Tesi sul tema "Design"
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Sjöberg, Moa. "Allt utom väggarna : En studie som undersöker rumslighet och hierarkier". Thesis, Linköpings universitet, Malmstens Linköpings universitet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-168705.
Testo completoKliiman, Kristin, e Annie Ekblom. "The effect of constraints in creativity : From the perspective of web designers". Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Datateknik och informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-43643.
Testo completoLau, King-hong, e 柳景康. "Urban gallery for design". Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1998. http://hub.hku.hk/bib/B31983972.
Testo completoTarnoff, David. "Episode 1.1 – The Importance of Hardware Design". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/1.
Testo completoTarnoff, David. "Episode 6.07 – 7-Segment Display Driver Design". Digital Commons @ East Tennessee State University, 2020. https://dc.etsu.edu/computer-organization-design-oer/47.
Testo completoGenre, Brice. "Dessiner, désigner : une pratique expérimentale de l'habiter". Toulouse 2, 2009. http://www.theses.fr/2009TOU20063.
Testo completoDealing with the living above all on the concept of habitat, a term as discussed generically, beyond all basic considerations that make it a gathering of things necessary to satisfy physiological needs. Our habitat is composed of a multitude of items ranging from "little things" to large geographic areas through the architecture. Habitat as these are the things that have never appeared in response to surface all the questions we ask about space and time, as if he is playing a completely different thing, space beyond space: sensitive, complex and multifaceted. Thus, the real interest does not appear to be in what we have before our eyes, but which are imperceptible to us, and we have defined as the living, this thing between the subject and the concomitant perception that may have space and time, when in relationship with the habitat. The hypothesis is that the living would, somehow, the fact the substance of a relationship, an interval between the subject and the constituents of its habitat: its artifacts. The implications in the areas of habitat and, by extension, anything that evokes habitability of our world, may fall within this relationship, namely, that intentions are defined by the subject, as the intentions behind objects which are formed and what the relationship of man to the world, a relationship steeped in poetic thought. The subject and object "form" and emerge as the complexity of the report to one another in this time interval inframince what the living. The relation intention-design that prevails in the way of designing our living, our habitat gives the poietic need to be built and developed by linking specific intent and the way in the thing pro-duced while developing parallel function poetic. The design would seem to be in itself an act by which man draws the nature of its relationship to the world by drawing his designs. The individual then draws the world at the same time he draws it. The ideas developed in this research are the symptoms and witnessing a change in course in the discipline of design
Libânio, Cláudia de Souza. "O papel do profissional de design e suas interfaces na gestão de design : um estudo de caso". reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2011. http://hdl.handle.net/10183/31397.
Testo completoThis document is about the understanding of the activities of design professionals participating in the design management and aims to study and understand the activity of these professionals, targeting the improvement of the work processes of these individuals in the companies. To achieve the overall objective, specific goals were set, corresponding to the three articles of this dissertation. The first article proposes the development of a systematic review of Brazilian literature, regarding the design management, seeking to identify the state of the art of the theme. The second one focus on the systematic review of the literature of the design professional participating in the design management, in national and international levels. The third article presents a case study with three design professionals, mapping the internal and external activities of these professional in the companies, and, this way, clarifying the structure and intervenient factors of this activity and its relations with its main coworkers in the organizations. The methodology used in this study is exploratory. At first, it was performed a systematic review of the literature, of an applied nature, and, in a second moment, a qualitative research, from a case study, with in-depth interviews. As a result, it was possible to see the structure and intervene factors of the activity of the design professional as well as its relations with its main coworkers in the organizations.
Camargo, Bruna Costa. "A dimensão social do design de comunicação: conceitos, história e práticas contemporâneas". Master's thesis, Universidade de Évora, 2020. http://hdl.handle.net/10174/28686.
Testo completoPeplinski, Jesse D. "Enterprise design : extending product design to include manufacturing process design and organization design". Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/18242.
Testo completoStuckey, Rachel E. "Creating a Model for Developmental, Cross-Cultural Design". University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342716398.
Testo completoPerolini, Petra S. "Futuring Design: Transforming Interior Design using Design Futures Theory". Thesis, Griffith University, 2020. http://hdl.handle.net/10072/393969.
Testo completoThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
Queensland College of Art
Arts, Education and Law
Full Text
DeVore, Kelly C. O'Gorman. "Design Activism and Design Education: Seeds for Responsive Design Education". The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1342817424.
Testo completoAnastácio, Ana Filipa Fonseca. "Design ecológico: as iniciativas em Portugal". Master's thesis, Universidade da Beira Interior, 2008. http://hdl.handle.net/10400.6/1441.
Testo completoDuring the last decades, consumers began to understand the environmental effects that some of their daily choices cause and try to make something to help improve the environment. Designers have realized the importance and influence that design has to respond that environmental necessity creating objects that do not harm the environment. In that sense, the Ecological Design presents itself as an opportunity to reduce the environmental impact of products while offering aesthetic qualities, looking up for this reduction since the choice of materials until the end of life of a product. Despite the various initiatives that we all know, very few studies are developed and published nationally. There are several designers and companies that are concerned with creating products "environmentally friendly". In that sense, seeks to it is with this research, discover some of the initiatives being taken and their effects to the society and the environment.
Gerstheimer, Oliver. "Service Design = Kognitives Design [Präsentationsfolien]". Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2016. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-213988.
Testo completoGomez, Rafael. "Experience design and automotive design". Thesis, Queensland University of Technology, 2005. https://eprints.qut.edu.au/16172/1/Rafael_Gomez_Thesis.pdf.
Testo completoGomez, Rafael. "Experience design and automotive design". Queensland University of Technology, 2005. http://eprints.qut.edu.au/16172/.
Testo completoVardouli, Theodora. "Design-for-empowerment-for-design : computational structures for design democratization". Thesis, Massachusetts Institute of Technology, 2012. http://hdl.handle.net/1721.1/72864.
Testo completo"June 2012." Cataloged from PDF version of thesis.
Includes bibliographical references (p. 107-112).
The vision to engage non-architects in the design of their habitat through the mediation of computer aids, dates back to the early computational era (1960s-1970s) and is currently being recast under cyber-cultural and technological influences. The computational tools enabling this architectural do-it-yourself-ism have been traditionally conceptualized as mediating "infrastructures:" neutral and non-defining control systems, which ensure the validity of the designs produced by the non-expert users without distorting their personal hypotheses. Through a critical comparative analysis of two basal computational systems for design "democratization," as discussed in Yona Friedman's and Nicholas Negroponte's early 1970s writings, this thesis illustrates that the "infrastructure" metaphor was engendered and still resides in a positivist paradigm of design, allowing for little freedom or intuition on behalf of the user. Rather than denouncing the internal contradictions of the "structure for freedom" model, this thesis inquires into the computational structures of Friedman's and Negroponte's proto-computational proposals in order to identify and critique the assumptions which underpin their optimism about the non-paternalistic character of their control systems. By exposing the discursive role of the internal workings of the two systems in their authors' arguments, along with their cultural and historical biases, this research aims to problematize inherited approaches to computational tools for user empowerment in design which persist until the present, and to hint to new programmatic agendas.
by Theodora Vardouli.
S.M.in Architecture Studies
Aluru, Gunasekhar. "Exploring Analog and Digital Design Using the Open-Source Electric VLSI Design System". Thesis, University of North Texas, 2016. https://digital.library.unt.edu/ark:/67531/metadc849770/.
Testo completoSeeger, Ida. "User eXperience : Design, teknik, business – men vad innebär det egentligen?" Thesis, Högskolan i Gävle, Industridesign, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-30764.
Testo completoKickbusch, Steven. "How learning designers work with teachers". Thesis, Queensland University of Technology, 2022. https://eprints.qut.edu.au/235922/1/Steven%2BKickbusch_PhD_Thesis_2022%282%29.pdf.
Testo completoLi, Yawei, e Yuanzhe Wu. "Design of a cycloid reducer : Planetary stage design, shaft design, bearing design, bearing selection, and design of shaft related parts". Thesis, Linnéuniversitetet, Institutionen för teknik, TEK, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-19758.
Testo completoChomtee, Boonorm. "Comparison of design optimality criteria of reduced models for response surface designs in a spherical design region". Diss., Montana State University, 2003. http://etd.lib.montana.edu/etd/2003/chomtee/ChomteeB_03.pdf.
Testo completoPalaoro, Stefania. "Arch bridges: Design - Construction - Perception". Doctoral thesis, University of Trento, 2011. http://eprints-phd.biblio.unitn.it/504/1/Stefania_Palaoro_Arch_bridges%2Cdesign-construction-perception.pdf.
Testo completoBagley, Matthew R. 1966. "Modeling an automobile steering system using Axiomatic Design's Design Matrix and the Design Structure Matrix". Thesis, Massachusetts Institute of Technology, 2005. http://hdl.handle.net/1721.1/34823.
Testo completoIncludes bibliographical references (p. 128-129).
The automobile steering system can be thought of as a system within a system. The steering system has clear functions and requirements as well as many interrelated components and subsystems including the front tires, wheels, front suspension, steering gear, intermediate shaft, column and steering wheel. System decomposition is an important aspect of this system analysis. The scope of this thesis is the steering system and steering attributes of a particular new model program code named UXXX. An important element of this research is a case study where an error state called Nibble was discovered late in the program. The attempted resolution of the concern caused much turmoil and drove higher component costs, engineering costs, launch delays, warranty costs and decreased customer satisfaction. The main objective of this work was to execute good system analysis to understand key interactions within the system and to provide documentation and knowledge transfer of key discoveries. A requirement based Design Structure Matrix (DSM) was used as the primary methodology for system analysis. In order to construct the DSMs, Axiomatic Design's Design Matrix (DM) was used to develop Functional Requirements (FRs) and Design Parameters (DPs). The requirements based DSM was derived from the DM. DSMs were created from requirements based interactions, spatial interactions and Nibble relationships (Design Parameters influencing Nibble). Herein outlines an approach for synthesizing functional requirements to create a quality Design Matrix and then transform into a DSM. One key discovery is in the development of FRs using a left-to-right and then a right-to-left approach followed by synthesis. Another important development is a matrix comparison
(cont.) method where matrices of different types of interactions are compared through matrix addition. Discussion of key questions from the case are presented as well as conclusions, recommendations and proposed future work.
by Matthew R. Bagley.
S.M.
Vernier, Michelle. "Design i cirklar : En studie i cirkulär designs inverkan på klädindustrin". Thesis, Stockholms universitet, Modevetenskap, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-167268.
Testo completoSouza, Aline Teixeira de [UNESP]. "Diretrizes projetuais e as tendências: o design de móveis residenciais no pólo de Arapongas-PR". Universidade Estadual Paulista (UNESP), 2009. http://hdl.handle.net/11449/89727.
Testo completoCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
As constantes transformações sociais, culturais e políticas influenciam diretamente a vida das pessoas e delimitam suas necessidades e gostos. As tendências têm o papel de sinalizar por meio desses fatos as preferências das pessoas em relação aos objetos, podendo ser, portanto, grandes aliadas do design, já que este trabalha com projeto que é uma atividade de planejamento do futuro. Neste contexto, este trabalho teve por objetivo caracterizar o emprego das tendências na metodologia de projeto de móveis residenciais brasileiros. Para tanto: foram estudados aspectos teóricos que deram origem à fundamentação; foi realizada uma pesquisa de campo em cinco indústrias do Pólo Moveleiro de Arapongas/PR; e uma pesquisa de possíveis referências para o desenvolvimento de móveis no Brasil. os resultados indicaram: o uso incorreto e equivocado do conceito de tendência e o desconhecimento do modo que elas operam; a falta de conhecimento a respeito do perfil do consumidor nas indústrias do setor; a preocupação com as vendas e não o consumidor enquanto usuário do móvel; e por fim, a existência de fontes brasileiras de referências, mas a falta de profissionais especializados que poderiam decodificar essas fontes.
Constant social, cultural and political transformatios influence directly people's life and define their needs and tastes. Trends are the role of signaling through these facts as people's preferences regarding to objects and can therefore be match to great design, as it works on that project is an activity of planning for future. In this context, this study aimed to characterize trends job in Brazilians home design methodology. For both: theoretical aspects were studied that led to reasoning, was a field research in five industries of Furniture Pole of Arapongas/PR, and a search for possible reference to development of furniture in Brazil. Results indicated: misure and mistaken concepts of trend and ignorance of how they operate, lack of knowledge about industries sector consumer profile, the concern about sales and not with consumer as furniture user and finally, the existence of Brazilian sources of references but the lack of skilled professionals that could decode these sources.
Gu, Ning. "Dynamic Designs of Virtual Worlds Using Generative Design Agents". Thesis, The University of Sydney, 2006. http://hdl.handle.net/2123/984.
Testo completoGu, Ning. "Dynamic Designs of Virtual Worlds Using Generative Design Agents". Architecture, 2006. http://hdl.handle.net/2123/984.
Testo completoThis research aims at developing a different kind of virtual world that is dynamically designed and implemented as needed. Currently, most virtual world designs are considered static. Similar to the physical world, these worlds are pre-defined prior to their use. The resultant environments serve certain purposes but do not take into consideration possible changes to the purposes during their use, changes which often occur when the occupants interact with the environments and with each other. Virtual worlds as networked environments can be flexibly configured and programmed. This flexibility makes it possible to consider virtual world designs in terms of dynamics and autonomy, reflecting the changing needs of different moments. To achieve dynamic designs of virtual worlds, this study applies a computational approach using rational design agents. A Generative Design Agent (GDA) model is developed that specifies computational processes for reasoning and designing in virtual worlds. The GDAs serve as personal design agents to the virtual world occupants. Design formalisms for virtual worlds are also addressed. The design component of a GDA is supported by the application of a generative design grammar. On one hand, generative design grammars serve as the generative force to be applied by the GDAs for virtual world design automation. On the other hand, each grammar defines coherent stylistic characterisations shared by the virtual world designs it generates. The technical outcomes of the research consist of the GDA model and a generative design grammar framework. The framework provides guidelines and strategies to designers for developing generative design grammars that produce different design languages for virtual worlds, rather than predefine every detail of all possible virtual world designs. GDAs monitor the virtual worlds and the various activities that occur in the worlds, interpret the occupants’ needs in the virtual worlds and the state of the worlds based on these observations, hypothesise design goals in order to satisfy these needs, and finally apply generative design grammars to provide virtual world designs for the moment, or initiate other actions in the worlds, according to the current design goals, on behalf of the occupants. The development of the GDA model and the generative design grammar framework provides new perspectives for understanding and developing virtual worlds. The GDA model challenges the conventional way that virtual worlds are designed and implemented, and this leads to dynamic designs of virtual worlds. The generative design grammar framework provides a computational approach to formally defining design languages for virtual worlds.
Pimentel, Ronald Ward 1955. "Consumer preference for logo designs: Visual design and meaning". Diss., The University of Arizona, 1997. http://hdl.handle.net/10150/282334.
Testo completoMannapperuma, Chanaka. "Try to Understand Design and Design Process". Thesis, Umeå University, Department of Informatics, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-35027.
Testo completoIt is difficult for designers to explain what they do. In addition,those unfamiliar with design do not understand the rigor and logic of design thinking and process .We can’t formulate pre defined model for design process because every design situation is unique and new situation. But I tried to formulate my own model for design process as common with Inspirations from my supervisors/Lectures. I tried to describe what is design? And what is design process? In this paper.This personal position paper explores the personal improvement throughout the course work and what I learnt though out the course work.
Monteiro, Pedro Duarte Cortesão. "A questão do design". Doctoral thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2014. http://hdl.handle.net/10400.5/11721.
Testo completoHerrmann, Amy Elizabeth. "Coupled design decisions in distributed design". Thesis, Georgia Institute of Technology, 1999. http://hdl.handle.net/1853/16656.
Testo completoMcDonagh, D. C. "Empathic design : emerging design research methodologies". Thesis, Loughborough University, 2006. https://dspace.lboro.ac.uk/2134/7785.
Testo completoVadhavkar, Sanjeev Sureshchandra. "Augementing design patterns with design rationale". Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/43291.
Testo completoIncludes bibliographical references (leaves 100-103).
by Sanjeev Sureshchandra Vadhavkar.
M.S.
Ling, Andrea Shin. "Design by decay, decay by design". Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/120696.
Testo completoCataloged from PDF version of thesis.
Includes bibliographical references (pages 136-139).
THE USE of biological agents, such as bacteria, fungi, plant material, and insects, is proposed as a viable design methodology that can include end-of-life material treatment and re-use as part of the design process. Decay, typically thought of as a destructive process with spatially and temporally unpredictable results can be potentially designed to high levels of spatial and temporal tunability, such that the product of decay can still be of value to the designer. In particular, could microbes, in combination with water, be guided to selectively disintegrate, and potentially also then be harnessed as agents of assembly, enabling design construction instead of destruction? What would the ecology of this system that includes the microbes, biocompatible substrate, and contextual environment, look like? How might it behave and how might this affect how architects design the built environment? The main goal of this thesis is to understand how water-induced decay of biocomposite-based artifacts might be designed such that the deterioration process has use-value for the designed artifact and how this decay might be harnessed as a formative agent instead of only as a deconstructive one. This understanding will be informed by the execution and analysis of a series of case study projects that include: Aguahoja: Artifacts and Hexes Aguahoja: Colonization Aguahoja: Pavilion For these projects, water-based composites of chitosan, cellulose, and pectin, will be additively printed into architectural-scale artifacts and panels which are used as the skin of a small pavilion. The use of the chitin-cellulose-pectin composite introduces a water-dependent biocompatible material system that can act as the base scaffold for biofilms and microbial colonies. A series of material characterization tests were done to understand the nuances of the different bio-composites. Working challenges for this system included warping and uncontrolled deflections due to changing relative humidity and the gradual and constant dehydration of the material. This hydration dependent activity also dictated flexibility rigidity, and colour. Water is used to initiate the disintegration of the panels as well as initiate the growth of microbial cultures on the panels. The projects described here are intended to serve as examples of how a designer might be able to incorporate biological agency into her process. It is not intended as a comprehensive guidebook, but rather as case studies of how one might use nascent biological tools in current design methodology and how that methodology might have to change in order to leverage biology in her process.
by Andrea Ling.
S.M.
Valério, José Henrique. "Processing design: reflexões sobre design gerativo". Universidade Presbiteriana Mackenzie, 2013. http://tede.mackenzie.br/jspui/handle/tede/1876.
Testo completoThe Processing language programming can be considered a pluralistic language. It is used in works ranging from design to their association with the use of the logic board Arduino, with which it is possible to control systems with applications in the field of 3D printing, robotics, transportation engineering, and others. All of them this vastness applications, this research focuses on Processing language programming while design. It seeks to understand, from a historical and conceptual as well as the analysis of the works of some contemporary artists from Brazil and abroad, the existence of the unpredictability of this type of design, purposing to study the processing design and their applications. The generative structure will be faced with the cultural design tradition propagated today in schools and by designers. Therefore, this project It starts with the practical-theoretical reflection: presents a series of examples of processing design developed by professionals based on questions and clarifications raised throughout the research process, contributing to the understanding and suggesting new avenues for research on processing design and new technologies.
A linguagem de Programação Processing pode ser considerada uma linguagem pluralista. É usada em trabalhos que vão do design até com sua associação ao uso da placa lógica Arduíno, com a qual é possível até mesmo controlar sistemas com aplicações na área de impressão 3D, robótica, engenharia de transportes, entre outros. Dentre toda essa vastidão de aplicações, esta pesquisa concentra-se na linguagem de programação Processing enquanto design. Procura-se entender, a partir de um levantamento histórico e conceitual, bem como pela análise das obras de alguns artistas contemporâneos, do Brasil e do exterior, a existência da imprevisibilidade desta modalidade de design, com o objetivo de estudar o processing design e suas aplicações. A estrutura autogerativa é confrontada com a tradição cultural do design propagado hoje, tanto nas escolas quanto por designers. Para tanto, este projeto parte de uma reflexão prático-teórica: apresenta uma série de exemplos de processing design desenvolvidos por profissionais a partir dos questionamentos e das elucidações levantados ao longo do processo de investigação, contribuindo com o entendimento e sugerindo novos caminhos para a pesquisa sobre processing design e novas tecnologias.
Wu, Yutong. "SEME Design Methodology For Nostalgic Design". University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1530880404101115.
Testo completoPersson, Johan. "Restricted Region Exact Designs". Thesis, Linköpings universitet, Matematiska institutionen, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-138614.
Testo completoFrågeställning: D-optimala designer är vanliga i kliniska studier. När flera faktorer (läkemedel) prövas samtidigt kan det vara nödvändigt att begränsa försöksrummet så att patienterna undviker att få en hög dos av flera faktorer samtidigt. I sådana begränsade försöksrum är det okänt vilka designer som är D-optimala. Uppsatsens mål har varit att hitta D-optimala designer i begränsade försöksrum. Metod: Två nya algoritmer för att hitta D-optimala designer med en, två eller tre dimensioner och linjära modeller har utvecklats och implementerats i MATLAB. Två begränsade försöksrum har utforskats. I de fall då MATLAB-programmet inte kunde hitta de D-optimala designerna användes analytiska metoder. Resultat: Analys av en tvåfaktormodell med interaktion utforskades särskilt noggrant. Alla D-optimala designer och permutationer av dessa i de båda begränsade försöksrummen har listats för alla N mindre än eller lika med 30, samt även deras kontinuerliga designer. Slutsats: För det ena försöksrummet upptäcktes ett mönster i designen då N är större än eller lika med 7. I det andra försöksrummet upptäcktes inget mönster och det krävdes således analytiska metoder för att finna dess kontinuerliga design. Det visade sig att antalet försök i den lägsta doskombinationen förblev oförändrat då man bytte från det fulla designrummet till de båda begränsade designrummen.
Källeskog, Jessika. "Från Idé till Design : med undersökande av frilansande". Thesis, Högskolan i Kalmar, Institutionen för kommunikation och design, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-881.
Testo completoYeo, (Sue) Siew Hoong. "Understanding The Practices of Instructional Designers Through The Lenses of Different Learning Theories". Bowling Green State University / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=bgsu1367862206.
Testo completoGilberg, Fryxell Beatrice. "Cirkulär design". Thesis, Mittuniversitetet, Institutionen för design, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-36522.
Testo completoKim, Sungil. "Experimental design methods for nano-fabrication processes". Diss., Georgia Institute of Technology, 2011. http://hdl.handle.net/1853/42738.
Testo completoVieira, Cibele Helena. "O design de moda e a indústria". Master's thesis, Universidade de Lisboa. Faculdade de Arquitetura, 2014. http://hdl.handle.net/10400.5/12313.
Testo completoWilkinson, Melissa Sue. "Design". ScholarWorks@UNO, 2005. http://louisdl.louislibraries.org/u?/NOD,115.
Testo completoTitle from electronic submission form. "A thesis ... in partial fulfillment of the requirements for the degree of Master of Fine Arts in the Department of Drama and Communications"--Thesis t.p. Vita.
Seleme, Eliane Betazzi Bizerril. "Design". Florianópolis, SC, 2002. http://repositorio.ufsc.br/xmlui/handle/123456789/83965.
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Este estudo tem por objetivo verificar como o design está inserido nas empresas do setor moveleiro, a fim de analisar e propor diretrizes às micro, pequenas e médias empresas deste setor, com o intuito de melhorar o desenvolvimento e aumentar a competitividade.
OLIVEIRA, Felipe Guimarães Fleury de. "Design têxtil: perspectivas da estamparia industrial". Universidade Anhembi Morumbi, 2014. http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1626.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
This master thesis introduces aspects of textile printing in its technological context, in order to elucidate their techniques and processes. Expands this study, in the relations between the textile industry which includes the printing with the environmental parameters. Shows the importance of design and the textile designer in the challenges that can promote benefits about sustainable development solutions to the society. Reports the questions found in the case study that bring perspective to make the reflection of the designer in this industrial area.
Esta dissertação trata de apresentar aspectos relativos à estamparia têxtil em seu contexto tecnológico, no sentido de elucidar suas técnicas e processos. Amplia este estudo, no aprofundamento das relações entre indústria têxtil na qual se insere a estamparia, acerca da sustentabilidade ambiental. Com o estudo de caso de uma indústria têxtil, evidencia a importância do design e do designer têxtil, nos desafios que podem promover a busca por soluções, no sentido de minimizar os impactos ambientais que beneficiem a sociedade de acordo com as leis e diretrizes da política municipal de desenvolvimento sustentável. Relata questionamentos encontrados no estudo de caso que trazem perspectivas para reflexão o fazer do designer nesta área industrial.
Trinh, Hoang T. "Optimisation framework for sustainable design of concrete buildings". Thesis, Griffith University, 2021. http://hdl.handle.net/10072/409575.
Testo completoThesis (PhD Doctorate)
Doctor of Philosophy (PhD)
School of Eng & Built Env
Science, Environment, Engineering and Technology
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HEGDE, SHASHIKIRAN RAGHUPATI. "A SHEET METAL DESIGN ADVISOR: DESIGN RULES AND INTER-FEATURE DESIGN CHECKING". University of Cincinnati / OhioLINK, 2003. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1060360193.
Testo completoHegde, Shashikiran R. "A sheet metal design advisor design rules and inter-feature design checking /". Cincinnati, Ohio : University of Cincinnati, 2003. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=ucin1060360193.
Testo completoRosensweig, Ryan R. "Elevating Design: Building Design as a Dynamic Capability". University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1306498990.
Testo completo