Letteratura scientifica selezionata sul tema "Computers"

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Articoli di riviste sul tema "Computers"

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Kaplan, Bonnie. "The Medical Computing “lag”: Perceptions of Barriers to the Application of Computers to Medicine". International Journal of Technology Assessment in Health Care 3, n. 1 (gennaio 1987): 123–36. http://dx.doi.org/10.1017/s026646230001179x.

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Since the early days of medical computing, medical computer researchers have envisioned how computers could benefit medical research and practice and have deplored the inability of medicine to take full advantage of the computer's power. They, and others, have analyzed the causes for the medical computing “lag.” These analyses identify a wide range of difficulties that the introduction of computers into medicine faced, and continues to face.
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Vannier, Michael W. "Computers in Computer Axial Tomography". Computers in Physics 2, n. 5 (1988): 39. http://dx.doi.org/10.1063/1.4822775.

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Proctor, Romina M., e Paul C. Burnett. "Computer Attitude and Classroom Computers". Computers in the Schools 12, n. 3 (22 novembre 1996): 33–41. http://dx.doi.org/10.1300/j025v12n03_05.

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SEA, C. "Computer ignorance or ignorant computers?" Annals of Emergency Medicine 15, n. 10 (ottobre 1986): 1238–39. http://dx.doi.org/10.1016/s0196-0644(86)80877-0.

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Kirkland, Will. "Computers and Translation: Computer Dictionaries". Translation Review 42-43, n. 1 (settembre 1993): 61–63. http://dx.doi.org/10.1080/07374836.1993.10523611.

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Levin, Tamar, e Claire Gordon. "Effect of Gender and Computer Experience on Attitudes toward Computers". Journal of Educational Computing Research 5, n. 1 (febbraio 1989): 69–88. http://dx.doi.org/10.2190/vepg-500c-2awm-1k15.

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The purpose of this study was to determine the extent to which gender and prior computer exposure (has a computer at home; participated in a computer course; knows how to work with computers) affect students' attitudes toward computers prior to computer instruction in school. An attitude questionnaire including cognitive and affective attitude scales was administered to 222 Israeli pupils in grades 8 through 10 who study in schools where computers have not yet been introduced. The results showed that prior computer exposure (in particular, having a computer at home), had a stronger effect on attitudes toward computers than sex. Pupils owning computers were more motivated to become familiar with computers; felt a stronger need for computers in their lives and had more positive affective attitudes toward computers than pupils who don't have computers at home. Sex differences in affective and cognitive attitudes were also observed where boys had significantly more positive affective attitudes toward computers than girls. They perceived computers as being more “enjoyable,” “special,” “important,” “friendly,” and “cheaper” than girls. Furthermore, boys tended to hold more stereotyped attitudes about who is capable of using computers and had more positive attitudes toward the computer as a medium of instruction than girls.
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Shi, Xiao Ling, Xiao Ping Shi e Zhi Tian Zhang. "Study on Computer Failure Analysis and its Testing Methods". Applied Mechanics and Materials 644-650 (settembre 2014): 961–63. http://dx.doi.org/10.4028/www.scientific.net/amm.644-650.961.

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In the process of using the computer, there will often be some failures which causes the computer not working properly or even cause data loss. This article analyses and discusses the maintenance method of computer hardware from the perspective of common faults of computers, hoping to help you to find the computer's fault quickly and accurately, effectively trouble shooting.
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Dannenberg, Roger B., Nicolas E. Gold, Dawen Liang e Guangyu Xia. "Methods and Prospects for Human–Computer Performance of Popular Music". Computer Music Journal 38, n. 2 (giugno 2014): 36–50. http://dx.doi.org/10.1162/comj_a_00238.

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Computers are often used in performance of popular music, but most often in very restricted ways, such as keyboard synthesizers where musicians are in complete control, or pre-recorded or sequenced music where musicians follow the computer's drums or click track. An interesting and yet little-explored possibility is the computer as highly autonomous performer of popular music, capable of joining a mixed ensemble of computers and humans. Considering the skills and functional requirements of musicians leads to a number of predictions about future human–computer music performance (HCMP) systems for popular music. We describe a general architecture for such systems and describe some early implementations and our experience with them.
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Darvall, K. "Computers and Aboriginal Literacy". Aboriginal Child at School 14, n. 4 (settembre 1986): 3–10. http://dx.doi.org/10.1017/s0310582200014474.

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Kids love computers. Computers are not seen as work but rather, games.I believe this to be true for most children. The exception would be the young computer buffs who become hooked on computer technology, and even for these computer buffs, it is probably still a game.Computer technology has become a fact of everyday life. We‘re all affected by computer technology. With this in mind, I believe it is essential that all children become familiar with computers, with regular ‘hands on’ experience. With the right selection of software, schools can incorporate computer-assisted learning across the curriculum. The experiences children have now with computers can lead to a variety of job opportunities in future years.
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Perbawa, Doddy Satrya, e Paulus Tofan Rapiyanta. "Computers Introduction For Elementary School Students Using Game-Based Learning". International Journal of Business, Law, and Education 5, n. 1 (27 febbraio 2024): 635–43. http://dx.doi.org/10.56442/ijble.v5i1.455.

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Learning media facilitates teacher's role in conveying knowledge to students. One of learning tools that teachers can use in their learning is interactive media. Introduction to computers is important in today's digital era because it can build knowledge and understanding about computers and improve learning skills. This is possible because computer's ability to combine text, sound, color, images, movement and video and create an interactive process. This research aims to help students in grade 1 or 2 of elementary school to more easily understand and master basic computer use. In this application there are computer learning menu, typing and cursor learning. Computer learning menu consists of definitions, learning videos and quizzes. Learning to type and cursor consists of understanding, practice and mini games. The ADDIE (Analysis, Design, Development, Implementation, Evaluation) model is used in developing system used in this research.
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Tesi sul tema "Computers"

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Frisk, Henrik. "Improvisation, computers and interaction : rethinking human-computer interaction through music /". Malmö : Malmö Academy of Music, Lund University, 2008. http://www.lu.se/o.o.i.s?id=12588&postid=1239899.

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Smith, Lisa Min-yi Chen. "Display computers". Texas A&M University, 2006. http://hdl.handle.net/1969.1/3829.

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A Display Computer (DC) is an everyday object: Display Computer = Display + Computer. The “Display” part is the standard viewing surface found on everyday objects that conveys information or art. The “Computer” is found on the same everyday object; but by its ubiquitous nature, it will be relatively unnoticeable by the DC user, as it is manufactured “in the margins”. A DC may be mobile, moving with us as part of the everyday object we are using. DCs will be ubiquitous: “effectively invisible”, available at a glance, and seamlessly integrated into the environment. A DC should be an example of Weiser’s calm technology: encalming to the user, providing peripheral awareness without information overload. A DC should provide unremarkable computing in support of our daily routines in life. The nbaCub (nightly bedtime ambient Cues utility buddy) prototype illustrates a sample application of how DCs can be useful in the everyday environment of the home of the future. Embedding a computer into a toy, such that the display is the only visible portion, can present many opportunities for seamless and nontraditional uses of computing technology for our youngest user community. A field study was conducted in the home environment of a five-year old child over ten consecutive weeks as an informal, proof of concept of what Display Computers for children can look like and be used for in the near future. The personalized nbaCub provided lightweight, ambient information during the necessary daily routines of preparing for bed (evening routine) and preparing to go to school (morning routine). To further understand the child’s progress towards learning abstract concepts of time passage and routines, a novel “test by design” activity was included. Here, the role of the subject changed to primary designer/director. Final post-testing showed the subject knew both morning and bedtime routines very well and correctly answered seven of eight questions based on abstract images of time passage. Thus, the subject was in the process of learning the more abstract concept of time passage, but was not totally comfortable with the idea at the end of the study.
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Дядечко, Алла Миколаївна, Алла Николаевна Дядечко, Alla Mykolaivna Diadechko e S. I. Polevik. "Quantum computers". Thesis, Видавництво СумДУ, 2008. http://essuir.sumdu.edu.ua/handle/123456789/16043.

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Башлак, Ірина Анатоліївна, Ирина Анатольевна Башлак, Iryna Anatoliivna Bashlak e O. Lobunko. "Quantum computers". Thesis, Вид-во СумДУ, 2009. http://essuir.sumdu.edu.ua/handle/123456789/16767.

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Gelius, Henrik. "Computer-supported collaboration using Pick-and-Drop interaction on handheld computers". Thesis, Linköping University, Department of Computer and Information Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1737.

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This study investigates a new interaction technique for collaboration on handheld computers called Pick-and-Drop. The technique is an extension of the popular Drag-and-Drop method used in many graphical interfaces today, but with Pick-and-Drop on-screen objects can be picked from one screen with a pen and dropped onto another.

The aim of the study is to answer whether Pick-and-Drop promote collaboration among children by letting them focus more on other users and the task at hand than on the computer interaction. The study also investigates in what way collaborative situations can benefit from Pick-and-Drop.

A prototype Pick-and-Drop system was implemented on four customized handheld computers equipped with wireless network communication. The prototype allowed spontaneous collaboration using ad-hoc networks and peer-to-peer communication. Radio Frequency Identification (RFID) tags were used to identify the pens when picking and dropping objects from the screen.

Ten children aged 6-7 years old participated in the study at an after- school recreational centre. They tried Pick-and-Drop by playing a collaborative game of buying and selling apples using golden coins represented as icons on the screen. The test was video filmed for later analysis.

The study showed that Pick-and-Drop offers effective collaborative interaction based on a mix of turn taking and concurrent interaction. Users do not have to switch focus when using an application or sharing data as the interaction style stays the same. There was an interesting difference in control over the interaction when users shared objects by “giving” or by “taking”. Users stayed in better control when they shared objects through giving.

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Jedeskog, Gunilla. "Teachers and computers : Teachers' computer usage and the relationship between computers and the role of the teacher, as described in international research". Doctoral thesis, Uppsala : Uppsala university, 2000. http://publications.uu.se/theses/fulltext/91-506-1439-8.pdf.

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Dent, Mike. "Doctors and computers". Thesis, University of Warwick, 1988. http://wrap.warwick.ac.uk/71206/.

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The twin concerns of the thesis are (a) to develop a labour process analysis that is able to account for professional work and (b) in so doing to explain the reasons for hospital doctors various responses to the introduction of computer systems into medical work. This thesis constitutes a study of hospital doctors (clinicians) use of information technology in their clinic work. The first part reviews the literature and general developments in medical computing in relation to a theoretical analysis of the organisation and control of the clinic/medical labour process. The second part consists of an ethnographic study of the introduction of computer-based medical information systems into three hospitals; two being case studies of renal units and associated clinics and the third a study of an outpatients' department at a small acute hospital. The computer systems involved either replaced or supplemented the traditional form of the medical records and for this reason it was possible to focus on the role of these organisational records in the maintenance and reproduction of dominance and subordination within the labour process of clinic/medical work.
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Saunders, Nancy G. "Coping with computers". Virtual Press, 1998. http://liblink.bsu.edu/uhtbin/catkey/1117126.

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The purpose of this study was to describe and understand the meaning of responses of study participants to interactive computer-mediated communication within a distance learning environment. The theoretical framework for this study was based on collaborative learning theories within a constructivist perspective.The study setting was a distance learning graduate course taught in a studio classroom on Ball State University campus and transmitted via the IHETS Network to five distant sites in Indiana. An interactive Internet site, the Class Page, was an important instructional component of the course. This Class Page was developed to enable and support active, collaborative learning among distance learners.Study participants, all graduate students enrolled in degree programs, included 13 studio students and 24 off site students. One professor and two graduate assistants delivered course and Web site instruction. In this descriptive study, responses of participants were collected through a series of surveys and interviews over the sixteen week semester. Evidence collection focused on learner responses to the computer component of this distance learning setting.Identified in this study were cognitive and affective learning strategies developed and employed by students to effectively learn from the educational environment of computer-mediated communication within this study's setting. Two cognitive learning strategies identified were the `management of the computer environment' and the `management of personal resources.' Two affective learning strategies identified were the `management of self and the `management of others.' The computer medium of this setting played an important role in determining how students responded to, and learned within, this distance learning environment.Learners' responses to this multimedia distance setting were shaped by specific aspects of the learning environment. The development of the cognitive and affective learning strategies was influenced by the instructional design of the distance course and the Class Page, the structure of Class Page interactivity, and the characteristics of individual learners. Conclusions and recommendations of this study focused on these four influences upon student responses. Implications for future distance education design and development included the need for a clear model of distance learner participation and further research requirements in areas such as learner characteristics, applications of interactive media, and course design issues.
Department of Educational Leadership
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Higgins, Daniel M. (Daniel Michael). "Learning and computers". Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/36622.

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Demydenko, Y. S. "Uses of computers". Thesis, Сумський державний університет, 2013. http://essuir.sumdu.edu.ua/handle/123456789/33542.

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The computer is truly an amazing machine. Few tools let you do so many different tasks. Whether you want to track an investment, publish a news letter, design a building, you can do it with a computer. Computers are so important for our modern society that without them our economy would have to halt. In the last few decades, computers have completely altered business practice all around the world. When you are citing the document, use the following link http://essuir.sumdu.edu.ua/handle/123456789/33542
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Libri sul tema "Computers"

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Silverman, Gordon. Computers and computer languages. New York: McGraw-Hill, 1988.

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Silverman, Gordon. Computers and computer languages. Maidenhead: McGraw-Hill, 1988.

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David, Turkiew, a cura di. Computers and Computer Languages. New York: McGraw-Hill, 1987.

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Throne, Julie. Computers, peripherals, and computer components. Washington, DC: Office of Industries, U.S. International Trade Commission, 1994.

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Raúl, Rojas, a cura di. Encyclopedia of computers and computer history. London: Fitzroy Dearborn, 2001.

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1955-, Rojas Raúl, a cura di. Encyclopedia of computers and computer history. Chicago: Fitzroy Dearborn, 2001.

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Raúl, Rojas, a cura di. Encyclopedia of computers and computer history. London: Fitzroy Dearborn, 2001.

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Horn, Carin E. Computer literacy: Problem-solving with computers. 2a ed. Austin, TX: Sterling Swift Pub. Co., 1985.

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Owen, Barry. Personal computers for the computer illiterate. New York, NY: Harper Perennial, 1990.

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Cayford, Joel. Computer media: Living and working with computers. London: Comedia, 1987.

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Capitoli di libri sul tema "Computers"

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Ashley, Joseph. "Computers and Computer Programs". In The Patrick Moore Practical Astronomy Series, 151–61. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09831-9_9.

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Edwards, Elsy. "Computers". In Issues & Arguments, 268–72. London: Macmillan Education UK, 1989. http://dx.doi.org/10.1007/978-1-349-11090-2_45.

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Eaton, Malachy. "Computers". In Computers, People, and Thought, 17–56. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-55300-5_2.

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Warnes, Lionel. "Computers". In Electronic and Electrical Engineering, 416–41. London: Macmillan Education UK, 1998. http://dx.doi.org/10.1007/978-1-349-15052-6_22.

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Warnes, Lionel. "Computers". In Electronic and Electrical Engineering, 419–42. London: Macmillan Education UK, 2003. http://dx.doi.org/10.1007/978-0-230-21633-4_22.

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Harris, John W., e Horst Stocker. "Computers". In Handbook of Mathematics and Computational Science, 883–950. New York, NY: Springer New York, 1998. http://dx.doi.org/10.1007/978-1-4612-5317-4_24.

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Crompton, Simon. "Computers". In The Carers Guide, 143–44. London: Palgrave Macmillan UK, 1994. http://dx.doi.org/10.1007/978-1-349-13869-2_64.

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Bailey, Paul. "Computers". In Mastering Office Practice, 104–39. London: Macmillan Education UK, 1985. http://dx.doi.org/10.1007/978-1-349-07876-9_8.

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Eyre, E. C. "Computers". In Office Administration, 149–75. London: Macmillan Education UK, 1989. http://dx.doi.org/10.1007/978-1-349-19877-1_13.

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Warnes, L. A. A. "Computers". In Electronic and Electrical Engineering, 394–418. London: Macmillan Education UK, 1994. http://dx.doi.org/10.1007/978-1-349-13012-2_21.

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Atti di convegni sul tema "Computers"

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Dieter, William R., e Henry G. Dietz. "Computer Aided Engineering of Cluster Computers". In Software (ISPASS). IEEE, 2008. http://dx.doi.org/10.1109/ispass.2008.4510737.

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Karpov, Leonid E., Vera B. Karpova e Alexander N. Tomilin. "Pioneers of Russian Computers and Computer Graphics". In 2020 Fifth International Conference “History of Computing in the Russia, former Soviet Union and Council for Mutual Economic Assistance countries” (SORUCOM). IEEE, 2020. http://dx.doi.org/10.1109/sorucom51654.2020.9464945.

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Matsukata, J. "Computer networking for large computers in Universities". In the ACM workshop. New York, New York, USA: ACM Press, 1988. http://dx.doi.org/10.1145/55482.55492.

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Johnson, Robert E. "Micro-computers and Computer Aided Design Instruction". In ACADIA 1986: Architectural Education, Research and Practice in the Next Decade. ACADIA, 1986. http://dx.doi.org/10.52842/conf.acadia.1986.173.

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Prokhorov, Sergei. "Evolution of Education: From Computers to Computer Technology". In 2015 International Conference on Engineering and Telecommunication (EnT). IEEE, 2015. http://dx.doi.org/10.1109/ent.2015.28.

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Tadeusiewicz, R. "Computers in psychology and psychology in computer science". In 2010 International Conference on Computer Information Systems and Industrial Management Applications (CISIM). IEEE, 2010. http://dx.doi.org/10.1109/cisim.2010.5643696.

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Carneiro de Paula, Virginia. "Computer Programming is More than to Program Computers". In SIGITE '18: The 19th Annual Conference on Information Technology Education. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3241815.3241824.

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Santos, Juan M., Martin Llamas, Maria Jose Moure e Alfonso Lago. "Computer Architecture Lab: A bridge between electronics and computers". In 2012 Tecnolog as Aplicadas a la Ense anza de la Electr nica (Technologies Applied to Electronics Teaching) (TAEE). IEEE, 2012. http://dx.doi.org/10.1109/taee.2012.6235403.

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Cabrera, Alvaro Fuentes, Omar Feix do Nascimento, Dario Farina e Kim Dremstrup. "Brain-Computer Interfacing: How to control computers with thoughts". In 2008 First International Symposium on Applied Sciences on Biomedical and Communication Technologies (ISABEL). IEEE, 2008. http://dx.doi.org/10.1109/isabel.2008.4712629.

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Owen, G. S. "Teaching introductory and advanced computer graphics using micro-computers". In the twentieth SIGCSE technical symposium. New York, New York, USA: ACM Press, 1989. http://dx.doi.org/10.1145/65293.71443.

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Rapporti di organizzazioni sul tema "Computers"

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Dongarra, J., e I. Duff. Advanced architecture computers. Office of Scientific and Technical Information (OSTI), settembre 1989. http://dx.doi.org/10.2172/5702408.

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Tietjen, Garth L. LANL vintage computers. Office of Scientific and Technical Information (OSTI), luglio 2012. http://dx.doi.org/10.2172/1045395.

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Watson, G. P., A. N. Rencz e G. F. Bonham-Carter. Computers assist prospecting. Natural Resources Canada/CMSS/Information Management, 1989. http://dx.doi.org/10.4095/215475.

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Murdocca, Miles. Computer-Aided Design Package for Designers of Digital Optical Computers. Fort Belvoir, VA: Defense Technical Information Center, febbraio 1991. http://dx.doi.org/10.21236/ada247612.

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Murdocca, Miles. Computer-Aided Design Package for Designers of Digital Optical Computers. Fort Belvoir, VA: Defense Technical Information Center, maggio 1992. http://dx.doi.org/10.21236/ada255381.

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Murdocca, Miles. Computer-Aided Design Package for Designers of Digital Optical Computers. Fort Belvoir, VA: Defense Technical Information Center, agosto 1992. http://dx.doi.org/10.21236/ada255914.

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Murdocca, Miles. Computer-Aided Design Package for Designers of Digital Optical Computers. Fort Belvoir, VA: Defense Technical Information Center, febbraio 1993. http://dx.doi.org/10.21236/ada260757.

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Sarpeshkar, Rahul. Spike-Based Hybrid Computers. Fort Belvoir, VA: Defense Technical Information Center, ottobre 2003. http://dx.doi.org/10.21236/ada417467.

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Marinov, Pencho, e Kiril Boyanov. Computers vs Human Brain. "Prof. Marin Drinov" Publishing House of Bulgarian Academy of Sciences, giugno 2019. http://dx.doi.org/10.7546/crabs.2019.06.12.

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Geske, Michael, Valerie Ramey e Matthew Shapiro. Why Do Computers Depreciate? Cambridge, MA: National Bureau of Economic Research, ottobre 2004. http://dx.doi.org/10.3386/w10831.

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