Letteratura scientifica selezionata sul tema "Age play"

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Articoli di riviste sul tema "Age play"

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Sicart, Miguel. "Play in the Information Age". Philosophy & Technology 32, n. 3 (8 maggio 2018): 517–34. http://dx.doi.org/10.1007/s13347-018-0311-9.

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Umek, Ljubica Marjanovic, e Petra Lesnik Musek. "Symbolic play in mixed-age and same-age groups". European Early Childhood Education Research Journal 5, n. 2 (gennaio 1997): 47–59. http://dx.doi.org/10.1080/13502939785208071.

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Woo, Shin-young. "New Media Age, Literature, Play, Community". JOURNAL OF READING RESEARCH 53 (30 novembre 2019): 33–64. http://dx.doi.org/10.17095/jrr.2019.53.2.

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Rebelo, Gabriela, Valéria Sousa-Gomes, Diana Moreira e Marisalva Fávero. "Assessment of Play in Preschool-Age". European Psychologist 29, n. 1 (gennaio 2024): 27–42. http://dx.doi.org/10.1027/1016-9040/a000520.

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Abstract: The construct of play lacks a universal and consensual definition, due to its inherent complexity. It is during childhood play is fundamental to the development of cognitive, social, emotional, physical, and language skills. Therefore, it is pertinent to conduct research on play in preschool age, seeking to identify predictors of development and methods to assess the specific components that make up the different dimensions of play. The evaluation of preschool play, using valid and reliable instruments, supports the construction of intervention programs that enhance the child’s full development. This systematic review aimed to investigate national and international instruments and tasks that assess play. The results indicate the existence of several instruments and tasks at pre-school age. However, the complexity of the construct still hinders the clear definition of the specific components to be assessed. There was a prevalence of the assessment of the social and cognitive dimensions over the assessment of the affective dimension, which is in line with the perceived frequency of the use of instruments that assess social interaction during play. So, this systematic review was a valuable contribution to the development and support of future research on tools for play assessment, specifically in preschool age.
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Small, Tamara A., e Kate Puddister. "Play-by-Play Justice: Tweeting Criminal Trials in the Digital Age". Canadian Journal of Law and Society / Revue Canadienne Droit et Société 35, n. 1 (aprile 2020): 1–22. http://dx.doi.org/10.1017/cls.2019.21.

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AbstractJournalists routinely live-tweet high-profile criminal trials, a practice that raises questions about access to justice and the principle of open court. Does social media open up the justice system? There is a normative debate in the literature about the use of Twitter and social media in the courtroom. This paper takes on this debate by exploring the relationship between digital technologies and criminal justice. Through a systematic examination of journalists’ tweets during two key trials (Ghomeshi and Saretzky), we ask to what extent can the live-tweeting of court proceedings achieve greater access to justice in Canada? We argue that while the live-tweeting does provide more access to court, potentially furthering the principle of open court, the nature of this access provides little in the way of increased engagement with the public and its understanding of the legal system. This paper makes contributions to both the legal studies and digital politics literatures.
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MOON, MARY ANN. "Age Doesn't Play Into Cochlear Implant Outcomes". Family Practice News 36, n. 5 (marzo 2006): 45. http://dx.doi.org/10.1016/s0300-7073(06)72784-0.

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Hehir, Bríd. "Reclaiming Childhood – Freedom and Play in an Age of FearReclaiming Childhood – Freedom and Play in an Age of Fear". Nursing Standard 23, n. 33 (22 aprile 2009): 30. http://dx.doi.org/10.7748/ns2009.04.23.33.30.b897.

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Mounts, Nina S., e Jaipaul L. Roopnarine. "Social-Cognitive Play Patterns in Same-Age and Mixed-Age Preschool Classrooms". American Educational Research Journal 24, n. 3 (settembre 1987): 463–76. http://dx.doi.org/10.3102/00028312024003463.

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Caroli, Margherita, Ewa Malecka-Tendera, Susi Epifani, Rodolfo Rollo, Sanne Sansolios, Pawel Matusik e Bent E. Mikkelsen. "Physical activity and play in kindergarten age children". International Journal of Pediatric Obesity 6, S2 (ottobre 2011): 47–53. http://dx.doi.org/10.3109/17477166.2011.613671.

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Tiidenberg, Katrin, e Susanna Paasonen. "Littles: Affects and Aesthetics in Sexual Age-Play". Sexuality & Culture 23, n. 2 (11 dicembre 2018): 375–93. http://dx.doi.org/10.1007/s12119-018-09580-5.

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Tesi sul tema "Age play"

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Schöner, Julian. "On Empathy, Memory, and Genetics: What Role Does Human Age Play?" Thesis, Stockholms universitet, Psykologiska institutionen, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-87168.

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Empathy and memory are two central aspects that make us human. In the following work, I combined these two areas with genetics and asked how they would interrelate against the background of age. At study, 28 younger and 32 older adults went through an item recognition/source memory paradigm with neutral and emotional (i.e., angry) faces. Dispositional empathy was measured using the Interpersonal Reactivity Index (IRI) and the Empathy Quotient (EQ). Further, 13 single-nucleotide polymorphisms (SNPs) from mainly oxytocin receptors (OXTR) were extracted. Results revealed that older adults had a lower score on the Fantasy dimension of the IRI. Younger and older adults did not differ in hit rate, but older adults showed a higher false alarm rate for neutral source memory. For emotional item recognition, older adults showed a higher liberal response bias whereas, for neutral source memory, younger adults showed a higher conservative response bias. For both memory and empathy, main effects and age interactions were found for OXTR rs237887, rs237897, rs2254298, rs4564970, and rs4686302. These findings illustrated the close interconnectivity of memory, empathy, and genetics over the human life span.
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Moscato, Emily Marie. "Brand Communities and Well-being: Learning to Age in a Red Hat". Diss., Virginia Tech, 2014. http://hdl.handle.net/10919/64202.

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The older female segment plays a critical role in society's fabric, as women past retirement volunteer a significant amount in their communities and provide essential caregiving to family members and friends. Moreover, older females outnumber older males and with the baby boomer population aging over 65, this segment is becoming more influential. Yet there is surprisingly little marketing research that focuses on this older female segment, their lived experiences, and their well-being. Working within the tradition of consumer culture theory, this project is an ethnographic exploration of the Red Hat Society (RHS), a brand community which focuses on celebrating older women. This research adds to the theoretical understanding of older female consumers by exploring how older women negotiate the meaning of aging, gender, and identity. Extending on brand community literature, I suggest how the RHS manages to create a supportive, 'safe space' in which members are able to engage play and learning. Play performances, enacted in through costuming and other rituals within the brand community, are extended beyond the bounds of this 'safe space' to influence the identities and well-being of these women.
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Skalsky, Brown Julie A. "Let’s Play: Understanding the Role and Significance of Digital Gaming in Old Age". UKnowledge, 2014. http://uknowledge.uky.edu/gerontol_etds/6.

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Despite a marked increase in the use of digital games among older persons, there is insufficient research that provides insight into the gaming experiences of this population. A major demographic shift within the senior gaming market has ushered in a new perspective on the use of digital games as a tool for physical and cognitive health, and improved socialization. It is proposed that individual notions of play, which are developed over the life course, influence digital game play engagement and interaction preferences, and contribute to well-being. This study explored how self-perceptions of play over the course of the senior gamer’s life influence digital game engagement. Because the emerging area of senior gaming lacks theoretical structure, grounded theory methodology was employed. A qualitative study based on semi-structured interviews of aging gamers was conducted. A total of forty participants (age 44 to 77 with a digital gameplay average of 11 hours per week) were identified and interviewed with the aid of an interview guide. Designed with a life course perspective in mind, this guide sought to explore each participant’s perception of play, personal forms of play throughout their life, and the role of digital games as a component of play in old age. Transcription and analysis (open, axial, and selective coding utilizing the method of constant comparisons) was employed throughout the entire interview process. Findings indicated that digital gaming is a valued form of play and a means for play continuity. An analysis of emergent themes led to the development of a theory that emphasizes three domains: ability, motivation, and experience. Two theoretical models that represent the static and dynamic nature of these domains within the life of a gamer demonstrate the theory. This theory provides understanding of the key factors that influence gameplay, which has the potential of being applied toward the development of better age- and ability-appropriate digital games for aging gamers.
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Whitworth, Bernadette Ann. "Exploring Age Cohort Differences in Childhood Nature Experiences and Adult Feelings of Connection to Nature". The Ohio State University, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=osu1367359205.

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Tjernberg, Wilmer. "Tabletop game player experience in the age of digitization : Social and material aspects of play". Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20134.

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This thesis explores physical and social aspects of playing tabletop games physically versus remotely. It also examines the experiences of contemporary players of tabletop games, with focus placed on play during the COVID-19 pandemic. The report begins with an explanation of tabletop games, including social and material aspects as examined in previous work. To explore the thesis’ problem area, several tabletop game players were interviewed, resulting in a number of recurring themes. The interview results suggest that social rituals and material aspects of tabletop games are highly important to players. This has implications for the future of tabletop games, many of which are discussed in the text.
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Gonzalez, Azucena. "The Role Gender and Age Play in Hispanic Patients in Response to a Biased Physician". Thesis, The University of Arizona, 2014. http://hdl.handle.net/10150/320118.

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Snyman, Lourien. "Physical activity and homocysteine in Tswana adolescents : the play : study / L. Snyman". Thesis, North-West University, 2008. http://hdl.handle.net/10394/4319.

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Crane, Renee. "IAOx pathway metabolites play a protective role during age-related developmental leaf senescence in Arabidopsis thaliana". Thesis, California State University, Long Beach, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10099865.

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During leaf senescence nutrients are mobilized towards newly developing vegetative and reproductive structures. The IAOx pathway that produces auxin and defense molecules [indole glucosinolates (IGs) and camalexin] is up-regulated during senescence. To investigate the role of the IAOx metabolites we isolated two independent cyp79B2/cyp79B3 double mutants, which are deficient in IGs and camalexin and had reduced auxin levels. Chlorophyll, protein, and gene expression data indicate that cyp79B2/cyp79B3 mutants display early leaf senescence. Furthermore, leaves accumulated higher levels of hydrogen peroxide and seed production was significantly reduced. Auxin signaling at hydathodes and vascular tissue decreased as leaves aged, even though endogenous auxin levels increased. Since CYP79B2/CYP79B3 play only a minor role in auxin synthesis, it is most likely that IGs and/or camalexin are playing a protective role during age-induced developmental leaf senescence. Identifying molecules that slow down the rate of senescence may allow for genetic manipulation to increase nutritional value and crop yield

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Kane, Eva. "Playing practices in school-age childcare: : An action research project in Sweden and England". Doctoral thesis, Stockholms universitet, Barn- och ungdomsvetenskapliga institutionen, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-120283.

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Playing is a common part of children’s leisure time, and with children spending an increasing amount of this time in school-age childcare, in both Sweden and England, staff have the responsibility to facilitate play. The way play is conceptualised by staff may lead to different aspects of play being facilitated. These play practices are enabled and constrained by the arrangements of what this dissertation calls the school’s play practice architecture, i.e. where play practices are intertwined with a school’s practice architecture. The aim of the research was to explore how staff talked about play and how to facilitate it, how concepts of play contributed to different play practices and how it might be possible to transform play practice architectures. The research draws on conversations with staff in school-age childcare settings in two Swedish and one English school during an action research project. Just as action research was used to disturb and change practice in order to understand it, concepts from Deleuze and Guattari’s philosophy (1980/2004) were put to work to disturb taken-for-granted concepts of play in order to explore how play works. Article I explores what the staff talked about in relation to play and its facilitation. The conclusion is that the ability of staff to interpret children’s play as children exploring their agency is crucial when facilitating play in a learning institution. Article II examines some discursive orders about play in school-age childcare and goes beyond them by conceptualising playing as becoming-different. The article argues that when foregrounding play, staff recognised children and themselves as becoming-players. Article III investigates how to think practice as constant change. For any practice, planning is required, and yet the unexpected keeps happening. When playing was conceptualised as a “What If? As If” approach, which allowed for potentialities to become actualised, then this approach was also useful as an approach in practice. The analysis suggests that when engaging in a playing practice, practitioners develop new knowledge and simultaneously change social situations. The practice of playing, whether intentional or unintentional, can not only disturb but also transform play practice architectures. The practice of playing is sensitised to the disturbances caused by playing and also puts itself “in play”. This opens up for a continuous de- and reterritorialisation of play and playing in school-age childcare practice.
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Lampard, Kathryn Mary. "The effects of novel objects and age on the play behaviour of cotton-top Tamarins (Saguinus oedipus) /". Title page, contents and abstract only, 1997. http://web4.library.adelaide.edu.au/theses/09SPS/09spsl237.pdf.

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Libri sul tema "Age play"

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Johnson, Rotimi. The spirit of the age: A play. Enugu, Nigeria: ABIC Publishers, 1992.

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Shapiro, Marian Kaplun. Second childhood: Hypno-play therapy with age-regressed adults. New York: Norton, 1988.

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Tosen, Paris. Age Machine: A Play. Independently Published, 2018.

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Kinsley, Lexi. Sugar Daddy's Girl: Age Play. Independently Published, 2017.

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May, Jennie. Katie's Age Play Escort Service. Lulu Press, Inc., 2010.

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Toybag Guide to Age Play. Greenery Press, 2008.

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AGE of INNOCENCE Stage Play. Independently Published, 2021.

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Landgraf, Edgar, e Elliott Schreiber, a cura di. Play in the Age of Goethe. Rutgers University Press, 2020. http://dx.doi.org/10.36019/9781684482108.

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DeMure, Ronda. Tree House Taboo: Age Play Erotica. Independently Published, 2017.

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Play and Learn: Age 3-5. Autumn Publishing Ltd, 2000.

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Capitoli di libri sul tema "Age play"

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Stephen, Christine, e Susan Edwards. "Digital play". In Young children playing and learning in a digital age, 78–92. Abingdon, Oxon ; New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315623092-7.

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Lundtofte, Thomas Enemark, Ane Bjerre Odgaard e Kirsten Drotner. "Making digital play work". In Nordic Childhoods in the Digital Age, 168–80. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003145257-18.

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Schoch, Richard W. "At the Play". In Queen Victoria and the Theatre of her Age, 105–16. London: Palgrave Macmillan UK, 2004. http://dx.doi.org/10.1057/9780230288911_7.

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Sylla, Cristina, Clara Coutinho e Pedro Branco. "Play Platforms for Children’s Creativity". In Creativity in the Digital Age, 223–43. London: Springer London, 2015. http://dx.doi.org/10.1007/978-1-4471-6681-8_12.

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Crovitz, Darren, Michelle D. Devereaux e Clarice M. Moran. "Play or Be Played". In Next Level Grammar for a Digital Age, 65–70. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003154709-7.

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Abrams, Sandra Schamroth, e Thomas LaRocca. "Play in the making". In Maker Literacies and Maker Identities in the Digital Age, 34–55. Abingdon, Oxon ; New York, NY : Routledge, 2021.: Routledge, 2020. http://dx.doi.org/10.4324/9781003049241-3.

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Garner, Barbara P. "Play Development from Birth to Age Four". In Play from Birth to Twelve and Beyond, 137–45. New York: Routledge, 2021. http://dx.doi.org/10.4324/9781003249702-19.

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Schoch, Richard W. "Royally to Play a Native Part". In Queen Victoria and the Theatre of her Age, 126–35. London: Palgrave Macmillan UK, 2004. http://dx.doi.org/10.1057/9780230288911_9.

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Ward, Pamela. "Alternative Childhood Obesity Treatment in Age of Obesity Panic". In Play and Recreation, Health and Wellbeing, 645–62. Singapore: Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-4585-51-4_27.

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Ward, Pamela. "Alternative Childhood Obesity Treatment in Age of Obesity Panic". In Play, Recreation, Health and Well Being, 1–18. Singapore: Springer Singapore, 2015. http://dx.doi.org/10.1007/978-981-4585-96-5_27-1.

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Atti di convegni sul tema "Age play"

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Zhang, Hao, Qiong Wu, Chunyan Miao, Zhiqi Shen e Cyril Leung. "Towards Age-friendly Exergame Design". In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3311350.3347191.

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Gielis, Karsten, Katrien Verbert, Jos Tournoy e Vero Vanden Abeele. "Age? It's in the Game". In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3311350.3347193.

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Birk, Max V., Maximilian A. Friehs e Regan L. Mandryk. "Age-Based Preferences and Player Experience". In CHI PLAY '17: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3116595.3116608.

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Tekofsky, Shoshannah, Pieter Spronck, Aske Plaat, Jaap van den Herik e Jan Broersen. "Play style: Showing your age". In 2013 IEEE Conference on Computational Intelligence and Games (CIG). IEEE, 2013. http://dx.doi.org/10.1109/cig.2013.6633616.

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Sayago, Sergio, Josep Blat e Barbara Barbosa Neves. "At the Intersection of Digital Games, Gender, and Age". In CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3383668.3419897.

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Seale, Nellie. "Education, Entertainment, and Engagement in Museums in the Digital Age". In CHI PLAY '23: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3573382.3616034.

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Schwind, Valentin, e Niels Henze. "Gender- and Age-related Differences in Designing the Characteristics of Stereotypical Virtual Faces". In CHI PLAY '18: The annual symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3242671.3242692.

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Honauer, Michaela, Preetha Moorthy e Eva Hornecker. "Interactive Soft Toys for Infants and Toddlers - Design Recommendations for Age-appropriate Play". In CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3311350.3347147.

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Hornáčková, Vladimíra. "Challenges To Preschool Age Children´S Free Play". In 9th ICEEPSY - International Conference on Education and Educational Psychology. Cognitive-Crcs, 2019. http://dx.doi.org/10.15405/epsbs.2019.01.62.

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Mihaela, Paisi Lazarescu. "The Relationship Between Play And Learning At Preschool Age". In EduWorld 2018 - 8th International Conference. Cognitive-Crcs, 2019. http://dx.doi.org/10.15405/epsbs.2019.08.03.177.

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Rapporti di organizzazioni sul tema "Age play"

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Lane, L. S., K. M. Bell e D. R. Issler. Overview of the age, evolution, and petroleum potential of the Eagle Plain Basin, Yukon. Natural Resources Canada/CMSS/Information Management, 2022. http://dx.doi.org/10.4095/326092.

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New mapping, biostratigraphy, geochemistry, and organic petrology results have led to new insights into the structural evolution, depositional history, and resource potential of the Eagle Plain Basin. Apatite fission-track modelling resolves at least two distinct heating-cooling cycles and suggests that sediment was sourced from the east, as well as from the south. A recently identified marine-slope setting in the west of the basin represents a new petroleum play. Advances in understanding the age and depositional history of the Eagle Plain Group derive from new fossil localities, a new bentonite age, and detrital zircon data. Initiated in the Cenomanian, or possibly latest Albian, deposition continued until the late Maastrichtian, although post-Coniacian deposits may have been subsequently eroded, or bypassed across southern parts of the basin. New petroleum resource appraisals include new petroleum exploration-play concepts, as well as qualitative assessments of unconventional oil and gas potential.
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Chauvin, Juan Pablo, Annabelle Fowler e Nicolás Herrera L. The Younger Age Profile of COVID-19 Deaths in Developing Countries. Inter-American Development Bank, novembre 2020. http://dx.doi.org/10.18235/0002879.

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This paper examines why a larger share of COVID-19 deaths occurs among young and middle-aged adults in developing countries than in high-income countries. Using novel data at the country, city, and patient levels, we investigate the drivers of this gap in terms of the key components of the standard Susceptible-Infected-Recovered framework. We obtain three main results. First, we show that the COVID-19 mortality age gap is not explained by younger susceptible populations in developing countries. Second, we provide indirect evidence that higher infection rates play a role, showing that variables linked to faster COVID-19 spread such as residential crowding and labor informality are correlated with younger mortality age profiles across cities. Third, we show that lower recovery rates in developing countries account for nearly all of the higher death shares among young adults, and for almost half of the higher death shares among middle-aged adults. Our evidence suggests that lower recovery rates in developing countries are driven by a higher prevalence of preexisting conditions that have been linked to more severe COVID-19 complications, and by more limited access to hospitals and intensive care units in some countries.
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Stark, Sasha, Heather Wardle e Isabel Burdett. Examining lottery play and risk among young people in Great Britain. GREO, aprile 2021. http://dx.doi.org/10.33684/2021.002.

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Purpose & Significance: Despite the popularity of lottery and scratchcards and some evidence of gambling problems among players, limited research focuses on the risks of lottery and scratchcard play and predictors of problems, especially among young people. The purpose of this project is to examine whether lottery and scratchcard participation is related to gambling problems among 16-24 year olds in Great Britain and whether general and mental health and gambling behaviours explain this relationship. Methodology: Samples of 16-24 year olds were pooled from the 2012, 2015, and 2016 Gambling in England and Scotland: Combined Data from the Health Survey for England and the Scottish Health Survey (n=3,454). Bivariate analyses and Firth method logistic regression were used to examine the relationship between past-year lottery and scratchcard participation and gambling problems, assessing the attenuating role of mental wellbeing, mental health disorders, self-assessed general health, and playing other games in past year. Results: There is a significant association between scratchcard play and gambling problems. The association somewhat attenuated but remained significant after taking into account wellbeing, mental health disorders, general health, and engagement in other gambling activities. Findings also show that gambling problems are further predicted by age (20-24 years), gender (male), lower wellbeing, and playing any other gambling games. Implications: Results are valuable for informing youth-focused education, decisions around the legal age for National Lottery products, and the development of safer gambling initiatives for high risk groups and behaviours, such as scratchcard play.
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Williams, Thomas. Microbial Mating-type Matching memory Game. University of Dundee, 2023. http://dx.doi.org/10.20933/100001286.

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Abstract (sommario):
Did you know different microbes have different numbers of mating-types? Print and cut out the attached files to see if you can find all the matching mating-types in this fun memory game and discover more about the lives and appearances of viruses, bacteria, fungi, and protists! Play with 1-4 people age 2+, with each game lasting around 5 minutes.
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Zibani, Nadia. Ishraq: Safe spaces to learn, play and grow: Expansion of recreational sports program for adolescent rural girls in Egypt. Population Council, 2004. http://dx.doi.org/10.31899/pgy22.1003.

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Abstract (sommario):
Over the past three years, the Ishraq program in the villages of northern El-Minya, Egypt, grew from a novel idea into a vibrant reality. In the process, approximately 300 rural girls have participated in a life-transforming chance to learn, play, and grow into productive members of their local communities. Currently other villages—and soon other governorates—are joining the Ishraq network. Ishraq is a mixture of literacy, life-skills training, and—for girls who have been sheltered in domestic situations of poverty and isolation—a chance to play sports and games with other girls their age and develop a sense of self-worth and mastery; the program reinforces the lessons they receive in life-skills classes about hygiene, nutrition, and healthy living. This guide to the sports and games component of the program is geared to the needs of disadvantaged adolescent girls. It is intended for those in the development community interested in the potential of sports to enhance the overall impact of adolescent programs. Sports can be combined with other program components to give girls a more active experience, whether the primary focus is reproductive health, literacy, or livelihood skills.
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6

Williams, Thomas. Cell Life Cycles Top Trumps: Deluxe. University of Dundee, 2023. http://dx.doi.org/10.20933/100001285.

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Abstract (sommario):
All living things from whole people to single cells and even viruses have life cycles. Explore the weird and wonderful world of life cycles at the level of the cell in this top trumps inspired game. Print and cut out the cards, then play anywhere you want! The deluxe edition contains fantastic new artwork from artist Emily Gullberg. Great for 2-3 people age 6+, lasts around 10 mins per game.
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Yeboah, Thomas, e Irene Egyir. Forms, Prevalence and Drivers of Children’s Work and Children’s Harmful Work in Shallot Production on the Keta Peninsula, South-Eastern Ghana. Institute of Development Studies (IDS), novembre 2020. http://dx.doi.org/10.19088/acha.2020.002.

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Abstract (sommario):
This paper synthesises the available literature on the forms, prevalence and drivers of children’s work, and evidence of harm associated with children’s work in shallot production on the Keta Peninsula, Ghana. What emerges is that children have historically played, and continue to play, a key role in this horticultural system and their work contribution is structured by both age and gender. Desires to support parents and earn income drive children’s involvement, and children’s work has potential negative effects on their education.
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Buchan, K. L., e R. E. Ernst. Paleoproterozoic dyke swarms and large igneous provinces of northern Canada and their use in understanding extension, rifting, and paleocontinental reconstructions. Natural Resources Canada/CMSS/Information Management, 2024. http://dx.doi.org/10.4095/332506.

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Abstract (sommario):
Giant mafic dyke swarms and related large igneous provinces play an important role in the understanding of the tectonic evolution of ancient continents and supercontinents. The information available for well dated Paleoproterozoic dyke swarms and large igneous provinces in northern Canada is summarized in this synthesis, with an emphasis on their age, geographic distribution, paleomagnetism, and potential linkages to coeval magmatic events. Their tectonic settings, with a focus on links to rifting and continental breakup, are also discussed. Finally, the use of giant dyke swarms and large igneous provinces for testing paleocontinental reconstructions is considered, based mainly on paleomagnetism or on matching coeval magmatic events or sequences of magmatic events (magmatic barcoding) between cratons.
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Elacqua, Gregory, e Leonardo Rosa. Teacher transfers and the disruption of Teacher Staffing in the City of Sao Paulo. Inter-American Development Bank, febbraio 2023. http://dx.doi.org/10.18235/0004737.

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Abstract (sommario):
This paper analyzes preferences for certain school attributes among in-service teachers. We explore a centralized matching process in the city of Sao Paulo that teachers must use when transferring schools. Because teachers have to list and rank their preferences for schools, we can estimate the desirability of school attributes using a rank-ordered logit model. We show that the schools distance from the teachers home, school average test scores, and teacher composition play a central role in teacher preferences. Furthermore, we show that preferences vary according to teacher characteristics, such as gender, race, age, and academic subject.
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Lutz, Wolfgang. Sustainable human wellbeing: What can demography contribute? Verlag der Österreichischen Akademie der Wissenschaften, settembre 2021. http://dx.doi.org/10.1553/populationyearbook2021.deb03.

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Abstract (sommario):
This note considers the role that demography as a discipline can play in addressing some of the key questions in the context of human wellbeing and sustainable development. Starting with the wellbeing function of sustainability science that tries to explain an indicator of human wellbeing as being determined by a set of capitals and explanatory factors, it gives an example of how the constituents of such a wellbeing indicator can be combined based on a demographic approach. It also highlights how a broadened view of demographic methodology that goes beyond the conventional focus on age and sex alone can help to make demography more relevant for studying the key challenges of humanity.
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