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Articles de revues sur le sujet "Women heroes – Comic books, strips, etc"

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Bourdaa, Mélanie. « From One Medium to the Next : How Comic Books Create Richer Storylines ». M/C Journal 21, no 1 (14 mars 2018). http://dx.doi.org/10.5204/mcj.1355.

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Transmedia storytelling, as defined by Henry Jenkins in 2006 in his book Convergence Culture, highlights a production strategy that aims to augment the narration of a cultural work by scattering it across several media platforms—digital or non-digital. The term is certainly quite recent, but the practices are not new and allow us to understand the evolution of the cultural industries and the creation of a new media ecosystem. As Matthew Freeman states, transmedia storytelling always relies on industrial changes, the narration adapting itself to new media synergies and novelties to create engaging and coherent storyworlds.Producers of American TV shows, showrunners, and networks are more and more eager to develop narrative universes on other media platforms in order to target new audiences and to give food for thought to fans, as well as reward them for their intellectual and emotional investment. Ancillary content and tie-ins sometimes take the form of novelisations or comic books, highlighting the fact that strategies of transmedia storytelling can be deployed on non-digital platforms and still enhance the narrative aspects of the show. For example, Twin Peaks (1990) developed The Diary of Laura Palmer (1990), a journal written by the character Laura Palmer who gave insights on her life and details about her relationships with other characters before she was murdered at the beginning of the series. How I Met Your Mother (2005-2014) published The BroCode (2008), first seen on episode “The Goat” (season 3 episode 17), and The Playbook (2012), first seen in an episode entitled “The Playbook” (season 5 episode 8). They are bibles written by character Barney Stinson that contain rules or advice for picking up women. For instance, The BroCode contains 150 articles, a glossary of terms, a definition of “a bro,” history of the code, amendments, violations, and approved punishments, all invented by Barney; some of these components were talked about on the show, while others were original additions for the book.Another way to create transmedia storytelling around TV shows is by developing comic books. This article will explore this specific media form in relation to transmedia strategies and will try to underline how comic books can make a narrative richer by focusing on parts of the plot, characters, times, or locations. First, I will focus on the importance of seriality from a historical perspective, because seriality appears to be one of the main principles of transmedia storytelling. Yet, is this narrative continuity always coherent and always canon when it comes to the publication of comic books? I will then propose a typology of the narratives comic books exploit to augment the storytelling of a show. I will give examples to illustrate how comic books can enrich the narrative universe of a given show and how characters can smoothly move from one platform to the other.A Transmedia World: Television and Comic Books Hand in HandSeriality is one of the main pillars of transmedia storytelling, and, according to Jenkins, “it is about breaking things down into chapters which are satisfying on their own terms, but which motivate us to come back for more” (“Transmedia”). These characteristics are already present in the way TV series are written, produced, and broadcast, and in the way comic books are created. They rely on episodes for TV shows and on issues for comic books that usually end with suspense and a suspension in the narrative continuity, commonly known as a cliff-hanger. For comic books, this narrative continuity took root in the early comic strips of the 18th and 19th century (Maigret and Stefanelli), which played a huge part in what we now know as comic books. As Pagello explains:The extensive practice of narrative serialisation played a major role in this context: the creative process, the industrial production and distribution, the editorial practices and, finally, the experience of comics readers all underwent dramatic changes when comics started to develop an identity distinguished from satirical cartoons, illustrated books and the various forms of children’s picture stories.According to Derek Johnson, these evolutions, in terms of production and reception, are closely linked to the widespread use of the franchise model in media industries. Johnson explains thatcomic books, video games, and other markets once considered ancillary now play increasingly significant and recentered roles in the production and consumption of everyday film and television properties such as Heroes, Transformers, and the re-envisioned Star Trek in ways that only very few innovators (such as George Lucas and his carefully elaborated and expanded Star Wars empire) had previously conceived in the twentieth century.The creation of transmedia strategies that capitalize on narrative continuity and seriality call for some synergies between media and for a “gatekeeper” of the stories who will ensure that all is coherent in the storyworld. Thus, “in 2006, the management of Heroes, for example, became a job for a professional ‘Transmedia Team’ charged with implementing creative coordination across television, comics, and the Internet” (Johnson).Another principle of transmedia storytelling, closely linked to seriality and the essence of the definition, is the creation of a narrative universe, that is “world-building,” in which plots and characters develop, and which will lay the foundations for the story. These foundations will be written in what is called a Bible, a document containing all the narrative elements in order to ensure coherence. In the notion of world-building, a matrix of possibilities is deployed, since stories can potentially become threads to weave, and re-weave. This rhizomatic world can be extended to infinity in a canonical way (by the official production) and in a non-canonical one (by the creations of fans). For Mark Wolf, these narrative worlds work like dynamic entities, and are transformative, transmedial, and transauthorial, which are similar to the notions and possibilities of transmedia storytelling, and media and cultural convergence. Stories that cannot be contained within the “real” of a single medium will be expended and developed on another or several other ones, creating a rich storyworlds. Comic books can be one of these tie-in media.New Term, Old Creations: An Historical OverviewMatthew Freeman wrote in his latest book Historicising Transmedia Storytelling that these transmedia practices do have a past and existed long before the introduction of the term due to new technologies, production strategies, and reception tactics. Comic books were often an option to enrich storylines and further develop the characters. For example, L. Frank Baum created a storyworld around The Wizard of Oz made of mock newspapers, conferences, billboards, novels, musicals, and comic strips in order to “appeal to a migratory audience” (Jenkins, “I Have”) and to deepen the characters, introduce new ones, and discover the land of Oz as if it were a real location. The author used techniques of advertising to promote and above all to expand his storyworld. As newspaper comic strips were quite popular at the time, Baum created several tie-in extensions in the newspapers and in a novel format. As Jason Scott underlines, “serial narratology enhances the possibilities of advertising and exploitation through the established market for the second and subsequent instalment” (14). The series of comic strips entitled Queer Visitor from the Marvellous Land of Oz (1904-1905) picked up, in terms of narration, just after the end of the book, offering a new temporality and life for the characters. As Freeman notes, this choice follows an economic logic:The era’s newspaper comic strips and their institutional tendency to prioritize recurring characters as successful advertising mechanisms (as witnessed in the cross-media dispersion of Buster Brown) had in fact influenced Baum to return to the series’ more familiar faces of Dorothy, the Scarecrow, and the Tin Woodman (2371).Here, the beloved characters are moving from one medium to the next, giving new insights on their life after the end of the book, and enhancing their stories beyond its pages.A Typology of Comic Books and Tie-in Extensions of TV SeriesBefore diving into a tentative typology, I want to look at the definition of canon in a transmedia storyworld. There is a strong debate in academic discussions around the issues of canonicity, and here I understand canonicity as the production of official texts around a given cultural content. That is because of precisely what is qualified as an official text or an official extension, and what is not. In the book I co-edited with Benjamin W.L. Derhy Kurtz (Derhy Kurtz and Bourdaa), we respond by coining the term “transtexts,” which includes officially produced texts and fantexts in the same narrative universe. The dichotomy between both kinds of texts is thus diminished. Nonetheless, in production and transmedia strategies, canonicity is hard to evaluate because “few television series have attempted to create transmedia extensions that offer such a (high level of) canonic integration, with interwoven story events that must be consumed across media for full comprehension” (Mittell 298). He follows by proposing a typology of two possible transmedia extensions based on a canon perspective versus a non-canon one: “what is extensions” extend the storyworld canonically and in a coherent way, whereas “what if extensions” “pose(s) hypothetical possibilities rather than canonical certainties, inviting viewers to imagine alternate stories and approaches to storytelling that are distinctly not to be treated as potential canon” (Mittell 298). Mark Wolf refers to the term growth to qualify canonical materials which are going to expand a given storyworld and which nourish the stories. As argued by Gabriel et al., “Wolf’s definition of ‘growth’ makes it clear that, for him, a transmedial product can only be considered to contribute to a world’s growth if it adds new ‘canonical’ material, i.e. material that presents new pieces of information that are “true” for the fictional world” (Gabriel et al. 169). This notion of “truth” to the diegesis can be opposed in this context to the notion of alternate stories and alternate versions of the characters.My attempted typology lays its foundation upon this opposition between what is seen as an official extension and what is seen as an unofficial extension, but offers alternate perspectives to expand the storyworld using new characters, locations, or universes. The first category will look at canonical extensions and how they can deepen characters’ development and temporalities. The second category will deal with “canon divergent” (to use fans’ language) extensions and how they can offer new entries into the stories by creating new characters or presenting new locations.Canonical Extensions: CharactersTie-in extensions in the form of comic books help to deepen the characters, especially supporting characters, by delving into their motivations and psychology, or by giving them backstories and origin stories. According to Paolo Bertetti, “the transmedia character is a fictional hero whose adventures are told on several media platforms, each providing details about the character's life” (2344). Actually, motivated characters are the quintessential element of the narration of the classic Hollywood era, which was then reused in the narration of TV series, which were then penned into comic books. In her definition of transmedia superstructures, Marsha Kinder based her analysis on how characters moved from one medium to the next, making them the centre of the narrative universe and the element audiences would follow.For example, Fringe (2008), in a deal with DC comics, extended its stories and its characters in comic books, which were an integral part of the storyworld, and which included canon materials by offering Easter Eggs to fans and rewarding them for their investment in the narrative universe. Each issue of the second series dealt with a major or recurring character from the show, deepening them by giving them backgrounds. That way, audiences can discover the backstories of Agent Broyles, Nina Sharp, the CEO of Massive Dynamic, or even Gene, Walter’s cow, all of which are featured in the series but not well developed.Written by actor Tim Rozon (who plays Doc Holliday on the show) and author Beau Smith, Wynonna Earp Season Zero (2017) focuses on the past of main character Wynonna Earp when she was an outlaw and before she comes back to her hometown, Purgatory. The past comes to life on the pages, while it was only hinted at in the show. It is a good introduction to the main character before the show, since Wynonna comes back to Purgatory by bus at the beginning of the very first episode and there are no flashback episode relating her story earlier. Because the two authors of this comic book are part of the creative crew of the show, an actor and a writer, they ensure a sense of coherence in the extensions they write.In collaboration with Dynamite Entertainment, an American comic book company, NBC Universal launched a series of comic book issues entitled Origins (2008) as an ancillary text to Battlestar Galactica (2004). “Origin stories” are a specific genre related to superhero franchises. M.J. Clarke underlines that,the use of Origins Stories is influenced by the economic structure of the comic book industry, which continues to produce stories over years and decades. ... By remaining faithful to the Origins (which are frequently modified in their consistency), readers can discover a story without having to navigate in more than 400 numbers of commix. (54)The goal of these comic books is to create a "past" for the human characters that appeared in the series. The collection of comic books thus focuses on five main characters in 11 issues, spread out over a year: William Adama, Zarek, Gaius Baltar, Kara "Starbuck” Thrace, and Karl "Helo" Agathon. These issues are collected in an eponymous Omnibus. Likewise, Orphan Black (2011) also offered backstories for its “clone club” without disrupting the pace of the show. The stories, tied to the events of the series, focus on the opportunity to better understand the emotions, thoughts, and feelings that exemplify the characters of the show.It is interesting to note that the authors of these comic book extensions were in close contact with Ronald D. Moore and David Eick, showrunners of the Battlestar Galactica series, which guaranteed coherence and canonicity to the newly created material. In a personal interview, Robert Napton, writer of Origins, explained the creative process:so every week we would watch episodes and make sure our stories matched as closely as possible to what the television series was doing …we tried to make it feel like it was very much part of the series, so they were untold adventures and we tried to fit it into the continuity of the series as much as possible.Brandon Jerwa, writer for Battlestar Galactica comic book series Season Zero and Ghosts (2009), confirmed that, “It is my understanding that the comics were passed through Mr. Moore’s office, and they were certainly vetted by Syfy and Universal.” Jerwa also added an interesting input on perception of canonicity versus non-canonicity by fans who can be picky about the ancillary contents and added materials that extend a storyworld:Most comic tie-ins have a hard time being considered a legitimate part of the canon, and that is simply beyond the control of the creative team. I worked very hard to make sure that I was writing material that adhered to the continuity of the show as closely as humanly possible. I don’t believe in writing a licensed property in such a way as to put forward ‘my vision’ of the universe; I believe very firmly that it is my responsibility to serve the source material above all else.Canonical Extensions: TemporalitiesComic books as a licensed product can expand the temporalities of the show and tell stories before the beginning of the series and after it ended, as well as fill time voids and ellipses. For example, now in its 11th season in comic books, Joss Whedon managed to keep Buffy the Vampire Slayer (1997-2003) alive and to attract new fans without alienating its original fanbase. Blogger and web entrepreneur Keith McDuffee felt that reading Buffy as a comic book after seeing it on television for seven years was strange, but the new format was a good sign because: “the medium lets creativity go completely wild without budget worries.” The comic books focus on the famous characters and created a life for them after the end of the show, making them jump from the screen onto the pages. Sometimes, the comic books told original stories that might seem out-of-character, like the issue in which Buffy sleeps with a woman. That kind of storyline wasn’t explored in the TV show, and comics offer one way to go deeper into the characters’ backgrounds and psychology. Sometimes, the tie-ins do not strictly follow the continuity and become non-canon regarding the stories of the TV shows. For example, DC/Wildstorm presented comic book issues around The X-Files (1993-) that were set in continuity of the show but failed to refer to main plot events (for example, Scully’s pregnancy). “Rather than offering ‘additive comprehension’ to a pre-existing television and film narrative, Spotnitz chose to write licensed comics on their own terms” (Pillai 112).DC is familiar with offering new adventures for its superhero characters in the form of comic books (which are first published online), going back to the basics. Of course, in this case, the relationship between the comic book medium and the television medium is more intricate, as the TV series are based on comic book characters whose stories are then extended again in comic books, which are created specifically to extend the TV shows’ storyworlds. The creation of the comic book series The Flash Season Zero (2015) set the stories between the episodes of the first season of The Flash and focus on the struggles of Barry Allen as he juggles between his job as a CSI, his love for Iris West, his childhood sweetheart, and his new identity as a vigilante with superpowers. This allows viewers to better understand a part of Barry Allen’s life that was not well developed in the show, adding temporal layers to the stories. The Adventures of Supergirl vol. 1 (2016) also depict the battles of the girl of steel between episodes, as well as her life with her sister, Alex (who is also a new addition in the comic book), and her co-workers at the DEO. For Arrow,the digital tie-ins offer producers [opportunities] to explore side stories they are unable to cover on screen. In the case of Season 2.5, the 22-chapter comic enabled the producers to fill in the blanks in between the seasons, thus offering more opportunities to explore the dynamics of fan-favorite characters such as Felicity and Diggle. (Bourdaa and Chin 183)These DC comic books are examples of giving life to a TV show beyond the TV screen, enhancing the timeframe of the stories and providing new content. The characters pass through the screen to live new adventures in comic books. In some cases, the involvement of the series' actor and writer in comic book scripting confirms the desire for consistency in the extensions of the series, whatever the medium used and whatever the objectives.Canon Divergent Extensions or the Real PossibilitiesFinally, comic books can deploy stories that will display a new point of view on the canon: a “multiplicity” (Jenkins, “La Licorne”) or a “what-if story” (Mittell), which will explore new possibilities and new characters.The second series of Orphan Black comic book tie-ins entitled Helsinki (2016) dealt with clones in the capital of Finland. The readers discover the lives of other clones, how they deal with the discovery of their “condition,” and that they have a caretaker. The comics are written by John Fawcett, who is also a showrunner for the series. The narrative universe is stretched into new possibilities, seen with new eyes, and shown from the perspective of new clones. The introduction of new characters gives opportunities to tell new stories and diverge from the canonical content, especially in terms of the characters’ development and depth.Battlestar Galactica, after the show ended, partnered once again with Dynamite Entertainment, to publish a new set of comic books entitled BSG: Ghosts (2009), which tells the story of new characters surviving the Cylon genocide. Writer Brandon Jerwa asks in BSG: Ghosts: "And if a squadron of secret agents had also survived Cylon Attack?" For him, comic books are a good opportunity to relaunch the narrative universe by introducing new characters in a well-known storyworld.The comic books will definitely have to evolve in order to survive because at some point we will end up exhausting the interest of the readers on the narrative continuity. Projects like Ghosts are definitely a good way to test public reaction to new ideas in a familiar environment. (Jerwa)Conclusion: From One Medium to the Next, From Narrative Extensions to MarketingThis article offers an overview of how comic books are used as tie-in products to extend TV series’ narrative universe. The ambition was not to give an exhaustive panorama but to propose a typology with some examples. I showed that characters’ development, temporalities, and new points of view are narrative angles exploited in comic books to give depth to a storyworld. Of course, this raises issues of labour, authorship, and canon content, which are already discussed elsewhere (see, for example: Clarke, Pillai, Scott). Yet, comic books are an integral part of transmedia storytelling and capitalise on notions of seriality, offering readers new stories, continuity, depth, and character motivations in order to enrich storylines and make them live beyond the screen. However, Robert Napton, in our interview, underlines an interesting opposition between licensing and marketing: “Frankly, comic books are considered licensing and marketing, not official canon. The only TV comic that is canon is Buffy Season 8 and 9 because Joss Whedon says they are, but that is not the normal situation.” He clearly draws a line between what he considers to be a licensed product, in this article what I describe as canonical content, and a marketing product, which could be understood in this article as a canon divergent tie-in. The debate here is clearly on, since understandings of transmedia vary between the perspectives of production companies, which are trying to gain profit by providing new content, the perspectives of fans, who know the storyworlds and the characters extensively and could be very possessive of them, and the perspectives of extension authors, who “have very strict story guidelines” (Jerwa) and have to make their stories fit within the narrative universe as it is told onscreen.ReferencesBertetti, Paolo. “Towards a Typology of Transmedia Characters.” International Journal of Communication 8 (2014): 2344-2361.Boni, Marta. World Building: Transmedia, Fans, Industries. Amsterdam: Amsterdam UP, 2017.Bourdaa, Mélanie. “Transmedia Storytelling: Entre Narration Augmentée et Logiques Immersives.” InaGlobal (2012). 16 December 2017 <http://www.inaglobal.fr/numerique/article/le-transmedia-entre-narration-augmentee-et-logiques-immersives>.Bourdaa, Mélanie, and Bertha Chin. “World and Fandom Building: Extending the Universe of Arrow in Arrow 2.5.” Arrow and Superhero Television: Essays on Themes and Characters of the Series. Eds. James F. Iaccino, Cory Barker, and Myc Wiatrowski. Jefferson: MacFarland, 2017.Clarke, M.J. Transmedia Television: New Trends in Network Serial Production. New York: Continuum Publishing, 2013.Derhy Kurtz, WL Benjamin, and Mélanie Bourdaa. The Rise of Transtexts: Challenges and Opportunities. London: Routledge, 2016.Freeman, Matthew. Historicising Transmedia Storytelling: Early Twentieth-Century Transmedia Story Worlds. London: Routledge, 2017.Gabriel, Nicole, Bogna Kazur, and Kai Matuszkiewicz. “Reconsidering Transmedia(l) Worlds.” Convergence Culture Reconsidered: Media—Participation—Environments. Eds. Claudia Georgi and Brigitte Johanna Glaser. Göttingen: Universitätsverlag Göttingen, 2015.Gillan, Jennifer. Television and New Media: Must-Click TV. New York: Routledge, 2010.Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: NYU Press, 2006.Jenkins, Henry. “I Have Seen the Future of Entertainment… And It Works.” Confessions of an Aca-Fan, 2008. <http://henryjenkins.org/blog/2008/10/i_have_seen_the_futures_of_ent.html>.Jenkins, Henry. “Transmedia Education: The 7 Principles Revisited.” Confessions of an Aca-Fan, 2010. <http://henryjenkins.org/blog/2010/06/transmedia_education_the_7_pri.html>.Jenkins, Henry. “La Licorne Origami Contre-attaque: Réflexions Plus Poussées sur le transmedia storytelling.” Terminal 10-11 (2013): 11-28. <http://journals.openedition.org/terminal/455>.Jerwa, Brandon. Personal Correspondence. 2013.Johnson, Derek. “A History of Transmedia Entertainment.” Spreadable Media: Web Exclusive Essays. <http://spreadablemedia.org/essays/johnson/#.Wo6g24IiGgQ>.Maigret, Eric, and Matteo Stefanelli. La Bande Dessinée: Une Médiaculture. Paris: Armand Colin, 2012.McDuffee, Keith. Buffy the Vampire Slayer: The Long Way Home, Part 1. Season premiere. 2007. <http://www.aoltv.com/2007/03/16/buffy-the-vampire-slayer-the-long-way-home-season-premiere/.>.Mittell, Jason. Complex TV: The Poetics of Contemporary Television Storytelling. New York: NYU Press, 2015.Napton, Robert. Personal Correspondence. 2013.Pagello, Federico. “Before the Comics: On Seriality of Graphic Narratives during the Nineteenth Century.” Belphégor 14 (2016). <http://journals.openedition.org/belphegor/810>.Pillai, Nicolas. “What Am I Looking at Mulder?: Licensed Comics and Freedoms of Transmedia Storytelling.” Science Fiction and Television 6.1 (2013): 101-117.Scott, Jason. “The Character-Orientated Franchise: Promotion and Exploitation of Pre-Sold Characters in American Film, 1913–1950.” Scope: An Online Journal of Film and Television Studies (2009): 10–28.
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McRae, Leanne. « Rollins, Representation and Reality ». M/C Journal 4, no 4 (1 août 2001). http://dx.doi.org/10.5204/mcj.1925.

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Men in crisis Confused by society's mixed messages about what's expected of them as boys, and later as men, many feel a sadness and disconnection they cannot even name. (Pollack 1) The recent 'crisis in masculinity' has been punctuated by a plethora of material devoted to reclaiming men's 'lost' power within a society. Triggered by the recognition that their roles within our society are changing, this emerging cannon often fails to recognise men as part of a social continuum that subjectifies individuals within discursive frameworks. Rather it mourns this process as the emasculation of male identity within our culture. However, this self-help rhetoric masks a wider project of renegotiating men's power within our society. David Buchbinder for example, calls for an interrogation of "how men and various masculinities are represented" (7). As a consequence, male subjectivities are being called into question. There is now examination of the manner in which "power is differentiated so that particular styles of masculinity become ascendant…in certain situations" (Haywood and Mac an Ghaill 52). In this way, male power is being problematised on many fronts. The desire to shore-up male power in the face of various 'threats' has called for a corporeal manifestation of masculine dominance. Men's bodies have been redefined through contemporary attention to physical sculpting and molding. This reanimation of the Superman ethic of embodiment is part of the hegemonic maintenance of masculine power in our culture. At the times of the greatest threat to male competence and control within society - social, political and economic restructuring, war and recovery - the body has been at the frontier of reasserting male power. This paper traces performances of superhero masculinity across men's bodies. As central 'creators' of their world, superheroes embody a mythology in masculine identity that shapes men as social and natural determinists within a society. In attempting to replicate this role, men are subjected to a rupture in the social fabric whereby their bodies move through a series of discursive frameworks in a contradictory tapestry that activates a 'crisis' within masculine identity. This paper seeks to open the seam between masculinity and power to examine how masculine legitimacy is negotiated on embodied surfaces. This trajectory is constantly stretched to its limits where men's bodies are in a persistent state of rebuilding. Henry Rollins forms part of the frayed edges of superhero identity. Simultaneously validating and undermining this mentality, Rollins creates a nexus of contradictory ideologies. Embracing a "rock-hard male body" (Robinson 11) in a powerfully built embodied reality, and at the same time deconstructing it, Rollins takes issue with men in their mythological role as centres of social reality and their power to create and control it. Rollins forms an identity that is shaped within discursive practices rather than the director of them. In tracing this performance through the "Liar" music video that features Rollins in the Superman role, this paper demonstrates the convoluted masculinity embraced by Rollins and the movement of Superman across his body. Between superheroes, war and bodybuilding, the aim is to trace how men are positioned as unproblematic agents of power, change and creation within the embodied myths of our culture. Bodies of knowledge Men's bodies have changed. While they have been the 'normal' against which women's bodies have been defined, this sense of normality has altered (Cranny-Francis 8). Foucault has consistently demonstrated how bodies are created and inscribed through cultural processes whereby discourses determine the shape and nature of embodied realities. Even though men are often centralised in these knowledge systems, it does not mean that they are immune to their influence. Men are insistently defined through metaphors of the mind. The proper man is a controlled man. In bodybuilding this relationship is activated in the repetitive and disciplined action of tensing and relaxing muscle. Defined as, "the toning and accentuating of muscles by the repeated action of flexing and releasing…particularly through the use of weights" (Carden-Coyne n.pag), it reifies a controlled mind restraining and shaping the physical form. During the Enlightenment thrust toward scientific rationalism, Descartes positioned an uncomplicated division between the mind and the body. Men spent their time purifying their souls and using bodies "as a spiritual vessel, a Christian container of morality and purity" (Carden-Coyne n.pag). They were shells that required discipline so the mind was not led astray. The mind was the controlling agent that subdued a disobedient embodiment. The extent to which this was achieved was the measure of the legitimacy and competence of a man. The currency of this corporeal state resonates most potently today through the phallus. As an extension of the phallus, the surface of the male body is a crucial site for the demonstration of embodied control. For the phallus is not very closely related to the possession of a penis as David Buchbinder argues when he suggests, "the phallus as a symbol, however, is not to be identified with an actual penis, because no actual penis could ever really measure up to the imagined sexual potency and social or magical power of the phallus" (49). Indeed, men's penises are "flaccid most of the time" (Buchbinder 48). They are fragile and soft. They rarely meet the 'supernatural' prowess of the phallus. Phallic power is related to the capacity to occupy the space of symbolic power effectively - to be embodied in a competent masculinity. Bodybuilding demonstrates a mastery over the self that articulates this discipline. The capacity to mobilise this control is linked to wider social power in which men are supposed to be privileged agents of creation and control in the political and economic spheres of life. Henry Rollins mobilises a mythos of masculine embodied control and corporeal hardness in his embrace of Superman. He is the epitome of phallic power and Rollins uses this character as a metonym to articulate the contradictions between the ideologies circulating through culture and the reality of lived experience. While Rollins mobilises a superhero musculature, the surfacing of his self masks a vulnerable masculine subjectivity that is embedded within distinct social frameworks. He uses the ideologies surrounding superheroes to create a dialogue between the reality of everyday life and the discourses that frame those experiences. Superheroes are resourceful, disciplined and righteous. They are sites of strength, moral virtue, creation and control. They often have super-powers, super-human strength, agility or speed that enables them to exist apart from regular humans. They occupy spaces removed from everyday life. However, their separateness from these realities is contrary to real men's experiences. Like the phallus, there is a gulf between the superhero ideology that men are supposed to embody and the reality of lived experience. Nevertheless there remains a constant struggle to build and rebuild the male body to the pinnacle of (super)masculine prowess. Superman is framed within the mind/body binary quite clearly. The control he exercises over his body reifies his calm and disciplined mind. His powerful physique, "represents in vividly graphic detail the masculinity, the confidence, the power that personifies the ideal of phallic masculinity" (Brown n.pag). His control extends across his self and out into the world. Rollins embraces this control through his own self-empowering rhetoric that litters his lyrics, spoken word and concert performances. He also most clearly embodies the Superman ideology through a life-long attention to bodybuilding. Introduced to weightlifting as a teenager, Rollins incorporates the Superman ideology into his subjectivity. He has been referred to as the "tattooed, muscled Ubermensch of serious rawk" (geocities.com/SunsetStrip/Palms/4396/hrf.htm). He works his muscles to rebuild his identity after a disaffiliated, Ritalin-addicted childhood spent bouncing between divorced parents. The processes of disciplining his body and empowering the self are made clear through his relationship to his body and to the weights. Rollins believes in extending himself to his limits and beyond. Bodybuilding is the mattering map Rollins uses to construct a sense of self. He uses it to define who he is and to build his self-esteem. For example,"time away from the Iron makes my mind and body degenerate. I turn on myself and wallow in thick depression that makes me unable to function. The body shuts my mind down. The Iron is the best anti-depressant I have ever found. No better way to fight weakness than with strength. Fight degeneration with generation" (Rollins 257). In his embrace of the embodied power of Superman and the building mechanisms of weightlifting he is able to repair and regenerate his sense of self. He is able to transform himself into something new and different, thereby exercising power as an agent of change. This ethic of rebuilding hails an earlier time when control over the body needed to reestablish the coherent corporeality of damaged men within a culture. World War One redefined popular consciousness of men's bodies as the mechanisation of warfare ripped limbs from torsos and severed the relationship between a disciplined mind and the controlled body. Rebuilding battered bodies The first widespread conflict to use guns, shells and tanks produced the first evidence of neurasthenia, or shell shock (Carden-Coyne n.pag). Faith in evolution and human improvement was shaken to its core with the appearance of physically and emotionally broken masculinity. Men's bodies were dismembered and disabled - their minds were tortured. As a result Carden-Coyne argues, [t]he first world war significantly undermined confidence in the male instinct, by demonstrating that the primitive energies of the male body (virility, physical strength and aggression) were no match for modern technological warfare. A process of healing was needed to rebuild a masculinity of control and strength in these men. Faith in progress needed to be renegotiated and the damaged minds and bodies of men mended. Bodybuilding was seen as the most complete demonstration of embodied control. It required discipline and strength and so required the mind to order the body. Bodybuilding was embraced after World War One to repair the fissures in war-ravaged masculinity. It served, "to shape corporeal borders…against the sense of decay and uncertainty that permeated the 'air' of modernity" (Carden-Coyne n.pag). The strong body created a strong mind and bodybuilding in the post-war period also helped to more popularly render images of heroes. War heroes could be more easily framed in musculature. In popular culture, heroes shifted from aristocratic figures such as the Scarlet Pimpernel, to more everyday men. By 1938 the emergence of Superman comics positioned the ordinary-like man as superhero (Bridwell 6). The hard body had the capacity to make the ordinary man exceptional. Indeed, the superheroes of the twentieth century like "Tarzan, Conan, James Bond" (Connell 6) all depict a resilience and similar competence over all aspects of their lives. However as men's authority has been increasingly challenged within our society, embodied strength has increased in Superman to mirror the changes in the lives of these men. Postmodern paychecks World War Two also tore men's bodies apart. However with this war, the machine was reinscribed as saving rather than taking lives on the battlefield (Fussell 3). The development of the atomic bomb was attributed to, and celebrated as, man's ability to create and conquer anything (Easlea 90). By 1950 Superman comics depicted the man of steel withstanding a nuclear blast thereby validating the superiority and resilience of white, western masculinity and embodied hardness over the weak Others (Bridwell 10). Nevertheless World War Two chewed through men's bodies at an imperceptible rate. Despite the rhetoric of heroism and technological superiority, the reality of everyday battle was broken bodies. The ideology of the superhero served to mask the realities of this war. Despite the damage to the corporeal form, the heroic mythology of masculine identity served to reify a coherent embodiment and a clear mind. The mobilisation of this masculine myth masked the erosion of legitimate male power within culture. This resonates into the postwar period where a whole series of structural changes to the social landscape have radically redefined our social reality. The mechanisms men have used to define themselves have decayed. The rising empowerment of women, gay men and black men have problematised the centrality of white, heterosexual men in our culture (Faludi 40). They are no longer able to easily occupy a stable, silent centre in our society. As a result, there has been an attempt to reclaim the body and reclaim the competency that serves to define men as masculine. The rising interest in men's health and physical fitness on the whole, has lead to a reanimation of the superman figure. Men's bodies are getting harder and larger. Part animal, part machine Henry Rollins embraces the contradictions in heroic masculinity. He demonstrates an embodied control that is regimented through an incorporation of Nietzschean will. In this way he embodies the relationship between the superhero and contemporary masculinity. However, Rollins' Superman is not an Ubermensch (Nietzsche 230). He performs a problematic masculinity. As a result, Rollins deconstructs the masculine hierarchy by subverting, not only his own performance of masculinity, but all such performances. The "Liar" music video by The Rollins Band features Rollins in the Superman role. In this clip he interrogates different levels of truth and reality. For him, neither Clark Kent nor Superman is a valid model on which to base effective performances of masculinity. Neither of these men are heroes, rather they are simulations. The version of Superman that Rollins constructs is authoritative and totalitarian. He depicts a corrupt figure and flawed leader who is not in control and is struggling to meet the demands of his role. This performance of Superman deconstructs the myth of the male hero. For Rollins, this hero does not exist - or if he does - he is a "Liar". Henry Rollins both embodies and deconstructs the superhero identity. He forms a nexus around which contradictory ideologies in masculinity collide and are reworked into a radically subversive critique of the relationship between men and superheroes. For Rollins the superhero mentality masks the complicated ideologies men must negotiate everyday in which they are subjectified within contradictory discursive frameworks that demand multifarious performances. Rollins strips back the layers of masculine power to reveal the ways in which men are embedded within social structures that reflect and affect their reality. In this self-reflexive critique he performs Superman in playful, resistive ways. This Superman does not exist apart from everyday life, but is entrenched within its frameworks that can only produce flawed performances of a social ideal. For Rollins a superhero embodiment cannot wipe away the discourses that encircle men within our culture but is rather a reflection of the extent to which men are embedded within them. In negotiating the difficulties in masculinity, Henry Rollins deprioritises men's roles as super-human agents of control, creation and change within a society. He calls into question the validity of masculine power and reifies the contradictions in manhood. He hails an ultimately resilient and empowered dominant masculinity within a deconstructive rhetoric. He is mobilising a moment within our culture where men must redefine who they are. This redefinition must be less concerned with how men can reclaim the power they are currently mourning in the 'crisis of masculinity'. If we are to make lasting change within a Cultural Studies framework then it cannot end, but only begin, with the articulation of a diversity of voices. Deep, structural change can only be made if we examine how a powerful position is able to occupy an unproblematised node of commonsense. Men need to redefine who they are, their bodies, their minds and their performances to position a masculinity that is not separate from society, but that can exist coherently within it. References Bridwell, Nathan. "Introduction." Superman from the Thirties to the Seventies. New York: Bonanza Books, 1971. Brown, James. "Comic book masculinity and the new black superhero." African American Review. 33.1 (1999): expanded academic database [n.pag]. Accessed 9.4.2001. Buchbinder, David. Performance Anxieties. Sydney: Allen and Unwin, 1998. Carden-Coyne, Anna. "Classical heroism and modern life: Body building and masculinity in the early twentieth century." Journal of Australian Studies. (December 1999): expanded academic database [n.pag] Accessed 9.4.2001. Connell, Robert. "Masculinity, violence and war" in P. Patton and R. Poole (eds.), War/Masculinity. Sydney: Intervention Publications, 1985. Cranny-Francis, Ann. The Body in the Text. Melbourne: Melbourne University Press, 1995. Descartes, Rene. Key Philosphical Writings. (Translated by E. Haldane and G. Ross) Hertfordshire: Wordsworth, 1997. Easlea, Brian. Fathering the Unthinkable. London: Pluto Press, 1983. Faludi, Susan. Stiffed: The Betrayal of the Modern Man. London: Chatto and Windus, 1999. Foucault, Michel. The Birth of the Clinic. London: Routledge, 1973. ---Madness and Civlisation: A History of Insanity in the Age of Reason. London: Routledge, 1965. ---The Order of Things. London: Vintage, 1972. Fussell, Paul. Wartime: Understanding of Behaviour in the Second World War. New York: Oxford University Press, 1989. Haywood, Christina and Mac an Ghaill, Martin. "Schooling masculinities" in Martin Mac an Ghaill (ed.), Understanding Masculinities. Buckingham: Open University Press, 1996. "I Have Zero Sex Appeal." Melody Maker. (March 29 1997). geocities.com/SunsetStrip/Palms/4396/hrf/htm. Accessed July 30 2001. Nietzsche, Friedrich. The Complete Works of Friedrich Nietzsche Volume 4, The Will to Power, Book One and Two. O. Levy (ed.), London: George Allen and Unwin, 1924. Pollack, William. Real Boys. Melbourne: Scribe Publications, 1999. Robinson, Doug. No Less a Man. Bowling Green: Bowling Green State University, 1994. Rollins, Henry. "The Iron." The Portable Henry Rollins. London: Phoenix House, 1997.
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Thèses sur le sujet "Women heroes – Comic books, strips, etc"

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Leland, Jennie. « The Phoenix Always Rises : The Evolution of Superheroines in Feminist Culture ». Fogler Library, University of Maine, 2007. http://www.library.umaine.edu/theses/pdf/LelandJ2007.pdf.

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Chenault, Wesley. « Working the Margins : Women in the Comic Book Industry ». unrestricted, 2007. http://etd.gsu.edu/theses/available/etd-04232007-124907/.

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Thesis (M.A.)--Georgia State University, 2007.
Title from file title page. Marian Meyers, committee chair; Layli Phillips, Amira Jarmakani, committee members. Description based on contents viewed June 3, 2008. Includes bibliographical references (p. 120-123).
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Brown, Jennifer L. « Female protagonists in shōjo manga from the rescuers to the rescued / ». Connect to this title, 2008. http://scholarworks.umass.edu/theses/137/.

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Plowman, Nicola Streeten. « A cultural history of feminist cartoons and comics in Britain from 1970 to 2010 ». Thesis, University of Sussex, 2017. http://sro.sussex.ac.uk/id/eprint/70775/.

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Gravely, Gary T. « Roles of the quest superhero in Kavalier and Clay and three graphic novels a thesis presented to the faculty of the Graduate School, Tennessee Technological University / ». Click to access online, 2009. http://proquest.umi.com/pqdweb?index=42&did=1913184321&SrchMode=1&sid=1&Fmt=6&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1264782934&clientId=28564.

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Ehritz, Andrew A. « FROM INDOCTRINATION TO HETEROGLOSSIA : THE CHANGING RHETORICAL FUNCTION OF THE COMIC BOOK SUPERHERO ». Oxford, Ohio : Miami University, 2006. http://rave.ohiolink.edu/etdc/view?acc%5Fnum=miami1155044370.

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Corin, Gemma. « From "ambiguously gay duos" to homosexual superheroes the implications for media fandom practices / ». The University of Waikato, 2008. http://hdl.handle.net/10289/2367.

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Despite traversing the fine line between homosocial and homosexual (Brooker, 2000) in his controversial text Seduction of the Innocent, Fredric Wertham's (1954) description of Batman and Robin as a 'wish dream of two homosexuals living together' (Lendrum, 2004, p.70) represents one of the first published queer readings of superhero characters. This text can also be interpreted as the commencement of, and subsequent intense interest in the way superhero characters often portray a 'camp' sensibility (Medhurst, 1991) representative of a queer performative identity (Butler, 1993). This is most evident today within comic book fan-communities online where the sexual identity of popular superheroes are continuously explored and debated in discussion forums and expressed through the production of slash fiction and queer-themed fan art. Indeed, the ambiguity inherent in superhero comics has traditionally allowed and encouraged fans to operate as 'textual poachers' (Jenkins, 1992) appropriating these texts for their own means. Today, however, there exist a new generation of comic book superheroes, in the form of the Young Avengers, Uncanny X-Men and The Authority, which contain established 'out' gay characters. This paper will examine the implications of these series on the practice of fandom by analyzing fan reactions and responses to the manner in which the industry has opted to present a gay relationship between its superhero characters Wiccan and Hulkling and, Apollo and The Midnighter. The meaning of the shift from the 'implied' to 'actual' is examined in terms of fans' acceptance, resistance and desire to further appropriate the text.
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O'Brien, Amy Ann. « Boys' Love and Female Friendships : The Subculture of Yaoi as a Social Bond between Women ». unrestricted, 2008. http://etd.gsu.edu/theses/available/etd-11202008-150110/.

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Thesis (M.A.)--Georgia State University, 2008.
Title from file title page. Jennifer Patico, committee chair; Emanuela Guano, Megan Sinnott, committee members. Description based on contents viewed Sept. 10, 2009. Includes bibliographical references (p. 141-147).
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Rohrdanz, Jessica Lynn. « Superheroes for a Superpower : Batman, Spider-Man and the Quest for an American Identity ». Connect to resource online, 2009. http://rave.ohiolink.edu/etdc/view?acc_num=ysu1242442545.

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Li, Yannan. « Japanese Boy-Love Manga and the Global Fandom : A Case Study of Chinese Female Readers ». Thesis, Connect to resource online, 2009. http://hdl.handle.net/1805/1936.

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Thesis (M.A.)--Indiana University, 2009.
Title from screen (viewed on September 3, 2009). Department of Communication Studies, Indiana University-Purdue University Indianapolis (IUPUI). Advisor(s): John Parrish-Sprowl. Includes vita. Includes bibliographical references (leaves 80-83).
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Livres sur le sujet "Women heroes – Comic books, strips, etc"

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Wonder women : Feminisms and superheroes. New York : Routledge, 2004.

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Alan, Moore. Promethea. La Jolla, CA : America's Best Comics, 2000.

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Larson, Hope. Who is AC ? New York : Atheneum Books for Young Readers, 2013.

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4

Kapur, Shekhar. Shekhar Kapur's Devi. New York, NY : Virgin Comics L.L.C., 2007.

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Clamp. Magic knight Rayearth. Los Angeles, CA : Tokyopop Manga, 2001.

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Clamp. Magic Knight Rayearth. Los Angeles : Tokyopop, 2002.

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Clamp. Magic Knight Rayearth. [Los Angeles] : Mixx Manga Premium Edition/Mixx Entertainment, 1998.

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8

Will, Jacobs, dir. The comic book heroes. Rocklin, CA : Prima Pub, 1997.

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Xu, Xilin. Yue Fei : Glory and tragedy of China's greatest war hero. Singapore : Asiapac, 1994.

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O'Malley, Tom. Marvel heroes. Newbury Park, Calif : Haynes North America, 2008.

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