Littérature scientifique sur le sujet « Visual Programming for Design »

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Articles de revues sur le sujet "Visual Programming for Design"

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Smith, David. « Panel on visual programming ». ACM SIGPLAN Notices 23, no 5 (mai 1988) : 113–18. http://dx.doi.org/10.1145/62139.62154.

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Hanna, Keith. « Interactive visual functional programming ». ACM SIGPLAN Notices 37, no 9 (17 septembre 2002) : 145–56. http://dx.doi.org/10.1145/583852.581493.

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BORNE, ISABELLE, et FRANCOIS PACHET. « From Object-oriented Design to Visual Programming ». European Journal of Engineering Education 17, no 2 (janvier 1992) : 195–201. http://dx.doi.org/10.1080/03043799208923173.

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Shimomura, Takao. « Visual design and programming for Web applications ». Journal of Visual Languages & ; Computing 16, no 3 (juin 2005) : 213–30. http://dx.doi.org/10.1016/j.jvlc.2004.08.005.

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Bishop-Clark, Cathy. « Comparing Understanding of Programming Design Concepts Using Visual Basic and Traditional Basic ». Journal of Educational Computing Research 18, no 1 (janvier 1998) : 37–47. http://dx.doi.org/10.2190/0fg3-bvdk-2xb9-p1f6.

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This article addresses the question of whether an introductory programming course can be taught using a Visual Language (Visual Basic) without compromising students' understanding of programming design concepts. One group of students took an introductory programming course using a text-based programming language (Qbasic) and a second group took the same course using a visual programming language (Visual Basic). At the end of the semester the two groups were compared on their understanding of the programming design concepts of sequence, selection, iteration, variables, and arrays. Based on this study with eighty-nine students, Visual Basic students master the programming design concepts at least as well as traditional BASIC students and in some cases better. Visual Basic appears to be an excellent choice for a first programming course.
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BANYASAD, OMID, et PHILIP T. COX. « Integrating design synthesis and assembly of structured objects in a visual design language ». Theory and Practice of Logic Programming 5, no 6 (31 octobre 2005) : 601–21. http://dx.doi.org/10.1017/s1471068404002285.

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Computer Aided Design systems provide tools for building and manipulating models of solid objects. Some also provide access to programming languages so that parametrised designs can be expressed. There is a sharp distinction, therefore, between building models, a concrete graphical editing activity, and programming, an abstract, textual, algorithm-construction activity. The recently proposed Language for Structured Design (LSD) was motivated by a desire to combine the design and programming activities in one language. LSD achieves this by extending a visual logic programming language to incorporate the notions of solids and operations on solids. Here we investigate another aspect of the LSD approach, namely, that by using visual logic programming as the engine to drive the parametrised assembly of objects, we also gain the powerful symbolic problem-solving capability that is the forté of logic programming languages. This allows the designer/programmer to work at a higher level, giving declarative specifications of a design in order to obtain the design descriptions. Hence LSD integrates problem solving, design synthesis, and prototype assembly in a single homogeneous programming/design environment. We demonstrate this specification-to-final-assembly capability using the masterkeying problem for designing systems of locks and keys.
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Ingalls, Dan, Scott Wallace, Yu-Ying Chow, Frank Ludolph et Ken Doyle. « Fabrik : a visual programming environment ». ACM SIGPLAN Notices 23, no 11 (novembre 1988) : 176–90. http://dx.doi.org/10.1145/62084.62100.

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Frost, Richard. « High-performance visual programming environments ». ACM SIGGRAPH Computer Graphics 29, no 2 (mai 1995) : 45–48. http://dx.doi.org/10.1145/204362.204373.

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Eisenbach, S., L. McLoughlin et C. Sadler. « Data-flow design as a visual programming language ». ACM SIGSOFT Software Engineering Notes 14, no 3 (mai 1989) : 281–83. http://dx.doi.org/10.1145/75200.75242.

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PETRE, MARIAN, et ALAN F. BLACKWELL. « Mental imagery in program design and visual programming ». International Journal of Human-Computer Studies 51, no 1 (juillet 1999) : 7–30. http://dx.doi.org/10.1006/ijhc.1999.0267.

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Thèses sur le sujet "Visual Programming for Design"

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Chattratichart, Jarinee. « Usability issues and design principles for visual programming languages ». Thesis, Brunel University, 2003. http://bura.brunel.ac.uk/handle/2438/9217.

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Despite two decades of empirical studies focusing on programmers and the problems with programming, usability of textual programming languages is still hard to achieve. Its younger relation, visual programming languages (VPLs) also share the same problem of poor usability. This research explores and investigates the usability issues relating to VPLs in order to suggest a set of design principles that emphasise usability. The approach adopted focuses on issues arising from the interaction and communication between the human (programmers), the computer (user interface), and the program. Being exploratory in nature, this PhD reviews the literature as a starting point for stimulating and developing research questions and hypotheses that experimental studies were conducted to investigate. However, the literature alone cannot provide a fully comprehensive list of possible usability problems in VPLs so that design principles can be confidently recommended. A commercial VPL was, therefore, holistically evaluated and a comprehensive list of usability problems was obtained from the research. Six empirical studies employing both quantitative and qualitative methodology were undertaken as dictated by the nature of the research. Five of these were controlled experiments and one was qualitative-naturalistic. The experiments studied the effect of a programming paradigm and of representation of program flow on novices' performances. The results indicated superiority of control-flow programs in relation to data-flow programs; a control-flow preference among novices; and in addition that directional representation does not affect performance while traversal direction does - due to cognitive demands imposed upon programmers. Results of the qualitative study included a list of 145 usability problems and these were further categorised into ten problem areas. These findings were integrated with other analytical work based upon the review of the literature in a structured fashion to form a checklist and a set of design principles for VPLs that are empirically grounded and evaluated against existing research in the literature. Furthermore, an extended framework for Cognitive Dimensions of Notations is also discussed and proposed as an evaluation method for diagrammatic VPLs on the basis of the qualitative study. The above consists of the major findings and deliverables of this research. Nevertheless, there are several other findings identified on the basis of the substantial amount of data obtained in the series of experiments carried out, which have made a novel contribution to knowledge in the fields of Human-Computer Interaction, Psychology of Programming, and Visual Programming Languages.
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Putti, Shashidhar. « Dynamic networking of design exemplars towards a mechanical design visual programming language / ». Connect to this title online, 2007. http://etd.lib.clemson.edu/documents/1181250672/.

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Lindgren, Sebastian. « A Mobile Graph-Like Visual Programming Language ». Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-36249.

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Visual programming is a programming paradigm commonly used for game scripting, it also has applications in other areas such as for example patcher languages for music and animation and even a few languages for general purpose programming. By using visual programming complex tasks can be made easier by abstracting the code and letting the user express a flow of commands instead. This also gives a better overview of the problem and how the different parts connect. By graphically connecting nodes the program flow will be made clear even for those new to programming. Unfortunately, visual programming is mostly limited to laptops and stationary computer systems. Touch enabled mobile devices which perhaps would be even better suited for a visual programming approach are left with textual programming environments, which doesn’t use the capabilities of the touch screen, and a few non-graph-like visual programming languages, which use interlocked blocks to represent code. To explore how well graph-like visual programming would work on mobile devices a study will be conducted in which a lo-fi design is created and iteratively evaluated and improved using a modified NEVO process. The design will be created and improved based on existing visual programming interfaces and research in the area of visual programming, interaction design and information design, combined with the input from the test subjects. In this work a mobile, visual, graph-like, general purpose programming language has been designed. A lo-fi prototype of the language has been created to display how the language would look on a mobile system if realized. The lo-fi prototype was then tested with a method given by Rettig to give an indication of the systems usability measured by its task completion time compared to the task completion time of a mobile textual system. There is also a qualitative analysis on the responses from the test users. The tests were conducted both on people new to programming as well as people who have been programming for a while.
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Qiu, Xinyu. « A Constructivist Instructional DesignIntroducing visual programming to professional designers ». University of Cincinnati / OhioLINK, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=ucin159239515074893.

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Lewis, Whitney E. « Design Scaffolding for Computational Making in the Visual Programming Tool ARIS ». DigitalCommons@USU, 2018. https://digitalcommons.usu.edu/etd/7235.

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In this thesis, I explore how design scaffolds, or (i.e., intellectual supports) can assist learners engaging with computational making processes. Computational making combines programming with artifact production. Due to the complexity of tasks involved in computational making, there is an increasing need to explore and develop support systems for learners engaging with computational making. With $3,000 funding from Utah State University’s College of Education and Human Services, an undergraduate researcher and I, who both have experience with youth and computational making research, explored how design scaffolds impact youth engaging with computational making processes. To do so, we held a workshop where 11 learners (11 female, ages 11-16) used ARIS, a platform designed for non-programmers to create mobile games. In addition, we interviewed five ARIS designers who were able to evaluate our design scaffolds. We provide insights for improving the use of design scaffolds in computational making with ARIS specifically that also apply broadly to computational making processes. Moreover, we developed an ARIS course that teaches educators to use a design scaffold tool for ARIS. This research provides immediate benefits for educators who access the ARIS course and researchers seeking to improve upon design scaffold research for computational making processes.
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Tomizawa, Takaaki. « Pictogram : The Design and Implementation of a New Visual Programming Language ». NSUWorks, 1999. http://nsuworks.nova.edu/gscis_etd/884.

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The objective of this dissertation was to design and implement a platform-independent, distributed visual programming language / visual programming environment (VPUVPE) called the PictGram system. PictGram (PICTorial proGRAMming) is based on the functional programming paradigm. The PictGram system required the development of three challenging components: (1) a visual lexical specification for graphical tokens, (2) a visual syntactic definition specifying rules by which expressions can be legally combined, and (3) a visual parsing mechanism for graphically represented programs. The construction of PictGram has required an intensive analysis of theories for distributed functional programming languages, and extensive experiments of possible VPUVPE implementation. The theoretical investigation developed a formalism of functional programming language in three design phases: (1) a lexical representation of a visual primitive, (2) visually-expressed syntactic rules for the lexical representation, and (3) semantic interpretation of the visual expression. The practical experiments have integrated such formalisms into two realistic implementation components: (1) a front-end of PictGram manages a construction of the visual expression and (2) a back-end of PictGram, a distributed interpreter, evaluates the visual expression. PictGram was constructed by integrating three sub-goals: (1) to develop a theory of PictGram VPUVPE, (2) to design and implement the PictGram VPUVPE, and (3) to integrate PictGram VPUVPE with distributed interpreters. Pic/Gram allows the users to construct a graphically-represented source program. Pic/Gram translates such a graphical expression into textual expression, then uses an interpreter to evaluate the expression. The result is then translated back to an appropriate graphical form. All programming activities are supported interactively through the system's graphical user interface. This dissertation has investigated visual programming methodologies based on a functional programming paradigm, and a visual programming system, PictGram, has been suggested. A lexeme is expressed by the graphical user components, and a syntactic relationship is specified by the click-and-drop operation. The semantics of the graphically-represented source programs are interpreted by the distributed interpreters. PictGram provides a simple interface that supports a general programming language paradigm.
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Armstrong, Kris A. « The Separation Principle – A Principle for Programming Language Design ». University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1373382351.

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Olsen, Taylor J. « Animation as an Instrument : Designing a Visual-Audioizer Prototype ». The Ohio State University, 2020. http://rave.ohiolink.edu/etdc/view?acc_num=osu1595515799106444.

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Lindstrand, Klas, et Axel Simonsson. « Optimization Workflow for Flat Slab Systems : Using Parametric Design with Visual programming ». Thesis, KTH, Mekanik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-230892.

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The advancement of IT and technology has enabled the development of boundary breaking tools such as Parametric design and visual programming. Structural engineering has the potential to take the advantage of this development, by implementing visual programming which with the combination of optimization algorithms can explore design proposals. This opens up new possibilities to work closer with architects in the early stages of projects to create bolder architectural and structural designs. The task of the master thesis was to create a workflow using parametric design with visual programming and including an optimization algorithm. In the workflow, an optimization process should perform structural analysis and optimization operations to find suboptimal flat slab system designs. The idea was that the workflow should be implemented in the early stages of the structural design process, where an architectural model is used as a boundary to generate suboptimal flat slab systems based on user input. Thereafter, the different generated solutions need to be evaluated and verified by an engineer before proceeding further to the final design. The result obtained from the workflow was that an optimized flat slab system with column placements could be created through an optimization process with input data including geometry, loads and element properties. This led to an approach which exploited the capabilities of using parametric design and visual programming for structural design. This meant that, the user could alter the optimization process to narrow down the generated solutions to find the optimal flat slab system based on the requirements of the project. The results of the structural analysis in the workflow was not fully satisfactory, meaning it could not be used for final design without verification. The conclusion was that parametric design in combination with visual programming and optimization algorithms could generate multiple alternative designs. These alternatives could be used as inspiration for engineers to create new structural solutions in the early stages.
Framsteg inom IT och teknologi har möjliggjort utveckling av banbrytande verktyg som parametrisk design med visuell programmering. Konstruktörer har möjligheten att utnyttja denna utveckling genom att implementera visuell programmering, vilket i kombination med optimeringsalgoritmer kan generera alternativa konstruktionslösningar. Detta teknikskifte möjliggör ett närmare samarbete med arkitekter i tidiga skeden vilket kan resultera i mer vågade konstruktioner och arkitektur. Syftet med examensarbetet var att skapa ett arbetsflöde som utnyttjade parametrisk design och optimering i en visuell programmeringsmiljö som kunde utföra strukturanalys och optimering, vilket genererade optimala pelardäck med oväntade pelarplaceringar. Idén med detta var att arbetsflödet kunde implementeras i tidiga skeden med arkitekter, när den kan användas för att generera optimala pelardäck baserade på användarens indata. Därefter behöver de genererade lösningarna utvärderas och verifieras av en ingenjör, innan man fortsätter till nästa skede. Resultatet från arbetsflödet är att ett optimerat pelardäck med oväntade pelarplaceringar skapas genom en optimeringsprocess med indata innehållande geometri, laster, randvillkor och materialegenskaper. Detta arbetsflöde leder till ett angreppssätt som utnyttjar möjligheterna med parametrisk design och visuell programmering. Detta innebär att användaren kan påverka optimeringsprocessen för att smalna av resultatet för att hitta optimerade pelardäck baserade på projektets krav. Resultaten från strukturanalysen i arbetsflödet är inte helt tillförlitliga, vilket innebär att resultaten behöver verifieras. Sammanfattningsvis kan parametrisk design i kombination med visuell programmering och optimeringsalgoritmer skapa en mångfald av lösningar. Dessa alternativ kan inspirera ingenjörer att skapa nya konstruktionslösningar i tidiga skeden.
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Pierson, Graham C. « Code maintenance and design for a visual programming language graphical user interface ». Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Sep%5FPierson.pdf.

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Livres sur le sujet "Visual Programming for Design"

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Visual C++ database programming tutorial. Birmingham ; Chicago, IL : Wrox Press, 1998.

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Professional Visual InterDev 6 programming. Birmingham, UK : Wrox Press, 1999.

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Bai, Ying. Practical Database Programming with Visual Basic.NET. Leiden : Cambridge University Press, 2008.

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Web commerce programming with Visual C++. Albany, NY : Coriolis Group Books, 1998.

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Beginning Visual Basic 6 database programming. Birmingham, U.K : Wrox Press, 1998.

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Joyce, Farrell, dir. Visual Basic programs to accompany Programming logic and design. 2e éd. Boston, Mass : Course Technology / Cengage Learning, 2009.

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Smith, Jo Ann. Visual Basic programs to accompany Programming logic and design. 2e éd. Boston, Mass : Course Technology / Cengage Learning, 2009.

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Smith, Jo Ann. Visual Basic programs to accompany Programming logic and design. 2e éd. Boston, Mass : Course Technology / Cengage Learning, 2009.

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Tsay, Jeffrey J. Visual Basic.NET programming : Business applications with a design perspective. 2e éd. Upper Saddle River, N.J : Prentice Hall, 2004.

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Bai, Ying. Practical database programming with Visual C# .NET. Hoboken, N.J : John Wiley & Sons, 2010.

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Chapitres de livres sur le sujet "Visual Programming for Design"

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Kilgour, A., M. Bordegoni, U. Cugini, W. Doster, N. Guimaraes, G. Howell, W. Huebner et L. Larsson. « Multi-media and Visual Programming ». Dans User Interface Management and Design, 57–60. Berlin, Heidelberg : Springer Berlin Heidelberg, 1991. http://dx.doi.org/10.1007/978-3-642-76283-3_6.

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Lauder, Anthony, et Stuart Kent. « Precise visual specification of design patterns ». Dans ECOOP’98 — Object-Oriented Programming, 114–34. Berlin, Heidelberg : Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/bfb0054089.

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Connell, John. « Database Design, Construction and Analysis ». Dans Beginning Visual Basic 6 Database Programming, 387–440. Berkeley, CA : Apress, 2003. http://dx.doi.org/10.1007/978-1-4302-5192-7_10.

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Kasiński, Andrzej. « Visual Programming of Robots in Virtual Environments ». Dans Human-Machine Communication for Educational Systems Design, 245–50. Berlin, Heidelberg : Springer Berlin Heidelberg, 1994. http://dx.doi.org/10.1007/978-3-642-85104-9_29.

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Bockermann, Christian. « A Visual Programming Approach to Big Data Analytics ». Dans Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments, 393–404. Cham : Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07626-3_36.

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Plauska, Ignas, et Robertas Damaševičius. « Design of Visual Language Syntax for Robot Programming Domain ». Dans Communications in Computer and Information Science, 297–309. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-41947-8_25.

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Mehandjiev, Nikolay, et Leonardo Bottaci. « User-enhanceability for organisational information systems through visual programming ». Dans Notes on Numerical Fluid Mechanics and Multidisciplinary Design, 432–56. Cham : Springer International Publishing, 1996. http://dx.doi.org/10.1007/3-540-61292-0_24.

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Schreiber, Siegfried. « The BOSS System : Coupling Visual Programming with Model Based Interface Design ». Dans Interactive Systems : Design, Specification, and Verification, 161–79. Berlin, Heidelberg : Springer Berlin Heidelberg, 1995. http://dx.doi.org/10.1007/978-3-642-87115-3_11.

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Moreira da Silva, Fernando. « Urban Color Planning - Color/Space Systems are Central for Visual Languages Programming ». Dans Advances in Ergonomics in Design, 119–26. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-79760-7_15.

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Yamashkina, E. O., S. A. Yamashkin, Olga V. Platonova et S. M. Kovalenko. « Application of Visual Programming Methods to the Design of Neural Networks ». Dans Lecture Notes in Networks and Systems, 680–89. Cham : Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-90321-3_56.

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Actes de conférences sur le sujet "Visual Programming for Design"

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Beckmann, Tom, Stefan Ramson, Patrick Rein et Robert Hirschfeld. « Visual design for a tree-oriented projectional editor ». Dans '20 : 4th International Conference on the Art, Science, and Engineering of Programming. New York, NY, USA : ACM, 2020. http://dx.doi.org/10.1145/3397537.3397560.

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Guida, Francesco Ermanno, et Ernesto Voltaggio. « Programming Visual Representations. Evolutions of Visual Identities between Tangible and Intangible ». Dans Systems & Design : Beyond Processes and Thinking. Valencia : Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/ifdp.2016.3334.

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The communication design field it's considerably changed in the last 20 years and more as well as the role of the designer. Technology has modified the daily work tools and new possible relations between the designer, the commitment and the final user can be underlined. Observing some of the most experimental practices, new visual languages have draw the attention, affected by innovative approaches and mixed competencies. The area of visual identities is especially of interest, not excluding other areas of experimentations.The phenomenon of the so-called dynamic or post-logo identities underlined the possibilities of using more fluid and expressive, variable, context related, processual, performative, non-linear, consistent visual languages instead of the usual and static repetition of a logo or an imposed series of rules (Felsing, 2010). But also their contradictions in making recognizable an organization and in the visual identity daily management.An interesting evolution to be underlined is in the use of the digital tools, not anymore in a passive way but in an active way. Visual designers can build their digital tools basing them on design and esthetic needs. Innovation is in the creative process, instead of in the final result, is in the “way to live our own creativeness” as affirmed precisely by Soddu (1998).The designer is not anymore just the user of ready-made digital tools, becoming himself programmer of customized digital toolboxes by using open source codes like Processing or VVVV or hardware like Arduino. This allows to affirm that visual designers are are becoming designer-producers (Bianchini & Maffei, 2012) too, as its happening for the colleagues of the product design field. Not just a DIY attitude but something that it's changing the control knobs of a design system in all its process and development. As far as technology support is relevant, technical matters are relegated in the background on behalf of abstraction and data parametrization that means on behalf of a meta-design level. The use of programming in creative and visual communication design processes “empowers the designer, freeing he from the constraints of predefined computational tools, and promoting creative freedom in the construction of visual metaphors” (Duro, Machado, Rebelo, 2012). The aim of this paper is to argue this recent evolution in the field of visual identities and in the wider area of communication design practices.DOI: http://dx.doi.org/10.4995/IFDP.2016.3334
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Eisenbach, S., L. McLoughlin et C. Sadler. « Data-flow design as a visual programming language ». Dans the 5th international workshop. New York, New York, USA : ACM Press, 1989. http://dx.doi.org/10.1145/75199.75242.

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Leitao, António, et Luís Santos. « Programming Languages for Generative design : Visual or Textual ? » Dans eCAADe 2011 : Respecting Fragile Places. eCAADe, 2011. http://dx.doi.org/10.52842/conf.ecaade.2011.549.

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Katterfeldt, Eva-Sophie, et Heidi Schelhowe. « Considering visual programming environments for documenting physical computing artifacts ». Dans IDC'14 : Interaction Design and Children 2014. New York, NY, USA : ACM, 2014. http://dx.doi.org/10.1145/2593968.2610462.

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Putti, Shashidhar, et Joshua D. Summers. « Dynamic Networks : Towards a Mechanical Design Visual Programming Language ». Dans ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/detc2006-99669.

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The use of design exemplar in applications varying from model creation to developing feature recognition systems has been shown in the literature. Though exemplar authoring for small applications is simple, it is often seen that for complex applications, the authoring of exemplars becomes a tedious task. The use of exemplar networks (static exemplar networks) by linking smaller exemplars to form a huge exemplar has been suggested to reduce the authoring time and effort. This paper identifies the limitations of the static exemplar networks and proposes a more flexible form of networking called the “Dynamic Exemplar Network”. The use of a Dynamic node for this purpose is suggested. The structure of the dynamic node and the various types of networks that may be developed to efficiently solve a design problem is presented in the following sections.
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Karvounidis, Theodoros, Ioannis Argyriou, Anastasios Ladias et Christos Douligeris. « A design and evaluation framework for visual programming codes ». Dans 2017 IEEE Global Engineering Education Conference (EDUCON). IEEE, 2017. http://dx.doi.org/10.1109/educon.2017.7942970.

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Long, Yue, et Zhaohui Wu. « Exploiting Visual Programming Languages for Real Time Operating Systems ». Dans ASME 2005 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASME, 2005. http://dx.doi.org/10.1115/detc2005-85678.

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Saad, Syed, Wesam Salah Alaloul, Syed Ammad, Abdul Hannan Qureshi, Muhammad Altaf et Kumeel Rasheed. « Design Phase Carbon Emission Prediction Using A Visual Programming Technique ». Dans 2020 Second International Sustainability and Resilience Conference : Technology and Innovation in Building Designs. IEEE, 2020. http://dx.doi.org/10.1109/ieeeconf51154.2020.9319978.

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Castelo-Branco, Renata, et Antonio Leitao. « Visual Meets Textual - A Hybrid Programming Environment for Algorithmic Design ». Dans CAADRIA 2020 : RE:Anthropocene. CAADRIA, 2020. http://dx.doi.org/10.52842/conf.caadria.2020.1.375.

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Rapports d'organisations sur le sujet "Visual Programming for Design"

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Semerikov, Serhiy O., Mykhailo M. Mintii et Iryna S. Mintii. Review of the course "Development of Virtual and Augmented Reality Software" for STEM teachers : implementation results and improvement potentials. [б. в.], 2021. http://dx.doi.org/10.31812/123456789/4591.

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The research provides a review of applying the virtual reality (VR) and augmented reality (AR) technology to education. There are analysed VR and AR tools applied to the course “Development of VR and AR software” for STEM teachers and specified efficiency of mutual application of the environment Unity to visual design, the programming environment (e.g. Visual Studio) and the VR and AR platforms (e.g. Vuforia). JavaScript language and the A-Frame, AR.js, Three.js, ARToolKit and 8th Wall libraries are selected as programming tools. The designed course includes the following modules: development of VR tools (VR and Game Engines; physical interactions and camera; 3D interface and positioning; 3D user interaction; VR navigation and introduction) and development of AR tools (set up AR tools in Unity 3D; development of a project for a photograph; development of training materials with Vuforia; development for promising devices). The course lasts 16 weeks and contains the task content and patterns of performance. It is ascertained that the course enhances development of competences of designing and using innovative learning tools. There are provided the survey of the course participants concerning their expectations and the course results. Reduced amounts of independent work, increased classroom hours, detailed methodological recommendations and increased number of practical problems associated with STEM subjects are mentioned as the course potentials to be implemented.
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Auguston, Mikhail, Valdis Berzins et Barrett Bryant. Visual Meta-Programming Language. Fort Belvoir, VA : Defense Technical Information Center, janvier 2001. http://dx.doi.org/10.21236/ada529617.

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Bonar, Jeffrey G., et Blaise W. Liffick. A Visual Programming Language for Novices. Fort Belvoir, VA : Defense Technical Information Center, septembre 1987. http://dx.doi.org/10.21236/ada218940.

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Davenport, Douglas J. Object-Oriented Visual Programming Language. Phase 1. Fort Belvoir, VA : Defense Technical Information Center, octobre 1995. http://dx.doi.org/10.21236/ada300020.

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Badler, Norman I. A Task Networking and Visual Programming Language for Jack. Fort Belvoir, VA : Defense Technical Information Center, août 1996. http://dx.doi.org/10.21236/ada396354.

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Beguelin, Adam, et Gary Nutt. Visual Parallel Programming with Determinacy : A Language Specification, an Analysis Technique, and a Programming Tool. Fort Belvoir, VA : Defense Technical Information Center, juin 1993. http://dx.doi.org/10.21236/ada267560.

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Dyer, Douglas E. A Visual Programming Methodology for Tactical Aircrew Scheduling and Other Applications. Fort Belvoir, VA : Defense Technical Information Center, décembre 1991. http://dx.doi.org/10.21236/ada244635.

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Repenning, Alexander, et James Ambach. Visual AgenTalk : Anatomy of a Low Threshold, High Ceiling End User Programming Environment. Fort Belvoir, VA : Defense Technical Information Center, janvier 1996. http://dx.doi.org/10.21236/ada461220.

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Mathew, Paul, et Steve Greenberg. Labs21 sustainable design programming checklist version 1.0. Office of Scientific and Technical Information (OSTI), janvier 2005. http://dx.doi.org/10.2172/889884.

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Wildman, Raymond A., et George A. Gazonas. Genetic Programming-based Phononic Bandgap Structure Design. Fort Belvoir, VA : Defense Technical Information Center, septembre 2011. http://dx.doi.org/10.21236/ada553044.

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