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Yeni, Sabiha, e Kursat Cagiltay. "A heuristic evaluation to support the instructional and enjoyment aspects of a math game". Program 51, n. 4 (7 novembre 2017): 406–23. http://dx.doi.org/10.1108/prog-07-2016-0050.
Testo completoMaj, Krzysztof M. "Otwarty świat i narracja rozproszona w grze Elden Ring studia FromSoftware". Images. The International Journal of European Film, Performing Arts and Audiovisual Communication 33, n. 42 (3 luglio 2023): 231–50. http://dx.doi.org/10.14746/i.2023.33.42.15.
Testo completoZuo, Tengjia, Jixiang Jiang, Erik Van der Spek, Max Birk e Jun Hu. "Situating Learning in AR Fantasy, Design Considerations for AR Game-Based Learning for Children". Electronics 11, n. 15 (27 luglio 2022): 2331. http://dx.doi.org/10.3390/electronics11152331.
Testo completoMurray, Liam, e John Maher. "The Role of Fantasy in Video Games: A Reappraisal". Eludamos: Journal for Computer Game Culture 5, n. 1 (11 luglio 2011): 45–57. http://dx.doi.org/10.7557/23.6126.
Testo completoGunter, Glenda A., Robert F. Kenny e Erik H. Vick. "Taking educational games seriously: using the RETAIN model to design endogenous fantasy into standalone educational games". Educational Technology Research and Development 56, n. 5-6 (16 ottobre 2007): 511–37. http://dx.doi.org/10.1007/s11423-007-9073-2.
Testo completoLiu 3, Guangquan, Azhari Md Hashim e Norman Yusoff. "VISUAL PRESENTATION OF CYBERSPACE: ANALYZING THE PRODUCTION DESIGN OF THE FILM, FREE GUY". Journal of Information System and Technology Management 7, n. 29 (31 dicembre 2022): 136–43. http://dx.doi.org/10.35631/jistm.729012.
Testo completoKirichenko, Vladislav V. "Fabula Nova Obscura Est: Possible Worlds in “Final Fantasy XIII-2”". Galactica Media: Journal of Media Studies 3, n. 4 (18 dicembre 2021): 68–90. http://dx.doi.org/10.46539/gmd.v3i4.201.
Testo completoAbrudan, Mirela, Andreea Voina e Andreea Lăpuşte. "Computer role-playing games: player motivations, preferences, and behavior". Studia Universitatis Babeș-Bolyai Ephemerides 66, n. 2 (30 dicembre 2021): 5–32. http://dx.doi.org/10.24193/subbeph.2021.2.01.
Testo completoFathi, Bassam Abdel Nafie, e Nsiyf Jassem Mohammad. "Techniques for Designing Puzzle Shapes and their Role in Children’s Learning". International Journal of Religion 5, n. 8 (24 maggio 2024): 839–49. http://dx.doi.org/10.61707/yqfmyn20.
Testo completoNipo, Daniel, David Gadelha, Mirian da Silva e Andiara Lopes. "Game-Based Learning: Possibilities of an Instrumental Approach to the FEZ Game for the Teaching of the Orthographic Drawings System Concepts". Journal on Interactive Systems 14, n. 1 (6 luglio 2023): 231–43. http://dx.doi.org/10.5753/jis.2023.3190.
Testo completoRossetti, Gregory. "Mandatory Metal Moments". Journal of Sound and Music in Games 4, n. 2 (2023): 24–45. http://dx.doi.org/10.1525/jsmg.2023.4.2.24.
Testo completoThompson, Meredith, Cigdem Uz-Bilgin, M. Shane Tutwiler, Melat Anteneh, Josephine Camille Meija, Annie Wang, Philip Tan et al. "Immersion positively affects learning in virtual reality games compared to equally interactive 2d games". Information and Learning Sciences 122, n. 7/8 (19 luglio 2021): 442–63. http://dx.doi.org/10.1108/ils-12-2020-0252.
Testo completoHaris, Darius Andana, Viny Christiani Mawardi e Davin Pratama. "Developing Multiplayer Online Game “KNIGHT FANTASY ONLINE”". Journal of Games, Game Art, and Gamification 5, n. 1 (19 ottobre 2021): 1–8. http://dx.doi.org/10.21512/jggag.v5i1.7469.
Testo completoTokadlı, Güliz, Kaitlyn Ouverson, Chase Meusel, Austin Garcia, Stephen B. Gilbert e Michael C. Dorneich. "An Analysis of Video Games Using the Dimensions of Human-Agent Interaction". Proceedings of the Human Factors and Ergonomics Society Annual Meeting 62, n. 1 (settembre 2018): 716–20. http://dx.doi.org/10.1177/1541931218621163.
Testo completoHaggis, Mata. "Creator’s discussion of the growing focus on, and potential of, storytelling in video game design". Persona Studies 2, n. 1 (17 maggio 2016): 20–25. http://dx.doi.org/10.21153/ps2016vol2no1art532.
Testo completoDedeaux, Timothy, e Taralynn Hartsell. "Comparison Between Two Types of Educational Computer Games". Simulation & Gaming 49, n. 6 (1 giugno 2018): 661–74. http://dx.doi.org/10.1177/1046878118778727.
Testo completoShi, Yen-Ru, e Ju-Ling Shih. "Game Factors and Game-Based Learning Design Model". International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/549684.
Testo completoQuick, John M., Robert K. Atkinson e Lijia Lin. "The Gameplay Enjoyment Model". International Journal of Gaming and Computer-Mediated Simulations 4, n. 4 (ottobre 2012): 64–80. http://dx.doi.org/10.4018/jgcms.2012100105.
Testo completoGallardo Vergara, René, e Mónica Monserrat Gallardo. "Serious Games to Improve Attention in Boys and Girls with Attention Deficit Hyperactivity Disorder (ADHD): A Pilot Study." Acta Colombiana de Psicología 26, n. 2 (29 maggio 2023): 33–49. http://dx.doi.org/10.14718/acp.2023.26.2.4.
Testo completoHicyilmaz, Yahya. "Investigation of game perceptions of elementary school students through the pictures they draw in the context of social powers". Cypriot Journal of Educational Sciences 15, n. 2 (30 aprile 2020): 369–85. http://dx.doi.org/10.18844/cjes.v15i2.4807.
Testo completoEasterday, Matthew W., Yanna Krupnikov, Colin Fitzpatrick, Salwa Barhumi e Alexis Hope. "Political Agenda". International Journal of Gaming and Computer-Mediated Simulations 9, n. 3 (luglio 2017): 41–66. http://dx.doi.org/10.4018/ijgcms.2017070102.
Testo completoMehrstam, Christian. "Berättare i trikåer". Tidskrift för litteraturvetenskap 47, n. 1 (1 gennaio 2017): 78–93. http://dx.doi.org/10.54797/tfl.v47i1.8431.
Testo completoLaili, Siti Indatul, e Enny Virda Yuniarti. "INFLUENCE OF FREE DRAWINGS TO IMPROVE CREATIVITY IN 5TH GRADER CHILDREN IN MI MU'AWANAH AL-HASYIMIYAH". INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) 1, n. 1 (14 dicembre 2017): 83–88. http://dx.doi.org/10.29082/ijnms/2017/vol1.iss1.44.
Testo completoLaili, Siti Indatul, e Enny Virda Yuniarti. "INFLUENCE OF FREE DRAWINGS TO IMPROVE CREATIVITY IN 5TH GRADER CHILDREN IN MI MU'AWANAH AL-HASYIMIYAH". INTERNATIONAL JOURNAL OF NURSING AND MIDWIFERY SCIENCE (IJNMS) 1, n. 1 (14 dicembre 2017): 83–88. http://dx.doi.org/10.29082/ijnms/2017/vol1/iss1/44.
Testo completoWang, Haolan, Zeliang Zhang, Mohd Nor Akmal Khalid, Hiroyuki Iida e Keqiu Li. "MMORPG Evolution Analysis from Explorer and Achiever Perspectives: A Case Study Using the Final Fantasy Series". Information 12, n. 6 (27 maggio 2021): 229. http://dx.doi.org/10.3390/info12060229.
Testo completoZulkifli, Ahmad Fahim, e Ajau Danis. "Unfolding Exergame Roles to Improve Pre-Service Education Teachers’ Physical Activity Levels Using Drawings Analytics". European Journal of Social and Behavioural Sciences 33, n. 1 (31 gennaio 2024): 5–20. http://dx.doi.org/10.15405/ejsbs.341.
Testo completoWhitson, Jennifer, e Martin French. "Productive play: The shift from responsible consumption to responsible production". Journal of Consumer Culture 21, n. 1 (febbraio 2021): 14–33. http://dx.doi.org/10.1177/1469540521993922.
Testo completoChaudhury, Arkabrata, e Arunoday Chaudhuri. "How Not to Play an Indian Mythic: Raji: A Modern Fantasy". CyberOrient 17, n. 1 (giugno 2023): 38–69. http://dx.doi.org/10.1002/cyo2.36.
Testo completoHarrer, Sabine. "From Losing to Loss: Exploring the Expressive Capacities of Videogames Beyond Death as Failure". Culture Unbound 5, n. 4 (12 dicembre 2013): 607–20. http://dx.doi.org/10.3384/cu.2000.1525.135607.
Testo completoTorner, Evan, Sarah Lynne Bowman, William J. White, Sarah Albom, Diana J. Leonard, Jovo Janjetovic, Maximilian Usman et al. "International Journal of Role-playing 11 -- Full Issue -- IJRP". International Journal of Role-Playing, n. 11 (20 dicembre 2021): 1–131. http://dx.doi.org/10.33063/ijrp.vi11.279.
Testo completoHsu, Tien-Yu. "Constructing a gamed-based learning website for children". International Journal of Humanities and Arts Computing 6, n. 1-2 (marzo 2012): 184–203. http://dx.doi.org/10.3366/ijhac.2012.0048.
Testo completoWhite, William J., Evan Torner, Sarah Lynne Bowman, Tadeu Rodrigues Iuama, Luiz Falcão, Marissa Baker, Pascal Martinolli, Hanne Grasmo, Jaakko Stenros e Christian Mehrstam. "International Journal of Role-playing 12 -- Full Issue -- IJRP". International Journal of Role-Playing, n. 12 (5 ottobre 2022): 1–128. http://dx.doi.org/10.33063/ijrp.vi12.287.
Testo completoJondya, Aisha Gemala, Hisyam Izuddin Anwar, Muhammad Rifky Hermawan e Tobia Azaria Deru. "Developing "EMBER": A Fantasy Puzzle Adventure Game with An Approach to Agile by Applying Game-Scrum Methodology". Engineering, MAthematics and Computer Science (EMACS) Journal 4, n. 2 (9 giugno 2022): 39–43. http://dx.doi.org/10.21512/emacsjournal.v4i2.8428.
Testo completoFalkenbach, Atos, e Betina Stampe. "EDUCAÇÃO FÍSICA E ARTES: UMA EXPERIÊNCIA INTERDISCIPLINAR ATRAVÉS DO LÚDICO". Movimento (ESEFID/UFRGS) 6, n. 13 (30 dicembre 2000): 32–40. http://dx.doi.org/10.22456/1982-8918.11781.
Testo completoBoehm, Robert, Brackley Frayer e Joe Aldridge. "Engineering for the Spectacle". Mechanical Engineering 127, n. 01 (1 gennaio 2005): 42–44. http://dx.doi.org/10.1115/1.2005-jan-5.
Testo completoBianconi, F., M. Filippucci e C. Mommi. "THE SEDUCTION OF THE SIMULATION. 3D MODELLING AND STORYTELLING OF UNREALIZED PERUGIA RAIL STATION". International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLIII-B2-2022 (30 maggio 2022): 1145–52. http://dx.doi.org/10.5194/isprs-archives-xliii-b2-2022-1145-2022.
Testo completoНикиенко, Ирина Владимировна. "Ethical foundations, social modeling potential and creative aspects of literary game for younger schoolchildren “Cities on the Asphalt...”". Pedagogical Review, n. 2(48) (30 aprile 2023): 24–36. http://dx.doi.org/10.23951/2307-6127-2023-2-24-36.
Testo completoLassen, Aske Juul, Kenneth Mertz, Lars Holm e Astrid Pernille Jespersen. "Retirement Rhythms: Retirees’ Management of Time and Activities in Denmark". Societies 10, n. 3 (16 settembre 2020): 68. http://dx.doi.org/10.3390/soc10030068.
Testo completoLin, Chwen-Yea, Wei-Hsi Hung, Kwoting Fang e Chien-Chung Tu. "Understanding players’ achievement values from MMORPGs: an exploratory study". Internet Research 25, n. 5 (5 ottobre 2015): 829–51. http://dx.doi.org/10.1108/intr-12-2013-0268.
Testo completoPonce-Delgado, Abel, Rasa Pocevičienė e Rainer Rubira-García. "Developing Creative Potential in School Children through Museums as Cultural Institutions: A Case Study in Madrid, Spain". Education Sciences 14, n. 3 (1 marzo 2024): 261. http://dx.doi.org/10.3390/educsci14030261.
Testo completoArdiansyah, Fitra, e M. Syaichul Muchyidin. "Teaching Narrative Text Using RPG (Role Playing Game) in SMPN 2 Purwoasri for the Second Year Students". EDULINK EDUCATION AND LINGUISTICS KNOWLEDGE JOURNAL 3, n. 2 (30 settembre 2021): 172. http://dx.doi.org/10.32503/edulink.v3i2.2043.
Testo completoSpang, Robert C., Daniel B. Haber, Brendin R. Beaulieu-Jones, Kristen L. Stupay, George Sanchez, Anthony Sanchez, Colin P. Murphy et al. "Jones Fractures Identified at the National Football League Scouting Combine: Assessment of Prognostic Factors, Computed Tomography Findings, and Initial Career Performance". Orthopaedic Journal of Sports Medicine 6, n. 8 (1 agosto 2018): 232596711879074. http://dx.doi.org/10.1177/2325967118790740.
Testo completoOctavianti, Riri, e Mulia Marita Lasutri Tama. "Improving Fine Motor Skills with Finger Painting in Early Childhood". Psikostudia : Jurnal Psikologi 12, n. 1 (13 marzo 2023): 105. http://dx.doi.org/10.30872/psikostudia.v12i1.9399.
Testo completoIngadottir, Brynja, Elina Laitonen, Adalheidur Stefansdottir, Anna Olafia Sigurdardottir, Berglind Brynjolfsdottir, Heidi Parisod, Johanna Nyman et al. "Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach". JMIR Serious Games 10, n. 1 (20 gennaio 2022): e31471. http://dx.doi.org/10.2196/31471.
Testo completoSulpat, Emuliana, Amellia Mardhika, Lailatul Fadliyah, Anestasia Pangestu Mei Tyas, Susilo Harianto e Yusrina Ika Ilhami. "THE EFFECT OF PUPPET SHOW ON HOSPITALIZATION IN PRESCHOOL CHILDREN (3-6 YEARS)". Journal of Vocational Nursing 3, n. 1 (30 maggio 2022): 59–64. http://dx.doi.org/10.20473/jovin.v3i1.34824.
Testo completode Witt Huberts, Jessie, Val Curtis, Connie Celum, Jennifer Morton, Linda-Gail Bekker, Katherine Gill e Robert Aunger. "Theory-driven formative research to support development of a pre-exposure prophylaxis (PrEP) demand creation campaign among young women in a South-African township". Gates Open Research 6 (27 luglio 2022): 83. http://dx.doi.org/10.12688/gatesopenres.13645.1.
Testo completoHabel, Chad Sean. "Doom Guy Comes of Age: Mediating Masculinities in Power Fantasy Video Games". M/C Journal 21, n. 2 (25 aprile 2018). http://dx.doi.org/10.5204/mcj.1383.
Testo completoGarthoff, Jon. "Playability as Realism". Journal of the Philosophy of Games 1, n. 1 (30 dicembre 2018). http://dx.doi.org/10.5617/jpg.2705.
Testo completoHarrer, Sabine. "We Are the Champions? Performing whiteness in ASCENSION: DAWN OF CHAMPIONS". Simulation & Gaming, 23 dicembre 2020, 104687812098201. http://dx.doi.org/10.1177/1046878120982014.
Testo completoLowder, James. "Moving Through Ruins and Encountering Entropy in the Horizon Video Games". Mapping the Impossible: Journal for Fantasy Research 2, n. 1 (28 maggio 2024). http://dx.doi.org/10.36399/mti.2.1.2.
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