Littérature scientifique sur le sujet « Mobile learning and new technologies »

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Articles de revues sur le sujet "Mobile learning and new technologies"

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B, Ligi, and B. William Dharma Raja. "MOBILE LEARNING IN HIGHER EDUCATION." International Journal of Research -GRANTHAALAYAH 5, no. 4(SE) (2017): 1–6. http://dx.doi.org/10.29121/granthaalayah.v5.i4(se).2017.1942.

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Mobile learning (m-learning) environments provides a wide range of new and exciting learning opportunities supported by the wireless technology. This paper discuss the role of m-learning in the new educational setting which creates student-centered learning and educational practice, offering new more flexible learning methods for higher education. In the digital 21st century learning and educational processes are integrated with new information and communication technologies (ICTs) in the education system. This new m-learning technology has fascinated the interest of researchers, educators and
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Uzunboylu, Huseyin, and Niyazshina Azhar. "Mobile learning as a new technology in education." Global Journal of Information Technology: Emerging Technologies 13, no. 1 (2023): 07–16. http://dx.doi.org/10.18844/gjit.v13i1.8459.

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The article discusses mobile technologies as a new direction in education. The specific features of mobile learning in different variants of interaction of subjects of the educational process in the "teacher-student" system are revealed. The article examines the set of pedagogical conditions that determine the need for the development of mobile learning as one of the leading technologies of the knowledge management system in modern education. The possibilities of effective use of mobile learning in the conditions of technical equipment and psychological readiness of the subjects of the modern
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Tkachuk, Stanislav, Oleksii Melnyk, and Serhiy Voroshilov. "IMPLEMENTATION OF MOBILE LEARNING TECHNOLOGIES IN THE SYSTEM OF DISTANCE EDUCATION." Collection of Scientific Papers of Uman State Pedagogical University, no. 1 (March 30, 2023): 72–78. http://dx.doi.org/10.31499/2307-4906.1.2023.276939.

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Mobile learning is analyzed as an organization and solution of problems for complex, systematic informatization of educational activities and the implementation of measures aimed at integrating educational, scientific and managerial activities of an educational institution for the training of competitive specialists who possess a professional specialty based on modern information and telecommunication technologies. It is shown that the implementation of mobile learning involves solving a number of tasks; the development of mobile learning tools forces a new look at the technologies for impleme
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Ibrahim, Dogan, and Nadire Cavus. "MOLT: A Mobile Learning Tool That Makes Learning New Technical English Language Words Enjoyable." International Journal of Interactive Mobile Technologies (iJIM) 2, no. 4 (2008): 38. http://dx.doi.org/10.3991/ijim.v2i4.530.

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There is an increase use of wireless technologies in education all over the world. In fact, wireless technologies such as laptop computers, palmtop computers, and mobile phones are revolutionizing education and transforming the traditional classroom based learning and teaching into anytime and anywhere education. This paper investigates the use of wireless technologies in education with particular reference to the potential of learning new technical English Language words using SMS text messaging. The system, developed by the authors, called Mobile Learning Tool (MOLT), has been tested with 45
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Goggin, Gerard. "Mobile Learning: The Significance of New Mobile and Wireless Communications Technologies for Education." Information Technology, Education and Society 8, no. 1 (2007): 49–66. http://dx.doi.org/10.7459/ites/08.1.04.

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Zhumabayeva, Aziya, Sazhila Nurshanova, Zhazira Zhumabayeva, Yernar Ospankulov, Rabiga Bazarbekova, and Assel Stambekova. "Analysis of Prospective Primary School Teachers' Attitudes towards Mobile Learning Tools and Acceptance of Mobile Learning." International Journal of Education in Mathematics, Science and Technology 11, no. 3 (2023): 728–43. http://dx.doi.org/10.46328/ijemst.3322.

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Although the use of mobile technologies in education is rapidly becoming widespread, there are limited findings about the attitudes, competencies and acceptance behaviors of prospective teachers who use and will use these technologies. However, prospective teachers will be the implementers of new technologies such as mobile learning in education when they start their teaching profession in the future. In this study, it was aimed to examine prospective teachers' attitudes towards mobile learning and their mobile learning acceptance behaviors in terms of some variables. The study was conducted b
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Marques, Célio Gonçalo Cardoso, António Manso, Ana Paula Ferreira, and Felisbela Morgado. "Using Mobile Technologies in Education." International Journal of Technology and Human Interaction 13, no. 4 (2017): 77–90. http://dx.doi.org/10.4018/ijthi.2017100106.

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The acquisition of reading skills is decisive for the academic achievement of students. However, learning to read is a complex process. With this in mind, several attempts have been made to find new educational approaches to enhance students' reading motivation. Considering the enormous potential of ICT for education and training, we have developed a digital repository of teaching and learning materials and a multiplatform application that runs on mobile devices: Letrinhas. This information system was designed to promote the development of reading and to provide tools for monitoring and assess
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Омарова С. К. "FOREIGN LANGUAGE MOBILE LEARNING DESIGN." HERALD OF SCIENCE OF S SEIFULLIN KAZAKH AGRO TECHNICAL UNIVERSITY, no. 2(109) (July 27, 2021): 98. http://dx.doi.org/10.51452/kazatu.2021.2(109).597.

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The formation of artificial virtual environments and their implementation in the educational environment of human activity is a current trend. Various textbooks, reference books, and dictionaries are created with virtual objects and interactive applications included in their content.The expanding capabilities and diversity of mobile devices support increasingly large-scale and interesting learningprojects.Mobile technologies provide new opportunities for curriculum development that differ from those provided by other e-learning technologies. They serve to support such a learning model, where t
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Bennis, Lamyae, and Said Amali. "From Learning Game to Adaptive Ubiquitous Game Based Learning." International Journal of Emerging Technologies in Learning (iJET) 14, no. 16 (2019): 55. http://dx.doi.org/10.3991/ijet.v14i16.10701.

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Mobile Learning (also known as m-learning) and game based learning (GBL) are two important elements in Technology-Enhanced Learning. By using mobile technology and benefiting from their features we can provide a pervasive learning without being restricted by time and space (Learning anywhere and anytime). GBL over the last decade has played an important role in increasing the motivation of the learner player through the integration of gamification into the learner’s learning process. The combination of the two elements gave birth to a new concept of educational system called Ubiquitous Learnin
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Roman Shkilev, Artemiy Kozachek, Baydjanova Iroda Abdullayevna, et al. "Augmented Reality in Mobile Learning: Enhancing Interactive Learning Experiences." International Journal of Interactive Mobile Technologies (iJIM) 18, no. 20 (2024): 4–15. http://dx.doi.org/10.3991/ijim.v18i20.50795.

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A new platform for learning in a mobile environment was established by improvements in e-learning technologies. However, probably because of the low level of interactive learning content, many of the concepts in mobile-based learning environments have begun struggling to engage students. Therefore, this study paper proposes an augmented reality (AR) technique for the enhanced interactive learning experience for the students. A new platform for learning in a mobile environment was established by innovations in e-learning technologies. Unsurprisingly, owing to a tiny amount of interactive learni
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Thèses sur le sujet "Mobile learning and new technologies"

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Ersoy, Alp Idil. "Learning on the move : the potential impact of new mobile technologies on students' learning." Thesis, University of Greenwich, 2014. http://gala.gre.ac.uk/14321/.

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This study explores the potential use of mobile learning in higher education with a focus on student and academic staff requirements of a potential mobile application. The research examines the stakeholders’ new technology acceptance behaviour within a post-1992 university and examines how new mobile technologies are able to contribute to enhancement of the learning experience of students and additionally the roles of educators in facilitating enhancement of the learning experience. A post-positivistic paradigm has been used to explore a wider view of the stakeholders’ (academic staff and stud
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MARTINA, ANDREA. "Virtual Heritage: new technologies for edutainment." Doctoral thesis, Politecnico di Torino, 2014. http://hdl.handle.net/11583/2541502.

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Cultural heritage represents an enormous amount of information and knowledge. Accessing this treasure chest allows not only to discover the legacy of physical and intangible attributes of the past but also to provide a better understanding of the present. Museums and cultural institutions have to face the problem of providing access to and communicating these cultural contents to a wide and assorted audience, meeting the expectations and interests of the reference end-users and relying on the most appropriate tools available. Given the large amount of existing tangible and intangible heritage,
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Périssé, Clara. "De la posture de l'amateur à l'ère numérique : utilisations didactiques des nouveaux médias en arts visuels dans une démarche de création." Electronic Thesis or Diss., Strasbourg, 2024. https://publication-theses.unistra.fr/restreint/theses_doctorat/2024/Perisse_Clara_2024_ED520.pdf.

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Ma thèse interroge l’utilisation des technologies mobiles dans l’enseignement des arts visuels et désire contribuer à une meilleure compréhension des aspects poïétiques. De nombreux artistes se sont emparés des caractéristiques de ces appareils numériques pour constituer une partie ou la totalité de leur démarche artistique. À l’instar du monde de l’art, les enseignants en arts visuels se retrouvent avec ces technologies dans la classe. Pourtant, en Suisse, la majorité des enseignants en arts visuels ne les utilisent pas avec leurs élèves. Ma recherche se concentre ainsi sur la formation des f
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FAVARIO, LEONARDO. "A New Modular E-Learning Platform Integrating an Enhanced Multimedia Experience." Doctoral thesis, Politecnico di Torino, 2018. http://hdl.handle.net/11583/2709429.

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Information and communication technologies are rapidly disrupting the way we interact with each other in this new connected world. The transmission of multimedia information is becoming mainstream also thanks to the availability of several commercial systems. Also in the educational environment, these novel technologies are making it possible to create and manage learning objects in ways which were unthinkable a few years back and this represents the driver for the creation of new approaches to education. Seeing the ubiquitous nature of the environments where web users interact, this work star
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Clough, G. "Geolearners : informal learning with mobile and social technologies." Thesis, Open University, 2009. http://oro.open.ac.uk/19035/.

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This thesis investigates how mobile and social technologies are influencing informal learning in the context of online community membership. The development of mobile technologies that use Global Positioning System (GPS) data to pinpoint geographical location together with the rapidly evolving Web 2.0 applications supporting the creation and consumption of content suggest a potential for cooperative informal learning linked to location. This research explores whether this potential has been realised. Two pilot studies were conducted, a technology-enhanced Birdwatch (16 participants) and a GPS-
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Rosell, Aguilar Fernando. "Evaluating the use of mobile technologies for language learning purposes." Doctoral thesis, Universitat Politècnica de València, 2021. http://hdl.handle.net/10251/163675.

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[ES] Esta tesis se centra en tres tecnologías móviles: podcasting, aplicaciones móviles y Twitter, y evalúa su potencial para el aprendizaje de idiomas basándose en una serie de estudios con distintos tipos de participantes, incluyendo estudiantes de enseñanza formal, de contextos informales de aprendizaje, y profesores. El objetivo general de los diferentes estudios de investigación es evaluar las tres tecnologías a través de procesos para a) identificar el potencial de esas tecnologías, b) investigar cómo las utilizan los aprendices y los profesores, y c) analizar si la forma de utilizarlas
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Caladine, Richard. "New theoretical frameworks of learning activities, learning technologies and a new method of technology selection." Access electronically, 2003. http://www.library.uow.edu.au./adt-NWU/public/adt-NWU20040921.114720.

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Solheim, Bendik. "Use of Mobile Devices and Multitouch Technologies to Enhance Learning Experiences." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-13924.

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The goal of this thesis was to investigate the usage of mobile devices with multitouch capabilities in the learning of procedural knowledge. A system, consisting of three prototypes, was to be implemented as a way of examining our two hypotheses:H1: Through using a conceptual model close to how the human mind perceive objects, we can increase consistency both in the creation of new user manuals and in the learning process.H2: By taking advantage of multitouch technologies we can introduce a more natural way of interacting on virtual representations of real-life objects.A lot of research was co
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Agbaji, Unekwuojo Esther. "Improving Math Learning With Embodied Game- Based Mobile and Wearable Technologies." Digital WPI, 2019. https://digitalcommons.wpi.edu/etd-theses/1284.

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A field of research that is quickly becoming more prominent is the one related to embodied cognition, which states there is an important association between physical activity and cognition. However, research on the application of embodied cognition to education is still at its infancy. More research needs to be done to understand how motion can contribute to student learning, and even further, research is needed on how learning technologies might support physical activity while learning. This research sits at the intersection of embodied cognition, learning technologies, mobile devic
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Lazare, Jonathan Aaron. "Second thoughts on education: new technologies, teaching and learning." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=40720.

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This work seeks to explore and evaluate some of the evolving technological tools available for instruction and learning in the field of education. An assessment is made of the value and effectiveness of using new technologies, and associated educational theories on existing and emergent technologies are considered. A study is made of Second Life, an online virtual reality simulator, and its educational potentials are considered along with those of video-gaming and other emerging learning tools and spaces. These are the foundations for the discussion about the potentials of integrating new tech
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Livres sur le sujet "Mobile learning and new technologies"

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Herrington, Jan. New technologies, new pedagogies: Mobile learning in higher education. University of Wollongong, 2009.

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France, Derek, W. Brian Whalley, Alice Mauchline, et al. Enhancing Fieldwork Learning Using Mobile Technologies. Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20967-8.

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Auer, Michael E., and Thrasyvoulos Tsiatsos, eds. Interactive Mobile Communication Technologies and Learning. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-75175-7.

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Hokyoung, Ryu, and Parsons, David, 1959 Oct. 13-, eds. Innovative mobile learning: Techniques and technologies. Information Science Reference, 2009.

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McCarty, Steve, Hiroyuki Obari, and Takeshi Sato. Implementing Mobile Language Learning Technologies in Japan. Springer Singapore, 2017. http://dx.doi.org/10.1007/978-981-10-2451-1.

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Li, Li. New Technologies and Language Learning. Macmillan Education UK, 2017. http://dx.doi.org/10.1057/978-1-137-51768-5.

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Maloy, Robert W. Transforming learning with new technologies. Pearson/Allyn and Bacon, 2011.

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Calder, Nigel, Kevin Larkin, and Nathalie Sinclair, eds. Using Mobile Technologies in the Teaching and Learning of Mathematics. Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-90179-4.

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Linda, Creanor, ed. Learning with online and mobile technologies: A student survival guide. Gower, 2010.

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Janet, MacDonald. Learning with online and mobile technologies: A student survival guide. Gower, 2010.

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Chapitres de livres sur le sujet "Mobile learning and new technologies"

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Nurutdinova, Aida, Dilyara Shakirova, Guluysa Ismagilova, et al. "The Integrating Face-to-Face Learning, Distance Learning Technologies and M-Learning Technologies: Effectiveness." In New Realities, Mobile Systems and Applications. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96296-8_43.

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Makarova, Irina, Larisa Fatikhova, Polina Buyvol, and Gleb Parsin. "Problems and Prospects of Using Remote Learning Technologies in Different Countries." In New Realities, Mobile Systems and Applications. Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-96296-8_1.

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Balakrishnan, Rajani, Dahlila Putri Binti Dahnil, and Mohammed Awadh Ahmed Ben Mubarak. "Mobile Learning, Effective Integration of New Technologies into Existing Models." In Envisioning the Future of Online Learning. Springer Singapore, 2016. http://dx.doi.org/10.1007/978-981-10-0954-9_28.

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Goggin, Gerard. "Mobile Learning: The Significance of New Mobile and Wireless Communications Technologies for Education." In Comparative Information Technology. Springer Netherlands, 2009. http://dx.doi.org/10.1007/978-1-4020-9426-2_5.

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Jokić, Aleksandar, Milica Petrović, Zbigniew Kulesza, and Zoran Miljković. "Visual Deep Learning-Based Mobile Robot Control: A Novel Weighted Fitness Function-Based Image Registration Model." In New Technologies, Development and Application IV. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-75275-0_82.

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Moreira, Fernando, Maria João Ferreira, Carla Santos Pereira, and Natércia Durão. "Collaborative Learning Supported by Mobile Devices: A Case Study in Portuguese High Education Institutions." In New Advances in Information Systems and Technologies. Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31307-8_16.

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Bruno, Giovanni di Dio. "Erwhi Hedgehog: A New Learning Platform for Mobile Robotics." In Makers at School, Educational Robotics and Innovative Learning Environments. Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77040-2_32.

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AbstractErwhi Hedgehog is one of the smallest mobile robots. It enables mapping and vision analysis, and also displays machine learning features. Behaving like a small, curious animal, eager to explore the surroundings, the robot can be used to test navigation, mapping and localization algorithms, thus allowing the prototyping of new hardware and software for robotics. This application is particularly handy for educational robotics, at both high school and university level. On the one hand, the project is fully open source and open hardware under MIT license and available on Github, so everyone can build his/her own Erwhi Hedgehog robot with the aid of a step-by-step guide. On the other hand, students with more advanced knowledge can use it as a prototyping platform for developing new software programs and features. Erwhi uses Intel RealSense, AAEON UP Squared and Myriad X VPU technologies, with software based on the Robotic Operating System (ROS), and implements SLAM algorithms, such as RTAB-Map. The machine learning aspect is based on the OpenVINO framework and a dedicated ROS wrapper was used. The software package includes all the programs needed to create a Gazebo simulation. In terms of hardware, motor control is based on an STM32 microcontroller and the Arduino software, and the robot works on the differential drive unicycle model. Finally, Erwhi is compatible with AWS RoboMaker tools.
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Waga, Abderrahim, Younes Benhouria, Ayoub Ba-Ichou, Said Benhlima, Ali Bekri, and Jawad Abdouni. "A New Method for Mobile Robots to Learn an Optimal Policy from an Expert Using Deep Imitation Learning." In Digital Technologies and Applications. Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-29857-8_87.

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De Abreu, Belinha S. "Mobile Technologies." In Promoting Active Learning through the Integration of Mobile and Ubiquitous Technologies. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-6343-5.ch013.

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Mobile technologies are influencing a generation of students and educators like never before. Schools are considering and learning how the cell phone, the tablet, and iPads are going to change the way in which teaching and learning is happening in the classroom. This chapter seeks to understand the influence of mobile technologies on a worldwide spectrum while also acknowledging that the work of learning in an online socially networked society is ongoing and will continue to change with new technological innovations.
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Ntuli, Esther, and Sylvia Suh. "Mobile Learning." In Promoting Active Learning through the Integration of Mobile and Ubiquitous Technologies. IGI Global, 2015. http://dx.doi.org/10.4018/978-1-4666-6343-5.ch008.

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Teachers are encouraged to remain current by embracing and integrating new technologies effectively into their teaching processes. Ubiquitous technologies such as mobile devices are found in all settings including K-12 learning environments. This chapter discusses findings from an action research study. The findings reveal that mobile learning is still in its infancy stage in most K-12 learning environments and there is need for effective integration of mobile technologies into the curriculum. This chapter offers suggestions and strategies on how teachers could integrate mobile technologies into teaching and learning processes. Finally, this chapter provides an insight into some of the critical factors that need to be in place to ensure seamless transition, integration, and sustained implementation of mobile learning.
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Actes de conférences sur le sujet "Mobile learning and new technologies"

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Arrigo, Marco, Francesco Cappello, Francesco Di Paola, et al. "HEART MOBILE LEARNING." In 10th International Conference on Education and New Learning Technologies. IATED, 2018. http://dx.doi.org/10.21125/edulearn.2018.2685.

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Eby, Gulsun, and Omer Kacmaz. "MOBILE GAME-BASED SEAMLESS LEARNING." In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.1971.

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Baek, Eun Ok. "DESIGN FRAMEWORKS FOR MOBILE LEARNING." In International Conference on Education and New Learning Technologies. IATED, 2017. http://dx.doi.org/10.21125/edulearn.2017.1944.

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Madyarova, Gulnar, Madina Bolyskhanova, Galina Tkach, et al. "MOBILE AND CLOUD TECHNOLOGIES IN THE VIRTUAL LEARNING SYSTEM." In 13th International Conference on Education and New Learning Technologies. IATED, 2021. http://dx.doi.org/10.21125/edulearn.2021.1608.

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Holenko Dlab, Martina, Ivica Boticki, Natasa Hoic-Bozic, and Chee-Kit Looi. "ADAPTIVITY IN SYNCHRONOUS MOBILE COLLABORATIVE LEARNING." In International Conference on Education and New Learning Technologies. IATED, 2017. http://dx.doi.org/10.21125/edulearn.2017.1097.

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Mosquera Gende, Ingrid, and Alba Conde del Río. "PERSONALISING ENGLISH ACQUISITION THROUGH MOBILE LEARNING." In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.0154.

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Figueiredo, Mauro, Beata Godejord, José Rodrigues, and Alicia González-Pérez. "MILAGE APP – MOBILE LEARNING OF MATHEMATICS." In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.0937.

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Zambrano, Juan, and Gloria Londoño. "STUDY HABITS AND MOBILE DEVICES." In International Conference on Education and New Learning Technologies. IATED, 2017. http://dx.doi.org/10.21125/edulearn.2017.0932.

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Gunathilaka, Anupama. "INTERACTIVE MOBILE LEARNING ENVIRONMENT WITH BETTER UTILIZATION OF THE LIMITED RESOURCES IN MOBILE DEVICES." In International Conference on Education and New Learning Technologies. IATED, 2016. http://dx.doi.org/10.21125/edulearn.2016.1022.

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Korenova, Lilla, Tomas Barot, Radek Krpec, and Ibolya Veress-Bagyi. "ANALYSIS OF APPLIED MOBILE TECHNOLOGIES IN UNIVERSITY MATH EDUCATION." In 11th International Conference on Education and New Learning Technologies. IATED, 2019. http://dx.doi.org/10.21125/edulearn.2019.1619.

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Rapports d'organisations sur le sujet "Mobile learning and new technologies"

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Goncharenko, Tatiana, Nataliia Yermakova-Cherchenko, and Yelyzaveta Anedchenko. Experience in the Use of Mobile Technologies as a Physics Learning Method. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4468.

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Swift changes in society, related to sciences technicians’ development, technologies, by the increase of general volume of information, pull out new requirements for maintenance, structure, and quality of education. It requires teachers to diversify a tool in the direction of the increase in possibilities of the use of mobile technologies and computer systems. Lately in the world, more attention spared to the use of mobile learning, which in obedience to «Recommendations of UNESCO on the questions of a policy in the area of mobile learning» foresees the use of mobile technology, both separate
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Merzlykin, Olexandr V., Iryna Yu Topolova, and Vitaliy V. Tron. Developing of Key Competencies by Means of Augmented Reality at CLIL Lessons. [б. в.], 2018. http://dx.doi.org/10.31812/123456789/2661.

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Using of new learning and IC technologies is necessary for effective learning of modern students. Their specific educational needs are: using of mobile ICTs, collaboration, challenging tasks and entertainment. Appropriate learning environment should be created to satisfy all these demands. It ought to deal with cloud-based technologies (for 24/7 access, individual and group work according to a personal schedule), augmented reality (for creating of firm links between real and virtual objects), content and language integrated learning (for immersion in an additional language and creation challen
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Panchenko, Liubov F., Andrii O. Khomiak, and Andrey V. Pikilnyak. Using Twitter in Ukrainian sociology majors training. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3863.

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The article deals with the problem of using cloud technologies in the training of sociology students in Ukraine. The popularity of Twitter in Ukraine is analyzed. The possibilities of using Twitter as a learning tool in classroom are discussed. List of recommended tweeters, including Ukrainian resources as well as resources related to population censuses is proposed. The article offers examples of student activities for Social Statistics and Demographics courses. The article demonstrates that new forms of student’s activity related to data analysis introduced by academics and practitioners (bu
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Stepanyuk, Alla V., Liudmyla P. Mironets, Tetiana M. Olendr, Ivan M. Tsidylo, and Oksana B. Stoliar. Methodology of using mobile Internet devices in the process of biology school course studying. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3887.

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This paper considers the problem of using mobile Internet devices in the process of biology studying in secondary schools. It has been examined how well the scientific problem is developed in pedagogical theory and educational practice. The methodology of using mobile Internet devices in the process of biology studying in a basic school, which involves the use of the Play Market server applications, Smart technologies and a website, has been created. After the analyses of the Play Market server content, there have been found several free of charge applications, which can be used while studying
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Striuk, Andrii M., and Serhiy O. Semerikov. The Dawn of Software Engineering Education. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/3671.

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Designing a mobile-oriented environment for professional and practical training requires determining the stable (fundamental) and mobile (technological) components of its content and determining the appropriate model for specialist training. In order to determine the ratio of fundamental and technological in the content of software engineers’ training, a retrospective analysis of the first model of training software engineers developed in the early 1970s was carried out and its compliance with the current state of software engineering development as a field of knowledge and a new the standard
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Lora, Eduardo. Development Connections: Unveiling the Impact of New Information Technologies. Inter-American Development Bank, 2011. http://dx.doi.org/10.18235/0006826.

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This presentation, made during the event Development Connections Conference in July 2011 in Kingston, Jamaica asks how well investments in information and communication technology (ICT) work to promote social development, and how far behind Latin America is in terms of access to PCs, the Internet, and mobile devices. It presents the main findings of a study which evaluated 50 ICT projects all over Latin America and highlights three successful projects in Bolivia and Colombia, as well as lessons learned.
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Tkachuk, Viktoriia V., Vadym P. Shchokin, and Vitaliy V. Tron. The Model of Use of Mobile Information and Communication Technologies in Learning Computer Sciences to Future Professionals in Engineering Pedagogy. [б. в.], 2018. http://dx.doi.org/10.31812/123456789/2668.

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Research goal: the research is aimed at developing a model of use of mobile ICT in learning Computer Sciences to future professionals in Engineering Pedagogy. Object of research is the model of use of mobile ICT in learning Computer Sciences to future professionals in Engineering Pedagogy. Results of the research: the developed model of use of mobile ICT as tools of learning Computer Sciences to future professionals in Engineering Pedagogy is based on the competency-based, person-centered and systemic approaches considering principles of vocational education, general didactic principles, princ
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Tkachuk, Viktoriia, Serhiy Semerikov, Yuliia Yechkalo, Svitlana Khotskina, and Vladimir Soloviev. Selection of Mobile ICT for Learning Informatics of Future Professionals in Engineering Pedagogy. [б. в.], 2020. http://dx.doi.org/10.31812/123456789/4127.

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The research aims to theoretically justify and experimentally verify selection of mobile ICT for learning informatics to future professionals in engineering pedagogy. The research tasks include selecting groups of informatics subjects and mobile ICT tools for learning future professionals in engineering pedagogy. The research object involves selection of mobile ICT for the training process. The re-search subject is selection of mobile ICT for learning informatics to future professionals in engineering pedagogy. The research results imply analysis of the national and foreign researches into mob
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Peppler, Kylie. New Opportunities for Interest-Driven Arts Learning in a Digital Age. The Wallace Foundation, 2013. http://dx.doi.org/10.59656/a-ya8704.001.

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Pedró, Francesc. The New Millennium Learners: Challenging our Views on ICT and Learning. Inter-American Development Bank, 2006. http://dx.doi.org/10.18235/0011048.

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This paper is intended to synthesise available evidences on the emergence of a generational approach to learning and knowledge management strongly influenced by having always been living surrounded by and interacting continuously with information and communication technologies (ICT).
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