Letteratura scientifica selezionata sul tema "Gader"
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Articoli di riviste sul tema "Gader"
Koch, Hanne Dahlerup, e Annette Lerche Trolle. "Middelalderens gader". Kuml 2000, n. 14 (1 maggio 2000): 239–306. http://dx.doi.org/10.7146/kuml.v2000i14.114022.
Testo completoSperling, Vibeke. "Glimt fra kulturrevolutionen i Irans gader". Udenrigs, n. 2 (1 giugno 2009): 9–24. http://dx.doi.org/10.7146/udenrigs.v0i2.119372.
Testo completoHavrila, Milan, e Jakub Havrila. "Paleogeografické rozšírenie gaderského a ráztockého vápenca (vrchný pelsón – ilýr, hronikum, Západné Karpaty): rešerš". Geologické práce Správy 138 (24 febbraio 2023): 3–28. http://dx.doi.org/10.56623/gps.138.1.
Testo completoStieglitz, Robert R. "The Roman Baths of Hammat Gader. Yizhar Hirschfeld." Near Eastern Archaeology 62, n. 1 (marzo 1999): 56. http://dx.doi.org/10.2307/3210725.
Testo completoDauphin, Claudine M. "The Roman Baths of Hammat Gader: Review Article". Palestine Exploration Quarterly 132, n. 1 (gennaio 2000): 71–75. http://dx.doi.org/10.1179/peq.2000.132.1.71.
Testo completoNym, Ano. "Boganmeldelser". Vejhistorie 2019, n. 33 (6 febbraio 2023): 28–31. http://dx.doi.org/10.7146/vejhistorie2019no33pp28-31.
Testo completoCraffonara, Lois. "Die geographische Bezeichnung “Gader”: Ursprüngliche Lokalisierung und etymologische Deutung". Ladinia 21 (1997): 153–78. http://dx.doi.org/10.54218/ladinia.21.153-178.
Testo completoDyrbye, Martin. "En flytning i "Vinterens Hjerte"". Magasin fra Det Kongelige Bibliotek 27, n. 1 (27 marzo 2014): 47–60. http://dx.doi.org/10.7146/mag.v27i1.66785.
Testo completoHenschen, Daniel. "Christen Lyngbo – Oprør mod normerne i 1905". Magasin fra Det Kongelige Bibliotek 30, n. 1 (29 marzo 2017): 39–49. http://dx.doi.org/10.7146/mag.v30i1.66999.
Testo completoBerlin, Andrea M. "The Roman Baths of Hammat Gader: Final Report. Yizhar Hirschfeld." Bulletin of the American Schools of Oriental Research 314 (maggio 1999): 85–86. http://dx.doi.org/10.2307/1357458.
Testo completoTesi sul tema "Gader"
Callegarin, Laurent. "Gadir/Gades et le <> : de la genèse à l'époque augustéenne". Toulouse 2, 2000. http://www.theses.fr/2000TOU20018.
Testo completoCalampa, Mas Chriatian, Flores María Soledad Díaz, Velásquez Luis Alfredo Injante e Sarmiento Gonzalo González. "Gamer". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2017. http://hdl.handle.net/10757/624826.
Testo completoGAMER will develop and manage an innovative web site that would have as a value proposition an online service of specialized information on gaming and establish contact with people who like video games, in order to achieve high user traffic that allow the company to commercialize online advertising for companies. The company will offer three types of online advertising packages, in order to offer different alternatives to the needs of potential customers. The research conducted determined that there are 150 companies in Peru for the Gamer sector currently in this market, of which 100% are located in Lima. Through the survey it was possible to identify that we have 75 companies as an operating market ready for advertising on the GAMER website. So the goal the first year is to capture 22.5% of that operating market, in other words, 45 companies for the fifth year to achieve an estimated 100 customers. On the other hand, the initial investment required is S/. 92,167.45, destined as working capital S/ 63,826.45 and as financing S/ 28,341.00. It will get a profitability of 18.25% in the fifth year. The free TIR of 23.11% and the investor of 26.04%. The net present value of both flows is very attractive with S/ 90,251.81 soles in the free flow and S/ 85,878.76 soles in investor flow. Finally, we consider that this project will succeed by the figures and indicators of profitability mentioned.
Tesis
Marroquin, Ferreyra Flavio Xavier, García Pablo Enrique López, Rodriguez Renato Andres Piñheiro e Ribeyro Jean Pierre Valera. "Portal gamer". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656966.
Testo completoIn such a globalized world, the use of applications in today's world is very constant since it is a use that is made every day through cell phones, laptops, computers, televisions and it has become essential for our lives. The world of games has been booming in recent years, with exponential growth, this is affected by digital platforms such as YouTube, Twitch and Mixer with hundreds of thousands of reproductions and followers. In Peru currently the world of the video game industry, being one of the benchmarks in Dota 2, but we identified a shortage of potential in other games such as FIFA, Call of Duty, War Zone, among others. For this reason, we decided to create an E-learning platform to boost the skills of users in the different E-sports games, help them through teaching with leading teachers in the industry with unique skills for video games that can pass on their knowledge to students.
Trabajo de investigación
Joseph, Simone. "Pourquoi garder les papiers ? Que garder ? Comment garder ? Ethnologie des pratiques et des politiques d'archivage des entreprises". Paris 7, 1999. http://www.theses.fr/1999PA070116.
Testo completoThe archives could seem an insignificant subject. It is still referring to past's utility and the need to conserve it, when our economic context place data, preferably recent, is at the system's heart. The present thesis is based on a study done in a French industrial public firm's research center. It is on three levels. The first level is the individual one, who works in about forty people department, where our participator observing took place. The second one is the "local" level which is this department itself, part of the third, the "global" one which is the whole center. We have taken care of the legislation, norms, behaviors and speeches, from the employees as well as from the management. If archiving is a special time in the everyday work life, we do not assist to a common "ritual". There is no collective interpretation, whatever the level, on these actions. Archive's position interrogate firm memory and sends back to its organization and its politics, and to its perpectives for the future
Acosta, Corrales Nieves Mauricio Jesus, Flores Diego Andres Everett, Fiorentini Luis Diego Goicochea, Mago Mauricio Nagaro e Milligan Niccolo Noriega. "Proyecto Academia Gamer". Bachelor's thesis, Universidad Peruana de Ciencias Aplicadas (UPC), 2020. http://hdl.handle.net/10757/652261.
Testo completoForester, Gus. "Was Gawain a Gamer?" Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/249.
Testo completoLidström, Michaela. "Identiteten Gamer : Livsberättelser från fyra unga män om hur de utvecklade identiteten gamer". Thesis, Karlstads universitet, Institutionen för sociala och psykologiska studier (from 2013), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-66991.
Testo completoCuba, Arturo. "El ocaso de un gamer peruano". Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/344523.
Testo completoLa vida de un gamer profesional es poco conocida en nuestro país y suele estar rodeada de prejuicios. Jean Marco «Saxu_un» Villafana, jugador experto en Defense of the Ancients 2 (DOTA 2), ha encontrado en este estilo de vida una oportunidad para practicar lo que más le gusta: batirse en combate por grupos y salir victorioso de la experiencia, aunque el éxito sea solo un pretexto del momento. Porque vivir una partida multijugador en línea pone al límite nuestras habilidades físicas y emocionales. Tensión, nerviosismo, cansancio, decepción, frustración y desahogo son emociones recurrentes a la hora de vivir una vida que no existe como tal, pero que emula serlo. Es lo que ocurre en la mente de un jugador, de un gamer que avanza sin vacilaciones, lo que hace de la ficción un acontecimiento real.
Gahm, Fredrik. "Ventilering av brännbara gaser vid batteribränder". Thesis, Luleå tekniska universitet, Institutionen för samhällsbyggnad och naturresurser, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-82618.
Testo completoMarián, Santos Javier. "Monkey Gamer : Automatic Profiling of Android Games". Thesis, Linköpings universitet, Programvara och system, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-96923.
Testo completoLibri sul tema "Gader"
Schönberger, Robi. Shomer gader. [Tel Aviv?]: ʻAkhshaṿ, 1986.
Cerca il testo completoḤibshush, Yeḥiʾel ben Aharon. Poretset gader. [Israel]: Mishpaḥat Ḥibshush, 1993.
Cerca il testo completoḤibshush, Yeḥiʼel ben Aharon. Poretset gader. [Israel]: Mishpaḥat Ḥibshush, 1993.
Cerca il testo completoRon-Feder-ʻAmit, Galilah. Gader perutsah. Tel-Aviv: Adam, 1990.
Cerca il testo completoSchönberger, Robi. Shomer gader. [Tel Aviv?]: ʻAkhshaṿ, 1986.
Cerca il testo completoRabinyan, Dorit. Gader ḥayah: Borderlife : roman. Tel Aviv: ʻAm ʻoved, 2014.
Cerca il testo completoẌezalî, Mîrxan ʻEbas, e Iḥsānī ʻAlī Aṣghar, a cura di. Le Mehabadewe ta Gader. Hewlêr [Kurdistan, Iraq]: Mektebî Rêkxistinî Pêşmerge, 2000.
Cerca il testo completoHirschfeld, Yizhar. Ḥamat Gader u-merḥatseʾoteha: Madrikh. Yerushalayim: Rashut ha-ʻatiḳot, 1994.
Cerca il testo completoSelskab, Sporvejshistorisk, a cura di. På skinner - i storbyens gader. Kbh.]: Sporvejshistorisk Selskab, 2005.
Cerca il testo completoha- Taninim shebe-Ḥamat Gader: Sipurim. [Israel]: Eldan Maʻarekhot, 2008.
Cerca il testo completoCapitoli di libri sul tema "Gader"
Rice, Robert. "Gamer Groups". In Video Games in Psychotherapy, 80–92. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003222132-7.
Testo completoBrookwell, Ilya. "A Politics of Being Gamers". In Gamer Citizens, 14–43. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-2.
Testo completoBrookwell, Ilya. "Encountering Gamer Citizens". In Gamer Citizens, 44–63. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-3.
Testo completoBrookwell, Ilya. "Ludic Divides". In Gamer Citizens, 86–116. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-5.
Testo completoBrookwell, Ilya. "Introduction". In Gamer Citizens, 1–13. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-1.
Testo completoBrookwell, Ilya. "Conclusion". In Gamer Citizens, 117–33. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-6.
Testo completoBrookwell, Ilya. "Not a Game". In Gamer Citizens, 64–85. New York: Routledge, 2024. http://dx.doi.org/10.4324/9781003341079-4.
Testo completoCurwood, Jen Scott. "Reader, Writer, Gamer". In Bridging Literacies with Videogames, 53–66. Rotterdam: SensePublishers, 2014. http://dx.doi.org/10.1007/978-94-6209-668-4_4.
Testo completoRobson, Jon. "The Beautiful Gamer?" In The Aesthetics of Videogames, 78–94. New York : Routledge, 2018. | Series: Routledge research in aesthetics ; 2: Routledge, 2018. http://dx.doi.org/10.4324/9781315210377-6.
Testo completoOechsle, Siegfried. "Gade Niels Wilhelm". In Metzler Komponisten Lexikon, 266–67. Stuttgart: J.B. Metzler, 1992. http://dx.doi.org/10.1007/978-3-476-03421-2_108.
Testo completoAtti di convegni sul tema "Gader"
Traverso, Ignacio, Maria-Esther Vidal, Benedikt Kämpgen e York Sure-Vetter. "GADES". In SEMANTiCS 2016: 12th International Conference on Semantic Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2993318.2993343.
Testo completoGupta, Surabhi, Tim Coles, Cedric Dumas, Simon J. McBride e DanaKai Bradford. "Gamer Style". In CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2858036.2858461.
Testo completoTarasova, Sofya, e Kseniya Surnina. "GAMER PROFILE". In XVII INTERNATIONAL INTERDISCIPLINARY CONGRESS NEUROSCIENCE FOR MEDICINE AND PSYCHOLOGY. LCC MAKS Press, 2021. http://dx.doi.org/10.29003/m2345.sudak.ns2021-17/366-367.
Testo completoAkram, Shoaib, Jennifer B. Sartor, Kathryn S. McKinley e Lieven Eeckhout. "Crystal Gazer". In SIGMETRICS '19: ACM SIGMETRICS / International Conference on Measurement and Modeling of Computer Systems. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3309697.3331492.
Testo completoYee, Nick. "The Gamer Motivation Profile". In CHI PLAY '16: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2967934.2967937.
Testo completoVigato, Matija, e Tihana Babic. "Research on Gamer Motivation Factors Based on the Gamer Motivation Model Framework". In 2021 44th International Convention on Information, Communication and Electronic Technology (MIPRO). IEEE, 2021. http://dx.doi.org/10.23919/mipro52101.2021.9596942.
Testo completoTarng, Pin-Yun, Kuan-Ta Chen e Polly Huang. "On prophesying online gamer departure". In 2009 8th Annual Workshop on Network and Systems Support for Games (NetGames). IEEE, 2009. http://dx.doi.org/10.1109/netgames.2009.5446225.
Testo completoSquire, Kurt, Sean Duncan, Ben DeVane, Moses Wolfenstein e Rik Hunter. "Gamer communities, design, and learning". In the 2008 ACM SIGGRAPH symposium. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1401843.1401848.
Testo completoLion, Brigitte. "Garder et protéger à Nuzi". In Le château de mon père – My home my castle. University of West Bohemia, Czech Republic, 2023. http://dx.doi.org/10.24132/zcu.2023.11672-63-81.
Testo completoDenis, Sophie E. "Entre deux portes : garder contenance". In Le début et la fin. Roman, théâtre, B.D., cinéma. Fabula, 2007. http://dx.doi.org/10.58282/colloques.751.
Testo completoRapporti di organizzazioni sul tema "Gader"
Currie, K. L. Geology, Gander River-Gander Bay region, Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1997. http://dx.doi.org/10.4095/209111.
Testo completoCurrie, K. L., e H. Williams. Geology, Gander River, Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1995. http://dx.doi.org/10.4095/205322.
Testo completoDauber, Cori E. The Goose and the Gander. Fort Belvoir, VA: Defense Technical Information Center, aprile 2010. http://dx.doi.org/10.21236/ada517566.
Testo completoKakulla, Brittne. 2024 Gamer Accessibility Survey: Methodology. Washington, DC: AARP Research, marzo 2024. http://dx.doi.org/10.26419/res.00791.003.
Testo completoKakulla, Brittne. 2024 Gamer Accessibility Survey: Annotated Questionnaire. Washington, DC: AARP Research, marzo 2024. http://dx.doi.org/10.26419/res.00791.002.
Testo completoKakulla, Brittne. 2024 Gamer Accessibility Survey: Annotated Questionnaire. Washington, DC: AARP Research, marzo 2024. http://dx.doi.org/10.26419/res.00791.001.
Testo completoKakulla, Brittne. The 50-Plus Gamer of Today and Tomorrow. AARP Research, aprile 2023. http://dx.doi.org/10.26419/res.00585.001.
Testo completoNelson Kakulla, Brittne. Gaming Attitudes and Habits of the 50+ Gamer: Infographic. AARP Research, dicembre 2019. http://dx.doi.org/10.26419/res.00328.002.
Testo completoPiasecki, M. A. J. Tectonics across the Gander-Dunnage boundary in northeastern Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1992. http://dx.doi.org/10.4095/133580.
Testo completoWilliams, H., M. A. J. Piasecki e D. Johnston. The Carmanville Melange and Dunnage - Gander Relationships in Northeast Newfoundland. Natural Resources Canada/ESS/Scientific and Technical Publishing Services, 1991. http://dx.doi.org/10.4095/132580.
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