Tesi sul tema "Dessin 3D"
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Yu, Emilie. "Conception d'outils de création de contenu 3D basés sur le dessin 3D". Electronic Thesis or Diss., Université Côte d'Azur, 2023. http://www.theses.fr/2023COAZ4114.
Testo completoThe increasing accessibility of real-time 3D rendering hardware has made 3D content creation a major means of expression and storytelling. But authoring 3D content requires interacting with the digital representations of shape and appearance that are compatible with rendering and animation algorithms. Triangular meshes, parametric material models and animation curves, while well suited to downstream computation, require artists to convey their ideas in terms of low-level commands that need to be learnt and remembered.In this thesis, we explore the use of 3D strokes as a way for artists to express their ideas. Inspired by the way artists work with brush and canvas, we consider the artist's mark-making gesture as the main input to the authoring system. 3D strokes are flexible primitives that can be created in either 2D desktop user interfaces or in virtual reality (VR) interfaces, and they can encode a 3D shape or likewise the final appearance of a 3D painting. Designing tools that consider 3D strokes as a shape or appearance representation opens a large and exciting space to explore.Designers can use 3D strokes as a partial representation of 3D shape. We investigate how to interpret a sparse 3D sketch into a 3D surface model. Since feature curves are a prominent part of the design and are finely depicted by the sketch, we recover a piece-wise smooth surface that preserves those sharp features. By obtaining a surface from 3D strokes, our algorithm allows to render the shape depicted by the sketch.To better understand how 3D strokes can depict not only the shape but also the appearance of objects, we study the practice of VR painting among a community of artists that work with a commercial VR painting software. Based on this inquiry, we propose a design and implementation for 3D-Layers, a new interaction primitive for VR painting that embraces 3D strokes as the sole representation for both 3D shape and appearance, yet decouples edition of these two elements. Inspired by the usage of layer compositing in 2D digital painting, we support a non-destructive workflow to edit the appearance of a VR painting.Hand-drawn animation is an expressive way to convey an animation with strokes. In “video doodles” animation, artists create an animated doodle that seems to live in the same 3D space as a captured video. Taking into account perspective effects and occlusions while drawing 2D strokes is not an easy task, so we leverage computer vision techniques to place strokes in 3D space and render them with respect to the video context. We design a 2D user interface that resembles traditional 2D motion design tools, to enable usersunfamiliar with 3D tools to create such animations.Overall, we show that 3D strokes are an expressive representation for 3D content creation by proposing three systems that leverage 3D strokes or 3D sketches as interaction primitives for creative applications spanning shape, appearance and animation authoring.We approach system design from two complementary perspectives ; we develop novel algorithms to interpret strokes and low-level user input, and we design interactions to provide new ways for people to express their high-level intent
Decaudin, Philippe. "Modélisation par fusion de formes 3D pour la synthèse d'images : rendu de scènes 3D imitant le style "dessin animé"". Compiègne, 1996. http://www.theses.fr/1996COMPD938.
Testo completoIn the main section, we introduce new tools for modeling three¬dimensionnal objects for computer graphics. They allow interactive modeling of smooth shapes such as organic-looking shapes (animals, human bodies) and help animating and texturing them. A complex object is created by applying a succession of fusion and twist deformations to a simple object. The fusion tool allows deformation of the shape of the object by merging it with a simple 3D-shape (sphere, ellipsoid,. . . ); the object is deformed so that it embeds the simple shape. The twist tool allows creation of articulations which can be used to animate the deformable object. In a second section, we introduce a non-photorealistic rendering algorithm. It produces images having the appearance of a traditional cartoon from a 3D description of the scene (a static or an animated scene). The 3D scene is rendered with techniques allowing to outline the profiles and edges of objects, to color uniformly the patches, and to render shadows (self-shadows and projected-shadows) due to light sources
Dosch, Philippe. "Un environnement pour la reconstruction 3D d'édifices à partir de plans d'architecte". Nancy 1, 2000. http://docnum.univ-lorraine.fr/public/SCD_T_2000_0066_DOSCH.pdf.
Testo completoThis thesis is in line with the field of document analysis, and more precisely deals with graphics recognition. Our purpose is the construction of a 3D model of a building from the architectural drawings of its f1oors. For that, we have a set of analysis modules and a graphical user interface (GUI) allowing a human operator to control the processings to be pelformed in an optimal way. The major part of this thesis describes the various processings implemented, from the low-level (bitmap images processings) to the high-Ievel (vectorized data processings). We describe the choices which have led us to define a threelayered software architecture, hierarchally organized: A library of software components, an applicative layer grouping the various processings together and the GUI. The latter allows to directly interact on data to control the the analysis, and manages the man-machine cooperation. All the members of our research teams have been involved in this work, but our main contributions concem the design of the GUI, the spatial organization of processings (tiling), the extraction of middle-level features (dashed and dotted lines, symbols such as stairwell, etc. ) and matching algorithms to construct the 3D structure of a building, as weil as the software integration and the design of the GUI
Discours, Christophe. "Analyse du mouvement par mise en correspondance d'indices visuels". Phd thesis, Grenoble INPG, 1990. http://tel.archives-ouvertes.fr/tel-00338382.
Testo completoOuarch, Mohamed. "Sciences informatiques et technologies tridimensionnelles au service de l'art illustratif et séquentiel". Electronic Thesis or Diss., Paris 8, 2020. http://www.theses.fr/2020PA080037.
Testo completoIn this PhD, i propose to exploit on the basis of new methods, the infinite possibilities offered by 3D. It's about bringing the creative power of 2D (Artworks and Comics) on a nearly equal plane, modeled on 3D. In other words, producing or creating digital drawings and illustrations equal to the traditional 2D in terms of effects and styles.Until now, the aesthetic 3D was limited compared to certain aesthetic processes specific to 2D. So we have a visual identity specific to the world of illustration and comics versus 3D. And it’s on this problematic that my PhD subject are articulates. Does the 3D design make it possible to obtain the characteristic of 2D that was previously lacking? In order to develop this thesis, my research is interested on the meandering of the digital image
Grabli, Stéphane. "Le style dans le rendu non-photoréaliste de dessins au trait à partir de scènes 3D : une approche programmable". Phd thesis, Université Joseph Fourier (Grenoble), 2005. http://tel.archives-ouvertes.fr/tel-00009401.
Testo completoEntem, Even. "Interprétation et modélisation 3D automatique à partir de dessins au trait de formes organiques". Thesis, Université Grenoble Alpes (ComUE), 2018. http://www.theses.fr/2018GREAM054/document.
Testo completoDrawing is the most common way to communicate about shapes.Thus, using sketching as a tool in the process of modeling 3D content is an attractive approach.However in the world of machines, drawings are still difficult to interpret as shape depictions.This has been the challenge tackled by many different research works since leveraging the little we know about perception is non trivial.My thesis focuses on pushing the limits of what can be inferred from single drawings of smooth shapes without any help from the user.In a first attempt we chose to select a category of shape namely animals and other creatures for which prior knowledge helps to solve the problem.Then we proposed to generalize parts of the solution to tackle the case of free form organic shapes.This manuscript thus presents the respective solutions we developed. The first one is able to infer plausible 3D models of animals from a single side-view sketch using anatomic principles to both interpret the drawing's elements and infer depth offsets between these elements.The second is an approach to decompose depictions of smooth shapes with non trivial cusp points into a set of structural parts' silhouettes ordered in depth, which can be used for editing and animation purposes.Many related ideas were explored on the way, and the ones presented in this manuscript leaves me confident about the future of this field of research
Demantke, Jérôme. "Reconstruction de modèles 3D photoréalistes de façades à partir de données image et laser terrestre". Thesis, Paris Est, 2014. http://www.theses.fr/2014PEST1015/document.
Testo completoOne wishes to detect and model building façades from data acquired by the ign mobile scanning vehicle, the Stereopolis. It is a question of finding a geometric representation of facades appropriate to the data (lidar/laser signal and optical images).The method should be automatic and enable the modeling of a large number of facade to help the production of digital city models. Technical obstacles come from the mobile acquisition in uncontrolled urban environment (vehicle georeferencing, variable lidar point density...), they come from the lidar signal, retrieved from a relatively new technology for which the process is not yet consensus :does one operates into sensor geometry or not ? Finally, the amount of data raises the problem of scaling up. To analyze the geometry of lidar 3D point clouds, we proposed attributes describing for each point the shape of the local surroundings (linear-1D, planar-2D or volume-3D).The facade main planes are automatically extracted from lidar data through a streamed detection algorithm of vertical rectangles. We developed two models that are initialized by these rectangles. An irregular grid in which each cell, parallel to the main plane can move forward or backward. A deformable grid which is ''pushed by the laser beams toward the laser points''. Finally, we showed how the deformable grid can be made consistent with the optical images aligning the geometric discontinuities of the grid with radiometric discontinuities of the images
Férey, Nicolas. "Exploration immersive de données génomiques textuelles et factuelles : vers une approche par visual mining". Paris 11, 2006. http://www.theses.fr/2006PA112235.
Testo completoThis thesis concerns the immersive exploration of textual and factual genomic data. The goal of this work is to design and study new approach for exploring genomic data within an immersive framework (i. E. Of virtual reality). The knowledge about genome is constituted by factual data, coming from structured biological or genomic databanks, and by textual data, namely the unstructured data within the millions publications relating to the research about genome. These data are heterogeneous, huge in quantity, and complex. The stake of this work is to propose visualization and interaction paradigms, which are able to deals with these characteristics. These paradigms must also be adapted to the immersive framework, and must respect the needs of the biologists. We used common points of genomic databanks, to design an original visualization paradigm, where the user is able to choice a translation of the semantic of the genomic data to visual, geometric or topologic properties. We implemented a software prototype in order to test and validate the visualization paradigm within an immersive framework. In this context, we proposed and tested new interaction paradigms, in order to navigate, search and edit the genomic data during the immersive exploration. We used finally this software to lead several experiments of genomic data analysis with biologists, in order to measure the relevance of this visual mining approach on different kinds of genomic data
Berthelon, Rémy. "Strain integration and performance optimization in sub-20nm FDSOI CMOS technology". Thesis, Toulouse 3, 2018. http://www.theses.fr/2018TOU30066/document.
Testo completoThe Ultra-Thin Body and Buried oxide Fully Depleted Silicon On Insulator (UTBB FDSOI) CMOS technology has been demonstrated to be highly efficient for low power and low leakage applications such as mobile, internet of things or wearable. This is mainly due to the excellent electrostatics in the transistor and the successful integration of strained channel as a carrier mobility booster. This work explores scaling solutions of FDSOI for sub-20nm nodes, including innovative strain engineering, relying on material, device, process integration and circuit design layout studies. Thanks to mechanical simulations, physical characterizations and experimental integration of strained channels (sSOI, SiGe) and local stressors (nitride, oxide creeping, SiGe source/drain) into FDSOI CMOS transistors, we provide guidelines for technology and physical circuit design. In this PhD, we have in-depth studied the carrier transport in short devices, leading us to propose an original method to extract simultaneously the carrier mobility and the access resistance and to clearly evidence and extract the strain sensitivity of the access resistance, not only in FDSOI but also in strained nanowire transistors. Most of all, we evidence and model the patterning-induced SiGe strain relaxation, which is responsible for electrical Local Layout Effects (LLE) in advanced FDSOI transistors. Taking into account these geometrical effects observed at the nano-scale, we propose design and technology solutions to enhance Static Random Access Memory (SRAM) and digital standard cells performance and especially an original dual active isolation integration. Such a solution is not only stress-friendly but can also extend the powerful back-bias capability, which is a key differentiating feature of FDSOI. Eventually the 3D monolithic integration can also leverage planar Fully-Depleted devices by enabling dynamic back-bias owing to a Design/Technology Co-Optimization
Huot, Stéphane. "Une nouvelle approche pour la conception créative : de l'interprétation du dessin à main levée au prototypage d'interactions non-standard". Phd thesis, Université de Nantes, 2005. http://tel.archives-ouvertes.fr/tel-00010210.
Testo completoToutefois, la faisabilité technique d'une telle approche a rapidement été compromise de par la rigidité et le manque d'extensibilité des outils actuels pour le développement d'interfaces. C'est pourquoi nous proposons aussi dans cette thèse un nouveau modèle d'architecture logicielle plus flexible et dynamique, qui, une fois réalisé dans la boîte à outils MAGGLITE, nous a permis de faciliter et d'encourager le prototypage et la réalisation d'interactions avancées.
Paradis, Anne-Lise. "Exploration par IRM fonctionnelle de la perception visuelle des formes tridimensionnelles ; dessin de paradigmes d'acquisition et outils d'analyse appliqués au domaine de la vision". Phd thesis, Université Paris-Sorbonne - Paris IV, 2001. http://tel.archives-ouvertes.fr/tel-00157092.
Testo completoJOHANSSON, ANNA. "3D-2D-3D". Thesis, Högskolan i Borås, Institutionen Textilhögskolan, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-18108.
Testo completoProgram: Modedesignutbildningen
Chrástek, Jan. "Design 3D tiskárny". Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2017. http://www.nusl.cz/ntk/nusl-319491.
Testo completoChávez, Marroquín Jorge Luis. "Digital fashion 3D design". Universidad Peruana de Ciencias Aplicadas (UPC), 2006. http://hdl.handle.net/10757/656734.
Testo completoEn este seminario se mostrará el proceso de diseño de la moda de manera digital, utilizando el software CLO3D desde el dibujo de patrones hasta la visualización fotorrealista.
Eriksson, Emma. "Biokomposit : Kommersiell potential med 3D-print". Thesis, Högskolan i Gävle, Avdelningen för industriell ekonomi, industridesign och maskinteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-36276.
Testo completoНгуєн, В'єт Нган. "3D Printer in Fashion Design". Thesis, Київський національний університет технологій та дизайну, 2017. https://er.knutd.edu.ua/handle/123456789/7363.
Testo completoChávez, Marroquín Jorge Luis. "Workshop. Digital fashion 3D design". Universidad Peruana de Ciencias Aplicadas (UPC), 2021. http://hdl.handle.net/10757/656734.
Testo completoEn este seminario se mostrará el proceso de diseño de la moda de manera digital, utilizando el software CLO3D desde el dibujo de patrones hasta la visualización fotorrealista.
Börjesson, Christopher. "3D-printing : För effektivisering av produkter". Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86007.
Testo completoI den här rapporten kommer mitt arbete rörande 3D-printeing presenteras. Det här projektet är det som utgör mitt examensarbete i utbildningen högskoleingenjör inom teknisk design. 3D-printers är verktyg som har genomgått stor utveckling de senaste åren. Genom den här utvecklingen har maskinerna blivit allt mer tillgängliga för privatpersoner tack vare lägre priser, smidigare användning och högre kvalitet. Genom en ökad användning av verktyget på mer privata plan skapas nya möjligheter för hur vi tillverkar produkter, samt hur vi ser på produkter och dess uppbyggande komponenter. Syftet med arbetet var att undersöka hur 3D-printing kan användas för att skapa mer effektiva och hållbara produkter med fokus på användare, tillverkare och miljön. Målet var att ta fram ett tillvägagångssätt att nyttja de egenskaper en 3D-printer medför på ett sätt som bidrar till en högre hållbarhet och effektivitet, där det slutliga resultatet ska bidra till detta utan att tvinga användaren att göra några avgörande uppoffringar. Arbetet har genomförts med en tre delad process, indelad i faserna Inspiration, Ideation och implementation som tillsammans utgör en iterativ designprocess. Initialt i inspirationsfasen skapades inspiration för arbetet med hjälp av en litteraturstudie, teoriinsamling samt en kontextanalys. Därefter påbörjades ideationsfasen, vars syfte var att börja skapa idéer och konceptualisera den inspirationen som tidigare blivit insamlad i inspirationsfasen. För att implementera dessa idéer och koncept utfördes implementationsfasen för att nå ett mer färdigställt och förverkligat koncept. Arbetet resulterade i konceptet TonePrint. TonePrint är en högtalare och ett par hörlurar som samverkar i ett form av ekosystem för att göra interaktionen smidigare för användaren vid byte av ljudkälla. Produkten TonePrint är en produkt som användaren själv 3D-printar. Detta bidrar till en mer effektiv och hållbar produkt samt produktion. Produkten är utformad på ett sätt som möjliggör för användaren att konfigurera produkten utifrån eget behov vilket bidrar till en ökad personalisering. Det möjliggör för användaren att återanvända komponenter från tidigare enheter som annars skulle slängas, eller välja komponenter utifrån eget tycke och smak.
Starrin, Victoria, e Vendela Stertman. "Designverktyg, Produktutveckling, 3D-design, Mode, Hållbarhet : MED INFÖRANDE AV 3D-DESIGNTEKNIK". Thesis, Högskolan i Borås, Akademin för textil, teknik och ekonomi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-22074.
Testo completoThe fashion industry is a continuously developing industry that is in great need of new processes and technologies to be able to streamline the product development phases in order to continue to grow and succeed. This thesis is based on the problematization of increasing problems in the fashion industry concerning overproduction, which in turn results in long lead times, high costs, environmental damage and unsold products. The purpose of the thesis is to investigate the product development phases in fashion companies and examine how they can be made more efficient by implementing new design technology. More specifically, introducing 3D design tools into the product development process. The thesis used qualitative methods such as analysis of various theoretical studies, execution of field studies and semi-structured interviews. The previous research shows various studies focusing on 3D design techniques to create an understanding and foundation. To further develop the paper, interviews and observations were carried out at fashion companies. The interviews and observations provided information about the difference between companies' use of only 2D design techniques and companies that introduced 3D design techniques. From all the compiled information it emerged that an implementation of 3D design tools can benefit companies in becoming more time-efficient in their product development process. The results responded to the research questions and raised several questions to study in further research. The study is limited to analyzing only the time perspective, and can then analyze other aspects such as economy and the environment in further research.
Sarhan, Hossam. "Design methodology and technology assessment for high-desnity 3D technologies". Thesis, Université Grenoble Alpes (ComUE), 2015. http://www.theses.fr/2015GREAT134/document.
Testo completoScaling limitations of advanced technology nodes are increasing and the BEOL parasitics are becoming more dominant. This has led to an increasing interest in 3D technologies to overcome such limitations and to continue the scaling predicted by Moore's Law. 3D technologies vary according to the fabrication process which creates a wide spectrum of technologies including Through-Silicon-VIA (TSV), Copper-to-Copper (CuCu) and Monolithic 3D (M3D). TSV and CuCu provide 3D contacts of pitch around 5-10um while M3D scales down 3D via pitch extremely to 0.11um. Such high-density capability of Monolithic 3D technology creates new design paradigms. In this context, our objective is to propose innovative design methodologies to well utilize M3D technology and introduce a technology assessment framework to evaluate different M3D technology parameters from design perspective.This thesis can be divided into three main contributions. As creating 3D standard cells become achievable thanks to M3D technology, a new 3D standard cell approach has been introduced which we call it ‘3D Cell-on-Buffer' (3DCoB). 3DCoB cells are created by splitting 2D cells into functioning gates and driving buffers stacked over each other. The simulation results show gain in timing performances compared to 2D. By applying an additionally Multi-VDD low-power approach, iso-performance power gain has been achieved. Afterwards cell-on-cell design approach has been explored where a partitioning methodology is needed to distribute cells between different tiers, i.e. determine which cell is placed on which tier. A physical-aware partitioning methodology has been introduced which improves power-performance-area results comparing to the state-of-the-art partitioning techniques. Finally a full high-density 3D technology assessment study is presented to explore the trade-offs between different 3D technologies, block complexities and partitioning methodologies
Yagmur-Kilimci, Elif Sezen. "3D mental visualization in architectural design". Diss., Georgia Institute of Technology, 2010. http://hdl.handle.net/1853/37132.
Testo completoPugachova, A. O. "3D printing: the future of design". Thesis, Київський національний університет технологій та дизайну, 2018. https://er.knutd.edu.ua/handle/123456789/11427.
Testo completoWidell, Alex. "An expansion of the 3D rendering discussion". Thesis, Konstfack, Inredningsarkitektur & Möbeldesign, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:konstfack:diva-6282.
Testo completoОвчарек, Володимир, Олена Слітюк, Ірина Олейнікова, Аліна Яценко e Ольга Петрова. "Використання 3D mapping у візуальному дизайні". Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18130.
Testo completoThe advantages of 3D mapping among other light shows are investigated in the work, the analysis of this technology is carried out. New ideas and modern solutions for the use of this technology in visual design are offered.
Zakhoy, Solin, e Butros Diana Safeen. "Parametrisk Design". Thesis, KTH, Byggteknik och design, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-259380.
Testo completoIn connection with the digitalization's entry, the companies has begun to apply new improved BIMtools to streamline the constructor's work. With the help of the implementation of graphical thirdparty applications, the BIM-tools can achieve increased functionality. An example of such a program is the third party applications Grasshopper linked to the Tekla Structure, which creates so called computational design, which means that the model's data is controlled and accessed by the external programs. The Bridge and Tunnel department at Ramboll wants to become, like many other consulting firms, more BIM oriented. However, there is no estimate of total timesaving and utilization of the implementation today. The purpose of this thesis project has been to come at a conclusion that provides support in decision-making regarding which types of projects that parameter-controlled models may be suitable for. By building an automated script for a retaining wall, this study has shown the connection between the software Microsoft Excel, Rhinoceros-Grasshopper and Tekla Structures. With this application, one has succeeded in creating an easy-to-use interface. Furthermore, one has compared the finished script in Grasshopper with a model in Civil 3D where the assumption that one can gain time by having a finished script. It has also been possible to draw conclusions under which conditions it is suitable to use parametric modeling and automation that points to early stages in design and standard constructions.
Lind, Olof. "Designrekommendationer för 3D-interiör : En kvalitativ studie för 3D-applikationer". Thesis, Luleå tekniska universitet, Institutionen för system- och rymdteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-82661.
Testo completoPettersson, Emma. "Att köpa grisen i säcken : Vikten av att förmedla en verklig uppfattning av ett rum samtidigt som man kommunicerar dess möjligheter". Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-32197.
Testo completoAtt köpa grisen i säcken is a thesis in information design, with focus on spatial design. The aim is to simplify and clarify the information in a 3D-visualization of a newly built apartment for the potential customer. The study explores how to communicate to potential customers the capabilities and features of a particular room through 3D-visualization. This is to find out what actually is relevant and helpful to show in a 3D-visualization. The work will result in a design proposal, where a room’s features and capabilities along with a 3D- visualization will be presented. From the following approaches and methods: market analysis, qualitative interviews, telephone interviews, surveys and pre-study, it is possible to read that it is important for buyers to be able to adapt their future homes for personal preferences and needs. It should not be expected that a single solution is for everyone. These approaches and methods have then been linked with literature about: digital sketches, design, fixation, choice, spatial experience, and more. From the literature it became apparent, among other things, that a room should be adapted to the user, and that we perceive rooms differently and realistic digital sketches may be a cause of fixation the specific design solution presented. Based on information from the approaches and literature a design proposal has been created to clarify whether and how a potential buyer can adapt their future home. The proposal involves an addition to the 3D-visualizations to show whether and how a room can be adapted to the user. Included in the addition is information about the room’s features and capabilities, placed at the user’s fingertips without disrupting the 3D-visualization or the experience of the room the visualization is intended to communicate. This report may be of interest to real estate agents, 3D-designers and researchers in design and communication.
Pabst, Rebekka. "Neue Bilder, neue Möglichkeiten". Universitätsbibliothek Leipzig, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:15-qucosa-201713.
Testo completoArjunan, Dorai Raj. "3D Animation: Creating an Experiential Environment". [Johnson City, Tenn. : East Tennessee State University], 2004. http://etd-submit.etsu.edu/etd/theses/available/etd-0719104-174201/unrestricted/Arj%20with%20animation%2017KB.pdf.
Testo completoTitle from electronic submission form. ETSU ETD database URN: etd-0719104-174201 Includes bibliographical references. Also available via Internet at the UMI web site.
Li, Xiaoming. "Compact thermal modeling for 3D IC design". Diss., Online access via UMI:, 2005.
Cerca il testo completoRamachandruni, Radha Krishna. "Design of 3D Accelerator for Mobile Platform". Thesis, Linköping University, Department of Electrical Engineering, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-7082.
Testo completoImplement a high-level model of computationally intensive part of 3D graphics pipe-line. Increasing popularity of handheld devices along with developments in hardware technology, 3D graphics on mobile devices is fast becoming a reality. Graphics processing is essentially complex and computationally demanding. In order to achieve scene realism and perception of motion, identifying and accelerating bottle necks is crucial. This thesis is about Open-GL graphics pipe-line in general. Software which implements computationally intensive part of graphics pipe-line is built. In essence a rasterization unit that gets triangles with 2D screen, texture co-ordinates and color. Triangles go through scan conversion, texturing and a set of other per-fragment operations before getting displayed on screen.
Wang, Caoyu. "Design-driven quadrangulation of closed 3D curves". Thesis, University of British Columbia, 2012. http://hdl.handle.net/2429/43602.
Testo completoViswanathan, Vijayaragavan. "Modeling and design of 3D Imager IC". Phd thesis, Ecole Centrale de Lyon, 2012. http://tel.archives-ouvertes.fr/tel-00795558.
Testo completoPanth, Shreepad Amar. "Physical design methodologies for monolithic 3D ICs". Diss., Georgia Institute of Technology, 2015. http://hdl.handle.net/1853/53542.
Testo completoMarston, Nathan Stuart. "The design of line-sequential 3D displays". Thesis, University of Cambridge, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.621050.
Testo completoEwins, Jon Peter. "Algorithm design and 3D computer graphics rendering". Thesis, University of Sussex, 2000. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.310664.
Testo completoAnderle, Peter. "Design 3D tiskárny pro technologii Contour Crafting". Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2019. http://www.nusl.cz/ntk/nusl-400420.
Testo completoOndrová, Martina. "Design dentálního panoramatického rentgenu s 3D zobrazením". Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2021. http://www.nusl.cz/ntk/nusl-444989.
Testo completoKim, Chul. "3D-SoftChip: A novel 3D vertically integrated adaptive computing system [thesis]". Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2005. https://ro.ecu.edu.au/theses/656.
Testo completoWesson, John W. "The Tower: Constructing a 3D Scene". Digital Commons @ East Tennessee State University, 2014. https://dc.etsu.edu/honors/226.
Testo completoKristiansson, Alex, e Leonard Medved. "Fantasymiljö i 3D". Thesis, Blekinge Tekniska Högskola, Sektionen för planering och mediedesign, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4236.
Testo completoAlex: 0702664377
Ayres, de sousa Alexandre. "Intégration monolithique en 3D : étude du potentiel en termes de consommation, performance et surface pour le nœud technologique 14nm et au-delà". Thesis, Université Grenoble Alpes (ComUE), 2017. http://www.theses.fr/2017GREAT065/document.
Testo completo3DVLSI integration, also known as monolithic or sequential integration is presented and evaluated in this thesis as a potential contender to continue the scaling for CMOS logic circuits. The main advantage of this technology compared to the already existing 3D parallel integration is its high alignment among tiers, enabling small size and pitch with the inter-tier contacts (3DCO). Another great 3DVLSI feature is its improved capability to place and route circuits, compared to the planar approach: the interconnections can be shorter as the design has an additional degree of freedom in the Z direction. For instance, long wires in planar circuits can cut thanks to 3DCO contacts, lowering the interconnection parasitic elements and speeding up the circuit as well as reducing the power. In this framework, the thesis has been divided into two parts: the first part is dedicated to the evaluation of Performance, Power and Area (PPA) of 3D circuits and gives design guidelines. The second part treats the variability in 3D circuits by using a 3D unified statistical model and propose an approach for the multi-tier variability
Buscaroli, Giulio. "La stampante 3D DELTA WASP 3MT - Verso la fabbricazione personale". Bachelor's thesis, Alma Mater Studiorum - Università di Bologna, 2016.
Cerca il testo completoKoffi, Cole Mahoukau. "Video game development with 3D Studio Max and the XNA framework". CSUSB ScholarWorks, 2007. https://scholarworks.lib.csusb.edu/etd-project/3228.
Testo completoKovařík, Roman. "Evoluční návrh 3D struktur". Master's thesis, Vysoké učení technické v Brně. Fakulta informačních technologií, 2012. http://www.nusl.cz/ntk/nusl-236549.
Testo completoNarejo, Abdul Ahad. "3D design and simulations of NASA rotor 67". Thesis, University West, Department of Engineering Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-814.
Testo completoIn this master\2019s thesis work, research has been carried out to develop an automated and parameterized programming model in Matlab to generate a standard journal file, which can read by Gambit and produce a meshed 2D and 3D blade. This file then can be exported into mesh-formatted file for fluent for further simulations and numerical results.
Chu, Chen. "Design synthesis for morphing 3D meso-scale structure". Thesis, Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/34676.
Testo completo黃挺 e Teng Wong. "Slicing of 3D CAD models for mould design". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B29875122.
Testo completoKewin, James. "A computational approach to conceptual 3D spatial design". Thesis, University of Newcastle Upon Tyne, 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.366634.
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