Littérature scientifique sur le sujet « PROTOTYPE MOBILE »
Créez une référence correcte selon les styles APA, MLA, Chicago, Harvard et plusieurs autres
Sommaire
Consultez les listes thématiques d’articles de revues, de livres, de thèses, de rapports de conférences et d’autres sources académiques sur le sujet « PROTOTYPE MOBILE ».
À côté de chaque source dans la liste de références il y a un bouton « Ajouter à la bibliographie ». Cliquez sur ce bouton, et nous générerons automatiquement la référence bibliographique pour la source choisie selon votre style de citation préféré : APA, MLA, Harvard, Vancouver, Chicago, etc.
Vous pouvez aussi télécharger le texte intégral de la publication scolaire au format pdf et consulter son résumé en ligne lorsque ces informations sont inclues dans les métadonnées.
Articles de revues sur le sujet "PROTOTYPE MOBILE"
Foley, Alan, et Heng Luo. « Developing Web Prototypes for Mobile-Learning Design Research ». International Journal of Mobile and Blended Learning 4, no 1 (janvier 2012) : 31–44. http://dx.doi.org/10.4018/jmbl.2012010103.
Texte intégralAlTarawneh, Ragaad, et Shah Rukh Humayoun. « Evolving Mobile Prototypes towards the Best-Suited Design and Interaction Schema Using the Genetic Algorithm ». International Journal of Mobile Human Computer Interaction 6, no 2 (avril 2014) : 1–9. http://dx.doi.org/10.4018/ijmhci.2014040101.
Texte intégralDiem, Anna, Patrício Ramalhosa, Eva Cacabelos, Jasmine Ferrario, Nuno Castro, Filipe Henriques, João Gama Monteiro et al. « Monitoring Non-Indigenous Species with Passive Sampling Methods in an Oceanic Island ». Journal of Marine Science and Engineering 11, no 2 (23 janvier 2023) : 264. http://dx.doi.org/10.3390/jmse11020264.
Texte intégralGOMBOS, Gergő, Tamás MATUSZKA, Balázs PINCZE, Gábor RÁCZ, Attila KISS et Tamás GAIZER. « A Mobile Browser Prototype for Semantic Information Systems ». Acta Electrotechnica et Informatica 13, no 4 (1 décembre 2013) : 20–25. http://dx.doi.org/10.15546/aeei-2013-0044.
Texte intégralKwon, Sung-Ho, et Jeong Eun Lee. « Development of Prototype for a prototype of mobile learning with 3G mobile phone ». Journal of Lifelong Learning Society 7, no 2 (31 août 2011) : 41–69. http://dx.doi.org/10.26857/jlls.2011.08.7.2.41.
Texte intégralHidayat, Wahyutama Fitri, Yesni Malau et Muhammad Fahmi Julianto. « Prototype Aplikasi Edukasi Anak Berbasis Mobile ». Reputasi : Jurnal Rekayasa Perangkat Lunak 3, no 1 (31 mai 2022) : 45–49. http://dx.doi.org/10.31294/reputasi.v3i1.1185.
Texte intégralSasongko, Dimas, Akhmad Liana Amrul Haq et Mukhamad Maftuh Sangiba. « Prototype Aplikasi Cyber Counseling Berbasis Mobile ». Journal of Information System Research (JOSH) 3, no 1 (30 octobre 2021) : 33–38. http://dx.doi.org/10.47065/josh.v3i1.1126.
Texte intégralDahroni, Andi, Muhammad Fadli Prathama et Eka Putra. « Prototype Mobile-Based Smart Power Strip ». Journal of Physics : Conference Series 1477 (mars 2020) : 052011. http://dx.doi.org/10.1088/1742-6596/1477/5/052011.
Texte intégralKotenko, Bohdan, Olena Shaposhnikova et Oksana Mnushka. « Developing a mobile educational application prototype ». Bulletin of Kharkov National Automobile and Highway University, no 99 (29 décembre 2022) : 170. http://dx.doi.org/10.30977/bul.2219-5548.2022.99.0.170.
Texte intégralXu, He, Da Wei Tan, Zhen Yu Zhang, Kai Xue, Yun Kun Luan et Gao Liang Peng. « Configuration Design of a Novel Mobile Robot with 5th Wheel ». Key Engineering Materials 419-420 (octobre 2009) : 605–8. http://dx.doi.org/10.4028/www.scientific.net/kem.419-420.605.
Texte intégralThèses sur le sujet "PROTOTYPE MOBILE"
Nøsterud, Øivind. « Mobile and Social Video Games : Prototype, Concepts, and Evaluation ». Thesis, Norwegian University of Science and Technology, Department of Computer and Information Science, 2008. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8903.
Texte intégralThe main goal of this project was to create new game concepts for mobile and social games. The project was a continuation of the depth study performed by the project in the course TDT 4570, Game Technology, at NTNU. The focus of this project was slightly more shifted toward the social side of mobile multiplayer games compared to the depth study. Additionally the project group were to create a prototype game using one of the concepts implemented in Java ME. The project group performed a prestudy of the technologies required to create the prototype(such as Java ME and features specific to mobile phones, such as location), as well as looking at games from a general viewpoint, but also by looking more closely at mobile and social games, current game genres, and multiplayer games available on mobile platforms and looking at how these games implement social game mechanisms. Several concepts were conceived and described during the project, with concepts from both the depth study and concepts created specifically in this project. The textit{Platform-puzzler} concept was chosen to be implemented as the prototype game. The prototype game is a 2D side scrolling platform multiplayer platform game with puzzle elements. The game was implemented in a development process, and at the end of the process the game was tested by two testers not from the project group. The test allowed the project group to assess how it performed in a simulated setting using emulators, as well as testing to see how the cooperative elements of the game performed, and additionally the test was performed in two sessions were in the first session the two testers were located in the same room, whereas in the second test the were located in the same room. The test session performed on the prototype indicated to the project group that there for the prototype game there were quite clear differences between playing the game in the same versus playing the game in different rooms. This indicates further that special care must be taken when designing and creating cooperative games for mobile platforms. The additional research performed by the project group also indicate to the project group that creating mobile and social games for mobile platforms is highly viable, and that social gameplay mechanisms can strengthen the experience of playing games.
Zhong, Xiaowei. « Mobile collaborative augmented reality : A prototype for industrial training ». Thesis, University of Ottawa (Canada), 2002. http://hdl.handle.net/10393/6198.
Texte intégralFazeli, Seyed Mohammad. « SMART CITY : A PROTOTYPE FOR CARBON FOOTPRINT MOBILE APP ». Thesis, KTH, Industriella informations- och styrsystem, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-152820.
Texte intégralMinnaar, Waldo. « Design of a mobile markerless augmented reality prototype platform ». Thesis, Stellenbosch : Stellenbosch University, 2012. http://hdl.handle.net/10019.1/71623.
Texte intégralENGLISH ABSTRACT: Markerless mobile Augmented Reality (AR) is currently being limited by the processing power available on smartphones and tablet-like devices, which also limits the research that can be done using these devices. To overcome the problem of limited processing power and the problem of being limited to the device's original hardware, the development of a laptop-based prototype platform was proposed. The use of a laptop was motivated by the processing power it o ers and because it is self-contained, but still allows for expansion. The implemented system consists of a handheld tablet-like display with touch input, attached to a backpack which houses the processing unit of the laptop. The tablet portion of the device is equipped with stereo cameras and inertial sensors to allow for optical inertial hybrid tracking. A basic optical inertial Extended Kalman Filter based tracking system was implemented as proof of the concept. A modular design was implemented that allows for components to be added to or removed from the prototype, thereby allowing for rapid prototyping with various combinations of sensors and cameras. Furthermore, multi-core and parallel processing, on both the GPU and CPU, was used to achieve fast processing with only minimal optimisations. The conceptual design, practical implementation, and testing of the prototype platform are covered in this document, along with recommendations for both continued research and the creation of similar systems.
AFRIKAANSE OPSOMMING: Die veld van merkervrye mobiele Toegevoegde Realiteit (TR) word tans beperk deur die verwerkingsvermo e van slimfone en tablette. Die beperking a ekteer ook die vermo e om navorsing te doen op hierdie toestelle. Nog 'n struikelblok met navorsing op hierdie tipe toestel is dat die hardeware nie verander of aangepas kan word nie. Om die beperkings in verwerkingsvermo e en die hardewarebeperking te oorkom, word daar voorgestel dat 'n mobiele stelsel ontwerp word wat oor genoegsame verwerkingvermo e beskik. Die voorgestelde prototipe-stelsel word gebaseer op 'n kragtige skootrekenaar, omdat dit die nodigde verwerkingvermo e besit en mobiliteit verskaf in 'n selfstandigeeenheid. Die voorgestelde stelsel is ge mplementeer deur 'n handdraagbare aanraakskerm te skep, wat verbind is met die rugsak wat die verwerkingse enheid van die skootrekenaar huisves. Die handdraagbare gedeelte van die skerm is toegerus met stereovisie-kameras en inersiesensors. Hierdie sensors en kameras is dan gebruik om 'n basiese hibriede optiese-inersie uitgebreide Kalman lter-gebaseerde posisievolgingsstelsel te skep, as bewys van die voorgestelde konsep. 'n Modul^ere ontwerp is gebruik, omdat dit toelaat dat komponente maklik vervang of bygevoeg kan word. Die modul^ere ontwerp maak dit moontlik om verskeie sensors spoedig te toets en te vergelyk. Verder is beide die SVE- en GVE-eenhede van die skootrekenaar se parallelle verwerkingsvermo e benut. Sodoende is 'n ho e verwerkingspoed bereik, deur slegs minimale optimering toe te pas. Die konsepontwerp, -implementering en -toetsing van die stelsel word in hierdie dokument beskryf. Saam met die beskrywing word daar ook aanbevelings gemaak vir opvolgende navorsing, asook vir die ontwerp van soortgelyke stelsels.
Boodé, Henrik. « Prototyping of a mobile, Augmented Reality assisted maintenance tool ». Thesis, Linköpings universitet, Interaktiva och kognitiva system, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-105191.
Texte intégralFombuena, Valero Arnau. « 3D Augmented Reality Mobile Application Prototype for Visual Planning Support ». Thesis, KTH, Geoinformatik och Geodesi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-49083.
Texte intégralPěnčík, Jan. « Návrh prototypu mobilní aplikace pro studenty FM VŠE ». Master's thesis, Vysoká škola ekonomická v Praze, 2016. http://www.nusl.cz/ntk/nusl-262254.
Texte intégralIsene, Jan Sindre, et Petter Hwan Eide Johannessen. « CityMob : Prototype Development of a Commercial City Information Portal for Mobile Phones ». Thesis, Norwegian University of Science and Technology, Department of Telematics, 2007. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-8825.
Texte intégralThe extensive list of cultural offerings in big European cities has resulted in a variety of city guides in magazines and on the Internet. However, users often require information when they are on the run. A city guide available on mobile phones would therefore be advantageous in many situations. In January 2007, the company CityMob was founded by four students in order to commercialise the idea of a city guide for mobile phones. A working prototype of the system has been designed and implemented. The prototype consists of a J2ME client, which is installable on mobile phones, and communication with an internet server using the mobile data access networks. Furthermore, business aspects related to the idea has been investigated and market research has been carried out. A business plan, which is based on the findings, has been formulated. Based on contributions from the prototype and the business plan, CityMob has obtained grants of, in all, 135 000 NOK. Moreover, a collaboration with the Munich located city magazine, Munichx, has been established. On this basis, a foundation for a viable company has been laid. CityMob will, in collaboration with Munichx, launch a final version of the mobile city guide on the German market 22 September 2007. After the scope of this thesis, several items are left to be resolved before the service is ready for market launch. Firstly, device portability and content provider scalability has not been emphasized while developing the prototype. Secondly, CityMob must enter into additional collaborations in order to provide a complete system.
Ferreira, Gonçalo Lopes. « User-centered design of the interface prototype of a business intelligence mobile application ». Master's thesis, Faculdade de Ciências e Tecnologia, 2013. http://hdl.handle.net/10362/10034.
Texte intégralIn a society in constant technological evolution, companies try to equip themselves with tools that allow them to achieve, or maintain, the leadership position in the markets in which they compete in. Success often lies in the ability to exploit the existent Business Intelligence (BI) in the best possible way. Moreover, mobile devices such as smartphones and tablets assume themselves as elements with an increasingly preponderant use in the everyday life. In the convergence of these two factors, emerges the need to develop mobile “management facilitators”, capable of providing companies’ workers the access to BI, anywhere and at a few touches distance. To make this possible, not only does the correct information needs to be selected, but also organized and presented in a highly intuitive and easy to use way. It’s in this context that the work present in this dissertation emerges: User-Centered Design of the interface prototype of a Business Intelligence mobile application for a company in the retail industry. Thus, the goal of this dissertation resides in the development of an adequate interface, through the continuous interaction with a group of representative users in activities such as users’ needs assessment, interface design, heuristic evaluation and usability tests. From meetings with the users, 29 needs were identified for the BI application. These needs were later converted into functional requirements which originated two prototypes, one for smartphones and the other for tablets. These were subjected to a heuristic evaluation and tested through the application of the Cognitive Walkthrough method to representative users, to collect performance and satisfaction metrics. It was concluded that the designed interfaces were in accordance with 14 of the 16 heuristics, which led to three modifications on the interfaces. The Cognitive Walkthrough results showed that the interfaces are intuitive since all the tasks were completed with 100% success, in reasonable times and with a number of actions close to the ideal.
Nwachukwu, Tochi. « CIRCUIT TUTOR : PROTOTYPE OF A WEB-BASED MOBILE INTELLIGENT TUTOR IN CIRCUIT THEORY ». Master's thesis, Temple University Libraries, 2012. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/196673.
Texte intégralM.S.E.E.
This thesis describes the design, implementation, and assessment of a web-based mobile tutoring application. The goal of this application, called Circuit Tutor, is to address the educational needs of students with the aid of intelligent tutoring systems that are available on mobile devices and are used outside of the traditional classroom environment. The growth of sophisticated intelligent tutoring applications and systems has helped gradually change the preconceived notion that intelligent tutoring systems cannot be relied upon in secondary education. More so, with the advent of mobile learning applications, learning can no longer be restricted to a specific location or time to acquire knowledge or a place and time to apply knowledge. While many intelligent tutoring systems (ITS) have been mostly developed as desktop applications, the equivalent of these applications have only lately begun to be implemented for mobile devices. The proposed design aims to employ the various spheres of mobile human-computer interaction and mobile learning in the structure and implementation of an ITS for contemporary mobile tablets (for example, the iPad®). Circuit Tutor will not substitute traditional instruction; however, it will provide undergraduate electrical engineering students with intelligent support when instructors are not available. This tutoring system will perform some actions traditionally done by a teacher or instructor - such as detecting errors, identifying concepts that the student is finding difficult to comprehend, as well as referring the student back to the appropriate learning material if the student does not show progress after a set of exercises. Most importantly, this thesis aims to serve as a foundation for future research that investigates the design of mobile intelligent tutoring systems as well as research in the techniques of effectively converting existing desktop tutoring applications to mobile applications.
Temple University--Theses
Livres sur le sujet "PROTOTYPE MOBILE"
Beginning Adobe Experience Design : Quickly Design and Prototype Websites and Mobile Apps. Apress, 2017.
Trouver le texte intégralBalkovich, Edward, Don Prosnitz, Steven Isley, Anne Boustead et Bonnie Triezenberg. Helping Law Enforcement Use Data from Mobile Applications : A Guide to the Prototype Mobile Information and Knowledge Ecosystem (MIKE) Tool. RAND Corporation, 2017. http://dx.doi.org/10.7249/rr1482.
Texte intégralTafraout, Titrit. Mobile UI-UX Sketchbook : Prototype Your Apps - Sketchbook Developers App - with Grid Dot - 5 Templates per Page. Independently Published, 2020.
Trouver le texte intégralJoseph, Lentin. Learning Robotics using Python : Design, simulate, program, and prototype an autonomous mobile robot using ROS, OpenCV, PCL, and Python, 2nd Edition. Packt Publishing, 2018.
Trouver le texte intégralCeccarelli, M., et E. F. Kececi, dir. Designs and Prototypes of Mobile Robots. ASME Press, 2015. http://dx.doi.org/10.1115/1.860472.
Texte intégralCeccarelli, Marco, et Faruk Kececi. Designs and Prototypes of Mobile Robots. Momentum Pr, 2015.
Trouver le texte intégralDesign and Prototypes of Mobile Robots. ASME Press, 2015.
Trouver le texte intégralKececi, Yun Hin, et Marco Ceccarelli. Designs and Prototypes of Mobile Robots. Momentum Press, 2015.
Trouver le texte intégralStaiano, Fabio. Designing and Prototyping Interfaces with Figma : Learn essential UX/UI design principles by creating interactive prototypes for mobile, tablet, and desktop. Packt Publishing, 2022.
Trouver le texte intégralRestrepo, John. Responsive UX/UI Design Wireframe Sketchbook : Quickly Prototype Your Web Projects or Apps with This Mockup Notebook ! - Includes Mock-Ups of Mobiles and Pc. Independently Published, 2020.
Trouver le texte intégralChapitres de livres sur le sujet "PROTOTYPE MOBILE"
Mucha, Waldemar, et Wacław Kuś. « Exploration Mobile Robot, Project and Prototype ». Dans Advances in Intelligent Systems and Computing, 231–38. Cham : Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-10990-9_21.
Texte intégralKuschel, Jonas, Henrik Fagrell et Carl Johan Andersson. « A Prototype for Remote Vehicle Diagnostics ». Dans Mobile Human-Computer Interaction - MobileHCI 2004, 361–65. Berlin, Heidelberg : Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-28637-0_38.
Texte intégralSapateiro, Cláudio, Pedro Antunes, Gustavo Zurita, Nelson Baloian et Rodrigo Vogt. « Supporting Unstructured Activities in Crisis Management : A Collaboration Model and Prototype to Improve Situation Awareness ». Dans Mobile Response, 101–11. Berlin, Heidelberg : Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-00440-7_10.
Texte intégralElio, Velazquez, Santoro Nicola et Nayak Amiya. « A Mobile Agent Prototype for Distributed Search ». Dans Lecture Notes in Computer Science, 245–54. Berlin, Heidelberg : Springer Berlin Heidelberg, 2001. http://dx.doi.org/10.1007/3-540-44651-6_23.
Texte intégralWille, Cornelius, Thomas Marx et Adam Maciak. « A Mobile Prototype for Clinical Emergency Calls ». Dans Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience, 480–87. Berlin, Heidelberg : Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39241-2_53.
Texte intégralYoo, Sun K., S. M. Jung, B. S. Kim, H. Y. Yun, S. R. Kim et D. K. Kim. « Prototype Design of Mobile Emergency Telemedicine System ». Dans Computational Science and Its Applications – ICCSA 2005, 1028–34. Berlin, Heidelberg : Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11424826_110.
Texte intégralKreiter, Christian, Daniel Cosic et Thomas Klinger. « A Virtual Reality Prototype for the VISIR Remote Lab ». Dans New Realities, Mobile Systems and Applications, 874–84. Cham : Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96296-8_79.
Texte intégralLiu, Lei, Xiang Ren, Min Sun et Na Dong. « One ARGIS Prototype Based on Handheld Mobile Terminal ». Dans Lecture Notes in Electrical Engineering, 453–63. Berlin, Heidelberg : Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-34528-9_47.
Texte intégralFischer-Hübner, Simone, Mikael Nilsson et Helena Lindskog. « Self-Determination in Mobile Internet PiMI Prototype Results ». Dans IFIP Advances in Information and Communication Technology, 373–86. Boston, MA : Springer US, 2002. http://dx.doi.org/10.1007/978-0-387-35586-3_30.
Texte intégralCiszewski, Michał, Mariusz Giergiel, Tomasz Buratowski et Piotr Małka. « Prototype of the Pipe Inspection Robot ». Dans Modeling and Control of a Tracked Mobile Robot for Pipeline Inspection, 101–28. Cham : Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-42715-3_7.
Texte intégralActes de conférences sur le sujet "PROTOTYPE MOBILE"
Pereira, Marcelo, Leonilde Reis et Clara Silveira. « IntegraBrasil - Mobile Application Prototype ». Dans 2022 17th Iberian Conference on Information Systems and Technologies (CISTI). IEEE, 2022. http://dx.doi.org/10.23919/cisti54924.2022.9820279.
Texte intégralAciicmez, Onur, Afshin Latifi, Jean-Pierre Seifert et Xinwen Zhang. « A Trusted Mobile Phone Prototype ». Dans 2008 5th IEEE Consumer Communications and Networking Conference. IEEE, 2008. http://dx.doi.org/10.1109/ccnc08.2007.270.
Texte intégralJin, Jianxun, Luhai Zheng, Ju Wen, Youguang Guo, Jiaxin Chen et Jianguo Zhu. « HTS Levitated Mobile Technology and Prototype ». Dans 2007 IEEE International Conference on Integration Technology. IEEE, 2007. http://dx.doi.org/10.1109/icitechnology.2007.4290515.
Texte intégralBalin, Yurii S., G. P. Kokhanenko, M. M. Novoselov, A. I. Nadeev, I. E. Penner et O. A. Rynkov. « Experimental prototype of mobile (airborne) lidar ». Dans XXIV International Symposium, Atmospheric and Ocean Optics, Atmospheric Physics, sous la direction de Oleg A. Romanovskii et Gennadii G. Matvienko. SPIE, 2018. http://dx.doi.org/10.1117/12.2501862.
Texte intégralChen, Chao, et Jorge Angeles. « Design of Wheeled Mobile Robots With Advanced Drives ». Dans ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2007. http://dx.doi.org/10.1115/detc2007-34178.
Texte intégralHansen, John Paulin, Florian Biermann, Emilie Møllenbach, Haakon Lund, Javier San Agustin et Sebastian Sztuk. « A GazeWatch Prototype ». Dans MobileHCI '15 : 17th International Conference on Human-Computer Interaction with Mobile Devices and Services. New York, NY, USA : ACM, 2015. http://dx.doi.org/10.1145/2786567.2792899.
Texte intégralLeskela, Jyrki, Jarmo Nikula et Mika Salmela. « OpenCL embedded profile prototype in mobile device ». Dans 2009 IEEE Workshop on Signal Processing Systems (SiPS). IEEE, 2009. http://dx.doi.org/10.1109/sips.2009.5336267.
Texte intégralBlack, Jason T., et Lois Wright Hawkes. « A prototype interface for collaborative mobile learning ». Dans Proceeding of the 2006 international conference. New York, New York, USA : ACM Press, 2006. http://dx.doi.org/10.1145/1143549.1143806.
Texte intégralJun Qiao, Akira Sasao, Sakae Shibusawa et Naoshi Kondo. « Mobile Fruit Grading Robot -Concept and prototype- ». Dans 2004, Ottawa, Canada August 1 - 4, 2004. St. Joseph, MI : American Society of Agricultural and Biological Engineers, 2004. http://dx.doi.org/10.13031/2013.16725.
Texte intégralLee, Chang-Keun, Young-Chul Kim et Soongohn Kim. « The Design of Festival Search Prototype based on Mobile Platform ». Dans Mobile and Wireless 2013. Science & Engineering Research Support soCiety, 2013. http://dx.doi.org/10.14257/astl.2013.42.36.
Texte intégralRapports d'organisations sur le sujet "PROTOTYPE MOBILE"
Schmidt, Alex, Rose Guerra et Dawn Woods. Comparison of the Centralized Heating Unit Cogeneration Kitchen (Chuck Wagon) Prototype with the Mobile Kitchen Trailer (MKT) and Mobile Kitchen Trailer-Improved (MKT-1). Fort Belvoir, VA : Defense Technical Information Center, septembre 2001. http://dx.doi.org/10.21236/ada396400.
Texte intégralDatena, Stephen J., et Christopher M. Strear. Prototype Application of Mobile, Cloud-based, Watson-Like Technologies for TBI/PTSD Clinical Decision Support and Predictive Analysis. Fort Belvoir, VA : Defense Technical Information Center, septembre 2013. http://dx.doi.org/10.21236/ada601921.
Texte intégralCirullo, Chris. A Prototype System for Using Multiple Radios in Directional MANET (Mobile Ad Hoc Network) : A NISE Funded Applied Research Project. Fort Belvoir, VA : Defense Technical Information Center, septembre 2013. http://dx.doi.org/10.21236/ada591727.
Texte intégralLee, W. S., Victor Alchanatis et Asher Levi. Innovative yield mapping system using hyperspectral and thermal imaging for precision tree crop management. United States Department of Agriculture, janvier 2014. http://dx.doi.org/10.32747/2014.7598158.bard.
Texte intégral