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Articles de revues sur le sujet "PARA 80 (Computer program)"

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N. Hula, Ibnu Rawandhy, Moh Zulkifli Paputungan et Ana Mariana. « PENGEMBANGAN HYBRID LEARNING BERBASIS APLIKASI COMPUTER ASSITED TEST (CAT) PADA PROGRAM ARABIC PROFICIENCY TEST ». Tadbir : Jurnal Manajemen Pendidikan Islam 9, no 1 (22 mars 2021) : 103–25. http://dx.doi.org/10.30603/tjmpi.v9i1.2063.

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This study aims to develop Hybrid Learning based on the Computer Assisted Test (CAT) application in the Arabic Proficiency Test (APT) program.The method used was Research and Development with the ADDIE instructional design model (Analyze, Design, Develop, Implement and Evaluate), with development stages (concept, design, material collecting, assembly, testing and distribution). The results showed that the development of Hybrid Learning based on CAT application can be used in the Arabic Proficiency Test (APT) program which contains three language competency tests, (istima, tarakib and Qira’ah) and fulfills several aspects; 1) Self Instructional, 2) Self Instructional, 3) Self Contained, 4) Standalone, 5) User Friendly, and 6) Adaptive to technological developments. The results of the CAT-APT application trial in a limited group obtained a score of 80 (good) to 88 (very good), in the media validation test the score was 80 (good) to 86 (very good), the programming validation test and a score of 80 (good) to 88 (very good), while in the testing on the tester, the pretest score had not yet reached the advanced level, while in the posttest there were 9 testers who reached the advanced score.
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Deskoni, Deskoni, Rusmin AR et Firmansyah Firmansyah. « PENGEMBANGAN PROGRAM MYOB PADA PEMBELAJARAN KOMPUTER AKUNTANSI DI PROGRAM STUDI PENDIDIKAN EKONOMI FKIP UNIVERSITAS SRIWIJAYA ». Jurnal PROFIT Kajian Pendidikan Ekonomi dan Ilmu Ekonomi 5, no 2 (23 novembre 2018) : 139–51. http://dx.doi.org/10.36706/jp.v5i2.6603.

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Abstract This research is aimed to produce MYOB learning materials in accounting computer learning which was valid, practice, and having the potential effects toward the learning achievement. This research prosedure using Rowntree Model which had three stages, which consists of planning, developing, and evaluating. The data validity was done through the expert evaluation stage with the percentage result from the media expert and the material expert show the results of 80% with a valid category used the validation sheet. The data practicality was done through the one-to-one evaluation with the percentage results of 87,5% and small group evaluation with the percentage results of 92,44% in the very practically category through questionnaire. The data potential effects was done through the field test stage using pretest shows the results of 45%. The data posttest shows the results of 85%. It shows an increasing in learning achievement of 40% and it can be concluded that the MYOB learning materials in accounting computer learning which was valid, practice, and having the potential effects toward the learning achievement. Abstrak Penelitian ini bertujuan untuk menghasilkan bahan ajar MYOB untuk pembelajaran komputer akuntansi yang valid, praktis, serta berefek potensial terhadap hasil belajar mahasiswa. Penelitian ini menggunakan model Rowntree yakni tahap perencanaan, tahap pengembangan, dan tahap evaluasi. Untuk melihat validitas, dilakukan pada tahap evaluasi ahli dengan hasil persentase dari ahli media dan ahli materi sebesar 80% dengan kategori valid melalui lembar validasi. Untuk melihat praktikalitas, dilakukan tahap evaluasi one-to-one dengan hasil penilaian sebesar 87,5% dan tahap evaluasi small group dengan hasil penilaian sebesar 92,44% dengan kategori sangat praktis melalui angket. Untuk melihat efek potensial, dilakukan pada tahap field test dengan menggunakan tes hasil belajar awal (pre-test) diperoleh hasil persentase sebesar 45% dan hasil belajar akhir (post-test) diperoleh hasil sebesar 85%, terjadi peningkatan hasil belajar yakni sebesar 40% dan disimpulkan bahan ajar MYOB berefek potensial terhadap hasil belajar mahasiswa.
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Umardiyah, Fitri, Zayyana Fajar Febriana, Khusnul Khotimah et M. Farid Nasrulloh. « PENGEMBANGAN MEDIA PEMBELAJARAN BERBENTUK APLIKASI PADA MATERI PROGRAM LINEAR MENGGUNAKAN CANVA DAN WEB ANDROMO ». EDU-MAT : Jurnal Pendidikan Matematika 11, no 2 (31 octobre 2023) : 352. http://dx.doi.org/10.20527/edumat.v11i2.17318.

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Program linear merupakan salah satu materi matematika yang membutuhkan analisis dan prosedur pengerjaan yang memakan waktu. Pemanfaatan teknologi sangat diperlukan untuk menciptakan pembelajaran yang efektif, khususnya dalam menyelesaikan masalah program linear. Oleh karena itu, perlu media pembelajaran yang dapat membantu mengatasi permasalahan dalam pengerjaan soal program linier. Tujuan penelitian ini adalah mengembangkan media pembelajaran matematika dalam bentuk aplikasi ponsel menggunakan canva dan web andromo untuk materi program linear. Tujuan dari penelitian pengembangan ini Hasilnya berupa aplikasi yang mudah dioperasikan dan tidak menghabiskan penyimpanan. Penelitian ini dilakukan di MA Balongrejo Sumobito Jombang kelas XI IPA. Model penelitian yang digunakan adalah RnD (Research and Development) dengan model pengembangan ADDIE. Berdasarkan hasil penelitian menunjukkan bahwa (1) hasil uji kevalidan validator ahli media sebesar 87,7% termasuk kategori valid dan hasil validator ahli materi sebesar 80% dan 72% termasuk kategori valid. (2) hasil uji kepraktisan analisis angket respon siswa diperoleh rata-rata persentase sebesar 80,63% termasuk kategori sangat praktis. (3) hasil uji keefektivan analisis hasil nilai tes belajar siswa dengan metode pre-experiment jenis one-shot case study diperoleh persentase ketuntasan sebesar 100% diartikan bahwa media pembelajaran efektif. Oleh sebab itu media pembelajaran berbentuk aplikasi menggunakan canva dan web andromo yang dikembangkan valid, praktis dan efektif untuk digunakan oleh siswa. Kata kunci: media pembelajaran, aplikasi, program linear, canva, andromo Abstract: Linear programs are mathematical materials that require time-consuming analysis of working procedures. The use of technology is needed to create effective learning, especially in solving linear program problems. Therefore, learning media is needed that can help overcome problems in working on linear program questions. The purpose of this research is to develop mathematics learning media in the form of a mobile application using Canva and the Andromo web for linear programming material. The result is an application that is easy to operate and doesn't consume storage. The research was conducted at MA Balongrejo Sumobito Jombang class XI IPA. The research used is RnD (Research and Development) with the ADDIE model. Based on the results of the study (1) validity test media expert validator 87.7% including valid and material expert validator results 80% and 72% including valid. (2) practicality test of student response questionnaire analysis obtained an average percentage of 80.63% including very practical. (3) the effectiveness test analyzed the results of student learning test scores with the pre-experiment type one-shot case study method obtained a percentage of 100% completeness, which means that the learning media is effective. Therefore, the learning media in the form of applications using Canva and Andromo developed are valid, practical, and effective for students to use. Keywords: learning media, applications, linear programs, canva, andromo
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Ummul Muttaqinah, Asyiah, Laila Qodariah et Fredrick Dermawan Purba. « Validasi Aplikasi Komputer untuk Peningkatan Fokus Atensi pada Anak dengan Gangguan Pemusatan Perhatian (GPP) ». Psikologika : Jurnal Pemikiran dan Penelitian Psikologi 26, no 1 (31 janvier 2021) : 101–20. http://dx.doi.org/10.20885/psikologika.vol26.iss1.art6.

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This research is a study on the adaptation of a training program aimed to increase focused attention into a computer. It aims to develop a tool for such training by applying some adaptations into a computer program (software). This study uses concurrent mixed methods (using quantitative and qualitative research methods at the same time). In the first process, the software was assessed by a Game Developer expert and three child and adolescence clinical psychologists. The expert of Game Developer suggests a change of the intensity of the color of the stimulus and the screen background. Using the Content Validity index (CVI) technique, the psychologists found that the “Attention Focus Training” software has a value of S-CVI/Average (S-CVI/AVE) = .91 (> .80), indicating its conformity to the existing theories. The next stage is user experience by three child and adolescence clinical psychologists, conducted by comparing the use of the software and manual tools. It shows that the software is more practical and tends to have less negative bias.
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Afriani, Tinda, Yurnalis Yurnalis, Dino Eka Putra et Firda Arlina. « PEMBERDAYAAN MASYARAKAT MELALUI IMPLEMENTASI TEKNOLOGI REPRODUKSI PADA PROGRAM UPSUS SIWAB DI KECAMATAN BAYANG KABUPATEN PESISIR SELATAN ». Jurnal Hilirisasi IPTEKS 2, no 1 (21 mars 2019) : 43–54. http://dx.doi.org/10.25077/jhi.v2i1.241.

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Program UPSUS SIWAB adalah Upaya Khusus Sapi Indukan Wajib Bunting yang merupakan keberlanjutan proram pemerintah dari program swasembada daging. Tujuan dari kegiatan ini untukmengetahui implementasi teknologi reproduksi melalui program UPSUS SIWAB dan ruang lingkup berbagai aspekterhadap pemberdayaan masyarakatdi Kecamatan Bayang, Kabupaten Pesisir Selatan. Metode yang digunakan adalah metode penyuluhan atau sosialisasi, survey dengan hasil wawancara langsung, dan kuisioner dengan masyarakat berbagai kalangan, dan peternak. Analisis data menggunakan analisis deskriptif. Kegiatan ini di Kecamatan Bayang, Kabupaten Pesisir Selatan. Hasil kegiatan menunjukkan bahwa pelaksanaan program UPSUS SIWAB tahun 2018 di Kecamatan Bayang, Kabupaten Pesisir Selatan belum 100% terlaksana, namun informasi program UPSUS SIWAB ini diketahui peternak sebanyak 80% dari penyuluhan Dinas Peternakan dan 20% lainnya dari sesama peternak. Hal ini menunjukkan bahwa penyuluhan atau sosialisasi yang dilakukan pemerintah belum menjangkau semua peternak yang ada di Kecamatan Bayang. Sementara itu, ruang lingup berbagai aspek di Kecamatan Bayang ini, sudah cukup baik pasca pelaksanaan beberapa pemberdayaan terhadap masyarakat. Diharapkan pemerintah melakukan monitoring dan evaluasi pencapaian dari program UPSUS SIWAB. Selain itu, perlu kesadaran dari masyarakat terhadap keberlanjutan dalam berbagai aspek, sehingga dapat berjalan dengan baik.
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Hasanah, Uswatun, Agus Dudung et Sugeng Priyanto. « WORKSHOP HIGHER ORDER THINGKING SKILLS BAGI GURU SMK DI DKI JAKARTA ». Sarwahita 14, no 02 (1 décembre 2017) : 132–39. http://dx.doi.org/10.21009/sarwahita.142.07.

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ABSTRACT: The purpose of this Activity is to provide good quality HOT test quality training seen from: (a) Validity and reliability of the test (b) Grain analysis to see the difficulty index and Different power. Target Audience in this activity is the teachers of SMK in Jakarta, who really interested and have the potential to develop. The number of active participants is 25 vocational teachers. The participant will then transfer the training activities to the other teachers through each school. The type of activity material is this training theory and practice, with 20% theory composition and 80% practice covering aspects of data analysis techniques with computer assistance through SPSS program and ITEMAN program. Theory is given before engaging in practical activities or integrated during the direct practice by the participants. Based on the results of the exercises made some conclusions. There are two aspects of training materials provided to teachers in Jakarta, namely the technical aspects of HOT problem making skills and aspects of ITEMAN program use. Based on the evaluation that has been implemented, from the technical aspect, this training can be quite successful. Over 90% of participants mastered the material well, this training can be quite successful. Given the time of limited service activities. Nevertheless, in general, this service activity received a positive response from the teachers especially trainees, and schools in general. In relation to the implementation of this activity, suggestions may be made: (a) For the trainee's teachers, the knowledge and skills possessed should be developed on their own. The way that can be taken for example, teaching in a relavan. (b) For the implementing team of dedication activities, to be considered for holding the same training but with more in-depth material in the coming year. The goal is to achieve the desired end goal. namely to make the professional teachers in the field. (c) It is good that teachers continue to develop practical practices in schools. ABSTRAK: Tujuan Kegiatan ini adalah Untuk memberikan pelatihan pembuatan kualitas tes HOT yang baik dilihat dari: (a) Validitas dan reliabilitas tes (b) Analisis butir untuk melihat indeks kesukaran dan Daya beda. Khalayak Sasaran dalam kegiatan ini adalah para Guru SMK di Jakarta, yang betul-betul berminat dan mempunyai potensi untuk berkembang. Jumlah peserta yang aktif adalah 25 Guru SMK. Peserta itu nantinya akan mentransfer kegiatan pelatihan tersebut ke para guru yang lainnya lewat masing-masing sekolah. Jenis materi kegiatan adalah pelatihan ini teori dan praktek, dengan komposisi 20% teori dan 80% praktek yang mencakup aspek teknik analisis data dengan bantuan komputer melalui program SPSS dan program ITEMAN. Teori diberikan sebelum melakukan kegiatan praktek atau diintegrasikan selama praktek langsung oleh peserta. Berdasarkan hasil latihan yang dilakukan didapat beberapa kesimpulan, Terdapat dua aspek materi pelatihan yang diberikan terhadap para guru di Jakarta, yaitu aspek teknik keterampilan pembuatan soal HOT dan aspek penggunaan program ITEMAN. Berdasarkan evaluasi yang telah dilaksanakan, dari aspek teknik, pelatihan ini dapat dikatakan cukup berhasil. Lebih dari 90% peserta menguasai materi dengan baik, pelatihan ini dapat dikatakan cukup berhasil. Mengingat waktu kegiatan pengabdian yang terbatas. Namun demikian secara umum kegiatan pengabdian ini mendapat respons yang positif dari para guru peserta pelatihan khususnya, dan sekolah pada umumnya. Berkaitan dengan pelaksanaan kegiatan ini, saran yang dapat disampaikan: (a) Bagi para guru peserta latihan, bekal pengetahuan dan keterampilan yang telah dimiliki ini hendaknya dikembangkan sendiri. Cara yang dapat ditempuh misalnya, mengajar dibidang yang relavan. (b) Bagi tim pelaksana kegiatan pengabdian, supaya dipertimbangkan untuk mengadakan pelatihan yang sama namun dengan materi yang lebih mendalam di tahun mendatang. Tujuannya adalah agar tercapainya tujuan akhir yang diharapkan. yaitu menjadikan para guru yang professional pada bidangnya. (c) Ada baiknya para guru tetap mengembangkan latihan-latihan praktik di sekolah.
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Sandag, Green Arther, Joe Yuan Mambu, Green Mandias et Jacquline Waworundeng. « Pengenalan Dan Pelatihan Pemrograman Bahasa Python Pada Smk Negeri 1 Sorong ». Servitium Smart Journal 2, no 2 (31 mars 2024) : 99–107. http://dx.doi.org/10.31154/servitium.v2i2.26.

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Dunia Pendidikan saat ini tidak lepas dengan pengaruh perkembangan teknologi informasi. Banyak siswa saat ini mendapat informasi terkait dengan perkembangan teknologi dari ponsel pintar, website, dan video game. Pembelajaran pada disekolah pun menggunakan teknologi seperti power point, zoom, dan sebagainya. Belakangan banyak sekolah dan orang tua yang mendorong anak belajar pemrograman. Pemrograman adalah sebuah cara untuk memberikan perintah kepada computer untuk melakukan sesuatu. Terdapat beberapa manfaat dalam belajar pemrograman pada siswa, seperti mengasah kemampuan dalam mengkomunikasikan pikiran secara tersturktur dan logis, mendorong kreativitas, mengatasi masalah sendiri, melatih skill komunikasi, dan mengajarkan ketekunan. Oleh karena itu maka kami memberikan pengenalan pemrograman python pada SMK Negeri 1 Sorong. Metode yang digunakan selama pelatihan pemrograman adalah pengenalan Bahasa pemrograman python, praktek membuat program sederhana, dan evaluasi kemampuan siswa dalam memprogram Bahasa pemrograman python. Saat pelaksaan pelatihan ditemukan bahwa siswa sudah pernah memprogram sebelumnya, namum masih memiliki kendala dalam menulis program. Pelatihan ini membahas tentang sintaks pemrograman, variable, input, proses, dan output pada pemrograman python. Hasil evaluasi pada kegiatan ini siswa telah memahami konsep dasar dari pemrograman python dengan hasil rata-rata 80%
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Arifin, Muhammad Miftakhul, et Yudo Bismo Utomo. « Expert System to Diagnose Computer Hardware Damage Using Artificial Neural Networks ». JTECS : Jurnal Sistem Telekomunikasi Elektronika Sistem Kontrol Power Sistem dan Komputer 1, no 1 (3 décembre 2020) : 75. http://dx.doi.org/10.32503/jtecs.v1i1.715.

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Kerusakan hardware komputer terkadang menjadi masalah besar ketika user yang awam tidak mengetahui letak kerusakan hardware komputer mereka, maka dibutuhkan sistem yang mampu bekerja otomatis untuk memberikan solusi kerusakan hardware komputer. Penelitian ini bertujuan untuk merancang sebuah sistem yang dapat digunakan untuk menangani kerusakan hardware komputer. Pengguna aplikasi ini seolah-olah berhadapan langsung dengan pakar dibidang hardware khususnya komputer. Perencanaan sistem dilakukan dengan membuat knowledge base menggunakan aturan if-then sebagai representasi pengetahuan. Sistem dibuat dengan meenggunakan metode backpropagation dan menggunakan android studio sebagai IDE untuk mendesain interface sekaligus untuk membuat aplikasi sistem pakar ini. Hasil penelitian ini mengungkapka kerusakan hardware yang terjadi pada sebuah komputer serta solusi dari kerusakan tersebut. Pengujian aplikasi juga dilakukan untuk mengetahui akurasi dan fleksibilitas sistem. Hasil dari keseluruhan pengujian ini dapat disimpulkan bahwa program sudah cukup baik walaupun jenis kerusakan yang dihasilkan belum lengkap karena pada sistem ini mendeteksi 6 jenis hardware komputer secara umum, serta tingkat keakurasian dari aplikasi sistem pakar ini sebesar 80%, serta tingkat efisiensi sistem pakar sebesar 77,7 % dari pakar dan 82,03 % dari user.
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Alfirman, Alfirman, Sukamto Sukamto, Gita Sastria et Zaiful Bahri. « Perakitan dan perbaikan komputer untuk meningkatan kualitas remaja di Desa Pandau Jaya Kecamatan Siak Hulu Kabupaten Kampar ». Unri Conference Series : Community Engagement 1 (27 septembre 2019) : 243–54. http://dx.doi.org/10.31258/unricsce.1.243-254.

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Tujuan yang ingin dicapai dalam kegiatan pengabdian kepada masyarakat ini ialah, agar masyarakat peserta dapat: 1). Memiliki pengetahuan tentang bagaimana cara perakitan dasar komputer, 2). Memiliki pengetahuan tentang bagaimana melakukan installasi sistem operasi windows dan beserta program-program aplikasinya, 3). Memiliki pengetahuan tentang cara memperbaiki / trobleshooting pada komputer hardware maupun software. Pengabdian masyarakat ini dilakukan berdasarkan pengamatan kami, bahwa di Desa Pandau Jaya Kecamatan Siak Hulu 80% masyarakatnya tidak mempunyai pengetahuan mengenai perakitan dan maintenance pada komputer PC (Personal Computer) maupun laptop. Dengan berkembangnya teknologi khususnya komputer yang semakin luas, sehingga memberi peluang kerja dibidang komputer juga akan semakin terbuka luas. Untuk itu kompetensi tentang cara perakitan dan perbaikan hardware maupun software komputer pada masyarakat khususnya masyarakat di Desa Pandau Jaya sangat diperlukan agar mereka nantinya dapat mengatasi sendiri permasalahan pada perangakat komputer. Tingkat ketercapaian dari kegiatan Pengabdian Kepada Masyarakat yang telah dilakukan di desa Pandau Jaya adalah: 1) warga masyarakat khususnya remaja di desa pandau jaya kecamatan Siak Hulu memiliki pengetahuan dan keterampilan tentang perakitan dasar pada komputer. 2)Memiliki pengetahuan dan keterampilan mengenai cara melakukan perbaikan pada komputer. 3) Dapat mengatasi gangguan jika terjadi permasalahan sederhana yang timbul sewaktu-waktu. 4) Memiliki pengetahuan dan keterampilan mengenai cara melakukan installasi sistem operasi windows beserta program-program apliaksi.
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Sapsuha, Yusri, Nur Sjafani, Nurjana Albaar et Hasriani Ishak. « Karakteristik Sarang dan Penetasan Telur Burung Mamoa (Eulipoa wallacei) di Galela Kabupaten Halmahera Utara ». Jurnal Agripet 17, no 1 (1 avril 2017) : 38–42. http://dx.doi.org/10.17969/agripet.v17i1.6873.

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ABSTRAK. Penelitian ini dilakukan untuk mengidentifikasi karakteristik sarang mamoa dan penetasan eks-situ (penetasan diluar habitat) yang menggunakan mesin tetas (inkubator) dan in-situ (di dalam habitat) secara semi alami. Penelitian survei dilakukan untuk mengetahui karakteristik sarang dan percobaan laboratorium untuk menentukan tingkat keberhasilan penetasan di habitat semi-alami di pantai Uwo uwo Kecamatan Galela pada kedalaman yang berbeda (20, 40, 60, 80 dan 100 cm). Analisis data digunakan analisis deskriptif dan analisis varian dalam program SPSS. Hasil penelitian menunjukkan bahwa karakteristik sarang peneluran pada habitat bertelur antara lain temperatur 31,88 ± 1,58 0C, dan kelembaban 67,00 ± 4,04%,. Diameter lubang 136,20 8,93 cm dan kedalaman lubang 58,17 ± 4,3 cm dan tebal timbunan 67,97 ± 4,33 cm, tingkat keberhasilan penetasan In-situ (semi alami) mencapai 100% pada kedalaman 20, 40, 60, 80 dan 100 cm dan Eks-situ (inkubator) hanya mencapai 75%. (Nest characteristics and hatching of mamoa bird egg (Eulipoa wallacei) in Galela District of North Halmahera) ABSTRACT. This study was conducted to identify the characteristics of mamoa’s nest as a basis for semi-natural and artificial hatching experiments. Survey study was to determine the characteristics of the nest (temperature, humidity) and experiments one was to determine the hatching success rate in semi-natural habitats on the beach of Uwo uwo Galela District where naturally Mamoa lays the eggs, at different depths (20, 40, 60, 80 and 100 cm). Data analysis applied was descriptive analysis and multivariate test using SPSS computer program. Results of the study showed that in the natural nesting ground temperature of 31,88 ± 1,58 oC, and humidity of 67,00 ± 4,04%. The hole diameter of 136,20 ± 8,93 cm and hole depth of 58,17 ± 4,3 cm and the thick pile of 67,97 ± 4,33 cm, hatching success rate of In-situ reached 100% at depths of 20, 40, 60, 80 and 100 cm and ex-situ is only 75%.
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Thèses sur le sujet "PARA 80 (Computer program)"

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Choudhury, Surajit. « A fragment based program editor / ». Thesis, McGill University, 1986. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=65502.

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Ballard, Mark B. « QUICKTALK : a Smalltalk-80 dialect for defining primitive methods / ». Full text open access at:, 1986. http://content.ohsu.edu/u?/etd,99.

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Montagne, Euripides. « Program structures and computer architectures for parallel processing ». Thesis, McGill University, 1985. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=65949.

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Kontoyiannis, Konstantinos A. « Pattern matching techniques for program understanding ». Thesis, McGill University, 1996. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=42070.

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When a successful software system is maintained and evolved for an extended period of time, original design documents become obsolete and design rationales become lost, so reverse engineering activities to reconstruct such information become critical for the software's continued viability.
Pattern matching provides a solid framework for identifying higher level abstractions that may be instances of predefined plans (commonly used algorithms and cliches), programming concepts, or abstract data types and operations. This thesis discusses two types of pattern-matching techniques developed for plan recognition in Program Understanding.
The first type is based on Software Metrics and Dynamic Programming techniques that allow for statement-level comparison of feature vectors that characterize source code program statements. This type of pattern matching is used to identify similar code fragments, and code cloning, facilitating thus code modularization, code restructuring and efficient localization of the occurrence of similar programming errors.
The second type addresses the problem of establishing correspondences, between a parse tree of a custom abstract description language developed (ACL) and the parse tree of the code. Matching of abstract representations and source code representations involves alignment that is again performed using a Dynamic Programming algorithm that compares feature vectors of abstract descriptions, and source code. The use of a statistical formalism allows a score (a probability) to be assigned to every match that is attempted. Incomplete or imperfect matching is also possible leaving to the software engineer the final decision on the similar candidates proposed by the matcher.
The system has been implemented to analyze software systems written in PL/AS and C.
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Sreedhar, Vugranam C. « Efficient program analysis using DJ graphs ». Thesis, McGill University, 1995. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=29134.

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Program analysis is a process of estimating properties of a program statically. Program analyses have many applications, including compiler optimizations, software maintenance and testing, and program verification. In this dissertation we present a new framework for efficient program analysis. At the heart of our approach is a new program representation called the DJ Graph. Using DJ graphs we present several new algorithms for solving problems encountered in program analysis. The problems that we have solved range from a simple loop identification problem to sophisticated exhaustive and incremental data flow analysis, including the construction of Sparse Evaluation Graphs. The algorithms presented here are simple, more general, and/or more efficient than existing methods for solving similar problems. To study the effectiveness of our algorithms on real programs we implemented many of them, and experimented on a number of FORTRAN procedures taken from standard benchmark suites. Our results indicate that the algorithms presented here perform well in practice.
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Lhoták, Ondřej. « Program analysis using binary decision diagrams ». Thesis, McGill University, 2005. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=100644.

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A fundamental problem in interprocedural program analyses is the need to represent and manipulate collections of large sets. Binary Decision Diagrams (BDDs) are a data structure widely used in model checking to compactly encode large state sets. In this dissertation, we develop new techniques and frameworks for applying BDDs to program analysis, and use our BDD-based analyses to gain new insight into factors influencing analysis precision.
To make it feasible to express complicated, interrelated analyses using BDDs, we first present the design and implementation of JEDD, a Java language extension which adds relations implemented with BDDs as a datatype, and makes it possible to express BDD-based algorithms at a higher level than existing BDD libraries.
Using JEDD, we develop PADDLE, a framework of context-sensitive points-to and call graph analyses for Java, as well as client analyses that make use of their results. PADDLE supports several variations of context-sensitive analyses, including the use of call site strings and abstract receiver object strings as abstractions of context.
We use the PADDLE framework to perform an in-depth empirical study of the effect of context-sensitivity variations on the precision of interprocedural program analyses. The use of BDDs enables us to compare context-sensitive analyses on much larger, more realistic benchmarks than has been possible with traditional analysis implementations.
Finally, based on the call graph computed by PADDLE, we implement, using JEDD, a novel static analysis of the cflow construct in the aspect-oriented language AspectJ. Thanks to the JEDD high-level representation, the implementation of the analysis closely mirrors its specification.
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Modahl, Kurt B. « Animating multiprocessing programs in the Smalltalk-80 environment ». Oregon Health & ; Science University, 1987. http://content.ohsu.edu/u?/etd,141.

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M.S.
Computer Science & Engineering
Programming in a multiprocessing environment creates additional complexity issues above those encountered in a uniprocessing model. Animation of the underlying software data structures has been shown to help in management of such issues in uniprocessing environments. Animation tools for multiprocessing environments should also be of assistance to software engineers constructing parallel processing software systems. MPA is an environment that supports creation ofanimations that support multiprocessing applications in the Smalltalk programming environment.
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Modahl, Kurt B. « Animating multiprocessing programs in the Smalltalk-80 environment. / ». Full text open access at:, 1988. http://content.ohsu.edu/u?/etd,141.

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Agrawal, Punit. « Program navigation analysis using machine learning ». Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=32599.

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Developers invest a large portion of their development time exploring program source code to find task-related code elements and to understand the context of their task. The task context is usually not recorded at the end of the task and is forgotten over time. Similarly, it is not possible to share the task context with other developers working on related tasks. Proposed solutions to automatically record the summary of the code investigation suffer from methodological limitations related to the techniques and the data sources used to generate the summary as well as the granularity at which it is generated. To overcome these limitations, we investigate the use of machine learning techniques, in particular decision tree learning, to predict automatically the task context from session navigation transcripts obtained from developers performing tasks on the source code. We conducted a user study to collect navigation transcripts from developers engaged in source code exploration tasks. We used the data from the user study to train and test decision tree classifiers. We compared the decision tree algorithm with two existing approaches, and found that it compares positively in most cases. Additionally, we developed an Eclipse plug-in that generates automatically a developer session summary using the decision tree classifier learned from the data collected during the user study. We provide qualitative analysis of the effectiveness of this plug-in.
Les d\'eveloppeurs de logiciels investissent une grande partie de leur temps \`a explorer le code source pour trouver des \'el\'ements du code reli\'es \`a leurs t\^aches, et aussi pour mieux comprendre le contexte de leur t\^ache. Le contexte de leur t\^ache n'est g\'en\'eralement pas enregistr\'ee \`a la fin de leur s\'eance d'exploration de code et est oubli\'e au fil du temps. De m\^eme, il n'est pas possible de partager le contexte de leur t\^ache avec d'autres d\'eveloppeurs travaillant sur des t\^aches reli\'ees. Les solutions propos\'ees pour enregistrer automatiquement le r\'esum\'e de leur exploration du code souffrent de limitations m\'ethodologiques li\'ees aux techniques et aux sources de donn\'ees utilis\'ees pour g\'en\'erer le r\'esum\'e, ainsi qu'\`a la granularit\'e \`a laquelle il est g\'en\'er\'e. Pour surmonter ces limitations, nous \'etudions l'emploi de techniques d'apprentissage machine, en particulier l'arbre de d\'ecision d'apprentissage, pour pr\'evoir automatiquement le contexte de la t\^ache \`a partir des transcriptes de navigation d'une session d'exploration de code du d\'eveloppeur. Nous avons effectu\'e une \'etude de cas afin de recueillir des transcriptions de navigation g\'en\'er\'es par des d\'eveloppeurs lors de l'exploration du code source. Nous avons utilis\'e les donn\'ees de cette \'etude pour tester les classifications de l'arbre de d\'ecision. Nous avons compar\'e l'algorithme \`a arbre \`a d\'ecision avec deux approches existantes, et avons d\'emontr\'e que cette nouvelle approche se compare favorablement dans la plupart des cas. Additionnellement, nous avons d\'evelopp\'e un plug-in Eclipse qui g\'en\`ere automatiquement un
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Dufour, Bruno. « Objective quantification of program behaviour using dynamic metrics ». Thesis, McGill University, 2004. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=81328.

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In order to perform meaningful experiments in optimizing compilation and runtime system design, researchers usually rely on a suite of benchmark programs of interest to the optimization technique under consideration. Programs are described as numeric, memory-intensive, concurrent, or object-oriented, based on a qualitative appraisal, in some cases with little justification.
In order to make these intuitive notions of program behaviour more concrete and subject to experimental validation, this thesis introduces a methodology to objectively quantify key aspects of program behaviour using dynamic metrics. A set of unambiguous, dynamic, robust and architecture-independent dynamic metrics is defined, and can be used to categorize programs according to their dynamic behaviour in five areas: size, data structures, memory use, polymorphism and concurrency. Each metric is also empirically validated.
A general-purpose, easily extensible dynamic analysis framework has been designed and implemented to gather empirical metric results. This framework consists of three major components. The profiling agent collects execution data from a Java virtual machine. The trace analyzer performs computations on this data, and the web interface presents the result of the analysis in a convenient and user-friendly way.
The utility of the approach as well as selected specific metrics is validated by examining metric data for a number of commonly used benchmarks. Case studies of program transformations and the consequent effects on metric data are also considered. Results show that the information that can be obtained from the metrics not only corresponds well with the intuitive notions of program behaviour, but can also reveal interesting behaviour that would have otherwise required lengthy investigations using more traditional techniques.
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Livres sur le sujet "PARA 80 (Computer program)"

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Goldberg, Adele. Smalltalk-80 : The language. Reading, Mass : Addison-Wesley, 1989.

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Spence, J. Wayne. COBOL for the 80's. 2e éd. St. Paul : West Pub. Co., 1985.

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Walsh, Aaron E. Java para leigos. São Paulo, SP : Berkeley Brasil Editora, 1996.

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4

Sand, Paul A. Pascal para Macintosh. Madrid : Osborne/McGraw-Hill, 1987.

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Barrow, David. Assembler routines for the Z-80. London : Century Communications, 1985.

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6

Detmer, Richard C. Essentials of 80 x 86 assembly language. Sudbury, MA : Jones and Bartlett, 2006.

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7

Peavy, Sally T. OMNITAB 80 : An interpertive system for statistical and numerical data analysis. Washington, D.C : U.S. Dept. of Commerce, National Bureau of Standards, 1986.

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8

David, Thomas. Portable BASIC : Programming the TRS-80 Model 200, TRS-80 Model 100 and NEC PC-8201A computers. New York : McGraw-Hill, 1985.

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Luehrmann, Arthur. Computer literacy : A hands-on approach : TRS-80 version. New York : McGraw-Hill Book Co., 1986.

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McNitt, Lawrence L. Invitation to Pascal for the TRS-80. Princeton, N.J : Petrocelli Books, 1985.

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Chapitres de livres sur le sujet "PARA 80 (Computer program)"

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Meyer-Peyton, Lore. « Elements of a Successful Distributed Learning Program ». Dans Distance Learning Technologies, 82–90. IGI Global, 2000. http://dx.doi.org/10.4018/978-1-878289-80-3.ch007.

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Global connectivity has opened up a new dimension in education, namely, the concept of delivering education via technology to students who may never see their classmates or their instructor face to face. The typical school with its traditional classrooms does not exist in this new scenario, and many of the professionals responsible for developing distributed learning courses are new to the task. This chapter will guide the reader through the process of planning and implementing a distributed learning program. The model for this chapter is the distributed learning program provided by the Department of Defense Education Activity to schools serving the family members of U.S. military personnel at home and abroad. The DoDEA Electronic School (DES) offers sixteen courses to over six hundred students at 56 high schools in fourteen countries, spanning twelve time zones. The program has been in existence for over twelve years, evolving from a two-teacher program to a worldwide school headed by an administrative staff and employing 23 instructors and four technical support staff members. Courses currently available through the DES include seven advanced placement courses (Calculus AB and BC, Physics B, German, United States History, and Computer Science A and AB); five computer programming courses (Pascal I and II, Q-BASIC, Visual BASIC, and C++); economics; health; humanities; and science research seminar. In addition to offering student courses, the DES is in the process of adding an extensive staff development component. With teachers and staff based worldwide, the system can save a significant amount of travel money by providing staff development opportunities that are accessible at the local site. The DoDEA Electronic School grew up with technology. During those first years, students used an acoustic coupler and a telephone to call a central computer in the United States, where they accessed a text based conferencing program to communicate with their classmates and instructors. Today’s DES instructors develop their courses in Lotus Notes, and students can use either the Lotus Notes client or a Web browser. Domino servers at each school send and receive information via the Internet, resulting in efficient transfer of data. In today’s environment, rich with technology but short on hours in the day, there is no time afforded for the luxury of “evolving.” Professionals tasked with developing distributed learning programs for their organizations are given a staff, a budget and a mandate— and certainly a challenge. The goal of this chapter is to help those professionals meet the challenge by examining the key elements of a successful distributed learning program.
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Manouchehriazi, Azita, Jennifer Czocher, Ravi Somayajulu, Yating Liu, Pingping Zhang et Jenna Tague. « Fostering Mathematical Competence through Technology-Enhanced Interactive Environments ». Dans Common Core Mathematics Standards and Implementing Digital Technologies, 53–77. IGI Global, 2013. http://dx.doi.org/10.4018/978-1-4666-4086-3.ch005.

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In this longitudinal research project, the authors traced the impact of a mathematics enrichment program on a group of approximately 80 middle and high school students as they worked on mathematical explorations using interactive computer software for three years. The results indicate that learning environments designed for children supported their development of mathematical practices emphasized by the CCSMP while increasing their exposure to and understanding of content standards.
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Ellestad, Myrvin H. « ECG Patterns and Their Significance ». Dans Stress Testing Principles and Practice, 189–240. Oxford University PressNew York, NY, 2003. http://dx.doi.org/10.1093/oso/9780195159288.003.0012.

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Abstract It is truly remarkable that although electrocardiographic (ECG) changes were first recognized as markers for ischemia about 1918, here more than 80 years later we are still discovering that there is more to learn in this area. In the last few years numerous papers point out new ECG markers that have utility and I predict this trend will continue into the future. This chapter has been revised to present the more commonly used (conventional) electrocardiogram exchanges separately from the less commonly recognized changes (unconventional). Although computers are being used more to evaluate the ECG changes associated with exercise, it is still essential to carefully scrutinize the ECG visually, since computer measures are far from error-free. Also, technical writers of computer programs are always years behind the latest knowledge base. This chapter presents many ways of evaluating the exercise ECG that have not been incorporated into a computer program and may never be. Careful inspection of tracings from appropriate lead systems, using properly applied electrodes and recording systems with a good frequency response, can usually result in accurate evaluation of changes now known to be clinically significant. If you want to be an expert in the evaluation of exercise tests, you will find many concepts mentioned here that will set you apart from those who examine only the ST segment.
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Actes de conférences sur le sujet "PARA 80 (Computer program)"

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Leibi, Peter, Guenther Hoehne et Mahendra Hundal. « Concurrent Cost Calculations With a Feature-Based CAD System ». Dans ASME 1999 International Mechanical Engineering Congress and Exposition. American Society of Mechanical Engineers, 1999. http://dx.doi.org/10.1115/imece1999-0790.

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Abstract The paper describes a procedure for calculating costs concurrent with the design process. The different modules of the computer program “IKF” are described. The modules include those for cost calculation, comparison and forecast. Form features are used for cost determination by classifying each feature and storing it in the detailed production plan. The production processes then follow from the list of stored features. The cost program takes the individual geometric data, e.g., part length, from the CAD program. The latter contains data sets, that describe the feature’s dimensions. The production time for the form feature is then calculated. From the time expenditures and the machine rates the program calculates the production costs for the given feature. Prior to developing the computer program a manual procedure was designed and developed. Upon testing, the group not using IKF took 40–50% more time and designed products that were about 80% costlier than the group using the IKF system. This procedure was then used as the model for the cost modules in a feature-based CAD program. Test cases dealing with sheet-metal design are described which demonstrate and quantify the advantages of this system.
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Fatouh, M., M. Nabil, E. Mahmoud et M. K. Mahmoud. « Performance of a Solar Thermal Parabolic Trough Concentrator for Industrial Process Heat (IPH) Applications in Egypt ». Dans ASME 2003 International Solar Energy Conference. ASMEDC, 2003. http://dx.doi.org/10.1115/isec2003-44007.

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In Egypt, surveying the industrial sectors revealed that in the last few years the industrial process heat (IPH) consumed more than 60% of the annual industrial energy demand, of which about 50% is in the temperature range from 80 to 150°C. Among different renewable energy resources, it is found that solar thermal technologies, especially parabolic trough concentrators (PTC) are more convenient for the IPH applications. Thus, the present work deals with studying the main design and performance characteristics that enable the local manufacturing of a PTC for IPH applications in the range of 80 to 150°C in Egypt. It includes theoretical and experimental parts. The theoretical part was conducted using a specially developed computer program based on the energy balance equations of each component of PTC. The experimental part was carried out on a test rig designed and constructed using mainly local manufacturing capabilities. Effects of concentration ratio, radiation, inlet temperature and mass flow rate of the heat transfer fluid, glass envelope diameter and top thermal insulation on the theoretical and experimental performance of PTC are graphically reported. Finally, a brief discussion of the local manufacturing possibilities as well as some identified barriers that can hinder promotion of the technology in a very suitable and huge market like Egypt is presented in this paper.
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Stanescu, Monica, et Marius Stoicescu. « STUDY ABOUT THE EFFICIENCY OF WEB-BASED TOOLS USED FOR PHYSICAL EDUCATION TEACHERS' TRAINING ». Dans eLSE 2013. Carol I National Defence University Publishing House, 2013. http://dx.doi.org/10.12753/2066-026x-13-218.

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In the training of specialists in Physical education and sports field, the utilization of Web-based tools represents a relatively recent methodological approach. In the context in which a part of the students attending the initial preparation program participate in performance sports training, but the specialists involved into an educational process don't have any more the opportunity to take part in presential continuing training sessions, we think that we should initiate a new methodological approach to the process of building-up specific competences. The present paper aims at checking the efficiency of a Web-based tool utilization to build up the planning competences of the future physical education teachers. In this context, in order to design and develop the training activity, we used the exeLearning software, a tool that facilitates the creation and administration of the specific contents, but also the construction of some knowledge self-assessment questionnaires. The learning object was used by 80 students in the final year of their psycho-pedagogic training program, participants in the Computer-Assisted Instruction course. Following the application utilization, students were asked to draw up a planning document and to express their opinion about the used tool efficiency. To this purpose, we created and administered an opinion questionnaire made up of 12 items grouped in 4 categories - attitude toward the utilization of such learning tools, benefits and difficulties related to the utilization of the created learning object, possible directions of application to different study disciplines (bachelor's level), effects on the learning efficiency. Answers were correlated to students' competence level resulted from their evaluation in the Computer-Assisted Instruction exam. The conclusions of this paper highlight the possibilities to use the Web-based tool in the training of the future specialists in Physical education and sports field and they are accompanied by a series of proposals the application of which would bring real benefits to students.
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Mohanty, Subhasish, William K. Soppet, Saurindranath Majumdar et Krishnamurti Natesan. « Pressurized Water Reactor Environment Effect on 316 Stainless Steel Stress Hardening/Softening : An Experimental Study ». Dans ASME 2015 Pressure Vessels and Piping Conference. American Society of Mechanical Engineers, 2015. http://dx.doi.org/10.1115/pvp2015-45694.

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In USA there are approximately 100 operating light water reactors (LWR) consisting fleet of both pressurized water reactors (PWR) and boiling water reactors (BWR). Most of these reactors were built before 1970 and the design lives of most of these reactors are 40 years. It is expected that by 2030, even those reactors that have received 20 year life extension license from the US nuclear regulatory commission (NRC) will begin to reach the end of their licensed periods of operation. For economical reason it is be beneficial to extend the license beyond 60 to perhaps 80 years that would enable existing plants to continue providing safe, clean and economic electricity without significant green house gas emissions. However, environmental fatigue is one of the major aging related issues for these reactors, and may create hurdles in long term sustainability of these reactors. To address some of the environmental fatigue related issues, Argonne National Laboratory (ANL) with the sponsorship of Department of Energy’s Light Water Reactor Sustainability (LWRS) program trying to develop mechanistic approach for more accurate life estimation of LWR components. In this context ANL conducted many fatigue experiments under different test and environment conditions on 316 stainless steel (316SS) material that is or similar grade steels are widely used in US reactors. Contrary to the conventional S∼N curve based empirical fatigue life estimation approach, the aim of the present DOE sponsored work is to understand material ageing more mechanistically (e.g. time dependent hardening and softening) under different test and environmental conditions. Better mechanistic understanding will help to develop computer based advanced modeling tools to better extrapolate stress-strain evolution of reactor component under multi-axial stress states and hence to help predicting their fatigue life more accurately. In this paper (part-I) the fatigue experiments under different test and environment conditions and related stress-strain results for 316 SS are discussed. In another paper (part-II) the related evolutionary cyclic plasticity material modeling techniques and results are discussed.
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Fernando Mello, Luiz, Evandro L. Viapiana et Luiz Fernando M. Arruda. « Análise Comparativa de Algoritmos de Detecção de Objetos para Reconhecimento de Buracos em Vias e Estradas ». Dans Computer on the Beach. Itajaí : Universidade do Vale do Itajaí, 2024. http://dx.doi.org/10.14210/cotb.v15.p118-125.

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ABSTRACTThis work presents a comparative analysis using the mAP metricof the YOLOv7 and SSD algorithms applied to the field of computervision. The comparison is performed through the detection of potholeson highways and roads. In works defended by other authors,both techniques are considered for applications in computer vision.In this study, both models achieved promising results in potholedetection; however, it is observed that the YOLOv7 model reachedan mAP metric of 80%, while the SSD model obtained an mAP of73%. Thus, the results indicate that YOLOv7 is more efficient andaccurate in pothole detection in this specific context.
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Douglas Cabral Alves, Michael, Alejandro Rafael Garcia Ramirez et Anita Maria da Rocha Fernandes. « Desenvolvimento de uma Arquitetura Baseada na Internet das Coisas para uma Bengala Eletrônica Baseada no Contexto das Cidades Inteligentes ». Dans Computer on the Beach. Itajaí : Universidade do Vale do Itajaí, 2022. http://dx.doi.org/10.14210/cotb.v13.p315-317.

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This paper describes an architecture based on the Internet ofThings (IoT) for the electronic cane project. It was designed toassist the locomotion process of visually impaired individuals inthe context of smart cities. The architecture allows, through amicrocontroller and a GPS module embedded in the cane, toregister and subsequently identify obstacles according thegeographic coordinates. A smartphone was used to transmit andstore this information in the cloud for further processing. Theinteraction of the cane with the smartphone will open a futurerange of applications, such as the identification of points ofinterest, detecting the proximity of other users of the electroniccane, among other uses. The functionality tests were satisfactory,with an accuracy of 80% identifying the recorded obstacles.
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Christino Marzochi, Matheus, João Antônio de Vasconcelos, Walace Da Silva Castro et Silvio Luis Vernieri Missé. « Algoritmo para Alocação Ótima de Para-raios em Linhas de Transmissão Inspirado em Busca em Vizinhança Variável ». Dans Computer on the Beach. Itajaí : Universidade do Vale do Itajaí, 2022. http://dx.doi.org/10.14210/cotb.v13.p089-096.

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ABSTRACTThe installation of transmission line surge arresters (TLSAs) hasbeen one of the main solutions found to improve the performanceof overhead transmission lines (OHTLs) against atmospheric discharges.Thus, this work proposes a methodology for the optimalplacement of TLSAs in OHTLs, which is based on the couplingbetween an algorithm inspired by GVNS (General Variable NeighborhoodSearch) and the ATP (Alternative Transient Program) software.The line performance calculation is made considering thetransfer effect of the lightning surge due to arresters operation.This transfer mechanism that can lead adjacent towers to flashoveris rarely mentioned in the literature. A study is performed consideringtwo transmission lines. At the end, in order to analyze theperformance of the proposed methodology, experiments are carriedout to optimize the positioning of TLSAs in the mentioned OHTLs.To validate the developed methodology, the results obtained arecompared with the results acquired through the coupling of a GA(Genetic Algorithm) with the ATP and with the results achievedthrough a classic method for the placement of TLSAs based on thetower-footing impedances. The results show that aspects such asthe lightning surge transfer effect and favoring the positioning ofTLSAs in the lowest phase(s) should be considered in future studiesfor the design of algorithms for optimal placement of arresters onOHTLs.
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Campo, Marcelo R., et Roberto Tom Price. « Um Framework Reflexivo para Ferramentas de Visualização de Software ». Dans Simpósio Brasileiro de Engenharia de Software. Sociedade Brasileira de Computação, 1996. http://dx.doi.org/10.5753/sbes.1996.24443.

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This paper presents Luthier, a Smalltalk-80 framework, designed to support the construction of visual tools for dynamic program analysis. Luthier integrates computational reflection techniques based on meta-objets with hypertext and direct-manipulation user interfaces techniques, especially designed to build dynamically adaptable visualization tools through composition of basic behaviours. The framework introduces two main contributions: a meta-object protocol based on the concept of meta-objet managers - which allow the construction of specialized mechanisms for meta-object association and activation - and the explicit support for abstraction scales for the dynamic (and continuos) reconfiguration of visualizations allowing different levels of abstraction. Through the combination of these mechanisms it is possible to build highly-complex structures independently of the implementation of specific visualizations. This allows a greater level of reusability of visualizations, which it is often the most limiting aspect of software visualization systems.
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Tsenn, Joanna, Julie S. Linsey et Daniel A. McAdams. « Bioinspired Materials Design : An Assessment of Methods to Improve a Text Mining Algorithm for Identifying Biological Material Structural Design Principles ». Dans ASME 2016 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. American Society of Mechanical Engineers, 2016. http://dx.doi.org/10.1115/detc2016-59144.

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Natural materials are able to achieve a wide range and combination of properties through the arrangement of the material’s components. These biological materials are often more effective and better suited to their function than engineered materials, even with the use of a limited set of components. By mimicking a biological material’s component arrangement, or structure, man-made bioinspired materials can achieve improved properties as well. While considerable research has been conducted on biological materials, identifying the beneficial structural design principles can be time-intensive for a materials designer. Previously, a text mining algorithm and tool were developed to quickly extract passages describing property-specific structural design principles from a corpus of materials journals. Although the tool identified over 90% of the principles (recall), many irrelevant passages were returned as well with approximately 32% of the passages being useful (precision). This paper discusses approaches to refine the program in order to improve precision. The text classification techniques of machine learning classifiers, statistical features, and part-of-speech analyses, are evaluated for effectiveness in sorting passages into relevant and irrelevant classes. Manual identification of patterns in the returned passages is also employed to create a rule-based method, resulting in an updated algorithm. An evaluation comparing the revised algorithm to the previously developed algorithm is completed using a new set of journal articles. Although the revised algorithm’s recall was reduced to 80%, the precision increased to 45% and the number of returned passages was reduced by 22%, allowing a materials designer to more quickly identify potentially useful structures. The paper concludes with suggestions to improve the program’s usefulness and scope for future work.
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Duque, Miguel Angel, Fernando Proaño et Ramiro Santos. « SIMULACIÓN 3D CON INTERFACES HÁPTICAS PARA LA RECUPERACION DEL PATRIMONIO CULTURAL DEL TREN EN RIOBAMBA ». Dans ARQUEOLÓGICA 2.0 - 8th International Congress on Archaeology, Computer Graphics, Cultural Heritage and Innovation. Valencia : Universitat Politècnica València, 2016. http://dx.doi.org/10.4995/arqueologica8.2016.3564.

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The present work had studied and determined various levels of usability and interactivity in haptic interfaces for manipulating 3D applications. It was applied to a Heritage Cultural system composed by Train Station and Steam Locomotive. A physical model and a railroad model were built. The system was operated by high school students. The information gathering was performed by the deductive method, collecting data about preferences, needs, and requirements for developing a 3D virtual environment using 3DSMAX 2011 Trial (3D Modeled Software) and Unity 4.3 Trial (Simulation Software), capable to engage and transmit information relevant to geographical, social and cultural aspects of the central highlands. Subsequently connected to a real model controlled by electronic systems. The inquiry made from high school students shows that 56 % possess ability and willingness for interfaces manipulation. Also, it was found an 80% of criteria for usability acceptance, and interactivity of 84% towards the current applications on mobile devices. As the final evaluation of the application, it was shown that the intervention of haptic interfaces on threedimensional applications connected to tangible environments, increased 95% of the usability and 100% of interactivity. We conclude that combining virtual systems with real ones accelerates learning processes at the secondary education level. It improves retention of information and allows the user to actively participate in virtual environments, converting recreational applications into academic and research tools.
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Rapports d'organisations sur le sujet "PARA 80 (Computer program)"

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Dickens, J. K. SCINFUL : A Monte Carlo based computer program to determine a scintillator full energy response to neutron detection for E/sub n/ between 0. 1 and 80 MeV : Program development and comparisons of program predictions with experimental data. Office of Scientific and Technical Information (OSTI), avril 1988. http://dx.doi.org/10.2172/7166672.

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