Letteratura scientifica selezionata sul tema "Computer"

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Articoli di riviste sul tema "Computer"

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AKL, SELIM G. "THREE COUNTEREXAMPLES TO DISPEL THE MYTH OF THE UNIVERSAL COMPUTER". Parallel Processing Letters 16, n. 03 (settembre 2006): 381–403. http://dx.doi.org/10.1142/s012962640600271x.

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It is shown that the concept of a Universal Computer cannot be realized. Specifically, instances of a computable function [Formula: see text] are exhibited that cannot be computed on any machine [Formula: see text] that is capable of only a finite and fixed number of operations per step. This remains true even if the machine [Formula: see text] is endowed with an infinite memory and the ability to communicate with the outside world while it is attempting to compute [Formula: see text]. It also remains true if, in addition, [Formula: see text] is given an indefinite amount of time to compute [Formula: see text]. This result applies not only to idealized models of computation, such as the Turing Machine and the like, but also to all known general-purpose computers, including existing conventional computers (both sequential and parallel), as well as contemplated unconventional ones such as biological and quantum computers. Even accelerating machines (that is, machines that increase their speed at every step) cannot be universal.
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Zheng, Lei, Ying Huang, Dong Liu e Wei Yan Xing. "A Reliability Simulation Method for On-Board Computer". Applied Mechanics and Materials 380-384 (agosto 2013): 3350–53. http://dx.doi.org/10.4028/www.scientific.net/amm.380-384.3350.

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As high reliable equipment, on-board computer often has difficulties to evaluate its reliability. The paper put forward a simulation method to compute on-board computers reliability. The method uses a forced transition (FT) based reliability simulation model to deal with the on-board computers that have complex structure and diversiform characteristic parameters. The model is particularly suitable for the on-board computers which are composed of the components whose failure processes obey tub life curve. As an example, a prototype on-board computer was put forward and simulated using the model. The presented reliability simulation model can be adopted for the on-board computer probability risk assessment where analytic methods or exact solutions cannot be easily reached.
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Vannier, Michael W. "Computers in Computer Axial Tomography". Computers in Physics 2, n. 5 (1988): 39. http://dx.doi.org/10.1063/1.4822775.

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Proctor, Romina M., e Paul C. Burnett. "Computer Attitude and Classroom Computers". Computers in the Schools 12, n. 3 (22 novembre 1996): 33–41. http://dx.doi.org/10.1300/j025v12n03_05.

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SEA, C. "Computer ignorance or ignorant computers?" Annals of Emergency Medicine 15, n. 10 (ottobre 1986): 1238–39. http://dx.doi.org/10.1016/s0196-0644(86)80877-0.

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Kirkland, Will. "Computers and Translation: Computer Dictionaries". Translation Review 42-43, n. 1 (settembre 1993): 61–63. http://dx.doi.org/10.1080/07374836.1993.10523611.

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Marcoulides, George A. "The Relationship between Computer Anxiety and Computer Achievement". Journal of Educational Computing Research 4, n. 2 (maggio 1988): 151–58. http://dx.doi.org/10.2190/j5n4-24hk-567v-at6e.

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Computers are rapidly being introduced into virtually every work setting. The ability to use computers, therefore, has become a crucial component in the educational process. Computer anxiety, however, may influence student abilities to master computer skills and consequently affect the degree to which computers can effectively be utilized. This study investigates the possible effects of computer anxiety on student achievement in computer skills. The results suggest that computer anxiety is an important predictor of computer achievement. Educational systems that seek to prepare students in the field of computer applications must, therefore, become particularly concerned with creating less stressful environments.
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Rachappa, Halkar. "Studying the Concept of Quantum Computing and Analysis of Its Components, Benefits and Challenges". International Journal on Recent and Innovation Trends in Computing and Communication 8, n. 11 (30 novembre 2020): 17–22. http://dx.doi.org/10.17762/ijritcc.v8i11.5517.

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This paper will discuss about the use of quantum computing in the computer engineering field to make computers reliable and fast to perform various typical computations. It is the process of using concept of quantum theory in computing algorithms and other computations and calculations along with the use of computer systems. The computer system always understands the binary language of bits and bytes or in other words we can say that everything which is computed using computers should be first converted into stream of 0’s and 1’s so that computer can understand and then perform the calculations. This will restrict the scope of certain calculations for the computers. Scientists and engineers have come together to implement the quantum computing along with computers and due to this they are able to make calculations which were not possible before its introduction. The quantum theory uses bits and qubits of quantum theory and allows them to be available in more than one state and make possible various typical calculations easy and fast. The paper will explain various types of quantum computing techniques and how they are useful for the organisations. The benefits and challenges of the quantum computing in the field of computer systems will also be discussed.
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Nykodym, Nick, Jack L. Simonetti e Joseph C. Christen. "Compustress: The Fear Of Computer Usage Among College Of Business Administration Students". Journal of Applied Business Research (JABR) 4, n. 4 (26 ottobre 2011): 84. http://dx.doi.org/10.19030/jabr.v4i4.6397.

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This study explores the area of computer apprehension among College of Business Administration students at a Midwestern university. The fear of computer usage has been termed Cyberphobia, Computer Apprehension, Computerphobia, Computer Anxiety, Computer Vertigo and Terminal Anxiety The authors have coined the word: Compustress. A review of the literature revealed that little has been published on this subject A variety of anecdotal data are provided by a number of authors. These brief data are explored. It was noted that business students may experience terminal shock when they are appraised of the widespread use of computers in their field. Data were collected from College of Business Administration majors on level of computer apprehension, number of hours of computer usage and number of hours of computer training. Results indicate that the higher the number of hours of computer usage and training, the lower the compute apprehension.
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Indusi, Joan. "Creating a Purchase Order: Using Spreadsheets". Mathematics Teaching in the Middle School 2, n. 6 (maggio 1997): 404–7. http://dx.doi.org/10.5951/mtms.2.6.0404.

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Computers have become such important and useful tools in our lives that we sometimes take them for granted. They can handle large amounts of data quickly and accurately, provide easy retrieval of information, compute the results of complex formulas and equations, allow fast and easy editing-and on and on. Young people today are growing up in a world that is becoming more dependent on computers. A familiarity with computer use, an ability to be an independent learner on the computer, and a recognition of the strengths and limitations of computers will be increasingly necessary for students as they enter college and the workplace. How can we as teachers apply this resource in our classrooms?
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Tesi sul tema "Computer"

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Webster, Linda D. "Measuring change in computer self-efficacy and computer literacy of undergraduates in an introduction to computers course /". free to MU campus, to others for purchase, 2004. http://wwwlib.umi.com/cr/mo/fullcit?p3164548.

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Frisk, Henrik. "Improvisation, computers and interaction : rethinking human-computer interaction through music /". Malmö : Malmö Academy of Music, Lund University, 2008. http://www.lu.se/o.o.i.s?id=12588&postid=1239899.

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Lindberg, Björn. "Computer availability within a computer cluster". Thesis, University West, Department of Technology, Mathematics and Computer Science, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-532.

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Gelius, Henrik. "Computer-supported collaboration using Pick-and-Drop interaction on handheld computers". Thesis, Linköping University, Department of Computer and Information Science, 2003. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-1737.

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This study investigates a new interaction technique for collaboration on handheld computers called Pick-and-Drop. The technique is an extension of the popular Drag-and-Drop method used in many graphical interfaces today, but with Pick-and-Drop on-screen objects can be picked from one screen with a pen and dropped onto another.

The aim of the study is to answer whether Pick-and-Drop promote collaboration among children by letting them focus more on other users and the task at hand than on the computer interaction. The study also investigates in what way collaborative situations can benefit from Pick-and-Drop.

A prototype Pick-and-Drop system was implemented on four customized handheld computers equipped with wireless network communication. The prototype allowed spontaneous collaboration using ad-hoc networks and peer-to-peer communication. Radio Frequency Identification (RFID) tags were used to identify the pens when picking and dropping objects from the screen.

Ten children aged 6-7 years old participated in the study at an after- school recreational centre. They tried Pick-and-Drop by playing a collaborative game of buying and selling apples using golden coins represented as icons on the screen. The test was video filmed for later analysis.

The study showed that Pick-and-Drop offers effective collaborative interaction based on a mix of turn taking and concurrent interaction. Users do not have to switch focus when using an application or sharing data as the interaction style stays the same. There was an interesting difference in control over the interaction when users shared objects by “giving” or by “taking”. Users stayed in better control when they shared objects through giving.

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Seendani, Ajmal. "TEACHING COMPUTER SCIENCE WITHOUT COMPUTER : Teaching Computer Science in Afghan Secondary Schools". Thesis, Karlstads universitet, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-32350.

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Computers have become so significant in todays’ world, most of the people use such kind of technology for different purposes in their life: such as computing, designing, calculation and so on. This kind of technology can help the teachers and students in learning process, or we can say that they can be used as a facilitator of the learning process. This study circulates on how the teachers teach computer science in Afghan schools grade (10 to 12), although there are no computers in the classrooms and students just have textbooks for learning computer science. The teachers teach computer theoretically. The study was conducted in 30 schools of six provinces of Afghanistan, the study was conducted based on quantitative research method using questionnaire for both teachers and students, because of security and some cultural problems just a few female teachers and students participated in the study and filling the questionnaires . The study found that majority of teachers and more than half of the students believed that computer science is important in all parts of life; majority of the participants has no access to computers in their schools. Because of having no access to computers textbooks of CS are taught through lecture and group work methods. Additionally, teachers believed that textbooks of CS is useful but have some problems and students believed that these textbooks are so useful. Finally, both teachers and students in this study have faced many problems in the field of CS, so MoE should undertake their problems and provide facilities such as computer labs, professional teachers and so on.
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Watson, Jason. "Monitoring computer-based training over computer networks". Thesis, University of Huddersfield, 1999. http://eprints.hud.ac.uk/id/eprint/6910/.

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As time is becoming an ever more precious commodity in today's workplace, effective training is also taking on an increasingly important role, but finding the time to train today's workforce is becoming increasingly difficult. With employees in diverse locations across the country and across the world and some working from home, on the road or "hot-desking" we have to take a new approach to training. Fortunately computer-based training can solve many of the traditional problems such as the need to bring all trainees together in the same location at the same time. With today's sophisticated computer-based training applications motivated employees can train where they want, at home or at work, and when they want, at lunchtime or after work. However, there is also a basic legal and pedagogical requirement to record who has been trained and in what. This is very easy in a traditional training scenario, but much more difficult in today's training environments. This problem is currently the major obstacle to the widespread adoption of computer-based training, and looking for a solution to these problems was the aim of this research. This research began by investigating the processes used by multimedia developers when creating Computer Based Training (CBT) applications, identifying the current methodologies, techniques and tools that they use. Very quickly it was easy to see that developers use a whole range of development tools and that their expertise is primarily in the design of training applications, not in programming. Similarly the students want credit for the training that they undergo but do not want to be distracted by an intrusive monitoring system. The role of the Training Manager is equally important. He or she needs to be able to quickly assess the situation of an individual or a group of students and take remedial action where necessary. Balancing all of these needs in a single generic solution to the monitored training problem was the single biggest challenge. This research has addressed these important problems and has developed a solution that permits the monitoring of student training progress in any location and at any time in a way that is totally transparent to the user. The author integrates this additional functionality into a new or existing training through a drag-and-drop interface which is very easy to use, creating a monitoring experience which is totally transparent to the trainee and the Training Manager receives a summary database of student progress. Specifically the system uses a library of C++ functions that interface to Authorware, Director, Toolbook or a C++ application. The functions permit an author to open a monitoring database at the start of a training session and close it at the end. Whilst the database is open we can record any data that we require regarding student progress and performance. On closing the session the resulting database is sent to a central collation point using FTP. Students are identified automatically through their IP address, from their network login or ask them to logon to the training session manually. The system can write any database format that is required and if the network is unavailable when the session ends the database will be saved locally until the next training session. At the central collation point a specially written application takes the many databases created by individual training sessions and collates them into one large database that can be queried by the training manager. Small trials were initially performed with a prototype system at the collaborating company, CBL Technology Ltd, which in turn led to larger trials at both Cable and Wireless Communication PLC and the University of Huddersfield. In these trials authors of CBT applications found the system extremely easy to integrate into their applications and the training managers and course leaders responsible for training outcomes, found the feedback on student performance, that the system provided, invaluable. This research had demonstrated that it is possible to create a generic monitored training solution that balances the needs of the trainee, the author and the Training Manager. Trainees can train at any time, anywhere in the world, over the Internet or from CDROM and a training manager can monitor their progress provided that at some time they connect to a computer network.
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Andrews, Pierre Y. "Persuasive Computer Dialogue Improving Human-Computer Communication". Thesis, University of York, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.503304.

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Rihan, Jonathan. "Computer vision based interfaces for computer games". Thesis, Oxford Brookes University, 2010. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.579554.

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Interacting with a computer game using only a simple web camera has seen a great deal of success in the computer games industry, as demonstrated by the numerous computer vision based games available for the Sony PlayStation 2 and PlayStation 3 game consoles. Computational efficiency is important for these human computer inter- action applications, so for simple interactions a fast background subtraction approach is used that incorporates a new local descriptor which uses a novel temporal coding scheme that is much more robust to noise than the standard formulations. Results are presented that demonstrate the effect of using this method for code label stability. Detecting local image changes is sufficient for basic interactions, but exploiting high-level information about the player's actions, such as detecting the location of the player's head, the player's body, or ideally the player's pose, could be used as a cue to provide more complex interactions. Following an object detection approach to this problem, a combined detection and segmentation approach is explored that uses a face detection algorithm to initialise simple shape priors to demonstrate that good real-time performance can be achieved for face texture segmentation. Ultimately, knowing the player's pose solves many of the problems encountered by simple local image feature based methods, but is a difficult and non-trivial problem. A detection approach is also taken to pose estimation: first as a binary class problem for human detection, and then as a multi-class problem for combined localisation and pose detection. For human detection, a novel formulation of the standard chamfer matching algo- rithm as an SVM classifier is proposed that allows shape template weights to be learnt automatically. This allows templates to be learnt directly from training data even in the presence of background and without the need to pre-process the images to extract their silhouettes. Good results are achieved when compared to a state of the art human detection classifier. For combined pose detection and localisation, a novel and scalable method of ex- ploiting the edge distribution in aligned training images is presented to select the most potentially discriminative locations for local descriptors that allows a much higher space of descriptor configurations to be utilised efficiently. Results are presented that show competitive performance when compared to other combined localisation and pose detection methods.
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Skulkhu, Jaruwan. "Computer Literacy Levels and Attitudes toward Computers of Thai Public University Students". Thesis, University of North Texas, 1989. https://digital.library.unt.edu/ark:/67531/metadc330671/.

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The purpose of this study was to investigate and analyze computer literacy and general attitudes toward computers of students at Thai public unversities. The comparative study of computer literacy levels and attitudes toward computers among Thai students with various demographic classification was performed followed by the study of relationships between the two variables among the samples. A fifty-eight-item questionnaire was adapted from the computer literacy questionnaire developed by the researchers at the Minnesota Educational Computing Consortium. The items were designed to assess knowledge and attitudes relative to computers. The questionnaire was administered to a random sample of 492 students who took at least one computer course from thirteen public universities in Thailand. Statistical tests used to analyze the data included t-test, one-way analysis of variance, and Pearson product moment correlations. Based on the research findings, the following conclusions were drawn: (1) Thai university students exhibited a moderate computer literacy level. (2) While a higher proportion of female students enrolled in computer classes, male and female students reported similar computer literacy levels. (3) Graduate students had higher computer literacy levels than did other students from different educational levels. (4) Academic majors and academic performance (GPAs) were also factors affecting computer literacy levels. Education majors displayed higher computer literacy levels than mathematics majors and science majors. (5) Students with higher GPAs had higher levels of computer literacy than the groups with lower GPAs. (6) Computer literacy was not age dependent. (7) Generally, Thai university students showed positive attitudes toward computers. (8) Males and females both showed positive attitudes toward computers. (9) Graduate students exhibited more positive attitudes toward computers than all other groups. (10) The groups of students with lower GPAs displayed lower positive attitudes toward computers. (11) There was a strong positive relationship between students' knowledge and their attitudes toward computers. It is recommended that computer education should be viewed in relation to its contribution to educational process as a whole. It should be relevant to the local environment, work, individuals and. society needs sis well as development of positive attitude toward manual skills. More research is needed in the areas of teacher education, evaluation techniques to assess students' progress in a new teaching context, and ethical values relative to computers.
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Applebee, Andrelyn C., e n/a. "Attitudes toward computers in the 1990s: a look at gender, age and previous computer experience on computer anxiety, confidence, liking and indifference". University of Canberra. Education, 1994. http://erl.canberra.edu.au./public/adt-AUC20060206.123119.

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The purpose of this study was to investigate the relationship between computer attitudes held by tertiary students and the selected variables of gender, age and previous computer experience. It was hypothesized that no statistically significant differences would be found within the relationships tested. A questionnaire comprising the Computer Attitude Scale (CAS), demographic and other questions was administered to the population enrolled in an introductory computer unit at the University of Canberra, Australian Capital Territory in Semester 1, 1992. The results were subjected to t-test and one-way analysis of variance testing. Statistically significant findings were noted between both gender and computer anxiety, and gender and computer confidence, with female students being more anxious and male students being more confident. Students with previous computer experience were found to be significantly less anxious and more confident with computers. More research on possible causes of these relationships and ways of overcoming computer anxiety is needed before the findings can be fully implemented.
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Libri sul tema "Computer"

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Silverman, Gordon. Computers and computer languages. New York: McGraw-Hill, 1988.

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Building computers: Computer engineers. New York: PowerKids Press, 2016.

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Silverman, Gordon. Computers and computer languages. Maidenhead: McGraw-Hill, 1988.

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Silverman, Gordon. Computers and computer languages. New York: McGraw-Hill, 1987.

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Pamela, Kane, a cura di. Compute!'s computer security. Greensboro, N.C: Compute! Books, 1989.

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Throne, Julie. Computers, peripherals, and computer components. Washington, DC: Office of Industries, U.S. International Trade Commission, 1994.

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Roberts, Ralph, e Ralph Roberts. Computer viruses: A Compute! book. A cura di Stephen Levy. Greensboro, NC: Compute! Books, 1988.

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Raúl, Rojas, a cura di. Encyclopedia of computers and computer history. London: Fitzroy Dearborn, 2001.

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1955-, Rojas Raúl, a cura di. Encyclopedia of computers and computer history. Chicago: Fitzroy Dearborn, 2001.

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Raúl, Rojas, a cura di. Encyclopedia of computers and computer history. London: Fitzroy Dearborn, 2001.

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Capitoli di libri sul tema "Computer"

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Ashley, Joseph. "Computers and Computer Programs". In The Patrick Moore Practical Astronomy Series, 151–61. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-09831-9_9.

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Schwarz, Hans Georg. "Computer Geoteachware for IBM Personal Computers". In Hector, 174–79. Berlin, Heidelberg: Springer Berlin Heidelberg, 1988. http://dx.doi.org/10.1007/978-3-642-73576-9_18.

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Winteler, Ernst-Uwe. "Computer". In An der Zukunft Verdienen, 43–56. Wiesbaden: Gabler Verlag, 1985. http://dx.doi.org/10.1007/978-3-322-83932-9_7.

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Marincek, B., J. L. Marais e E. Zeller. "Computer". In Oberon, 5–7. Wiesbaden: Vieweg+Teubner Verlag, 1999. http://dx.doi.org/10.1007/978-3-322-89107-5_2.

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Boles, Dietrich. "Computer". In Programmieren spielend gelernt mit dem Java-Hamster-Modell, 49–58. Wiesbaden: Vieweg+Teubner Verlag, 2002. http://dx.doi.org/10.1007/978-3-322-96757-2_4.

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Miebach, Bernhard. "Computer". In Digitale Transformation von Wirtschaft und Gesellschaft, 7–29. Wiesbaden: Springer Fachmedien Wiesbaden, 2020. http://dx.doi.org/10.1007/978-3-658-02749-0_2.

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Oberg, Michael. "Computer". In Computer und Sprache, 21–72. Wiesbaden: Deutscher Universitätsverlag, 2000. http://dx.doi.org/10.1007/978-3-322-95345-2_2.

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Fieger, Ulrich. "Computer". In ALLES was Sie schon immer über Ihre Weiterbildung wissen wollten, 161–87. Wiesbaden: Gabler Verlag, 1995. http://dx.doi.org/10.1007/978-3-322-86511-3_5.

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Baur, Eva-Maria, Martin Greschner e Ludwig Schaaf. "Computer". In Praktische Tips für die Medizinische Doktorarbeit, 94–112. Berlin, Heidelberg: Springer Berlin Heidelberg, 1992. http://dx.doi.org/10.1007/978-3-642-97409-0_13.

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Baur, Eva-Maria, Martin Greschner e Ludwig Schaaf. "Computer". In Praktische Tips für die Medizinische Doktorarbeit, 94–112. Berlin, Heidelberg: Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/978-3-642-97626-1_13.

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Atti di convegni sul tema "Computer"

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Dieter, William R., e Henry G. Dietz. "Computer Aided Engineering of Cluster Computers". In Software (ISPASS). IEEE, 2008. http://dx.doi.org/10.1109/ispass.2008.4510737.

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Karpov, Leonid E., Vera B. Karpova e Alexander N. Tomilin. "Pioneers of Russian Computers and Computer Graphics". In 2020 Fifth International Conference “History of Computing in the Russia, former Soviet Union and Council for Mutual Economic Assistance countries” (SORUCOM). IEEE, 2020. http://dx.doi.org/10.1109/sorucom51654.2020.9464945.

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Matsukata, J. "Computer networking for large computers in Universities". In the ACM workshop. New York, New York, USA: ACM Press, 1988. http://dx.doi.org/10.1145/55482.55492.

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Johnson, Robert E. "Micro-computers and Computer Aided Design Instruction". In ACADIA 1986: Architectural Education, Research and Practice in the Next Decade. ACADIA, 1986. http://dx.doi.org/10.52842/conf.acadia.1986.173.

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Cocorada, Sorin. "COMPUTER ANXIETY, COMPUTER SELF-EFFICACY AND DEMOGRAPHIC VARIABLES". In eLSE 2014. Editura Universitatii Nationale de Aparare "Carol I", 2014. http://dx.doi.org/10.12753/2066-026x-14-294.

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The studies about anxiety are now integrated in a model which describe the computer anxiety as a component of academic anxiety, defined as emotion, behavior and believes which negatively influences learning performance. Some research concerning students or teachers attitudes towards using computers and the Internet has been performed since the eighties in most countries, but there are still few in Romania. This study presents the relationships between computer anxiety and demographic variables. The research participants are the Romanian college and university students, males and females. The employed tools are Computer Anxiety Rating Scale (Heinssen, Glass, & Knight, 1987) and the Computer self-efficacy Scale ( Compeau & Higgins, 1995). The tools employed for measuring the attitude toward computers includes items which directly measure believes about the effects of using the computer for learning. The participants have filed a questionnaire which includes demographic questions. The data has analyzed using different criteria: gender, age, grade, experience with the computer and Internet, marks. Results indicate differences between the anxiety of students according to their program of study, age and gender. Experience in the use of computers is associated with the anxiety level for this type of technology and mediates gender differences. Greater computer anxiety was associated with lower expectations and poorer task performance. High self efficacy is associated with better results in the use of computers, but also with positive beliefs about some benefits of using it. The results can be used by college and university teachers to manage learning situations, especially, in e-environment.
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Prokhorov, Sergei. "Evolution of Education: From Computers to Computer Technology". In 2015 International Conference on Engineering and Telecommunication (EnT). IEEE, 2015. http://dx.doi.org/10.1109/ent.2015.28.

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7

Tadeusiewicz, R. "Computers in psychology and psychology in computer science". In 2010 International Conference on Computer Information Systems and Industrial Management Applications (CISIM). IEEE, 2010. http://dx.doi.org/10.1109/cisim.2010.5643696.

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8

Carneiro de Paula, Virginia. "Computer Programming is More than to Program Computers". In SIGITE '18: The 19th Annual Conference on Information Technology Education. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3241815.3241824.

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9

King, Martin, Maryellen Giger, Kenji Suzuki e Xiaochuan Pan. "Computer-aided assessment of cardiac computed tomographic images". In Medical Imaging, a cura di Maryellen L. Giger e Nico Karssemeijer. SPIE, 2007. http://dx.doi.org/10.1117/12.713857.

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10

Karasik, Y. B. "Introduction to optical-computer graphics". In OSA Annual Meeting. Washington, D.C.: Optica Publishing Group, 1993. http://dx.doi.org/10.1364/oam.1993.wtt.3.

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Computer scientists have paid much attention to developing graphic algorithms for the display devices of conventional electronic computers. However, optical computers have their own graphical devices - spatial light modulators and holographic displays which until today have not attracted the attention of workers in computer science mainly because are unknown to these new devices.
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Rapporti di organizzazioni sul tema "Computer"

1

Tkachuk, Viktoriia V., Vadym P. Shchokin e Vitaliy V. Tron. The Model of Use of Mobile Information and Communication Technologies in Learning Computer Sciences to Future Professionals in Engineering Pedagogy. [б. в.], novembre 2018. http://dx.doi.org/10.31812/123456789/2668.

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Research goal: the research is aimed at developing a model of use of mobile ICT in learning Computer Sciences to future professionals in Engineering Pedagogy. Object of research is the model of use of mobile ICT in learning Computer Sciences to future professionals in Engineering Pedagogy. Results of the research: the developed model of use of mobile ICT as tools of learning Computer Sciences to future professionals in Engineering Pedagogy is based on the competency-based, person-centered and systemic approaches considering principles of vocational education, general didactic principles, principles of Computer Science learning, and principles of mobile learning. It also takes into account current conditions and trends of mobile ICT development. The model comprises four blocks: the purpose-oriented block, the content-technological block, the diagnostic block and the result-oriented block. According to the model, the learning content of Computer Sciences consists of 5 main units: 1) Fundamentals of Computer Science; 2) Architecture of Modern Computers; 3) Fundamentals of Algorithmization and Programming; 4) Software of Computing Systems; 5) Computer Technologies in the Professional Activity of Engineer-pedagogues.
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2

Murdocca, Miles. Computer-Aided Design Package for Designers of Digital Optical Computers. Fort Belvoir, VA: Defense Technical Information Center, febbraio 1991. http://dx.doi.org/10.21236/ada247612.

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3

Murdocca, Miles. Computer-Aided Design Package for Designers of Digital Optical Computers. Fort Belvoir, VA: Defense Technical Information Center, maggio 1992. http://dx.doi.org/10.21236/ada255381.

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4

Murdocca, Miles. Computer-Aided Design Package for Designers of Digital Optical Computers. Fort Belvoir, VA: Defense Technical Information Center, agosto 1992. http://dx.doi.org/10.21236/ada255914.

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5

Murdocca, Miles. Computer-Aided Design Package for Designers of Digital Optical Computers. Fort Belvoir, VA: Defense Technical Information Center, febbraio 1993. http://dx.doi.org/10.21236/ada260757.

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6

Swanson, Marianne, e Elizabeth B. Lennon. Computer security:. Gaithersburg, MD: National Institute of Standards and Technology, 1991. http://dx.doi.org/10.6028/nist.ir.4545.

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7

Elesina, S. I. Computer hardware. OFERNIO, giugno 2018. http://dx.doi.org/10.12731/ofernio.2018.23687.

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8

McGee, Steven, Randi McGee-Tekula, Jennifer Duck, Lucia Dettori, Don Yanek, Andrew M. Rasmussen, Ronald I. Greenberg e Dale F, Reed. Does Exploring Computer Science Increase Computer Science Enrollment? The Learning Partnership, aprile 2018. http://dx.doi.org/10.51420/conf.2018.1.

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This study investigated the impact of the Exploring Computer Science (ECS) program on the likelihood that students of all races and gender would pursue further computer science coursework in high school. ECS is designed to foster deep engagement through equitable inquiry around computer science concepts. The results indicate that students who pursued ECS as their first course were more likely to pursue another course relative to taking a traditional course as the first course.
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9

Michalopoulos, C. D. PR-175-420-R01 Submarine Pipeline Analysis - Theoretical Manual. Chantilly, Virginia: Pipeline Research Council International, Inc. (PRCI), dicembre 1985. http://dx.doi.org/10.55274/r0012171.

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Describes the computer program SPAN which computes the nonlinear transient response of a submarine pipeline, in contact with the ocean floor, to wave and current excitation. The dynamic response of a pipeline to impact loads, such as loads from trawl gear of fishing vessels, may also be computed. In addition, thermal expansion problems for submarine pipelines may be solved using SPAN. Beam finite element theory is used for spatial discretization of the partial differential equations governing the motion of a submarine pipeline. Large-deflection, small-strain theory is employed. The formulation involves a consistent basis and added mass matrix. Quadratic drag is computed using a nonconventional approach that involves the beam shape functions. Soil-resistance loads are computed using unique pipeline-soil interaction models which take into account coupling of axial and lateral soil forces. The nonlinear governing equations are solved numerically using the Newmark Method. This manual presents the discretized equations of motion, the methods used in determining hydrodynamic and soil-resistance forces, and the solution method.
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Taufer, Michela, Sandeep Patel e Narayan Ganesan. Computer-Aided Design of Drugs on Emerging Hybrid High Performance Computers. Fort Belvoir, VA: Defense Technical Information Center, settembre 2013. http://dx.doi.org/10.21236/ada607433.

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