semantic verbal association will lead to better vocabulary retention.
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Gumisirizah, Nicholus, Charles M. Muwonge e Joseph Nzabahimana. "Effect of problem-based learning on students’ problem-solving ability to learn physics". Physics Education 59, n. 1 (20 novembre 2023): 015015. http://dx.doi.org/10.1088/1361-6552/ad0577.

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Abstract (sommario):
Abstract A learner’s success is supported by the ability to understand real-world problems. This study aimed to examine the effect of problem-based learning on problem-solving ability in the teaching and learning of physics. The study was guided by socio-constructivism theory. A quasi-experiment was conducted with 829 Senior-2 Physics students (age 13–15) from eight (8) selected lower secondary schools in Sheema District, Uganda. Schools were assigned to treatment and control groups using a purposive random sampling technique. Students’ problem-solving ability was measured by conducting a problem-solving ability test in each group before and after studying a chapter on simple machines in physics. Repeated measures analysis of variances was applied for data analysis. The study’s findings showed a significant improvement in students’ problem-solving ability with simple machines in the treatment group compared to the control group (p < .001). Therefore, educators are encouraged to embrace learner-centred methods that enhance students’ problem-solving abilities to help them compete in the world of work.
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Kernytskyy, Ivan, Larysa Hlinenko, Yevheniia Yakovenko, Orest Horbay, Eugeniusz Koda, Konstantin Rusakov, Volodymyr Yankiv et al. "Problem-Oriented Modelling for Biomedical Engineering Systems". Applied Sciences 12, n. 15 (25 luglio 2022): 7466. http://dx.doi.org/10.3390/app12157466.

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Abstract (sommario):
Technical system (TS) models are widely used for setting and solving problems for the improvement of biomedical engineering systems beyond simple parameter optimisation. They mostly focus on system elements, the change or replacement of which can provide significant technical and economic benefits. The natures of TS models and their methods of construction vary, but they all share several common features: a functional approach, a focus on the conflicting demands put on the particular elements of a system or their interactions, and the construction of models that assume the significance of those conflicts. Thus, modelling aims to visualise conflicts in a way that facilitates the setting and solving of tasks that lead to their elimination. Such modelling can be termed problem-oriented. Results of the analysis of problem-oriented models proposed by different authors have shown that they model the structure of problem functions or the structure of the TS fragments responsible for such functions. A graphic representation of these models allows for the comparison and identification of opportunities for further development and aggregation. In this paper, the joint application of several known and proposed models is suggested for efficient forecasting of biomedical engineering systems and their modernisation.
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Noor, Bushra. "Students' Meta-cognition Skills and Problem-solving Strategies in Math: A Preliminary Literature Review". Global Social Sciences Review VII, n. IV (30 dicembre 2022): 82–88. http://dx.doi.org/10.31703/gssr.2022(vii-iv).09.

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Abstract (sommario):
Math problem-solving is difficult for students and instructors. Metacognition abilities may help tackle these problems. Math problem-solving success depends on metacognitive abilities and methods. These abilities and tactics benefit students and instructors. Metacognitive abilities and methods are examined in mathematics problem-solving for instructors and students. A qualitative case-study design was utilised. to describe things deeply and broadly. Metacognitive abilities and methods such as task analysis, planning, monitoring, checking, and reflection, as well as self- and group-monitoring, reading and writing, self-regulation (SR), and self-assessment (SA), helped students solve arithmetic problems. Group talks and self-reflection help pupils tackle challenges, too. Meta-cognition for problem-solving is recommended for students and instructors.
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Rahman, Arief Aulia, Rahmat Mushlihuddin, Nur 'Afifah, Craig N. Refugio e Hutkemri Zulnaidi. "Problem-based learning innovation through realism and culture: Impact on mathematical problem solving and self-efficacy in primary school students". Al-Jabar : Jurnal Pendidikan Matematika 15, n. 1 (14 giugno 2024): 251. http://dx.doi.org/10.24042/ajpm.v15i1.21932.

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Abstract (sommario):
Background: Elementary school students in Aceh Tamiang often struggle with problem-solving which negatively impacts their confidence. To address this issue, a new teaching approach called PBL-Reathnomath was developed, combining problem-based learning with real-world math examples and cultural references.Aim: This study aimed to determine the effectiveness of the PBL-Reathnomath model at improving students' problem-solving skills and self-confidence.Method: A study was conducted involving randomly selecting participants and dividing them into two groups. One group learned using the new PBL-Reathnomath model while the other group learned using traditional methods. Data were collected through tests and surveys and the results were analyzed using statistical methods.Results: The findings showed that the PBL-Reathnomath model significantly improved both the problem-solving abilities and self-efficacy of the students. The group that used this new model performed better on average than the group that used traditional methods. Further analysis confirmed that the PBL-Reathnomath model simultaneously affected problem-solving and self-efficacy, explaining a substantial portion of the variation in these outcomes.Conclusion: While the effect size was smaller compared to conventional learning, the study concluded that PBL-Reathnomath is a valuable and specialized approach for improving problem-solving skills and boosting self-confidence among elementary school students.
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Sosnenko, Kateryna. "Two Approaches for Recognizing the Structure of Block Diagrams". Cybernetics and Computer Technologies, n. 4 (30 dicembre 2021): 51–60. http://dx.doi.org/10.34229/2707-451x.21.4.6.

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Abstract (sommario):
Introduction. Working with graphic images is an essential element of almost any modern computer-aided design systems. The result of neural network, including deep image processing, can be recognition of the belonging classes of objects present on them. Objects of the real world require large expenditures for the development and implementation of highly specialized computer vision systems. In recent years, there has been an improvement of the quality characteristics obtained in the field of technical vision. This is made possible by artificial neural networks. The article deals with the recognition of a flat, black and white flowchart image. These are two-dimensional images or their selected parts, which are displayed in an arbitrary graphic format by system means on a computer monitor screen. Basic block diagram shapes: rectangle, rhombus, parallelogram, circle, ellipse (oval), etc. The purpose of the article is to solve the problem of graphic image recognition. The systems for the recognition of graphic images include modern systems of computer-aided design, management and document management. The article has formed a basic set of training and test images of block diagram nodes. Neural network models are proposed to improve the detection accuracy of block diagram nodes based on fully connected and convolutional neural networks. Results. The basic procedures of the block diagram image recognition algorithm were partially tested at the software level, and allow us to conclude the effectiveness of the proposed structural methods. A comparative analysis of neural network and syntactic structural approaches for solving this problem is carried out. Conclusions. Two methods of recognizing flat graphic figures and recognizing connections between figures in flowcharts are proposed: a method of recursive traversal of all branches of the tree of the current union of connections between figures and the figures themselves, and also a study was carried out for the created neural network in PyTorch to solve this problem using trained neural network methods. Keywords: image recognition, convolutional neural networks, syntactic analysis.
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Lee, Hyun-Hee. "A Study Regarding Literature based English Teaching and Learning Using Graphic Organizers". Korean Journal of Teacher Education 38, n. 5 (30 settembre 2022): 185–200. http://dx.doi.org/10.14333/kjte.2022.38.5.09.

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Purpose: Given that the affective side of language learning contributes in a significant way to enriching learners’ language learning, this study aimed to integrate English literature into graphic organizers. The purpose of this study was to apply and investigate how incorporating graphic organizers affected the students. Methods: An examination of the Literature based English Teaching and Learning Using Graphic Organizers was mainly focused on the English story The Gift of the Magi. Different kinds of graphic organizers as major materials were applied. There were seven graphic organizers in a study on Literature based English Teaching and Learning Using Graphic Organizers. The first step was the formation of a Cluster diagram, the second was a Vocabulary graphic organizer, the third was a Star diagram,the fourth was a Problem-solving organizer, the fifth was a Sequence chart, the sixth was a Story map and the last step was creating a graphic organizer. Results: This study was based on students' self-evaluations, teacher's observations including such factors as students' attitudes, self-confidence in English and the development of English competency. Graphic organizers such as Literature based English Teaching and Learning are efficient and interesting materials for students' understanding of literary elements. Conclusion: It is useful to understand the theme of the story, various characters, the setting, and the plot of the story. English teaching and learning using graphic organizers can be highly effective in helping students to improve their English skills and to lead to self-directed English learning.
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Mamombe, Charles, e Kgadi C. Mathabathe. "Active versus passive learning: Comparative case study of problem-solving competencies in stoichiometry". Eurasia Journal of Mathematics, Science and Technology Education 20, n. 6 (1 giugno 2024): em2455. http://dx.doi.org/10.29333/ejmste/14594.

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Abstract (sommario):
Teaching methods can help learners to develop problem-solving skills and enhance their achievement in stoichiometry. Process oriented guided inquiry learning (POGIL) is one of the teaching methods that promote problem-solving skills because it provides opportunities for learners to work with many formulae through many steps in solving problems such as stoichiometric calculations of number of moles and concentration of solutions. To understand how POGIL can improve learners’ achievement and develop problem-solving skills, four grade 11 physical sciences classes of mixed gender and multicultural black learners were purposefully and conventional sampled from four different township schools in Pretoria, South Africa. Through pre- and post-test case study and lesson observations, two different independent groups (POGIL group and lecture group) were included in the study. POGIL group constituted 48 students, while lecture group 62 students taught by their respective teachers at their schools for three weeks using English second language. The results from the pre-test suggest that learners in all the four classes lacked problem-solving competencies in solving both the low-order and the high-order stoichiometry questions. According to the research interpretation, lesson observations of POGIL were active learning while lecture method was passive learning. The post-test results indicate statistically significant greater problem-solving competencies in POGIL group than in the lecture group. The study recommends the use of POGIL in teaching stoichiometry.
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Garcia, Javier Gonzalez, e Tirtha Prasad Mukhopadhyay. "The Role and Efficacy of Creative Imagination in Concept Formation: A Study of Variables for Children in Primary School". Education Sciences 9, n. 3 (5 luglio 2019): 175. http://dx.doi.org/10.3390/educsci9030175.

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Abstract (sommario):
Children’s creative imagination is tested through tasks involving narrative and drawing abilities for participants between the age of 8 and 12 years. The test determines the relative importance of ‘narrative’ against ‘graphic’ imagination in interpretive, problem-solving strategies, and also considers how such distinctive functions of the creative imagination could affect ‘general’ creativity of the child learner. Participants were chosen from designated primary schools in the state of Guanajuato, Mexico. The test on creativity complements facts from observational methodology in a population of mixed Castilian-speaking children. The name of the test is Prueba de Imaginación Creativa Niños (2008) or ‘Test of Creative Imagination in Children’, the Castilian acronym being PIC-N. It comprised four sub-tests: Three designed to evaluate narrative (verbal) creativity, and one for drawing (i.e., graphic) creativity. The first three ‘exercises’ in the suite indicates (a) fluency, (b) flexibility, and (c) originality in narrative representations, whereas the fourth indexes (d) graphic abilities of the child learner. Results suggest that creative imagination causes variations in specific aspects of creativity, like narrative and graphic improvisation, and also modifies ‘general’ creativity as understood from the perspective of a developmental psychology of learning abilities in growing children within the defined age group.
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Hess, Alice. "Problem Solving: A Method for All Seasons". Mathematics Teacher 89, n. 7 (ottobre 1996): 598–601. http://dx.doi.org/10.5951/mt.89.7.0598.

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Abstract (sommario):
The ultimate goal of the project presented herein is to teach students methods of problem solving through an industrial-engineering environment. The project has been used with calculus classes for several years with minor adjustments and with considerable success. Students are awakened to the importance of sharing responsibility, understanding group dynamics, using resources efficiently, meeting deadlines, articulating mathematics in oral and written form, and, of course, applying the appropriate mathematics.
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Vitchynkina, Kateryna. "Soft Skills and Creative Activity: Analysis of Interconnection in the Education of Future Graphic Design Professionals". Educational Challenges 29, n. 1 (18 aprile 2024): 214–25. http://dx.doi.org/10.34142/2709-7986.2024.29.1.15.

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Abstract (sommario):
The purpose is to conduct a comprehensive analysis of the correlation between soft skills and indicators of creative activity among future graphic design professionals, utilizing methods of theoretical analysis of educational standards. The relevance of this research is determined by the necessity to develop soft skills and creative activity in future professionals in graphic design within the framework of the contemporary job market. Methodology. Theoretical methods involve a review of scientific literature to understand existing perspectives and research on soft skills and creative activity, aiming to elucidate key concepts and theories. Analysis and synthesis are employed to scrutinize educational programs, standards of People’s Republic of China (PRC) and the United Kingdom (UK), and industry-specific criteria in graphic design, identifying key elements related to soft skills and creative activity. Results. The study characterizes and clarifies that educational standards recognize the importance of cultivating “soft skills” in future graphic design professionals. It highlights the interaction and complementarity of soft skills and personality traits, which define specific knowledge and abilities and reflect distinctive characteristics and values. The research compares soft skills (communication, creativity, problem-solving, critical thinking, and time management) with specific personality traits (interest, originality, independence, initiative, and energy) in the context of their interrelation in the field of graphic design. Conclusions. Soft skills and indicators of creative activity are interconnected and mutually reinforce each other in the process of graphic design projects. Soft skills provide the foundation for the effective utilization of indicators of creative activity. It is pointed out that further research is needed to determine the levels of development of creative activity among future professionals in graphic design concerning the identified indicators.
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Shukry-Balaa, Rola, e Karma El-Hassan. "The Effect of Brain-Compatible Strategies on Problem Solving Performance of Grade 4 and 5 Lebanese Students". European Scientific Journal, ESJ 14, n. 19 (31 luglio 2018): 149. http://dx.doi.org/10.19044/esj.2018.v14n19p149.

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Abstract (sommario):
This study investigated the effect of training in Prior Knowledge Activation, Concept Mapping, and Think Aloud, on students’ problem solving performance. The relative effectiveness of the training among high and low achievers was also examined. Participants were 45 students in Grades 4 and 5 in two private schools in Lebanon (25 students experimental group; 20 as control). The experimental group received 3 weeks training, in addition to the regular methods while the control received the regular methods only. Curriculum-based assessments (reading comprehension and math word problem solving) and Raven’s Colored Progressive Matrices, were used to measure problem solving performance. ANCOVA results showed a significant difference in experimental and control groups’ posttest scores, in favor of the experimental group. ANOVA results showed that the mean differences between pre and post test scores of low and high achieving students in the experimental group differed significantly only on math word problem solving measure, in favor of the low achievers. Results are discussed and implications and future recommendations are presented.
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Тен e M. Ten. "Formation of Professional Competence of Students of Technical Specialties in the Graphic Preparation". Geometry & Graphics 3, n. 1 (17 aprile 2015): 59–63. http://dx.doi.org/10.12737/10459.

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This article reveals the essence of the problems of development of spatial imagination is a fundamental factor in the professional competence of a specialist engineer associated with low spatial imagination on the one hand and the lack of an integrated approach to solving this problem. Existing solutions in the system of higher technical education do not reflect a systemic vision of the development of spatial imagination of students as a priority direction of development of the creative qualities of students. The authors focus their research attention on solving the problem of the development of spatial thinking, aims to improve achievement in the study of graphic disciplines. Scientifically developed model of the development of spatial imagination in the system of higher technical education on the basis of current knowledge about the psychological characteristics of a person, we have not identified. The problem of development of spatial imagination in teaching descriptive geometry in higher technical educational institutions remains open to theoretical interpretation and experimental study. We believe the lack of integration with modern scientific data, the lack of a systematic vision for tackling the development of spatial imagination leads to the fact that students of technical universities face serious difficulties in the learning process, are unable to develop professional competence. Presents revealed the way to solve pedagogical problems in the conditions of intensification of educational process at the Department of descriptive geometry, as it is graphic activity contributes to the development of spatial imagination with the use of rational methods of teaching. The solution is based on pedagogical modeling, in which developed interactive educational content a teacher of descriptive geometry, which is the practical embodiment of the modern development of pedagogy in the development of skills and creative abilities of students. In interactive educational content includes methods of influencing students to enhance perceptions of educational information with the individualization of the educational trajectory: a channel on YouTube, sites, teachers, e-scientists allowances made in the format of lectures.
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KUNIFUJI, SUSUMU, e NAOTAKA KATO. "CONSENSUS-MAKING SUPPORT SYSTEMS DEDICATED TO CREATIVE PROBLEM SOLVING". International Journal of Information Technology & Decision Making 06, n. 03 (settembre 2007): 459–74. http://dx.doi.org/10.1142/s0219622007002575.

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There are many creative thinking manual methods in the world. They are brainstorming method, brain-writing method, mind mapping, NM method, Equivalent Transformation method, KJ method, etc. Human thinking process for creative problem solving consists of four sub-processes. They are divergent thinking sub-process, convergent thinking sub-process, idea crystallization sub-process, and idea verification sub-process. In accordance with this proposal, most Japanese research and development is centered on this four types of creative thinking manual methods and support systems. In this paper, we describe three types of Group Decision Support Systems (DSSs) for creative problem solving, similar to KJ method. All design philosophy depends on bottom-up decision-making. They are knowledge acquisition support groupware GRAPE, consensus-making support systems Group Coordinator (I) and Group Coordinator (II). The characteristic function of GRAPE is knowledge merging for GRAPE users, and that of Group-Coordinator (I) and Group-Coordinator (II) is tradeoff resolution by sensitivity analysis and adjusting of user requirements by the QDA method, respectively. The systems that we have developed are similar to the KJ method, which is the most popular methodology for creative problem solving in Japan. The essence of our developed methodology and tools is that it boosts intellectual productivity. GRAPE and its successors can speed-up the given group decision making problem by two to three times with respect to the idea crystallization (evaluation and judgment) sub-process.
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42

Sineglazov, Victor, Elena Chumachenko e Vladyslav Gorbatyuk. "AN ALGORITHM FOR SOLVING THE PROBLEM OF FORECASTING". Aviation 17, n. 1 (28 marzo 2013): 9–13. http://dx.doi.org/10.3846/16487788.2013.777219.

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In this article, the main forecasting methods are considered. A new algorithm based on the group method of data handling and artificial neural networks is presented. The algorithm was tested on real data and showed better results than neural networks. This shows its suitability for further use in forecasting aviation tasks.
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43

Abdi, Mansour, e Atefeh Sharyati. "Comparing the training effects of problem-solving and coping skills with stress". Global Journal of Psychology Research: New Trends and Issues 9, n. 1 (31 marzo 2019): 16–22. http://dx.doi.org/10.18844/gjpr.v9i1.4110.

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This research compares the effect of problem-solving and stress management skills by two methods, tradition and workshop, in reducing tendency to addiction on male studentsin the academic years 91–92. The research population included all male students in the College of literature, Science and humanities in Arak University, in which, 30 students were selected by available sampling method. The students were placed in two groups with random selection. The first group were trained by the traditional method of problem-solving and stress management skills, and the second group were trained each skills with workshop method. Statistical analysis of the data demonstrated that training problem solving and stress management skills using both traditional and workshop method have been effective in reducing the tendency to addiction. Providing training on the problem-solving and stress management skills can enable individuals behave effectively, and thus, as a coping strategy, prevent them from tendency to addiction. Keywords: Problem-solving skills, traditional training methods, tendency to addiction.
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44

Pratiwi, Diyanti Jati, Tatag Yuli Eko Siswono e Neni Mariana. "The Role-Playing Problem-Posing Learning to Improve Students' Emotional Intelligence and Mathematics Problem-Solving Skills". IJORER : International Journal of Recent Educational Research 3, n. 3 (30 maggio 2022): 312–22. http://dx.doi.org/10.46245/ijorer.v3i3.217.

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The research is aimed to observe the effect of role-playing problem-posing learning methods on emotional intelligence and mathematic problem-solving ability. This research was a quasi-experimental research with a non-equivalent pretest-posttest control group design. The sample was chosen by random sampling with Primary 4A 17 students as a control group class and Primary IV B 17 students as an experiment group class. The Data collection techniques was done through emotional intelligent questionnaire and mathematics problem-solving test. T-test was used as an analysis technique due to data collection before and after the research program. Based on T-test analysis for emotional intelligence and mathematic problem-solving ability, the data showed there was no difference before and after research in both control and experiment class with the value of sig. 2 tailed 0,303>0,05 for emotional intelligence and mathematic problem-solving ability got sig. 2 tailed scores 0,908>0,05. The differences shown in control and experiment classes after learning method in the research with the value of sig. 2 tailed 0,02<0,05 for emotional intelligence and mathematic problem-solving ability got sig. 2 tailed scores 0,01<0,05. In this research, the learning method was the only thing which caused differences, so the researcher concluded that there was an effect of role-playing problem posing learning method to students’ emotional intelligence and mathematics problem-solving ability
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45

Yong, Su Ting, Peter Gates e Andy Tak-Yee Chan. "Similarities and Differences in Learning of Metacognitive Skills". International Journal of Game-Based Learning 9, n. 1 (gennaio 2019): 1–14. http://dx.doi.org/10.4018/ijgbl.2019010101.

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This article explores the potential use metacognitive skills learned in computer games to teach mathematics. This study explored the similarities and differences in the learning of metacognitive skills between computer games and mathematics education. A mixed-methods approach was employed in which a quantitative survey (students, n=174) and a qualitative interview (six mathematics teachers, eight students) were administered to concurrently at two secondary schools in Malaysia. Data collected has shown that there is no direct and explicit connection between the two learning contexts. In computer games, pupils could learn: (a) multitasking, (b) land navigation, (c) teamwork, (d) bottom-up approach to problem solving, and (e) concentration skills. However, it is understandable that a mathematics education (a) is single-tasking, e.g. solves problems step-by-step, (b) uses graphic representation, (c) involves collaborative learning, (d) follows top-down approach to problem-solving, and (e) could use multiple sensory modalities to ameliorate learning.
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46

Muniz, Michelle, Matthias Ehrhardt e Michael Günther. "Approximating Correlation Matrices Using Stochastic Lie Group Methods". Mathematics 9, n. 1 (4 gennaio 2021): 94. http://dx.doi.org/10.3390/math9010094.

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Specifying time-dependent correlation matrices is a problem that occurs in several important areas of finance and risk management. The goal of this work is to tackle this problem by applying techniques of geometric integration in financial mathematics, i.e., to combine two fields of numerical mathematics that have not been studied yet jointly. Based on isospectral flows we create valid time-dependent correlation matrices, so called correlation flows, by solving a stochastic differential equation (SDE) that evolves in the special orthogonal group. Since the geometric structure of the special orthogonal group needs to be preserved we use stochastic Lie group integrators to solve this SDE. An application example is presented to illustrate this novel methodology.
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47

Mahendra, Goval, e Usmeldi Usmeldi. "Perbandingan Hasil Belajar Metode Problem Based Learning dan Metode Problem Solving". Jurnal Pendidikan Teknik Elektro 4, n. 1 (21 gennaio 2023): 331–36. http://dx.doi.org/10.24036/jpte.v4i1.249.

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This research was conducted with the aim of knowing the comparison of student learning outcomes using the Problem-Based Learning and Problem-Solving methods in the Basic Electrical and Electronics learning material for class X TITL SMK N 2 Kota Solok. The type of research used is Quasi-Experimental Design with the Pretest Posttest Nonequivalent Control Group Design method. Data analysis techniques use the normality test and homogeneity test, then use the t-test hypothesis test to make a decision. The results of hypothesis testing were carried out using the t-test and the results obtained were that the count value was smaller than the t-table at a significant level of 5%. Thus, it can be concluded that there is no significant difference in student learning outcomes in learning Basic Electricity and Electronics with the Problem-Based Learning and Problem-Solving methods at SMKN 2 Kota Solok.
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48

Putri Ayu Tyara e Lisa Virdinarti Putra. "The Influence of Problem-Solving Learning Model Assisted by Adventure Board Media on Students' Problem-Solving Ability". International Journal of Scientific Multidisciplinary Research 1, n. 5 (30 giugno 2023): 459–70. http://dx.doi.org/10.55927/ijsmr.v1i5.4642.

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Problem-solving is one of the abilities that must be mastered by elementary school students, especially regarding learning to count. So the authors applied the problem-solving learning model using adventure board media to determine the effectiveness in dealing with this problem-solving ability. This research uses quantitative methods. This type of research is an experiment with a none-none equivalent control group design. The population in this study were students in class VA and VB Ungaran Elementary School 01. Data analysis techniques used the normality test, homogeneity test, and simple linear regression test. The results showed that there was an effect of the problem-solving learning model on students' problem-solving abilities using adventure board media on increasing students' problem-solving abilities as evidenced by t count = 4,864 > t table = 2,064 and a significance value of 0.000 <0.05 and influencing the problem-solving ability variable by 47.5%. So it can be concluded that the problem-solving learning model using adventure board media can affect students' problem-solving abilities
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49

Kayılı, Gökhan, e Zeynep Erdal. "Children’s problem solving skills: Does Drama Based Storytelling Method work?" Journal of Childhood, Education & Society 2, n. 1 (19 febbraio 2021): 43–57. http://dx.doi.org/10.37291/2717638x.20212164.

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In this research, it was aimed to investigate The Effect Of Problem Solving Training Provided By The Drama Based Storytelling Method on the problem solving skills of five-year-old children. The research is designed according to quasi-experimental model which is one of the quantitative research methods. In the research, semi-experimental design with pretest-posttest control group was used. A total of 40 children, including 20 children in the experimental group and 20 children in the control group, were included in the research. In addition to the Turkey Ministry of National Education Preschool Education Program, children who constitute the experimental group have been given problem solving training with The Drama Based Storytelling Method for a total of 7 weeks, 2 days a week and 1 hour. The children in the control group were not included in this education, but continued their daily education programs only using the Ministry of Education Preschool Education Program currently implemented. The problem solving skills of the children participating in the research were evaluated with The Scale of Problem Solving Skills. The test were applied to children before and after the intervention period; In addition, it was reapplied to the experimental group after 2 weeks. As a result of the research, it can be said that the problem-solving education provided with The Drama Based Storytelling Method, which is implemented in integration with the Ministry of National Education Preschool Education Program, has contributed positively to the problem-solving skills of five-year-old children.
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50

Ju, Seokjin. "Effect Analysis of the College Students’ Creative Problem Solving Class Using E-Learning". Korean Association For Learner-Centered Curriculum And Instruction 22, n. 21 (15 novembre 2022): 469–83. http://dx.doi.org/10.22251/jlcci.2022.22.21.469.

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Abstract (sommario):
Objectives The purpose of this study is to verify the effect of creative problem solving class using e-learning on creative self-efficacy, routine creativity, and problem-solving ability of college students. Methods The class content used in this study was composed based on previously published problem-solving skills textbooks and reference materials. The subjects of this study were 42 students, 22 students who took the e-learning creative problem-solving course opened as a liberal arts course and 20 students who took the general e-learning course at a 4-year university in Busan. As a survey tool, creative self-efficacy, routine creativity, and problem-solving ability scales were used. Results As a result of the study, the creative self-efficacy of college students who participated in the creative problem-solving class using e-learning improved statistically and significantly, but in comparison with the comparison group, there was a statistically significant difference only in creative thinking self-efficacy, which is a sub-factor of creative self-efficacy. In addition, in routine creativity and problem-solving ability, there was no statistically significant difference in comparison with the comparison group. Conclusions These results show that creative problem-solving class using e-learning for university students did not have the same effect as the existing face-to-face teaching methods (discussion-based learning, project(problem) based learning, etc.) However, it confirms the fact that it can be of some help in making college students have the belief that they can be creative or develop alternatives to problem-solving.
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