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1

李褔明 e Fuk-ming Li. "Gambling Museum". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2001. http://hub.hku.hk/bib/B31985920.

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Li, Fuk-ming. "Gambling Museum". Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B25950289.

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3

Proctor, Darby. "Gambling and Decision-Making Among Primates: The Primate Gambling Task". Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/psych_diss/108.

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Humans have a tendency to engage in economically irrational behaviors such as gambling, which typically leads to long-term financial losses. While there has been much research on human gambling behavior, relatively little work has been done to explore the evolutionary origins of this behavior. To examine the adaptive pressures that may have led to this seemingly irrational behavior in humans, nonhuman primates were tested to explore their reactions to gambling type scenarios. Several experiments based on traditional human economic experiments were adapted for use with a wider variety of primate species including chimpanzees and capuchin monkeys. This allowed for testing multiple species using similar methodologies in order to make more accurate comparisons of species abilities. This series of tasks helps to elucidate risky decision-making behavior in three primate species.
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Sharman, Stephen Philip. "Cognition and decision making in problem gambling and gambling behaviour". Thesis, University of Cambridge, 2015. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.708760.

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Cormack, Anne Margaret. "Gambling against Rawls". Thesis, University of Greenwich, 2007. http://gala.gre.ac.uk/8543/.

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In A Theory of Justice (1971) John Rawls attempted to solve the problem of distributive justice by combining self-interest, ignorance and risk-aversion. He argued that if self-interested persons in a situation of uncertainty imposed by a veil of ignorance were choosing principles for the basic structure of society, then they would be risk-adverse and choose two principles – The Principle of Equal Liberty and the Difference Principle. Critics have argued against this risk-adverse element of Rawls’ theory but those critics as well as Rawls made certain presuppositions about risk-aversion, risk-taking and gambling. This thesis also examines the risk-aversion in Rawls’ theory but addresses the previous shortfall by exploring the issue of risk and gambling in two interrelated ways. It applies a Foucauldian approach to the history of risk and gambling in order to contextualise the current views and then investigates the contemporary meaning by drawing on research leading up to the UK Gambling Act 2005. Drawing on these findings it argues that not only might risk-taking occur in the original position but that different types of participants could show different degrees of risk-taking behaviour. By exploring the theoretical debates between essentialism and anti-essentialism, it further argues that it is unlikely that the veil of ignorance would be able to screen out those differences. It then employs theories of identity and difference in the work of Heidegger, Deleuze and Lyotard in an attempt to overcome that weakness in Rawls’ theory but finds that this may not be possible. After highlighting a connection between impartiality and gambling, it concludes, in contrast to Rawls, that risk-taking rather than risk-aversion lies at the heart of social justice. The implication of this reversal is that it may have an impact on policy-decisions in other areas of the justice system.
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Wiebe, Jamie. "Gambling behaviour and factors associated with problem gambling among older adults". online access from Digital Dissertation Consortium access full-text, 2002. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?NQ79913.

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Sundqvist, Kristina. "Beyond Recreational Gambling : a Psychological Perspective on Risk- and Problem Gambling". Doctoral thesis, Stockholms universitet, Klinisk psykologi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-134623.

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The general aim of this thesis was to examine risk gambling in the general population from a psychological perspective. This was done in three studies targeting personality, risky alcohol habits and gambling motives, respectively. Initially, 19 530 randomly assigned Swedish citizens were screened for problem gambling via telephone using the two questions in the Lie/Bet questionnaire. This sample constitutes the basis for one of the studies in the thesis. For the other studies, individuals answering yes to one of the questions in the Lie/Bet questionnaire and agreeing to participate further were sent a postal questionnaire. The questionnaire included questions about gambling, personality and gambling motives.   Some of the main results showed that: Negative consequences of gambling were associated with higher levels of impulsivity and negative affectivity. Risk gamblers reported lower levels of negative affectivity compared to the general population. Compared to non-risk gamblers, twice as many of the risk gamblers reported weekly binge drinking during the past 12 months. This association, however, seemed to be explained by shared demographic characteristics, rather than by the risk gambling causing binge drinking. High risk gamblers more often reported that they gambled for the challenge and for coping reasons, compared to low risk gamblers. High risk gamblers had overall stronger motives for gambling. The results also indicated that the level of risk gambling was highly intertwined with gambling motives and could explain some differences in gambling motives between, for example, women/men and younger/older gamblers. One of the focal points in the discussion was that higher levels of negative affectivity may be a cause of elevated problems rather than a cause of risk gambling. Another issue discussed was that the level of risk- /problem gambling may be important to consider when comparing gambling motives across subgroups of gamblers.
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SANDFOSS, CHRIS. "GAMBLING ON CASINO GAMBLING: EVALUATING LEGALIZED GAMBLING AS A TOOL FOR ECONOMIC DEVELOPMENT - A CASE STUDY OF DEARBORN COUNTY, INDIANA". University of Cincinnati / OhioLINK, 2004. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1092929691.

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Sikiric, Kristian. "Gambling safety net : Predicting the risk of problem gambling using Bayesian networks". Thesis, Linköpings universitet, Databas och informationsteknik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-165867.

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As online casino and betting increases in popularity across the globe, the importance of green gambling has become an important subject of discussion. The Swedish betting company, ATG, realises the benefits of this and would like to prevent their gamblers from falling into problem gambling. To predict problem gambling, Bayesian networks were trained on previously identified problem gamblers, separated into seven risk groups. The network was then able to predict the risk group of previously unseen gamblers with an ac- curacy of 94%. It also achieved an average precision of 89%, an average recall of 96% and an average f1-score of 93%. The features in the data set were also ranked, to find which were most important in predicting problem gambling. It was found that municipality, which day of the week the transaction was made and during which hour of the day were the most important features. Also, the Bayesian network was also made as simple as possible, by removing irrelevant features and features which carry very low importance.
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Tan, Richard Hong Kwang. "Factors affecting gambling decisions". Thesis, University of Canterbury. Psychology, 1985. http://hdl.handle.net/10092/6817.

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A comparison of the personality profiles of Gamblers Anonymous (GA) members, social gamblers and non-gamblers on the 16 PF, EPQ and Rotter's I-E Scale showed only that GA members scored significantly higher than both social gamblers and non-gamblers on the Neuroticism Scale of the EPQ. Other factors considered to be influential in gambling decisions were investigated. There were no significant differences in the risk-taking behaviour of high compared to low locus of control subjects but the risk taken and the recall of gambling decisions by internals and externals were sensitive to information on luck. Although gambling was shown not to be a stimulus-bound activity in the traditional sense, the presence of gambling cues increased risk-taking in social gamblers but lowered risk-taking in non-gamblers. Reinforcement history, especially the ratio of the number of wins and losses, the immediately preceding outcomes and runs of wins and losses were shown to be influential in the staking behaviour and the confidence in gambling of both social gamblers and non-gamblers. Personality and situational factors did not adequately account for the differences in risk-taking decisions. Physiological variations altered risk-taking within criterion groups. Moreover, different forms of arousal were shown to have different effects on risk-taking behaviour of social gamblers and non-gamblers. Significant interactions between arousal, gambling cues and reinforcement history suggested that a diversity of variables are important in determining gambling decisions rather than simply being under the control of economic or personality factors. There is some evidence which suggests that differences in levels of arousal may be an important underlying factor in describing the differences between social gamblers and non-gamblers. The repertory grid technique was explored as a research tool departing from the traditional methods of enquiry into gambling. The overall finding was that social gamblers construed gambling as a positive activity while non-gamblers construed gambling negatively.
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Chagas, José Bernardo Fonseca Pólvora Trindade. "University student gambling consumption". Master's thesis, Instituto Superior de Economia e Gestão, 2007. http://hdl.handle.net/10400.5/12142.

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Mestrado em Marketing
The present research analysed gambling activity of college students from a consumer behaviour perspective in order assess their gambling behaviour. A questionnaire was administered to 216 college students from several courses in different universities in the city of Lisbon (Portugal). No significant differences were found between men and women in gambling activity , both for players and non-players in all the types of games analysed (lottery, bingo and casino). Even tough most students were infrequent gamblers, lottery playing was found to the most played form of gambling (79.6%). Lottery playing was found to be related to parental gambling. This research also examined peer influence and addictive behaviours as gambling influential factors. No significant relationship between peer influence, addictive activities (alcohol drinking and smoking) and university student gambling was found.
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Flanagan, Kristin. "Gambling : winners and losers /". Thesis, Hong Kong : University of Hong Kong, 2001. http://sunzi.lib.hku.hk/hkuto/record.jsp?B24534134.

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Sandfoss, Chris. "Gambling on casino gambling evaluating legalized casino gambling as a tool for economic development. A case study of Dearborn County, Indiana /". Cincinnati, Ohio : University of Cincinnati, 2004. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1092929691.

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Steenbergh, Timothy A. "A laboratory study of the relationship between gambling-related irrational beliefs and gambling behavior". online access from Digital Dissertation Consortium access full-text, 2001. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3017976.

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15

Valentine, Leanne. "Exposure to Gambling-Related Media and its Relation to Gambling Expectancies and Behaviors". Digital Archive @ GSU, 2008. http://digitalarchive.gsu.edu/psych_diss/46.

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Today’s youth have been exposed to more gambling-related media than previous generations, and they have grown up in an era in which states not only sanction but also run and promote gambling enterprises. Social Learning Theory proposes that one can develop new attitudes or expectancies about a specific behavior by watching others engage in that behavior, and that the media is one avenue through which one can develop new expectancies (Bandura, 2001). In addition, the Theory of Reasoned Action proposes that one’s behaviors are influenced directly by both subjective norms and attitudes (Fishbein and Ajzen, 1975). A mixed methods explanatory design was used to test a modified version of the Theory of Reasoned Action in which subjective norms and gambling-related media were hypothesized to have an effect on gambling behaviors directly and indirectly through both positive and negative expectancies. Structural Equation Modeling was used to test the hypotheses, and semi-standardized interviews were used to help explain the results of the quantitative analyses and provide a richer and more accurate interpretation of the data. The hypothesized model was partially supported: the model was a good fit with the female college student data, accounting for 27.8% of variance in female student gambling behaviors, and it fit the male college student data reasonably well, accounting for 35.2% of variance in male student gambling behaviors. Results indicated that perceived subjective norms were more important for female college students. Results also indicated that exposure to gambling-related media has a direct positive association with both male and female college student gambling behaviors, and that exposure to gambling-related media has an indirect, positive association with male college student behaviors through positive expectancies. However, exposure to gambling-related media is not associated with positive expectancies about gambling for female college students. Data from the qualitative interviews supported the findings from the qualitative analyses and provided some clues about the progression from non-problematic to problematic behaviors, which may inform future research in this area.
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Gillespie, Meredith. "Youth gambling: exploring the relationships between impulsivity, depression, outcome expectancies and gambling involvement". Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=95013.

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This cross-sectional research study sought to explore how outcome expectancies can be integrated into broader models of youth gambling risk, by evaluating their relationships with two known common determinants of gambling problems: impulsivity and depression. A modified version of the Gambling Expectancy Questionnaire (Gillespie, Derevensky, & Gupta, 2007a) was used to measure the salience of positive and negative expectancy constructs among a large sample of youth (ages 16-21; n = 1,123; males = 488, females = 635). In addition, to further examine the relationship between impulsivity and gambling behaviour among youth, a multidimensional impulsivity construct (Lynam, Smith, Whiteside, & Cyders, 2006) was employed for this research. As it was important to explore the relationships between outcome expectancies, impulsivity and depression from different perspectives of gambling involvement, gambling behaviour was operationalized in two different ways - as gambling participation (non-gambler vs. gambler) and subsequently as gambling severity (social gambler vs. problem gambler). Sequential logistic regression analyses were performed separately for males and females with age and substance use being employed as covariates. Due to a lack of female problem gamblers, the relationships between variables in the prediction of gambling severity were only explored for males. The results indicate that Enjoyment/Arousal expectancies are significant predictors of male and female gambling participation. For females, these expectancies appear to mediate the relationship between Sens ation-Avoidance and gambling participation. In contrast, Self-Enhancement expectancies appear to partially mediate the relationship between Positive Urgency impulsivity and gambling severity for males. Thus, the findings suggest that the outcome expectancies involved in decisions to initiate gambling may differ from those that maintain the behaviour. Moreover, the facet of impulsivity that serves as a
Cette étude transversale visait à explorer comment les attentes positives et négatives peuvent être intégrées dans un modèle élargi du jeu chez les jeunes en évaluant leur relation avec deux déterminants connus des problèmes de jeu: l'impulsivité et la dépression. Une version modifiée du Gambling Expectancy Questionnaire (Ref) a été utilisée pour mesurer l'importance des attentes positives et négatives parmi un grand échantillon de jeunes (16-21 ans; n = 1123; 488 garçons et 635 filles). De plus, nous avons utilisé un construit multidimensionnel de l'impulsivité (Ref) pour examiner la relation entre l'impulsivité et les comportements de jeu chez les jeunes. Comme il est important d'explorer la relation entre l'attente des résultats, l'impulsivité et la dépression en adoptant diverses perspectives de la pratique du jeu, le comportement de jeu à été opérationnalisé de deux façons : selon la participation au jeu (non joueur ou joueur) et selon la gravité du comportement de jeu (joueur social ou joueur problématique). Des analyses de régression logistique séquentielle ont été exécutées séparément pour les garçons et les filles avec l'âge et la consommation de substance comme covariables. Étant donné le manque de joueuses problématiques parmi les filles, les analyses sur la gravité du comportement de jeu ont été faites pour les garçons seulement. Les résultats ont indiqué que les attentes plaisir/excitation sont un prédicteur significatif de la participation au jeu chez les filles et chez les garçons. Pour les filles, ces attentes semblent médiatiser la relation entre l'évitement de sensations et la participation au jeu. Par ailleurs, les attentes d'autopromotion semblent médiatiser partiellement la relation entre l'urgence positive (impulsivité) et la gravité du comportement de jeu chez les garçons. Ainsi, ces résultats suggèrent que les attentes impliquées dans la prise de décision initiale de s'engag
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Human, Pieter. "Gambling in South Africa, with specific reference to the Western Cape gambling policy". Thesis, Stellenbosch : Stellenbosch University, 2000. http://hdl.handle.net/10019.1/51770.

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Thesis (MPhil)--Stellenbosch University, 2000.
ENGLISH ABSTRACT: For the purposes of this study the term "gambling" refers only to casino style gambling and does not necessarily include horse racing and the national lottery. The study is partly based on the theoretical model for policy analysis as described by Dunn in his book "Public Policy Analysis" (1994). The thesis is divided into two sections. The first section deals mainly with the stage of monitoring and is a retrospective analysis of the development of the gambling industry in seventeenth and eighteenth century Venice and more recently in the United States, Australia, Namibia and South Afiica prior to 1994. The last section deals mainly with the stage of policy evaluation and questions the possible discrepancies between the expected and actual gambling policy performance in the Western Cape after 1994 when large scale gambling was legalised throughout the country. It uses the recommendations of the Main Report on Gambling in the Republic of South Afiica (Wiehahn Report) as a basis for the evaluation of the Western Cape gambling policy from both a social and economic perspective. More specifically the study attempts to shed light on the issues of the problems related to the scientific research of gambling, the economic profile of gamblers, the location of casinos, the displacement of capital and the correlation between crime and gambling.
AFRIKAANSE OPSOMMING: Vir die doeleindes van hierdie studie word die term "gambling" slegs gebruik met verwysing na dobbel in casinos en sluit nie noodwendig perdewedrenne en die nasionale lotery in nie. Die studie word gedeeltelik gebaseer op die teoretiese model vir beleids-analise soos weergegee deur Dunn in sy boek "Public Policy Analysis" (1994). Die studie word verdeel in twee afdelings. Die eerste gedeelte behandel die stadium van monitering en is hoofsaaklik a retrospektiewe analise oor die ontwikkeling van die dobbelbedryf in sewentiende eeuse Venesië en meer onlangs in die Verenigde State van Amerika, Australië, Namibië, asook Suid-Afrikavoor 1994. Die laaste gedeelte behandel hoofsaaklik die stadium van beleids-evaluering. Dit bevraagteken die moontlike verskil tussen die verwagte en werklike vertoning en uitkoms van die dobbelbeleid in die Wes Kaap na 1994. Hoofstuk 3 gebruik die aanbevelings van die Hoofverslag oor Dobbel in die Republiek van Suid-Afrika (Wiehahn verslag) as 'n basis vir die evaluering van die dobbelbeleid van die Wes Kaap van beide 'n sosiale asook 'n ekonomiese perspektief Meer spesifiek beoog die studie om lig te werp op die probleme wat verband hou met die wetenskaplike navorsing van dobbelary, die ekonomiese profiel van dobbelaars, die geografiese plasing van casinos, die verplasing van kapitaal en die korrelasie tussen misdaad en dobbel.
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Lim, Matthew Sheng Mian. "Gambling-think : how game structures and cultural factors shape cognitive (gambling-related) biases". Thesis, University of Oxford, 2013. http://ora.ox.ac.uk/objects/uuid:9be04add-67e5-408a-85e5-966ede35b4ee.

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Background: Cognitive perspectives suggest that gambling-related cognitive (GRC) biases contribute to the development and maintenance of gambling problems. Evidence has since accumulated to support these claims: GRCs tend to be stronger amongst problems (and pathological) gamblers, and can be effective therapeutic targets of talking treatments. However a richer account of how GRCs are conditioned by gamblers' game and group interactions might enhance their explanatory power and therapeutic value. Methods: Here, I present the results of an extended programme of research involving: (i) laboratory-based experiments on action-based expressions of illusions of control (IOC; Studies 1-4) and value learning when making decisions under uncertainty (Study 5); (ii) online surveys of Chinese gamblers' participation patterns and beliefs in luck (Study 6); and finally, (iii) qualitative interviews of treatment-seeking professional footballers in the United Kingdom (Study 7). Results: Studies 1-2 demonstrated that (non-problematic) gamblers displayed IOC biases by rolling a simulated die for longer when attempting to hit targets with larger prizes and numerical values. These action-based expressions of IOC were facilitated by congruent target numbers and prizes (Study 3), and heightened competition with gambling co-actors (Study 4). Additionally, computational models of gamblers' choices in Study 5 showed that self-report GRCs, and impulsivity, weaken gamblers' ability to learn the value of competing game options. Next, Study 6 reported that Chinese gamblers' GRCs were related to a broader range of gambling activities, and self-report IOCs mediated the association between beliefs in luck and the number of reported gambling problems. Finally, Study 7 found that social pressures, high income, and work-related frustrations precipitated problematic gambling involvement in treatment-seeking footballers. Discussion: Overall, the results suggest that a richer account of GRCs can be achieved by considering the sensorimotor and sociocultural contexts of gamblers. My thesis concludes with a discussion of GRCs within more recent theoretical developments of the embodied and social cognitions paradigms.
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Hing, Nerilee. "Changing fortunes past, present and future perspectives on the management of problem gambling by New South Wales registered clubs /". View thesis, 2000. http://library.uws.edu.au/adt-NUWS/public/adt-NUWS20040416.144956/index.html.

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Thesis (Ph.D.) -- University of Western Sydney, Macarthur, 2000.
"A thesis presented to the University of Western Sydney Macarthur in fulfilment of requirements for the degree of Doctor of Philosophy"--t.p. "March 2000" Includes bibliography.
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Johansson, Agneta. "General Risk Factors for Gambling Problems and the Prevalence of Pathological Gambling in Norway". Doctoral thesis, Norwegian University of Science and Technology, Department of Neuroscience, 2006. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-1832.

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Pathological Gambling (PG) has not until recently been scientifically studied. In a series of epidemiological studies prevalences of Pathological gambling were assessed for both men and women, adults and adolescents, and also for games without monetary rewards, and for internet. In Norway the condition affects below one percent of the adult population (higher in men than in women), close to 2% percent among adolescents, and close to 3% for games without monetary reward. For “internet addiction” (as defined in paper III) the prevalence is about 2%. In addition comes playing via the internet, which occurs in quite high figures, and with indications that this problem is rapidly increasing throughout the world. There are several attempts to build a theory that can explain both the etiology of gambling, its development and alleviation. There are few controlled studies of the effect of treatment of pathological gambling. In an attempt to increase the understanding of pathological gambling, a critical literature review was performed of the risk factors for developing pathological gambling. The results showed that there are a few empirically documented risk factors established. We could show that quite few of our thirty-five studied risk factors have been empirically documented to enable valid conclusions: Gender, cognitive distortions, availability, sensory characteristics, schedules of reinforcement and psychiatric comorbidity, personality deviations.


Paper I is reprinted with kind permission of Elsevier, sciencedirect.com
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Clough, Heather. "Assessment of the Relation Between Gambling Functional Assessment IV and Severity of Problem Gambling". OpenSIUC, 2015. https://opensiuc.lib.siu.edu/theses/1840.

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The following study compares the relationship between the potential functions of gambling with the severity of gambling across several demographics including gender, race, annual income, and level of education. Two assessments were given to each participant, the Gambling Functional Assessment III and the South Oaks Gambling Screen and their responses were scored according to the respective scoring sheet for each assessment. The current study did find moderate significance between the SOGS scores and the functions in the GFA-IV. A component analysis was conducted and determined that the questions in the GFA-IV were not evenly split between the four functions of behavior, which could lead individuals’ scores to possibly relate to more than one function.
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Plesh, Andrew Bohdan. "Gambling addiction and life meaning". online access from Digital dissertation consortium access full-text, 1999. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?1397972.

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Lu, Dong Juan. "Legal issues of pathological gambling". Thesis, University of Macau, 2008. http://umaclib3.umac.mo/record=b1944063.

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Bull, Christopher Michael. "Ethics and e-gambling commerce". Thesis, University of Salford, 2009. http://usir.salford.ac.uk/26597/.

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During the last decade, E-Gambling commerce has experienced significant economic, technological, political, social and cultural development. It is somewhat surprising given such significance, that there is still a relative scarcity of research conducted or published to date. This research seeks to make an important contribution to addressing such relative neglect by furthering our understanding of the varied complexities associated with the ethics of EGambling commerce. This in-depth study developed a range of theoretical and philosophical approaches to advance knowledge. In terms of theory, this thesis developed ideas in relation to Information Systems Ethics (ISE) and also refers to some developments within Internet and New Media Research (I/NMR) and Interactivity Theory. In terms of philosophical approaches in research this study is broadly Interpretivist and used methods such as interviews, semiotics, virtual ethnography and some secondary evidence. The use of such approaches helped to reveal a range of ethical concerns arising from the commercialisation of EGambling and more importantly the root causes of such issues and consequences. Furthermore, this study of E-Gambling commerce offered some implications for the development of certain theoretical and philosophical approaches.
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Brevers, Damien. "Neurocognitive exploration of pathological gambling". Doctoral thesis, Universite Libre de Bruxelles, 2012. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/241301.

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Gregg, Jennifer. "Youth gambling in British Columbia". access full-text online access from Digital Dissertation Consortium, 2003. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?MR15199.

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Marget, Nancy. "Psychosocial factors underlying problem gambling". Thesis, McGill University, 1999. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=30189.

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The psychosocial correlates of adolescent gambling behavior were assessed among 7th, 9th, and 11 th graders. Participants (N = 587) completed questionnaires concerning their gambling behavior, coping skills, locus of control, depression, and substance use. Adolescents were grouped into 1 of 4 groups based upon their performance on the DSM-IV-J (Fisher, 1992) gambling screen: non-gamblers, social gamblers, problem gamblers, and probable pathological gamblers. This research examined whether individuals belonging to the 4 groups differ with respect to locus of control, coping skills, depression, and substance use. Results indicated that probable pathological gamblers were characterized by an external locus of control and reported higher levels of maladaptive coping styles, depression, and regular substance use than non-gamblers and social gamblers. Logistic regression analyses suggest that coping skills, locus of control, substance use, and depression alone do not adequately predict pathological gambling, but do seem to play an important role in the etiology nonetheless. Implications are discussed.
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老瑞欣 e Sui-yan Victor Lo. "Statistical modelling of gambling probabilities". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1992. http://hub.hku.hk/bib/B3123270X.

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Carr, Francis M. "Counterfactual thinking and gambling behavior". Virtual Press, 2007. http://liblink.bsu.edu/uhtbin/catkey/1379431.

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Counterfactual thought is thinking about what might have been. It is remembering the past, not as it actually happened, but how we wish it happened. Research has shown that counterfactual thought affects a wide range of psychological processes including emotion and decision making. This research examined the counterfactual thoughts of individuals engaged in a gambling task. A 2 (outcome groups) X 2 (counterfactual direction) X 4 (gambling type) Analysis of Variance did not find significant differences in the number of counterfactuals generated between gambling groups. It was found, however, that individuals who lost the task generated more counterfactuals than individuals who won the task. The discussion section explains how future researchers could use this unique task along with a more sophisticated method of assessing counterfactual thought to understand more fully how counterfactual thought affects gambling behavior.
Department of Psychological Science
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Flavin, Michael A. "Gambling in the Victorian novel". Thesis, University of Kent, 1998. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.297398.

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31

Porchet, Glauser Roseline Irène. "Psychopharmacological modulation of gambling tendencies". Thesis, University of Cambridge, 2013. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.607934.

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32

Feng, Han. "Variants of gambling in contests". Thesis, University of Warwick, 2014. http://wrap.warwick.ac.uk/62967/.

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Abstract (sommario):
In the Seel-Strack contest (Seel and Strack [2013]), n agents each privately observe an independent copy of a drifting Brownian motion which starts above zero. Each agent chooses when to stop the process she observes, and the winner of the contest is the agent who stops her Brownian motion at the highest value amongst the set of agents. The objective of each agent is to maximise her probability of winning the contest. We will give a new derivation of the results of Seel and Strack [2013] based on a Lagrangian approach. This approach facilitates our analysis of the variants of the Seel-Strack problem. We will consider a generalisation of the Seel-Strack contest in which the observed processes are independent copies of some time-homogeneous diffusion. We will use a change of scale to reduce this contest to a contest in which the observed processes are diffusions in natural scale. It turns out that, unlike in the Seel-Strack problem, the way of breaking ties becomes important. Moreover, we will discuss an extension of the Seel-Strack contest to one in which an agent is penalised when her strategy is suboptimal, in the sense that her chosen strategy does not win the contest, but there existed an alternative strategy which would have resulted in victory. We will see that different types of penalty have different effects. Seel and Strack [2013] studied the asymmetric 2-player contest in which the observed processes start from different constants. We will redrive their results using the Lagrangian method and then study a general asymmetric n-player contest. We will find that some results in the 2-player contest do not hold for the general n-player contest. In a symmetric 2-player contest, the Seel-Strack model assumes that the observed processes start from the same positive constant. We will extend the results to the case where the starting values of the processes are independent non-negative random variables that have the same distribution.
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33

Abeyratne, Sumana. "QUANTUM STRATEGIES AND QUANTUM GAMBLING". Bowling Green State University / OhioLINK, 2006. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1150470447.

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34

Rožek, Jan. "Marketing of the gambling industry". Master's thesis, Vysoká škola ekonomická v Praze, 2010. http://www.nusl.cz/ntk/nusl-74078.

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This thesis is studying the current global as well as Czech gambling industry with the focus on internet gambling activities. The work begins with the description of various gambling activities. The focus is taken on the internet gambling activities with description of the specifics and the current European as well as US legal frame. Next part is dedicated to the psychology of gambling together with the pathological gambling addiction. In next part the thesis studies the current situation on the Czech market - history, main official legal providers as well as main grey market providers. Second part of the work is the case study of the launch of the internet lottery games by Fortuna Entertainment Group. This case study is based on a desk research of previous successful best practices in the internet gambling industry from all around the world.
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35

Lo, Sui-yan Victor. "Statistical modelling of gambling probabilities /". [Hong Kong] : University of Hong Kong, 1992. http://sunzi.lib.hku.hk/hkuto/record.jsp?B13205389.

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36

Peden, Nicole. "Self-efficacy and problem gambling establishing construct validity /". online access from Digital Dissertation Consortium access full-text, 2004. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?MQ97609.

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37

Aulakh, Harjit. "Biological, psychological and gambling variables associated with problem gambling: a functional magnetic resonance imaging study". Thesis, McGill University, 2010. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=86537.

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This study investigates brain activity in male pathological gamblers (card gamblers) while gambling using a unique computerized card gambling paradigm that emulates actual gambling. The current study endeavored to concurrently explore group differences on factors such as mood states, cognitions, gambling behaviours, personality traits, and neural activity between a subset of pathological gamblers and control participants. A group of 14 predominately card playing male gamblers who met the DSM-IV-TR criteria for Pathological Gambling disorder and 15 infrequent or non-gambling control participants were screened and recruited. Personality characteristics were measured using the Arnett Inventory of Sensation Seeking (AISS), Tridimensional Personality Questionnaire (TPQ) and Conners' Adult Attention Deficit Hyperactivity Disorder Rating Scale-Long version (CAARS-L), while self-report mood and cognition questions were completed before, during, and after the gambling task. Pathological gamblers had significant increases in positive mood, urges to gamble, more irrational beliefs around luck and control, were more novelty-seeking and impulsive and were less likely to bet rationally using the information around risk presented at the time. The neurological findings revealed a complex interplay of activity in response to different aspects of the gambling task. Groups did not differ in regions of the striatum; however, overall group differences emerged in the medial and dorsolateral prefrontal cortex, subthalamic nucleus, insula, cerebellum, lentiform nucleus, and the posterior parietal cortex. Differences occurred in regions of the brain involved in conscious awareness of urges, decision-making in uncertain or risky situations, learning, as well as minimizing losses and ensuring future avoidance of penalties. The group differences that emerged across these factors suggest an intricate interplay of each of these variables in their contribution to the maintenance of
Cette étude en IRMf l'activité cérébrale chez des patients souffrant de jeu pathologique, en simulant pour la première fois par ordinateur un authentique jeu de pari. Le but de cette étude était de mesurer les différences potentielles d'activité cérébrale liées à des facteurs tel que les états d'humeur, les connaissances du jeu, le comportement, les traits de personnalité, entre un groupe d'homme souffrant d'un trouble de jeu pathologique (JP) et un groupe contrôle. Les 14 JP étaient principalement des joueurs de cartes, satisfaisants le critère DSM-IV-TR de Jeu Pathologique. Le groupe contrôle évalué et recruté pour cette étude était constitué de 15 participants, ne jouant que rarement aux cartes. Les caractères de personnalité ont été évalués avec l'Inventaire Arnett de Recherche de Sensations Fortes (AISS), le Questionnaire de Personnalité Tridimensionnel (TPQ) et la version longue de la Mesure de Troubles D'attention et D'hyperactivité Conners (CAARS). Les auto-évaluations de connaissances ont été recueillies avant, pendant et après la tâche expérimentale. Les joueurs pathologiques ont présenté une amélioration de leur état d'humeur, une plus grande envie de parier, une plus grande croyance en la chance et en son contrôle, étaient les plus ardents chercheurs de sensations fortes, étaient plus impulsifs et avaient moins tendance à parier rationnellement et à utiliser l'information disponible concernant le risque. Les résultats de neuro-imagerie ont révélé un pattern complexe d'activités en réponse aux différents aspects de la tâche de pari. Bien que les groupes n'aient présenté aucune différence au niveau du Striatum, des différences générales de groupe ont émergé au niveau du cortex préfrontal médial et dorsolatéral, du noyau sous-thalamique, de l'insula, du cervelet, du noyau lentiforme et du cortex pariétal postérieur. Ces différences sont localisées dans les régions connues$
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38

Parke, Adrian. "An explorative investigation of the effects of information technology on gambling and gambling-related behaviours". Thesis, Nottingham Trent University, 2007. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.446618.

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39

Lang, Brent Alan. "Intention to employ behavioral tactics to moderate gambling: Effects of gambling history and imagined mood". Bowling Green State University / OhioLINK, 2019. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1559858094441664.

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40

Crepaldi, Elena <1993&gt. "Nudging in gambling: the debate on gambling regulation and the focus on the libertarian paternalism". Master's Degree Thesis, Università Ca' Foscari Venezia, 2019. http://hdl.handle.net/10579/14320.

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A seguito della crescita del fenomeno del gioco d’azzardo a livello mondiale, si è fatta sempre più imperativa la necessità di ragionare su quale sia il modo migliore per regolamentare tale settore. L’interesse per la situazione del gambling, ha scaturito due principali domande che costituiscono il leitmotiv dell’elaborato: come dovrebbe essere regolamentato il gioco d’azzardo e quale direzione la politica dovrebbe prendere considerando entrambi i lati, positivi e negativi, della medaglia? La Teoria dei Nudge potrebbe rappresentare una soluzione, un buon compromesso tra i due poli, e riscuotere lo stesso successo che sta riscuotendo in altri ambiti socio-sanitari? A tal proposito, l’elaborato affronta, nella prima parte, il dibattito tra i sostenitori della filosofia più paternalistica dell’anti-gambling e i fautori della visione più liberalista del pro-gambling; evidenzia, inoltre, i limiti di ogni posizione presentando l’esempio di due realtà opposte, quella italiana e quella olandese. La seconda parte ha l’obiettivo di verificare se la nuova teoria del paternalismo liberale possa essere una soluzione valida e applicabile al gioco d’azzardo: dopo aver presentato la teoria della spinta gentile, le sue principali caratteristiche e la sua applicazione nelle politiche socio-sanitarie, analizza come possa essere messa in pratica anche nel campo del gioco d’azzardo, tenendo presente che la situazione attuale sta andando in direzione opposta, sviluppando dark nudges.
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41

Hing, Nerilee. "Changing fortunes : past, present and future perspectives on the management of problem gambling by New South Wales registered clubs". Thesis, View thesis, 2000. http://handle.uws.edu.au:8081/1959.7/774.

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The purpose of this study is to examine, from past, present and future perspectives how registered clubs in New South Wales (NSW), Australia strategically manage problem gambling in their machine gambling operations. Seven stages of research are presented and discussed in some detail. The final stage considers implications of key developments during 1998-1999 for the future management of problem gambling by NSW clubs. It was found that by the end 1999, the future direction of NSW in addressing problem gambling pointed toward a combination of legislation and self-regulation, under the leadership of the Registered Clubs Association of New South Wales. The thesis concludes by identifying seven key factors that emerged from the findings as influencing the way in which NSW clubs have managed problem gambling. These are presented as a theoretical framework with potential utility for future investigations of how organisations manage their social impacts.
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42

Bermell, Måns. "Identification of Problem Gambling via Recurrent Neural Networks : Predicting self-exclusion due to problem gambling within the remote gambling sector by means of recurrent neural networks". Thesis, Umeå universitet, Institutionen för fysik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-159125.

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Under recent years the gambling industry has been moving towards providing their customer the possibility to gamble online instead of visiting a physical location. Aggressive marketing, fast growth and a multitude of actors within the market have resulted in a spike of customers who have developed a gambling problem. Decision makers are trying to fight back by regulating markets in order to make the companies take responsibility and work towards preventing these problems. One method of working proactively in this regards is to identify vulnerable customers before they develop a destructive habit. In this work a novel method of predicting customers that have a higher risk in regards to gambling-related problems is explored. More concretely, a recurrent neural network with long short-term memory cells is created to process raw behaviour data that are aggregated on a daily basis to classify them as high-risk or not. Supervised training is used in order to learn from historical data, where the usage of permanent self-exclusions due to gambling related problems defines problem gamblers. The work consists of: obtain a local optimal configuration of the network which enhances the performance for identifying problem gam- blers who favour the casino section over sports section, and analyze the model to provide insights in the field. This project was carried out together with LeoVegas Mobile Gaming Group. The group offers both online casino games and sports booking in a number of countries in Europe. This collaboration made both data and expertise within the industry accessible to perform this work. The company currently have a model in production to perform these predictions, but want to explore other approaches. The model that has been developed showed a significant increase in performance compared to the one that is currently used at the company. Specifically, the precision and recall which are two metrics important for a two class classification model, increased by 37% and 21% respectively. Using raw time series data, instead of aggregated data increased the responsiveness regarding customers change in behaviour over time. The model also scaled better with more history compared to the current model, which could be a result of the nature of a recurrent network compared to the current model used.
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43

D'Ascoli, Joseph. "The Lure of Gambling: What State Governments Can Gain from the Legalization and Expansion of Gambling". Thesis, Boston College, 2006. http://hdl.handle.net/2345/372.

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Thesis advisor: Richard McGowan
Gambling, both in the casino-style and lottery forms, has risen to become a major component of the entertainment industry in the United States. State governments are the gatekeepers of this growing industry, holding the power to legalize and regulate all aspects of gambling. This thesis explores the rationale state governments have for legalizing gambling as well as the impact gambling tax revenues have for state budgets. The main focus is casino-style gambling, as casino-style gambling in particular is being pursued for expansion by numerous states in a variety of forms. As various forms of gambling are legalized throughout the country, a state's gambling interests begin to face competition from both neighboring states and other forms of gambling within the state. Econometric models attempted to predict the tax revenues a state can obtain from legalized gambling based on such competition and a states own demographics. The results support a first-mover advantage for states expanding casino-style gambling and finds that new forms of gambling significantly erode established gambling industries
Thesis (BS) — Boston College, 2006
Submitted to: Boston College. College of Arts and Sciences
Discipline: Economics Honors Program
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44

Barretta, Todd C. "The direct, induced, and external costs and benefits of legalized casino gambling". online access from Digital Dissertation Consortium access full-text, 2004. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?EP11291.

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45

Arcan, Kuntay. "Psychological Predictors Of Problem Gambling Behaviors". Phd thesis, METU, 2012. http://etd.lib.metu.edu.tr/upload/12614363/index.pdf.

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Gambling becomes a source of difficulties of varying severity for some individuals whereas it is a positive experience for most of other people. Although gambling continues to be an entertaining activity for the majority of gambling individuals, prevalence rates suggest that pathological gambling is not low compared to other types of diagnosis. Most of the data with respect to gambling is from Western gambling literature, whereas research investigating the associated features of problem and pathological gamblers are very limited in the Turkish sample. The present study aimed to adapt two gambling-related instruments into Turkish and subsequently to examine the contributory roles of gambling participation, personality, affect, cognition, and motives of Turkish gamblers on gambling severity and gambling-related harm. The present study sample consisted of 357 males who were gambling in the sports and horse-races betting terminals. The findings pointed out it is important to conduct gambling research with Turkish samples considering the gambling severity and harm scores of the participants. The Turkish versions of Gambling-Related Cognitions Scale and Gambling Motives Scale showed promising psychometric properties with respect to their reliability and validity analyses. Besides, relatively higher negative affect, neuroticism, gambling-related cognitions, avoidance motive, and gambling participation were found to be associates of probable pathological gambling among Turkish regular gambling individuals. Moreover, the relationships of gambling cognitions / motives and gambling severity were mediated by the gambling participation. The main findings and related findings of the present study together with their implications are reported and discussed within the relevant gambling literature.
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46

Skamanis, Val. "Female compulsive gambling an exploratory study /". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0005/MQ45343.pdf.

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47

Hardoon, Karen. "The socialization of children's gambling behavior". Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape10/PQDD_0024/MQ50520.pdf.

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48

Walsh, James Michael. "Spirituality and recovery from pathological gambling". online access from Digital Dissertation Consortium access full-text, 2001. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3027664.

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49

Chalmers, Heather. "A comprehensive examination of adolescent gambling". online access from Digital Dissertation Consortium access full-text, 2004. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?NR00322.

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50

Tiell, Kathy W. "Validation of the gambling expectancy questionnaire". online access from Digital Dissertation Consortium access full-text, 2004. http://libweb.cityu.edu.hk/cgi-bin/er/db/ddcdiss.pl?3152343.

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