Letteratura scientifica selezionata sul tema "Fun design"
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Articoli di riviste sul tema "Fun design":
俞, 恺怡. "Researches on the Application of Fun in Food Packaging". Design 08, n. 04 (2023): 3029–34. http://dx.doi.org/10.12677/design.2023.84374.
Zhang, Huazi, Kairan Sun, Qiuyuan Huang, Yonggang Wen e Dapeng Wu. "FUN Coding: Design and Analysis". IEEE/ACM Transactions on Networking 24, n. 6 (dicembre 2016): 3340–53. http://dx.doi.org/10.1109/tnet.2016.2516819.
Sharples, Sue. "Putting fun into bookshop design". Retail and Distribution Management 13, n. 1 (gennaio 1985): 30–32. http://dx.doi.org/10.1108/eb018260.
Karolus, Jakob, Simon Thanheiser, David Peterson, Nicolas Viot, Thomas Kosch, Albrecht Schmidt e Paweł W. Wozniak. "Imprecise but Fun". Proceedings of the ACM on Human-Computer Interaction 6, MHCI (19 settembre 2022): 1–21. http://dx.doi.org/10.1145/3546725.
Dolan, Stephen. "Fun with semirings". ACM SIGPLAN Notices 48, n. 9 (12 novembre 2013): 101–10. http://dx.doi.org/10.1145/2544174.2500613.
Xiao, Yuqin. "Research on the Application of Fun Design in Children's Product Packaging Design". Highlights in Art and Design 4, n. 1 (28 agosto 2023): 55–60. http://dx.doi.org/10.54097/hiaad.v4i1.11727.
Du, Yi Fan, Zi Qi Liu, Euitay Jung e Eung Hwa Kim. "A Study of Nudge Design Cases in Chinese Public Design: Focusing On The Fun Theory". korea soc pub des 13 (30 giugno 2024): 7–19. http://dx.doi.org/10.54545/kspd.2024.06.07.
Singh, Gary. "Fun with Fractal Art". IEEE Computer Graphics and Applications 29, n. 1 (gennaio 2009): 4–5. http://dx.doi.org/10.1109/mcg.2009.8.
Li, Lu. "Designing Fun Teaching Activities in Guzheng Education". International Journal of Education and Humanities 9, n. 1 (15 giugno 2023): 1–4. http://dx.doi.org/10.54097/ijeh.v9i1.9025.
나현신 e 김현주. "‘Fake Fun’ Design in the New Millennium Fashion". Journal of Korea Design Forum ll, n. 34 (febbraio 2012): 47–54. http://dx.doi.org/10.21326/ksdt.2012..34.005.
Tesi sul tema "Fun design":
Kim, Soojin. "Designing Fun-oriented Products: A Fun Product that Leads Pleasurable User Experience of The Cincy Red Bike". University of Cincinnati / OhioLINK, 2015. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1439308762.
Bayram, Merve. "Design is fun: Promoting play in design process". University of Cincinnati / OhioLINK, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1280779027.
Woolley, Elise M. "Fun: An Exploration in its Relevance to Interaction Design". The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1280119375.
Evensen, Erik A. "Making it Fun: Uncovering a Design Research Model for Educational Board Game Design". The Ohio State University, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=osu1247862315.
Cila, Nazli. "The Dimensions Of Users'". Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12609288/index.pdf.
Andersson, Erik Olov Mårten. "A Gameful Quest to Make Second Language Acquisition Fun". Thesis, Linköpings universitet, Institutionen för datavetenskap, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-122492.
Herrmann, William J. "Creating a Fun Program that is Simple and Easy to Use". Wittenberg University Honors Theses / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=wuhonors1337875707.
Chen, Yingjie. "Entertaing our lives: the way to incorparate “fun” elements to furniture design". Thesis, University of Iowa, 2016. https://ir.uiowa.edu/etd/3059.
Melvin, Kurt J. "Visually Communicating Climate Change Adaptation to Children is Serious Fun!" Thesis, Griffith University, 2020. http://hdl.handle.net/10072/398870.
Thesis (Masters)
Master of Arts Research (MARes)
Queensland College of Art
Arts, Education and Law
Full Text
Smårs, Jonathan. "Implementing Digital Fun : Locating success factors in PC games". Thesis, Karlstads universitet, Handelshögskolan, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-39160.
Libri sul tema "Fun design":
Carles, Broto, e Alamo Marta Rojals del, a cura di. Design for fun. 2a ed. Barcelona: Carlos Broto i Comerma, 2006.
Alamo, Marta Rojals del. Design for fun: Playgrounds. Barcelona: LINKS International, 2000.
McVean, Colin. Sundials for fun. Fairford: Timetellers, 1991.
Koster, Raph. Theory of Fun for Game Design. United States of America: Paraglyph, 2004.
Pegler, Martin M. Theme restaurant design: Entertainment & fun dining. New York: Retail Reporting, 1997.
Trobaugh, James J. Winning design!: LEGO Mindstorms NXT design patterns for fun and competition. [Berkeley, Calif.]: Apress, 2010.
Trobaugh, James J. Winning design!: LEGO Mindstorms NXT design patterns for fun and competition. [Berkeley, Calif.]: Apress, 2010.
Stone, Elaine. In fashion: Fun! fame! fortune! New York: Fairchild, 2006.
Kimball, Bruce A. Fun with scale modeling. [United States]: [publisher not identified], 2012.
Alliston, Caroline. Physics for fun: 30 design and make projects. [Great Britain?]: Alliston Publishing, 2013.
Capitoli di libri sul tema "Fun design":
Fullerton, Tracy. "Fun and Accessibility". In Game Design Workshop, 371–410. 5a ed. Boca Raton: A K Peters/CRC Press, 2024. http://dx.doi.org/10.1201/9781003460268-13.
Fijak, Marta, e Jakub Stokalski. "Beyond Fun in Frostpunk". In Procedural Storytelling in Game Design, 241–55. Second edition. | Boca Raton : Taylor & Francis, 2019.: A K Peters/CRC Press, 2019. http://dx.doi.org/10.1201/9780429488337-22.
Eargle, John. "Recording Studio Design Fun Damentals". In Handbook of Recording Engineering, 458–68. Boston, MA: Springer US, 1992. http://dx.doi.org/10.1007/978-1-4757-1129-5_32.
Murray-Smith, Roderick, e Steven Strachan. "Rotational Dynamics for Design of Bidirectional Feedback during Manual Interaction". In Fun and Games, 1–10. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88322-7_1.
Mendels, Philip, e Joep Frens. "The Audio Adventurer: Design of a Portable Audio Adventure Game". In Fun and Games, 46–58. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-88322-7_5.
Karlin, Anna R. "Mechanism Design for Fun and Profit". In Algorithms — ESA 2002, 3. Berlin, Heidelberg: Springer Berlin Heidelberg, 2002. http://dx.doi.org/10.1007/3-540-45749-6_3.
MacLeod, Suzanne. "Fun Palace, London, UK, 1960–75". In Museums and Design for Creative Lives, 128–33. Abingdon, Oxon ; New York, NY : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9780429398698-15.
Tominaga, Sayoko, Toshihisa Doi, Toshiki Yamaoka, Yuka Misyashita e Masayoshi Toriumi. "Structure of FUN Factors in the Interaction with Products". In Human Centered Design, 138–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-21753-1_16.
van der Spuy, Rex. "Make It Fun! Sound, Music, and AI". In AdvancED Game Design with Flash, 445–501. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2740-3_7.
Wang, Zhouyang, Zhengyu Tan e Yujia Ma. "Make It for Fun or Sustainable? Maker and Maker-Entrepreneur on Open Source Product Development in Shenzhen". In [ ] With Design: Reinventing Design Modes, 2533–44. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-4472-7_163.
Atti di convegni sul tema "Fun design":
Tisza, Gabriella, Gavin Sim, Dimitris Gramenos e Sofia Papavlasopoulou. "Fun in Learning". In IDC '22: Interaction Design and Children. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3501712.3536385.
Andrist, Sean, Iolanda Leite e Jill Lehman. "Fun and fair". In IDC '13: Interaction Design and Children 2013. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2485760.2485800.
Knaving, Kristina, e Staffan Björk. "Designing for fun and play". In Gamification '13: Gameful Design, Research, and Applications. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2583008.2583032.
Yuning Zhu, Ziying Xiong e Yihao Zhu. "The application of magnetic materials in fun products". In Conceptual Design (CAID/CD). IEEE, 2008. http://dx.doi.org/10.1109/caidcd.2008.4730718.
Leroy, Xavier. "Compiler verification for fun and profit". In 2014 Formal Methods in Computer-Aided Design (FMCAD). IEEE, 2014. http://dx.doi.org/10.1109/fmcad.2014.6987587.
Inchamnan, Wilawan, Karuna Yampray, Winyu Niranatlamphong e Aurawan Imsombut. "The Pedagogy Gamification Design for Fun Engagement". In 2022 6th International Conference on Information Technology (InCIT). IEEE, 2022. http://dx.doi.org/10.1109/incit56086.2022.10067834.
Geist, James, Travis Meade, Shaojie Zhang e Yier Jin. "RELIC-FUN: Logic Identification through Functional Signal Comparisons". In 2020 57th ACM/IEEE Design Automation Conference (DAC). IEEE, 2020. http://dx.doi.org/10.1109/dac18072.2020.9218616.
Cassarly, William J. "The art of making efficient illuminator design fun". In Optical Science and Technology, SPIE's 48th Annual Meeting, a cura di R. John Koshel. SPIE, 2003. http://dx.doi.org/10.1117/12.508701.
Haryana, Warli, e Ayat Suryatna. "Art Fun Groups Approach in Learning Mural Painting". In 2nd International Conference on Arts and Design Education (ICADE 2019). Paris, France: Atlantis Press, 2020. http://dx.doi.org/10.2991/assehr.k.200321.070.
Hao Chen. "On the use of Chinese elements with fun spirit in product design". In Conceptual Design (CAID/CD). IEEE, 2008. http://dx.doi.org/10.1109/caidcd.2008.4730706.
Rapporti di organizzazioni sul tema "Fun design":
Ackermann, Laura. "No Fun, but Very Effective": Consumers' Evaluation of Design Strategies for Product Care. University of Limerick, 2021. http://dx.doi.org/10.31880/10344/10161.
Opare-Kumi, Jennifer. Foundational Learning and Mental Health: Empirical Evidence from Botswana. Research on Improving Systems of Education (RISE), marzo 2023. http://dx.doi.org/10.35489/bsg-rise-wp_2023/133.
Siercke, Maj, Sanne Pagh Moller, Lau Caspar Thygesen, Henrik Sillesen e Dorthe Overgaard. Improving Rehabilitation for Patients with Intermittent Claudication: A Randomized Controlled Trial with a Mixed-Methods Evaluation (The CIPIC Rehab Study). Science Repository, ottobre 2021. http://dx.doi.org/10.31487/j.jicoa.2021.04.01.sup.
Ramamurti, Ravi, e William C. Sandberg. Computational Fluid Dynamics Study for Optimization of a Fin Design. Fort Belvoir, VA: Defense Technical Information Center, settembre 2005. http://dx.doi.org/10.21236/ada441476.
Salazar, Lina. Initiatives Don't Sell Themselves: Lessons Learned from the Inter-American Development Bank (IDB) Conversion Offer 2009-2010. Inter-American Development Bank, febbraio 2011. http://dx.doi.org/10.18235/0008709.
Trapnell, Stephanie. Transparency Fund: Review of Results (2007–17). Inter-American Development Bank, dicembre 2017. http://dx.doi.org/10.18235/0007036.
TUCK, J. A. HEPA Filter Differential Pressure Fan Interlock System Functional Requirements and Technical Design Criteria. Office of Scientific and Technical Information (OSTI), maggio 2000. http://dx.doi.org/10.2172/803661.
Andrian, Leandro Gaston, Valerie Mercer-Blackman, Andrea Presbitero e Alessandro Rebucci. Vulnerability, Debt and Growth in the Caribbean: A Fan Chart Approach. Inter-American Development Bank, settembre 2013. http://dx.doi.org/10.18235/0009132.
Shawoo, Zoha, Inès Bakhtaoui, Lisa Schultheiß, Nusrat Naushin e Lina Ahmed. Operationalizing the Loss and Damage Fund: learning from the perspectives of funders and potential recipients. Stockholm Environment Institute, agosto 2023. http://dx.doi.org/10.51414/sei2023.043.
Vives, Antonio. Pension Funds in Infrastructure Project Finance: Regulations and Instrument Design. Inter-American Development Bank, marzo 2000. http://dx.doi.org/10.18235/0008878.