Articoli di riviste sul tema "Google Cardboard (Virtual reality headset)"
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Rees, Nigel, Neil Vaughan, Thomas W. Day, Keith Dorrington, Lloyd Rees e Nigel W. John. "ParaVR: a virtual reality training simulator for paramedic skills maintenance". Journal of Paramedic Practice 12, n. 12 (2 dicembre 2020): 478–86. http://dx.doi.org/10.12968/jpar.2020.12.12.478.
Testo completoNobrega, Felipe Augusto, e Cibele Cecílio de Faria Rozenfeld. "Virtual Reality in the Teaching of FLE in a Brazilian Public School". Languages 4, n. 2 (9 giugno 2019): 36. http://dx.doi.org/10.3390/languages4020036.
Testo completoCheiran, Jean Felipe Patikowski, Adriel Rodrigues e Marcelo Soares Pimenta. "Virtual look around: comparing presence, cybersickness and usability for virtual tours across different devices". Journal on Interactive Systems 12, n. 1 (16 novembre 2021): 191–205. http://dx.doi.org/10.5753/jis.2021.2063.
Testo completoMuzammil, Zeeshan, Ramji Ramaswamy Rajendran e Alex Gordon. "Reducing stress and anxiety in cancer patients with the use of virtual reality." JCO Oncology Practice 19, n. 11_suppl (novembre 2023): 303. http://dx.doi.org/10.1200/op.2023.19.11_suppl.303.
Testo completoLai, Michelle, Rob (Hongbo) Chen, Andrew Evanyshyn, Zeina Shaltout e Myrtede Alfred. "Applications of Extended Reality (XR) in obtaining informed consent: A narrative review". Proceedings of the International Symposium on Human Factors and Ergonomics in Health Care 12, n. 1 (marzo 2023): 43–44. http://dx.doi.org/10.1177/2327857923121011.
Testo completoMonteiro, Ana Maria Vieira, e Patrícia Nora de Souza Ribeiro. "VIRTUAL REALITY IN ENGLISH VOCABULARY TEACHING: AN EXPLORATORY STUDY ON AFFECT IN THE USE OF TECHNOLOGY". Trabalhos em Linguística Aplicada 59, n. 2 (agosto 2020): 1310–38. http://dx.doi.org/10.1590/01031813756931620200716.
Testo completoCochrane, Thomas, e Helen Sissons. "An Introduction to Immersive Reality". Pacific Journal of Technology Enhanced Learning 2, n. 1 (5 novembre 2019): 6. http://dx.doi.org/10.24135/pjtel.v2i1.28.
Testo completoLayalia, Fina Nabilah, Abdul Rosyid e Ahmad Jami'ul Amil. "Pengaruh Media Virtual Reality Berbantuan Google Cardboard Terhadap Kemampuan Menulis Puisi Siswa Kelas X SMA Assa’adah Bungah Gresik Tahun Ajaran 2019/2020". Deiksis : Jurnal Pendidikan Bahasa dan Sastra Indonesia 7, n. 2 (3 gennaio 2021): 53. http://dx.doi.org/10.33603/deiksis.v7i2.4519.
Testo completoYohanes, Yohanes, Jeanny Pragantha e Darius Andana Haris. "PEMBUATAN GAME ADVENTURE “DETECTIVE ADVENTURE” MENGGUNAKAN UNITY VIRTUAL REALITY". Jurnal Ilmu Komputer dan Sistem Informasi 8, n. 2 (5 agosto 2020): 329. http://dx.doi.org/10.24912/jiksi.v8i2.11545.
Testo completoKesselman, Martin. "Current CITE-ings from the popular and trade computing literature: Google Cardboard – virtual reality for everyone". Library Hi Tech News 33, n. 4 (6 giugno 2016): 15–16. http://dx.doi.org/10.1108/lhtn-04-2016-0020.
Testo completoFarabi, Riva, Akik Hidayat e Erick Paulus. "Implementasi Simulasi Wisata Shark Cage Diving dengan Perangkat Virtual Reality Google Cardboard Menggunakan Game Engine Unity 3D". Jurnal Informatika 1, n. 1 (29 gennaio 2017): 19. http://dx.doi.org/10.24198/jin.v1i1.8606.
Testo completoMecheri, Raghav. "Porting BIM Models to Virtual Reality Using Google Cardboard". Indian Journal of Computer Science 2, n. 5 (1 ottobre 2017): 7. http://dx.doi.org/10.17010/ijcs/2017/v2/i5/118805.
Testo completoTkachenko, Olha, e Oleksandr Ivanytskyi. "Virtual Reality: Navigation in Mobile Applications with Using Google Cardboard". Digital Platform: Information Technologies in Sociocultural Sphere 4, n. 1 (2 luglio 2021): 43–55. http://dx.doi.org/10.31866/2617-796x.4.1.2021.236946.
Testo completoIvan Ferreira Martins. "Additive manufacturing in the development of low-cost immersive virtual reality solutions for education: a study with google cardboard". Proceedings of London International Conferences, n. 9 (24 aprile 2024): 37–49. http://dx.doi.org/10.31039/plic.2024.9.207.
Testo completoStephen, Fransiscus, Dennis Gunawan e Seng Hansun. "RANCANG BANGUN APLIKASI PERMAINAN EDUKASI BERBASIS VIRTUAL REALITY MENGGUNAKAN GOOGLE CARDBOARD". Sisfo 05, n. 05 (1 marzo 2016): 496–503. http://dx.doi.org/10.24089/j.sisfo.2016.03.001.
Testo completoBerti, Margherita, Stefano Maranzana e Jacob Monzingo. "Fostering Cultural Understanding with Virtual Reality". International Journal of Computer-Assisted Language Learning and Teaching 10, n. 1 (gennaio 2020): 47–59. http://dx.doi.org/10.4018/ijcallt.2020010104.
Testo completoWardoyo, Refila. "VIRTUAL REALITY SEBAGAI MEDIA PEMBELAJARAN JARINGAN KOMPUTER". JURNAL TEKNOLOGI INFORMASI DAN KOMUNIKASI 14, n. 2 (1 settembre 2023): 248–54. http://dx.doi.org/10.51903/jtikp.v14i2.586.
Testo completoSalvatore, Sergio De, Gianluca Vadalà, Leonardo Oggiano, Fabrizio Russo, Luca Ambrosio e Pier Francesco Costici. "Virtual Reality in Preoperative Planning of Adolescent Idiopathic Scoliosis Surgery Using Google Cardboard". Neurospine 18, n. 1 (31 marzo 2021): 199–205. http://dx.doi.org/10.14245/ns.2040574.287.
Testo completoLee, Seung Hwan (Mark), Ksenia Sergueeva, Mathew Catangui e Maria Kandaurova. "Assessing Google Cardboard virtual reality as a content delivery system in business classrooms". Journal of Education for Business 92, n. 4 (7 aprile 2017): 153–60. http://dx.doi.org/10.1080/08832323.2017.1308308.
Testo completoTuran, Meti̇n. "Virtual Reality Implementation for University Presentation". WSEAS TRANSACTIONS ON SYSTEMS AND CONTROL 16 (21 dicembre 2021): 696–704. http://dx.doi.org/10.37394/23203.2021.16.63.
Testo completoOseńko, Michał, Jakub Smołka, Maria Skublewska-Paszkowska e Edyta Łukasik. "A METHOD FOR VISUALIZATION OF 3D MOTION DATA USING A MOBILE DEVICE". Informatics Control Measurement in Economy and Environment Protection 7, n. 3 (30 settembre 2017): 37–42. http://dx.doi.org/10.5604/01.3001.0010.5212.
Testo completoAndre, Joshua Lorenzo, Eva Handriyantini e Chaulina Alfianti Oktavia. "Pengembangan Game Virtual Reality Berbasis Android Menggunakan Unity Sebagai Media Penunjang Pengenalan Bahasa Inggris". J-INTECH 6, n. 02 (11 febbraio 2019): 208–13. http://dx.doi.org/10.32664/j-intech.v6i02.253.
Testo completoGupta, Rajat, Rohan Nawani, Vishal P. Talreja e Sharmila Sengupta. "Building Virtual Reality Applications with Bluetooth Controller Interaction for Google Cardboard using Unity 3D". International Journal of Advanced Research in Computer Science and Software Engineering 7, n. 4 (30 aprile 2017): 76–80. http://dx.doi.org/10.23956/ijarcsse/v7i4/0162.
Testo completoHanugrah, Rayyan, e Devi Afriyantari Puspa Putri. "Penerapan Virtual Reality Sebagai Media Pengenalan Batik". Jurnal Pendidikan dan Teknologi Indonesia 1, n. 4 (5 maggio 2021): 161–69. http://dx.doi.org/10.52436/1.jpti.37.
Testo completoHong, Hyungki, Youn Hong Jeong e Hyungoo Kang. "Eye Deviation and Fusional Vergence Measurement Using VR (Virtual Reality) Device of Google Cardboard Type". Journal of Korean Ophthalmic Optics Society 25, n. 2 (30 giugno 2020): 155–61. http://dx.doi.org/10.14479/jkoos.2020.25.2.155.
Testo completoKurniawan, Hendra, Bagus Yudha Pratama e Muhammad Tofa Nurcholis. "Perancangan Aplikasi Desain Bangunan 3D Menggunakan Virtual Reality dan Google Cardboard di Tjantik Kost Yogyakarta". Respati 17, n. 3 (10 ottobre 2020): 47. http://dx.doi.org/10.35842/jtir.v17i3.475.
Testo completoVahldick, Adilson, Luis Felipe Kuster, Ana Fábia Coelho Dos Santos, Gustavo Vargas De Andrade, João Marcus Cardoso, Marília Guterres Ferreira, Pablo Schoeffel e Marcelo De Souza. "Practicing requirements elicitation in a serious game: comparison between non-immersive and immersive virtual reality". CONTRIBUCIONES A LAS CIENCIAS SOCIALES 16, n. 12 (15 dicembre 2023): 31295–317. http://dx.doi.org/10.55905/revconv.16n.12-134.
Testo completoKhairunnisa Adinda Dhiya Hasna, Indira, Heidy Bherti Kharoline e Any Ariani Noor. "Inovasi Virtual Exhibition Masa Depan". Altasia : Jurnal Pariwisata Indonesia 3, n. 1 (15 febbraio 2021): 28–34. http://dx.doi.org/10.37253/altasia.v3i1.4369.
Testo completoRiyadi, Firman Setiawan, A. Sumarudin e Munengsih Sari Bunga. "APLIKASI 3D VIRTUAL REALITY SEBAGAI MEDIA PENGENALAN KAMPUS POLITEKNIK NEGERI INDRAMAYU BERBASIS MOBILE". JIKO (Jurnal Informatika dan Komputer) 2, n. 2 (12 ottobre 2017): 75. http://dx.doi.org/10.26798/jiko.2017.v2i2.76.
Testo completoPretto, N., e F. Poiesi. "TOWARDS GESTURE-BASED MULTI-USER INTERACTIONS IN COLLABORATIVE VIRTUAL ENVIRONMENTS". ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-2/W8 (14 novembre 2017): 203–8. http://dx.doi.org/10.5194/isprs-archives-xlii-2-w8-203-2017.
Testo completoMitsuhara, Hiroyuki, Keisuke Iguchi e Masami Shishibori. "Using Digital Game, Augmented Reality, and Head Mounted Displays for Immediate-Action Commander Training". International Journal of Emerging Technologies in Learning (iJET) 12, n. 02 (28 febbraio 2017): 101. http://dx.doi.org/10.3991/ijet.v12i02.6303.
Testo completoRahman, Fadhil, e Mursyidah Mursyidah. "Pengenalan Gedung Kampus Politeknik Negeri Lhokseumawe Menggunakan Voice Information Berbasis Virtual Reality". Jurnal Infomedia 5, n. 1 (16 giugno 2020): 42. http://dx.doi.org/10.30811/jim.v5i1.2004.
Testo completoPutra, Vico Meylana Eka, Novian Adi Prasetyo e Amalia Beladinna Arifa. "Penerapan Teknologi Video 360 Derajat Berbasis Virtual Reality Menggunakan Google Cardboard Sebagai Media Alternatif Pengenalan Kampus Institut Teknologi Telkom Purwokerto". Journal of Informatics, Information System, Software Engineering and Applications (INISTA) 4, n. 1 (29 novembre 2021): 22–30. http://dx.doi.org/10.20895/inista.v4i1.398.
Testo completoAzmi, Nurul. "IMPLEMENTASI TEKNOLOGI VIRTUAL REALITY SEBAGAI MEDIA PENGENALAN RAMBU LALU LINTAS". JURNAL IT 13, n. 2 (1 settembre 2023): 77–84. http://dx.doi.org/10.37639/jti.v13i2.352.
Testo completoAlazba, Amal, Hend Al-Khalifa e Hana AlSobayel. "RabbitRun: An Immersive Virtual Reality Game for Promoting Physical Activities Among People with Low Back Pain". Technologies 7, n. 1 (20 dicembre 2018): 2. http://dx.doi.org/10.3390/technologies7010002.
Testo completoHazidar, Al Hamidy, Riza Sulaiman, Shalisah Sharip, Meutia Wardhanie Ganie, Azlin Baharudin, Hamzaini Abdul Hamid e Norshita Mat Nayan. "Creative Intervention for Acrophobia Sufferers through AIVE Concept". Information 12, n. 7 (26 giugno 2021): 261. http://dx.doi.org/10.3390/info12070261.
Testo completoBendell, Rhyse, Gabrielle Vasquez, Andrew B. Talone e Florian Jentsch. "Evaluation and Benefits of Head-Mounted Display Systems for HRI Research". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, n. 1 (settembre 2018): 1484–88. http://dx.doi.org/10.1177/1541931218621336.
Testo completoKang, Hyungoo, In wang Yoo, Jun Hyuk Lee e Hyungki Hong. "Effect of Application Type on Fatigue and Visual Function in Viewing Virtual Reality(VR) Device of Google Cardboard Type". Journal of Korean Ophthalmic Optics Society 22, n. 3 (30 settembre 2017): 221–28. http://dx.doi.org/10.14479/jkoos.2017.22.3.221.
Testo completoArtawan, I. Made, Made Sudarma e I. Made Arsa Suyadnya. "Perancangan Aplikasi Media Pembelajaran Pengenalan Hewan Berbasis Virtual Reality Menggunakan Platform Android". Jurnal SPEKTRUM 4, n. 2 (8 gennaio 2018): 8. http://dx.doi.org/10.24843/spektrum.2017.v04.i02.p02.
Testo completoBradley, Ryan, e Nigel Newbutt. "Autism and virtual reality head-mounted displays: a state of the art systematic review". Journal of Enabling Technologies 12, n. 3 (17 settembre 2018): 101–13. http://dx.doi.org/10.1108/jet-01-2018-0004.
Testo completoMiller, Ian T., Catherine S. Miller, Mark D. Wiederhold e Brenda K. Wiederhold. "Virtual Reality Air Travel Training Using Apple iPhone X and Google Cardboard: A Feasibility Report with Autistic Adolescents and Adults". Autism in Adulthood 2, n. 4 (1 dicembre 2020): 325–33. http://dx.doi.org/10.1089/aut.2019.0076.
Testo completoKalacska, Margaret, J. Pablo Arroyo-Mora e Oliver Lucanus. "Comparing UAS LiDAR and Structure-from-Motion Photogrammetry for Peatland Mapping and Virtual Reality (VR) Visualization". Drones 5, n. 2 (9 maggio 2021): 36. http://dx.doi.org/10.3390/drones5020036.
Testo completoPerski, Olga, Trupti Jambharunkar, Jamie Brown e Dimitra Kale. "A pilot randomised trial of a brief virtual reality scenario in smokers unmotivated to quit: Assessing the feasibility of recruitment". PLOS Digital Health 1, n. 6 (27 giugno 2022): e0000060. http://dx.doi.org/10.1371/journal.pdig.0000060.
Testo completoSaraiva, Aratã, Matheus Barros, Alexandre Nogueira, N. Fonseca Ferreira e Antonio Valente. "Virtual Interactive Environment for Low-Cost Treatment of Mechanical Strabismus and Amblyopia". Information 9, n. 7 (19 luglio 2018): 175. http://dx.doi.org/10.3390/info9070175.
Testo completoSissons, Helen, e Thomas Cochrane. "Introducing Immersive Reality into the Journalism Curriculum". Pacific Journal of Technology Enhanced Learning 2, n. 1 (11 novembre 2019): 7. http://dx.doi.org/10.24135/pjtel.v2i1.27.
Testo completoZhao, Shilin, Sheng Jin, Congfang Ai e Nan Zhang. "Visual analysis of three-dimensional flow field based on WebVR". Journal of Hydroinformatics 21, n. 5 (13 luglio 2019): 671–86. http://dx.doi.org/10.2166/hydro.2019.101.
Testo completoGibson, Bryan, Sara Simonsen, Jakob D. Jensen, Leah Yingling, Julia Schaefer, Vishnu Sundaresh, Yue Zhang e Roger Altizer. "Mobile Virtual Reality Versus Mobile 360° Video to Promote Enrollment in the Diabetes Prevention Program Among Hispanic Adults: Pilot Study". JMIR Diabetes 7, n. 1 (17 marzo 2022): e26013. http://dx.doi.org/10.2196/26013.
Testo completo"Google Cardboard: A virtual reality headset for $10?" Physics Teacher 53, n. 2 (febbraio 2015): 125. http://dx.doi.org/10.1119/1.4905824.
Testo completoSaif, A. F. M. Saifuddin, e Zainal Rasyid Mahayuddin. "Stereo Vision Based Localization of Handheld Controller in Virtual Reality for 3D Painting Using Inertial System". Journal of Image and Graphics, giugno 2023, 127–31. http://dx.doi.org/10.18178/joig.11.2.127-131.
Testo completoPadma, E., M. Sugumaran e M. R. Nithish Raj. "AUGMENTED REALITY INTERFACE FOR PC". INTERANTIONAL JOURNAL OF SCIENTIFIC RESEARCH IN ENGINEERING AND MANAGEMENT 07, n. 04 (9 aprile 2023). http://dx.doi.org/10.55041/ijsrem18569.
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