Livres sur le sujet « Virtual rider »

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1

Yujun, Yi, et Wang Xingkui, dir. Liu yu xu ni fang zhen mo ni. Beijing : Ke xue chu ban she, 2011.

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2

International Workshop on Research Issues in Data Engineering (9th 1999 Sydney, N.S.W.). Ninth International Workshop on [sic] Research Issues on Data Engineering : Information technology for virtual enterprises : proceedings : RIDE-VE '99 : Sydney, Australia, March 23-24, 1999. Los Alamitos, Calif : IEEE Computer Society Press, 1998.

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3

No Brighter Dawn, America's Sunrise : The Battle of Lexington and Paul Revere's Ride, Minutemen Virtues and Values for all Time. Grand Rapids, Michigan : Patriot 1775 Publishing, 2012.

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4

Nimbalkar, Thushar. Virtual Space Ride : Juice to the Ganymede. Independently Published, 2017.

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5

I, Avatar : The Culture and Consequences of Having a Second Life (TestPrep (New Riders')). New Riders Press, 2008.

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6

Achieving Competitive Advantage Using Virtual Private Networks (Financial Times Management Briefings). Financial Times Management, 2001.

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7

Engblom, Jakob, et Daniel Aarno. Software and System Development Using Virtual Platforms : Full-System Simulation with Wind River Simics. Elsevier Science & Technology Books, 2014.

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8

Software and System Development Using Virtual Platforms : Full-System Simulation with Wind River Simics. Elsevier Science & Technology, 2014.

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9

Dukas, Georg. Characterizing student navigation in educational multiuser virtual environments : A case study using data from the river city project. 2009.

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10

Hanaway-Oakley, Cleo. Tactile Vision and Enworlded Being. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780198768913.003.0005.

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Stephen’s musings on the pre-cinematic ‘stereoscope’ are discussed in relation to Bloom’s contemplation of parallax and his mention of the ‘Mutoscope’. The three-dimensionality, tangibility, and tactility of stereoscopic perception is analysed alongside Bloom’s and Gerty’s encounter in ‘Nausicaa’ and the Merleau-Pontian concepts of ‘flesh’ and ‘intercorporeity’. The bodily effects of projected cinema—achieved through virtual film worlds, virtual film bodies, and the intercorporeity of film and spectator—are discussed through reference to panorama, phantom ride, and crash films. The dizzying effects of some of these films are compared to the vertiginous nature of the ‘Wandering Rocks’ episode of Ulysses; these cinematic and literary vestibular disturbances are elucidated through gestalt theory and the phenomenological concepts of ‘intention’, ‘attention’, and the ‘phenomenal field’. Finally, the relationship between the self and the other is considered, through a discussion of cinematic mirroring in Ulysses and in Mitchell and Kenyon’s fin de siècle Living Dublin films.
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11

Chris Crawford on Interactive Storytelling (New Riders Games). New Riders Games, 2004.

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12

International Workshop on Research Issues in Data Engineering. 9th International Workshop on Research Issues on Data Engineering (Ride-Ve '99), Information Technology for Virtual Enterprises. Institute of Electrical & Electronics Enginee, 1999.

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13

Peres , Tanya M., et Aaron Deter-Wolf, dir. The Cumberland River Archaic of Middle Tennessee. University Press of Florida, 2019. http://dx.doi.org/10.5744/florida/9781683400837.001.0001.

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Prior to 2010, the only major literature on the manifestation of the Shell Mound Archaic in the Middle Cumberland River Valley of Tennessee was an unpublished dissertation and technical or avocational reports. Recent research by the coeditors reveals that there are nearly forty Archaic shell-bearing sites in the region. This volume brings together multiple lines of evidence to more fully examine a major cultural phase that has been virtually overlooked in the professional literature. We approach this topic by incorporating data and discussions of recent research at Archaic shell-bearing sites in the western Middle Cumberland River Valley combined with contemporary examinations of prior investigations, which until now have been difficult for scholars to access. The data presented in this volume are a testament to the sustainability of riverine adaptions in antiquity.
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14

Eastlake, Laura. Ancient Rome and Victorian Masculinity. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198833031.001.0001.

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Ancient Rome and Victorian Masculinity examines Victorian receptions of ancient Rome from the French Revolution to the First World War, with a specific focus on how those receptions were deployed to create useable models of masculinity. Romans in Victorian literature were at once pagan persecutors, pious statesmen, pleasure-seeking decadents, and heroes of empire. The Roman parallel was used to capture the martial virtue of Wellington just as it was used to condemn the deviance and degeneracy of Oscar Wilde. Using approaches from literary and cultural studies, reception studies, and gender studies, this book is the first comprehensive examination of the importance of ancient Rome for Victorian ideas about masculinity. With chapters on education, politics, empire, and late Victorian decadence, it makes sense of the manifold and often contradictory representations of Rome—as distinct from Greece—in authors like Wilkie Collins, Anthony Trollope, H. Rider Haggard, Rudyard Kipling, and others.
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15

Ninth International Workshop on [sic] Research Issues on Data Engineering : Information technology for virtual enterprises : proceedings : RIDE-VE '99 : Sydney, Australia, March 23-24, 1999. IEEE Computer Society Press, 1999.

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