Letteratura scientifica selezionata sul tema "Graphical languages"

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Articoli di riviste sul tema "Graphical languages":

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CITRIN, WAYNE, MICHAEL DOHERTY e BENJAMIN ZORN. "A Graphical Semantics for Graphical Transformation Languages". Journal of Visual Languages & Computing 8, n. 2 (aprile 1997): 147–73. http://dx.doi.org/10.1006/jvlc.1996.0046.

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Stanova, Ekaterina. "Linguistic Diversity and Features of Language Policy in Moldova". Rhetoric and Communications, n. 50 (22 gennaio 2022): 128–45. http://dx.doi.org/10.55206/eksc1266.

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Abstract: The article is an attempts to present the linguistic diversity and features of language policy in Moldova. At the same time, it does not aim at comprehensiveness and completeness in the study, but it approbates a methodology for future research in a dissertation. The focus is on identifying differences in graphic systems and in the use of languages as a state policy in several regions: Moldova, Gagauzia, Taraclia and Predestrovia. The first hypothesis is that linguistic diversity is the result of political, social and cultural factors and that linguistic diversity is presented in Moldova. The second hypothesis is that language policy reflects on the use of different languages in different areas. The aim is to analyse the representativeness of official languages and the status of minority languages in the Republic of Moldova after 1990. The objectives are to identify common and different language policies and diversity and to derive some factors and legal parameters and to present the specificity of language policy in Moldova before the last few decades. The methods used are secondary data analysis, content analysis of state documents, chronological and comparative approach. Otherness is analysed at several levels: languages, graphical systems and language policies. The results show the use of different graphical systems for the same language in different regions in Moldova. The representational function of official languages and the specificities of languages used in education and informal communication are also manifestations of otherness. Keywords: language policy, language situation, language contact, language planning, language construction.
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Costagliola, Gennaro, Mattia De Rosa, Vittorio Fuccella e Stefano Perna. "Visual languages: A graphical review". Information Visualization 17, n. 4 (9 luglio 2017): 335–50. http://dx.doi.org/10.1177/1473871617714520.

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We present a graphical review of the research on visual languages in the last 20 years. In particular, we gathered and analyzed the data about a set of publications in the field from 1995 to 2014. Visual techniques employed include graph-based visualization such as collaboration, co-citation, and co-word networks. We also adopted geographical views, alluvial diagrams, and timelined charts. The produced charts allowed us to have a deeper knowledge on the field of visual languages and on the scientific community working on it.
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Sediqi, Mohammad Hashem, Naqibullah Safi, Shugofa Paiwastoon e Sayed Naqibullah Hashimi. "Exploring Challenges Faced by Engineering Students in Graphic Preparations of Perspective Geometry". Journal of Mechanical, Civil and Industrial Engineering 5, n. 1 (15 febbraio 2024): 30–38. http://dx.doi.org/10.32996/jmcie.2024.5.1.5.

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Perspective geometry is a fundamental, challenging, and captivating subject within the engineering bachelor's degree program. It holds significant importance in developing graphic skills, analytical abilities, sketching proficiency, and comprehension of drawings. Moreover, it plays a crucial role in organizing the architectural components of a bachelor's thesis. However, the teaching and learning of perspective geometry often reveal various difficulties and shortcomings. Moreover, one of the various systems of symbols and languages created by global cultures is the graphical language, which is an exceptional and unparalleled language for understanding scientific and technical information. This language is considered the oldest international language. Every visual piece of information in various processes of human life has been formed through the graphical language, which is composed of various geometric shapes. In this research, data has been gathered from the perspectives of first-year students from the 2013 batch regarding the difficulties encountered in perspective geometry. A questionnaire was distributed to collect their opinions, and three graphical tasks with different levels of complexity were given to the students. The results obtained from this study indicate that employing suitable teaching methods and providing adequate resources can alleviate most of the learning difficulties associated with graphic skills. Instructors also play a pivotal role in resolving learning obstacles. Therefore, efforts should be made to enhance the quality of teaching graphic subjects by updating the content and curriculum of educational programs and improving teaching methods through the use of technology. In higher education institutions, conditions for fostering students' professional knowledge, enhancing their ability to draw maps and create technical documents can be facilitated through computer graphics education. Updating the teaching methods plays a crucial role in improving the quality of graphic education. The mentioned factors provide a suitable environment for the growth of graphic knowledge and the implementation of projects related to professional subjects.
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Ayer, Vidya M., Sheila Miguez e Brian H. Toby. "Why scientists should learn to program in Python". Powder Diffraction 29, S2 (dicembre 2014): S48—S64. http://dx.doi.org/10.1017/s0885715614000931.

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The importance of software continues to grow for all areas of scientific research, no less for powder diffraction. Knowing how to program a computer is a basic and useful skill for scientists. This paper explains the three approaches for programming languages and why scripting languages are preferred for non-expert programmers. The Python-scripting language is extremely efficient for science and its use by scientists is growing. Python is also one of the easiest languages to learn. The language is introduced, as well as a few of the many add-on packages available that extend its capabilities, for example, for numerical computations, scientific graphics, and graphical user interface programming. Resources for learning Python are also provided.
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STEIN, DOMINIK, STEFAN HANENBERG e RAINER UNLAND. "JOIN POINT DESIGNATION DIAGRAMS: A GRAPHICAL REPRESENTATION OF JOIN POINT SELECTIONS". International Journal of Software Engineering and Knowledge Engineering 16, n. 03 (giugno 2006): 317–46. http://dx.doi.org/10.1142/s0218194006002811.

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The specification of join point selections (also known as "pointcuts") is a major design issue in Aspect-Oriented Software Development. Aspect-oriented systems generally provide specific language constructs (subsumed by the term "pointcut language") for specifying such a join point selection. Pointcut languages differ widely with respect to their syntax and semantics. Consequently, developers familiar with one specific language can hardly benefit from this knowledge when designing and implementing pointcuts in another language. This implies that developers working with different aspect-oriented languages can hardly communicate their design to each other, and knowledge about aspect-oriented design can hardly be transferred among developers developing in different languages. In order to overcome this problem, we present novel specification means based on the UML to represent diverse ways of join point selections — without relying on language-specific syntax and semantics. Instead, the proposed language constructs are able to express join point selections in a variety of different aspect-oriented programming languages.
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Agarwal, Rakesh, e Giorgio Bruno. "Implementing inheritance in operational graphical languages". ACM SIGSOFT Software Engineering Notes 22, n. 4 (luglio 1997): 50–55. http://dx.doi.org/10.1145/263244.263256.

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Sharov, O. G., e A. N. Afanasiev. "Syntax error recovery in graphical languages". Programming and Computer Software 34, n. 1 (gennaio 2008): 44–48. http://dx.doi.org/10.1134/s0361768808010052.

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Engelen, Luc, e Mark van den Brand. "Integrating Textual and Graphical Modelling Languages". Electronic Notes in Theoretical Computer Science 253, n. 7 (settembre 2010): 105–20. http://dx.doi.org/10.1016/j.entcs.2010.08.035.

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Christensen, J. H. "Graphical Programming Languages for Programmable Controllers". IFAC Proceedings Volumes 18, n. 13 (ottobre 1985): 71–74. http://dx.doi.org/10.1016/b978-0-08-033450-9.50016-6.

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Tesi sul tema "Graphical languages":

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Parsons, M. S. "Applicative languages and graphical data structures". Thesis, University of Kent, 1987. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.379988.

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Schweimeier, Ralf. "Categorical and graphical models of programming languages". Thesis, University of Sussex, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.366059.

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Godwin, William Henry. "Formalizing graphical notations". n.p, 1998. http://ethos.bl.uk/.

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Marsden, Gary. "Designing graphical interface programming languages for the end user". Thesis, University of Stirling, 1998. http://hdl.handle.net/1893/1920.

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Abstract (sommario):
This thesis sets out to answer three simple questions: What tools are available for novice programmers to program GUIs? Are those tools fulfilling their role? Can anything be done to make better tools? Despite being simple questions, the answers are not so easily constructed. In answering the first question, it was necessary to examine the range of tools available and decide upon criteria which could be used to identify tools aimed specifically at the novice programmer (there being no currently agreed criteria for their identification). Having identified these tools, it was then necessary to construct a framework within which they could be sensibly compared. The answering of the second question required an investigation of what were the successful features of current tools and which features were less successful. Success or failure of given features was determined by research in both programming language design and studies of programmer satisfaction. Having discovered what should be retained and discarded from current systems, the answering of the third question required the construction of new systems through blending elements from visual languages, program editors and fourth generation languages. These final prototypes illustrate a new way of thinking about and constructing the next generation of GUI programming languages for the novice.
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Carpenter, Steven M. "Visual meta-programming language graphical user interface for generative programming". Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2002. http://library.nps.navy.mil/uhtbin/hyperion-image/02sep%5FCarpenter.pdf.

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Thesis (M.S. in Computer Science)--Naval Postgraduate School, September 2002.
Thesis advisor(s): Mikhail Auguston, Richard Riehle. Includes bibliographical references (p. 89). Also available online.
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Terwilliger, James Felger. "Graphical User Interfaces as Updatable Views". PDXScholar, 2009. https://pdxscholar.library.pdx.edu/open_access_etds/2671.

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In contrast to a traditional setting where users express queries against the database schema, we assert that the semantics of data can often be understood by viewing the data in the context of the user interface (UI) of the software tool used to enter the data. That is, we believe that users will understand the data in a database by seeing the labels, dropdown menus, tool tips, help text, control contents, and juxtaposition or arrangement of controls that are built in to the user interface. Our goal is to allow domain experts with little technical skill to understand and query data. In this dissertation, we present our GUi As View (Guava) framework and describe how we use forms-based UIs to generate a conceptual model that represents the information in the user interface. We then describe how we generate a query interface from the conceptual model. We characterize the resulting query language using a subset of relational algebra. Since most application developers want to craft a physical database to meet desired performance needs independent of the schema used by the user interface, we subsequently present a general-purpose schema mapping tool called a channel that can be configured by instantiating a sequence of discrete transformations. Each transformation is an encapsulation of a physical design decision or business logic process. The channel, once configured, automatically transforms queries from our query interface into queries that address the underlying physical database, similar to a view. The channel also transforms data updates, schema updates, and constraint definitions posed against the channel’s input schema into equivalent forms against the physical schema. We present formal definitions of each transformation and properties that must be true of transformations, and prove that our definitions respect the properties.
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Pierson, Graham C. "Code maintenance and design for a visual programming language graphical user interface". Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPierson.pdf.

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Armstrong, Kris A. "The Separation Principle – A Principle for Programming Language Design". University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1373382351.

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Sun, Hanqiu. "A high-level graphics language based on the Graphical Kernel System". Thesis, University of British Columbia, 1986. http://hdl.handle.net/2429/26330.

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Abstract (sommario):
Being an application area of programming languages, graphics languages should keep pace with the development of today's programming languages. Data types, structural operations and free layout of statements provide a more effective means of picture generation, i.e., modelling, rendering and viewing. The Graphical Kernel System (GKS), an international standard graphics language since 1984, is specified on a subroutine basis, therefore suffering from the lack of such high-level language features. This thesis investigates and implements the FORTRAN language binding of GKS into a high-level programming language (HL/GKS) by a generated precompiler. The weaknesses and restrictions of GKS and its FORTRAN binding are discussed. The advanced features and functions of HL/GKS are addressed. The graphical syntax and semantics rules of the extended portion of HL/GKS are introduced. It is expected that HL/GKS will have more attractive features and effective productivity for GKS applications compared to the procedure-level GKS system. The input statements of HL/GKS have the capability of picture communication by interactive devices and hence enable the implementation of sophisticated graphical application programs.
Applied Science, Faculty of
Electrical and Computer Engineering, Department of
Graduate
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Nie, Chunsheng. "A visual language for part21 file based on express data model". Ohio University / OhioLINK, 2000. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1172603859.

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Libri sul tema "Graphical languages":

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Gottfried, Herkimer John. Graphical definitions: Expanding spreadsheet languages through direct manipulation and gestures. Corvallis, OR: Oregon State University, Dept. of Computer Science, 1997.

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Lawrence, Michael. Programming graphical user interfaces with R. Boca Raton: Taylor & Francis, 2012.

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Lawrence, Michael. Programming graphical user interfaces in R. Boca Raton: CRC Press, 2012.

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Khoshafian, Setrag. Object orientation: Concepts, analysis & design, languages, databases, graphical user interfaces, standards. New York: Wiley, 1995.

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Helsel, Robert. Graphical programming: A tutorial for HP VEE. Upper Saddle River, N.J: Prentice Hall PTR, 1995.

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William, Johanson, e Ames Research Center, a cura di. Using a graphical programming language to write CAMAC/GPIB instrument drivers. Moffett Field, Calif: National Aeronautics and Space Administration, Ames Research Center, 1991.

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Hackenyos, D. Implementation of a Java graphical user interface for the visual programming language Forms/3. Corvallis, OR: Oregon State University, Dept. of Computer Science, 1998.

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Randic, Milan. Nobel universal graphical language. [S.l.]: Xlibris Corp, 2010.

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Isakov, Vladimir. Speak the language of schemes. ru: INFRA-M Academic Publishing LLC., 2022. http://dx.doi.org/10.12737/1860649.

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Abstract (sommario):
Schematization and visualization are the necessary means to ensure the activity of a modern specialist. Schematization allows you to highlight the main thing in an object, to discover its constituent elements, to show their relationship, gives impetus to the construction of conceptual approaches. Visualization "dresses" schematic concepts in a bright, expressive artistic and graphic form. The handbook provides descriptions of the most popular means of analytical graphics - maps, graphs, tables, graphs, diagrams, flowcharts (algorithms), chronolents, maps, methodological schemes, etc. The ways of using schemes for analyzing goals, causes, problems, versions are considered. A thematic dictionary of terms and definitions, a "hot twenty" useful schematization are given. For students, undergraduates, postgraduates, teachers of law schools and faculties, as well as for representatives of other specialties - everyone who draws diagrams and works with them.
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Lewis, John. Programming with Alice & Java. Boston: Pearson Addison Wesley, 2009.

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Capitoli di libri sul tema "Graphical languages":

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Milner, Robin. "Graphical calculi for interaction". In Automata, Languages and Programming, 1. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/3-540-63165-8_159.

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Achten, Peter, Marko van Eekelen e Rinus Plasmeijer. "Generic Graphical User Interfaces". In Implementation of Functional Languages, 152–67. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-27861-0_10.

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Fuhrmann, Hauke, e Reinhard von Hanxleden. "Taming Graphical Modeling". In Model Driven Engineering Languages and Systems, 196–210. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-16145-2_14.

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Salerno, Rossella. "Graphic Languages and Digital Tools for Communicating and Sharing Heritage". In Graphical Heritage, 475–84. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-47979-4_41.

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Boisseau, Guillaume, e Robin Piedeleu. "Graphical Piecewise-Linear Algebra". In Lecture Notes in Computer Science, 101–19. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-99253-8_6.

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Abstract (sommario):
AbstractGraphical (Linear) Algebra is a family of diagrammatic languages allowing to reason about different kinds of subsets of vector spaces compositionally. It has been used to model various application domains, from signal-flow graphs to Petri nets and electrical circuits. In this paper, we introduce to the family its most expressive member to date: Graphical Piecewise-Linear Algebra, a new language to specify piecewise-linear subsets of vector spaces.Like the previous members of the family, it comes with a complete axiomatisation, which means it can be used to reason about the corresponding semantic domain purely equationally, forgetting the set-theoretic interpretation. We show completeness using a single axiom on top of Graphical Polyhedral Algebra, and show that this extension is the smallest that can capture a variety of relevant constructs.Finally, we showcase its use by modelling the behaviour of stateless electronic circuits of ideal elements, a domain that had remained outside the remit of previous diagrammatic languages.
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Gotti, Zineb, Samir Mbarki, Sara Gotti e Naziha Laaz. "Nooj Graphical User Interfaces Modernization". In Formalizing Natural Languages with NooJ and Its Natural Language Processing Applications, 227–39. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-73420-0_19.

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Oren, Nir, Madalina Croitoru, Simon Miles e Michael Luck. "Understanding Permissions through Graphical Norms". In Declarative Agent Languages and Technologies VIII, 167–84. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-20715-0_10.

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Nagy, Benedek. "Graphical Representations of Context-Free Languages". In Diagrammatic Representation and Inference, 48–50. Berlin, Heidelberg: Springer Berlin Heidelberg, 2014. http://dx.doi.org/10.1007/978-3-662-44043-8_7.

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Hinde, Chris J., Richard J. Reader e Kath Phelps. "HIPPO — A Declarative Graphical Modelling System". In Practical Aspects of Declarative Languages, 154–68. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/3-540-46584-7_11.

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Cleaveland, Rance, Xiaoqun Du e Scott A. Smolka. "GCCS: A Graphical Coordination Language for System Specification". In Coordination Languages and Models, 284–98. Berlin, Heidelberg: Springer Berlin Heidelberg, 2000. http://dx.doi.org/10.1007/3-540-45263-x_18.

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Atti di convegni sul tema "Graphical languages":

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Melo, Iván, Mario Sánchez e Jorge Villalobos. "Composing graphical languages". In the First Workshop. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2489812.2489816.

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Ellner, Stephan, e Walid Taha. "The semantics of graphical languages". In the 2007 ACM SIGPLAN symposium. New York, New York, USA: ACM Press, 2007. http://dx.doi.org/10.1145/1244381.1244402.

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Roßmann, Ju¨rgen, Michael Schluse e Thomas Jung. "Introducing Intuitive and Versatile Multi Modal Graphical Programming Means to Enhance Virtual Environments". In ASME 2008 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2008. http://dx.doi.org/10.1115/detc2008-49517.

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Abstract (sommario):
Usability and versatility are two of the most important issues when using modern 3D simulation systems within the field of automation technology and virtual environments. 3D simulations and virtual worlds proved to be versatile tools to program, supervise and command complex robotic and automation systems. For industrial robots, 3D simulation systems like COSIMIR® introduced the so called Native Language Programming (NLP) concept enabling the automation expert to program each robot using its native programming language. But what about programming other automation components or other dynamic components in virtual environments, what about user friendly, intuitive graphical programming languages, what about easy-to-use worker oriented programming languages? When talking about graphical programming languages to model dynamic behavior, questions like “which graphical modeling languages should be supported?”, “which are the most powerful ones?” and “which one matches the most to my concrete application?” have to be answered. Each graphical programming language has its own advantages and disadvantages, so that the answer to all these questions has to be: Offer a choice of graphical modeling languages to the user and leave the decision to him. The advantage of this strategy is obvious: Instead of learning how to use a concrete modeling language or worrying about programming details, the user can focus on his individual automation task and so quickly build efficient solutions. Therefore this paper extends the NLP approach to graphical programming languages using a new kind of object oriented Petri Nets as an intermediate language. This enables the user to use — at the same time — finite automata like mealy machines or extended automata, activity diagrams as defined in UML 2, flowchart like diagrams (e. g. icon-based programming) and many more to model the dynamics or the behavior of dynamic components.
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Berezowski, Nick, Markus Haid, Jeet Biswas e Ishak Boyaci. "Graphical Programming Languages for Functional Safety". In 2020 IEEE Symposium on Product Compliance Engineering - (SPCE Portland). IEEE, 2020. http://dx.doi.org/10.1109/spce50045.2020.9296160.

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Shimojima, A. "Derivative meaning in graphical representations". In Proceedings 1999 IEEE Symposium on Visual Languages. IEEE, 1999. http://dx.doi.org/10.1109/vl.1999.795906.

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Garmendia, Antonio, Manuel Wimmer, Esther Guerra, Elena Gómez-Martínez e Juan de Lara. "Automated variability injection for graphical modelling languages". In GPCE '20: Concepts and Experiences. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3425898.3426957.

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Lopez, F., E. Irisarri, E. Estevez e M. Marcos. "Graphical representation of factory automation Markup Languages". In Factory Automation (ETFA 2008). IEEE, 2008. http://dx.doi.org/10.1109/etfa.2008.4638365.

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Arzen, K. E. "Graphical languages for intelligent process control applications". In Proceedings of the 1999 IEEE International Symposium on Intelligent Control Intelligent Systems and Semiotics (Cat. No.99CH37014). IEEE, 1999. http://dx.doi.org/10.1109/isic.1999.796658.

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Grimm, Lena, Steven Smyth, Alexander Schulz-Rosengarten, Reinhard von Hanxleden e Marc Pouzet. "From Lustre to Graphical Models and SCCharts". In 2020 Forum for Specification and Design Languages (FDL). IEEE, 2020. http://dx.doi.org/10.1109/fdl50818.2020.9232944.

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Fernandez, Rachael, Peter Cheng, Ben Smith, Tania Fenton, Yehia Boraey, Armstrong Nhlabatsi, Khaled Khan e Noora Fetais. "Interactive Graphical Access Control Tools". In 2023 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC). IEEE, 2023. http://dx.doi.org/10.1109/vl-hcc57772.2023.00046.

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Rapporti di organizzazioni sul tema "Graphical languages":

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Ceylan, Ismail Ilkan, Stefan Borgwardt e Thomas Lukasiewicz. Most Probable Explanations for Probabilistic Database Queries. Technische Universität Dresden, 2017. http://dx.doi.org/10.25368/2023.220.

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Abstract (sommario):
Forming the foundations of large-scale knowledge bases, probabilistic databases have been widely studied in the literature. In particular, probabilistic query evaluation has been investigated intensively as a central inference mechanism. However, despite its power, query evaluation alone cannot extract all the relevant information encompassed in large-scale knowledge bases. To exploit this potential, we study two inference tasks; namely finding the most probable database and the most probable hypothesis for a given query. As natural counterparts of most probable explanations (MPE) and maximum a posteriori hypotheses (MAP) in probabilistic graphical models, they can be used in a variety of applications that involve prediction or diagnosis tasks. We investigate these problems relative to a variety of query languages, ranging from conjunctive queries to ontology-mediated queries, and provide a detailed complexity analysis.
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Ward, Paul. Three View Language: A Graphics-Based Language for Requirements Definition. Version 01.00.00. Fort Belvoir, VA: Defense Technical Information Center, marzo 1993. http://dx.doi.org/10.21236/ada261732.

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Neal, J. G., C. Y. Thielman, Z. Dobes, S. M. Haller e S. C. Shapiro. Natural Language with Integrated Deictic and Graphic Gestures. Fort Belvoir, VA: Defense Technical Information Center, gennaio 1989. http://dx.doi.org/10.21236/ada457746.

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Green, Nancy, Giuseppe Carenini, Stephen Kerpedjiev, Steven Roth e Johanna Moore. A Media-Independent Content Language for Integrated Text and Graphics Generation. Fort Belvoir, VA: Defense Technical Information Center, gennaio 1998. http://dx.doi.org/10.21236/ada459464.

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5

Mahmood, S. M., e D. K. Olsen. General-purpose automation programming: A case study on using a graphic language. Office of Scientific and Technical Information (OSTI), ottobre 1992. http://dx.doi.org/10.2172/7070149.

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Mahmood, S. M., e D. K. Olsen. General-purpose automation programming: A case study on using a graphic language. Office of Scientific and Technical Information (OSTI), ottobre 1992. http://dx.doi.org/10.2172/10180620.

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7

Rigotti, Christophe, e Mohand-Saïd Hacid. Representing and Reasoning on Conceptual Queries Over Image Databases. Aachen University of Technology, 1999. http://dx.doi.org/10.25368/2022.89.

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Abstract (sommario):
The problem of content management of multimedia data types (e.g., image, video, graphics) is becoming increasingly important with the development of advanced multimedia applications. Traditional database management systems are inadequate for the handling of such data types. They require new techniques for query formulation, retrieval, evaluation, and navigation. In this paper we develop a knowledge-based framework for modeling and retrieving image data by content. To represent the various aspects of an image object's characteristics, we propose a model which consists of three layers: (1) Feature and Content Layer, intended to contain image visual features such as contours, shapes,etc.; (2) Object Layer, which provides the (conceptual) content dimension of images; and (3) Schema Layer, which contains the structured abstractions of images, i.e., a general schema about the classes of objects represented in the object layer. We propose two abstract languages on the basis of description logics: one for describing knowledge of the object and schema layers, and the other, more expressive, for making queries. Queries can refer to the form dimension (i.e., information of the Feature and Content Layer) or to the content dimension (i.e., information of the Object Layer). These languages employ a variable free notation, and they are well suited for the design, verification and complexity analysis of algorithms. As the amount of information contained in the previous layers may be huge and operations performed at the Feature and Content Layer are time-consuming, resorting to the use of materialized views to process and optimize queries may be extremely useful. For that, we propose a formal framework for testing containment of a query in a view expressed in our query language. The algorithm we propose is sound and complete and relatively efficient.
8

Rigotti, Christophe, e Mohand-Saïd Hacid. Representing and Reasoning on Conceptual Queries Over Image Databases. Aachen University of Technology, 1999. http://dx.doi.org/10.25368/2022.89.

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Abstract (sommario):
The problem of content management of multimedia data types (e.g., image, video, graphics) is becoming increasingly important with the development of advanced multimedia applications. Traditional database management systems are inadequate for the handling of such data types. They require new techniques for query formulation, retrieval, evaluation, and navigation. In this paper we develop a knowledge-based framework for modeling and retrieving image data by content. To represent the various aspects of an image object's characteristics, we propose a model which consists of three layers: (1) Feature and Content Layer, intended to contain image visual features such as contours, shapes,etc.; (2) Object Layer, which provides the (conceptual) content dimension of images; and (3) Schema Layer, which contains the structured abstractions of images, i.e., a general schema about the classes of objects represented in the object layer. We propose two abstract languages on the basis of description logics: one for describing knowledge of the object and schema layers, and the other, more expressive, for making queries. Queries can refer to the form dimension (i.e., information of the Feature and Content Layer) or to the content dimension (i.e., information of the Object Layer). These languages employ a variable free notation, and they are well suited for the design, verification and complexity analysis of algorithms. As the amount of information contained in the previous layers may be huge and operations performed at the Feature and Content Layer are time-consuming, resorting to the use of materialized views to process and optimize queries may be extremely useful. For that, we propose a formal framework for testing containment of a query in a view expressed in our query language. The algorithm we propose is sound and complete and relatively efficient.
9

Nalla, Vineetha, Nihal Ranjit, Yashodara Udupa, Mythili Madhavan, Jasmitha Arvind, Garima Jain e Teja Malladi. Afterwards – Graphic Narratives of Disaster Risk and Recovery from India (Volume Set). Indian Institute for Human Settlements, 2022. http://dx.doi.org/10.24943/9788195648573.

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Abstract (sommario):
Afterwards is an anthology of graphic narratives of disaster impacts and the process of recovery that follows. These stories were drawn from the testimonies of disaster-affected individuals, households, and communities documented from the Indian states of Odisha, Tamil Nadu, and Kerala. The book has been translated into the regional languages of these states – Odia, Tamil, and Malayalam. They communicate challenges related to housing resettlement, loss of livelihoods, and gender-based exclusion among others. At the heart of this anthology lies the idea of ‘representation’: how are disaster-affected people portrayed by the media, state actors, and official documents; how are their needs represented and how do these portrayals impact the lives of those at risk and shape their recovery?
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Wachter, J. W. PRO/Mapper: a plotting program for the DEC PRO/300 personal computers utilizing the MAPPER graphics language. Office of Scientific and Technical Information (OSTI), maggio 1986. http://dx.doi.org/10.2172/5666402.

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