Letteratura scientifica selezionata sul tema "Game development based learning"
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Articoli di riviste sul tema "Game development based learning"
Maindalkar, Advait, Sarvesh Gharat e Prof Vinod Rathod. "Learning Game Development Life Cycle through Project-Based Approach". International Journal of Trend in Scientific Research and Development Volume-2, Issue-3 (30 aprile 2018): 1302–5. http://dx.doi.org/10.31142/ijtsrd11314.
Testo completoYang, Shu-Hung, Yu-Ying Wang, Ah-Fur Lai, Yi-Nan Lin, Gwo-Jen Chiou, Ming-Kuen Chen, Victor R. L. Shen e Chi-Yen Hsiung. "Development of a Game-Based e-Learning System with Augmented Reality for Improving Students’ Learning Performance". International Journal of Engineering Education 2, n. 1 (15 giugno 2020): 1–10. http://dx.doi.org/10.14710/ijee.2.1.1-10.
Testo completoLeitão, Rui, J. M. F. Rodrigues e Adérito Fernandes Marcos. "Game-Based Learning". International Journal of Art, Culture and Design Technologies 4, n. 1 (gennaio 2014): 63–75. http://dx.doi.org/10.4018/ijacdt.2014010105.
Testo completoBennis, Lamyae, e Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning". International Journal of Emerging Technologies in Learning (iJET) 14, n. 16 (29 agosto 2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.
Testo completoRoedavan, Rickman, Bambang Pudjoatmodjo, Yahdi Siradj, Sazilah Salam e BQ Desy Hardianti. "Serious Game Development Model Based on the Game-Based Learning Foundation". Journal of ICT Research and Applications 15, n. 3 (28 dicembre 2021): 291–305. http://dx.doi.org/10.5614/itbj.ict.res.appl.2021.15.3.6.
Testo completoHo, Shin-Jia, Yu-Shan Hsu, Chien-Hung Lai, Fong-Han Chen e Ming-Hour Yang. "Applying Game-Based Experiential Learning to Comprehensive Sustainable Development-Based Education". Sustainability 14, n. 3 (20 gennaio 2022): 1172. http://dx.doi.org/10.3390/su14031172.
Testo completoHartt, Maxwell, Hadi Hosseini e Mehrnaz Mostafapour. "Game On: Exploring the Effectiveness of Game-based Learning". Planning Practice & Research 35, n. 5 (16 giugno 2020): 589–604. http://dx.doi.org/10.1080/02697459.2020.1778859.
Testo completoLester, James C., Eun Y. Ha, Seung Y. Lee, Bradford W. Mott, Jonathan P. Rowe e Jennifer L. Sabourin. "Serious Games Get Smart: Intelligent Game-Based Learning Environments". AI Magazine 34, n. 4 (15 dicembre 2013): 31–45. http://dx.doi.org/10.1609/aimag.v34i4.2488.
Testo completoSetiawati, Rahmi, Haris Danial, Anri Naldi, Anita Amelia Ole e Erna Wahyuni. "Development of Game-Based Learning Applications to Increase Students’ Learning Motivation". al-fikrah: Jurnal Manajemen Pendidikan 12, n. 1 (8 luglio 2024): 123. http://dx.doi.org/10.31958/jaf.v12i1.12358.
Testo completoSu, Yang Na. "Development of the Teaching Games System Based on Mobile Learning". Applied Mechanics and Materials 685 (ottobre 2014): 651–54. http://dx.doi.org/10.4028/www.scientific.net/amm.685.651.
Testo completoTesi sul tema "Game development based learning"
Covalciuc, Marina, e Gautier Kerleguer. "Leadership Competencies Development through Game-Based Learning". Thesis, Linnéuniversitetet, Institutionen för organisation och entreprenörskap (OE), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-85164.
Testo completoDeRouin-Jessen, Renee. "GAME ON: THE IMPACT OF GAME FEATURES IN COMPUTER-BASED TRAINING". Doctoral diss., University of Central Florida, 2008. http://digital.library.ucf.edu/cdm/ref/collection/ETD/id/3142.
Testo completoPh.D.
Department of Psychology
Sciences
Psychology PhD
Deniozou, Thaleia. "Investigating the potential of mobile games as learning environments for independent adult skill development". Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22926.
Testo completoTang, Stephen. "A model-driven framework to support games development : an application to serious games". Thesis, Liverpool John Moores University, 2013. http://researchonline.ljmu.ac.uk/4493/.
Testo completoPatel, Jaitra. "Balance It! : Designing a game-based learning tool for strategic sustainable development". Thesis, Uppsala universitet, Industriell teknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-422718.
Testo completoShearer, James D. "Development of a Digital Game-Based Learning Best Practices Checklist". Bowling Green State University / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1303865257.
Testo completoCress, Bradley D. "Design and Development of a Digital Game-Based Learning Module on Transportation". Bowling Green State University / OhioLINK, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1245724226.
Testo completoAyub, Mohamad Nizam. "Game-Based learning (GBL) development in secure accommodation units in Scotland". Thesis, University of the West of Scotland, 2014. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.744764.
Testo completoNguyen, Song Huyen Chau. "Impact of digital game-based learning to support students’ cognitive skills development for English language learning in Vietnam". Thesis, Queensland University of Technology, 2020. https://eprints.qut.edu.au/206449/1/Song%20Huyen%20Chau_Nguyen_Thesis.pdf.
Testo completoLindberg, Jesper, e Andreas Reyier. "Utformningen av en utvärderingsmodell för utbildningsverktyg : Till hjälp för en tillämpning av Game Design Based Learning inom utbildning". Thesis, Högskolan Dalarna, Informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-28171.
Testo completoDigital games in today's society are becoming more common and have in the past few years been used in education and teaching around the world. Using games and technology in an education has both positive and negative impact on the students as well as the school. The positive aspects of technology lead to increased motivation and commitment among the students, but at the same time can lead to more negative factors, such as social isolation, expensive costs or a distraction that may adversely affect other courses in education. This report aims to be a support in selecting educational tools to be used for Game Design Based Learning (GDBL). This support consists of an evaluation model that can be used, for example, by teachers who wish to apply GDBL in their education. The work has been carried out with the support of the research strategy design and creation, where the development and the production of an artefact has taken place. The evaluation model has been designed using the current research strategy. The data collection for the work has been done by searching for training tools, including the search engine Google Search, along with relevant terms for the work, such as drag & drop. When applying GDBL and the choice of training tools, it takes into account both the opportunities offered by GDBL, but also the negative risks that exist. The evaluation model has also been tested on five different training tools to validate the evaluation model. These five training tools are Scratch, Kodu Game Lab, Kahoot, Quizizz and Twine. Finally, we found that two of the training tools are the most suitable for educational purposes. These were Kahoot and Quizizz, which are simple quiz games, that is, they do not require education or programming to be used in a classroom. This was based on an established scenario, which was to find a training tool for a program that focuses on graphic design.
Libri sul tema "Game development based learning"
Chang, Maiga, Rita Kuo, Kinshuk, Gwo-Dong Chen e Michitaka Hirose, a cura di. Learning by Playing. Game-based Education System Design and Development. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-03364-3.
Testo completoFelicia, Patrick. Developments in current game-based learning design and deployment. Hershey PA: Information Science Reference, 2013.
Cerca il testo completoDeniz, Eseryel, Ge Xun e SpringerLink (Online service), a cura di. Assessment in Game-Based Learning: Foundations, Innovations, and Perspectives. New York, NY: Springer New York, 2012.
Cerca il testo completoEdutainment, 2009 (2009 Banff Alta ). Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Cerca il testo completo1974-, Chang Maiga, a cura di. Learning by playing: Game-based education system design and development : 4th International Conference on E-Learning and Games, Edutainment 2009, August 9-11, 2009, Banff, Canada, proceedings. Heidelberg: Springer, 2009.
Cerca il testo completoKruglikov, Viktor. The game is a non-educational game (experience, analysis, reflections of a game technician teacher). ru: INFRA-M Academic Publishing LLC., 2024. http://dx.doi.org/10.12737/2079775.
Testo completoM, Slator Brian, a cura di. Electric worlds in the classroom: Teaching and learning with role-based computer games. New York: Teachers College Press, 2006.
Cerca il testo completoVahrusheva, Lyudmila. Development of mental activity of preschool children. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1093072.
Testo completoIfenthaler, Dirk, Deniz Eseryel e Xun Ge, a cura di. Assessment in Game-Based Learning. New York, NY: Springer New York, 2012. http://dx.doi.org/10.1007/978-1-4614-3546-4.
Testo completoAprea, Carmela, e Dirk Ifenthaler, a cura di. Game-based Learning Across the Disciplines. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5.
Testo completoCapitoli di libri sul tema "Game development based learning"
Albright, Glenn. "Introduction to PK12 Professional Development Role-Play Simulation Technology". In Advances in Game-Based Learning, 7–17. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_2.
Testo completoTorrente, Javier, Ángel del Blanco, Ángel Serrano-Laguna, José Ángel Vallejo-Pinto, Pablo Moreno-Ger e Baltasar Fernández-Manjón. "Towards Universal Game Development in Education". In Advances in Web-Based Learning - ICWL 2012, 160–69. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-33642-3_17.
Testo completoKhalid, Nikita. "Professional Development Simulations for K12 Educators to Address Social, Emotional, and Behavioral Concerns in the School Setting". In Advances in Game-Based Learning, 115–26. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-44526-3_8.
Testo completoTan, Wee Hoe, e Ivan Boo. "A Provisional Framework for Multimodal Evaluation: Establishing Serious Games Quality Label for Use in Training and Talent Development". In Advances in Game-Based Learning, 163–83. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-15569-8_9.
Testo completoYu, Jiaqi, e André R. Denham. "Designing an Augmented Reality Digital Game for Adaptive Number Knowledge Development". In Game-based Learning Across the Disciplines, 245–71. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_11.
Testo completoLópez-Forniés, Ignacio. "Game-Based Learning and Assessment of Creative Challenges Through Artefact Development". In Smart Pedagogy of Game-based Learning, 1–20. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-76986-4_1.
Testo completoHirumi, Atsusi, e Christopher Stapleton. "Applying Pedagogy during Game Development to Enhance Game-Based Learning". In Games: Purpose and Potential in Education, 127–62. Boston, MA: Springer US, 2008. http://dx.doi.org/10.1007/978-0-387-09775-6_6.
Testo completoSisarica, Anja, e Neil Maiden. "An Emerging Model of Creative Game-Based Learning". In Serious Games Development and Applications, 254–59. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40790-1_25.
Testo completoHulpuş, Ioana, Manuel Fradinho e Conor Hayes. "On-the-Fly Adaptive Planning for Game-Based Learning". In Case-Based Reasoning. Research and Development, 375–89. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14274-1_28.
Testo completoPfändler, Andrea Maria. "Development and Pilot Testing of a Financial Literacy Game for Young Adults: The Happy Life Game". In Game-based Learning Across the Disciplines, 61–87. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75142-5_4.
Testo completoAtti di convegni sul tema "Game development based learning"
"Digital Ethnography Development Investigating Children's Agency in Minecraft". In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.020.
Testo completo"Emergent Narratives in Project Based Software Development Education". In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.161.
Testo completo"Development of the Learning Game Tile war". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.085.
Testo completo"Development of e-Learning Applications Using HoloLens and Mixed Reality". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.126.
Testo completo"Between Learning Objectives and Learning Experience: Methods for the Development of Game Based Learning Scenarios". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.096.
Testo completo"Investigating Regional Heritage Through the Development and Playing of AR Games". In 12th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.030.
Testo completo"Development of a Virtual Reality Tool for Patients With Eating Disorder". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.152.
Testo completo"Gamification of Strategic Thinking: A COTS Boardgame for Learning Strategy Development and Strategy Implementation (COVID-19 Improvised Online Facilitation)". In 13th EuropeanConference on Game Based Learning. ACI, 2020. http://dx.doi.org/10.34190/gbl.20.148.
Testo completo"Named Entity Recognition Supporting Serious Games Development in Stack Overflow Social Content". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.164.
Testo completo"Liike: The Design and Development of a Serious Game for Accountancy Students". In 2th European Conference on Game Based Learning. ACPI, 2019. http://dx.doi.org/10.34190/gbl.19.053.
Testo completoRapporti di organizzazioni sul tema "Game development based learning"
Valek, Robert, e Lisa Schulte-Moore. Environmental software development in academic settings to support digital game-based learning: A case study on PEWI. Ames (Iowa): Iowa State University. Library, novembre 2023. http://dx.doi.org/10.31274/dr-20231205-0.
Testo completoМоісеєнко, Наталя Володимирівна, Михайло Вікторович Моісеєнко, Владислав Сергійович Кузнецов, Богдан Альбертович Ростальний e Арнольд Юхимович Ків. Teaching computer game development with Unity engine: a case study. CEUR Workshop Proceedings, settembre 2023. http://dx.doi.org/10.31812/123456789/8486.
Testo completoDasgupta, Anuttama, e Smitha N. Capacity Development Forum 2024 Proceedings. Indian Institute for Human Settlements, 2024. http://dx.doi.org/10.24943/cdf10.2024.
Testo completoEnnis, Linda. Game-Based Learning: An Instructional Tool. Ames (Iowa): Iowa State University, gennaio 2018. http://dx.doi.org/10.31274/cc-20240624-776.
Testo completoDutta, Sourav, Anna Wagner, Theadora Hall e Nawa Raj Pradhan. Data-driven modeling of groundwater level using machine learning. Engineer Research and Development Center (U.S.), maggio 2024. http://dx.doi.org/10.21079/11681/48452.
Testo completoRoschelle, Jeremy, Britte Haugan Cheng, Nicola Hodkowski, Julie Neisler e Lina Haldar. Evaluation of an Online Tutoring Program in Elementary Mathematics. Digital Promise, aprile 2020. http://dx.doi.org/10.51388/20.500.12265/94.
Testo completoPopovi, Zoran. Engage: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, maggio 2012. http://dx.doi.org/10.21236/ada562150.
Testo completoPopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, luglio 2012. http://dx.doi.org/10.21236/ada564820.
Testo completoPopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, agosto 2012. http://dx.doi.org/10.21236/ada564831.
Testo completoPopovic, Zoran. ENGAGE: A Game Based Learning and Problem Solving Framework. Fort Belvoir, VA: Defense Technical Information Center, settembre 2012. http://dx.doi.org/10.21236/ada564833.
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